Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 21:30:13

Player: Amuk

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (50)      250
Value Destroyed (1322)     1322
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (41)                 41
              TOTAL SCORE: 3273

 Bonus
-------
High Alert Combat Kills    41

 Cogmind 
---------
Core Integrity             292/550
Matter                     300/300
Energy                     325/325
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
  Improved Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (3) ------
           Heat Sink
   Compact Battery
>          --- WEAPON (2) -------
           Ion Cannon
           Katana
>          --- INVENTORY (5) ----
     Light Treads
     Light Treads
           Ion Cannon
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
   Compact Battery
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           Assault Cannon
      Mini Grenade Launcher
           Katana
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Protection               Core Shielding
Weapon                     Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             76   | 5   14  30  27  
  Power                    14   | 1   2   5   6   
    Engine                 14   | 1   2   5   6   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   2   9   9   
    Treads                 11   | .   2   3   6   
    Leg                    6    | 2   .   2   2   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   .   3   1   
  Utility                  14   | .   4   6   4   
    Device                 5    | .   2   1   2   
    Storage                6    | .   1   3   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   26   | 2   6   10  8   
    Energy Gun             3    | 1   1   1   .   
    Energy Cannon          6    | .   .   .   6   
    Ballistic Gun          8    | 1   3   4   .   
    Ballistic Cannon       7    | .   2   4   1   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   2   3   5   
  Power                    4    | .   .   2   2   
  Propulsion               2    | .   1   .   1   
  Utility                  4    | .   1   1   2   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      4    | .   1   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     80   | .   90  70  84  
  Engine                   12   | .   14  10  14  
  Treads                   15   | .   11  7   25  
  Leg                      7    | .   15  9   .   
  Flight                   4    | .   .   7   5   
  Device                   7    | .   10  1   12  
  Storage                  6    | .   4   5   8   
  Protection               3    | .   5   6   .   
  Energy Gun               3    | .   10  2   .   
  Energy Cannon            5    | .   .   .   15  
  Ballistic Gun            5    | .   11  7   .   
  Ballistic Cannon         5    | .   5   9   2   
  Launcher                 1    | .   .   2   .   
Peak Build Rating          21   | 5   7   18  21  
  Average Rating           11   | 4   6   9   17  
  On Entrance              7    | .   5   7   18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 6   12  29  33  
  Greatest Support         80   | 20  40  60  80  
  Greatest Overweight (x)  9    | .   .   2   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 5   5   20  5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             8    | 4   5   8   5   
  Average Carried          4    | 2   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 4   5   5   4   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1399 | 226 157 476 540 
  Remotely                 .    | .   .   .   .   
Salvage Created            1387 | .   386 434 567 
  Parts                    90   | .   16  32  42  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  43   | .   9   17  17  
  Melee                    1    | .   .   .   1   
  Guns                     12   | .   7   5   .   
  Cannons                  27   | .   1   10  16  
  AOE                      2    | .   .   2   .   
Classes Destroyed          8    | .   4   2   2   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   1   .   .   
  Watcher                  5    | .   3   1   1   
  Swarmer                  18   | .   3   7   8   
  Grunt                    14   | .   6   5   3   
  Duelist                  2    | .   .   1   1   
  Sentry                   8    | .   .   4   4   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   6   6   4   
  Combat Bots Only         6    | .   3   6   4   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        287  | .    41   94   152  
  Missed                   78   | .    8    31   39   
Damage Taken               2578 | .    376  750  1452 
  Core                     436  | .    54   124  258  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  23   | .    9    14   .    
Core Remaining (%)         82   | 100  78   69   .    
Volleys Fired              145  | .    33   47   65   
  Largest                  2    | .    2    2    2    
  Hottest                  120  | .    70   70   120  
Shots Fired                266  | .    66   84   116  
  Gun                      106  | .    64   42   .    
  Cannon                   155  | .    2    37   116  
  Launcher                 5    | .    .    5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  142  | .    34   74   34   
  Thermal                  119  | .    32   5    82   
  Explosive                5    | .    .    5    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | .    7    8    8    
  Robot Miss Streak        5    | .    3    5    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           156  | .    35   52   69   
  Core Hits                72   | .    19   28   25   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    5    .    .    
    Burn                   5    | .    5    .    .    
Melee Attacks              4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Slashing                 4    | .    .    .    4    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2888 | .    390  919  1579 
  Guns                     703  | .    370  333  .    
  Cannons                  1926 | .    18   411  1497 
  Explosions               175  | .    .    175  .    
  Melee                    82   | .    .    .    82   
  Ramming                  2    | .    2    .    .    
  Kinetic                  1212 | .    149  679  384  
  Thermal                  1417 | .    239  65   1113 
  Explosive                175  | .    .    175  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 82   | .    .    .    82   
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            30   | .    .    .    30   
  Projectiles              30   | .    .    .    30   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 6    | .    .    2    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    .    2    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        359  | .    244  90   359  
  Average Temperature      58   | .    83   20   57   
  Received Heat Transfer   834  | .    150  180  504  
  Effects                  1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             3    | .    2    .    1    
  Heat Transferred         2929 | .    1073 80   1776 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             473  | .   283 354 473 
  Initial                  149  | .   .   34  149 
  Average                  236  | .   125 234 339 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         34   | 100 72  23  10  
  Level 1                  52   | .   27  76  52  
  Level 2                  13   | .   .   .   37  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   2   3   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   3   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   14  24  24  
  Peak Tracking Total      7    | .   5   7   7   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          3    | .   2   .   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   8   .   5   
  Successful               8    | .   5   .   3   
  Failed                   5    | .   3   .   2   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                13   | .   8   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   5   .   3   
  Record                   4    | .   2   .   2   
  Prototype ID Bank        2    | .   2   .   .   
  Maintenance Status       1    | .   .   .   1   
  Reinforcement Status     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1840 | 86  435 638 681 
Spaces Moved               946  | 65  231 368 282 
  Core                     7    | 4   .   1   2   
  Treads                   390  | .   79  90  221 
  Legs                     389  | 61  152 174 2   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   160  | .   .   103 57  
  Fastest Speed            34   | 50  120 34  34  
  Average Speed            130  | 115 133 119 145 
  Slowest Speed            500  | 120 160 190 500 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 4   41  39  22  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          36   | .   .   21  15  
  Melee                    .    | .   .   .   .   
  Projectile               15   | .   .   .   15  
  AOE                      21   | .   .   21  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1293 | 74  297 487 435 
  Wait                     42   | .   6   11  25  
  Move                     943  | 64  230 367 282 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 5   4   5   6   
  Fast Attach              42   | 4   5   19  14  
  Attach                   18   | 1   3   7   7   
  Detach                   13   | .   3   4   6   
  Swap                     16   | .   6   4   6   
  Drop                     49   | .   6   23  20  
  Fire                     145  | .   33  47  65  
  Melee                    4    | .   .   .   4   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  516 | -10/Materials | Discovered new exit (range 4)
  522 | -10/Materials | Entered another Materials area
  522 | -9/Materials  | Evolved 2 slots: Propulsion x2
  959 | -9/Materials  | Discovered new exit (range 8)
 1144 | -9/Materials  | Discovered new exit (range 16)
 1160 | -9/Materials  | Entered another Materials area
 1160 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1649 | -8/Materials  | Build established: Scavenger-Mutant
 1657 | -8/Materials  | Garrison activated, responded to threat
 1841 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01808_ Lgt. Treads destroyed.
01810_ Heat Sink destroyed.
01817_ Dropped Lgt. Treads.
01818_ Critical hit (Burn: +37). <x2>
01822_ Acquired Carbon-fiber Leg.
01824_ Acquired 10 matter.
01824_ Imp. Ion Engine destroyed.
01827_ Acquired Imp. Aluminum Leg.
01828_ Deuterium Engine destroyed.
01830_ K-01 Serf collects debris.
Bump into an enemy to attack with the active
  melee weapon. Even while active, melee weapons
  do not fire together with ranged weapons in
  the same volley.
01834_ G-47 Trooper destroyed.
01834_ K-01 Serf collects debris.
01835_ Acquired 25 matter.
01837_ K-01 Serf collects debris.
01839_ Knocked back.
01840_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????? ?????????? |
| ???????????????????????????????????????  ????????? |
| ???????????????????????????????????????  ????????? |
| ????????????????????????????##?##?#####  ????????? |
| ???????????????????????????#  """T"""     ???????? |
| ???????????????????????????#              ???????? |
| ???????????????????????????#               ??????? |
| ???????????????????????????#  """  """     #?????? |
| ????????????????????????####  """  """     #?????? |
| ????????????????????????      ""   """     #?????? |
| ??????????????????????????                 ###???# |
| ???????????????????????????#               ####### |
| ???????????????????????????#        "     =%[      |
| ???????????????????????????#       "%"###########  |
| ???????????????????????????#          #[%    #??#  |
| ??????????????????# ???????#          +      #?##! |
| ?????????????####### #######          #      #?##  |
| ??????????              a=!           #      ####  |
| ??????????              mg%           #      +     |
| ?????????????????###+####b#########   #      ####+ |
| ????????????????????????#%k*     ##   ########"    |
| ????????????????????????#@%""""" ##   #?????# "    |
| ????????????????????????# =""""" ?#   #?????# "    |
| ????????????????????????#  """""??#   #?????# "    |
| ????????????????????????#        ##   #?????# "    |
| ????????????????????????# """    ##   #?????# "    |
| ????????????????????????# "R   % ######?????# "    |
| ????????????????????????# """    #??????????# """" |
| ????????????????????????#        #??????????#      |
| ????????????????????????##########??????????####   |
| ????????????????????????????????????????????????## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          21
Energy Capacity            640
Matter Stores              301
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                63
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
One Hack Too Far

 Challenges 
------------
None

 Game 
------
Seed              IntegratedArmoredRouter
  Manual?         0
Play Time         00:33:56
  Cumulative      1.9 hours
  Start           2024.10.06 @ 22:03:41
  End             2024.10.08 @ 21:30:13
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          5
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db6ebcd5-abbe-4c83-a594-f0486ab05781