Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.28 @ 11:04:57

Player: Kisscool

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (57)      285
Value Destroyed (1383)     1383
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 6621

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             0/1150
Matter                     20/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Fusion Compressor
           VTOL Module
  Improved Cooling System
           ECM Suite
           Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
>              --- PROPULSION -------
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
               Biomechanical Wings
               Biomechanical Wings
>              --- UTILITY ----------
  Experimental Heat Sink
      Advanced Sensor Array
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
      Improved Reaction Control System
      Improved Propulsion Shielding
               Hacking Suite
>              --- WEAPON -----------
               Plasma Rifle
               Coil Gun
>              --- INVENTORY --------
         Micro Fission Core
      Improved Cooling System
               Force Booster
               ECM Suite
         Heavy Hammer
[Rating: 72]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Hammer
  Energy Gun               Precision Shock Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   1   
  Utility                  8    | .   .   .   2   2   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             132  | 8   1   23  4   53  7   .   17  10  9   
  Power                    22   | 1   .   4   .   11  .   .   1   2   3   
    Engine                 11   | 1   .   4   .   6   .   .   .   .   .   
    Core                   7    | .   .   .   .   5   .   .   .   1   1   
    Reactor                4    | .   .   .   .   .   .   .   1   1   2   
  Propulsion               34   | 4   .   6   .   14  2   .   6   1   1   
    Treads                 12   | 1   .   5   .   6   .   .   .   .   .   
    Leg                    1    | 1   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   1   .   1   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 16   | .   .   .   .   7   2   .   6   1   .   
  Utility                  40   | 2   .   6   2   19  2   .   6   2   1   
    Device                 25   | 1   .   4   1   13  1   .   2   2   1   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   
    Processor              10   | .   .   1   1   4   1   .   3   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 1   1   7   2   9   3   .   4   5   4   
    Energy Gun             11   | 1   1   1   .   3   1   .   .   2   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   .   3   1   1   .   .   1   1   1   
    Ballistic Cannon       5    | .   .   2   1   2   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          9    | .   .   1   .   3   1   .   2   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   .   1   .   .   
  Unidentified Prototypes  6    | .   .   .   .   3   .   .   2   1   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   1   .   .   .   .   
Parts Lost                 32   | .   .   6   5   6   1   .   2   8   4   
  Power                    3    | .   .   1   .   2   .   .   .   .   .   
  Propulsion               15   | .   .   4   3   2   1   .   .   4   1   
  Utility                  7    | .   .   .   1   1   .   .   1   3   1   
  Weapon                   7    | .   .   1   1   1   .   .   1   1   2   
  Highest Loss Streak      8    | .   .   4   5   2   1   .   2   8   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 91  91  84  98  100 98  81  23  
  Engine                   3    | .   14  11  9   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   6   7   7   5   .   1   
  Treads                   8    | .   .   22  25  8   .   .   .   .   .   
  Wheel                    3    | .   28  13  7   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   15  29  30  25  20  .   
  Device                   15   | .   14  10  13  17  23  23  19  15  2   
  Storage                  3    | .   14  11  9   .   .   .   .   .   .   
  Processor                11   | .   .   .   9   13  15  15  19  16  10  
  Hackware                 4    | .   .   .   .   5   7   7   6   5   5   
  Protection               1    | .   .   .   .   .   .   .   5   4   .   
  Energy Gun               4    | .   28  4   7   1   11  7   2   4   1   
  Ballistic Gun            3    | .   .   11  4   3   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   5   1   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   4   6   1   .   4   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 11  13  37  38  38  18  14  22  24  14  
  Greatest Support         90   | 32  32  60  60  90  20  20  24  24  11  
  Greatest Overweight (x)  4    | 2   .   2   2   3   1   .   .   3   4   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  5   5   5   5   5   
  Average Capacity         7    | 7   8   13  15  6   5   5   5   5   5   
  Most Carried             15   | 8   7   15  14  13  5   5   5   5   5   
  Average Carried          6    | 6   6   12  13  4   4   5   4   4   4   
  Final Capacity           15   | 8   8   15  15  5   5   5   5   5   5   
  Final Carried            15   | 7   7   15  12  5   5   5   5   4   5   

 Class Distribution 
--------------------
 45% | Mutant
 26% | Sprinter
 14% | Scout
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
            Scout | -6/Factory
         Sprinter | -5/Factory
           Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Matter Collected           1689 | 154 .   740 .   592 80  .   84  12  27  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1849 | 100 .   785 40  733 89  .   75  .   27  
  Parts                    117  | 16  .   47  8   27  7   .   9   .   3   
Haulers Intercepted        5    | .   .   2   .   3   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   9   .   .   .   .   
  Prevented                6    | .   .   .   .   .   6   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Combat Hostiles Destroyed  38   | .   .   19  3   11  3   .   1   .   1   
  Melee                    3    | .   .   .   .   2   .   .   .   .   1   
  Guns                     20   | .   .   12  3   2   2   .   1   .   .   
  Cannons                  7    | .   .   7   .   .   .   .   .   .   .   
Classes Destroyed          10   | 1   .   6   .   3   .   .   .   .   .   
  Worker                   3    | .   .   .   .   3   .   .   .   .   .   
  Builder                  2    | .   .   2   .   .   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   2   .   3   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   2   .   .   1   .   .   
  Swarmer                  17   | .   .   7   3   3   3   .   .   .   1   
  Grunt                    13   | .   .   7   .   6   .   .   .   .   .   
  Sentry                   6    | .   .   5   .   1   .   .   .   .   .   
  Programmer               2    | .   .   .   .   1   .   .   1   .   .   
Best Kill Streak           6    | 5   .   6   2   5   2   .   1   .   1   
  Combat Bots Only         5    | .   .   5   2   5   2   .   1   .   1   
Max Kills in Single Turn   1    | 1   .   1   1   1   1   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Damage Taken               5115 | .    49   1121 526  1008 78   6    125  662  1540 
  Core                     1912 | .    14   210  88   201  .    .    .    238  1161 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  124  | .    .    .    .    .    .    .    35   89   .    
  Regen/Repaired (Parts)   159  | .    .    .    .    159  .    .    .    .    .    
Core Remaining (%)         81   | 100  94   47   84   .    .    71   100  76   .    
Volleys Fired              135  | 8    .    69   7    21   8    .    4    5    13   
  Largest                  2    | 1    .    2    2    2    2    .    1    2    1    
  Hottest                  135  | 50   .    94   73   60   135  .    55   105  88   
Shots Fired                215  | 8    .    135  14   24   9    .    4    8    13   
  Gun                      171  | 8    .    93   14   24   9    .    4    8    11   
  Cannon                   42   | .    .    42   .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    2    
  Kinetic                  141  | .    .    116  7    8    .    .    3    3    4    
  Thermal                  47   | 8    .    19   7    .    1    .    .    5    7    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          25   | .    .    .    .    16   8    .    1    .    .    
  Robot Hit Streak         12   | 1    .    12   3    4    7    .    11   3    3    
  Robot Miss Streak        4    | 2    .    3    4    3    1    .    .    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           171  | 3    .    91   7    45   10   .    4    4    7    
  Core Hits                66   | 5    .    32   3    15   4    .    3    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    1    .    6    .    .    .    .    .    
  Critical Strikes         20   | 2    .    6    1    9    1    .    1    .    .    
    Burn                   6    | 2    .    3    1    .    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    
    Blast                  2    | .    .    2    .    .    .    .    .    .    .    
    Corrupt                5    | .    .    .    .    3    1    .    1    .    .    
    Smash                  6    | .    .    .    .    6    .    .    .    .    .    
Melee Attacks              101  | .    .    6    .    53   8    .    20   14   .    
  Impact                   101  | .    .    6    .    53   8    .    20   14   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    5    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4174 | 62   .    1632 95   1836 208  .    111  84   146  
  Guns                     1896 | 62   .    967  95   285  158  .    111  84   134  
  Cannons                  665  | .    .    665  .    .    .    .    .    .    .    
  Explosions               77   | .    .    .    .    77   .    .    .    .    .    
  Melee                    1524 | .    .    .    .    1474 50   .    .    .    .    
  Ramming                  12   | .    .    .    .    .    .    .    .    .    12   
  Kinetic                  1705 | .    .    1472 44   20   .    .    75   62   32   
  Thermal                  498  | 62   .    160  51   77   24   .    .    22   102  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          435  | .    .    .    .    265  134  .    36   .    .    
  Impact                   1524 | .    .    .    .    1474 50   .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    1    .    .    .    
  Average Corruption       1    | .    .    .    .    1    1    1    .    .    .    
  Corruption Purged        1    | .    .    .    .    1    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            383  | .    .    12   .    371  .    .    .    .    .    
  Projectiles              12   | .    .    12   .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    371  | .    .    .    .    371  .    .    .    .    .    
Knockbacks                 4    | .    .    1    .    3    .    .    .    .    .    
  Impact                   3    | .    .    .    .    3    .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    .    34   .    .    .    .    5    
  Shots                    2    | .    .    .    .    2    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        410  | 30   7    90   16   410  75   .    .    2    100  
  Average Temperature      41   | 15   7    36   11   76   34   .    .    1    37   
  Received Heat Transfer   1392 | .    48   480  243  225  .    .    45   72   279  
  Effects                  1    | .    .    .    .    1    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    1    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Fried              12   | .    .    .    .    9    2    .    1    .    .    
  Impact Corruptions       18   | .    .    .    .    17   1    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | 2    .    2    .    .    .    .    .    .    .    
  Heat Transferred         1556 | 333  .    703  222  50   50   .    .    50   148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Peak Influence             512  | 25  61  512 322 452 .   .   379 184 224 
  Initial                  274  | .   16  25  215 123 .   .   274 123 58  
  Average                  213  | 6   32  279 249 233 .   .   277 139 51  
Maximum Alert Level        2    | .   .   2   1   2   .   .   1   .   1   
  Low Security (%)         48   | 100 100 20  .   50  .   .   19  100 95  
  Level 1                  43   | .   .   58  100 39  .   .   80  .   4   
  Level 2                  7    | .   .   20  .   9   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   1   2   7   .   .   4   2   1   
  Investigation            6    | .   .   .   1   3   .   .   1   .   1   
  Extermination            3    | .   .   .   .   2   .   .   1   .   .   
  Reinforcement            9    | .   1   1   1   2   .   .   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Distress Signals           2    | .   .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   8   24  10  39  11  1   6   18  21  
  Peak Tracking Total      14   | .   6   4   6   5   4   1   4   14  12  
  Tactical Retreats        30   | .   1   2   .   14  5   .   1   2   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Traps Triggered            6    | .   .   .   1   1   .   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Machines Disabled          1    | .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Machines Accessed          25   | .   .   3   2   8   2   .   5   3   2   
  Terminals                15   | .   .   3   2   4   .   .   2   2   2   
  Fabricators              3    | .   .   .   .   2   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   1   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                56   | .   .   5   3   22  5   .   8   7   6   
  Successful               29   | .   .   3   2   10  5   .   4   2   3   
  Failed                   27   | .   .   2   1   12  .   .   4   5   3   
    Catastrophic           3    | .   .   1   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                32   | .   .   5   3   10  .   .   3   5   6   
  Fabricators              4    | .   .   .   .   3   .   .   1   .   .   
  Repair Stations          7    | .   .   .   .   4   .   .   3   .   .   
  Recycling Units          7    | .   .   .   .   5   .   .   .   2   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   .   3   2   2   5   .   2   1   3   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              3    | .   .   1   1   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   1   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   1   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   1   .   .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   2   .   .   1   .   .   
  Network Status           2    | .   .   .   .   2   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       5    | .   .   .   .   4   .   .   1   .   .   
  Scan Component           3    | .   .   .   .   2   .   .   1   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   2   .   .   .   1   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   1   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   3   2   6   .   .   2   3   2   
  Full Trace Events        4    | .   .   .   .   3   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   67  .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   8   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   .   
  Time                     70   | .   .   .   .   70  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          37   | .   .   .   .   37  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Total Allies               2    | .   .   .   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   .   .   
  Highest-Rated Group      64   | .   .   .   .   .   .   .   64  .   .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   .   32  .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   5   .   .   
  Total Damage             144  | .   .   .   .   .   .   .   144 .   .   
  Kills                    2    | .   .   .   .   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Turns Passed               4111 | 86   148  738  169  1338 366  15   599  342  310  
Spaces Moved               5270 | 48   93   360  106  1405 1050 54   1132 634  388  
  Core                     346  | 26   .    .    .    2    .    .    .    25   293  
  Treads                   127  | .    .    44   15   68   .    .    .    .    .    
  Legs                     4    | 4    .    .    .    .    .    .    .    .    .    
  Wheels                   518  | 18   93   316  91   .    .    .    .    .    .    
  Hover                    95   | .    .    .    .    .    .    .    .    .    95   
  Flight                   4180 | .    .    .    .    1335 1050 54   1132 609  .    
  Fastest Speed            26   | 50   100  100  130  26   26   27   27   31   50   
  Average Speed            47   | 99   100  122  137  48   26   27   28   32   62   
  Slowest Speed            250  | 150  100  160  240  240  104  27   34   200  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    .    1    5    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    36   36   14   35   84   14   31   20   11   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             4    | .    .    .    .    .    4    .    .    .    .    
Spaces Dug                 57   | .    .    6    .    13   7    .    19   12   .    
Terrain Destroyed          65   | .    .    12   .    15   7    .    19   12   .    
  Melee                    56   | .    .    6    .    13   7    .    19   11   .    
  Projectile               7    | .    .    6    .    .    .    .    .    1    .    
  AOE                      2    | .    .    .    .    2    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Total                      6499 | 75   148  509  116  1950 1111 53   1363 728  446  
  Wait                     701  | 3    54   25   .    344  33   .    172  49   21   
  Move                     5249 | 47   92   359  105  1404 1049 53   1129 623  388  
  Hop                      6    | .    .    .    .    .    .    .    1    5    .    
  Pick Up                  74   | 9    1    18   .    32   2    .    6    1    5    
  Fast Attach              33   | 4    .    3    .    7    2    .    9    6    2    
  Attach                   57   | 2    1    6    3    32   2    .    3    2    6    
  Detach                   17   | .    .    .    .    11   1    .    .    1    4    
  Swap                     42   | 2    .    14   1    14   3    .    5    2    1    
  Drop                     62   | .    .    9    .    32   3    .    14   2    2    
  Fire                     135  | 8    .    69   7    21   8    .    4    5    13   
  Melee                    101  | .    .    6    .    53   8    .    20   14   .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    .    18   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
   87 | -11/Scrapyard  | Entered Materials
  219 | -10/Materials  | Discovered new exit (range 16)
  235 | -10/Materials  | Entered another Materials area
  235 | -9/Materials   | Evolved 2 slots: Propulsion x2
  318 | -9/Materials   | Build established: Mutant
  596 | -9/Materials   | Lost 4 parts (1p3n)
  877 | -9/Materials   | Core integrity fell below 50%
  946 | -9/Materials   | Discovered new exit (range 15)
  973 | -9/Materials   | Entered another Materials area
  973 | -8/Materials   | Evolved 2 slots: Utility x2
 1094 | -8/Materials   | Discovered new exit (range 16)
 1142 | -8/Materials   | Entered Factory
 1142 | -7/Factory     | Evolved 2 slots: Utility x2
 1169 | -7/Factory     | Lost 5 parts (3n1u1w)
 1539 | -7/Factory     | Repaired Lgt. Ion Engine
 1986 | -7/Factory     | Repaired Med. Treads
 2407 | -7/Factory     | Build established: Sprinter
 2478 | -7/Factory     | Discovered new exit (range 5)
 2480 | -7/Factory     | Entered Lower Caves
 2542 | -7/Lower Caves | Encountered a Warlord checkpoint
 2662 | -7/Lower Caves | Learned Factory garrison access intel
 2662 | -7/Lower Caves | Learned Extension terminal intel
 2662 | -7/Lower Caves | Learned Armory security intel
 2662 | -7/Lower Caves | Learned Extension emergency access door positions
 2844 | -7/Lower Caves | Discovered new exit (range 5)
 2846 | -7/Lower Caves | Entered another Lower Caves area
 2848 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2849 | -7/Lower Caves | Learned Factory garrison access intel
 2858 | -7/Lower Caves | Discovered new exit (range 12)
 2861 | -7/Lower Caves | Entered Factory
 2861 | -6/Factory     | Evolved 2 slots: Utility x2
 2862 | -6/Factory     | Loaded intel: 4 garrison access locations
 3066 | -6/Factory     | Fabricated Y-54 Guardian (x2)
 3174 | -6/Factory     | Build established: Scout
 3402 | -6/Factory     | Identified exit to Factory
 3460 | -6/Factory     | Entered another Factory area
 3460 | -5/Factory     | Evolved 2 slots: Utility x2
 3461 | -5/Factory     | Loaded intel: 4 garrison access locations
 3527 | -5/Factory     | Spotted B-75 Beast
 3765 | -5/Factory     | Discovered new exit (range 12)
 3801 | -5/Factory     | Identified exit to Factory
 3802 | -5/Factory     | Entered another Factory area
 3802 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3815 | -4/Factory     | Lost 8 parts (4n3u1w)
 3995 | -4/Factory     | Core integrity fell below 50%
 4071 | -4/Factory     | Build established: Mutant
 4105 | -4/Factory     | Core integrity fell below 20%
 4112 | -4/Factory     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04001_ Slammed into G-67 Veteran.
04077_ ALERT: Security rotation in progress.
04097_ Connecting with Terminal...
>>Recall(Investigation)
Establishing remote squad link...
  No tasked investigation squads found.
04097_ ALERT: Suspicious activity at Terminal F013. Dispatching
  Investigation squad.
04099_ Phase Gun destroyed.
04099_ Slammed into S-27 Virus.
04099_ S-27 Virus destroyed.
04099_ Imp. Signal Interpreter broken.
04099_ Destabilizing: Short circuit.
04100_ Acquired 27 matter.
04101_ Acquired VTOL Module.
04102_ Acquired Autogun.
04108_ U-05 Engineer builds a Door.
04111_ Autogun destroyed.
04111_ Slammed into G-67 Veteran.
04111_ Destabilizing: Core damaged (-23).

 Map 
-----
+----------------------------------------------------+
| " """" """" """"      #??????????????????????????? |
| " """" """" """"      #??????????????????????????? |
| " """" """" """"      #??????????????????????????? |
| " """" """" """"      #??????????????????????????? |
|                       #??????????????????????????? |
|                       +??????????????????????????? |
|                       #??????????????????????????? |
|                       #??????????????????????????? |
|       #####      ###+##########??????????????????? |
|       #???#      #            #??????????????????? |
|       #???#      /            #??????????????????? |
|       #???# ######  """""""  ????????????????????? |
| +####+###?# #????#  """"""???????????????????????? |
|         #?# #????#  """"""" ?????????????????????? |
|         #?# #????#  """""""   #??????????????????? |
|         #?# #????#            #??????????????????? |
|         #?# ?????#  """""""   #??????????????????? |
|         #?# ?????#  """""""  ????????????????????? |
|         #?? ?????#  """"""" ?????????????????????? |
|         #?? ?????+  """""""   #??????????????????? |
|         #?? ?????#            #??????????????????? |
|         #?? ??#######+#############??????????????? |
|         #?? ??#         # """""   #??????????????? |
|         #?????#         # ""T""   #??????????????? |
|         #?????#        ggsss      #??????????????? |
| #########?????#  ""     #@s       #??????????????? |
| ??????????????#  "F     ###########??????????????? |
| ?????????????    """    #????????????????????????? |
| ???????????? ##  """    #????????????????????????? |
| ???????????+??#          ????????????????????????? |
| ????????????????         ????????????????????????? |
| ??????????????? ####     ????????????????????????? |
| ??????????????#????#######???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          35
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Additional Mass Support    6
Propulsion Shielding       66
Evasion (%)                74
Targeting Accuracy         8
Target Analysis            7
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Y-54 Guardian | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              ScatterDroneInjector
  Manual?         0
Play Time         02:11:17
  Cumulative      32.8 hours
  Start           2022.08.26 @ 14:07:37
  End             2022.08.28 @ 11:04:57
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          28
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 73585e9c-8e6a-4cc1-824d-e20ecc775e0e