Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.28 @ 11:04:57 Player: Kisscool Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (1383) 1383 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6621 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/1150 Matter 20/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor VTOL Module Improved Cooling System ECM Suite Remote Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Experimental Heat Sink Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Reaction Control System Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Plasma Rifle Coil Gun > --- INVENTORY -------- Micro Fission Core Improved Cooling System Force Booster ECM Suite Heavy Hammer [Rating: 72] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Hacking Suite Device ECM Suite Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Hammer Energy Gun Precision Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 2 . . . . . . 1 Utility 8 | . . . 2 2 . . 2 2 . Weapon . | . . . . . . . . . . Parts Attached 132 | 8 1 23 4 53 7 . 17 10 9 Power 22 | 1 . 4 . 11 . . 1 2 3 Engine 11 | 1 . 4 . 6 . . . . . Core 7 | . . . . 5 . . . 1 1 Reactor 4 | . . . . . . . 1 1 2 Propulsion 34 | 4 . 6 . 14 2 . 6 1 1 Treads 12 | 1 . 5 . 6 . . . . . Leg 1 | 1 . . . . . . . . . Wheel 4 | 2 . 1 . 1 . . . . . Hover 1 | . . . . . . . . . 1 Flight 16 | . . . . 7 2 . 6 1 . Utility 40 | 2 . 6 2 19 2 . 6 2 1 Device 25 | 1 . 4 1 13 1 . 2 2 1 Storage 2 | 1 . 1 . . . . . . . Processor 10 | . . 1 1 4 1 . 3 . . Hackware 1 | . . . . 1 . . . . . Protection 2 | . . . . 1 . . 1 . . Artifact . | . . . . . . . . . . Weapon 36 | 1 1 7 2 9 3 . 4 5 4 Energy Gun 11 | 1 1 1 . 3 1 . . 2 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | . . 3 1 1 . . 1 1 1 Ballistic Cannon 5 | . . 2 1 2 . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 9 | . . 1 . 3 1 . 2 2 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . . Unidentified Prototypes 6 | . . . . 3 . . 2 1 . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 1 | . . . . . 1 . . . . Parts Lost 32 | . . 6 5 6 1 . 2 8 4 Power 3 | . . 1 . 2 . . . . . Propulsion 15 | . . 4 3 2 1 . . 4 1 Utility 7 | . . . 1 1 . . 1 3 1 Weapon 7 | . . 1 1 1 . . 1 1 2 Highest Loss Streak 8 | . . 4 5 2 1 . 2 8 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 100 91 91 84 98 100 98 81 23 Engine 3 | . 14 11 9 . . . . . . Core 3 | . . . . 6 7 7 5 . 1 Treads 8 | . . 22 25 8 . . . . . Wheel 3 | . 28 13 7 . . . . . . Flight 13 | . . . . 15 29 30 25 20 . Device 15 | . 14 10 13 17 23 23 19 15 2 Storage 3 | . 14 11 9 . . . . . . Processor 11 | . . . 9 13 15 15 19 16 10 Hackware 4 | . . . . 5 7 7 6 5 5 Protection 1 | . . . . . . . 5 4 . Energy Gun 4 | . 28 4 7 1 11 7 2 4 1 Ballistic Gun 3 | . . 11 4 3 . . . . . Ballistic Cannon 1 | . . 5 1 . . . . . . Impact Weapon 3 | . . . 4 6 1 . 4 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 11 13 37 38 38 18 14 22 24 14 Greatest Support 90 | 32 32 60 60 90 20 20 24 24 11 Greatest Overweight (x) 4 | 2 . 2 2 3 1 . . 3 4 Average Overweight (x) . | . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 5 5 5 5 Average Capacity 7 | 7 8 13 15 6 5 5 5 5 5 Most Carried 15 | 8 7 15 14 13 5 5 5 5 5 Average Carried 6 | 6 6 12 13 4 4 5 4 4 4 Final Capacity 15 | 8 8 15 15 5 5 5 5 5 5 Final Carried 15 | 7 7 15 12 5 5 5 5 4 5 Class Distribution -------------------- 45% | Mutant 26% | Sprinter 14% | Scout 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scout | -6/Factory Sprinter | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 1689 | 154 . 740 . 592 80 . 84 12 27 Remotely . | . . . . . . . . . . Salvage Created 1849 | 100 . 785 40 733 89 . 75 . 27 Parts 117 | 16 . 47 8 27 7 . 9 . 3 Haulers Intercepted 5 | . . 2 . 3 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . . Prevented 6 | . . . . . 6 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 38 | . . 19 3 11 3 . 1 . 1 Melee 3 | . . . . 2 . . . . 1 Guns 20 | . . 12 3 2 2 . 1 . . Cannons 7 | . . 7 . . . . . . . Classes Destroyed 10 | 1 . 6 . 3 . . . . . Worker 3 | . . . . 3 . . . . . Builder 2 | . . 2 . . . . . . . Tunneler 5 | 5 . . . . . . . . . Hauler 5 | . . 2 . 3 . . . . . Recycler 1 | . . 1 . . . . . . . Watcher 3 | . . . . 2 . . 1 . . Swarmer 17 | . . 7 3 3 3 . . . 1 Grunt 13 | . . 7 . 6 . . . . . Sentry 6 | . . 5 . 1 . . . . . Programmer 2 | . . . . 1 . . 1 . . Best Kill Streak 6 | 5 . 6 2 5 2 . 1 . 1 Combat Bots Only 5 | . . 5 2 5 2 . 1 . 1 Max Kills in Single Turn 1 | 1 . 1 1 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Damage Taken 5115 | . 49 1121 526 1008 78 6 125 662 1540 Core 1912 | . 14 210 88 201 . . . 238 1161 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 124 | . . . . . . . 35 89 . Regen/Repaired (Parts) 159 | . . . . 159 . . . . . Core Remaining (%) 81 | 100 94 47 84 . . 71 100 76 . Volleys Fired 135 | 8 . 69 7 21 8 . 4 5 13 Largest 2 | 1 . 2 2 2 2 . 1 2 1 Hottest 135 | 50 . 94 73 60 135 . 55 105 88 Shots Fired 215 | 8 . 135 14 24 9 . 4 8 13 Gun 171 | 8 . 93 14 24 9 . 4 8 11 Cannon 42 | . . 42 . . . . . . . Launcher . | . . . . . . . . . . Special 2 | . . . . . . . . . 2 Kinetic 141 | . . 116 7 8 . . 3 3 4 Thermal 47 | 8 . 19 7 . 1 . . 5 7 Explosive . | . . . . . . . . . . Electromagnetic 25 | . . . . 16 8 . 1 . . Robot Hit Streak 12 | 1 . 12 3 4 7 . 11 3 3 Robot Miss Streak 4 | 2 . 3 4 3 1 . . 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 171 | 3 . 91 7 45 10 . 4 4 7 Core Hits 66 | 5 . 32 3 15 4 . 3 . 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 7 | . . 1 . 6 . . . . . Critical Strikes 20 | 2 . 6 1 9 1 . 1 . . Burn 6 | 2 . 3 1 . . . . . . Destroy 1 | . . 1 . . . . . . . Blast 2 | . . 2 . . . . . . . Corrupt 5 | . . . . 3 1 . 1 . . Smash 6 | . . . . 6 . . . . . Melee Attacks 101 | . . 6 . 53 8 . 20 14 . Impact 101 | . . 6 . 53 8 . 20 14 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4174 | 62 . 1632 95 1836 208 . 111 84 146 Guns 1896 | 62 . 967 95 285 158 . 111 84 134 Cannons 665 | . . 665 . . . . . . . Explosions 77 | . . . . 77 . . . . . Melee 1524 | . . . . 1474 50 . . . . Ramming 12 | . . . . . . . . . 12 Kinetic 1705 | . . 1472 44 20 . . 75 62 32 Thermal 498 | 62 . 160 51 77 24 . . 22 102 Explosive . | . . . . . . . . . . Electromagnetic 435 | . . . . 265 134 . 36 . . Impact 1524 | . . . . 1474 50 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . . . Average Corruption 1 | . . . . 1 1 1 . . . Corruption Purged 1 | . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 383 | . . 12 . 371 . . . . . Projectiles 12 | . . 12 . . . . . . . Explosions . | . . . . . . . . . . Melee 371 | . . . . 371 . . . . . Knockbacks 4 | . . 1 . 3 . . . . . Impact 3 | . . . . 3 . . . . . Kinetic 1 | . . 1 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 39 | . . . . 34 . . . . 5 Shots 2 | . . . . 2 . . . . . Rammed 4 | . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 410 | 30 7 90 16 410 75 . . 2 100 Average Temperature 41 | 15 7 36 11 76 34 . . 1 37 Received Heat Transfer 1392 | . 48 480 243 225 . . 45 72 279 Effects 1 | . . . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 12 | . . . . 9 2 . 1 . . Impact Corruptions 18 | . . . . 17 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | 2 . 2 . . . . . . . Heat Transferred 1556 | 333 . 703 222 50 50 . . 50 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 512 | 25 61 512 322 452 . . 379 184 224 Initial 274 | . 16 25 215 123 . . 274 123 58 Average 213 | 6 32 279 249 233 . . 277 139 51 Maximum Alert Level 2 | . . 2 1 2 . . 1 . 1 Low Security (%) 48 | 100 100 20 . 50 . . 19 100 95 Level 1 43 | . . 58 100 39 . . 80 . 4 Level 2 7 | . . 20 . 9 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 1 2 7 . . 4 2 1 Investigation 6 | . . . 1 3 . . 1 . 1 Extermination 3 | . . . . 2 . . 1 . . Reinforcement 9 | . 1 1 1 2 . . 2 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 2 | . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 8 24 10 39 11 1 6 18 21 Peak Tracking Total 14 | . 6 4 6 5 4 1 4 14 12 Tactical Retreats 30 | . 1 2 . 14 5 . 1 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 6 | . . . 1 1 . . 1 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 25 | . . 3 2 8 2 . 5 3 2 Terminals 15 | . . 3 2 4 . . 2 2 2 Fabricators 3 | . . . . 2 . . 1 . . Repair Stations 2 | . . . . 1 . . 1 . . Recycling Units 2 | . . . . 1 . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 56 | . . 5 3 22 5 . 8 7 6 Successful 29 | . . 3 2 10 5 . 4 2 3 Failed 27 | . . 2 1 12 . . 4 5 3 Catastrophic 3 | . . 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 32 | . . 5 3 10 . . 3 5 6 Fabricators 4 | . . . . 3 . . 1 . . Repair Stations 7 | . . . . 4 . . 3 . . Recycling Units 7 | . . . . 5 . . . 2 . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . . 3 2 2 5 . 2 1 3 Record 4 | . . . . . 4 . . . . Open Door 1 | . . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . Alert Level 3 | . . 1 1 . . . . . 1 Unreport Threat 2 | . . . . 1 . . . . 1 Locate Traps 1 | . . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . . Recall Investigation 2 | . . 1 . . . . . . 1 Zone Layout 2 | . . 1 . . . . 1 . . Fabricator Hacks 3 | . . . . 2 . . 1 . . Network Status 2 | . . . . 2 . . . . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 5 | . . . . 4 . . 1 . . Scan Component 3 | . . . . 2 . . 1 . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks 3 | . . . . 2 . . . 1 . Process 1 | . . . . 1 . . . . . Report Inventory 2 | . . . . 1 . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . . 3 2 6 . . 2 3 2 Full Trace Events 4 | . . . . 3 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 67 | . . . . . . . 67 . . Total Robot Build Rating 8 | . . . . . . . 8 . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . Time 70 | . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 37 | . . . . 37 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 no_distress 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies 2 | . . . . . . . 2 . . Largest Group 2 | . . . . . . . 2 . . Highest-Rated Group 64 | . . . . . . . 64 . . Highest-Rated Ally 32 | . . . . . . . 32 . . Total Orders 1 | . . . . . . . 1 . . ROAM 1 | . . . . . . . 1 . . Ally Attacks 5 | . . . . . . . 5 . . Total Damage 144 | . . . . . . . 144 . . Kills 2 | . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 4111 | 86 148 738 169 1338 366 15 599 342 310 Spaces Moved 5270 | 48 93 360 106 1405 1050 54 1132 634 388 Core 346 | 26 . . . 2 . . . 25 293 Treads 127 | . . 44 15 68 . . . . . Legs 4 | 4 . . . . . . . . . Wheels 518 | 18 93 316 91 . . . . . . Hover 95 | . . . . . . . . . 95 Flight 4180 | . . . . 1335 1050 54 1132 609 . Fastest Speed 26 | 50 100 100 130 26 26 27 27 31 50 Average Speed 47 | 99 100 122 137 48 26 27 28 32 62 Slowest Speed 250 | 150 100 160 240 240 104 27 34 200 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . . . . . 1 5 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 36 36 14 35 84 14 31 20 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . 4 . . . . Spaces Dug 57 | . . 6 . 13 7 . 19 12 . Terrain Destroyed 65 | . . 12 . 15 7 . 19 12 . Melee 56 | . . 6 . 13 7 . 19 11 . Projectile 7 | . . 6 . . . . . 1 . AOE 2 | . . . . 2 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total 6499 | 75 148 509 116 1950 1111 53 1363 728 446 Wait 701 | 3 54 25 . 344 33 . 172 49 21 Move 5249 | 47 92 359 105 1404 1049 53 1129 623 388 Hop 6 | . . . . . . . 1 5 . Pick Up 74 | 9 1 18 . 32 2 . 6 1 5 Fast Attach 33 | 4 . 3 . 7 2 . 9 6 2 Attach 57 | 2 1 6 3 32 2 . 3 2 6 Detach 17 | . . . . 11 1 . . 1 4 Swap 42 | 2 . 14 1 14 3 . 5 2 1 Drop 62 | . . 9 . 32 3 . 14 2 2 Fire 135 | 8 . 69 7 21 8 . 4 5 13 Melee 101 | . . 6 . 53 8 . 20 14 . Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 596 | -9/Materials | Lost 4 parts (1p3n) 877 | -9/Materials | Core integrity fell below 50% 946 | -9/Materials | Discovered new exit (range 15) 973 | -9/Materials | Entered another Materials area 973 | -8/Materials | Evolved 2 slots: Utility x2 1094 | -8/Materials | Discovered new exit (range 16) 1142 | -8/Materials | Entered Factory 1142 | -7/Factory | Evolved 2 slots: Utility x2 1169 | -7/Factory | Lost 5 parts (3n1u1w) 1539 | -7/Factory | Repaired Lgt. Ion Engine 1986 | -7/Factory | Repaired Med. Treads 2407 | -7/Factory | Build established: Sprinter 2478 | -7/Factory | Discovered new exit (range 5) 2480 | -7/Factory | Entered Lower Caves 2542 | -7/Lower Caves | Encountered a Warlord checkpoint 2662 | -7/Lower Caves | Learned Factory garrison access intel 2662 | -7/Lower Caves | Learned Extension terminal intel 2662 | -7/Lower Caves | Learned Armory security intel 2662 | -7/Lower Caves | Learned Extension emergency access door positions 2844 | -7/Lower Caves | Discovered new exit (range 5) 2846 | -7/Lower Caves | Entered another Lower Caves area 2848 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2849 | -7/Lower Caves | Learned Factory garrison access intel 2858 | -7/Lower Caves | Discovered new exit (range 12) 2861 | -7/Lower Caves | Entered Factory 2861 | -6/Factory | Evolved 2 slots: Utility x2 2862 | -6/Factory | Loaded intel: 4 garrison access locations 3066 | -6/Factory | Fabricated Y-54 Guardian (x2) 3174 | -6/Factory | Build established: Scout 3402 | -6/Factory | Identified exit to Factory 3460 | -6/Factory | Entered another Factory area 3460 | -5/Factory | Evolved 2 slots: Utility x2 3461 | -5/Factory | Loaded intel: 4 garrison access locations 3527 | -5/Factory | Spotted B-75 Beast 3765 | -5/Factory | Discovered new exit (range 12) 3801 | -5/Factory | Identified exit to Factory 3802 | -5/Factory | Entered another Factory area 3802 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3815 | -4/Factory | Lost 8 parts (4n3u1w) 3995 | -4/Factory | Core integrity fell below 50% 4071 | -4/Factory | Build established: Mutant 4105 | -4/Factory | Core integrity fell below 20% 4112 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04001_ Slammed into G-67 Veteran. 04077_ ALERT: Security rotation in progress. 04097_ Connecting with Terminal... >>Recall(Investigation) Establishing remote squad link... No tasked investigation squads found. 04097_ ALERT: Suspicious activity at Terminal F013. Dispatching Investigation squad. 04099_ Phase Gun destroyed. 04099_ Slammed into S-27 Virus. 04099_ S-27 Virus destroyed. 04099_ Imp. Signal Interpreter broken. 04099_ Destabilizing: Short circuit. 04100_ Acquired 27 matter. 04101_ Acquired VTOL Module. 04102_ Acquired Autogun. 04108_ U-05 Engineer builds a Door. 04111_ Autogun destroyed. 04111_ Slammed into G-67 Veteran. 04111_ Destabilizing: Core damaged (-23). Map ----- +----------------------------------------------------+ | " """" """" """" #??????????????????????????? | | " """" """" """" #??????????????????????????? | | " """" """" """" #??????????????????????????? | | " """" """" """" #??????????????????????????? | | #??????????????????????????? | | +??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | ##### ###+##########??????????????????? | | #???# # #??????????????????? | | #???# / #??????????????????? | | #???# ###### """"""" ????????????????????? | | +####+###?# #????# """"""???????????????????????? | | #?# #????# """"""" ?????????????????????? | | #?# #????# """"""" #??????????????????? | | #?# #????# #??????????????????? | | #?# ?????# """"""" #??????????????????? | | #?# ?????# """"""" ????????????????????? | | #?? ?????# """"""" ?????????????????????? | | #?? ?????+ """"""" #??????????????????? | | #?? ?????# #??????????????????? | | #?? ??#######+#############??????????????? | | #?? ??# # """"" #??????????????? | | #?????# # ""T"" #??????????????? | | #?????# ggsss #??????????????? | | #########?????# "" #@s #??????????????? | | ??????????????# "F ###########??????????????? | | ????????????? """ #????????????????????????? | | ???????????? ## """ #????????????????????????? | | ???????????+??# ????????????????????????? | | ???????????????? ????????????????????????? | | ??????????????? #### ????????????????????????? | | ??????????????#????#######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 35 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 6 Propulsion Shielding 66 Evasion (%) 74 Targeting Accuracy 8 Target Analysis 7 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed ScatterDroneInjector Manual? 0 Play Time 02:11:17 Cumulative 32.8 hours Start 2022.08.26 @ 14:07:37 End 2022.08.28 @ 11:04:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73585e9c-8e6a-4cc1-824d-e20ecc775e0e