Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.09 @ 11:18:02 Player: Btuck Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (113) 565 Value Destroyed (3232) 3232 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 9765 Bonus ------- Friendly Fire -12 Cogmind --------- Core Integrity 0/1300 Matter 296/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Impulse Thruster Array Advanced Heat Sink Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Graphene Brace Hacking Suite Hacking Suite > --- WEAPON ----------- Katana Power Sword > --- INVENTORY -------- Light Ion Engine Impulse Thruster Array Advanced Signal Interpreter Power Sword [Rating: 99] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Slots Evolved 14 | . . 2 2 . . 4 2 . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 6 | . . 2 . . . 2 . . . . 2 Utility 7 | . . . 2 . . 2 2 . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 112 | 7 7 11 7 28 . 17 9 3 4 10 9 Power 13 | 1 1 1 . 4 . 3 . . . 3 . Engine 11 | 1 1 1 . 4 . 3 . . . 1 . Core 2 | . . . . . . . . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 41 | 2 2 6 4 10 . 7 2 2 1 4 1 Treads 3 | 2 . . . . . . 1 . . . . Leg 28 | . 2 5 4 10 . 7 . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 10 | . . 1 . . . . 1 2 1 4 1 Utility 34 | 2 1 1 1 7 . 5 5 1 2 3 6 Device 14 | 1 . 1 . 3 . 1 2 1 1 2 2 Storage 2 | 1 1 . . . . . . . . . . Processor 6 | . . . . . . 3 . . . 1 2 Hackware 2 | . . . . . . . . . 1 . 1 Protection 10 | . . . 1 4 . 1 3 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 24 | 2 3 3 2 7 . 2 2 . 1 . 2 Energy Gun 5 | 1 . 1 2 . . . 1 . . . . Energy Cannon 3 | . 2 1 . . . . . . . . . Ballistic Gun 10 | 1 . 1 . 5 . 2 1 . . . . Ballistic Cannon 2 | . 1 . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . 1 . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . 4 . 3 . 1 . 2 . . 1 Parts Lost 57 | . 1 1 1 9 . 15 13 1 . . 16 Power 8 | . 1 1 . 1 . 3 . . . . 2 Propulsion 22 | . . . 1 3 . 7 4 1 . . 6 Utility 19 | . . . . 3 . 4 6 . . . 6 Weapon 8 | . . . . 2 . 1 3 . . . 2 Highest Loss Streak 13 | . 1 1 1 7 . 5 7 1 . . 13 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 2 6 9 9 9 10 9 9 2 1 4 3 Power . | . . 1 . . . . 1 . . . 1 Propulsion 3 | 1 3 4 3 3 5 4 5 1 . 2 1 Utility . | . . 1 . 1 1 . . . 1 . . Weapon 3 | . 1 2 4 4 4 4 2 . . 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 22 | . 2 3 1 2 . 3 3 2 . 1 5 Power 5 | . . 1 . 1 . . 2 . . . 1 Propulsion 6 | . . . 1 . . . . 2 . 1 2 Utility 2 | . . . . . . . 1 . . . 1 Weapon 9 | . 2 2 . 1 . 3 . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 99 99 97 100 90 68 22 26 65 62 Engine 7 | . 14 10 9 8 9 5 4 . . . . Treads 2 | . 23 . . . . . 1 . . . . Leg 25 | . 3 43 35 35 36 32 12 . . . . Flight 1 | . . . . . . . . 7 4 14 15 Device 12 | . 14 11 18 15 9 12 5 5 5 15 12 Storage 7 | . 14 11 9 9 9 6 5 . . . . Processor 5 | . . . . . . 11 10 5 5 9 15 Protection 5 | . . . 8 9 18 7 13 . . . . Energy Gun 4 | . 7 9 17 4 . . . . . . . Energy Cannon 1 | . 6 11 . . . . . . . . . Ballistic Gun 8 | . 7 . . 12 18 13 9 . . . . Peak Build Rating 99 | 7 8 16 23 30 30 50 45 32 38 86 99 Average Rating 32 | 5 7 13 19 25 30 45 40 18 25 75 73 On Entrance 25 | . 7 8 15 23 30 30 37 15 12 38 86 Avg Prop Armor Cover (%) 3 | . . . . 5 . 2 5 11 . 9 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 40 | 14 22 25 31 32 31 34 40 3 7 19 19 Greatest Support 82 | 40 40 40 52 52 47 82 45 5 13 41 49 Greatest Overweight (x) 9 | 1 2 7 . . . 1 9 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 9 | 7 9 10 10 10 10 10 9 5 5 5 5 Most Carried 10 | 3 10 10 10 10 10 10 10 4 5 5 5 Average Carried 8 | 2 6 9 9 9 10 9 9 2 2 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 3 10 9 10 10 10 9 5 2 5 5 5 Class Distribution -------------------- 55% | Scavenger-Mutant 38% | Mutant 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Resources | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Matter Collected 2917 | 312 191 167 80 889 . 728 183 . 118 190 59 Remotely . | . . . . . . . . . . . . Salvage Created 4898 | 238 468 692 214 1527 . 982 334 . 26 161 256 Parts 244 | 17 24 31 15 69 . 40 22 . 2 13 11 Haulers Intercepted 13 | . 1 4 2 6 . . . . . . . Recyclers Shooed 11 | 1 1 1 . 3 1 3 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 70 | . 9 10 6 19 . 13 7 . . 4 2 Melee 6 | . . . . . . . . . . 4 2 Guns 58 | . 9 5 6 18 . 13 7 . . . . Cannons 5 | . . 5 . . . . . . . . . Classes Destroyed 12 | 3 3 2 1 1 . 2 . . . . . Worker 7 | 2 . 1 . 1 . 1 1 . . 1 . Tunneler 9 | 5 . 1 . . . . 1 . 1 . 1 Hauler 13 | . 1 4 2 6 . . . . . . . Recycler 8 | 1 . 1 . 4 . 2 . . . . . Watcher 6 | . 2 1 1 . . . . . . . 2 Swarmer 17 | . . 5 4 . . 1 4 . . 3 . Grunt 32 | . 9 3 . 13 . 7 . . . . . Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 11 | . . 2 1 5 . 2 1 . . . . Hunter 3 | . . . 1 . . . . . . . 2 Programmer 5 | . . . . . . 2 2 . . 1 . Best Kill Streak 5 | 4 3 4 5 5 . 2 4 . 1 3 3 Combat Bots Only 5 | . 3 3 5 4 . 2 4 . . 3 1 Max Kills in Single Turn 2 | 1 2 1 1 2 . 1 1 . 1 1 1 Gunslinging 1 | . 1 . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Hostile Shots Fired 917 | . 72 63 48 153 . 243 117 1 21 26 173 Missed 318 | . 25 18 13 32 . 96 34 . 13 11 76 Hits 599 | . 47 45 35 121 . 147 83 1 8 15 97 Melee 12 | . . . . 2 . 9 . 1 . . . Projectile 587 | . 47 45 35 119 . 138 83 . 8 15 97 Critical Strikes 31 | . 1 2 . 7 . 10 4 . 1 1 5 Actively Blocked 5 | . . . . . . . . . . 1 4 Part Disruptions 4 | . . . . . . 1 2 . . . 1 Damage Taken 9834 | . 558 489 295 2101 . 2038 1607 42 216 240 2248 Core 2582 | . 125 48 53 323 . 184 254 42 133 111 1309 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 78 | . . . . 41 . . . . . . 37 Regen/Repaired (Parts) 33 | . . . . 33 . . . . . . . Core Remaining (%) 70 | 100 50 88 . . 31 78 . . 57 90 . Volleys Fired 361 | 14 48 48 24 112 . 82 33 . . . . Largest 2 | 2 2 2 2 2 . 2 2 . . . . Hottest 126 | 60 90 124 126 88 . 53 99 . . . . Shots Fired 687 | 27 93 96 48 208 . 157 58 . . . . Gun 627 | 27 88 42 48 207 . 157 58 . . . . Cannon 60 | . 5 54 . 1 . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 426 | 14 47 6 . 153 . 157 49 . . . . Thermal 261 | 13 46 90 48 55 . . 9 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 22 | 8 15 15 22 15 . 21 22 . . . . Robot Miss Streak 4 | 1 4 4 4 4 . 3 3 . . . . Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 9 | . 2 . 2 3 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . . . Shots Hit Robots 531 | 19 62 61 36 153 . 122 46 . 2 8 22 Core Hits 208 | 9 24 22 11 63 . 51 16 . . 5 7 Critical Kills 2 | . . . . 2 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 15 | . . 3 2 6 . . . . . 3 1 Burn 9 | . . 3 2 4 . . . . . . . Destroy 2 | . . . . 2 . . . . . . . Sever 4 | . . . . . . . . . . 3 1 Melee Attacks 95 | . . . . 1 . . . . 18 22 54 Impact . | . . . . . . . . . . . . Slashing 95 | . . . . 1 . . . . 18 22 54 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 1 3 1 Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks 6 | . . . . . . . . . . 4 2 Damage Inflicted 10532 | 228 734 1122 631 2685 8 2326 1116 . 95 447 1140 Guns 8167 | 228 711 510 631 2645 . 2326 1116 . . . . Cannons 630 | . 18 612 . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1663 | . . . . . . . . . 95 447 1121 Ramming 72 | . 5 . . 40 8 . . . . . 19 Kinetic 5617 | 121 367 31 . 1864 . 2326 908 . . . . Thermal 3180 | 107 362 1091 631 781 . . 208 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1663 | . . . . . . . . . 95 447 1121 Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . . . 1 1 23 7 14 15 . 13 Average Corruption 5 | . . . . 1 1 6 5 11 14 . 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 60 | . . . . 5 . 31 1 1 13 . 9 Message Errors 10 | . . . . . . 8 1 . 1 . . Matter Fused 16 | . . . . 2 . 9 . . 4 . 1 Heat Flow Errors 3 | . . . . . . 3 . . . . . Energy Discharges 4 | . . . . 1 . 1 . . 1 . 1 Parts Rejected 2 | . . . . . . . . 1 . . 1 Data Loss (minor) 6 | . . . . 2 . 3 . . 1 . . Data Loss (major) 2 | . . . . . . 1 . . . . 1 Misfires 2 | . . . . . . 2 . . . . . Alerts 2 | . . . . . . 2 . . . . . Misdirections 11 | . . . . . . . . . 6 . 5 Weapon Failures 2 | . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 198 | . . . . . . . . . 27 . 171 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 198 | . . . . . . . . . 27 . 171 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . . . . 8 Shots . | . . . . . . . . . . . . Rammed 8 | . 2 . . . . . . . . . 6 Targets Rammed 20 | . 3 1 . 8 2 . . . . . 6 Kicked 12 | . 1 1 . 8 2 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 363 | . 204 363 192 337 . 224 . . . . 176 Average Temperature 86 | . 69 87 74 100 . 87 . . . . 92 Received Heat Transfer 2304 | . 324 117 9 1110 . 555 126 . 9 18 36 Effects 6 | . . 4 . 2 . . . . . . . Shutdowns 2 | . . 1 . 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 3 | . . 2 . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . 1 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 15 | . . 3 4 3 . 1 4 . . . . Heat Transferred 7315 | 250 812 2405 1517 1998 . . 333 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Maximum Alert Level 1 | . . . . 1 . . . . . 1 . Low Security (%) 99 | 100 100 100 100 99 100 100 100 100 100 88 100 Level 1 . | . . . . . . . . . . 11 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 224 | 10 100 161 100 207 36 64 62 . 27 224 117 Initial 111 | . . . 65 25 36 . 25 . . 2 111 Average 47 | 2 27 44 41 105 11 18 13 . 8 116 69 Influence Increases 2838 | 40 256 440 172 630 . 458 180 . 83 314 265 Destroy 0b10 Robot/C 1400 | . 180 200 120 380 . 260 140 . . 80 40 Destroy 0b10 Robot/NC 220 | 40 15 45 15 55 . 15 10 . 5 5 15 Destroy Leader 378 | . 36 70 36 112 . 60 30 . . 20 14 Successful Hack 29 | . 10 . . 19 . . . . . . . Disable Machine 45 | . . 30 . 15 . . . . . . . Destroy Structure 91 | . . 5 1 4 . 3 . . 18 14 46 Partial Spotted 60 | . . . . . . . . . 15 15 30 Lose Combat Pursuer 615 | . 15 90 . 45 . 120 . . 45 180 120 Influence Decreases 2793 | 40 256 285 267 597 93 406 232 . 78 105 434 Entered New Map 315 | . . . 90 35 57 . 27 . . 3 103 Time Decay 2056 | 40 246 275 167 472 36 301 119 . 78 102 220 Lost Part 422 | . 10 10 10 90 . 105 86 . . . 111 Squads Dispatched 26 | . 1 3 . 3 . 11 1 . 1 . 6 Investigation 4 | . 1 2 . 1 . . . . . . . Extermination 7 | . . . . . . 3 1 . 1 . 2 Reinforcement 8 | . . 1 . 1 . 2 . . . . 4 Assault . | . . . . . . . . . . . . Garrison 7 | . . . . 1 . 6 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Distress Signals 6 | . 2 1 1 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 191 | . 15 19 8 42 . 26 13 6 8 18 36 Peak Tracking Total 15 | . 5 6 4 5 . 4 5 6 4 7 15 Tactical Retreats 21 | . 1 2 . 1 . 4 . . 3 6 4 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Traps Triggered 11 | . . . . 2 . 1 4 . . . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Machines Disabled 3 | . . 2 . 1 . . . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Machines Accessed 23 | . 3 4 1 9 1 1 1 . . 1 2 Terminals 16 | . 3 2 . 7 1 . 1 . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 . Total Hacks 53 | . 9 15 1 16 3 5 1 . . 1 2 Successful 29 | . 4 8 . 14 . 1 . . . 1 1 Failed 23 | . 5 6 1 2 3 4 1 . . . 1 Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 15 | . 8 5 . 1 . . . . . . 1 Terminals 35 | . 9 7 . 13 3 . 1 . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 2 . . . . . . . Recycling Units 4 | . . 4 . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . Garrison Access 7 | . . . . 1 . 5 . . . 1 . Terminal Hacks 15 | . 3 1 . 10 . . . . . . 1 Record 4 | . . . . 3 . . . . . . 1 Robot Analysis 3 | . 1 . . 2 . . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . . . Open Door 2 | . . . . 2 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . Process 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . Retrieve Study 4 | . . 4 . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . . 1 . Seal Access 3 | . . . . 1 . 1 . . . 1 . Unauthorized Hacks 3 | . 1 1 . 1 . . . . . . . Terminals 3 | . 1 1 . 1 . . . . . . . Botnet 3 | . 1 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 13 | . 1 3 . 4 1 1 1 . . . 2 Full Trace Events 5 | . 1 3 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . 4 . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 53 | . . . . 53 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 20 | . . 20 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Active Infowar (turns) 5861 | 14 885 178 503 760 . 1869 616 47 233 224 532 Optics 748 | . . . . . . . . . . 216 532 Sensors 451 | . . . . . . . . . . 82 369 Terrain 334 | . . . . . . . . . 1 174 159 Seismic 2562 | 14 885 178 503 760 . . 53 . . . 169 Machine Analysis 3521 | . . . . . . 1869 616 47 233 224 532 Robot Analysis Total 3 | . 1 . . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Turns Passed 7711 | 184 885 801 503 1667 148 1871 616 47 233 224 532 Spaces Moved 6054 | 84 392 476 357 1010 118 1272 335 96 437 451 1026 Core 262 | 4 . 3 . . . . 13 25 33 . 184 Treads 413 | 80 332 . . . . . 1 . . . . Legs 3608 | . 60 473 357 1010 118 1272 318 . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1771 | . . . . . . . 3 71 404 451 842 Fastest Speed 26 | 50 160 105 105 105 105 107 40 35 40 28 26 Average Speed 92 | 155 164 115 106 109 105 116 142 38 40 32 32 Slowest Speed 500 | 160 260 400 115 118 105 190 500 50 50 40 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Potential Cave-ins 4 | . . . . . . . . . 4 . . Cave-ins Triggered 2 | . . . . . . . . . 2 . . Exploration Rate (%) 36 | 4 59 43 26 93 36 22 7 77 15 16 36 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 46 | . . . . 1 . . . . 15 7 23 Terrain Destroyed 46 | . . . . 1 . . . . 15 7 23 Melee 46 | . . . . 1 . . . . 15 7 23 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Was Fac Fac Res Total 7374 | 107 539 631 432 1401 142 1507 413 106 462 497 1137 Wait 583 | . 70 67 35 204 23 118 22 . 1 12 31 Move 6042 | 83 391 475 356 1009 117 1271 335 95 436 450 1024 Hop 1 | . . . . . . . . . . . 1 Pick Up 53 | 3 9 6 3 10 . 10 3 . 3 3 3 Fast Attach 78 | 7 5 6 2 16 . 7 11 3 4 9 8 Attach 32 | . 1 3 3 8 . 8 3 3 . . 3 Detach 15 | . 4 . 2 2 . . 3 2 . . 2 Swap 25 | . 1 4 3 11 . 4 . . . 1 1 Drop 67 | . 7 13 4 20 . 7 3 3 . 5 5 Fire 361 | 14 48 48 24 112 . 82 33 . . . . Melee 85 | . . . . 1 . . . . 18 17 49 Ram 6 | . . . . . . . . . . . 6 Kick 12 | . 1 1 . 8 2 . . . . . . Crush 2 | . 2 . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . 4 Rewire 8 | . . 8 . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 8) 781 | -10/Materials | Discovered new exit (range 12) 885 | -10/Materials | Derelicts attacked the area 1070 | -10/Materials | Entered another Materials area 1070 | -9/Materials | Evolved 2 slots: Propulsion x2 1725 | -9/Materials | Central database locked down 1786 | -9/Materials | Discovered new exit (range 9) 1869 | -9/Materials | Discovered new exit (range 3) 1871 | -9/Materials | Entered another Materials area 1871 | -8/Materials | Evolved 2 slots: Utility x2 2019 | -8/Materials | Build established: Scavenger-Mutant 2231 | -8/Materials | Discovered new exit (range 7) 2374 | -8/Materials | Entered Storage 2724 | -8/Storage | Build established: Mutant 3157 | -8/Storage | Core integrity fell below 50% 3217 | -8/Storage | Lost 7 parts (1p2n2u2w) 3262 | -8/Storage | Repaired Broken Carbon-fiber Leg 3353 | -8/Storage | Learned location of Armory (-3) 3478 | -8/Storage | Build established: Scavenger-Mutant 3547 | -8/Storage | Met 01-MTF 3571 | -8/Storage | Discovered new exit (range 6) 3666 | -8/Storage | Garrison activated, responded to threat 4020 | -8/Storage | Discovered new exit (range 4) 4041 | -8/Storage | Entered Recycling 4041 | -8/Recycling | Accompanied by 1 ally (01-MTF) 4042 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 4129 | -8/Recycling | Discovered new exit (range 10) 4189 | -8/Recycling | Entered Factory 4189 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4665 | -6/Factory | Garrison activated, responded to threat 5108 | -6/Factory | Garrison activated, responded to threat 5173 | -6/Factory | Lost 5 parts (1p2n2u) 5542 | -6/Factory | Garrison activated, responded to threat 5908 | -6/Factory | System corruption reached 10% 5938 | -6/Factory | Lost 3 parts (1p2u) 6016 | -6/Factory | Discovered new exit (range 14) 6056 | -6/Factory | Identified exit to Factory 6060 | -6/Factory | Entered another Factory area 6060 | -5/Factory | Evolved 2 slots: Utility x2 6642 | -5/Factory | Lost 7 parts (2n4u1w) 6676 | -5/Factory | Sucked down chute 6676 | -5/Factory | Entered Waste 6691 | -5/Waste | EMP discharged 6691 | -5/Waste | System corruption reached 10% 6696 | -5/Waste | Spotted C-40 Crusher 6698 | -5/Waste | Spotted C-40 Crusher 6701 | -5/Waste | Lost 3 parts (2u1w) 6702 | -5/Waste | Spotted C-40 Crusher 6704 | -5/Waste | Spotted C-40 Crusher 6704 | -5/Waste | Spotted C-40 Crusher 6708 | -5/Waste | Spotted C-40 Crusher 6709 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6717 | -5/Waste | Discovered new exit (range 12) 6723 | -5/Waste | Entered Factory 6819 | -5/Factory | Spotted B-75 Beast 6845 | -5/Factory | Crushed by falling debris 6862 | -5/Factory | Crushed by falling debris 6917 | -5/Factory | Build established: Mutant 6951 | -5/Factory | Discovered new exit (range 12) 6956 | -5/Factory | Entered another Factory area 6956 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7174 | -4/Factory | Discovered new exit (range 13) 7180 | -4/Factory | Entered Research 7180 | -3/Research | Evolved 2 slots: Propulsion x2 7245 | -3/Research | Allied Derelicts emerged from ambush trap array 7394 | -3/Research | Build established: Scavenger-Scout 7558 | -3/Research | System corruption reached 10% 7598 | -3/Research | Core integrity fell below 50% 7601 | -3/Research | Lost 13 parts (2p5n4u2w) 7683 | -3/Research | Spotted B-86 Titan 7696 | -3/Research | Core integrity fell below 20% 7712 | -3/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- results: 07683_ Fabricator x1 07685_ >> Machine Analyzer network decryption results: 07685_ Terminal x1 07685_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07685_ Terminal disabled. 07687_ O-32 Director uses terminal to summon reinforcements. 07687_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R017. 07687_ O-32 Director locks terminal. 07688_ Q-thruster destroyed. 07688_ Slug penetrates Wall. 07695_ B-86 Titan activates siege mode. 07696_ Acquired 4 matter. 07701_ Acquired Enh. Force Lance. 07709_ Slammed into P-80 Master. 07712_ Machine Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?# ##########????# ""#?? | | ?#+##### #?????????????# T"#?? | | ???????# #????########## !! "#?? | | ???????# #????+ ! "#?? | | ???????# #?????### "##?? | | ???????# #???????# #?? | | ???????# #???????# ! #?? | | ???????+ #???????# ;##?? | | ???????# #?????### ;#??? | | ???????# #????+ ;##?? | | ???????# #????########## "#?? | | ???????# #??????????#### ""#?? | | ???????# #??????????#""" ""#?? | | ???????# #??????????#""F T#?? | | ???????# #??????????#"" ""#?? | | ???????# ???????????#""" ""#?? | | ????????? ???????????#""" ""#?? | | ??????????????????????##### ###?? | | ??????????????????????+ #???? | | ??????????????????????#####+;;### #???? | | ?????????????????????????#p # #???? | | ?????????????????????????# ! # #???? | | ????????????##############p! ]# #???? | | ????????????# # # #???? | | ????????????# p;p *! g #???? | | ????????????# """" @p !! # #???? | | ????????????# """" ######## #???? | | ????????????# [ """" #??????# #???? | | ????????????# """" ! #??????# #???? | | ????????? + = gp g #??????# #???? | | ???????? # g #??????# #???? | | ????????????# ]!!g #??????# #???? | | ????????????# ]!! #??????# #???? | | ????????????# ]!! #??????# #???? | | ????????????# #??????# #???? | | ????????????##############??????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ????????????????????????????????? ????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 64 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 70% | -8/Storage | Broken Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits We Love MA \\IAMDERELICT Challenges ------------ None Game ------ Seed SpectralMobileScrapsphere Manual? 0 Play Time 01:35:22 Cumulative 98.8 hours Start 2026.04.25 @ 18:23:31 End 2026.05.09 @ 11:18:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7dee53a-4ff7-4932-b9c5-c82664f70adb