Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.11 @ 18:51:36

Player: K.Ioz

Result: Destroyed by as-83503 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (408)      408
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 883

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (22)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
         Targeting Computer
>        --- WEAPON (2) -------
         Particle Gun
         Assault Rifle
>        --- INVENTORY (5) ----
         Ion Engine
   Light Treads
         Aluminum Leg
  Medium Storage Unit
         EM Pulse Gun

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
  Improved Heat Sink
>          --- WEAPON -----------
           Particle Gun
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
           Aluminum Leg
    Medium Storage Unit
           EM Pulse Gun
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 5   8   1   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   3   1   
    Device                 3    | .   3   .   
    Storage                .    | .   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   1   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   88  100 
  Engine                   14   | .   14  14  
  Leg                      28   | .   28  28  
  Device                   18   | .   17  22  
  Energy Gun               14   | .   14  14  
  Ballistic Gun            13   | .   13  14  
Naked Turns                .    | .   .   .   
Heaviest Build             12   | 8   12  12  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   5   5   
  Average Carried          4    | 3   4   5   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 5   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           500  | 206 275 19  
  Remotely                 .    | .   .   .   
Salvage Created            472  | .   429 43  
  Parts                    30   | .   24  6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  12   | .   9   3   
  Guns                     12   | .   9   3   
Classes Destroyed          4    | .   3   1   
  Worker                   1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   .   3   
  Grunt                    9    | .   9   .   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               909  | .   582 327 
  Core                     268  | .   173 95  
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   76   | .   76  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              55   | .   52  3   
  Largest                  2    | .   2   2   
  Hottest                  85   | .   85  85  
Shots Fired                108  | .   102 6   
  Gun                      108  | .   102 6   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  55   | .   52  3   
  Thermal                  53   | .   50  3   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | .   12  3   
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           77   | .   74  3   
  Core Hits                28   | .   25  3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 2    | .   2   .   
  Critical Strikes         3    | .   2   1   
    Burn                   1    | .   .   1   
    Destroy                2    | .   2   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           950  | .   906 44  
  Guns                     950  | .   906 44  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  509  | .   496 13  
  Thermal                  441  | .   410 31  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        48   | .   48  8   
  Average Temperature      21   | .   22  5   
  Received Heat Transfer   468  | .   348 120 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         1095 | .   947 148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             205  | .   205 111 
  Initial                  21   | .   .   21  
  Average                  72   | .   83  102 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 99  100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              41   | .   19  22  
  Peak Tracking Total      18   | .   3   18  
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   17  .   
  Successful               7    | .   7   .   
  Failed                   10   | .   10  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Robot Analysis           1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               1338 | 212 980 146 
Spaces Moved               807  | 97  597 113 
  Core                     10   | 10  .   .   
  Treads                   .    | .   .   .   
  Legs                     797  | 87  597 113 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            119  | 112 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       31   | 6   56  33  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      1073 | 197 758 118 
  Wait                     183  | 91  92  .   
  Move                     805  | 96  596 113 
  Hop                      .    | .   .   .   
  Pick Up                  8    | 5   3   .   
  Fast Attach              14   | 5   8   1   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     8    | .   7   1   
  Fire                     55   | .   52  3   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 15)
  213 | -11/Junkyard  | Entered Materials
  313 | -10/Materials | Build established: Mutant
  643 | -10/Materials | Core integrity fell below 50%
  868 | -10/Materials | Discovered new exit (range 16)
  905 | -10/Materials | Discovered new exit (range 15)
  984 | -10/Materials | Build established: Scavenger-Mutant
 1104 | -10/Materials | Repaired Assault Rifle
 1193 | -10/Materials | Entered Mines
 1313 | -10/Mines     | Assembled infested the area
 1318 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1335 | -10/Mines     | Core integrity fell below 20%
 1339 | -10/Mines     | Destroyed by as-83503 with Assembled Maul

 Last Messages 
---------------
01292_ Searching scrap...
01292_ Found ECM Suite.
01292_ Found Heat Sink.
01292_ Found Sml. Matter Pod.
01292_ Found Beam Cannon.
01292_ Found 14 Matter.
01313_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01318_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
01319_ N2-0FG(h): "I'll hold them off! Go on ahead or try to find another
  way!"
01319_ Core Extractor disabled.
01321_ HV Slug penetrates as-98067.
01326_ as-98067 suffers critical hit (Destroy).
01326_ as-98067 destroyed.
01327_ N2-0FG(h) destroyed.
01330_ Imp. Heat Sink destroyed.
01337_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ???????????????#########????????????? |
|              ??????????????#        ?????????????? |
|              ??????????????        ??????????????? |
|              ??????????????       ???????????????? |
|              ?????????#####      ????????????????? |
|              ??????####         ?????????????????? |
|              ??????#          #??????????????????? |
|              ??????  a       #???????????????????? |
|              ???????        #????????????????????? |
|              ???????  ## aa #????????????????????? |
|              ???????# #?#@ a#????????????????????? |
|              ???##### ###   #????????????????????? |
|              ??##  ## ##a   #????????????????????? |
|              ?##        a<a #????????????????????? |
|              ?#        a    #????????????????????? |
|              ?#      ###aaa  #???????????????????? |
|              ?##     ####    #???????????????????? |
|              ??##     ####  ##???????????????????? |
|              ???#      ##?  #????????????????????? |
|              ???#  """  #?  #????????????????????? |
|              ???#  ""   #?  #????????????????????? |
|              ???#  ""   ##  #????????????????????? |
|              ???#   %       #????????????????????? |
|              ???#       #####????????????????????? |
|              ???##    %##????????????????????????? |
|              ????## !%!#?????????????????????????? |
|              ?????##]%##?????????????????????????? |
|              ??????# ##??????????????????????????? |
|              ??????# #??????????????????     ????? |
|              ??????# #?????????????????        ??? |
|              ??????# #?????????????????         ?? |
|              ??????# #?????????????????         ?? |
|              ??????# #?????????????????         #? |
|              ??????# #?????????????????          ? |
|              ??????# #????????????????#          ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecoilDefenseAccelerator
  Manual?         0
Play Time         00:24:36
  Cumulative      183.4 hours
  Start           2023.09.11 @ 11:39:33
  End             2023.09.11 @ 18:51:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           103
  Adventurer      0
  Explorer        33
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          63
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: 32c553fd-c94f-43d9-8795-d97e532e56c0