Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.05 @ 16:04:36

Player: Jim

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (112)     560
Value Destroyed (4644)     4644
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (818)                818
              TOTAL SCORE: 11942

 Bonus
-------
Follower Combat Kills      518
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     32/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (7) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (4) ----
  Light Angular Momentum Engine

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
          Light Angular Momentum Engine
       Enhanced Fission Core
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Improved Cryofiber Web
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
                Core Shielding
       Improved Power Shielding
>               --- WEAPON -----------
          Heavy Laser
                Variable Charge Gun
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Neutrino Core
                Autogun
                Mass Driver
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
[Rating: 69]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Regenerative Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp 
Slots Evolved              11   | .   1   .   2   .   2   2   .   .   .   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   1   .   1   .   1   1   .   .   .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Parts Attached             96   | 2   1   .   9   5   11  11  5   1   .   4   6   11  8   17  5   
  Power                    16   | .   .   .   .   1   1   2   2   .   .   1   1   2   3   2   1   
    Engine                 7    | .   .   .   .   1   .   1   .   .   .   .   1   .   3   1   .   
    Core                   9    | .   .   .   .   .   1   1   2   .   .   1   .   2   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   1   2   2   1   2   .   .   .   1   4   1   4   .   
    Treads                 20   | 2   .   .   1   2   2   1   2   .   .   .   1   4   1   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   1   .   1   2   2   2   .   .   .   1   1   1   1   4   .   
    Device                 6    | .   1   .   .   1   1   .   .   .   .   1   .   .   .   2   .   
    Storage                3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   1   1   .   1   .   .   .   .   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | .   .   .   7   .   6   6   1   1   .   2   3   4   3   7   4   
    Energy Gun             11   | .   .   .   4   .   .   .   1   .   .   .   .   1   2   3   .   
    Energy Cannon          3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          11   | .   .   .   1   .   3   2   .   .   .   .   1   2   1   .   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   3   
    Launcher               13   | .   .   .   2   .   2   3   .   1   .   2   1   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 59   | .   .   .   1   1   1   1   7   .   .   2   3   11  7   4   21  
  Power                    10   | .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   4   
  Propulsion               14   | .   .   .   .   .   1   .   2   .   .   .   1   3   1   3   3   
  Utility                  13   | .   .   .   .   .   .   1   .   .   .   1   .   2   2   .   7   
  Weapon                   22   | .   .   .   1   1   .   .   3   .   .   1   2   4   2   1   7   
  Highest Loss Streak      15   | .   .   .   1   1   1   1   4   .   .   1   2   7   5   2   15  
Average Slot Usage (%)     91   | .   97  100 97  99  99  98  87  85  85  96  96  88  85  77  56  
  Engine                   6    | .   12  12  10  10  8   7   2   .   .   .   5   4   2   11  5   
  Core                     6    | .   .   .   .   .   8   7   9   14  14  14  6   7   8   4   4   
  Treads                   22   | .   25  25  29  30  24  21  20  21  21  21  24  20  22  17  10  
  Device                   5    | .   10  12  10  10  8   4   .   .   .   4   6   4   .   .   4   
  Storage                  12   | .   12  12  10  10  15  14  14  14  14  14  12  12  12  14  11  
  Processor                4    | .   .   .   .   .   .   7   7   7   7   7   6   6   6   5   3   
  Protection               15   | .   12  12  18  20  16  16  21  21  21  16  12  11  9   8   2   
  Energy Gun               6    | .   25  25  11  9   .   .   5   7   7   7   5   1   6   2   2   
  Energy Cannon            2    | .   .   .   .   .   6   5   1   .   .   .   4   4   .   .   .   
  Ballistic Gun            3    | .   .   .   7   10  8   5   .   .   .   .   4   2   6   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   5   6   7   9   
  Launcher                 3    | .   .   .   .   .   1   8   4   .   .   11  6   6   3   3   .   
Naked Turns                34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  
Heaviest Build             125  | 16  17  17  21  27  49  57  55  45  45  52  92  98  96  125 125 
  Greatest Support         108  | 40  40  40  63  63  68  68  67  62  62  62  85  108 108 108 106 
  Greatest Overweight (x)  32   | .   .   .   .   .   1   .   1   .   .   .   1   2   1   2   32  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 22   | 8   8   8   8   8   14  14  14  14  14  14  18  18  18  22  22  
  Average Capacity         13   | 8   8   8   8   8   13  14  14  14  14  14  15  18  18  20  16  
  Most Carried             14   | 7   7   6   8   8   14  13  11  8   8   8   11  7   5   8   6   
  Average Carried          7    | 7   5   6   7   7   11  10  9   7   8   6   8   4   1   4   3   
  Final Capacity           22   | 8   8   8   8   8   14  14  14  14  14  14  18  18  18  22  4   
  Final Carried            13   | 7   6   6   8   8   13  11  8   8   8   7   7   4   1   6   1   

 Class Distribution 
--------------------
 74% | Hacker-Mutant
  4% | Scavenger-Mutant
  4% | Hacker-Tank
  4% | Scavenger-Tank
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Storage
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp 
Matter Collected           2453 | 220 10  .   157 131 314 134 204 38  .   343 66  409 149 278 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4050 | .   199 34  453 451 502 377 231 143 .   83  139 516 374 470 78  
  Parts                    206  | .   10  6   37  36  29  22  4   4   .   3   8   19  10  15  3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp 
Combat Hostiles Destroyed  101  | .   4   2   13  10  13  8   6   5   .   5   3   10  7   13  2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     47   | .   4   2   7   8   6   2   4   .   .   2   1   1   5   4   1   
  Cannons                  20   | .   .   .   .   .   7   2   .   .   .   .   .   3   1   6   1   
  AOE                      28   | .   .   .   5   1   .   4   2   5   .   3   1   4   .   3   .   
Classes Destroyed          13   | .   1   1   3   .   2   4   1   .   .   1   .   .   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   2   1   .   1   .   .   .   .   .   .   .   1   .   
  Swarmer                  23   | .   .   2   6   3   7   .   .   .   .   2   .   1   1   .   1   
  Grunt                    39   | .   4   .   3   2   4   3   3   5   .   1   1   3   2   8   .   
  Brawler                  6    | .   .   .   .   .   .   1   .   .   .   .   .   2   2   1   .   
  Duelist                  5    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   
  Sentry                   16   | .   .   .   4   5   1   .   1   .   .   1   .   1   1   2   .   
  Hunter                   7    | .   .   .   .   .   1   2   .   .   .   .   2   2   .   .   .   
  Programmer               4    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   2   2   5   4   4   6   4   5   .   3   2   4   5   3   1   
  Combat Bots Only         5    | .   2   2   3   3   4   2   4   5   .   3   2   4   5   3   1   
Max Kills in Single Turn   5    | .   1   1   4   2   1   5   2   2   .   2   1   1   1   2   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   1   2   2   .   1   1   1   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  
Damage Taken               9171  | .    69   48   154  383  674  375  609  100  .    290  303  1576 844  1150 2596 
  Core                     2069  | .    15   11   23   41   119  18   10   .    .    27   14   559  232  87   913  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    89   .    84   78   .    .    .    .    92   .    .    5    .    .    
Volleys Fired              273   | .    10   7    20   27   39   31   16   5    .    12   6    32   21   39   8    
  Largest                  4     | .    2    2    2    2    2    3    2    1    .    3    4    4    3    4    2    
  Hottest                  258   | .    90   90   113  68   91   116  116  36   .    146  217  247  146  258  144  
Shots Fired                531   | .    20   14   37   54   74   63   21   5    .    23   12   82   43   69   14   
  Gun                      319   | .    20   14   34   54   47   28   14   .    .    12   8    25   34   19   10   
  Cannon                   143   | .    .    .    .    .    23   21   .    .    .    .    2    41   9    43   4    
  Launcher                 69    | .    .    .    3    .    4    14   7    5    .    11   2    16   .    7    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  235   | .    .    .    9    27   47   28   .    .    .    .    2    53   22   43   4    
  Thermal                  148   | .    10   7    14   .    23   21   14   .    .    12   6    4    8    19   10   
  Explosive                51    | .    .    .    3    .    4    14   7    5    .    11   .    .    .    7    .    
  Electromagnetic          97    | .    10   7    11   27   .    .    .    .    .    .    4    25   13   .    .    
  Robot Hit Streak         45    | .    16   22   33   40   27   22   22   27   .    13   29   26   28   45   7    
  Robot Miss Streak        3     | .    .    2    1    3    1    1    1    .    .    2    1    1    1    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           448   | .    16   10   32   49   62   51   17   5    .    18   12   72   35   59   10   
  Core Hits                217   | .    7    2    22   17   23   22   20   10   .    17   7    17   20   29   4    
  Critical Hits            10    | .    .    .    .    2    .    .    .    .    .    .    .    3    1    4    .    
  Critical Kills           2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 6     | .    .    .    .    1    .    .    .    .    .    .    .    2    1    2    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12949 | .    212  35   914  759  1182 1895 587  655  .    929  562  1805 617  2505 292  
  Guns                     4457  | .    212  35   464  730  521  404  278  .    .    283  204  339  409  417  161  
  Cannons                  3280  | .    .    .    .    .    452  363  .    .    .    .    64   886  206  1200 109  
  Explosions               5188  | .    .    .    450  29   209  1128 309  655  .    646  294  580  .    888  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  24    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    22   
  Kinetic                  4031  | .    .    .    87   290  521  404  .    .    .    .    24   1071 325  1200 109  
  Thermal                  3354  | .    74   13   155  29   452  917  278  .    .    283  357  63   155  417  161  
  Explosive                3731  | .    .    .    450  .    209  574  309  655  .    646  .    .    .    888  .    
  Electromagnetic          1809  | .    138  22   222  440  .    .    .    .    .    .    181  671  135  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    2    1    2    2    2    2    .    .    1    4    12   
  Average Corruption       2     | .    .    .    .    .    1    1    1    2    2    2    .    .    1    2    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45    | .    .    .    .    .    6    2    14   4    2    5    .    .    1    4    7    
    Message Errors         15    | .    .    .    .    .    1    1    7    .    .    4    .    .    .    1    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    1    
    Energy Discharges      10    | .    .    .    .    .    2    .    4    1    1    .    .    .    1    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8     | .    .    .    .    .    .    1    1    2    1    1    .    .    .    2    .    
    Targeting Errors       6     | .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            441   | .    .    .    8    .    11   292  .    27   .    26   72   3    .    2    .    
  Projectiles              32    | .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    
  Explosions               409   | .    .    .    8    .    11   260  .    27   .    26   72   3    .    2    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16    | .    .    .    .    .    .    .    .    .    .    .    .    8    1    7    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    .    .    .    .    .    .    .    8    1    6    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      242   | .    .    .    .    11   34   46   13   5    .    .    55   64   .    14   .    
  Shots                    17    | .    .    .    .    1    2    2    1    1    .    .    1    8    .    1    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        741   | .    264  210  195  132  285  403  226  107  .    378  318  598  574  741  204  
  Average Temperature      151   | .    113  106  55   36   119  111  82   52   .    125  129  256  254  205  99   
  Received Heat Transfer   1860  | .    66   .    75   171  171  117  54   81   .    105  39   285  189  327  180  
  Effects                  77    | .    .    .    .    .    3    5    .    .    .    1    1    32   19   16   .    
    Shutdowns              17    | .    .    .    .    .    .    2    .    .    .    .    .    8    4    3    .    
    Energy Bleed           7     | .    .    .    .    .    .    .    .    .    .    .    .    4    1    2    .    
    Interference           13    | .    .    .    .    .    3    3    .    .    .    .    .    .    4    3    .    
    Matter Decay           9     | .    .    .    .    .    .    .    .    .    .    1    .    4    2    2    .    
    Short Circuit          6     | .    .    .    .    .    .    .    .    .    .    .    .    4    1    1    .    
    Damage (minor)         6     | .    .    .    .    .    .    .    .    .    .    .    1    2    2    1    .    
    Damage (major)         14    | .    .    .    .    .    .    .    .    .    .    .    .    6    4    4    .    
    Damage (core)          5     | .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    1    .    .    .    .    .    .    1    2    .    .    .    
  Combat Hostiles          4     | .    .    .    .    1    .    .    .    .    .    .    1    2    .    .    .    
  Parts Fried              6     | .    .    .    1    3    .    .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    3    .    3    1    .    .    .    .    .    .    2    3    .    
  Heat Transferred         5604  | .    222  37   407  50   814  942  625  .    .    625  500  87   296  703  296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp 
Peak Influence             315  | .   111 50  290 314 259 315 .   .   .   .   78  .   .   257 .   
  Average Influence        95   | .   54  39  120 135 97  90  .   .   .   .   13  .   .   121 .   
Maximum Alert Level        1    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   1   .   
  Low Security (%)         88   | 100 100 100 83  73  95  93  .   .   .   .   100 .   .   81  .   
  Level 1                  11   | .   .   .   16  26  4   6   .   .   .   .   .   .   .   18  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   1   3   1   5   .   .   .   .   1   .   1   1   .   
  Investigation            3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   .   .   1   2   .   1   .   .   .   .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp 
Distress Signals           9    | .   .   .   2   3   1   .   .   .   .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              168  | .   8   2   24  29  18  15  6   5   .   9   5   10  9   21  7   
  Peak Tracking Total      8    | .   2   2   5   4   4   3   5   5   .   3   2   5   8   4   7   
  Tactical Retreats        7    | .   .   .   1   .   3   .   .   .   .   .   .   .   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp 
Traps Triggered            13   | .   .   .   .   2   3   1   .   .   .   .   2   .   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp 
Machines Disabled          26   | .   .   .   .   2   1   17  .   .   .   .   2   .   .   4   .   
  Max in Single Turn       15   | .   .   .   .   1   1   15  .   .   .   .   2   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp 
Machines Accessed          17   | .   3   .   3   4   1   .   .   2   4   .   .   .   .   .   .   
  Terminals                9    | .   2   .   2   4   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                67   | .   7   .   9   10  3   .   .   8   30  .   .   .   .   .   .   
  Successful               59   | .   6   .   9   3   3   .   .   8   30  .   .   .   .   .   .   
  Failed                   8    | .   1   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                26   | .   5   .   8   10  3   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   5   .   8   3   3   .   .   8   30  .   .   .   .   .   .   
  Record                   23   | .   .   .   1   1   3   .   .   7   11  .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   1   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   2   4   1   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp 
Total Allies               12   | .   .   .   .   10  .   .   .   .   .   1   .   .   1   .   .   
  Largest Group            10   | .   .   .   .   10  .   .   .   .   .   1   .   .   1   .   .   
  Highest-Rated Group      125  | .   .   .   .   88  .   .   .   .   .   94  .   .   125 .   .   
  Highest-Rated Ally       125  | .   .   .   .   16  .   .   .   .   .   94  .   .   125 .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               78   | .   .   .   .   55  .   .   .   .   .   18  .   .   5   .   .   
  Total Damage             1416 | .   .   .   .   599 .   .   .   .   .   612 .   .   205 .   .   
  Kills                    19   | .   .   .   .   11  .   .   .   .   .   4   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   2   2   .   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Upp  
Turns Passed               10328 | 5    499  338  759  1177 773  1072 1245 562  166  490  543  1231 375  905  188  
Spaces Moved               5641  | 2    266  199  401  619  384  604  780  355  108  291  317  653  183  425  54   
  Core                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   5638  | 2    266  199  401  619  384  604  780  355  108  291  317  653  183  425  51   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            145   | 160  160  160  160  160  155  150  145  155  155  155  156  160  160  160  150  
  Average Speed            160   | 160  160  160  160  160  159  153  152  155  155  155  161  171  163  176  221  
  Slowest Speed            1650  | 160  160  160  160  160  180  155  165  155  155  155  176  200  180  200  1650 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 2    37   52   35   83   32   14   83   42   75   46   9    65   26   16   11   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        15    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    .    3    .    .    2    .    3    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          395   | .    .    .    24   4    33   115  42   51   .    23   29   11   1    60   2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               18    | .    .    .    .    .    .    .    .    .    .    .    .    4    1    11   2    
  AOE                      377   | .    .    .    24   4    33   115  42   51   .    23   29   7    .    49   .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Upp 
Total                      6409 | 3   321 205 481 754 474 688 808 362 107 308 339 703 225 525 106 
  Wait                     294  | .   41  .   34  87  30  36  6   1   .   .   .   .   6   16  37  
  Move                     5626 | 1   265 198 400 618 383 603 779 354 107 290 316 652 182 424 54  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  78   | .   2   .   11  8   10  4   2   .   .   2   7   8   4   20  .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   62   | .   1   .   3   .   4   3   5   1   .   3   4   11  7   15  5   
  Detach                   6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   .   
  Swap                     35   | 2   .   .   7   5   7   8   .   .   .   1   2   .   1   2   .   
  Drop                     30   | .   2   .   6   9   1   3   .   .   .   .   3   .   1   5   .   
  Fire                     273  | .   10  7   20  27  39  31  16  5   .   12  6   32  21  39  8   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Identified exit to Materials
     4 | -11/Scrapyard      | Discovered exit to Materials (range 1)
     6 | -11/Scrapyard      | Entered Materials
     6 | -10/Materials      | Evolved 1 slot: Utility x1
   310 | -10/Materials      | Build established: Hacker-Mutant
   310 | -10/Materials      | Identified exit to Mines
   310 | -10/Materials      | Discovered exit to Mines (range 6)
   505 | -10/Materials      | Entered Mines
   816 | -10/Mines          | Identified exit to Materials
   816 | -10/Mines          | Discovered exit to Materials (range 11)
   824 | -10/Mines          | Found a hidden stash of uninstalled traps
   843 | -10/Mines          | Entered Materials
   843 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1292 | -9/Materials       | Identified exit to Mines
  1292 | -9/Materials       | Discovered exit to Mines (range 10)
  1504 | -9/Materials       | Identified exit to Storage
  1504 | -9/Materials       | Discovered exit to Storage (range 12)
  1602 | -9/Materials       | Entered Storage
  2371 | -9/Storage         | Found Prototype Protection
  2372 | -9/Storage         | Identified Lgt. Regenerative Plating
  2480 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2731 | -9/Storage         | Identified exit to Materials
  2731 | -9/Storage         | Discovered exit to Materials (range 16)
  2779 | -9/Storage         | Entered Materials
  2779 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  3539 | -8/Materials       | Identified exit to Factory
  3539 | -8/Materials       | Discovered exit to Factory (range 7)
  3552 | -8/Materials       | Entered Factory
  3552 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4544 | -7/Factory         | Identified exit to Lower Caves
  4544 | -7/Factory         | Discovered exit to Lower Caves (range 10)
  4624 | -7/Factory         | Entered Lower Caves
  4907 | -7/Lower Caves     | P-60 Hacker assimilated allied SY-NXL(S)
  5104 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5179 | -7/Lower Caves     | Lost 4 parts (1p2n1w)
  5338 | -7/Lower Caves     | Identified exit to Lower Caves
  5869 | -7/Lower Caves     | Entered another Lower Caves area
  6011 | -7/Lower Caves     | Learned Factory emergency access door positions
  6099 | -7/Lower Caves     | Learned 8 Research zone layouts
  6099 | -7/Lower Caves     | Learned Armory emergency access door positions
  6099 | -7/Lower Caves     | Learned Extension stockpile data
  6390 | -7/Lower Caves     | Identified exit to Data Miner
  6390 | -7/Lower Caves     | Discovered exit to Data Miner (range 15)
  6411 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6431 | -7/Lower Caves     | Entered Data Miner
  6431 | -7/Data Miner      | Identified exit to Proximity Caves
  6431 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
  6461 | -7/Data Miner      | Met Data Miner
  6521 | -7/Data Miner      | Learned location of Section 7 (-2)
  6521 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6557 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6597 | -7/Data Miner      | Entered Proximity Caves
  6597 | -6/Proximity Caves | Spotted B-75 Beast
  6609 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6649 | -6/Proximity Caves | Destroyed B-75 Beast
  6881 | -6/Proximity Caves | Learned 4 Factory zone layouts
  6967 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7075 | -6/Proximity Caves | Identified exit to Factory
  7075 | -6/Proximity Caves | Discovered exit to Factory (range 9)
  7087 | -6/Proximity Caves | Entered Factory
  7087 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  7088 | -6/Factory         | Identified exit to Factory
  7592 | -6/Factory         | Identified exit to Lower Caves
  7592 | -6/Factory         | Discovered exit to Lower Caves (range 8)
  7630 | -6/Factory         | Entered Lower Caves
  7876 | -6/Lower Caves     | Build established: Hacker-Skirmisher
  8253 | -6/Lower Caves     | Learned location of 1 exit from Factory
  8256 | -6/Lower Caves     | Build established: Hacker-Mutant
  8476 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8537 | -6/Lower Caves     | Core integrity fell below 50%
  8600 | -6/Lower Caves     | Lost 7 parts (2p1n2u2w)
  8752 | -6/Lower Caves     | Identified exit to Lower Caves
  8752 | -6/Lower Caves     | Discovered exit to Lower Caves (range 15)
  8765 | -6/Lower Caves     | Learned location of 1 exit from Factory
  8861 | -6/Lower Caves     | Entered another Lower Caves area
  9111 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  9138 | -6/Lower Caves     | Core integrity fell below 20%
  9183 | -6/Lower Caves     | Lost 5 parts (2p1n1u1w)
  9212 | -6/Lower Caves     | AD-0RF showed up to help
  9214 | -6/Lower Caves     | AD-0RF revealed a hidden path
  9236 | -6/Lower Caves     | Entered Factory
  9236 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  9237 | -5/Factory         | Identified exit to Upper Caves
  9237 | -5/Factory         | Identified exit to Factory
  9756 | -5/Factory         | Build established: Scavenger-Mutant
 10023 | -5/Factory         | Discovered exit to Upper Caves (range 16)
 10141 | -5/Factory         | Entered Upper Caves
 10143 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 10225 | -5/Upper Caves     | Lost 6 parts (1p2u3w)
 10266 | -5/Upper Caves     | System corruption reached 10%
 10308 | -5/Upper Caves     | Core integrity fell below 50%
 10321 | -5/Upper Caves     | Core integrity fell below 20%
 10326 | -5/Upper Caves     | Lost 15 parts (3p3n5u4w)
 10329 | -5/Upper Caves     | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
10271_ Penetrated by Slug.
10274_ Lrg. Storage Unit destroyed.
10275_ Broken Rnf. Deuterium Engine destroyed.
10283_ System corrupted: Mass Driver targeting data glitched.
10283_ Slug penetrates Wall.
10286_ Mass Driver destroyed.
10286_ Slug penetrates L-41 Fighter.
10286_ L-41 Fighter destroyed.
10289_ Neutrino Core destroyed.
10289_ Penetrated by Slug.
10290_ Enh. Gauss Cannon destroyed.
10290_ Imp. Cryofiber Web destroyed.
10290_ System corrupted by crushing effect (+1). <x2>
10295_ Med. Storage Unit destroyed.
10296_ Penetrated by Slug.
10301_ System corrupted: Matter fused (-9).
10303_ Penetrated by Slug.
10316_ System corrupted: Heat flow error (+139).
10317_ Penetrated by Slug.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          45
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             300
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            66
Utility Shielding          66
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
               Kinetic Spear | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              GodAlertImmobilizer
  Manual?         0
Play Time         02:06:27
  Cumulative      25.4 hours
  Start           2020.09.05 @ 12:34:13
  End             2020.09.05 @ 16:04:36
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          32
  Rogue           22
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             25
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93bbfe93-e25b-4ab9-95d3-eff2654fe95f