Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.15 @ 20:43:27 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (2703) 2703 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (238) 238 TOTAL SCORE: 6151 Bonus ------- High Alert Combat Kills 238 Cogmind --------- Core Integrity 606/700 Matter 38/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Sensor Array Armor Integrity Analyzer Weapon Cycler > --- WEAPON (3) ------- High-powered Shotgun (fused) > --- INVENTORY (20) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg Improved Titanium Leg Reaction Control System Hardened Medium Armor Plating Insulated Plating System Restoration Module Recalibrator Bomb Drone Bay (16/16) Flak Gun Improved Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Targeting Computer Armor Integrity Analyzer Hardened Medium Armor Plating Reactive Plating > --- WEAPON ----------- High-powered Shotgun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg Improved Titanium Leg Improved Cooling System Weapon Cycler Reaction Control System Hardened Medium Armor Plating Insulated Plating System Restoration Module Recalibrator Bomb Drone Bay Flak Gun Improved Grenade Launcher Chainsword [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . 2 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 78 | 7 6 . 16 5 38 6 Power 8 | 1 . . 2 . 4 1 Engine 6 | 1 . . 2 . 2 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 17 | 2 1 . 5 . 8 1 Treads . | . . . . . . . Leg 17 | 2 1 . 5 . 8 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 2 . 7 2 14 2 Device 13 | . 1 . 4 1 6 1 Storage 4 | 1 1 . . . 2 . Processor 3 | . . . 1 1 . 1 Hackware . | . . . . . . . Protection 8 | . . . 2 . 6 . Artifact . | . . . . . . . Weapon 25 | 3 3 . 2 3 12 2 Energy Gun 3 | 1 . . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 3 . 2 2 4 1 Ballistic Cannon 4 | . . . . . 3 1 Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 24 | . . . 4 . 11 9 Power 4 | . . . . . 3 1 Propulsion 3 | . . . . . 1 2 Utility 12 | . . . 4 . 5 3 Weapon 5 | . . . . . 2 3 Highest Loss Streak 6 | . . . 3 . 3 6 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 96 | . 98 100 90 100 96 97 Engine 8 | . 14 14 10 11 5 3 Core 1 | . . . . . 2 2 Leg 24 | . 27 28 22 22 26 22 Device 12 | . 12 14 14 13 12 10 Storage 10 | . 14 14 11 11 9 7 Processor 6 | . . . . 8 9 11 Protection 10 | . . . 9 11 11 14 Energy Gun 2 | . 7 . . . 6 . Ballistic Gun 13 | . 20 28 21 19 2 10 Ballistic Cannon 3 | . . . . . 8 11 Naked Turns . | . . . . . . . Heaviest Build 79 | 12 30 30 38 38 76 79 Greatest Support 44 | 20 20 20 23 23 44 44 Greatest Overweight (x) 5 | . 2 1 2 1 2 5 Average Overweight (x) . | . . 1 1 1 . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 15 | 6 14 15 15 15 16 20 Most Carried 20 | 5 9 11 15 15 20 20 Average Carried 14 | 2 4 10 14 14 15 18 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 18 | 2 9 11 15 15 18 17 Class Distribution -------------------- 52% | Mutant 36% | Scavenger-Mutant 4% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Matter Collected 2301 | 200 141 . 500 97 1193 170 Remotely . | . . . . . . . Salvage Created 2853 | . 332 . 1043 86 1261 131 Parts 198 | . 18 . 67 13 91 9 Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 71 | . 7 . 20 7 34 3 Melee 1 | . . . . . 1 . Guns 44 | . 7 . 20 7 9 1 Cannons 22 | . . . . . 20 2 AOE 4 | . . . . . 4 . Classes Destroyed 14 | . 5 . 3 . 4 2 Worker 4 | . 1 . 2 . 1 . Builder 3 | . . . . . 3 . Hauler 3 | . 1 . . . 2 . Recycler 3 | . . . 1 . 2 . Mechanic 1 | . . . . . 1 . Watcher 9 | . 1 . 2 . 4 2 Swarmer 23 | . 3 . . 7 13 . Grunt 26 | . 4 . 13 . 9 . Brawler 1 | . . . . . 1 . Duelist 4 | . . . 2 . 2 . Sentry 12 | . . . 5 . 7 . Specialist 2 | . . . . . 2 . Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 8 | . 2 . 8 3 6 2 Combat Bots Only 6 | . 2 . 6 3 5 2 Max Kills in Single Turn 2 | . 1 . 2 1 2 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Damage Taken 3976 | . 247 . 565 233 1785 1146 Core 451 | . 73 . 65 45 174 94 Absorbed by Shields . | . . . . . . . Redirected to Shielding 116 | . . . . . 116 . Regen/Repaired (Parts) 285 | . . . 186 . 99 . Core Remaining (%) 77 | 100 . 70 . 72 68 . Volleys Fired 244 | . 43 . 47 19 111 24 Largest 3 | . 2 . 2 2 2 3 Hottest 123 | . 70 . 46 46 123 121 Shots Fired 491 | . 83 . 94 38 219 57 Gun 351 | . 83 . 94 38 109 27 Cannon 132 | . . . . . 102 30 Launcher 8 | . . . . . 8 . Special . | . . . . . . . Kinetic 391 | . 59 . 94 38 143 57 Thermal 74 | . 24 . . . 50 . Explosive 8 | . . . . . 8 . Electromagnetic 18 | . . . . . 18 . Robot Hit Streak 14 | . 6 . 14 7 10 6 Robot Miss Streak 7 | . 4 . 3 2 5 7 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 291 | . 49 . 66 18 131 27 Core Hits 137 | . 15 . 39 7 67 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 5 | . . . . 1 3 1 Destroy 1 | . . . . 1 . . Blast 4 | . . . . . 3 1 Melee Attacks 5 | . . . . 3 2 . Impact . | . . . . . . . Slashing 5 | . . . . 3 2 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6795 | . 699 . 1100 309 4013 674 Guns 3633 | . 699 . 1100 309 1218 307 Cannons 2054 | . . . . . 1717 337 Explosions 1050 | . . . . . 1050 . Melee 28 | . . . . . 28 . Ramming 30 | . . . . . . 30 Kinetic 4750 | . 572 . 1100 309 2125 644 Thermal 925 | . 127 . . . 798 . Explosive 718 | . . . . . 718 . Electromagnetic 344 | . . . . . 344 . Impact . | . . . . . . . Slashing 28 | . . . . . 28 . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . 9 13 Average Corruption 5 | . . . . . 8 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . 6 16 Message Errors 8 | . . . . . 3 5 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 3 | . . . . . 2 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 88 | . . . . . 51 37 Projectiles 88 | . . . . . 51 37 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 21 | . . . . . 18 3 Impact . | . . . . . . . Kinetic 21 | . . . . . 18 3 Secondary . | . . . . . . . Self-Inflicted Damage 107 | . . . . . 107 . Shots 3 | . . . . . 3 . Rammed . | . . . . . . . Targets Rammed 9 | . . . . . . 9 Kicked 9 | . . . . . . 9 Crushed . | . . . . . . . Highest Temperature 261 | . 156 . 32 . 261 186 Average Temperature 65 | . 50 . 8 . 81 74 Received Heat Transfer 801 | . 111 . 267 . 423 . Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1730 | . 370 . . . 1360 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Peak Influence 781 | . 254 21 404 262 781 407 Initial 354 | . . 21 7 157 . 354 Average 206 | . 129 21 169 63 383 279 Maximum Alert Level 3 | . 1 . 2 1 3 2 Low Security (%) 54 | 100 66 100 69 84 22 15 Level 1 29 | . 33 . 23 15 29 79 Level 2 13 | . . . 7 . 38 4 Level 3 2 | . . . . . 8 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . 1 1 6 2 Investigation 2 | . . . 1 1 . . Extermination 2 | . . . . . . 2 Reinforcement 3 | . . . . . 3 . Assault 2 | . . . . . 2 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Distress Signals 8 | . 2 . 3 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 15 . 24 8 54 10 Peak Tracking Total 6 | . 4 . 6 4 5 2 Tactical Retreats 7 | . 1 . 1 1 4 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Machines Disabled 3 | . . . . . 3 . Max in Single Turn 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Machines Accessed 20 | . 2 2 4 1 10 1 Terminals 11 | . 2 1 3 . 5 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 . 2 . Recycling Units 1 | . . . . . 1 . Scanalyzers 3 | . . . . . 2 1 Garrison Access . | . . . . . . . Total Hacks 63 | . 2 3 18 1 38 1 Successful 31 | . . 1 10 1 19 . Failed 32 | . 2 2 8 . 19 1 Catastrophic 5 | . 2 . 1 . 2 . Database Lockouts . | . . . . . . . Manual 16 | . 2 2 6 . 6 . Terminals 25 | . 2 2 9 . 12 . Fabricators . | . . . . . . . Repair Stations 22 | . . . 9 . 13 . Recycling Units 1 | . . . . . 1 . Scanalyzers 13 | . . . . . 12 1 Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 1 4 1 2 . Record 1 | . . . 1 . . . Robot Analysis 3 | . . . 2 . 1 . Open Door 2 | . . 1 . 1 . . Branch Access Points 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . . . 6 . 7 . Scan Component 7 | . . . 3 . 4 . Repair 6 | . . . 3 . 3 . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 9 | . . . . . 9 . Insert Component 4 | . . . . . 4 . Analyze 5 | . . . . . 5 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 1 4 . 8 1 Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . 3 . 3 . Time 254 | . . . 96 . 158 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . Part Schematics Acquired 4 | . . . . . 4 . Parts Damaged 2 | . . . . . 2 . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Robot Analysis Total 3 | . . . 2 . 1 . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Turns Passed 7449 | 43 516 340 1199 2159 2240 952 Spaces Moved 3142 | 35 205 176 380 1043 891 412 Core 18 | 18 . . . . . . Treads . | . . . . . . . Legs 3124 | 17 205 176 380 1043 891 412 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 113 189 Average Speed 186 | 84 179 190 190 190 181 195 Slowest Speed 470 | 120 260 190 260 190 260 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 44 39 39 102 70 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 3 | . . . . 3 . . Terrain Destroyed 138 | . . . . 3 125 10 Melee 3 | . . . . 3 . . Projectile 43 | . . . . . 33 10 AOE 92 | . . . . . 92 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Total 4235 | 46 270 182 767 1181 1292 497 Wait 649 | . 5 6 296 100 205 37 Move 3136 | 34 204 175 379 1042 890 412 Hop . | . . . . . . . Pick Up 68 | 5 11 1 14 4 27 6 Fast Attach 16 | 3 . . 7 1 5 . Attach 29 | 3 3 . 3 . 15 5 Detach 4 | . . . 1 . 3 . Swap 33 | 1 3 . 6 4 18 1 Drop 42 | . 1 . 14 8 16 3 Fire 244 | . 43 . 47 19 111 24 Melee 5 | . . . . 3 2 . Ram . | . . . . . . . Kick 9 | . . . . . . 9 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 44 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 11) 560 | -10/Materials | Entered Mines 570 | -10/Mines | Met a Derelict bent on vengeance 612 | -10/Mines | Discovered new exit (range 10) 712 | -10/Mines | Found the Drone Emporium 724 | -10/Mines | Found Prototype Device 900 | -10/Mines | Entered Materials 900 | -9/Materials | Evolved 2 slots: Utility x2 978 | -9/Materials | Identified Bomb Drone Bay 1302 | -9/Materials | Build established: Scavenger-Mutant 1309 | -9/Materials | Identified exit to Mines 1309 | -9/Materials | Identified exit to Storage 1433 | -9/Materials | Lost 3 parts (3u) 1753 | -9/Materials | Repaired Hvy. Assault Rifle 1786 | -9/Materials | Repaired Imp. Ion Engine 1820 | -9/Materials | Repaired Hvy. Assault Rifle 2099 | -9/Materials | Entered Mines 2138 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2147 | -9/Mines | Discovered new exit (range 14) 2494 | -9/Mines | Learned Materials interactive machine intel 2535 | -9/Mines | Met a Derelict shopkeep closing up shop 2824 | -9/Mines | Build established: Mutant 3444 | -9/Mines | Discovered new exit (range 9) 3662 | -9/Mines | Found a hidden stash of uninstalled traps 4258 | -9/Mines | Entered Materials 4258 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4259 | -8/Materials | Loaded intel: 19 interactive machine locations 4659 | -8/Materials | Build established: Scavenger-Mutant 4763 | -8/Materials | Discovered new exit (range 16) 4922 | -8/Materials | Repaired Broken Adv. Assault Cannon 4969 | -8/Materials | Repaired Imp. Cooling System 5393 | -8/Materials | Build established: Mutant 5437 | -8/Materials | Garrison activated, responded to threat 6188 | -8/Materials | Repaired Broken VSS Leg 6258 | -8/Materials | First assault squad dispatched 6348 | -8/Materials | Lost 3 parts (2u1w) 6427 | -8/Materials | Discovered new exit (range 16) 6498 | -8/Materials | Entered Factory 6498 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6499 | -7/Factory | Identified exit to Lower Caves 6822 | -7/Factory | Build established: Scavenger-Gunner 7351 | -7/Factory | Build established: Tank 7410 | -7/Factory | System corruption reached 10% 7450 | -7/Factory | Self-destructed Last Messages --------------- 07403_ System corrupted: Matter fused (-8). 07404_ K-01 Serf cleans the Construction Platform. 07405_ Titanium Leg destroyed. 07408_ U-05 Engineer builds a Wall. 07417_ Acquired 6 matter. 07421_ System corrupted: Lgt. Deuterium Engine rejected. 07427_ Kicked P-70 Sage. 07429_ Hrd. Medium Armor Plating destroyed. 07431_ Kicked P-70 Sage. 07432_ Hpw. Shotgun destroyed. 07435_ Kicked P-70 Sage. 07438_ R-06 Scavenger collects Lgt. Deuterium Engine. 07439_ R-06 Scavenger destroyed. 07439_ Kicked P-70 Sage. 07441_ System corrupted: Component data lost. 07443_ Kicked P-70 Sage. 07446_ Reactive Plating destroyed. 07447_ Kicked P-70 Sage. 07450_ R-06 Scavenger collects Com. Wheel. 07450_ Adv. Assault Cannon destroyed. 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""" """ """ """=p# #?????????????? | | ??????# =%@# ! #?????????????? | | ??????# k !*!# #?????????????? | | ??????????#######+######### #?????????????? | | ???????????# ### #?????????????? | | ???????????# #?# #?????????????? | | ???????????# #?# #????????????# | | ???????????# !#?# #????????????# | | ???????????# #?# #????????????# | | ???????????# #?# ############## | | ???????????# #?# ## # | | ???????????# #?# ## """"""""" # | | ???????????# #?# ! ## # | | ???????????# #?# ## """"""""" # | | ???????????# #?# ## # | | ???????????# #?###/####### """"""""" # | | ???????????##############???# #????## % # | | ????????????????????????????# #????## # | | ????????????????????????????# #???###+#######+###^ | | ????????????????????????????# #???# | | ?????????????????????######## ##?## | | ?????????????????????# """ # ##?## | | ?????????????????????+ """ # ##### | | ?????????????????????# """ + | | ?????????????????????# # #######+#######+#### | | ?????????????????????# # #???? ????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Item Schematics ----------------- Adv. Assault Cannon | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Arc Projector | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormAntigravNeutralizer Manual? 0 Play Time 00:38:45 Cumulative 60.9 hours Start 2023.10.15 @ 20:06:27 End 2023.10.15 @ 20:43:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 102 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ce0e95e-0860-4621-89a5-2453f5cb7d84