Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.27 @ 19:10:12 Player: Soulcrifice Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (1996) 1996 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 5048 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 83 Entered Garrisons 200 Friendly Fire -8 Cogmind --------- Core Integrity 0/550 Matter 106/300 Energy 325/325 System Corruption 0% Temperature Cool (18) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Improved Utility Shielding > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (16) --- Improved Ion Engine Light Nuclear Core Heat Sink Drone Bay (2/2) Heavy EM Pulse Gun Beam Rifle Ion Cannon Assault Rifle Gauss Rifle Improved Light Cannon Mini Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Utility Shielding > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Heat Sink Drone Bay Heavy EM Pulse Gun Beam Rifle Ion Cannon Assault Rifle Gauss Rifle Improved Light Cannon Mini Grenade Launcher Missile Launcher [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . Utility 1 | . . . . . 1 . . Weapon . | . . . . . . . . Parts Attached 66 | 6 3 1 3 7 28 8 10 Power 16 | 1 . . 1 2 7 3 2 Engine 8 | 1 . . 1 . 3 2 1 Core 8 | . . . . 2 4 1 1 Reactor . | . . . . . . . . Propulsion 21 | 2 . . 1 3 9 3 3 Treads 5 | . . . . . 5 . . Leg 16 | 2 . . 1 3 4 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 1 3 . . . 3 . 1 Device 2 | . . . . . 2 . . Storage 5 | 1 3 . . . 1 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 21 | 2 . 1 1 2 9 2 4 Energy Gun 4 | 1 . . 1 1 . . 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 15 | 1 . 1 . 1 8 1 3 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 31 | . . . . 6 18 1 6 Power 9 | . . . . 2 5 1 1 Propulsion 10 | . . . . 2 7 . 1 Utility 2 | . . . . . 1 . 1 Weapon 10 | . . . . 2 5 . 3 Highest Loss Streak 7 | . . . . 5 7 1 3 Average Slot Usage (%) 83 | . 96 96 99 94 70 89 81 Engine 8 | . 14 14 22 5 3 9 9 Core 7 | . . . . 12 10 8 4 Treads 7 | . . . . . 2 25 . Leg 16 | . 28 28 33 32 11 1 26 Device 2 | . . . . . 6 . . Storage 22 | . 25 28 22 22 18 27 19 Energy Gun 3 | . 14 10 10 10 . . . Energy Cannon 1 | . . . . . 3 . . Ballistic Gun 13 | . 14 14 11 10 11 17 15 Naked Turns . | . . . . . . . . Heaviest Build 49 | 10 38 38 41 48 49 45 48 Greatest Support 60 | 20 20 20 30 30 60 60 53 Greatest Overweight (x) 15 | . 1 1 1 1 15 1 2 Average Overweight (x) 1 | . . 1 1 1 3 . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 Average Capacity 15 | 5 12 16 16 16 16 16 16 Most Carried 14 | 4 7 11 9 12 10 14 13 Average Carried 8 | 2 5 8 6 8 6 11 10 Final Capacity 16 | 6 16 16 16 16 16 16 16 Final Carried 12 | 4 6 9 9 8 6 11 12 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Sto Mat Gar Mat Matter Collected 1283 | 233 38 47 37 140 466 223 99 Remotely . | . . . . . . . . Salvage Created 2443 | . 55 88 113 425 1041 414 307 Parts 148 | . 7 7 9 27 62 22 14 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Combat Hostiles Destroyed 60 | . 3 5 3 10 23 11 5 Guns 55 | . 3 5 3 9 19 11 5 Cannons 4 | . . . . . 4 . . AOE 1 | . . . . 1 . . . Classes Destroyed 11 | . 1 . 1 4 3 2 . Worker 2 | . . . . . 2 . . Builder 1 | . . . . . 1 . . Hauler 1 | . . . 1 . . . . Operator 1 | . . . . . 1 . . Watcher 4 | . . . . 1 2 . 1 Swarmer 25 | . 3 5 3 2 8 4 . Grunt 18 | . . . . 3 10 2 3 Duelist 2 | . . . . 1 . 1 . Sentry 13 | . . . . 4 5 2 2 Demolisher 1 | . . . . . . 1 . Hunter 1 | . . . . . . 1 . Best Kill Streak 5 | . 3 3 4 3 5 4 3 Combat Bots Only 5 | . 3 3 3 3 5 4 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 1 Gunslinging 1 | . . 1 . 1 . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Damage Taken 3953 | . 20 201 122 615 1687 718 590 Core 667 | . . 18 4 90 344 108 103 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . 92 . 76 . . . Volleys Fired 266 | . 5 13 7 38 119 46 38 Largest 2 | . 2 2 2 2 2 2 2 Hottest 80 | . 60 60 60 79 80 53 46 Shots Fired 464 | . 10 26 14 60 196 92 66 Gun 438 | . 10 26 14 60 174 88 66 Cannon 22 | . . . . . 22 . . Launcher 4 | . . . . . . 4 . Special . | . . . . . . . . Kinetic 379 | . 5 13 7 38 162 88 66 Thermal 43 | . . . . 9 34 . . Explosive 4 | . . . . . . 4 . Electromagnetic 38 | . 5 13 7 13 . . . Robot Hit Streak 32 | . 4 10 12 14 32 26 14 Robot Miss Streak 5 | . 3 2 1 5 2 2 2 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . 3 1 2 2 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . Shots Hit Robots 372 | . 5 19 12 43 164 75 54 Core Hits 153 | . 3 9 4 20 63 31 23 Critical Hits 2 | . . . . . 1 1 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4215 | . 53 191 112 637 1941 662 619 Guns 3687 | . 53 191 112 529 1588 595 619 Cannons 353 | . . . . . 353 . . Explosions 175 | . . . . 108 . 67 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3143 | . 20 70 43 340 1456 595 619 Thermal 665 | . . . . 180 485 . . Explosive 67 | . . . . . . 67 . Electromagnetic 340 | . 33 121 69 117 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 33 | . . . . 33 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 268 | . 20 40 57 109 268 29 20 Average Temperature 43 | . 13 15 24 42 85 6 7 Received Heat Transfer 1623 | . . . 27 228 936 126 306 Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1408 | . . . . 335 1073 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Peak Influence 639 | . 106 148 198 287 263 639 451 Initial 268 | . . 34 . 70 48 82 268 Average 181 | . 19 62 104 174 73 352 351 Maximum Alert Level 2 | . . . . 1 1 2 2 Low Security (%) 62 | 100 100 100 100 61 95 14 . Level 1 24 | . . . . 38 4 43 79 Level 2 12 | . . . . . . 42 20 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 1 4 5 . 1 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . . . 1 1 2 . . Assault . | . . . . . . . . Garrison 6 | . . . . 3 3 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Distress Signals 6 | . . . . 2 2 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 4 6 4 17 39 11 16 Peak Tracking Total 5 | . 2 3 3 5 5 4 5 Tactical Retreats 6 | . 1 . . . . . 5 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Traps Triggered 5 | . . . . 1 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Sto Mat Gar Mat Machines Disabled 3 | . . . 2 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Machines Accessed 8 | . 2 . . 3 2 . 1 Terminals 6 | . 2 . . 3 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 22 | . 6 . . 9 6 . 1 Successful 18 | . 6 . . 8 3 . 1 Failed 4 | . . . . 1 3 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 5 | . 1 . . 3 1 . . Terminals 18 | . 6 . . 9 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 15 | . 6 . . 8 1 . . Record 9 | . 4 . . 5 . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 3 | . . . . 2 1 . . Unreport Threat 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Sto Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 2 . . . Highest-Rated Group 44 | . . 44 44 44 . . . Highest-Rated Ally 31 | . . 31 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 19 | . . 5 10 4 . . . Total Damage 180 | . . 20 117 43 . . . Kills 4 | . . . 3 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Sto Mat Gar Mat Turns Passed 5033 | 74 136 477 238 588 1749 1272 499 Spaces Moved 2132 | 54 79 262 138 290 500 567 242 Core 104 | 4 . . . . 100 . . Treads 639 | . . . . . 108 531 . Legs 1389 | 50 79 262 138 290 292 36 242 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 120 Average Speed 179 | 114 134 150 150 150 272 159 145 Slowest Speed 800 | 120 150 150 150 150 800 160 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 20 46 20 41 31 65 25 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 35 | . . . . 4 . 31 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 35 | . . . . 4 . 31 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Total 2928 | 63 100 325 158 387 709 853 333 Wait 365 | . 9 40 . 39 33 217 27 Move 2125 | 53 78 261 137 289 500 565 242 Hop . | . . . . . . . . Pick Up 75 | 4 3 6 7 7 26 11 11 Fast Attach 8 | 6 2 . . . . . . Attach 51 | . 1 1 3 7 26 3 10 Detach 1 | . . . . . . . 1 Swap 7 | . . . . . 2 5 . Drop 25 | . 2 4 4 2 3 6 4 Fire 266 | . 5 13 7 38 119 46 38 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . 5 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 7) 211 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 456 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 521 | -10/Mines | Discovered new exit (range 8) 688 | -10/Mines | Entered Materials 688 | -9/Materials | Accompanied by 2 allies 688 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 693 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 836 | -9/Materials | Discovered new exit (range 10) 926 | -9/Materials | Entered Storage 926 | -9/Storage | Accompanied by 2 allies 1011 | -9/Storage | Garrison activated, responded to threat 1181 | -9/Storage | Lost 5 parts (1p2n2w) 1463 | -9/Storage | Build established: Scavenger-Mutant 1493 | -9/Storage | Discovered new exit (range 15) 1514 | -9/Storage | Entered Materials 1514 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1765 | -8/Materials | Lost 7 parts (2p3n2w) 2004 | -8/Materials | Build established: Mutant 2931 | -8/Materials | Build established: Scavenger-Mutant 2986 | -8/Materials | Garrison activated, responded to threat 3112 | -8/Materials | Core integrity fell below 50% 3148 | -8/Materials | Lost 7 parts (1p3n1u2w) 3263 | -8/Materials | Identified exit to Garrison 3263 | -8/Materials | Entered Garrison 3532 | -8/Garrison | Triggered checkpoint 3800 | -8/Garrison | Triggered checkpoint 3958 | -8/Garrison | Triggered checkpoint 4300 | -8/Garrison | Discovered new exit (range 8) 4311 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4402 | -8/Garrison | Triggered checkpoint 4402 | -8/Garrison | Triggered checkpoint 4502 | -8/Garrison | Core integrity fell below 20% 4523 | -8/Garrison | Discovered new exit (range 9) 4535 | -8/Garrison | Entered Materials 4665 | -8/Materials | Lost 3 parts (1p1u1w) 5034 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Acquired 56 matter. Acquired Ion Cannon. Acquired Hvy. EM Pulse Gun. K-01 Serf cleans the Nuclear Reactor. K-01 Serf collects debris. K-01 Serf cleans the Nuclear Reactor. K-01 Serf collects debris. U-05 Engineer lays Concrete. Y-45 Defender destroyed. U-05 Engineer lays Concrete. U-05 Engineer destroyed. Lgt. Assault Rifle destroyed. K-01 Serf collects debris. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Aluminum Leg destroyed. Slug penetrates Wall. Lgt. Assault Rifle destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###???????????????????????????? | | ??????????????????? = ???????????????????????????? | | ???????????????????!% ???????????????????????????? | | ??????????????????? ! ???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# ######??????????????????????? | | ???????????????????# ## ?????????????????????? | | ???????????????????# ## """ #?????????????????? | | ???????############# ## """"" !#?????????????????? | | ??????? # """"" #?????????????????? | | ??????? # """"" #?????????????????? | | ??????????? #YY""" #?????????????????? | | ??????????????????# + Y@ #?????????????????? | | ??????????????????# # u #?????????????????? | | ?????#+##?????????# # #?????????????????? | | ??# ?######## ##########?????????????????? | | ??# ""?# ???????????????? | | ??# """# ???????????????? | | ??# """# | ???????????????? | | ??# / # *%###+######/#???????????????? | | ??# "" # # !#??? ?????????????????????? | | ??# "T # #!!!!!!#???? ???????????????????? | | ??# "" = ?# #!!!!!!#????? ??????????????????? | | ?? ?# ########?????? #?????????????????? | | ??#######??# #?????????????? ??????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #??????????????#############??????? | | ???????????# #??????????????# ! ! =##?????? | | ???????????# #??????????????# ! [! #?????? | | ???????????# #??????????????# ##?????? | | ???????????+ ##########?????# """" !! #??????? | | ???????????# # = #?????# """" ! #??????? | | ???????????# # """ ####### """" !! #??????? | | ############ # """ # # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseCouplerAmplifier Manual? 0 Play Time 00:50:13 Cumulative 7.3 hours Start 2021.07.27 @ 18:04:07 End 2021.07.27 @ 19:10:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 316fe9e0-4e68-4818-a5cf-15a561322a0e