Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 09:21:56

Player: YBOUZL

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (306)      306
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1501

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     386/400
Energy                     99/100
System Corruption          7%
Temperature                Warm (111)
Movement                   Core (150) Ox2
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
         Disposable Heat Sink
   Small Storage Unit
  Medium Matter Pod
         Signal Interpreter
>        --- WEAPON (2) -------
   Small Laser
>        --- INVENTORY (8) ----
   Light Ion Engine
         Seismic Detector

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
    Medium Matter Pod
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
           EM Shotgun
           Beam Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Ion Engine
           Disposable Heat Sink
           EM Pulse Gun
     Small Laser
     Small Laser
     Light Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 6   2   9   6   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   2   2   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   .   2   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   1   2   1   
    Device                 2    | .   .   1   1   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   1   4   2   
    Energy Gun             6    | 1   .   3   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   .   4   9   
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   .   1   4   
  Utility                  1    | .   .   1   .   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      7    | .   .   3   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   96  99  95  
  Engine                   11   | .   14  11  11  
  Leg                      22   | .   28  21  20  
  Device                   7    | .   .   11  9   
  Storage                  22   | .   24  22  22  
  Processor                8    | .   .   11  11  
  Energy Gun               13   | .   14  15  11  
  Ballistic Gun            9    | .   14  6   9   
Peak Build Rating          12   | 6   7   12  11  
  Average Rating           9    | 3   6   10  10  
  On Entrance              5    | .   6   7   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 14  16  21  18  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  4    | .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 5   8   8   6   
  Average Carried          5    | 2   4   7   4   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   8   6   2   

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 41% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           570  | 196 117 199 58  
  Remotely                 .    | .   .   .   .   
Salvage Created            604  | .   176 358 70  
  Parts                    42   | .   19  23  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  17   | .   6   6   5   
  Guns                     17   | .   6   6   5   
Classes Destroyed          8    | .   3   4   1   
  Worker                   2    | .   .   2   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   .   1   .   
  Watcher                  3    | .   2   1   .   
  Swarmer                  8    | .   6   2   .   
  Grunt                    2    | .   .   2   .   
  Sentry                   2    | .   .   2   .   
  Assembled                5    | .   .   .   5   
Best Kill Streak           5    | .   4   5   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        128  | .   23  65  40  
  Missed                   32   | .   7   12  13  
Damage Taken               1553 | .   125 583 845 
  Core                     432  | .   29  92  311 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         94   | 100 88  .   .   
Volleys Fired              88   | .   19  40  29  
  Largest                  2    | .   2   2   2   
  Hottest                  101  | .   70  101 80  
Shots Fired                165  | .   38  72  55  
  Gun                      165  | .   38  72  55  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  67   | .   19  27  21  
  Thermal                  71   | .   19  31  21  
  Explosive                .    | .   .   .   .   
  Electromagnetic          27   | .   .   14  13  
  Robot Hit Streak         12   | .   9   12  5   
  Robot Miss Streak        7    | .   4   5   7   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           91   | .   21  45  25  
  Core Hits                43   | .   12  18  13  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   
  Critical Strikes         5    | .   2   2   1   
    Burn                   4    | .   2   2   .   
    Destroy                1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1142 | .   272 599 271 
  Guns                     1142 | .   272 599 271 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  371  | .   146 143 82  
  Thermal                  518  | .   126 288 104 
  Explosive                .    | .   .   .   .   
  Electromagnetic          253  | .   .   168 85  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         7    | .   .   .   7   
  Average Corruption       7    | .   .   .   7   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  2    | .   .   .   2   
    Matter Fused           1    | .   .   .   1   
    Heat Flow Errors       1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   .   1   .   
  Kicked                   1    | .   .   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        286  | .   60  286 196 
  Average Temperature      64   | .   22  82  66  
  Received Heat Transfer   243  | .   .   243 .   
  Effects                  1    | .   .   1   .   
    Interference           1    | .   .   1   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   1   1   .   
  Heat Transferred         1631 | .   518 888 225 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             301  | .   227 301 52  
  Initial                  95   | .   .   95  27  
  Average                  87   | .   71  145 30  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         91   | 100 86  86  100 
  Level 1                  8    | .   13  13  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   10  14  7   
  Peak Tracking Total      5    | .   4   5   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          5    | .   3   2   .   
  Terminals                5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   8   3   .   
  Successful               5    | .   3   2   .   
  Failed                   6    | .   5   1   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                11   | .   8   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   3   2   .   
  Robot Analysis           1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         1    | .   .   1   .   
  Patrol Status            1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1015 | 57  226 439 293 
Spaces Moved               547  | 45  130 205 167 
  Core                     16   | 14  .   .   2   
  Treads                   .    | .   .   .   .   
  Legs                     531  | 31  130 205 165 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            127  | 98  120 144 120 
  Slowest Speed            250  | 120 120 190 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 5   24  24  43  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      711  | 58  163 282 208 
  Wait                     26   | .   5   17  4   
  Move                     544  | 44  129 204 167 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 8   7   6   2   
  Fast Attach              .    | .   .   .   .   
  Attach                   19   | 6   1   6   6   
  Detach                   1    | .   .   1   .   
  Swap                     4    | .   1   3   .   
  Drop                     5    | .   1   4   .   
  Fire                     88   | .   19  40  29  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  260 | -10/Materials | Discovered new exit (range 10)
  284 | -10/Materials | Entered another Materials area
  284 | -9/Materials  | Evolved 2 slots: Utility x2
  306 | -9/Materials  | Build established: Mutant
  607 | -9/Materials  | Discovered new exit (range 16)
  701 | -9/Materials  | Identified exit to Mines
  723 | -9/Materials  | Entered Mines
  741 | -9/Mines      | Build established: Scavenger-Mutant
  746 | -9/Mines      | Assembled infested the area
  752 | -9/Mines      | Lost 3 parts (1n1u1w)
  952 | -9/Mines      | Discovered new exit (range 10)
  995 | -9/Mines      | Core integrity fell below 50%
 1013 | -9/Mines      | Core integrity fell below 20%
 1016 | -9/Mines      | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
00992_ System corrupted: Heat flow error (+165).
00992_ The unstable cave ceiling collapses.
00992_ Destroyed Shock Absorption System.
00993_ The unstable cave ceiling collapses.
00994_ Aluminum Leg destroyed. <x2>
00998_ The unstable cave ceiling collapses.
01001_ Aluminum Leg destroyed.
01005_ YI-UF0 mumbles something.
01008_ U-05 Engineer lays Concrete.
01009_ The unstable cave ceiling collapses.
01009_ U-05 Engineer lays Concrete.
01009_ YI-UF0: "BOOSH!"
01009_ U-05 Engineer destroyed.
01010_ System corrupted: Matter fused (-9).
01012_ The unstable cave ceiling collapses.
01012_ Sml. Laser destroyed.
01012_ K-01 Serf destroyed.
01013_ The unstable cave ceiling collapses. <x3>
01014_ Ion Engine destroyed.
01015_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Coolant Potential          50
Energy Generation          12
Energy Capacity            265
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticInertialCleaver
  Manual?         0
Play Time         00:15:15
  Cumulative      13.0 hours
  Start           2024.08.06 @ 09:06:59
  End             2024.08.06 @ 09:21:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7927c8af-77f1-45d1-8cb1-95986b67000d