Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 21:19:07 Player: OBK Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2239) 2239 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5156 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 378/700 Matter 300/300 Energy 290/290 System Corruption 5% Temperature Cool (0) Movement Walking (130) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Medium Storage Unit Energy Filter System Shield > --- WEAPON (2) ------- Plasma Cannon Plasma Cannon > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg VSS Leg Improved Titanium Leg Improved Titanium Leg System Restoration Module Improved Medium Laser Gauss Rifle Proton Missile Launcher Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Energy Filter System Shield System Restoration Module > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg VSS Leg Improved Titanium Leg Improved Titanium Leg Medium Storage Unit Improved Light Armor Plating Improved Medium Laser Gauss Rifle Proton Missile Launcher [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 2 2 . Weapon . | . . . . . . Parts Attached 97 | 1 6 14 30 44 2 Power 10 | . 1 2 1 6 . Engine 9 | . 1 2 1 5 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 20 | . . 5 6 9 . Treads . | . . . . . . Leg 20 | . . 5 6 9 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 31 | . 2 1 13 13 2 Device 9 | . . . . 8 1 Storage 2 | . 1 . . 1 . Processor 3 | . 1 1 1 . . Hackware 1 | . . . 1 . . Protection 16 | . . . 11 4 1 Artifact . | . . . . . . Weapon 36 | 1 3 6 10 16 . Energy Gun 19 | . 2 5 6 6 . Energy Cannon 2 | . . . . 2 . Ballistic Gun 6 | 1 1 . 2 2 . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . 1 1 1 . Special Weapon . | . . . . . . Impact Weapon 5 | . . . 1 4 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 21 | . . 6 5 8 2 Power 4 | . . 2 1 1 . Propulsion 6 | . . 2 1 3 . Utility 7 | . . . 2 3 2 Weapon 4 | . . 2 1 1 . Highest Loss Streak 4 | . . 4 1 2 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 92 93 97 96 98 Engine 5 | . 14 9 7 1 7 Core 1 | . . . . 4 . Leg 25 | . 28 30 26 22 23 Device 9 | . . . . 16 23 Storage 8 | . 14 11 9 7 7 Processor 11 | . 6 21 16 7 6 Hackware 3 | . . . 1 7 7 Protection 10 | . . . 17 11 6 Energy Gun 10 | . 16 21 13 6 . Energy Cannon 3 | . . . . 4 15 Ballistic Gun 1 | . 11 . 3 . . Impact Weapon 1 | . . . 1 1 . Naked Turns . | . . . . . . Heaviest Build 42 | 13 19 19 34 42 42 Greatest Support 60 | 20 20 33 33 60 60 Greatest Overweight (x) 6 | . . 6 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 10 Most Carried 10 | 6 9 10 10 10 10 Average Carried 9 | 6 7 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 9 10 10 10 10 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1527 | 190 15 201 358 733 30 Remotely . | . . . . . . Salvage Created 3005 | . 46 1133 807 957 62 Parts 165 | . 8 65 46 43 3 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 49 | . 1 19 10 18 1 Melee 1 | . . . 1 . . Guns 24 | . 1 16 5 2 . Cannons 15 | . . . . 14 1 AOE 6 | . . 2 4 . . Classes Destroyed 14 | . 2 5 2 4 1 Worker 4 | . . 2 2 . . Builder 1 | . . . 1 . . Hauler 2 | . . 1 . 1 . Recycler 6 | . . 1 4 1 . Operator 1 | . . . . 1 . Watcher 5 | . 1 2 2 . . Swarmer 4 | . . . 4 . . Grunt 24 | . 1 13 3 7 . Duelist 1 | . . 1 . . . Sentry 13 | . . 5 3 5 . Hunter 1 | . . . . 1 . Programmer 4 | . . . . 4 . Assembled 1 | . . . . 1 . Savage 1 | . . . . . 1 Best Kill Streak 5 | . 1 5 4 3 1 Combat Bots Only 4 | . 1 3 4 3 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 3908 | . 63 793 732 1902 418 Core 527 | . 41 109 55 269 53 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 73 | . . . 73 . . Core Remaining (%) 86 | 100 83 72 90 . . Volleys Fired 171 | . 5 42 43 73 8 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 90 90 90 160 160 Shots Fired 318 | . 10 83 66 143 16 Gun 206 | . 10 83 60 53 . Cannon 104 | . . . . 88 16 Launcher 8 | . . . 6 2 . Special . | . . . . . . Kinetic 73 | . 8 . 11 54 . Thermal 122 | . . . 25 81 16 Explosive 6 | . . . 6 . . Electromagnetic 117 | . 2 83 24 8 . Robot Hit Streak 29 | . 6 29 10 12 8 Robot Miss Streak 4 | . 3 4 2 4 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 239 | . 6 76 47 99 11 Core Hits 123 | . 4 53 32 32 2 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . 3 3 . Burn 4 | . . . 2 2 . Meltdown 1 | . . . . 1 . Smash 1 | . . . 1 . . Melee Attacks 10 | . . . 7 3 . Impact 10 | . . . 7 3 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5276 | . 63 1460 1120 2345 288 Guns 2643 | . 63 1220 736 624 . Cannons 1945 | . . . . 1662 283 Explosions 605 | . . 240 350 15 . Melee 78 | . . . 34 44 . Ramming 5 | . . . . . 5 Kinetic 1106 | . 47 . 117 942 . Thermal 2170 | . . 240 355 1292 283 Explosive 258 | . . . 258 . . Electromagnetic 1659 | . 16 1220 356 67 . Impact 78 | . . . 34 44 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 2 1 5 Average Corruption 1 | . . . 2 1 2 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 15 | . . . 5 8 2 Message Errors 1 | . . . . 1 . Matter Fused 7 | . . . 4 2 1 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 226 | . . . 42 183 1 Projectiles 150 | . . . . 149 1 Explosions 42 | . . . 42 . . Melee 34 | . . . . 34 . Knockbacks 5 | . . . . 5 . Impact . | . . . . . . Kinetic 5 | . . . . 5 . Secondary . | . . . . . . Self-Inflicted Damage 221 | . . 130 91 . . Shots 5 | . . 3 2 . . Rammed . | . . . . . . Targets Rammed 2 | . . . . 1 1 Kicked 2 | . . . . 1 1 Crushed . | . . . . . . Highest Temperature 365 | . 30 201 216 365 106 Average Temperature 60 | . 10 57 52 74 41 Received Heat Transfer 956 | . 36 261 135 504 20 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 9 | . . 1 4 4 . Impact Corruptions 1 | . . . . 1 . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 10 | . . . . 9 1 Heat Transferred 4267 | . . 200 864 2653 550 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 3 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 439 | . 105 439 246 289 . Initial 146 | . . 44 146 27 . Average 102 | . 82 267 87 63 . Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 80 | 100 100 17 91 90 . Level 1 18 | . . 75 8 9 . Level 2 1 | . . 7 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 . 7 . Investigation 2 | . . 1 . 1 . Extermination 3 | . . . . 3 . Reinforcement 4 | . 1 . . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 7 | . . 4 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 6 28 14 38 6 Peak Tracking Total 7 | . 5 7 4 6 6 Tactical Retreats 7 | . 1 2 . 4 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 3 | . . 1 . 2 . Max in Single Turn 1 | . . 1 . 1 . Garrison Access 2 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 26 | . 4 4 7 11 . Terminals 20 | . 4 4 4 8 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . 1 1 . Total Hacks 79 | . 10 12 11 46 . Successful 42 | . 3 5 7 27 . Failed 37 | . 7 7 4 19 . Catastrophic 9 | . 3 1 1 4 . Database Lockouts . | . . . . . . Manual 53 | . 10 9 9 25 . Terminals 55 | . 10 12 6 27 . Fabricators 1 | . . . . 1 . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers 14 | . . . . 14 . Garrison Access 5 | . . . 1 4 . Terminal Hacks 9 | . . 3 1 5 . Open DSF 2 | . . . . 2 . Branch Access Points 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Unreport Threat 2 | . . 1 . 1 . Zone Layout 3 | . . 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 13 | . . . . 13 . Insert Component 6 | . . . . 6 . Analyze 7 | . . . . 7 . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 15 | . 3 2 2 8 . Terminals 15 | . 3 2 2 8 . Track 2 | . . . . 2 . Botnet 12 | . 3 2 2 5 . Disrupt 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 4 4 6 8 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . . 6 . Part Schematics Acquired 6 | . . . . 6 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 6211 | 2 310 799 1913 2547 640 Spaces Moved 3453 | 1 216 414 860 1512 450 Core 1 | . . 1 . . . Treads . | . . . . . . Legs 3452 | 1 216 413 860 1512 450 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 105 | 120 120 120 120 105 130 Average Speed 123 | 120 120 121 120 124 130 Slowest Speed 350 | 120 120 350 190 190 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 31 | 2 29 31 51 28 50 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . . . . 2 Spaces Dug 6 | . . . 5 1 . Terrain Destroyed 60 | . . 15 42 3 . Melee 6 | . . . 5 1 . Projectile 2 | . . . . 2 . AOE 52 | . . 15 37 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 5066 | 1 258 626 1665 2027 489 Wait 1232 | . 18 143 691 356 24 Move 3447 | . 215 413 858 1511 450 Hop . | . . . . . . Pick Up 53 | . 7 8 17 19 2 Fast Attach 20 | . 4 4 4 8 . Attach 25 | . . 5 8 11 1 Detach 2 | . . 1 . 1 . Swap 52 | 1 2 5 18 25 1 Drop 51 | . 7 5 18 19 2 Fire 171 | . 5 42 43 73 8 Melee 10 | . . . 7 3 . Ram . | . . . . . . Kick 2 | . . . . 1 1 Crush . | . . . . . . Escape Stasis 1 | . . . 1 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 500 | -9/Materials | Lost 4 parts (1p1n2w) 729 | -9/Materials | Build established: Scavenger-Mutant 1072 | -9/Materials | Discovered new exit (range 18) 1111 | -9/Materials | Identified exit to Materials 1112 | -9/Materials | Entered another Materials area 1112 | -8/Materials | Evolved 2 slots: Utility x2 1277 | -8/Materials | Repaired Aluminum Leg 1362 | -8/Materials | Discovered new exit (range 14) 1790 | -8/Materials | Identified exit to Factory 2730 | -8/Materials | Crushed by falling debris 2939 | -8/Materials | Discovered exit to Factory (range 5) 3025 | -8/Materials | Entered Factory 3025 | -7/Factory | Evolved 2 slots: Utility x2 3101 | -7/Factory | Discovered new exit (range 8) 3116 | -7/Factory | Identified exit to Lower Caves 4699 | -7/Factory | Assembled infested ambush trap array 4955 | -7/Factory | Build established: Mutant 5408 | -7/Factory | Identified exit to Storage 5572 | -7/Factory | Entered Lower Caves 5634 | -7/Lower Caves | Learned 4 Factory zone layouts 6156 | -7/Lower Caves | Attacked by a faux Warlord 6212 | -7/Lower Caves | Self-destructed Last Messages --------------- 06025_ Acquired Hammer. 06155_ ZF-PGL(M): "I've never seen anything like that down here. It must be an Unaware spy!" 06156_ ZF-PGL(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" 06156_ Imp. Light Armor Plating destroyed. 06160_ IW-JGY(l) heat spikes uncontrollably. 06161_ IW-JGY(l) overheating. 06161_ Imp. Signal Interpreter destroyed. 06161_ System corrupted by crushing effect (+5). 06161_ Melted Carbon-fiber Leg. 06162_ IW-JGY(l) overheating. 06164_ Destroyed Particle Charger. 06165_ IW-JGY(l) overheating. 06167_ IW-JGY(l) heat spikes uncontrollably. 06167_ IW-JGY(l) overheating. 06167_ Kicked IW-JGY(l) out of the way. 06168_ IW-JGY(l) heat short circuits Carbon-fiber Leg. 06168_ IW-JGY(l) overheating. 06188_ WI-Z5U(b) destroyed. Map ----- +----------------------------------------------------+ | ??????### ##? #????????? ??????????? | | ????????## ## #??? ???### ???????????? | | ?????????# #### #?????## ##???????????? | | ?????????# #???#??##?????????????? | | ?????????# #?? ##????????????????? # | | ?????????# ### ##?# #######?????????? #? | | ?????????## ##### ### #??????????#?? | | ????####### # ##??# ## ????????#????? | | ????#!"" "# ####???# ????????# #???? | | ????#%""" # #?####?# ## ????????? #??? | | ????#" "" # ### ?# #?# ????????? ???? | | ????##! ## ## ### ### #?????????# ???? | | ????## # ## ### ## #?????????# %%???? | | ##### ##?# ## # #?????????# ???? | | ##???# #?????????# #???? | | #### ##????# +?????????# ##??? | | ???# # ####??# #?????????#% #??? | | ???##### #### #?????????+ #### | | ???????# ## #?????????# % | | ??????## ## ## g## #?????????# % | | ####### ### ### ### #?????????# | | # # ##### #### #?# ########### % | | ######## #?# / % % | | # # # #### # #?# =%! #% | | ### # ### #?############### %#### | | # # ??## ###@ #????????????# %% % | | ????## # ### #????????????# ##### | | ?????### # #????????????# #????#% | | #????????## # #######????????????# ##????% | | ##??????????### ##??????????????????# #????? | | ??????????????## ##???????????????????# ##?????? | | ????????????????## #????????????????????# #??????? | | ?????????????????###????????????????????# #??????? | | ????????????????????????????????????????# ??????? | | ????????????????????????????????????????# ??????? | | ????????????????????????????????????????## ?????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????? #????? | | ??????????????????????????????????????????###????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Med. Storage Unit | -7/Factory | Scanalyzed Proton Missile Launcher | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeZioniteStreamer Manual? 0 Play Time 01:40:51 Cumulative 22.9 hours Start 2022.05.27 @ 19:24:42 End 2022.05.27 @ 21:19:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 15 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af419e6c-35f5-4e1b-8382-2f7df77e68e0