Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 21:19:07

Player: OBK

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (67)      335
Value Destroyed (2239)     2239
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 5156

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             378/700
Matter                     300/300
Energy                     290/290
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (7) ------
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
           Energy Filter
           System Shield
>          --- WEAPON (2) -------
           Plasma Cannon
           Plasma Cannon
>          --- INVENTORY (10) ---
     Light Nuclear Core
           Carbon-fiber Leg
           VSS Leg
  Improved Titanium Leg
  Improved Titanium Leg
           System Restoration Module
  Improved Medium Laser
           Gauss Rifle
           Proton Missile Launcher
           Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
  Improved Signal Interpreter
           Energy Filter
           System Shield
           System Restoration Module
>          --- WEAPON -----------
           Plasma Cannon
           Plasma Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Carbon-fiber Leg
           VSS Leg
  Improved Titanium Leg
  Improved Titanium Leg
    Medium Storage Unit
  Improved Light Armor Plating
  Improved Medium Laser
           Gauss Rifle
           Proton Missile Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  5    | .   .   1   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             97   | 1   6   14  30  44  2   
  Power                    10   | .   1   2   1   6   .   
    Engine                 9    | .   1   2   1   5   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | .   .   5   6   9   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    20   | .   .   5   6   9   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  31   | .   2   1   13  13  2   
    Device                 9    | .   .   .   .   8   1   
    Storage                2    | .   1   .   .   1   .   
    Processor              3    | .   1   1   1   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             16   | .   .   .   11  4   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   36   | 1   3   6   10  16  .   
    Energy Gun             19   | .   2   5   6   6   .   
    Energy Cannon          2    | .   .   .   .   2   .   
    Ballistic Gun          6    | 1   1   .   2   2   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               3    | .   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   1   4   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   
Parts Lost                 21   | .   .   6   5   8   2   
  Power                    4    | .   .   2   1   1   .   
  Propulsion               6    | .   .   2   1   3   .   
  Utility                  7    | .   .   .   2   3   2   
  Weapon                   4    | .   .   2   1   1   .   
  Highest Loss Streak      4    | .   .   4   1   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   92  93  97  96  98  
  Engine                   5    | .   14  9   7   1   7   
  Core                     1    | .   .   .   .   4   .   
  Leg                      25   | .   28  30  26  22  23  
  Device                   9    | .   .   .   .   16  23  
  Storage                  8    | .   14  11  9   7   7   
  Processor                11   | .   6   21  16  7   6   
  Hackware                 3    | .   .   .   1   7   7   
  Protection               10   | .   .   .   17  11  6   
  Energy Gun               10   | .   16  21  13  6   .   
  Energy Cannon            3    | .   .   .   .   4   15  
  Ballistic Gun            1    | .   11  .   3   .   .   
  Impact Weapon            1    | .   .   .   1   1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             42   | 13  19  19  34  42  42  
  Greatest Support         60   | 20  20  33  33  60  60  
  Greatest Overweight (x)  6    | .   .   6   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 8   8   10  10  10  10  
  Most Carried             10   | 6   9   10  10  10  10  
  Average Carried          9    | 6   7   8   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 6   9   10  10  10  10  

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 36% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  
Matter Collected           1527 | 190  15   201  358  733  30   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3005 | .    46   1133 807  957  62   
  Parts                    165  | .    8    65   46   43   3    
Haulers Intercepted        2    | .    .    1    .    1    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    .    .    4    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  49   | .   1   19  10  18  1   
  Melee                    1    | .   .   .   1   .   .   
  Guns                     24   | .   1   16  5   2   .   
  Cannons                  15   | .   .   .   .   14  1   
  AOE                      6    | .   .   2   4   .   .   
Classes Destroyed          14   | .   2   5   2   4   1   
  Worker                   4    | .   .   2   2   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Hauler                   2    | .   .   1   .   1   .   
  Recycler                 6    | .   .   1   4   1   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  5    | .   1   2   2   .   .   
  Swarmer                  4    | .   .   .   4   .   .   
  Grunt                    24   | .   1   13  3   7   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   13   | .   .   5   3   5   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   4   .   
  Assembled                1    | .   .   .   .   1   .   
  Savage                   1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   1   5   4   3   1   
  Combat Bots Only         4    | .   1   3   4   3   1   
Max Kills in Single Turn   2    | .   1   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  
Damage Taken               3908 | .    63   793  732  1902 418  
  Core                     527  | .    41   109  55   269  53   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   73   | .    .    .    73   .    .    
Core Remaining (%)         86   | 100  83   72   90   .    .    
Volleys Fired              171  | .    5    42   43   73   8    
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  160  | .    90   90   90   160  160  
Shots Fired                318  | .    10   83   66   143  16   
  Gun                      206  | .    10   83   60   53   .    
  Cannon                   104  | .    .    .    .    88   16   
  Launcher                 8    | .    .    .    6    2    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  73   | .    8    .    11   54   .    
  Thermal                  122  | .    .    .    25   81   16   
  Explosive                6    | .    .    .    6    .    .    
  Electromagnetic          117  | .    2    83   24   8    .    
  Robot Hit Streak         29   | .    6    29   10   12   8    
  Robot Miss Streak        4    | .    3    4    2    4    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           239  | .    6    76   47   99   11   
  Core Hits                123  | .    4    53   32   32   2    
  Critical Kills           2    | .    .    .    1    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    3    3    .    
    Burn                   4    | .    .    .    2    2    .    
    Meltdown               1    | .    .    .    .    1    .    
    Smash                  1    | .    .    .    1    .    .    
Melee Attacks              10   | .    .    .    7    3    .    
  Impact                   10   | .    .    .    7    3    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5276 | .    63   1460 1120 2345 288  
  Guns                     2643 | .    63   1220 736  624  .    
  Cannons                  1945 | .    .    .    .    1662 283  
  Explosions               605  | .    .    240  350  15   .    
  Melee                    78   | .    .    .    34   44   .    
  Ramming                  5    | .    .    .    .    .    5    
  Kinetic                  1106 | .    47   .    117  942  .    
  Thermal                  2170 | .    .    240  355  1292 283  
  Explosive                258  | .    .    .    258  .    .    
  Electromagnetic          1659 | .    16   1220 356  67   .    
  Impact                   78   | .    .    .    34   44   .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    2    1    5    
  Average Corruption       1    | .    .    .    2    1    2    
  Corruption Purged        1    | .    .    .    .    .    1    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  15   | .    .    .    5    8    2    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           7    | .    .    .    4    2    1    
    Heat Flow Errors       2    | .    .    .    .    1    1    
    Energy Discharges      1    | .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            226  | .    .    .    42   183  1    
  Projectiles              150  | .    .    .    .    149  1    
  Explosions               42   | .    .    .    42   .    .    
  Melee                    34   | .    .    .    .    34   .    
Knockbacks                 5    | .    .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    5    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      221  | .    .    130  91   .    .    
  Shots                    5    | .    .    3    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    1    1    
  Kicked                   2    | .    .    .    .    1    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        365  | .    30   201  216  365  106  
  Average Temperature      60   | .    10   57   52   74   41   
  Received Heat Transfer   956  | .    36   261  135  504  20   
  Effects                  1    | .    .    .    .    1    .    
    Shutdowns              1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Fried              9    | .    .    1    4    4    .    
  Impact Corruptions       1    | .    .    .    .    1    .    
Robots Melted              2    | .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    2    .    
  Parts Melted             10   | .    .    .    .    9    1    
  Heat Transferred         4267 | .    .    200  864  2653 550  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    3    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Peak Influence             439  | .   105 439 246 289 .   
  Initial                  146  | .   .   44  146 27  .   
  Average                  102  | .   82  267 87  63  .   
Maximum Alert Level        2    | .   .   2   1   1   .   
  Low Security (%)         80   | 100 100 17  91  90  .   
  Level 1                  18   | .   .   75  8   9   .   
  Level 2                  1    | .   .   7   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   .   7   .   
  Investigation            2    | .   .   1   .   1   .   
  Extermination            3    | .   .   .   .   3   .   
  Reinforcement            4    | .   1   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Distress Signals           7    | .   .   4   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              92   | .   6   28  14  38  6   
  Peak Tracking Total      7    | .   5   7   4   6   6   
  Tactical Retreats        7    | .   1   2   .   4   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low 
Machines Disabled          3    | .   .   1   .   2   .   
  Max in Single Turn       1    | .   .   1   .   1   .   
  Garrison Access          2    | .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Machines Accessed          26   | .   4   4   7   11  .   
  Terminals                20   | .   4   4   4   8   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   1   1   .   
Total Hacks                79   | .   10  12  11  46  .   
  Successful               42   | .   3   5   7   27  .   
  Failed                   37   | .   7   7   4   19  .   
    Catastrophic           9    | .   3   1   1   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   53   | .   10  9   9   25  .   
  Terminals                55   | .   10  12  6   27  .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   14  .   
  Garrison Access          5    | .   .   .   1   4   .   
Terminal Hacks             9    | .   .   3   1   5   .   
  Open DSF                 2    | .   .   .   .   2   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          2    | .   .   1   .   1   .   
  Zone Layout              3    | .   .   1   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   13  .   
  Insert Component         6    | .   .   .   .   6   .   
  Analyze                  7    | .   .   .   .   7   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   
  Seal Access              2    | .   .   .   1   1   .   
Unauthorized Hacks         15   | .   3   2   2   8   .   
  Terminals                15   | .   3   2   2   8   .   
    Track                  2    | .   .   .   .   2   .   
    Botnet                 12   | .   3   2   2   5   .   
    Disrupt                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         22   | .   4   4   6   8   .   
  Full Trace Events        2    | .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   6   .   
  Part Schematics Acquired 6    | .   .   .   .   6   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  
Turns Passed               6211 | 2    310  799  1913 2547 640  
Spaces Moved               3453 | 1    216  414  860  1512 450  
  Core                     1    | .    .    1    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     3452 | 1    216  413  860  1512 450  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            105  | 120  120  120  120  105  130  
  Average Speed            123  | 120  120  121  120  124  130  
  Slowest Speed            350  | 120  120  350  190  190  130  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    
Exploration Rate (%)       31   | 2    29   31   51   28   50   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    .    .    1    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    2    
Spaces Dug                 6    | .    .    .    5    1    .    
Terrain Destroyed          60   | .    .    15   42   3    .    
  Melee                    6    | .    .    .    5    1    .    
  Projectile               2    | .    .    .    .    2    .    
  AOE                      52   | .    .    15   37   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  
Total                      5066 | 1    258  626  1665 2027 489  
  Wait                     1232 | .    18   143  691  356  24   
  Move                     3447 | .    215  413  858  1511 450  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  53   | .    7    8    17   19   2    
  Fast Attach              20   | .    4    4    4    8    .    
  Attach                   25   | .    .    5    8    11   1    
  Detach                   2    | .    .    1    .    1    .    
  Swap                     52   | 1    2    5    18   25   1    
  Drop                     51   | .    7    5    18   19   2    
  Fire                     171  | .    5    42   43   73   8    
  Melee                    10   | .    .    .    7    3    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    1    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    1    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 0)
    3 | -11/Scrapyard  | Entered Materials
   21 | -10/Materials  | Discovered new exit (range 16)
  302 | -10/Materials  | Discovered new exit (range 6)
  307 | -10/Materials  | Identified exit to Materials
  313 | -10/Materials  | Entered another Materials area
  313 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  314 | -9/Materials   | Build established: Mutant
  500 | -9/Materials   | Lost 4 parts (1p1n2w)
  729 | -9/Materials   | Build established: Scavenger-Mutant
 1072 | -9/Materials   | Discovered new exit (range 18)
 1111 | -9/Materials   | Identified exit to Materials
 1112 | -9/Materials   | Entered another Materials area
 1112 | -8/Materials   | Evolved 2 slots: Utility x2
 1277 | -8/Materials   | Repaired Aluminum Leg
 1362 | -8/Materials   | Discovered new exit (range 14)
 1790 | -8/Materials   | Identified exit to Factory
 2730 | -8/Materials   | Crushed by falling debris
 2939 | -8/Materials   | Discovered exit to Factory (range 5)
 3025 | -8/Materials   | Entered Factory
 3025 | -7/Factory     | Evolved 2 slots: Utility x2
 3101 | -7/Factory     | Discovered new exit (range 8)
 3116 | -7/Factory     | Identified exit to Lower Caves
 4699 | -7/Factory     | Assembled infested ambush trap array
 4955 | -7/Factory     | Build established: Mutant
 5408 | -7/Factory     | Identified exit to Storage
 5572 | -7/Factory     | Entered Lower Caves
 5634 | -7/Lower Caves | Learned 4 Factory zone layouts
 6156 | -7/Lower Caves | Attacked by a faux Warlord
 6212 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
06025_ Acquired Hammer.
06155_ ZF-PGL(M): "I've never seen anything like that down here. It must
  be an Unaware spy!"
06156_ ZF-PGL(M): "You are tresspassing on Warlord territory, MY
  territory! Guards, destroy it!"
06156_ Imp. Light Armor Plating destroyed.
06160_ IW-JGY(l) heat spikes uncontrollably.
06161_ IW-JGY(l) overheating.
06161_ Imp. Signal Interpreter destroyed.
06161_ System corrupted by crushing effect (+5).
06161_ Melted Carbon-fiber Leg.
06162_ IW-JGY(l) overheating. <x3>
06164_ Destroyed Particle Charger.
06165_ IW-JGY(l) overheating. <x2>
06167_ IW-JGY(l) heat spikes uncontrollably.
06167_ IW-JGY(l) overheating.
06167_ Kicked IW-JGY(l) out of the way.
06168_ IW-JGY(l) heat short circuits Carbon-fiber Leg.
06168_ IW-JGY(l) overheating. <x2>
06188_ WI-Z5U(b) destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????###    ##?  #?????????         ???????????   |
| ????????##    ##  #???    ???###    ????????????   |
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| ????##   #   ##     ###     ##  #?????????# %%???? |
| #####       ##?#     ##      #  #?????????#   ???? |
|            ##???#               #?????????#  #???? |
| ####      ##????#               +?????????#  ##??? |
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| ???????#      ##                #?????????#      % |
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| #######       ###    ###   ###  #?????????#        |
| #          # #####  ####   #?#  ###########    %   |
|                ########    #?#     /        % %    |
|  #        #  #  ####  #    #?#    =%!         #%   |
|       ###     #      ###   #?############### %#### |
| #  #  ??##            ###@ #????????????# %%    %  |
|      ????##    #      ###  #????????????# #####    |
|      ?????###        #     #????????????# #????#%  |
|    #????????##     # #######????????????# ##????%  |
|  ##??????????###    ##??????????????????#  #?????  |
|  ??????????????##  ##???????????????????# ##?????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             600
Evasion (%)                55
Energy Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
        Carbon-fiber Leg | -7/Factory | Scanalyzed
       Med. Storage Unit | -7/Factory | Scanalyzed
 Proton Missile Launcher | -7/Factory | Scanalyzed
             Gauss Rifle | -7/Factory | Scanalyzed
          Imp. Heat Sink | -7/Factory | Scanalyzed
            Aluminum Leg | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeZioniteStreamer
  Manual?         0
Play Time         01:40:51
  Cumulative      22.9 hours
  Start           2022.05.27 @ 19:24:42
  End             2022.05.27 @ 21:19:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           15
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af419e6c-35f5-4e1b-8382-2f7df77e68e0