Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 10:08:28 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (197) 985 Value Destroyed (6109) 6109 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2570) 2570 TOTAL SCORE: 14304 Bonus ------- High Alert Combat Kills 755 Follower Combat Kills 464 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -49 Cogmind --------- Core Integrity 716/850 Matter 123/300 Energy 132/150 System Corruption 3% Temperature Cool (60) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Experimental Targeting Computer System Shield Relay Coupler [NC] (20) > --- WEAPON (3) ------- Improved Heavy Laser High-powered Shotgun > --- INVENTORY (15) --- Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Makeshift ECM Suite Hardened Medium Armor Plating Improved Shield Generator Hacking Suite System Shield High-powered Shock Rifle Heavy Particle Gun Improved EM Pulse Cannon Heavy Ion Cannon Improved Grenade Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Experimental Targeting Computer Hacking Suite System Shield Relay Coupler [NC] > --- WEAPON ----------- Improved Heavy Laser High-powered Shotgun Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Makeshift ECM Suite Hardened Medium Armor Plating Improved Shield Generator Hacking Suite System Shield High-powered Shock Rifle Heavy Particle Gun Improved EM Pulse Cannon Heavy Ion Cannon Improved Grenade Launcher Remote Datajack Katana [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Slots Evolved 8 | . . . 2 . 2 . . . . . . 4 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . 1 Utility 5 | . . . 1 . 1 . . . . . . 3 Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 112 | 7 10 4 15 . 6 12 20 15 4 2 3 14 Power 14 | 1 2 . . . 1 1 3 2 2 1 . 1 Engine 9 | 1 2 . . . 1 1 1 . 1 1 . 1 Core 5 | . . . . . . . 2 2 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 1 3 5 . . 3 6 4 2 . 2 3 Treads 14 | 2 1 2 5 . . 3 1 . . . . . Leg 17 | . . 1 . . . . 5 4 2 . 2 3 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | 2 1 . 1 . 2 3 3 4 . 1 1 4 Device 9 | 1 . . . . 1 2 2 1 . 1 1 . Storage 3 | 1 1 . . . . . . 1 . . . . Processor 5 | . . . 1 . 1 . . 1 . . . 2 Hackware 4 | . . . . . . 1 1 . . . . 2 Protection 1 | . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 6 1 9 . 3 5 8 5 . . . 6 Energy Gun 24 | 1 5 1 7 . 3 1 3 2 . . . 1 Energy Cannon 4 | . . . . . . 1 1 . . . . 2 Ballistic Gun 8 | 1 . . 2 . . . 1 2 . . . 2 Ballistic Cannon 2 | . . . . . . . 2 . . . . . Launcher 2 | . . . . . . 1 1 . . . . . Special Weapon 2 | . 1 . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . Unidentified Prototypes 6 | . 1 . 2 . 1 . 1 . . . . 1 Corrupted Parts 1 | . . 1 . . . . . . . . . . System Corruption 2 | . . 2 . . . . . . . . . . Parts Lost 30 | . . 2 3 . . 6 11 2 3 1 . 2 Power 4 | . . . . . . 1 2 . 1 . . . Propulsion 13 | . . 1 . . . 3 5 1 2 . . 1 Utility 6 | . . . . . . . 3 1 . 1 . 1 Weapon 7 | . . 1 3 . . 2 1 . . . . . Highest Loss Streak 4 | . . 2 1 . . 3 4 1 1 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 17 | 2 17 18 19 20 19 19 19 15 14 15 14 14 Power 1 | . 1 2 1 1 1 . . 1 . 1 1 1 Propulsion 5 | 1 6 7 7 7 7 7 5 3 2 3 2 1 Utility 4 | . 2 3 3 4 3 5 8 6 6 6 6 4 Weapon 4 | . 6 5 5 6 6 5 4 3 4 4 4 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 39 | . 2 . 9 1 . 7 3 3 3 . 2 9 Power 4 | . . . 1 1 . . . . . . . 2 Propulsion 13 | . 1 . 4 . . 2 1 1 2 . 1 1 Utility 11 | . . . 1 . . 2 1 2 . . . 5 Weapon 10 | . 1 . 3 . . 3 1 . . . 1 1 Tool/Special 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 98 | . 99 100 98 100 99 99 93 99 97 99 100 99 Engine 8 | . 13 14 10 11 9 8 5 . . 7 9 6 Core 1 | . . . . . . . 3 9 8 1 . . Treads 17 | . 27 28 32 33 27 26 15 . . . . . Leg 9 | . . . . . . . 6 26 25 27 27 25 Device 11 | . 14 14 11 11 18 9 12 16 9 8 9 6 Storage 10 | . 14 14 11 11 9 9 9 9 9 9 9 6 Processor 6 | . . . 10 11 9 9 4 . 9 9 9 12 Hackware 5 | . . . . . . 8 9 9 9 9 9 19 Energy Gun 18 | . 27 28 20 22 26 13 12 16 18 18 18 5 Energy Cannon 1 | . . . . . . 5 6 . . . . 1 Ballistic Gun 4 | . . . 1 . . 7 2 9 6 9 9 10 Peak Build Rating 60 | 7 13 13 22 20 25 32 33 33 35 35 40 60 Average Rating 26 | 5 12 12 18 19 23 29 30 32 33 33 36 53 On Entrance 22 | . 7 13 13 20 20 23 32 31 33 33 33 40 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 64 | 13 55 55 55 55 59 61 64 57 38 39 39 46 Greatest Support 69 | 40 40 40 69 69 69 69 66 38 43 43 52 67 Greatest Overweight (x) 5 | . 1 1 1 . . . 5 1 1 1 . . Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 15 15 15 15 Average Capacity 18 | 7 18 20 20 20 20 20 20 15 15 15 15 15 Most Carried 20 | 5 20 20 20 20 20 20 20 19 15 15 15 15 Average Carried 17 | 2 17 18 19 19 19 19 19 15 14 15 14 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 15 15 15 15 15 Final Carried 20 | 5 20 18 20 20 20 20 20 15 15 15 15 15 Class Distribution -------------------- 40% | Mutant 28% | Scavenger-Gunner 12% | Gunner 7% | Hacker-Skirmisher 6% | Scavenger-Skirmisher 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -8/Storage Commander-Gunner | -8/Garrison Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -8/Scraptown Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Matter Collected 2682 | 228 226 22 283 . 70 405 492 322 231 79 50 274 Remotely . | . . . . . . . . . . . . . Salvage Created 6772 | 139 685 50 1575 89 174 1151 1270 647 333 266 . 393 Parts 371 | 11 43 4 85 5 13 46 73 30 24 14 . 23 Haulers Intercepted 8 | . 2 . 3 . . . 2 1 . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Combat Hostiles Destroyed 150 | . 12 5 29 1 3 29 28 12 15 5 . 11 Guns 91 | . 9 5 24 1 3 15 6 12 6 5 . 5 Cannons 14 | . . . . . . 2 11 . . . . 1 AOE 40 | . 3 . 4 . . 10 10 . 8 . . 5 Classes Destroyed 17 | 2 5 1 3 . 1 4 . . 1 . . . Worker 5 | . . . 2 . . . 3 . . . . . Builder 3 | . . . 1 . . . 2 . . . . . Tunneler 4 | 3 . . . . . . . . . . . 1 Hauler 8 | . 2 . 3 . . . 2 1 . . . . Recycler 9 | 1 2 . 4 1 . . . 1 . . . . Operator 9 | . 3 . 3 . . . 2 1 . . . . Watcher 8 | . 2 . 4 . . . 2 . . . . . Swarmer 44 | . 6 3 17 1 . 4 3 1 6 . . 3 Cutter 4 | . . . . . . 1 . . 3 . . . Grunt 62 | . 6 . 4 . . 19 19 5 4 . . 5 Brawler 2 | . . . . . . 1 . . . 1 . . Duelist 2 | . . . . . . 1 1 . . . . . Sentry 26 | . . . 8 . 2 2 4 6 . 3 . 1 Demolisher 2 | . . 2 . . . . . . . . . . Specialist 3 | . . . . . . 1 . . 2 . . . Hunter 3 | . . . . . 1 . 1 . . . . 1 Programmer 3 | . . . . . . . . . 1 1 . 1 Best Kill Streak 8 | 4 8 3 7 1 1 6 8 4 5 2 . 4 Combat Bots Only 6 | . 4 3 4 1 1 6 6 4 5 2 . 4 Max Kills in Single Turn 4 | 1 3 1 3 1 1 2 4 1 4 1 . 3 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 3 . 2 . . 2 3 . 4 . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Hostile Shots Fired 612 | . 39 15 139 2 13 93 154 42 21 11 . 83 Missed 175 | . 11 2 40 1 3 18 42 19 6 3 . 30 Hits 437 | . 28 13 99 1 10 75 112 23 15 8 . 53 Melee 5 | . . . . . . 3 . . 1 . . 1 Projectile 432 | . 28 13 99 1 10 72 112 23 14 8 . 52 AOE 11 | . . 8 . . 2 . . . 1 . . . Critical Strikes 17 | . . . 1 . . 5 5 2 1 1 . 2 Damage Taken 6539 | . 319 348 1211 7 248 1121 1738 360 297 116 . 774 Core 871 | . 51 11 245 . 65 103 177 58 10 17 . 134 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 624 | . . . 424 . . . 66 . . . . 134 Core Remaining (%) 58 | 100 . 75 . 38 . . . . . . 21 . Volleys Fired 385 | 7 35 7 79 2 7 78 75 27 22 8 . 38 Largest 3 | 2 2 2 2 2 3 3 3 3 3 3 . 3 Hottest 183 | 70 100 90 90 90 135 158 183 147 146 133 . 147 Shots Fired 860 | 14 68 14 153 4 21 175 182 79 44 24 . 82 Gun 705 | 14 66 14 153 4 21 127 104 79 32 24 . 67 Cannon 118 | . . . . . . 36 71 . . . . 11 Launcher 34 | . . . . . . 12 7 . 12 . . 3 Special 3 | . 2 . . . . . . . . . . 1 Kinetic 177 | 7 . . 4 . . 41 37 26 6 8 . 48 Thermal 363 | 7 2 . 2 . . 97 132 53 26 16 . 28 Explosive 34 | . . . . . . 12 7 . 12 . . 3 Electromagnetic 285 | . 66 14 147 4 21 25 6 . . . . 2 Robot Hit Streak 23 | 6 6 2 17 1 8 23 16 8 7 8 . 12 Robot Miss Streak 8 | 2 5 2 7 2 1 4 5 4 3 2 . 8 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 14 | . 1 1 6 . . 2 1 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 1 1 . . . Shots Hit Robots 540 | 10 42 11 109 1 17 104 124 47 17 15 . 43 Core Hits 333 | 5 33 9 70 1 8 54 68 23 23 10 . 29 Critical Kills 1 | . . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 14 | . . . 1 . . 3 6 . 2 1 . 1 Burn 10 | . . . . . . 1 5 . 2 1 . 1 Meltdown 1 | . . . . . . 1 . . . . . . Blast 1 | . . . . . . . 1 . . . . . Corrupt 2 | . . . 1 . . 1 . . . . . . Melee Attacks 2 | . . . . . . 1 . 1 . . . . Impact 1 | . . . . . . 1 . . . . . . Slashing 1 | . . . . . . . . 1 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13776 | 139 726 106 2074 24 232 2783 3770 969 1098 383 . 1472 Guns 7991 | 139 556 90 1617 13 232 1424 1443 958 394 321 . 804 Cannons 1732 | . . . . . . 466 1207 . . . . 59 Explosions 3801 | . 122 . 403 . . 893 1115 . 704 . . 564 Melee . | . . . . . . . . . . . . . Ramming 252 | . 48 16 54 11 . . 5 11 . 62 . 45 Kinetic 2129 | 77 . . 47 . . 365 496 316 57 103 . 668 Thermal 5845 | 62 122 . 437 . . 1305 2410 642 337 218 . 312 Explosive 2699 | . . . . . . 893 714 . 704 . . 388 Electromagnetic 2851 | . 556 90 1536 13 232 220 145 . . . . 59 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . 2 . . . . . . . . . 3 Average Corruption 2 | . . 2 . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . 7 Message Errors 1 | . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 299 | . . . 18 . . 34 212 . 26 . . 9 Projectiles 34 | . . . . . . 34 . . . . . . Explosions 265 | . . . 18 . . . 212 . 26 . . 9 Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . 3 . . 1 . . Impact 1 | . . . . . . . . . . 1 . . Kinetic 3 | . . . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 756 | . 40 . 234 . . 54 227 55 84 . . 62 Shots 19 | . 1 . 7 . . 1 4 1 4 . . 1 Rammed 19 | . 8 2 6 2 . . 1 . . . . . Targets Rammed 34 | . 9 2 8 3 . . 2 2 . 4 . 4 Kicked 11 | . . . . . . . 1 2 . 4 . 4 Crushed 4 | . 1 . 2 1 . . . . . . . . Highest Temperature 395 | 27 243 132 144 24 69 273 395 163 60 84 . 113 Average Temperature 67 | 12 71 60 46 13 30 88 104 50 24 32 . 27 Received Heat Transfer 1881 | . 90 . 156 . 45 522 810 144 18 36 . 60 Effects 12 | . 1 . . . . . 11 . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . Interference 10 | . . . . . . . 10 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . 1 . . . . . Combat Hostiles 2 | . . . 1 . . . 1 . . . . . Parts Fried 14 | . 3 . 8 . . . 2 . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 2 . . 1 . . . Combat Hostiles 3 | . . . . . . 2 . . 1 . . . Parts Melted 19 | . 1 . . . . 2 8 2 4 1 . 1 Heat Transferred 10719 | 185 150 . 524 . . 2473 4512 1184 777 481 . 433 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 11 | . 3 . 8 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Maximum Alert Level 3 | . . . 2 1 . 3 3 2 3 1 . . Low Security (%) 51 | 100 100 100 47 95 100 15 . 40 . 3 . 100 Level 1 18 | . . . 33 4 . 1 4 49 7 96 . . Level 2 21 | . . . 19 . . 36 92 10 52 . . . Level 3 8 | . . . . . . 46 2 . 39 . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1011 | 10 170 72 549 200 87 1011 709 588 783 352 . 182 Initial 492 | . . . . 200 26 50 492 216 366 352 . . Average 275 | 1 44 10 224 106 25 646 556 255 620 257 . 70 Influence Increases 5889 | 20 397 150 989 98 225 1101 925 714 587 284 . 399 Destroy 0b10 Robot/C 3340 | . 240 100 580 60 100 660 560 340 380 100 . 220 Destroy 0b10 Robot/NC 230 | 20 45 . 85 5 . . 55 15 . . . 5 Destroy Leader 652 | . 58 20 164 10 50 20 128 122 30 . . 50 Allied During Kill 337 | . . . . 8 44 31 . 158 94 1 . 1 Successful Hack 139 | . 12 . 10 . 30 12 14 7 . 33 . 21 Select Force Hacks 150 | . . . . . . . . . . 150 . . Disable Machine 285 | . 30 . 15 . . 45 75 60 . . . 60 Anti-Garrison Action 150 | . . . . . . 150 . . . . . . Destroy Structure 396 | . 12 . 60 . 1 93 93 12 83 . . 42 Lose Combat Pursuer 210 | . . 30 75 15 . 90 . . . . . . Influence Decreases 5776 | 20 397 150 474 545 216 167 1423 663 368 857 210 286 Entered New Map 2039 | . . . . 315 42 27 519 297 198 431 210 . Time Decay 2877 | 20 397 130 444 230 154 . 494 326 . 416 . 266 Lost Part 300 | . . 20 30 . . 60 110 20 30 10 . 20 Lost Ally 260 | . . . . . 20 80 . 20 140 . . . Purge Threat 300 | . . . . . . . 300 . . . . . Squads Dispatched 23 | . 4 . 4 . 1 . 7 3 . . . 4 Investigation 7 | . 1 . 1 . . . 3 . . . . 2 Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 11 | . 3 . 3 . . . 3 2 . . . . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . 1 . 1 1 . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Distress Signals 19 | . 2 1 6 . . . 4 4 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 215 | . 20 7 46 3 5 35 39 18 20 4 . 18 Peak Tracking Total 8 | . 5 2 6 3 1 8 7 6 5 1 . 6 Tactical Retreats 7 | . . 1 3 1 . 2 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Traps Triggered 6 | . 2 . . . . 3 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Machines Disabled 21 | . 2 . 1 . . 5 5 4 . . . 4 Max in Single Turn 4 | . 1 . 1 . . 2 2 1 . . . 4 Garrison Relay 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Machines Accessed 45 | . 4 . 6 . 6 2 4 7 . 11 . 5 Terminals 28 | . 3 . 4 . 5 2 3 4 . 6 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . 1 . 2 . . . 1 . . . . 2 Recycling Units 8 | . . . . . . . . 2 . 5 . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . . . 1 Total Hacks 123 | . 15 . 18 . 32 3 12 14 . 21 . 8 Successful 78 | . 8 . 13 . 15 1 8 10 . 17 . 6 Failed 45 | . 7 . 5 . 17 2 4 4 . 4 . 2 Catastrophic 1 | . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 76 | . 10 . 8 . 17 . 7 8 . 20 . 6 Terminals 92 | . 12 . 9 . 31 3 11 8 . 16 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 16 | . 3 . 9 . . . 1 . . . . 3 Recycling Units 10 | . . . . . . . . 4 . 5 . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . 2 . . . 2 Terminal Hacks 21 | . 3 . . . 6 1 4 2 . 5 . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . 1 . . 2 . . Open Door 2 | . . . . . . . . 2 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . Terminal Index 3 | . . . . . 1 . 1 . . 1 . . Recycling Unit Index 1 | . . . . . . . . . . 1 . . Unreport Threat 2 | . . . . . . . 2 . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 3 | . . . . . 2 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . 8 . . . . . . . . . Scan Component 5 | . 1 . 4 . . . . . . . . . Repair 5 | . 1 . 4 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . Retrieve Components 2 | . . . . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . 2 . . . 2 Unlock Access 3 | . . . . . 1 . . 1 . . . 1 Coupler Status 2 | . . . . . . . . 1 . . . 1 Unauthorized Hacks 40 | . 3 . 5 . 8 . 4 4 . 12 . 4 Terminals 29 | . 3 . 4 . 8 . 3 3 . 7 . 1 Botnet 9 | . 1 . . . 2 . 1 2 . 2 . 1 Operators 2 | . . . 1 . 1 . . . . . . . Skim 18 | . 2 . 3 . 5 . 2 1 . 5 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . 1 . . . . 2 Patch 4 | . . . 1 . . . 1 . . . . 2 Recycling Units 7 | . . . . . . . . 1 . 5 . 1 Recyclers 2 | . . . . . . . . 1 . . . 1 Tunnel 5 | . . . . . . . . . . 5 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 3 . 6 . 5 1 3 3 . 4 . 2 Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . 1 . 4 . . . . . . . . . Time 171 | . 36 . 135 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 14 | . . . . . . . . 14 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Used RIF Installer 2 | . . . . . . 1 . . 1 . . . Hotswap 1 | . . . . . . . . . 1 . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 drop_inventory 1 | . . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . Attached 1 | . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Total Allies 16 | . . . . 5 . . . 10 . 1 . . Largest Group 10 | . . . . 5 5 4 . 10 9 1 1 1 Highest-Rated Group 173 | . . . . 85 85 77 . 173 157 10 10 10 Highest-Rated Ally 31 | . . . . 31 31 31 . 29 29 10 10 10 Total Orders . | . . . . . . . . . . . . . Ally Attacks 126 | . . . . 6 9 28 . 39 44 . . . Total Damage 1447 | . . . . 42 99 286 . 487 533 . . . Kills 17 | . . . . 2 2 4 . 5 4 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Active Infowar (turns) 7493 | 17 1394 1229 1606 480 325 39 610 615 . . 325 853 Sensors 2403 | . . . . . . . 610 615 . . 325 853 Seismic 5090 | 17 1394 1229 1606 480 325 39 . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Turns Passed 12066 | 129 1394 1229 1606 480 325 1560 1305 730 566 1009 872 861 Spaces Moved 6276 | 60 506 495 693 291 178 800 485 405 337 777 703 546 Core 2 | 2 . . . . . . . . . . . . Treads 3378 | 58 506 495 693 291 178 800 357 . . . . . Legs 2896 | . . . . . . . 128 405 337 777 703 546 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 160 120 120 120 120 120 Average Speed 159 | 156 232 240 160 160 160 160 204 129 127 120 120 120 Slowest Speed 470 | 160 240 240 240 160 160 160 470 190 190 190 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 56 | 5 56 97 75 88 15 84 38 68 43 98 57 15 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 9 | . . 1 . . . . . . . 8 . . Known Exits Taken 5 | . . . . 1 1 . 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . 1 . Scrap Searched 9 | . . 1 . 1 . . . . . . 7 . Spaces Dug 5 | . 1 . . . . . . 1 . . . 3 Terrain Destroyed 342 | . 11 . 60 . . 19 95 10 103 . . 44 Melee 1 | . . . . . . . . 1 . . . . Projectile 26 | . 2 . . . . . 15 . 1 . . 8 AOE 315 | . 9 . 60 . . 19 80 9 102 . . 36 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Total 7596 | 78 640 519 1040 300 201 941 644 550 437 831 733 682 Wait 530 | . 52 12 186 3 5 12 26 68 54 38 17 57 Move 6266 | 59 505 494 692 290 178 799 484 405 336 776 702 546 Hop . | . . . . . . . . . . . . . Pick Up 106 | 5 16 . 23 1 1 18 16 9 7 . 3 7 Fast Attach 32 | 7 4 . 9 . 2 1 5 . 1 1 1 1 Attach 37 | . 1 2 6 . 2 7 7 3 3 . 1 5 Detach 3 | . 2 . . . 1 . . . . . . . Swap 101 | . 9 2 12 . 3 10 17 20 6 2 3 17 Drop 96 | . 7 . 25 1 2 14 12 15 6 1 6 7 Fire 385 | 7 35 7 79 2 7 78 75 27 22 8 . 38 Melee 2 | . . . . . . 1 . 1 . . . . Ram . | . . . . . . . . . . . . . Kick 11 | . . . . . . . 1 2 . 4 . 4 Crush 23 | . 9 2 8 3 . . 1 . . . . . Escape Stasis 2 | . . . . . . . . . 2 . . . Rewire 1 | . . . . . . . . . . 1 . . Trap 1 | . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 3 exits: [*Fac] / *Rec / Gar) -8/Garrison -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 3 exits: *Fac / Low / Gar) History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 14) 130 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Repaired Broken Lgt. Treads 300 | -10/Materials | Build established: Mutant 1086 | -10/Materials | Discovered new exit (range 13) 1491 | -10/Materials | Discovered new exit (range 8) 1524 | -10/Materials | Entered Mines 1525 | -10/Mines | Assembled infested the area 1536 | -10/Mines | Discovered new exit (range 4) 1544 | -10/Mines | Discovered new exit (range 11) 1565 | -10/Mines | Met a Derelict bent on vengeance 1772 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2291 | -10/Mines | Learned location of Zion (-6) 2414 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2753 | -10/Mines | Entered Materials 2753 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2812 | -9/Materials | Repaired Lgt. Treads 2994 | -9/Materials | Repaired Hvy. Ion Engine 3022 | -9/Materials | Repaired Lgt. Treads 3055 | -9/Materials | Repaired EM Shotgun 3400 | -9/Materials | Discovered new exit (range 12) 3522 | -9/Materials | Core integrity fell below 50% 3635 | -9/Materials | Discovered new exit (range 13) 4163 | -9/Materials | Discovered new exit (range 15) 4359 | -9/Materials | Entered Mines 4501 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4623 | -9/Mines | Discovered new exit (range 7) 4721 | -9/Mines | Identified exit to Materials 4831 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4839 | -9/Mines | Entered Materials 4839 | -8/Materials | Accompanied by 5 allies 4839 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4844 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4904 | -8/Materials | Identified exit to Storage 5090 | -8/Materials | Learned Storage emergency access door positions 5132 | -8/Materials | Garrison activated, responded to threat 5133 | -8/Materials | Learned 2 Lower Caves zone layouts 5138 | -8/Materials | Build established: Gunner 5164 | -8/Materials | Identified exit to Garrison 5164 | -8/Materials | Entered Garrison 5164 | -8/Garrison | Accompanied by 4 allies 5184 | -8/Garrison | Triggered checkpoint 5240 | -8/Garrison | Triggered checkpoint 5422 | -8/Garrison | Triggered checkpoint 5430 | -8/Garrison | Triggered checkpoint 5922 | -8/Garrison | Discovered new exit (range 15) 5996 | -8/Garrison | Triggered checkpoint 6098 | -8/Garrison | Triggered checkpoint 6114 | -8/Garrison | Installed Relay Interface Framework 6121 | -8/Garrison | Build established: Scavenger-Gunner 6277 | -8/Garrison | Garrison Relay disabled 6433 | -8/Garrison | Discovered new exit (range 10) 6543 | -8/Garrison | Lost 3 parts (1p2n) 6724 | -8/Garrison | Entered Materials 7058 | -8/Materials | Build established: Gunner 7478 | -8/Materials | Build established: Scavenger-Gunner 7616 | -8/Materials | Hacking Suite fried by hacking feedback 7730 | -8/Materials | Lost 4 parts (1p2n1u) 7873 | -8/Materials | Garrison activated, responded to threat 7942 | -8/Materials | Discovered exit to Storage (range 6) 7980 | -8/Materials | Core integrity fell below 50% 8029 | -8/Materials | Entered Storage 8088 | -8/Storage | Build established: Scavenger-Skirmisher 8476 | -8/Storage | Used back door to open Recycling access 8476 | -8/Storage | Discovered new exit (range 5) 8555 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8653 | -8/Storage | Discovered new exit (range 10) 8669 | -8/Storage | Garrison activated, responded to threat 8757 | -8/Storage | Identified exit to Garrison 8759 | -8/Storage | Entered Garrison 8759 | -8/Garrison | Accompanied by 9 allies 8787 | -8/Garrison | Triggered checkpoint 8969 | -8/Garrison | Triggered checkpoint 8971 | -8/Garrison | Lost 4 allies 8975 | -8/Garrison | Build established: Commander-Gunner 9082 | -8/Garrison | Lost 4 allies 9152 | -8/Garrison | Expanded RIF knowledge: Hotswap 9186 | -8/Garrison | Discovered new exit (range 15) 9325 | -8/Garrison | Entered Recycling 9500 | -8/Recycling | Build established: Scavenger-Gunner 9762 | -8/Recycling | Identified exit to Scraptown 9823 | -8/Recycling | Learned Factory emergency access door positions 9917 | -8/Recycling | Learned 2 Lower Caves zone layouts 9971 | -8/Recycling | Learned Storage stockpile data 9984 | -8/Recycling | Learned location of 1 exit from Recycling 10009 | -8/Recycling | Learned Factory stockpile data 10020 | -8/Recycling | Discovered new exit (range 7) 10043 | -8/Recycling | Learned Storage trap positions 10283 | -8/Recycling | Scanned before Scraplab entrance 10299 | -8/Recycling | Entered Scraplab 10334 | -8/Recycling | Entered Scraptown 10334 | -8/Scraptown | Accompanied by 1 ally 10497 | -8/Scraptown | Turned away by UFD registrar 10515 | -8/Scraptown | Visited Cave Peace 10526 | -8/Scraptown | Visited Assassins FH 10553 | -8/Scraptown | Visited CPS Storage 10583 | -8/Scraptown | Visited Fellowship of the Rings 10602 | -8/Scraptown | Visited Bundlers 10726 | -8/Scraptown | Discovered new exit (range 11) 11105 | -8/Scraptown | Visited Comm Corps 11122 | -8/Scraptown | Visited Shadow of the Wyrm 11182 | -8/Scraptown | Build established: Gunner 11206 | -8/Scraptown | Entered Factory 11206 | -6/Factory | Accompanied by 1 ally 11206 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 11207 | -6/Factory | Identified exit to Lower Caves 11307 | -6/Factory | Identified exit to Garrison 11515 | -6/Factory | Build established: Hacker-Skirmisher 11541 | -6/Factory | Garrison activated, responded to threat 11863 | -6/Factory | Found Exp. Targeting Computer 12013 | -6/Factory | Discovered new exit (range 3) 12015 | -6/Factory | Identified exit to Factory 12064 | -6/Factory | Cargo convoy interrupted 12067 | -6/Factory | Self-destructed Last Messages --------------- 12046_ System corrupted: Matter fused (-10). 12058_ Penetrated by Slug. 12061_ Slug penetrates H-66 Slayer. 12061_ Penetrated by Slug. 12063_ C-30 ARC bursts open, deploying its payload. 12063_ P-60 Hacker unfolds itself. 12063_ X-72 Disruptor unfolds itself. 12063_ H-66 Slayer unfolds itself. 12063_ E-15 Imp unfolds itself. 12064_ ALERT: Cargo convoy interrupted, initiating access lockdown. 12064_ Hacking Suite destroyed. 12065_ System corrupted: Energy discharge (-46). 12066_ Penetrated by Slug. 12066_ Slug penetrates Wall. 12066_ Coil Gun blown off. 12066_ Arm. Leg blown off. 12066_ Imp. Carbon-fiber Leg blown off. 12066_ E-15 Imp destroyed. 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Treads | 99% | -10/Materials | Broken Lgt. Treads | 4% | -9/Materials Hvy. Ion Engine | 18% | -9/Materials Lgt. Treads | 30% | -9/Materials EM Shotgun | 44% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingElectronTube Manual? 0 Play Time 01:32:15 Cumulative 129.6 hours Start 2025.07.19 @ 22:27:09 End 2025.07.20 @ 10:08:28 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 53 Gallery% 45 Achievement% 49 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 253e812e-454f-4884-a267-e0bd8a7e2a3f