Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 21:27:44

Player: Melmon

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (22)      110
Value Destroyed (445)      445
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2255

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     218/300
Energy                     20/100
System Corruption          0%
Temperature                Critical (583)
Movement                   Core (300) Ox5
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
  Advanced Target Analyzer
>          --- WEAPON (3) -------
           Particle Cannon
           Particle Cannon
>          --- INVENTORY (10) ---
           EM Shotgun
           Gauss Rifle
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Wheel
       Compact Wheel
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Target Analyzer
      Improved Light Armor Plating
>              --- WEAPON -----------
         Heavy Assault Rifle
  High-powered Shotgun
               Proton Missile Launcher
>              --- INVENTORY --------
               EM Shotgun
               Particle Cannon
               Particle Cannon
               Particle Cannon
               Particle Cannon
               Gauss Rifle
      Improved Light Cannon
      Improved Light Cannon
      Improved Light Cannon
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Advanced Target Analyzer
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             28   | 5   3   .   10  .   3   7   
  Power                    4    | 1   .   .   2   .   1   .   
    Engine                 4    | 1   .   .   2   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   2   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | .   3   .   3   .   2   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                3    | .   1   .   2   .   .   .   
    Processor              2    | .   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   1   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 2   .   .   3   .   .   7   
    Energy Gun             4    | 2   .   .   1   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   4   
    Ballistic Gun          3    | .   .   .   2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 11   | .   .   .   2   .   .   9   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   7    | .   .   .   2   .   .   5   
  Highest Loss Streak      7    | .   .   .   2   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   90  100 98  100 99  87  
  Engine                   11   | .   14  14  11  11  11  10  
  Wheel                    21   | .   28  28  22  22  22  16  
  Storage                  10   | .   .   .   10  11  11  11  
  Processor                10   | .   9   14  11  11  10  11  
  Protection               9    | .   9   14  11  11  11  5   
  Energy Gun               13   | .   28  28  19  11  11  4   
  Ballistic Gun            17   | .   .   .   11  22  22  21  
  Launcher                 1    | .   .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             33   | 7   17  12  26  22  26  33  
  Greatest Support         26   | 20  20  20  26  26  26  26  
  Greatest Overweight (x)  3    | .   .   .   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 5   8   5   10  10  10  10  
  Average Capacity         9    | 5   5   5   9   10  10  10  
  Most Carried             10   | 5   5   5   10  10  10  10  
  Average Carried          8    | 2   4   5   8   10  9   9   
  Final Capacity           10   | 5   5   5   10  10  10  10  
  Final Carried            10   | 5   5   5   10  10  10  5   

 Class Distribution 
--------------------
 52% | Scavenger-Gunner
 23% | Gunner
 13% | Mutant
  6% | Scavenger-Mutant
  3% | Derelict-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           469  | 250 30  .   122 .   20  47  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            774  | 110 .   59  412 .   .   193 
  Parts                    50   | 3   .   9   27  .   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   10  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  18   | .   .   3   11  .   .   4   
  Guns                     16   | .   .   3   11  .   .   2   
  Cannons                  2    | .   .   .   .   .   .   2   
Classes Destroyed          7    | 2   .   1   3   .   .   1   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   
  Swarmer                  12   | .   .   3   8   .   .   1   
  Grunt                    3    | .   .   .   1   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   2   .   .   .   
Best Kill Streak           6    | 2   .   3   6   .   .   4   
  Combat Bots Only         5    | .   .   3   5   .   .   4   
Max Kills in Single Turn   2    | 1   .   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               1836 | .    .    74   428  .    .    1334 
  Core                     409  | .    .    9    59   .    .    341  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         98   | 100  .    96   .    .    .    .    
Volleys Fired              48   | 4    .    6    24   .    .    14   
  Largest                  3    | 2    .    2    3    .    .    3    
  Hottest                  204  | 80   .    80   120  .    .    204  
Shots Fired                112  | 8    .    12   55   .    .    37   
  Gun                      92   | 8    .    12   55   .    .    17   
  Cannon                   13   | .    .    .    .    .    .    13   
  Launcher                 7    | .    .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  25   | .    .    .    9    .    .    16   
  Thermal                  13   | .    .    .    .    .    .    13   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          74   | 8    .    12   46   .    .    8    
  Robot Hit Streak         7    | 2    .    6    6    .    .    7    
  Robot Miss Streak        3    | 2    .    3    3    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           67   | 4    .    8    31   .    .    24   
  Core Hits                33   | 2    .    3    16   .    .    12   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    .    .    
    Corrupt                1    | .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1216 | 52   .    102  490  .    .    572  
  Guns                     760  | 52   .    92   392  .    .    224  
  Cannons                  186  | .    .    .    .    .    .    186  
  Explosions               232  | .    .    .    70   .    .    162  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  38   | .    .    10   28   .    .    .    
  Kinetic                  320  | .    .    .    96   .    .    224  
  Thermal                  256  | .    .    .    70   .    .    186  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          602  | 52   .    92   296  .    .    162  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    .    .    .    16   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    .    .    .    16   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      91   | .    .    5    47   .    .    39   
  Shots                    3    | .    .    .    1    .    .    2    
  Rammed                   3    | .    .    1    2    .    .    .    
Targets Rammed             3    | .    .    1    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        574  | 54   .    198  180  .    .    574  
  Average Temperature      82   | 25   .    114  54   .    .    144  
  Received Heat Transfer   273  | .    .    .    36   .    .    237  
  Effects                  3    | .    .    .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         433  | .    .    .    100  .    .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             313  | 10  35  83  313 86  .   .   
  Initial                  86   | .   6   13  31  86  .   .   
  Average                  147  | 2   21  43  196 86  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         68   | 100 100 100 56  100 .   .   
  Level 1                  31   | .   .   .   43  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   1   .   .   1   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              33   | .   1   3   17  .   .   12  
  Peak Tracking Total      9    | .   2   3   6   .   .   9   
  Tactical Retreats        4    | .   .   .   2   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          3    | .   2   .   1   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   6   .   2   .   .   .   
  Successful               3    | .   2   .   1   .   .   .   
  Failed                   5    | .   4   .   1   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   6   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Min Mat Min Zio Pro 
Turns Passed               1676 | 66  87  36  506 4   601 376 
Spaces Moved               1561 | 51  98  19  417 5   655 316 
  Core                     9    | 9   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   1552 | 42  98  19  417 5   655 316 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  90  90  90  
  Average Speed            91   | 74  80  80  92  90  90  101 
  Slowest Speed            125  | 80  80  80  95  90  90  125 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 4   26  7   32  3   68  43  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             5    | .   .   .   .   .   2   3   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   3   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Total                      1708 | 71  106 27  490 4   668 342 
  Wait                     7    | .   2   2   1   .   .   2   
  Move                     1555 | 50  97  18  416 4   654 316 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  41   | 11  3   .   23  .   4   .   
  Fast Attach              7    | .   .   .   2   .   3   2   
  Attach                   16   | 5   3   .   3   .   .   5   
  Detach                   2    | .   .   .   .   .   1   1   
  Swap                     5    | .   .   .   5   .   .   .   
  Drop                     24   | 1   1   .   14  .   6   2   
  Fire                     48   | 4   .   6   24  .   .   14  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      3    | .   .   1   2   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 16)
   67 | -11/Scrapyard      | Entered Materials
  143 | -10/Materials      | Discovered new exit (range 13)
  154 | -10/Materials      | Entered Mines
  163 | -10/Mines          | Discovered new exit (range 8)
  190 | -10/Mines          | Entered Materials
  190 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  664 | -9/Materials       | Discovered new exit (range 11)
  683 | -9/Materials       | Discovered new exit (range 12)
  696 | -9/Materials       | Entered Mines
  697 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  700 | -9/Mines           | Entered Zion
  712 | -7/Zion            | Given A8's code to call for help
  994 | -7/Zion            | Found GAL Module
 1035 | -7/Zion            | Build established: Scavenger-Gunner
 1289 | -7/Zion            | Discovered new exit (range 14)
 1301 | -7/Zion            | Entered Proximity Caves
 1385 | -6/Proximity Caves | Learned 8 Factory zone layouts
 1465 | -6/Proximity Caves | Spotted B-75 Beast
 1644 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 1671 | -6/Proximity Caves | Core integrity fell below 50%
 1677 | -6/Proximity Caves | Core integrity fell below 20%
 1677 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
01665_ Core Shielding fries itself beyond repair.
01665_ Microactuators fries itself beyond repair.
01665_ Hpw. Shotgun destroyed.
01665_ Penetrated by Slug.
01666_ Hvy. Laser fries itself beyond repair.
01667_ Particle Cannon destroyed.
01668_ Imp. Ion Engine destroyed.
01668_ Penetrated by Slug.
01669_ Carbon-fiber Leg fries itself beyond repair.
01671_ VTOL Module fries itself beyond repair.
01671_ Penetrated by Slug.
01672_ Carbon-fiber Leg fries itself beyond repair.
01672_ Adv. Heat Sink fries itself beyond repair.
01674_ Particle Cannon destroyed.
01674_ Penetrated by Slug.
01675_ Adv. Target Analyzer broken.
01675_ Overheating: Short circuit.
01676_ Particle Cannon broken.
01676_ Overheating: Short circuit.
01677_ Overheating: Core damaged (-68).

 Map 
-----
+----------------------------------------------------+
|   #     #????????????????????????????????????????? |
|          #???????????????????????????????????????? |
|  #####     #?????????????????????????????????????? |
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| ???##    ### ##??????????????#???????????????????? |
| ???#     ##   #????????????##  #?????????????????? |
| ??##          #????????????     ###??????????????? |
| ###           ##???????????       ##?????????????? |
| ##             ##??????????        #?????????????? |
|                 ###????????        ##????????????? |
|                   #????????         #????????????? |
|             ###   #????####         ?????????????? |
| #           #?#  ##?????"#         ??????????????? |
| ##  ###     ###  #?????? #        ???????????????? |
| ?####?#          #???????        ????????????????? |
| ??????#          #???????      #?????????????????? |
| ??????##         #????????    #??????????????????? |
| ???######        ##???????    ##?????????????????? |
| ??##  ####       ## #######%Y  ##????????????????? |
| ??#    #?##     ### s    @g %   #????????????????? |
| ?##    #?##     #####;  ##g%[  ##????????????????? |
| ## ]] ##?#    [  #####  ##     #?????????????????? |
| # [% ##??#              ##    ##?????????????????? |
|    ! ##?##   =          ##   ##??????????????????? |
|       ###   ###### #######   #???????????????????? |
|            #?????# #?????## ;#???????????????????? |
| #         ##?????# #??????####???????????????????? |
| ######    #??????#  ?????????????????????????????? |
| #????##   #??????#  ?????????????????????????????? |
| #?????#  "#??????#  ?????????????????????????????? |
| #???###  ""#?????#  ?????????????????????????????? |
| #??##      ##????#  ?????????????????????????????? |
| #??#    [  %##????##?????????????????????????????? |
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| ???#    ?##  ##??????????????????????????????????? |
| ?       ???  #???????????????????????????????????? |
|         ???  #???????????????????????????????????? |
|        #???  #???????????????????????????????????? |
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|        ????  #???????????????????????????????????? |
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| ##    ??????  ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         6
Target Analysis            8

 Item Schematics 
-----------------
           Mak. Hacking Suite | -7/Zion | Archive
                  Force Field | -7/Zion | Archive
                   Mak. Sword | -7/Zion | Archive
             Flexi-carbon Leg | -7/Zion | Archive
           Imp. Plasma Cutter | -7/Zion | Archive
                 Recalibrator | -7/Zion | Archive
              Cloaking Device | -7/Zion | Archive
            Mak. Shrapnel Gun | -7/Zion | Archive
                 Fission Core | -7/Zion | Archive
                Plasma Cannon | -7/Zion | Archive
 Imp. Reaction Control System | -7/Zion | Archive
          Imp. Trap Extractor | -7/Zion | Archive
               Thermal Shield | -7/Zion | Archive
              Arm. Huge Wheel | -7/Zion | Archive
                KE Penetrator | -7/Zion | Archive

 Robot Schematics 
------------------
         S-27 Virus | -7/Zion | Archive
         M-28 Smith | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              ThermoelectricNovaAxe
  Manual?         0
Play Time         00:22:32
  Cumulative      7.0 hours
  Start           2022.07.18 @ 20:49:00
  End             2022.07.18 @ 21:27:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b49ee3d9-e997-4adb-b46c-1710d9938bdf