Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 21:27:44 Player: Melmon Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (445) 445 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2255 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 218/300 Energy 20/100 System Corruption 0% Temperature Critical (583) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Advanced Target Analyzer > --- WEAPON (3) ------- Particle Cannon Particle Cannon > --- INVENTORY (10) --- EM Shotgun Gauss Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Proton Missile Launcher > --- INVENTORY -------- EM Shotgun Particle Cannon Particle Cannon Particle Cannon Particle Cannon Gauss Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Medium Storage Unit Storage Medium Storage Unit Processor Advanced Target Analyzer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 28 | 5 3 . 10 . 3 7 Power 4 | 1 . . 2 . 1 . Engine 4 | 1 . . 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . 2 . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 4 | 2 . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 3 . 3 . 2 . Device . | . . . . . . . Storage 3 | . 1 . 2 . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 3 | . 1 . 1 . 1 . Artifact . | . . . . . . . Weapon 12 | 2 . . 3 . . 7 Energy Gun 4 | 2 . . 1 . . 1 Energy Cannon 4 | . . . . . . 4 Ballistic Gun 3 | . . . 2 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . . . 2 . . 9 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon 7 | . . . 2 . . 5 Highest Loss Streak 7 | . . . 2 . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 90 100 98 100 99 87 Engine 11 | . 14 14 11 11 11 10 Wheel 21 | . 28 28 22 22 22 16 Storage 10 | . . . 10 11 11 11 Processor 10 | . 9 14 11 11 10 11 Protection 9 | . 9 14 11 11 11 5 Energy Gun 13 | . 28 28 19 11 11 4 Ballistic Gun 17 | . . . 11 22 22 21 Launcher 1 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 33 | 7 17 12 26 22 26 33 Greatest Support 26 | 20 20 20 26 26 26 26 Greatest Overweight (x) 3 | . . . 1 . . 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 5 8 5 10 10 10 10 Average Capacity 9 | 5 5 5 9 10 10 10 Most Carried 10 | 5 5 5 10 10 10 10 Average Carried 8 | 2 4 5 8 10 9 9 Final Capacity 10 | 5 5 5 10 10 10 10 Final Carried 10 | 5 5 5 10 10 10 5 Class Distribution -------------------- 52% | Scavenger-Gunner 23% | Gunner 13% | Mutant 6% | Scavenger-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 469 | 250 30 . 122 . 20 47 Remotely . | . . . . . . . Salvage Created 774 | 110 . 59 412 . . 193 Parts 50 | 3 . 9 27 . . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 18 | . . 3 11 . . 4 Guns 16 | . . 3 11 . . 2 Cannons 2 | . . . . . . 2 Classes Destroyed 7 | 2 . 1 3 . . 1 Builder 1 | . . . 1 . . . Tunneler 1 | 1 . . . . . . Recycler 2 | 1 . . 1 . . . Swarmer 12 | . . 3 8 . . 1 Grunt 3 | . . . 1 . . 2 Duelist 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Best Kill Streak 6 | 2 . 3 6 . . 4 Combat Bots Only 5 | . . 3 5 . . 4 Max Kills in Single Turn 2 | 1 . 1 1 . . 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1836 | . . 74 428 . . 1334 Core 409 | . . 9 59 . . 341 Absorbed by Shields . | . . . . . . . Core Remaining (%) 98 | 100 . 96 . . . . Volleys Fired 48 | 4 . 6 24 . . 14 Largest 3 | 2 . 2 3 . . 3 Hottest 204 | 80 . 80 120 . . 204 Shots Fired 112 | 8 . 12 55 . . 37 Gun 92 | 8 . 12 55 . . 17 Cannon 13 | . . . . . . 13 Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 25 | . . . 9 . . 16 Thermal 13 | . . . . . . 13 Explosive . | . . . . . . . Electromagnetic 74 | 8 . 12 46 . . 8 Robot Hit Streak 7 | 2 . 6 6 . . 7 Robot Miss Streak 3 | 2 . 3 3 . . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 67 | 4 . 8 31 . . 24 Core Hits 33 | 2 . 3 16 . . 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1216 | 52 . 102 490 . . 572 Guns 760 | 52 . 92 392 . . 224 Cannons 186 | . . . . . . 186 Explosions 232 | . . . 70 . . 162 Melee . | . . . . . . . Ramming 38 | . . 10 28 . . . Kinetic 320 | . . . 96 . . 224 Thermal 256 | . . . 70 . . 186 Explosive . | . . . . . . . Electromagnetic 602 | 52 . 92 296 . . 162 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . . . . 16 Projectiles . | . . . . . . . Explosions 16 | . . . . . . 16 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 91 | . . 5 47 . . 39 Shots 3 | . . . 1 . . 2 Rammed 3 | . . 1 2 . . . Targets Rammed 3 | . . 1 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 574 | 54 . 198 180 . . 574 Average Temperature 82 | 25 . 114 54 . . 144 Received Heat Transfer 273 | . . . 36 . . 237 Effects 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 433 | . . . 100 . . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 313 | 10 35 83 313 86 . . Initial 86 | . 6 13 31 86 . . Average 147 | 2 21 43 196 86 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 68 | 100 100 100 56 100 . . Level 1 31 | . . . 43 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 1 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | . 1 3 17 . . 12 Peak Tracking Total 9 | . 2 3 6 . . 9 Tactical Retreats 4 | . . . 2 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . 2 . 1 . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 6 . 2 . . . Successful 3 | . 2 . 1 . . . Failed 5 | . 4 . 1 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 1676 | 66 87 36 506 4 601 376 Spaces Moved 1561 | 51 98 19 417 5 655 316 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1552 | 42 98 19 417 5 655 316 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 90 Average Speed 91 | 74 80 80 92 90 90 101 Slowest Speed 125 | 80 80 80 95 90 90 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 26 7 32 3 68 43 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 2 3 Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . 3 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . . . 3 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1708 | 71 106 27 490 4 668 342 Wait 7 | . 2 2 1 . . 2 Move 1555 | 50 97 18 416 4 654 316 Hop . | . . . . . . . Pick Up 41 | 11 3 . 23 . 4 . Fast Attach 7 | . . . 2 . 3 2 Attach 16 | 5 3 . 3 . . 5 Detach 2 | . . . . . 1 1 Swap 5 | . . . 5 . . . Drop 24 | 1 1 . 14 . 6 2 Fire 48 | 4 . 6 24 . . 14 Melee . | . . . . . . . Ram 3 | . . 1 2 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 13) 154 | -10/Materials | Entered Mines 163 | -10/Mines | Discovered new exit (range 8) 190 | -10/Mines | Entered Materials 190 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 664 | -9/Materials | Discovered new exit (range 11) 683 | -9/Materials | Discovered new exit (range 12) 696 | -9/Materials | Entered Mines 697 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 700 | -9/Mines | Entered Zion 712 | -7/Zion | Given A8's code to call for help 994 | -7/Zion | Found GAL Module 1035 | -7/Zion | Build established: Scavenger-Gunner 1289 | -7/Zion | Discovered new exit (range 14) 1301 | -7/Zion | Entered Proximity Caves 1385 | -6/Proximity Caves | Learned 8 Factory zone layouts 1465 | -6/Proximity Caves | Spotted B-75 Beast 1644 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1671 | -6/Proximity Caves | Core integrity fell below 50% 1677 | -6/Proximity Caves | Core integrity fell below 20% 1677 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 01665_ Core Shielding fries itself beyond repair. 01665_ Microactuators fries itself beyond repair. 01665_ Hpw. Shotgun destroyed. 01665_ Penetrated by Slug. 01666_ Hvy. Laser fries itself beyond repair. 01667_ Particle Cannon destroyed. 01668_ Imp. Ion Engine destroyed. 01668_ Penetrated by Slug. 01669_ Carbon-fiber Leg fries itself beyond repair. 01671_ VTOL Module fries itself beyond repair. 01671_ Penetrated by Slug. 01672_ Carbon-fiber Leg fries itself beyond repair. 01672_ Adv. Heat Sink fries itself beyond repair. 01674_ Particle Cannon destroyed. 01674_ Penetrated by Slug. 01675_ Adv. Target Analyzer broken. 01675_ Overheating: Short circuit. 01676_ Particle Cannon broken. 01676_ Overheating: Short circuit. 01677_ Overheating: Core damaged (-68). Map ----- +----------------------------------------------------+ | # #????????????????????????????????????????? | | #???????????????????????????????????????? | | ##### #?????????????????????????????????????? | | ###????? #????????????????????????????????????? | | #?????????????????????????????????????????????? | | ######?????????????????????????????????????????? | | ##?# ##????????????????????????????????????????? | | ##??? #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ????## ##?###???????????????????????????????????? | | ???## ### ##??????????????#???????????????????? | | ???# ## #????????????## #?????????????????? | | ??## #???????????? ###??????????????? | | ### ##??????????? ##?????????????? | | ## ##?????????? #?????????????? | | ###???????? ##????????????? | | #???????? #????????????? | | ### #????#### ?????????????? | | # #?# ##?????"# ??????????????? | | ## ### ### #?????? # ???????????????? | | ?####?# #??????? ????????????????? | | ??????# #??????? #?????????????????? | | ??????## #???????? #??????????????????? | | ???###### ##??????? ##?????????????????? | | ??## #### ## #######%Y ##????????????????? | | ??# #?## ### s @g % #????????????????? | | ?## #?## #####; ##g%[ ##????????????????? | | ## ]] ##?# [ ##### ## #?????????????????? | | # [% ##??# ## ##?????????????????? | | ! ##?## = ## ##??????????????????? | | ### ###### ####### #???????????????????? | | #?????# #?????## ;#???????????????????? | | # ##?????# #??????####???????????????????? | | ###### #??????# ?????????????????????????????? | | #????## #??????# ?????????????????????????????? | | #?????# "#??????# ?????????????????????????????? | | #???### ""#?????# ?????????????????????????????? | | #??## ##????# ?????????????????????????????? | | #??# [ %##????##?????????????????????????????? | | ???# % #???????????????????????????????????? | | ???## #???????????????????????????????????? | | ????# ## #??????????????????????????????????? | | ???# ?## ##??????????????????????????????????? | | ? ??? #???????????????????????????????????? | | ??? #???????????????????????????????????? | | #??? #???????????????????????????????????? | | ???? #???????????????????????????????????? | | ???? #???????????????????????????????????? | | ????? #???????????????????????????????????? | | ## ?????? ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 6 Target Analysis 8 Item Schematics ----------------- Mak. Hacking Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Recalibrator | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-28 Smith | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed ThermoelectricNovaAxe Manual? 0 Play Time 00:22:32 Cumulative 7.0 hours Start 2022.07.18 @ 20:49:00 End 2022.07.18 @ 21:27:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b49ee3d9-e997-4adb-b46c-1710d9938bdf