Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.01 @ 20:51:54 Player: blank Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (733) 733 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1723 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 166/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Treading (260) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Spiked Treads > --- UTILITY (2) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Subdweller Machine Gun Rocket Launcher > --- INVENTORY (15) --- Large Storage Unit Humpback Visual Processing Unit Sensor Array Signal Interpreter Seismic Detector Targeting Computer Hacking Suite Power Bank Subdweller Machine Gun Light Cannon Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Subdweller Machine Gun Subdweller Machine Gun > --- INVENTORY -------- Light Ion Engine Large Storage Unit Visual Processing Unit Subdweller Optics Sensor Array Signal Interpreter Seismic Detector Targeting Computer Targeting Computer Targeting Computer Hacking Suite Light Cannon Rocket Launcher Datajack Datajack [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Storage Large Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 32 | 6 10 4 12 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads 3 | 2 . . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 2 . . Device . | . . . . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 23 | 2 7 4 10 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 10 | 1 2 2 5 Ballistic Cannon 2 | . 1 . 1 Launcher 4 | . 2 1 1 Special Weapon 2 | . . 1 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 4 | . 2 . 2 Unidentified Prototypes . | . . . . Parts Lost 6 | . 2 . 4 Power 3 | . 1 . 2 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 2 | . 1 . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 97 100 92 Engine 13 | . 13 14 13 Treads 25 | . 28 28 20 Storage 14 | . 14 14 14 Processor 13 | . 11 14 14 Ballistic Gun 19 | . 18 12 25 Ballistic Cannon 5 | . 2 13 1 Launcher 1 | . 5 . . Peak Build Rating 11 | 6 8 9 11 Average Rating 8 | 4 7 8 9 On Entrance 5 | . 6 8 8 Naked Turns . | . . . . Heaviest Build 31 | 11 28 27 31 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 10 | 3 . . 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 12 15 15 Most Carried 15 | 4 13 15 15 Average Carried 12 | 3 8 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 13 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 944 | 182 362 112 288 Remotely . | . . . . Salvage Created 717 | . 422 36 259 Parts 60 | . 36 6 18 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 8 | . . . 8 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 24 | . 12 3 9 Guns 11 | . 5 1 5 Cannons 2 | . . 2 . AOE 11 | . 7 . 4 Classes Destroyed 9 | . 7 1 1 Worker 1 | . 1 . . Tunneler 1 | . . 1 . Recycler 1 | . 1 . . Mechanic 1 | . 1 . . Operator 3 | . 3 . . Watcher 3 | . 3 . . Swarmer 12 | . 6 3 3 Grunt 6 | . 6 . . Subdweller 6 | . . . 6 Best Kill Streak 4 | . 4 4 3 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 4 | . 4 1 2 Gunslinging . | . . . . Exploded 3 | . 3 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 120 | . 53 22 45 Missed 32 | . 11 7 14 Damage Taken 1187 | . 442 118 627 Core 294 | . 89 8 197 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 85 | . 85 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 99 | . 52 14 33 Largest 2 | . 2 2 2 Hottest 130 | . 60 100 130 Shots Fired 172 | . 83 22 67 Gun 134 | . 71 7 56 Cannon 10 | . . 8 2 Launcher 17 | . 12 . 5 Special 11 | . . 7 4 Kinetic 141 | . 68 15 58 Thermal 14 | . 3 7 4 Explosive 17 | . 12 . 5 Electromagnetic . | . . . . Robot Hit Streak 13 | . 4 4 13 Robot Miss Streak 5 | . 5 2 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 81 | . 36 7 38 Core Hits 56 | . 37 5 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks 10 | . 4 . 6 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 8 | . 4 . 4 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2022 | . 1202 107 713 Guns 845 | . 377 40 428 Cannons 86 | . . 67 19 Explosions 1085 | . 819 . 266 Melee . | . . . . Ramming 6 | . 6 . . Kinetic 931 | . 377 107 447 Thermal . | . . . . Explosive 1085 | . 819 . 266 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 35 | . 3 14 18 Message Errors 2 | . . 1 1 Matter Fused 14 | . 2 7 5 Heat Flow Errors 3 | . . 1 2 Energy Discharges 4 | . . 1 3 Data Loss (minor) 7 | . 1 3 3 Data Loss (major) 1 | . . . 1 Misfires 3 | . . 1 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 41 | . 31 . 10 Projectiles . | . . . . Explosions 41 | . 31 . 10 Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 22 | . 22 . . Shots 2 | . 2 . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 226 | . 30 112 226 Average Temperature 37 | . 11 27 111 Received Heat Transfer 120 | . 72 . 48 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 369 | . 369 75 . Initial . | . . . . Average 61 | . 108 10 . Maximum Alert Level 1 | . 1 . . Low Security (%) 95 | 100 91 100 . Level 1 4 | . 8 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 4 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 24 3 9 Peak Tracking Total 4 | . 4 3 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 3 | . 2 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 6 | . 4 . 2 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 8 . 12 Successful 17 | . 5 . 12 Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 2 . 12 Record 11 | . . . 11 Locate Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Derelict Proto ID Bank 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked 2 | . 1 . 1 Non-combat 2 | . 1 . 1 Combat . | . . . . Robot Hacks Applied 6 | . 3 . 3 parse_system 4 | . 1 . 3 no_distress 2 | . 2 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 2 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 5331 | 95 1760 1466 2010 Spaces Moved 2810 | 57 959 862 932 Core 39 | 18 . . 21 Treads 2771 | 39 959 862 911 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 172 | 145 160 160 199 Slowest Speed 550 | 200 160 160 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 58 | 5 85 97 47 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 3 | . . 2 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug 4 | . . 4 . Terrain Destroyed 119 | . 76 4 39 Melee . | . . . . Projectile 4 | . . 4 . AOE 115 | . 76 . 39 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 3097 | 67 1102 914 1014 Wait 100 | . 55 31 14 Move 2807 | 56 958 861 932 Hop . | . . . . Pick Up 31 | 5 16 3 7 Fast Attach 8 | 5 2 . 1 Attach 4 | 1 2 . 1 Detach . | . . . . Swap 20 | . 6 4 10 Drop 17 | . 6 1 10 Fire 99 | . 52 14 33 Melee 10 | . 4 . 6 Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 413 | -10/Materials | Identified exit to Materials 787 | -10/Materials | Discovered exit to Materials (range 11) 1034 | -10/Materials | Discovered new exit (range 8) 1045 | -10/Materials | Identified exit to Mines 1143 | -10/Materials | Repaired Assault Rifle 1190 | -10/Materials | Discovered exit to Materials (range 3) 1856 | -10/Materials | Entered Mines 2089 | -10/Mines | Received a Mining Laser from a helpful Derelict 2090 | -10/Mines | Discovered exit to Materials (range 14) 2358 | -10/Mines | Learned location of Mines (-8) 2619 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2630 | -10/Mines | Discovered exit to Materials (range 13) 2753 | -10/Mines | Learned location of Storage (-7) 3303 | -10/Mines | Discovered new exit (range 6) 3313 | -10/Mines | Identified exit to Subcaves 3322 | -10/Mines | Entered Subcaves 3349 | -10/Subcaves | Core integrity fell below 50% 3873 | -10/Subcaves | Visited Clippyterm 3878 | -10/Subcaves | Learned Research security intel 4927 | -10/Subcaves | Visited 4L-MR0's lab 4992 | -10/Subcaves | Found Power Bank 5278 | -10/Subcaves | Core integrity fell below 20% 5333 | -10/Subcaves | Crushed by falling debris 5333 | -10/Subcaves | Smashed by cave-in Last Messages --------------- Acquired Sensor Array. Connecting with 4L-MR0's Prototype Logs... System corrupted: FCS attempts to trigger Sub. Machine Gun. System corrupted: Sub. Machine Gun misfires. System corrupted: Matter fused (-8). System corrupted: Energy discharge (-32). System corrupted: Component data lost. Lgt. Ion Engine destroyed. S-10 Pest destroyed. Destroyed Flight Unit. S-10 Pest destroyed. Flight Unit fries itself beyond repair. Lgt. Ion Engine fries itself beyond repair. YE-TCZ(R) destroyed. Acquired 21 matter. The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Ion Engine destroyed. System corrupted by crushing effect (+1). 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