Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 22:51:00 Player: GregoriusTechneticies Result: Destroyed by PM-LUK(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (43) 215 Value Destroyed (926) 926 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 6921 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 203/300 Energy 66/100 System Corruption 0% Temperature Cool (90) Movement Hovering (200) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Zionite Glidesys II > --- UTILITY (10) ----- Experimental Heat Sink Medium Storage Unit Signal Interpreter Improved Melee Analysis Suite Transmission Jammer Makeshift Light Armor Plating Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- Zionite Laser-M Advanced Assault Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Zionite Glidesys I Experimental Heat Sink Improved System Restoration Module Hacking Drone Bay (1/1) Improved Datajack Great Maul Makeshift Hammer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Zionite Biocell Signal Interpreter Improved Melee Analysis Suite Transmission Jammer Zionite Light Carapace Makeshift Light Armor Plating Hacking Suite Makeshift System Shield > --- WEAPON ----------- Zionite Laser-M Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Zionite Glidesys I Experimental Heat Sink Improved System Restoration Module Hacking Drone Bay Improved Datajack Great Maul Makeshift Hammer [Rating: 80] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Cesium-ion Thruster Leg Armored Leg Wheel Wheel Hover Unit Zionite Glidesys II Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Trap Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Improved Datajack Energy Gun Zionite Laser-M Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . 2 . 2 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 107 | 8 6 11 5 10 17 7 1 2 10 30 Power 17 | 2 2 3 1 1 2 2 . . 1 3 Engine 12 | 2 2 3 1 1 . 1 . . 1 1 Core 3 | . . . . . 2 1 . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 25 | 2 3 1 3 . 5 1 . . 1 9 Treads . | . . . . . . . . . . . Leg 4 | . . . . . . . . . 1 3 Wheel 13 | 2 3 1 3 . 4 . . . . . Hover 6 | . . . . . . . . . . 6 Flight 2 | . . . . . 1 1 . . . . Utility 40 | 2 . 4 . 6 5 4 1 2 4 12 Device 21 | 1 . 1 . 4 5 3 . 2 1 4 Storage 6 | 1 . 1 . 1 . . . . . 3 Processor 4 | . . 2 . 1 . 1 . . . . Hackware 2 | . . . . . . . 1 . 1 . Protection 7 | . . . . . . . . . 2 5 Artifact . | . . . . . . . . . . . Weapon 25 | 2 1 3 1 3 5 . . . 4 6 Energy Gun 4 | . . . . . 1 . . . . 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | 2 1 3 1 . 3 . . . . 2 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon 4 | . . . . 2 . . . . 2 . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . 1 . Unidentified Prototypes 9 | . . . . . . . . . 1 8 Parts Lost 48 | . . 7 2 13 . 10 . . . 16 Power 4 | . . 1 . 1 . 1 . . . 1 Propulsion 11 | . . 3 . 2 . 2 . . . 4 Utility 23 | . . 1 2 6 . 5 . . . 9 Weapon 10 | . . 2 . 4 . 2 . . . 2 Highest Loss Streak 13 | . . 4 6 13 . 10 . . . 9 To Critical Strikes 1 | . . . 1 . . . . . . . Average Slot Usage (%) 76 | . 100 79 58 73 56 51 32 38 74 94 Engine 3 | . 14 7 11 6 . . . . 1 4 Leg 2 | . . . . . . . . . 1 5 Wheel 3 | . 28 18 22 11 7 11 . . . . Flight 3 | . . . . . . . 6 6 6 3 Device 20 | . 14 10 . 18 17 18 6 12 25 18 Storage 2 | . 14 11 11 7 . . . . . 3 Processor 12 | . . 12 11 18 15 7 13 13 13 13 Hackware 7 | . . . . . . . 5 6 9 13 Protection 3 | . . . . . . . . . 1 13 Ballistic Gun 3 | . 28 20 3 5 3 7 . . . 1 Impact Weapon 3 | . . . . 1 . . . . 3 4 Slashing Weapon 1 | . . . . . . . . . 2 . Special Melee Weapon 2 | . . . . . 4 . . . 5 . Naked Turns . | . . . . . . . . . . . Heaviest Build 39 | 13 11 17 11 22 16 20 2 5 30 39 Greatest Support 32 | 20 20 20 20 20 24 24 5 5 16 32 Greatest Overweight (x) 6 | . . 1 . 5 1 1 . . 6 6 Average Overweight (x) . | . . . . . . . . . 2 . Largest Inventory Capacity 10 | 8 8 8 8 8 5 5 5 5 5 10 Average Capacity 5 | 7 8 8 8 7 5 5 5 5 5 5 Most Carried 10 | 8 8 8 8 8 5 5 5 5 5 10 Average Carried 5 | 3 7 7 5 5 1 4 5 5 4 5 Final Capacity 10 | 8 8 8 8 5 5 5 5 5 5 10 Final Carried 10 | 8 8 8 8 4 5 5 5 5 5 10 Class Distribution -------------------- 43% | Mutant 32% | Derelict-Mutant 12% | Scavenger-Mutant 10% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Gladiator | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Matter Collected 1892 | 415 74 383 82 200 . 37 18 19 60 604 Remotely . | . . . . . . . . . . . Salvage Created 1694 | 244 127 845 35 190 . . . . . 253 Parts 95 | 19 14 39 6 4 . . . . . 13 Haulers Intercepted 2 | . 1 1 . . . . . . . . Recyclers Shooed 7 | . 1 4 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 19 | . 2 8 . 3 . . . . . 6 Guns 10 | . 2 8 . . . . . . . . Cannons 6 | . . . . . . . . . . 6 AOE 3 | . . . . 3 . . . . . . Classes Destroyed 12 | 3 2 5 . 1 . . . . . 1 Worker 5 | 2 1 2 . . . . . . . . Builder 1 | . . 1 . . . . . . . . Tunneler 8 | 5 1 . 2 . . . . . . . Hauler 2 | . 1 1 . . . . . . . . Recycler 6 | 1 . 4 . 1 . . . . . . Mechanic 1 | . . 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 2 | . 2 . . . . . . . . . Grunt 8 | . . 6 . 2 . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 2 | . . 2 . . . . . . . . Z-Light 6 | . . . . . . . . . . 6 Best Kill Streak 6 | 3 4 6 2 4 . . . . . 2 Combat Bots Only 4 | . 2 4 . 3 . . . . . 2 Max Kills in Single Turn 4 | 1 1 1 1 4 . . . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Hostile Shots Fired 458 | . 7 94 11 90 . 144 1 2 . 109 Missed 170 | . 2 25 2 27 . 76 . 2 . 36 Damage Taken 5261 | . 35 895 133 1175 . 916 28 . . 2079 Core 1705 | . 6 303 12 515 . 476 28 . . 365 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 286 | . . . . . . . . . . 286 Core Remaining (%) 64 | 100 97 . 21 6 100 . . . . . Volleys Fired 167 | 26 12 80 3 8 . . . . . 38 Largest 2 | 2 2 2 1 1 . . . . . 2 Hottest 121 | 40 40 46 23 100 . . . . . 121 Shots Fired 294 | 52 24 147 3 8 . . . . . 60 Gun 248 | 52 24 147 3 . . . . . . 22 Cannon 38 | . . . . . . . . . . 38 Launcher . | . . . . . . . . . . . Special 8 | . . . . 8 . . . . . . Kinetic 282 | 52 24 147 3 . . . . . . 56 Thermal 12 | . . . . 8 . . . . . 4 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | 5 4 12 2 . . . . . . 9 Robot Miss Streak 7 | 4 2 5 1 1 . . . . . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 180 | 34 13 88 2 1 . . . . 9 33 Core Hits 78 | 17 7 33 2 4 . . . . . 15 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 5 | . . 2 . . . . . . . 3 Destroy 2 | . . 2 . . . . . . . . Blast 3 | . . . . . . . . . . 3 Melee Attacks 34 | . . . . 4 1 . . . 29 . Impact 24 | . . . . 4 . . . . 20 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . 9 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3034 | 272 114 1280 31 526 . 2 . . . 809 Guns 1904 | 272 114 1268 31 . . . . . . 219 Cannons 590 | . . . . . . . . . . 590 Explosions 452 | . . . . 452 . . . . . . Melee 54 | . . . . 54 . . . . . . Ramming 34 | . . 12 . 20 . 2 . . . . Kinetic 2393 | 272 114 1268 31 . . . . . . 708 Thermal 553 | . . . . 452 . . . . . 101 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 54 | . . . . 54 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . 1 6 . . . . . . . Average Corruption 4 | . . 1 5 . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . 2 . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . Energy Discharges 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 181 | . . . . 178 . . . . . 3 Projectiles 3 | . . . . . . . . . . 3 Explosions 178 | . . . . 178 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 124 | . . 6 . 117 . 1 . . . . Shots 1 | . . . . 1 . . . . . . Rammed 13 | . . 2 . 10 . 1 . . . . Targets Rammed 13 | . . 2 . 10 . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 148 | . . 19 148 36 . . . . . 106 Average Temperature 40 | . . 5 72 15 . . . . . 47 Received Heat Transfer 1923 | . . 474 42 567 . 183 . . . 657 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 411 | . . . . 300 . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Peak Influence 334 | 40 128 334 44 85 33 61 . . . . Initial 53 | . 26 53 44 13 33 16 . . . . Average 78 | 19 86 186 26 23 33 37 . . . . Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 89 | 100 100 62 100 100 100 100 . . . . Level 1 10 | . . 37 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . 1 . 1 . 3 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . 1 . 1 . 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Distress Signals 3 | . . 2 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 84 | . 4 21 2 23 . 22 2 1 . 9 Peak Tracking Total 18 | . 3 7 2 18 . 14 2 1 . 5 Tactical Retreats 7 | . 1 . . 2 . 3 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Machines Disabled 4 | . . 1 . 1 . . . . . 2 Max in Single Turn 1 | . . 1 . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Machines Accessed 3 | . 1 . . . 1 1 . . . . Terminals 2 | . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 9 | . 3 . . . 3 3 . . . . Successful 3 | . 2 . . . 1 . . . . . Failed 6 | . 1 . . . 2 3 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 3 . . . . . . . 4 . Terminals 6 | . 3 . . . . 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . 8 . Non-combat 3 | . . . . . . . . . 3 . Combat 5 | . . . . . . . . . 5 . Robot Hacks Applied 9 | . . . . . . . . . 9 . parse_system 9 | . . . . . . . . . 9 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Total Allies 11 | . . . . . . . . . 11 . Largest Group 11 | . . . . . . . . . 11 10 Highest-Rated Group 355 | . . . . . . . . . 355 316 Highest-Rated Ally 40 | . . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . . Ally Attacks 52 | . . . . . . . . . . 52 Total Damage 1882 | . . . . . . . . . . 1882 Kills 6 | . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Turns Passed 5467 | 181 127 413 90 200 177 257 89 93 2605 1235 Spaces Moved 3675 | 113 101 198 94 148 178 308 249 257 1307 722 Core 1110 | 1 . 9 . 50 . 11 . . 1029 10 Treads . | . . . . . . . . . . . Legs 756 | . . . . . . . . . 267 489 Wheels 1013 | 112 101 189 94 98 178 241 . . . . Hover 223 | . . . . . . . . . . 223 Flight 573 | . . . . . . 56 249 257 11 . Fastest Speed 35 | 50 80 80 80 50 80 35 35 35 35 56 Average Speed 122 | 79 80 81 80 83 82 79 35 35 178 149 Slowest Speed 350 | 80 80 100 80 300 95 100 35 35 350 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 5 25 22 29 18 4 12 43 53 90 53 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 1 3 . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 6 | . . . 1 . . . 1 1 3 . Spaces Dug 9 | . . . . 6 . . . . 3 . Terrain Destroyed 17 | . . . . 6 . . . . 3 8 Melee 3 | . . . . . . . . . 3 . Projectile 14 | . . . . 6 . . . . . 8 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Total 4299 | 162 135 309 106 185 209 317 249 258 1554 815 Wait 227 | . 3 13 . . . 1 . . 204 6 Move 3660 | 112 100 197 93 147 177 302 248 256 1306 722 Hop 3 | . . . . . . 3 . . . . Pick Up 48 | 12 4 . 4 5 8 1 . . 7 7 Fast Attach 53 | 7 . 6 . 4 4 5 1 2 5 19 Attach 26 | . . . 4 5 11 1 . . 3 2 Detach 4 | . . . . . 4 . . . . . Swap 28 | 1 6 5 1 1 2 1 . . 2 9 Drop 43 | 4 10 6 1 1 2 3 . . 4 12 Fire 167 | 26 12 80 3 8 . . . . . 38 Melee 28 | . . . . 4 1 . . . 23 . Ram 12 | . . 2 . 10 . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 182 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Utility x2 320 | -9/Materials | Build established: Mutant 599 | -9/Materials | Discovered new exit (range 8) 599 | -9/Materials | Discovered new exit (range 15) 611 | -9/Materials | Lost 3 parts (1p1n1u) 702 | -9/Materials | Core integrity fell below 50% 722 | -9/Materials | Entered Mines 756 | -9/Mines | Lost 6 parts (2n2u2w) 810 | -9/Mines | Discovered new exit (range 2) 812 | -9/Mines | Entered Materials 812 | -8/Materials | Evolved 2 slots: Utility x2 987 | -8/Materials | Core integrity fell below 50% 1000 | -8/Materials | Core integrity fell below 20% 1005 | -8/Materials | Discovered new exit (range 13) 1011 | -8/Materials | Identified exit to Factory 1012 | -8/Materials | Entered Factory 1012 | -7/Factory | Evolved 2 slots: Utility x2 1030 | -7/Factory | Lost 13 parts (1p2n6u4w) 1127 | -7/Factory | Discovered new exit (range 16) 1138 | -7/Factory | Identified exit to Factory 1189 | -7/Factory | Entered another Factory area 1189 | -6/Factory | Evolved 2 slots: Utility x2 1389 | -6/Factory | Spotted B-75 Beast 1440 | -6/Factory | Discovered new exit (range 15) 1444 | -6/Factory | Core integrity fell below 50% 1444 | -6/Factory | Identified exit to Lower Caves 1446 | -6/Factory | Entered Lower Caves 1468 | -6/Lower Caves | Learned Factory terminal intel 1474 | -6/Lower Caves | Lost 10 parts (1p2n5u2w) 1530 | -6/Lower Caves | Discovered new exit (range 4) 1531 | -6/Lower Caves | Identified exit to Lower Caves 1535 | -6/Lower Caves | Entered another Lower Caves area 1543 | -6/Lower Caves | Learned location of Zion (-6) 1583 | -6/Lower Caves | Learned Factory stockpile data 1620 | -6/Lower Caves | Encountered a Warlord checkpoint 1623 | -6/Lower Caves | Discovered new exit (range 14) 1628 | -6/Lower Caves | Identified exit to Zion 1628 | -6/Lower Caves | Entered Zion 1735 | -6/Zion | Discovered new exit (range 15) 1744 | -6/Zion | Given the Hacking Drone Bay 1747 | -6/Zion | Found Prototype Device 1748 | -6/Zion | Identified Hacking Drone Bay 1794 | -6/Zion | Identified exit to Proximity Caves 1887 | -6/Zion | Gained Derelict followers 2582 | -6/Zion | Learned location of Warlord (-5) 2866 | -6/Zion | Imprinted 2868 | -6/Zion | Declared Zion's savior 2928 | -6/Zion | Build established: Derelict-Mutant 3405 | -6/Zion | Learned Factory trap positions 4022 | -6/Zion | Gained Derelict followers 4191 | -6/Zion | Discovered new exit (range 4) 4194 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4196 | -6/Zion | Identified exit to Deep Caves 4233 | -6/Zion | Entered Deep Caves 4233 | -6/Deep Caves | Accompanied by 11 allies 4419 | -6/Deep Caves | Build established: Derelict-Gladiator 4720 | -6/Deep Caves | Z-Facility disabled 4831 | -6/Deep Caves | Lost 4 allies 4982 | -6/Deep Caves | Found Prototype Protection 4982 | -6/Deep Caves | Identified Zio. Weapon Casing 4987 | -6/Deep Caves | Found Zio. Weapon Casing 5143 | -6/Deep Caves | Core integrity fell below 20% 5212 | -6/Deep Caves | Lost 9 parts (1p2n5u1w) 5468 | -6/Deep Caves | Destroyed by PM-LUK(z) with Zionite Laser-S Last Messages --------------- 05262_ Dropped Zio. Glidesys I. 05268_ Dropped Zio. Glidesys II. 05272_ Acquired Mak. Light Armor Plating. 05276_ Acquired 17 matter. 05281_ Acquired Zio. Laser-M. 05294_ Acquired Carbon-fiber Leg. 05308_ Acquired Arm. Wheel. 05310_ Acquired Zio. Glidesys II. 05314_ Acquired Exp. Heat Sink. 05316_ Acquired Hacking Drone Bay. 05320_ Acquired Exp. Heat Sink. 05459_ KS-S38(z) suffers critical hit (Blast). 05459_ Destroyed Imp. Reaction Control System. 05462_ Zio. Glidesys II destroyed. 05462_ KS-S38(z) destroyed. 05465_ Destroyed Zio. Glidesys I. 05466_ Zio. Light Carapace destroyed. 05467_ Zio. Biocell destroyed. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????# ??## | | ??????????????????????????#####???#??????# ?## | | ?????????????????????????? #;####zz%# #?# ## | | ?????????????????????????? # !! ## | | ????????????????????????? | | ????????????????????????? % | | ????????????????????????? | | ????????????????????????##z | | ????????????????????????# """" | | ?????????????????????###; """" | | ????????????????????## # """" | | ????????????????????? """" | | ???????????????????????; """" | | ????????????????????????#@ """" | | ???????????????????????## """" | | ???????????????????????# "" | | ???????????????????????## "" | | ?????????????????????#### " | | ????????????????????## # | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????## | | ?????????????????????### | | ???????????????????????# | | ???????????????????????## | | ????????????????????????# | | ????????????????????????## | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ??????????????????????? | | ??????????????????????? | | ?????????????????????? | | ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 875 Matter Stores 442 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 500 Weapon Shielding 100 Evasion (%) 71 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer Are We The Baddies? Close Call Signs Are For Wimps This Is Interesting... Challenges ------------ None Game ------ Seed FluxThunderLegs Manual? 0 Play Time 01:09:22 Cumulative 41.3 hours Start 2024.04.19 @ 03:02:37 End 2024.04.19 @ 22:51:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 44 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71fe815d-e942-4614-a2d3-38602abed2fc