Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 09:54:38 Player: puppuppit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (352) 1760 Value Destroyed (7290) 7290 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (784) 784 TOTAL SCORE: 12634 Bonus ------- High Alert Combat Kills 784 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 265/265 System Corruption 0% Temperature Cool (18) Movement Treading (250) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Advanced Heat Sink Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Improved Assault Rifle Minigun > --- INVENTORY (15) --- Reinforced Deuterium Engine Improved Treads Armored Treads Armored Treads Large Matter Pod (150) Large Matter Pod (150) Recoil Stabilizer Recoil Stabilizer Reactive Plating Reactive Plating Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Reactive Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Minigun Enhanced Autogun > --- INVENTORY -------- Reinforced Deuterium Engine Improved Treads Armored Treads Large Matter Pod Large Matter Pod Recoil Stabilizer Recoil Stabilizer Hardened Medium Armor Plating Reactive Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Cannon Rocket Launcher [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 1 | . . . . . . . 1 . Weapon 2 | . . . 2 . . . . . Parts Attached 80 | 8 7 . 23 1 1 2 19 19 Power 10 | 1 . . 4 . . 1 4 . Engine 9 | 1 . . 4 . . 1 3 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 29 | 2 2 . 8 . . . 7 10 Treads 29 | 2 2 . 8 . . . 7 10 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 2 . 3 . . 1 6 5 Device 4 | 1 . . . . . . . 3 Storage 4 | 1 1 . 1 . . . 1 . Processor 1 | . . . 1 . . . . . Hackware 5 | . 1 . . . . . 3 1 Protection 5 | . . . 1 . . 1 2 1 Artifact . | . . . . . . . . . Weapon 22 | 3 3 . 8 1 1 . 2 4 Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 1 . . 4 . 1 . 2 3 Ballistic Cannon 5 | . 2 . 2 . . . . 1 Launcher 4 | . 1 . 2 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 . Parts Lost 11 | . . . . . . 2 5 4 Power 2 | . . . . . . 1 1 . Propulsion 2 | . . . . . . . 2 . Utility 1 | . . . . . . 1 . . Weapon 6 | . . . . . . . 2 4 Highest Loss Streak 2 | . . . . . . 2 2 1 To Critical Strikes . | . . . . . . . . . Average Backups 13 | . 11 14 14 15 12 14 13 13 Power . | . . . . . 1 2 1 1 Propulsion 1 | . . 2 3 3 1 1 1 2 Utility 5 | . 3 3 5 6 5 6 5 6 Weapon 5 | . 6 8 5 5 3 5 5 4 Tool/Special . | . . . . . . . . . Unused Backups 36 | . 2 3 7 1 2 1 13 7 Power 3 | . . . . . . 1 1 1 Propulsion 3 | . . . . 1 . . 1 1 Utility 12 | . 2 1 . . 2 . 3 4 Weapon 18 | . . 2 7 . . . 8 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 100 63 99 98 97 Engine 10 | . 14 14 11 11 11 10 7 9 Treads 24 | . 28 28 22 22 22 22 26 24 Device 1 | . 2 . . . . . . 5 Storage 10 | . 14 14 11 11 11 11 9 9 Hackware 8 | . 11 14 9 . . . 15 6 Protection 4 | . . . 1 11 11 11 2 5 Ballistic Gun 27 | . . . 27 43 8 44 35 35 Ballistic Cannon 8 | . 26 28 15 . . . . . Peak Build Rating 36 | 9 10 11 26 25 26 26 34 36 Average Rating 22 | 6 9 10 19 24 15 25 30 31 On Entrance 17 | . 9 10 11 24 25 26 25 27 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 13 29 29 41 41 41 43 50 50 Greatest Support 69 | 40 40 40 46 46 46 46 69 66 Greatest Overweight (x) 1 | . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 15 15 Average Carried 13 | . 11 14 14 15 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 3 15 15 15 15 15 15 15 15 Class Distribution -------------------- 24% | Mutant 23% | Tank 14% | Gunner 13% | Commander-Tank 12% | Scavenger-Gunner 11% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Hacker-Gunner | -8/Materials Commander-Tank | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 8424 | 489 1161 102 1627 127 42 713 1953 2210 Remotely . | . . . . . . . . . Salvage Created 12146 | 306 1489 277 1767 178 . 1370 2811 3948 Parts 753 | 28 124 9 129 23 . 85 161 194 Haulers Intercepted 17 | . 2 . 6 . . . 4 5 Recyclers Shooed 11 | 1 1 1 2 . . 1 2 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 167 | . 27 1 27 4 . 13 52 43 Guns 104 | . 1 . 8 1 . 13 39 42 Cannons 32 | . 22 1 8 . . . . 1 AOE 31 | . 4 . 11 3 . . 13 . Classes Destroyed 16 | 3 6 . 2 . . 2 3 . Worker 51 | 2 11 . 4 1 . 7 6 20 Builder 25 | . 6 . 7 2 . 2 4 4 Tunneler 22 | 8 3 . . 1 . 9 1 . Hauler 17 | . 2 . 6 . . . 4 5 Recycler 43 | 1 6 4 8 1 . 8 2 13 Mechanic 4 | . . . 1 . . . 2 1 Operator 12 | . 2 . 2 . . . 4 4 Watcher 11 | . 3 . 5 . . . 1 2 Swarmer 39 | . 3 . 13 4 . 9 7 3 Grunt 88 | . 24 1 6 . . 2 31 24 Brawler 3 | . . . . . . . 2 1 Duelist 6 | . . . . . . 1 3 2 Protector 1 | . . . . . . . 1 . Sentry 27 | . . . 8 . . . 6 13 Hunter 2 | . . . . . . 1 1 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 19 | 4 12 2 14 4 . 5 19 8 Combat Bots Only 15 | . 5 1 5 4 . 5 15 6 Max Kills in Single Turn 3 | 1 3 1 3 3 . 2 3 2 Gunslinging 1 | . . . . . . 1 . 1 Exploded 3 | . 2 . 3 3 . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 512 | . 73 2 98 5 . 48 169 117 Missed 164 | . 23 1 31 . . 14 64 31 Hits 348 | . 50 1 67 5 . 34 105 86 Melee 5 | . . . . . . 2 3 . Projectile 343 | . 50 1 67 5 . 32 102 86 AOE 4 | . . . . . . . . 4 Critical Strikes 12 | . 1 . 4 . . . 6 1 Damage Taken 5064 | . 586 10 694 45 . 392 2010 1327 Core 723 | . 68 . 87 . . 14 407 147 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 108 | . . . . 15 . 93 . . Ignored by Resistances 38 | . . . . . . . . 38 Regen/Repaired (Parts) 688 | . 57 . 278 . . . 185 168 Core Remaining (%) 82 | 100 . 72 . . . 74 . . Volleys Fired 546 | 16 106 9 96 8 . 48 116 147 Largest 4 | 2 2 2 4 4 . 4 4 4 Hottest 120 | 70 70 60 120 92 . 92 102 96 Shots Fired 1773 | 31 209 18 321 29 . 187 435 543 Gun 1388 | 31 5 . 179 28 . 187 419 539 Cannon 352 | . 199 18 131 . . . . 4 Launcher 33 | . 5 . 11 1 . . 16 . Special . | . . . . . . . . . Kinetic 1724 | 16 203 18 310 28 . 187 419 543 Thermal 16 | 15 1 . . . . . . . Explosive 33 | . 5 . 11 1 . . 16 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 30 | 8 8 3 12 5 . 11 20 30 Robot Miss Streak 8 | 3 5 3 8 1 . 7 5 4 Penetration Max . | . . . . . . . . . Secondary Targets 15 | . . . . . . 5 4 6 Max Gunslinging Chain 1 | . . . . . . 1 1 1 Shots Hit Robots 985 | 17 115 9 150 12 . 90 267 325 Core Hits 508 | 12 66 5 73 9 . 49 155 139 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 8 | . 1 . 3 . . . 2 2 Destroy 4 | . . . . . . . 2 2 Blast 4 | . 1 . 3 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19262 | 239 2451 181 3131 326 . 1370 6008 5556 Guns 12821 | 239 50 . 1332 180 . 1370 4156 5494 Cannons 3308 | . 2031 181 1034 . . . . 62 Explosions 3133 | . 370 . 765 146 . . 1852 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 15977 | 100 2068 181 2366 180 . 1370 4156 5556 Thermal 152 | 139 13 . . . . . . . Explosive 3133 | . 370 . 765 146 . . 1852 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 3 3 4 4 4 4 . . Average Corruption 3 | . 2 3 4 4 4 4 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 104 | . 26 4 11 12 13 38 . . Message Errors 26 | . 6 . 2 5 2 11 . . Matter Fused 27 | . 7 2 3 1 4 10 . . Heat Flow Errors 11 | . 6 . 1 1 2 1 . . Energy Discharges 11 | . 2 . 1 4 2 2 . . Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 14 | . 2 2 2 . 2 6 . . Misfires 3 | . . . 1 1 . 1 . . Alerts 3 | . 2 . . . . 1 . . Weapon Failures 7 | . 1 . 1 . . 5 . . Overload Shots . | . . . . . . . . . Overflow Damage 109 | . 2 10 62 . . . 35 . Projectiles 49 | . . 10 39 . . . . . Explosions 60 | . 2 . 23 . . . 35 . Melee . | . . . . . . . . . Knockbacks 31 | . 18 3 10 . . . . . Impact . | . . . . . . . . . Kinetic 28 | . 16 3 9 . . . . . Secondary 3 | . 2 . 1 . . . . . Self-Inflicted Damage 118 | . 2 . 28 . . . 88 . Shots 5 | . 1 . 2 . . . 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 351 | 45 245 6 274 163 259 238 136 351 Average Temperature 47 | 21 52 6 51 35 127 32 33 64 Received Heat Transfer 1809 | . 333 6 201 . . 9 711 549 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . Heat Transferred 444 | 407 37 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Maximum Alert Level 3 | . 2 . 2 1 . . 3 3 Low Security (%) 47 | 100 82 100 22 39 . 100 53 1 Level 1 21 | . 13 . 51 60 . . 19 11 Level 2 18 | . 4 . 25 . . . 6 53 Level 3 11 | . . . . . . . 21 33 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 945 | 20 411 156 519 296 . 115 902 945 Initial 365 | . 6 156 29 199 . . 11 365 Average 291 | 3 139 106 286 208 . 42 300 609 Influence Increases 6026 | 55 981 50 1121 122 . 490 1657 1550 Destroy 0b10 Robot/C 3320 | . 540 20 540 80 . 260 1020 860 Destroy 0b10 Robot/NC 950 | 55 165 20 165 25 . 130 145 245 Destroy Leader 816 | . 120 10 152 10 . 40 230 254 Allied During Kill 52 | . . . . . . . . 52 Successful Hack 131 | . 36 . 38 . . . 21 36 Select Force Hacks 150 | . 60 . 60 . . . 30 . Disable Machine 330 | . 30 . 120 . . 30 60 90 Destroy Structure 217 | . 30 . 46 7 . . 121 13 Lose Combat Pursuer 60 | . . . . . . 30 30 . Influence Decreases 5103 | 45 589 376 684 520 115 459 823 1492 Entered New Map 1246 | . 4 246 47 314 115 . 20 500 Time Decay 3164 | 45 585 130 627 206 . 439 480 652 Lost Part 110 | . . . . . . 20 50 40 Lost Ally 10 | . . . 10 . . . . . Purge Threat 573 | . . . . . . . 273 300 Squads Dispatched 38 | . 7 1 5 . . . 11 14 Investigation 15 | . 6 1 4 . . . 2 2 Extermination . | . . . . . . . . . Reinforcement 9 | . 1 . 1 . . . 5 2 Assault 3 | . . . . . . . 2 1 Garrison 11 | . . . . . . . 2 9 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 8 | . 3 . 3 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 205 | . 31 1 39 4 . 16 63 51 Peak Tracking Total 7 | . 4 2 6 4 . 6 5 7 Tactical Retreats 3 | . . . . . . 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered 6 | . 5 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 23 | . 3 . 8 . . 2 4 6 Max in Single Turn 2 | . 1 . 1 . . 1 2 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 51 | . 10 1 13 . 1 . 13 13 Terminals 32 | . 7 . 8 . . . 9 8 Fabricators . | . . . . . . . . . Repair Stations 7 | . 1 . 2 . . . 2 2 Recycling Units 6 | . 2 . 2 . . . . 2 Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 187 | . 41 1 46 . 1 . 48 50 Successful 123 | . 24 1 34 . 1 . 36 27 Failed 61 | . 16 . 11 . . . 12 22 Catastrophic 4 | . 1 . 1 . . . 1 1 Database Lockouts 3 | . 1 . 1 . . . . 1 Manual 126 | . 33 . 32 . . . 24 37 Terminals 116 | . 27 . 25 . . . 28 36 Fabricators . | . . . . . . . . . Repair Stations 20 | . 4 . 8 . . . 5 3 Recycling Units 27 | . 10 . 9 . . . . 8 Scanalyzers 16 | . . . 4 . . . 12 . Garrison Access 6 | . . . . . . . 3 3 Terminal Hacks 26 | . 6 1 3 . 1 . 6 9 Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . . . . . . 1 Robot Analysis 10 | . 3 . 1 . . . 3 3 Prototype ID Bank 5 | . 2 . 1 . . . . 2 Open Door 2 | . . 1 . . . . . 1 Terminal Index 3 | . 1 . 1 . . . 1 . Unreport Threat 4 | . . . . . . . 2 2 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 14 | . 1 . 6 . . . 5 2 Scan Component 8 | . 1 . 3 . . . 3 1 Repair 6 | . . . 3 . . . 2 1 Recycling Unit Hacks 2 | . . . 2 . . . . . Retrieve Components 2 | . . . 2 . . . . . Scanalyzer 13 | . . . 3 . . . 10 . Insert Component 7 | . . . 2 . . . 5 . Analyze 6 | . . . 1 . . . 5 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 68 | . 17 . 20 . . . 15 16 Terminals 46 | . 11 . 12 . . . 13 10 Assimilate 2 | . 1 . 1 . . . . . Botnet 17 | . 4 . 4 . . . 5 4 Disrupt 1 | . . . 1 . . . . . Skim 26 | . 6 . 6 . . . 8 6 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . . 1 Patch 3 | . 1 . 1 . . . . 1 Recycling Units 16 | . 5 . 7 . . . . 4 Reject 5 | . 1 . 2 . . . . 2 Recyclers 3 | . 1 . 1 . . . . 1 Mask 4 | . 1 . 2 . . . . 1 Tunnel 4 | . 2 . 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . Extract 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 1 Intercept 2 | . . . . . . . 1 1 Data Cores Recovered 3 | . 1 . . . . . . 2 Used 2 | . 1 . . . . . . 1 Hacking Detections 46 | . 10 . 12 . . . 13 11 Full Trace Events 5 | . 1 . 2 . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . . . 7 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . 3 . . . 2 1 Time 231 | . . . 78 . . . 102 51 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 17 | . . . 17 . . . . . Parts Scanalyzed 6 | . . . 1 . . . 5 . Part Schematics Acquired 6 | . . . 1 . . . 5 . Parts Damaged 2 | . . . 1 . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies 11 | . . . 1 . . . . 10 Largest Group 10 | . . . 1 . . . . 10 Highest-Rated Group 173 | . . . 10 . . . . 173 Highest-Rated Ally 29 | . . . 10 . . . . 29 Total Orders 1 | . . . . . . . . 1 STAY 1 | . . . . . . . . 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Active Infowar (turns) 504 | 110 394 . . . . . . . Terrain 504 | 110 394 . . . . . . . Robot Analysis Total 10 | . 3 . 1 . . . 3 3 Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 11901 | 220 1963 266 2345 423 587 1337 2354 2406 Spaces Moved 5892 | 102 1003 146 1170 246 349 728 1134 1014 Core 4 | 4 . . . . . . . . Treads 5888 | 98 1003 146 1170 246 349 728 1134 1014 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 158 160 Average Speed 163 | 155 160 160 160 160 160 160 159 181 Slowest Speed 250 | 160 160 160 160 160 160 160 163 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 67 | 6 95 34 87 61 59 95 75 91 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 9 | . 2 . 2 . 1 . 2 2 Known Exits Taken 3 | . . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 18 | . . . 8 . . . 9 1 Terrain Destroyed 180 | . 26 . 36 7 . . 110 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 179 | . 26 . 36 7 . . 110 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 7012 | 128 1150 163 1435 257 386 780 1406 1307 Wait 254 | . 13 . 92 . . . 62 87 Move 5884 | 101 1002 145 1169 245 348 727 1133 1014 Hop . | . . . . . . . . . Pick Up 78 | 3 11 4 14 1 13 1 26 5 Fast Attach 36 | 7 3 . 8 . 4 2 5 7 Attach 20 | . . . 3 . . 1 10 6 Detach 17 | . 2 . 2 . 4 . 4 5 Swap 78 | 1 8 1 23 2 . . 24 19 Drop 99 | . 5 4 28 1 17 1 26 17 Fire 546 | 16 106 9 96 8 . 48 116 147 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 221 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 16) 613 | -10/Materials | Discovered new exit (range 15) 644 | -10/Materials | Central database locked down 1031 | -10/Materials | Discovered new exit (range 16) 1297 | -10/Materials | Discovered new exit (range 16) 1317 | -10/Materials | Learned Storage terminal intel 1372 | -10/Materials | Learned 4 Subcaves zone layouts 1416 | -10/Materials | Loaded intel: 16 trap records 1451 | -10/Materials | Learned 2 Storage zone layouts 1477 | -10/Materials | Learned location of 1 exit from Storage 1491 | -10/Materials | Learned location of 1 exit from Recycling 1515 | -10/Materials | Learned Storage stockpile data 1549 | -10/Materials | Learned Materials trap positions 1593 | -10/Materials | Identified exit to Materials 2184 | -10/Materials | Entered Mines 2213 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2379 | -10/Mines | Discovered exit to Materials (range 11) 2381 | -10/Mines | Met a Derelict shopkeep closing up shop 2450 | -10/Mines | Entered Materials 2450 | -9/Materials | Evolved 2 slots: Weapon x2 2451 | -9/Materials | Loaded intel: 20 trap records 2545 | -9/Materials | Repaired Lgt. Cannon 2572 | -9/Materials | Repaired Lgt. Cannon 2839 | -9/Materials | Discovered new exit (range 15) 2965 | -9/Materials | Discovered new exit (range 16) 3036 | -9/Materials | Build established: Scavenger-Gunner 3115 | -9/Materials | Repaired Lgt. Cannon 3122 | -9/Materials | Learned 2 Storage zone layouts 3184 | -9/Materials | Learned 4 Recycling zone layouts 3237 | -9/Materials | Loaded intel: 12 terminal locations 3281 | -9/Materials | Learned Storage trap positions 3317 | -9/Materials | Identified exit to Materials 3363 | -9/Materials | Build established: Gunner 3419 | -9/Materials | Learned Materials trap positions 4311 | -9/Materials | Central database locked down 4748 | -9/Materials | Build established: Tank 4795 | -9/Materials | Entered Mines 4848 | -9/Mines | Discovered exit to Materials (range 8) 5013 | -9/Mines | Learned 2 Materials zone layouts 5033 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 5118 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5121 | -9/Mines | Found Prototype Device 5210 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5212 | -9/Mines | Discovered new exit (range 5) 5218 | -9/Mines | Entered Exiles 5264 | -9/Exiles | Met 8R-AWN 5291 | -9/Exiles | Met EX-HEX 5350 | -9/Exiles | Met EX-DEC 5547 | -9/Exiles | Build established: Mutant 5692 | -9/Exiles | Learned location of Zion (-7) 5790 | -9/Exiles | Discovered new exit (range 11) 5805 | -9/Exiles | Entered Mines 5973 | -8/Mines | Discovered exit to Materials (range 11) 6022 | -8/Mines | Build established: Tank 6689 | -8/Mines | Discovered exit to Materials (range 8) 7142 | -8/Mines | Entered Materials 7142 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7143 | -8/Materials | Identified exit to Storage 7145 | -8/Materials | Loaded intel: 13 trap records 7248 | -8/Materials | Repaired Imp. Assault Rifle 7440 | -8/Materials | Build established: Hacker-Gunner 7503 | -8/Materials | Discovered new exit (range 14) 7534 | -8/Materials | Identified Exp. Sensor Array 8026 | -8/Materials | Discovered new exit (range 16) 8068 | -8/Materials | Build established: Tank 8188 | -8/Materials | Learned 2 Storage zone layouts 8202 | -8/Materials | Repaired Imp. Assault Rifle? 8218 | -8/Materials | Learned location of 1 exit from Extension 8238 | -8/Materials | Learned 2 Lower Caves zone layouts 8249 | -8/Materials | Learned Storage trap positions 8251 | -8/Materials | Learned Factory terminal intel 8258 | -8/Materials | Identified exit to Factory 8648 | -8/Materials | Build established: Hacker-Gunner 8834 | -8/Materials | Garrison activated, responded to threat 8968 | -8/Materials | Core integrity fell below 50% 9049 | -8/Materials | Sterilization system engaged 9049 | -8/Materials | Non-combat units ordered to evacuate 9075 | -8/Materials | Destroyed 15 combat bots 9149 | -8/Materials | Combat units ordered to evacuate 9344 | -8/Materials | Build established: Scavenger-Gunner 9349 | -8/Materials | Ambient heat levels rising (+10) 9496 | -8/Materials | Entered Storage 9499 | -8/Storage | Loaded intel: 14 trap records 9501 | -8/Storage | Loaded intel: 13 terminal locations 9768 | -8/Storage | Used back door to open Recycling access 9768 | -8/Storage | Discovered new exit (range 5) 9812 | -8/Storage | Core integrity fell below 20% 10003 | -8/Storage | Repaired Imp. Assault Rifle 10199 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10287 | -8/Storage | Garrison activated, responded to threat 10427 | -8/Storage | Learned Factory terminal intel 10465 | -8/Storage | Learned Factory emergency access door positions 10517 | -8/Storage | Learned Storage terminal intel 10531 | -8/Storage | Learned Factory emergency access door positions 10533 | -8/Storage | Learned location of 1 exit from Recycling 10569 | -8/Storage | Learned location of 1 exit from Storage 10593 | -8/Storage | Central database locked down 10634 | -8/Storage | Build established: Commander-Tank 10953 | -8/Storage | Garrison activated, responded to threat 11092 | -8/Storage | Garrison activated, responded to threat 11554 | -8/Storage | Garrison activated, responded to threat 11896 | -8/Storage | First assault squad dispatched 11902 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 11594_ R-06 Scavenger destroyed. 11597_ Acquired 14 matter. 11777_ U-05 Engineer destroyed. 11782_ Acquired 18 matter. 11787_ Acquired 10 matter. 11832_ K-01 Serf destroyed. 11838_ Acquired 14 matter. 11860_ R-06 Scavenger destroyed. 11863_ Acquired 14 matter. 11896_ ALERT: Unidentified disturbance in Zone 2C, assault force dispatched. 11896_ Transport Mainframe disabled. 11896_ C-30 ARC bursts open, deploying its payload. 11896_ G-50 Soldier unfolds itself. 11896_ G-47 Trooper unfolds itself. 11896_ I-25 Savior unfolds itself. 11898_ Rocket Launcher destroyed. 11900_ U-05 Engineer lays Concrete. 11901_ Y-45 Defender emerges from the garrison. 11902_ U-05 Engineer lays Concrete. 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Assault Rifle | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Extracted Mni. Grenade Launcher | -8/Materials | Extracted Hvy. Missile Launcher | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 18% | -9/Materials Lgt. Cannon | 5% | -9/Materials Lgt. Cannon | 45% | -9/Materials Imp. Assault Rifle | 22% | -8/Materials Imp. Assault Rifle | 45% | -8/Materials Imp. Assault Rifle | 21% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportContainmentBay Manual? 0 Play Time 00:59:29 Cumulative 409.5 hours Start 2025.07.12 @ 08:56:27 End 2025.07.12 @ 09:54:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 236 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 85 Gallery% 74 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4bddb12d-44d1-4bf2-b3f9-2091e30d51d5