Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.07 @ 00:48:43 Player: reason Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (699) 699 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (157) 157 TOTAL SCORE: 4231 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 144 Cogmind --------- Core Integrity 711/850 Matter 47/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Improved Heat Sink Small Storage Unit Enhanced Optical Array Weapon Cycler Weapon Cycler System Shield System Shield > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (6) ---- Improved Deuterium Engine Advanced Signal Interpreter System Shield System Shield Recalibrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Enhanced Optical Array Weapon Cycler Weapon Cycler Improved Weapon Shielding System Shield System Shield > --- WEAPON ----------- Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Signal Interpreter Particle Charger System Shield System Shield Gauss Cannon [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility System Shield Device Weapon Cycler Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Weapon Shielding Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 7 | . . 2 . 2 2 1 Weapon . | . . . . . . . Parts Attached 39 | 5 7 6 . 9 11 1 Power 6 | 1 1 1 . 2 1 . Engine 4 | 1 1 . . 1 1 . Core 2 | . . 1 . 1 . . Reactor . | . . . . . . . Propulsion 6 | 2 2 . . . 2 . Treads 4 | . 2 . . . 2 . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 3 3 . 6 4 1 Device 9 | . 1 2 . 4 2 . Storage 1 | 1 . . . . . . Processor 1 | . . . . . 1 . Hackware 2 | . . . . 1 1 . Protection 5 | . 2 1 . 1 . 1 Artifact . | . . . . . . . Weapon 9 | 1 1 2 . 1 4 . Energy Gun 2 | 1 1 . . . . . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon 3 | . . . . . 3 . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . 4 . . . . 4 Power 2 | . 2 . . . . . Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon 2 | . 2 . . . . . Highest Loss Streak 4 | . 2 . . . . 4 Average Slot Usage (%) 92 | . 86 78 100 94 96 92 Engine 4 | . 12 . . . 7 6 Core 3 | . . 4 11 8 . . Treads 15 | . 1 22 22 18 15 12 Wheel 2 | . 26 . . . . . Device 19 | . 3 19 22 18 23 20 Storage 8 | . 14 11 11 9 7 6 Processor 3 | . . . . . 6 6 Hackware 8 | . . . . 6 15 13 Protection 10 | . 9 11 11 16 7 13 Energy Gun 1 | . 16 . . . . . Energy Cannon 1 | . . . . 1 3 . Ballistic Gun 2 | . . . 11 7 . . Ballistic Cannon 4 | . . . . . 8 13 Launcher 3 | . . 8 11 7 . . Naked Turns . | . . . . . . . Heaviest Build 38 | 9 12 21 21 30 33 38 Greatest Support 40 | 20 40 40 40 40 40 40 Greatest Overweight (x) 1 | 1 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 Most Carried 6 | 5 4 6 6 6 6 5 Average Carried 4 | 2 2 3 6 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 3 3 6 6 6 6 5 Class Distribution -------------------- 50% | Mutant 49% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 792 | 250 134 203 . 40 165 . Remotely . | . . . . . . . Salvage Created 573 | . 172 211 . 20 170 . Parts 57 | . 16 25 . 3 13 . Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 22 | . 5 13 . 1 3 . Guns 5 | . 4 1 . . . . Cannons 3 | . . . . . 3 . AOE 13 | . . 12 . 1 . . Classes Destroyed 9 | . 3 4 . . 2 . Worker 1 | . . 1 . . . . Builder 2 | . . 1 . 1 . . Hauler 1 | . . 1 . . . . Operator 1 | . . . . . 1 . Watcher 4 | . 1 1 . . 2 . Swarmer 13 | . 3 10 . . . . Grunt 4 | . 2 2 . . . . Sentry 4 | . . 1 . 1 2 . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 3 8 . 2 1 . Combat Bots Only 7 | . 3 7 . 1 1 . Max Kills in Single Turn 4 | . 1 4 . 1 1 . Gunslinging . | . . . . . . . Exploded 4 | . . 4 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 2132 | . 585 171 . 270 186 920 Core 409 | . 125 34 . 104 7 139 Absorbed by Shields 57 | . . . . 57 . . Core Remaining (%) 84 | 100 50 . 91 81 99 . Volleys Fired 79 | . 28 13 . 13 23 2 Largest 2 | . 2 1 . 1 2 2 Hottest 130 | . 100 33 . 33 130 96 Shots Fired 103 | . 37 13 . 13 36 4 Gun 43 | . 37 2 . 4 . . Cannon 40 | . . . . . 36 4 Launcher 20 | . . 11 . 9 . . Special . | . . . . . . . Kinetic 40 | . . 2 . 4 30 4 Thermal 43 | . 37 . . . 6 . Explosive 20 | . . 11 . 9 . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 4 4 . 9 10 1 Robot Miss Streak 5 | . 5 1 . 1 3 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 61 | . 21 9 . 8 21 2 Core Hits 47 | . 9 22 . 4 9 3 Critical Hits 3 | . . 1 . . 2 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2402 | . 304 1157 . 229 622 90 Guns 396 | . 304 29 . 63 . . Cannons 702 | . . . . . 622 80 Explosions 1293 | . . 1127 . 166 . . Melee . | . . . . . . . Ramming 11 | . . 1 . . . 10 Kinetic 701 | . . 29 . 63 529 80 Thermal 397 | . 304 . . . 93 . Explosive 1293 | . . 1127 . 166 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 75 | . . 12 . 4 59 . Projectiles 59 | . . . . . 59 . Explosions 16 | . . 12 . 4 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 49 | . . 49 . . . . Shots 2 | . . 2 . . . . Rammed 9 | . . 1 . . . 8 Targets Rammed 9 | . . 1 . . . 8 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 498 | . 498 . . . 168 75 Average Temperature 152 | . 223 . . . 39 48 Received Heat Transfer 831 | . 300 18 . 60 42 411 Effects 6 | . 6 . . . . . Shutdowns 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Matter Decay 2 | . 2 . . . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 999 | . 888 . . . 111 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 458 | . 137 458 178 285 99 46 Initial 178 | . . 49 178 68 38 30 Average 101 | . 63 173 178 170 57 35 Maximum Alert Level 2 | . . 2 . 1 . . Low Security (%) 85 | 100 100 70 100 47 100 100 Level 1 11 | . . 9 . 52 . . Level 2 2 | . . 20 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . . . 2 . Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . 1 . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 40 | . 9 13 . 5 9 4 Peak Tracking Total 8 | . 3 8 . 3 1 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 3 | . . 1 . 1 1 . Max in Single Turn 1 | . . 1 . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 7 | . 2 1 . . 4 . Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 1 . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 33 | . 4 2 . . 27 . Successful 26 | . 3 2 . . 21 . Failed 7 | . 1 . . . 6 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 2 . . . 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . 2 2 . . 4 . Scanalyzers 14 | . . . . . 14 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 8 | . 2 . . . 6 . Record 2 | . . . . . 2 . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 2 | . 1 . . . 1 . Locate Traps 2 | . 1 . . . 1 . Transport Status 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 1 2 . . 3 . Process 1 | . . . . . 1 . Report Inventory 2 | . . 1 . . 1 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 2 | . 1 1 . . . . Scanalyzer 12 | . . . . . 12 . Insert Component 6 | . . . . . 6 . Analyze 6 | . . . . . 6 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . . 1 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 21 | . . . . . 21 . Retrieved Matter 21 | . . . . . 21 . Retrieved Components 4 | . 3 1 . . . . Parts Scanalyzed 6 | . . . . . 6 . Part Schematics Acquired 6 | . . . . . 6 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 47 | . . . 47 47 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 23 | . . . . 23 . . Total Damage 367 | . . . . 367 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 2488 | 40 248 340 157 484 1069 150 Spaces Moved 1474 | 38 200 182 99 259 621 75 Core 17 | 17 . . . . . . Treads 1247 | . 11 182 99 259 621 75 Legs . | . . . . . . . Wheels 210 | 21 189 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 160 Average Speed 147 | 73 84 160 160 160 160 160 Slowest Speed 160 | 100 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 47 28 37 19 22 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 22 | . . 10 . 12 . . Terrain Destroyed 177 | . . 98 . 73 5 1 Melee . | . . . . . . . Projectile 6 | . . . . . 5 1 AOE 171 | . . 98 . 73 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 1698 | 50 241 219 98 318 681 91 Wait 26 | . . . . 19 2 5 Move 1468 | 37 199 181 98 258 620 75 Hop . | . . . . . . . Pick Up 50 | 8 5 13 . 10 14 . Fast Attach . | . . . . . . . Attach 22 | 5 3 5 . 4 4 1 Detach . | . . . . . . . Swap 17 | . 4 1 . 5 7 . Drop 27 | . 2 5 . 9 11 . Fire 79 | . 28 13 . 13 23 2 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 8 | . . 1 . . . 7 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / Low x2) -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 7) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 558 | -9/Materials | Destroyed 7 combat bots 615 | -9/Materials | Discovered new exit (range 3) 629 | -9/Materials | Entered Mines 756 | -9/Mines | Discovered new exit (range 8) 786 | -9/Mines | Entered Materials 786 | -8/Materials | Accompanied by 2 allies 786 | -8/Materials | Evolved 2 slots: Utility x2 791 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1183 | -8/Materials | Discovered new exit (range 10) 1270 | -8/Materials | Entered Factory 1270 | -7/Factory | Evolved 2 slots: Utility x2 1563 | -7/Factory | Build established: Hacker-Mutant 1616 | -7/Factory | Identified exit to Storage 1616 | -7/Factory | Identified exit to Lower Caves 2290 | -7/Factory | Discovered new exit (range 21) 2339 | -7/Factory | Entered another Factory area 2339 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2489 | -6/Factory | Self-destructed Last Messages --------------- Analyzing inventory... Recycling at 100% efficiency: Hvy. Flak Cannon (5) Lyr. Medium Armor Plating (12) Imp. Transmission Jammer (4) >>Retrieve(Matter) Matter ejected: 21 02290_ EXIT=FOUND 02325_ U-05 Engineer builds a Wall. PARAMETERS=POWER_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 02440_ Slug penetrates Wall. 02470_ Slammed into G-50 Soldier. 02470_ Lgt. Treads destroyed. 02471_ Slammed into G-50 Soldier. 02482_ Lgt. Treads destroyed. 02482_ Slammed into G-50 Soldier. 02485_ Hrd. Light Armor Plating destroyed. 02486_ Imp. Weapon Shielding destroyed. 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Assault Cannon | -7/Factory | Scanalyzed Weapon Cycler | -7/Factory | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Hvy. Ion Cannon | -7/Factory | Scanalyzed Particle Charger | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Safety First Challenges ------------ None Game ------ Seed MiningHellfireBeam Manual? 0 Play Time 00:29:23 Cumulative 13.4 hours Start 2021.05.07 @ 00:20:08 End 2021.05.07 @ 00:48:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a75e5bb-fb4e-4f64-b015-9110c3b3ae49