Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.06 @ 23:20:33 Player: Rockstar Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (3112) 3112 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1792) 1792 TOTAL SCORE: 10084 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 1105 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/1000 Matter 241/300 Energy 100/100 System Corruption 16% Temperature Cool (1) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (9) ------ Improved Signal Interpreter Z-Drone Bay (1/2) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Improved Arc Projector Cooled Particle Cannon Phase Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved Weapon Cycler Improved Propulsion Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Focal Shield > --- WEAPON ----------- Advanced Plasma Cannon Matter Neutralizer > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Angular Momentum Engine Light Fission Core Light Treads Medium Treads Large Storage Unit Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Point Defense System Cooled Particle Cannon Matter Neutralizer Matter Neutralizer Chainsword [Rating: 80] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility Improved Medium Armor Plating Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . . Utility 7 | . . 2 . 2 . 2 . . . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 111 | 6 6 3 2 8 18 22 2 . 1 12 31 Power 21 | 1 2 . 1 1 3 3 1 . . 2 7 Engine 12 | 1 2 . 1 . 1 3 1 . . 1 2 Core 7 | . . . . 1 2 . . . . . 4 Reactor 2 | . . . . . . . . . . 1 1 Propulsion 23 | 2 1 . . 3 4 3 . . . 3 7 Treads 17 | 2 1 . . 3 4 3 . . . 3 1 Leg 5 | . . . . . . . . . . . 5 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 49 | 1 3 2 . 4 6 15 1 . 1 3 13 Device 21 | . . 1 . 1 2 5 1 . 1 2 8 Storage 3 | 1 1 . . . . . . . . . 1 Processor 3 | . . . . 1 . . . . . . 2 Hackware 1 | . . . . . . . . . . . 1 Protection 21 | . 2 1 . 2 4 10 . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 18 | 2 . 1 1 . 5 1 . . . 4 4 Energy Gun 1 | . . . . . . . . . . 1 . Energy Cannon 12 | . . 1 1 . 4 1 . . . 3 2 Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . . 1 . 3 Parts Lost 45 | . 1 . . . 1 5 . . . 2 36 Power 11 | . 1 . . . . 2 . . . . 8 Propulsion 13 | . . . . . . 1 . . . . 12 Utility 16 | . . . . . 1 2 . . . 1 12 Weapon 5 | . . . . . . . . . . 1 4 Highest Loss Streak 14 | . 1 . . . 1 2 . . . 2 14 To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | . 7 11 14 14 14 14 14 15 15 14 10 Power 2 | . 1 1 1 2 2 1 2 3 3 3 2 Propulsion 1 | . . 1 1 2 1 2 2 2 2 1 . Utility 5 | . 4 4 5 6 7 6 5 5 5 5 2 Weapon 3 | . 1 4 5 3 3 3 5 5 4 4 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 20 | . . 1 2 1 . 4 2 . . 6 4 Power 3 | . . . . . . . . . . 1 2 Propulsion 2 | . . . . 1 . 1 . . . . . Utility 2 | . . . . . . 2 . . . . . Weapon 13 | . . 1 2 . . 1 2 . . 5 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 87 98 100 87 95 94 93 93 93 93 68 Engine 4 | . 8 11 11 6 1 5 6 6 6 1 3 Core 1 | . . . . 2 5 . . . . . 2 Treads 23 | . 28 22 22 18 29 25 26 26 26 26 9 Device 10 | . . 10 11 12 13 14 6 6 6 9 15 Storage 6 | . 14 11 11 9 7 6 6 6 6 6 4 Processor 5 | . . . . 7 7 6 6 6 6 6 5 Protection 19 | . 8 22 22 21 16 21 26 26 25 23 6 Energy Cannon 10 | . . 10 11 9 9 12 13 13 13 10 4 Ballistic Gun 1 | . 28 12 11 . . . . . . . . Peak Build Rating 80 | 6 8 11 13 18 38 55 53 53 57 70 80 Average Rating 44 | 4 6 10 13 16 28 45 51 53 52 60 52 On Entrance 30 | . 6 8 11 13 18 37 49 53 53 53 70 Naked Turns 7 | . . . . . . . . . . . 7 Heaviest Build 95 | 11 31 35 40 41 54 86 85 84 84 88 95 Greatest Support 106 | 40 40 40 40 40 88 98 90 90 90 106 106 Greatest Overweight (x) 2 | . . . . 1 . 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 2 13 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 8 11 14 14 14 14 14 15 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 12 14 15 15 15 15 15 15 15 15 4 Class Distribution -------------------- 48% | Mutant 46% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 1689 | 166 143 . 142 80 252 406 30 . 22 110 338 Remotely . | . . . . . . . . . . . . Salvage Created 3306 | . 237 . 160 208 323 1003 . . . 580 795 Parts 169 | . 12 . 11 15 18 42 . . . 21 50 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . . 34 . Prevented 5 | . . . . . . . . . . 5 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 65 | . 5 . 6 4 7 17 . . . 7 19 Melee 4 | . . . . . . . . . . . 4 Guns 9 | . 5 . 1 . . . . . . 3 . Cannons 43 | . . . 5 4 7 14 . . . 2 11 AOE 2 | . . . . . . . . . . . 2 Classes Destroyed 12 | . 1 . 2 2 . 3 . . . 1 3 Worker 5 | . . . . . . 1 . . . . 4 Builder 2 | . . . . . . . . . . . 2 Recycler 2 | . . . . . . 1 . . . 1 . Mechanic 1 | . . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . 1 . Swarmer 21 | . . . 4 . . 4 . . . 2 11 Grunt 15 | . 5 . 1 . 2 3 . . . 2 2 Brawler 2 | . . . 1 . . . . . . . 1 Sentry 14 | . . . . 3 3 5 . . . 3 . Specialist 1 | . . . . . . . . . . . 1 Hunter 8 | . . . . 1 2 2 . . . . 3 Programmer 4 | . . . . . . 3 . . . . 1 Best Kill Streak 10 | . 2 . 4 2 4 5 . . . 2 10 Combat Bots Only 6 | . 2 . 4 2 4 4 . . . 2 6 Max Kills in Single Turn 4 | . 1 . 1 1 1 1 . . . 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 963 | . 34 . 54 10 170 239 . . . 65 391 Missed 302 | . 9 . 19 4 75 72 . . . 19 104 Hits 661 | . 25 . 35 6 95 167 . . . 46 287 Melee 8 | . . . 2 . . . . . . . 6 Projectile 653 | . 25 . 33 6 95 167 . . . 46 281 Critical Strikes 15 | . . . 1 . . 1 . . . 3 10 Damage Taken 9969 | . 335 . 339 99 857 2339 . . . 969 5031 Core 1301 | . 51 . 29 . 34 156 . . . 21 1010 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 74 | . . . . . . . . . . 24 50 Ignored by Resistances 200 | . . . . . . . . . . . 200 Core Remaining (%) 90 | 100 79 . 92 100 95 . . . . 79 . Volleys Fired 194 | . 17 . 16 11 25 51 . . . 28 46 Largest 2 | . 2 . 2 1 2 2 . . . 2 2 Hottest 210 | . 40 . 80 60 120 150 . . . 155 210 Shots Fired 324 | . 34 . 22 11 40 101 2 . . 54 60 Gun 47 | . 34 . 6 . . . . . . 7 . Cannon 276 | . . . 16 11 40 101 2 . . 47 59 Launcher 1 | . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . Kinetic 53 | . 34 . 6 . 13 . . . . . . Thermal 270 | . . . 16 11 27 101 2 . . 54 59 Explosive 1 | . . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 11 | . 11 . 8 11 8 10 . . . 8 7 Robot Miss Streak 5 | . 3 . 2 2 5 3 . . . 2 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 213 | . 23 . 14 8 26 64 . . . 34 44 Core Hits 127 | . 14 . 6 5 26 28 . . . 14 34 Critical Kills 4 | . . . . . . 2 . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . . . . . 2 . . . . 4 Meltdown 4 | . . . . . . 2 . . . . 2 Sever 2 | . . . . . . . . . . . 2 Melee Attacks 23 | . . . . . . . . . . . 23 Impact . | . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . 23 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7405 | . 229 . 311 183 715 1764 . . . 839 3364 Guns 369 | . 229 . 37 . . . . . . 103 . Cannons 5028 | . . . 274 183 715 1764 . . . 736 1356 Explosions 1457 | . . . . . . . . . . . 1457 Melee 541 | . . . . . . . . . . . 541 Ramming 10 | . . . . . . . . . . . 10 Kinetic 546 | . 229 . 37 . 280 . . . . . . Thermal 4851 | . . . 274 183 435 1764 . . . 839 1356 Explosive 1457 | . . . . . . . . . . . 1457 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 541 | . . . . . . . . . . . 541 Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 6 6 6 6 . 16 Average Corruption 7 | . . . . . . 2 6 6 6 . 14 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 79 | . . . . . . 17 15 9 2 . 36 Message Errors 20 | . . . . . . 2 2 4 1 . 11 Matter Fused 13 | . . . . . . 2 3 . . . 8 Heat Flow Errors 7 | . . . . . . 3 1 1 . . 2 Energy Discharges 12 | . . . . . . 3 1 2 . . 6 Parts Rejected 4 | . . . . . . 1 . . . . 3 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . 2 5 2 1 . 1 Data Loss (major) 2 | . . . . . . 2 . . . . . Misfires 4 | . . . . . . 2 2 . . . . Alerts 2 | . . . . . . . 1 . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots 10 | . . . . . 4 6 . . . . . Overflow Damage 136 | . . . 10 . 2 2 . . . . 122 Projectiles 69 | . . . 10 . 2 2 . . . . 55 Explosions 42 | . . . . . . . . . . . 42 Melee 25 | . . . . . . . . . . . 25 Knockbacks 9 | . . . . . 7 . . . . . 2 Impact 1 | . . . . . . . . . . . 1 Kinetic 7 | . . . . . 7 . . . . . . Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 63 | . . . . . . . . . . . 63 Shots 1 | . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . 5 Kicked 4 | . . . . . . . . . . . 4 Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 314 | . 55 . 54 36 114 277 223 177 . 229 314 Average Temperature 79 | . 23 . 18 16 45 75 81 103 . 90 132 Received Heat Transfer 1839 | . 192 . 24 . 285 297 . . . 387 654 Effects 2 | . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . . . . 3 . . . 2 2 Combat Hostiles 7 | . . . . . . 3 . . . 2 2 Parts Melted 20 | . . . 2 . 1 9 . . . 4 4 Heat Transferred 7093 | . . . 444 296 618 2633 . . . 1529 1573 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . . . . . . . . . 2 Low Security (%) 84 | 100 100 100 100 100 100 100 . . . . 41 Level 1 6 | . . . . . . . . . . . 23 Level 2 9 | . . . . . . . . . . . 34 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 660 | . 80 8 81 80 142 134 . . . . 660 Initial 34 | . . 8 . 31 13 34 . . . . 2 Average 100 | . 29 1 22 38 36 52 . . . . 274 Influence Increases 3207 | . 130 . 142 135 262 531 . . 28 499 1480 Destroy 0b10 Robot/C 1860 | . 100 . 120 80 180 340 . . 20 340 680 Destroy 0b10 Robot/NC 85 | . . . . . . 10 . . . 10 65 Destroy Leader 362 | . 30 . 20 40 50 120 . . . 20 82 Allied During Kill 266 | . . . . . 8 . . . 8 99 151 Successful Hack 18 | . . . . . 6 12 . . . . . Disable Machine 225 | . . . . 15 15 30 . . . . 165 Destroy Structure 181 | . . . 2 . 3 4 . . . . 172 Partial Spotted 45 | . . . . . . 15 . . . . 30 Lose Combat Pursuer 165 | . . . . . . . . . . 30 135 Influence Decreases 2639 | . 110 20 61 186 222 499 102 . 28 495 916 Entered New Map 156 | . . 12 . 50 17 36 39 . . . 2 Time Decay 1781 | . 100 8 61 136 205 413 63 . 28 361 406 Lost Part 384 | . 10 . . . . 50 . . . . 324 Lost Ally 318 | . . . . . . . . . . 134 184 Squads Dispatched 21 | . 1 . . 1 6 4 . . . . 9 Investigation 2 | . . . . . . . . . . . 2 Extermination 5 | . . . . . 2 2 . . . . 1 Reinforcement 9 | . 1 . . 1 1 1 . . . . 5 Assault . | . . . . . . . . . . . . Garrison 5 | . . . . . 3 1 . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . 1 . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 6 | . . . . . . 1 . . . 1 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 145 | . 6 . 9 5 13 19 . . 1 22 70 Peak Tracking Total 14 | . 2 . 4 3 3 4 . . 1 5 14 Tactical Retreats 8 | . . . . . . . . . . 2 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 17 | . . . . 1 1 2 . . . 2 11 Max in Single Turn 4 | . . . . 1 1 1 . . . 1 4 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 11 | . . . . . 3 2 1 . 1 1 3 Terminals 4 | . . . . . 1 2 . . . 1 . Fabricators 4 | . . . . . 2 . . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 22 | . . . . . 8 4 1 . 2 1 6 Successful 11 | . . . . . 2 1 1 . 2 1 4 Failed 11 | . . . . . 6 3 . . . . 2 Catastrophic 4 | . . . . . 2 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 14 | . . . . . . 3 . . . . 11 Terminals 8 | . . . . . 3 4 . . . 1 . Fabricators 9 | . . . . . 5 . . . . . 4 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Terminal Hacks 6 | . . . . . 1 1 1 . 2 1 . Record 1 | . . . . . . 1 . . . . . Part Schematic 2 | . . . . . . . . . 2 . . Open Door 2 | . . . . . . . 1 . . 1 . Alert Level 1 | . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . 3 Network Status 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Build 2 | . . . . . 1 . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . . . . 2 2 . . . 1 1 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . Time 134 | . . . . . 134 . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 84 | . . . . . . . . . . . 84 Total Part Build Rating 4 | . . . . . . . . . . . 4 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . 11 . Allies Hacked 2 | . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 26 | . . . . . 3 . . . 4 11 8 Largest Group 10 | . . . . . 3 . . . 4 10 6 Highest-Rated Group 402 | . . . . . 60 . . . 153 304 402 Highest-Rated Ally 96 | . . . . . 20 . . . 39 68 96 Zionite Dispatches 4 | . . . . . . . . . . . 4 Heavy 1 | . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . 1 Total Orders 4 | . . . . . 1 1 . . . 1 1 GUARD 1 | . . . . . . . . . . 1 . AID 1 | . . . . . 1 . . . . . . EXPLORE 2 | . . . . . . 1 . . . . 1 Ally Attacks 179 | . . . . . 12 . . . 7 64 96 Total Damage 5690 | . . . . . 241 . . . 198 1709 3542 Kills 35 | . . . . . 2 . . . 1 11 21 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 1696 | . . . . 131 859 379 . . . . 327 Sensors 1696 | . . . . 131 859 379 . . . . 327 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 . . Drone Launches 4 | . . . . . . 2 . . . . 2 Drone Recoveries 2 | . . . . . . 1 . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 7183 | 65 270 97 172 291 1013 1092 493 348 1340 933 1069 Spaces Moved 3633 | 37 126 56 80 127 457 473 298 218 835 394 532 Core 96 | 4 . . . . . . . . . . 92 Treads 3376 | 33 126 56 80 127 457 473 298 218 835 394 279 Legs 144 | . . . . . . . . . . . 144 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 17 | . . . . . . . . . . . 17 Fastest Speed 40 | 50 160 160 160 160 160 160 160 160 160 160 40 Average Speed 159 | 148 160 160 160 187 160 167 160 160 160 160 145 Slowest Speed 260 | 160 160 160 160 240 160 240 160 160 160 160 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 28 8 29 15 17 19 51 44 90 55 21 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 7 | . . . . . . . 2 . 2 3 . Spaces Dug 4 | . . . . . 2 2 . . . . . Terrain Destroyed 50 | . . . 2 . 2 4 . . . . 42 Melee . | . . . . . . . . . . . . Projectile 20 | . . . 2 . 2 4 . . . . 12 AOE 30 | . . . . . . . . . . . 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 4681 | 44 162 64 102 173 697 685 316 217 840 653 728 Wait 382 | . 4 . 1 15 179 83 7 . . 34 59 Move 3622 | 36 125 55 79 126 456 472 297 217 834 393 532 Hop . | . . . . . . . . . . . . Pick Up 62 | 2 9 5 2 4 2 15 4 . 1 10 8 Fast Attach 40 | 6 1 . . 2 3 4 . . 2 4 18 Attach 41 | . 2 2 . 1 3 9 1 . . 2 21 Detach 11 | . . . . 1 . 3 . . . 1 6 Swap 68 | . 3 1 2 5 18 22 2 . . 8 7 Drop 77 | . 1 1 2 8 11 26 5 . 3 18 2 Fire 194 | . 17 . 16 11 25 51 . . . 28 46 Melee 23 | . . . . . . . . . . . 23 Ram . | . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . 4 Crush 1 | . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire 156 | . . . . . . . . . . 155 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Utility x2 386 | -9/Materials | Discovered new exit (range 16) 433 | -9/Materials | Entered Mines 602 | -9/Mines | Discovered new exit (range 3) 605 | -9/Mines | Entered Materials 605 | -8/Materials | Evolved 2 slots: Utility x2 884 | -8/Materials | Discovered new exit (range 4) 888 | -8/Materials | Identified exit to Factory 896 | -8/Materials | Entered Factory 896 | -7/Factory | Evolved 2 slots: Propulsion x2 1071 | -7/Factory | Fabricated B-48 Gladiator (x3) 1109 | -7/Factory | Build established: Scavenger-Mutant 1476 | -7/Factory | Garrison activated, responded to threat 1533 | -7/Factory | Lost 3 allies 1871 | -7/Factory | Discovered new exit (range 14) 1907 | -7/Factory | Identified exit to Factory 1909 | -7/Factory | Entered another Factory area 1909 | -6/Factory | Evolved 2 slots: Utility x2 2779 | -6/Factory | Garrison activated, responded to threat 2949 | -6/Factory | Discovered new exit (range 15) 2996 | -6/Factory | Identified exit to Lower Caves 3001 | -6/Factory | Entered Lower Caves 3027 | -6/Lower Caves | Identified exit to Lower Caves 3484 | -6/Lower Caves | Build established: Mutant 3494 | -6/Lower Caves | Entered another Lower Caves area 3499 | -6/Lower Caves | Discovered new exit (range 6) 3826 | -6/Lower Caves | Discovered new exit (range 4) 3840 | -6/Lower Caves | Identified exit to Zion 3842 | -6/Lower Caves | Entered Zion 3886 | -6/Zion | System corruption cleaned by Quarantine Array 4202 | -6/Zion | Learned Factory emergency access door positions 4290 | -6/Zion | Learned location of Warlord (-4) 4359 | -6/Zion | Met Imprinter 4386 | -6/Zion | Imprinted 4388 | -6/Zion | Declared Zion's savior 4567 | -6/Zion | Given A8's code to call for help 4619 | -6/Zion | Found Prototype Device 4619 | -6/Zion | Identified Bomb Factory No. 2 4664 | -6/Zion | Learned location of Armory (-4) 4763 | -6/Zion | Given the Hacking Drone Bay 4834 | -6/Zion | Learned location of 1 exit from Lower Caves 5106 | -6/Zion | Discovered new exit (range 15) 5174 | -6/Zion | Identified exit to Proximity Caves 5182 | -6/Zion | Entered Proximity Caves 5182 | -5/Proximity Caves | Accompanied by 4 allies 5536 | -5/Proximity Caves | Build established: Scavenger-Mutant 5587 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 5831 | -5/Proximity Caves | Discovered new exit (range 3) 6074 | -5/Proximity Caves | Identified exit to Factory 6115 | -5/Proximity Caves | Entered Factory 6115 | -5/Factory | Accompanied by 6 allies 6115 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6146 | -5/Factory | Lost 3 allies 6147 | -5/Factory | Build established: Commander-Mutant 6209 | -5/Factory | Lost 5 allies 6249 | -5/Factory | Spotted B-75 Beast 6328 | -5/Factory | Garrison activated, responded to threat 6398 | -5/Factory | System corruption reached 10% 6453 | -5/Factory | Lost 12 parts (1p5n5u1w) 6510 | -5/Factory | Zion Light squad teleported in 6512 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6514 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6646 | -5/Factory | Zion Demo squad teleported in 6842 | -5/Factory | Fabricated Ripper? 6952 | -5/Factory | Lost 6 parts (2p3n1u) 7003 | -5/Factory | Build established: Scavenger-Mutant 7064 | -5/Factory | Cargo convoy interrupted 7094 | -5/Factory | Core integrity fell below 50% 7118 | -5/Factory | Released all parts (5) 7119 | -5/Factory | Core integrity fell below 20% 7125 | -5/Factory | Zion Heavy squad teleported in 7147 | -5/Factory | Lost 14 parts (3p4n4u3w) 7158 | -5/Factory | Zion Recon squad teleported in 7184 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Recon ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 07157_ Terminal unresponsive. 07158_ Acquired Z-Drone Bay. 07161_ Z-Drone released from Z-Drone Bay. 07163_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07167_ Slug penetrates Z-Drone. 07167_ Slug penetrates Wall. 07171_ 9J-CUN(Z) destroyed. 07172_ System corrupted: Heat flow error (+250). 07176_ Acquired Nuclear Pulse Thruster. 07176_ Z-Drone retrieved by Z-Drone Bay (repair cost: 2). 07183_ Z-Drone destroyed. 07184_ Slug penetrates Fusion Modulator. 07184_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????##############??????????? | | ??????????????????# #??????????? | | ??????????????????# #??????????? | | ??????????????????# #??????????? | | ??????????????????# #??????????? | | ??????????????????# "" #??????????? | | ??????????????????# "" #??????????? | | ??????????????????# """ ! #??????????? | | ??????????????????# """ #??????????? | | ########??????????# """ ""#??????????? | | # #??????????# T"#??????????? | | # #????##????# ""#??######### | | # !!! #????# ##### #??# | | # !!! #????? ########+######??# | | # !!! ######## ####### #?????# | | # # !![ ###"###*[ | | # + *%= /%= | | # # !! ! ## ####=! | | # ###+#########+## ## #??# | | # """ #?# ! ## ### #??# """""" | | # """ #?# """ ## % #?# #??# | | # """ #?# " " """ ## #?# #??# """""" | | # #?# " " """ ## #?# #??# | | ########?# @ ## #?# #??# | | ?????????##########h#### ###+#####+###### | | ??????????# h # ## #?# | | ??????????# # ## ### | | ??????????# """"""""" # ## ## | | ??????????# # ## ##T | | ??????????# """"""""" # ## " "" ### | | ??????????# # ## "R"" #?# # | | ??????????# """"""""" + ## """ #?#?? | | ??????????# # ## #???? | | ??????????# """"""""" # #########+## | | ??????????? # | | ????????????""""""""" # | | ???????????? # | | ?????????????#############+#########+## | | ???????????????????????????????????????##+# | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????+?????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 65 Energy Generation 34 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1275 Resistance: KI 25 Propulsion Shielding 66 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Ripper | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Ripper | x1 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingBiocellDrivehammer Manual? 0 Play Time 01:20:33 Cumulative 143.1 hours Start 2025.08.06 @ 21:54:50 End 2025.08.06 @ 23:20:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 130 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7231c1b-5ca8-406a-9933-226b20e3de83