Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.06 @ 20:58:26 Player: Artem Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1139) 1139 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (759) 759 TOTAL SCORE: 5238 Bonus ------- Follower Combat Kills 159 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 253/700 Matter 285/300 Energy 34/100 System Corruption 0% Temperature Cool (0) Movement Core (950) Ox18 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit System Shield > --- WEAPON (3) ------- Power Sword Power Sword > --- INVENTORY (18) --- Light Assault Rifle Light Assault Rifle Heavy Machine Gun Assault Cannon Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Improved Cooling System High-capacity Storage Unit ECM Suite Layered Medium Armor Plating System Shield > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Large Storage Unit Light Assault Rifle Light Assault Rifle Heavy Machine Gun Assault Cannon Assault Cannon Remote Datajack [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Hackware System Shield Protection Layered Medium Armor Plating Weapon Power Sword Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 . . 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 89 | 6 13 23 4 23 6 9 2 3 Power 13 | 1 1 2 1 4 . 2 2 . Engine 8 | 1 1 2 1 2 . 1 . . Core 5 | . . . . 2 . 1 2 . Reactor . | . . . . . . . . . Propulsion 29 | 2 6 6 1 8 3 2 . 1 Treads 4 | . . . . 4 . . . . Leg 17 | 2 2 6 . 1 3 2 . 1 Wheel 4 | . 2 . . 2 . . . . Hover 2 | . . . 1 1 . . . . Flight 2 | . 2 . . . . . . . Utility 20 | 1 4 4 . 3 3 3 . 2 Device 8 | . . 1 . 3 2 1 . 1 Storage 4 | 1 1 1 . . . . . 1 Processor . | . . . . . . . . . Hackware 2 | . 1 . . . . 1 . . Protection 6 | . 2 2 . . 1 1 . . Artifact . | . . . . . . . . . Weapon 27 | 2 2 11 2 8 . 2 . . Energy Gun 2 | . . . . 2 . . . . Energy Cannon 2 | . . 2 . . . . . . Ballistic Gun 14 | 2 1 6 2 3 . . . . Ballistic Cannon 3 | . . . . 3 . . . . Launcher 3 | . . 3 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 34 | . . 6 6 7 . 6 . 9 Power 8 | . . 1 1 2 . 2 . 2 Propulsion 8 | . . 1 2 1 . 1 . 3 Utility 10 | . . 1 1 1 . 3 . 4 Weapon 8 | . . 3 2 3 . . . . Highest Loss Streak 9 | . . 4 6 3 . 3 . 9 Average Slot Usage (%) 87 | . 97 77 91 72 98 90 92 90 Engine 7 | . 14 9 9 4 7 6 7 6 Core 4 | . . . . 5 7 6 7 6 Treads 1 | . . . . 7 . . . . Leg 13 | . 20 14 16 . 14 14 15 14 Device 16 | . . . . 12 24 23 23 22 Storage 8 | . 14 11 11 9 7 7 7 7 Hackware 5 | . 3 11 11 3 . 3 7 7 Protection 8 | . 9 4 19 9 11 8 7 6 Ballistic Gun 5 | . 22 10 21 10 . . . . Ballistic Cannon 2 | . . . . 1 23 4 . . Slashing Weapon 7 | . . . . . . 12 15 15 Naked Turns . | . . . . . . . . . Heaviest Build 73 | 11 26 47 41 62 68 68 73 64 Greatest Support 40 | 20 20 23 23 40 38 38 36 36 Greatest Overweight (x) 13 | 3 2 4 4 13 3 2 2 3 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 18 | 6 10 18 12 12 12 12 12 18 Average Capacity 11 | 5 9 11 12 12 12 12 12 12 Most Carried 12 | 1 8 12 7 9 11 12 9 9 Average Carried 7 | . 4 7 5 4 9 9 8 8 Final Capacity 18 | 6 10 12 12 12 12 12 12 18 Final Carried 10 | 1 7 5 4 9 10 9 9 6 Class Distribution -------------------- 50% | Mutant 20% | Messiah-Mutant 13% | Scavenger-Mutant 6% | Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Matter Collected 1202 | 213 84 112 241 362 . 170 20 . Remotely . | . . . . . . . . . Salvage Created 1293 | . 107 209 76 500 . 172 . 229 Parts 94 | . 18 17 6 34 . 10 . 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 18 . 14 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 35 | . 3 10 6 9 . 3 . 4 Melee 9 | . . . . 2 . 3 . 4 Guns 22 | . 3 6 6 7 . . . . Cannons 2 | . . 2 . . . . . . AOE 2 | . . 2 . . . . . . Classes Destroyed 10 | . 4 1 1 2 . 1 . 1 Worker 1 | . 1 . . . . . . . Operator 1 | . 1 . . . . . . . Watcher 3 | . 2 1 . . . . . . Swarmer 13 | . 3 6 4 . . . . . Grunt 9 | . . 4 . 3 . 2 . . Brawler 1 | . . . . 1 . . . . Duelist 3 | . . . . . . . . 3 Sentry 6 | . . . . 5 . . . 1 Behemoth 1 | . . . . . . 1 . . Assembled 2 | . . . 2 . . . . . Best Kill Streak 4 | . 3 4 4 3 . 2 . 3 Combat Bots Only 4 | . 3 4 4 3 . 2 . 3 Max Kills in Single Turn 2 | . 2 2 1 1 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Damage Taken 5168 | . 88 542 699 1181 82 1087 . 1489 Core 1027 | . 14 101 176 289 . 156 . 291 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 67 | 100 94 . 30 47 . . . . Volleys Fired 102 | . 10 34 19 39 . . . . Largest 3 | . 2 2 2 3 . . . . Hottest 150 | . 40 150 40 102 . . . . Shots Fired 185 | . 17 50 37 81 . . . . Gun 162 | . 17 27 37 81 . . . . Cannon 16 | . . 16 . . . . . . Launcher 7 | . . 7 . . . . . . Special . | . . . . . . . . . Kinetic 143 | . 17 27 37 62 . . . . Thermal 35 | . . 16 . 19 . . . . Explosive 7 | . . 7 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 3 4 9 16 . . . . Robot Miss Streak 9 | . 2 9 5 3 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 142 | . 8 25 20 57 . 17 . 15 Core Hits 74 | . 7 18 11 25 . 6 . 7 Critical Hits 2 | . . . 1 . . 1 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . Melee Attacks 36 | . . . . . . 19 . 17 Impact . | . . . . . . . . . Slashing 36 | . . . . . . 19 . 17 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . 1 . 3 Damage Inflicted 3101 | . 108 866 161 826 . 663 . 477 Guns 1290 | . 108 229 161 792 . . . . Cannons 225 | . . 225 . . . . . . Explosions 408 | . . 408 . . . . . . Melee 1140 | . . . . . . 663 . 477 Ramming 38 | . . 4 . 34 . . . . Kinetic 1089 | . 108 229 161 591 . . . . Thermal 426 | . . 225 . 201 . . . . Explosive 408 | . . 408 . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1140 | . . . . . . 663 . 477 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 74 | . . 46 . . . 4 . 24 Projectiles 10 | . . 10 . . . . . . Explosions 36 | . . 36 . . . . . . Melee 28 | . . . . . . 4 . 24 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 145 | . . 130 . 15 . . . . Shots 3 | . . 3 . . . . . . Rammed 10 | . . 1 . 9 . . . . Targets Rammed 10 | . . 1 . 9 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 485 | . . 485 . 143 . . . . Average Temperature 179 | . . 295 . 53 . . . . Received Heat Transfer 1056 | . . 69 . 387 . 315 . 285 Effects 3 | . . 3 . . . . . . Shutdowns 1 | . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 851 | . . 333 . 518 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Peak Influence 329 | . 172 329 154 155 70 . . . Average Influence 118 | . 108 240 121 77 70 . . . Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 86 | 100 100 32 100 100 100 . . . Level 1 13 | . . 67 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . 2 . . . . . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . 2 . . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | . 7 18 24 14 . 6 . 18 Peak Tracking Total 14 | . 3 6 14 3 . 4 . 10 Tactical Retreats 8 | . . 1 2 2 . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 2 | . . 1 . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 2 | . 1 . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 8 | . 2 3 . 2 . 1 . . Terminals 4 | . 1 2 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 10 4 . 5 . 1 . . Successful 15 | . 7 3 . 4 . 1 . . Failed 5 | . 3 1 . 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . . . . . 5 . Terminals 13 | . 7 3 . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 4 | . 3 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 4 2 . 2 . 1 . . Record 4 | . 2 1 . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 2 | . . . . 2 . . . . Recycling Unit Hacks 4 | . 3 1 . . . . . . Process 2 | . 1 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 2 . 2 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 118 | . 118 . . . . . . . Retrieved Matter 118 | . 118 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Total Allies 9 | . . . . . . . 9 . Largest Group 9 | . . . . . . . 9 9 Highest-Rated Group 423 | . . . . . . . 423 423 Highest-Rated Ally 94 | . . . . . . . 94 94 Total Orders . | . . . . . . . . . Ally Attacks 35 | . . . . . . . . 35 Total Damage 929 | . . . . . . . . 929 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 3 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Turns Passed 5135 | 47 350 431 389 780 248 931 1427 532 Spaces Moved 2979 | 28 232 213 221 303 154 560 943 325 Core 9 | 7 . . . 2 . . . . Treads 84 | . . . . 84 . . . . Legs 2473 | 21 140 156 163 16 149 560 943 325 Wheels 168 | . 92 57 . 14 5 . . . Hover 245 | . . . 58 187 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 150 110 110 150 150 150 Average Speed 148 | 133 120 142 150 163 149 152 150 150 Slowest Speed 700 | 200 150 240 240 700 210 180 180 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 42 22 58 19 6 78 87 55 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 48 | . . 48 . . . . . . Melee . | . . . . . . . . . Projectile 7 | . . 7 . . . . . . AOE 41 | . . 41 . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Total 3448 | 34 283 287 248 513 173 610 954 346 Wait 168 | . 14 . . 125 . 16 8 5 Move 2971 | 27 231 212 220 302 153 559 942 325 Hop . | . . . . . . . . . Pick Up 37 | 1 9 5 3 6 7 5 1 . Fast Attach 33 | 6 1 8 . 14 2 2 . . Attach 26 | . 3 5 3 6 2 4 . 3 Detach 7 | . 1 3 . 3 . . . . Swap 30 | . 9 10 1 3 2 3 2 . Drop 33 | . 5 9 2 6 7 3 1 . Fire 102 | . 10 34 19 39 . . . . Melee 31 | . . . . . . 18 . 13 Ram 9 | . . . . 9 . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 15) 280 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Utility x2 703 | -9/Materials | Lost 4 parts (1p1u2w) 806 | -9/Materials | Discovered new exit (range 16) 829 | -9/Materials | Entered Mines 996 | -9/Mines | Build established: Scavenger-Mutant 1031 | -9/Mines | Discovered new exit (range 11) 1056 | -9/Mines | Assembled infested the area 1083 | -9/Mines | Core integrity fell below 50% 1180 | -9/Mines | Lost 6 parts (1p2n1u2w) 1218 | -9/Mines | Entered Materials 1218 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1351 | -8/Materials | Lost 3 parts (3w) 1448 | -8/Materials | Build established: Mutant 1701 | -8/Materials | Core integrity fell below 50% 1918 | -8/Materials | Discovered new exit (range 15) 1974 | -8/Materials | Build established: Scavenger-Skirmisher 1998 | -8/Materials | Entered Factory 1998 | -7/Factory | Evolved 2 slots: Utility x2 2079 | -7/Factory | Discovered new exit (range 14) 2246 | -7/Factory | Entered Lower Caves 2390 | -7/Lower Caves | Build established: Tank 2478 | -7/Lower Caves | Spotted B-75 Beast 2541 | -7/Lower Caves | Destroyed B-75 Beast 2567 | -7/Lower Caves | Lost 3 parts (2p1u) 2661 | -7/Lower Caves | Lost 3 parts (1n2u) 2744 | -7/Lower Caves | Build established: Mutant 3156 | -7/Lower Caves | Discovered new exit (range 6) 3162 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3177 | -7/Lower Caves | Entered Zion 3401 | -7/Zion | Given A8's code to call for help 3414 | -7/Zion | Learned Factory emergency access door positions 3526 | -7/Zion | Visited the Megawrench Repair Shop 3526 | -7/Zion | Megawrench repaired 8 parts 3589 | -7/Zion | Gained Derelict followers 3633 | -7/Zion | Received a hallucinogenic algorithm 3640 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3641 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4082 | -7/Zion | Imprinted 4085 | -7/Zion | Declared Zion's savior 4371 | -7/Zion | Build established: Messiah-Mutant 4524 | -7/Zion | Learned Factory garrison access intel 4566 | -7/Zion | Discovered new exit (range 14) 4604 | -7/Zion | Entered Proximity Caves 4604 | -6/Proximity Caves | Accompanied by 9 allies 5070 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5109 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5126 | -6/Proximity Caves | Core integrity fell below 50% 5136 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05097_ Y-64 Sentinel destroyed. 05101_ C-30 ARC bursts open, deploying its payload. 05101_ G-67 Veteran unfolds itself. 05101_ L-41 Fighter unfolds itself. 05101_ G-50 Soldier unfolds itself. 05101_ I-36 Angel unfolds itself. 05104_ Imp. Treads fries itself beyond repair. 05105_ Imp. Medium Armor Plating fries itself beyond repair. 05106_ Wave Gun fries itself beyond repair. 05106_ Heat Sink destroyed. 05109_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05113_ Power Sword follow-up attack on L-41 Fighter. 05115_ Imp. Carbon-fiber Leg destroyed. 05118_ Lyr. Medium Armor Plating destroyed. 05124_ Lgt. Angular Momentum Engine destroyed. 05124_ ECM Suite destroyed. 05125_ Imp. Carbon-fiber Leg destroyed. 05130_ Maneuvering Thrusters destroyed. 05130_ Imp. Carbon-fiber Leg destroyed. 05131_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | #?## #???????????????????????????????????????? | | ### ##???????????????????????????????????????? | | ##????????????????????????????????????????? | | #### ###???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???## ##???????????????????????????????????????? | | ????# ##????????????????????????????????????????? | | ????####?????????????????????????????????????????? | | ??###????????????????????????????????????????????? | | ?# ##??#????????????????????????????????????????? | | # ## #????????????????????????????????????????? | | #????????????????????????????????????????? | | ##???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ###????????????????????????????????????????????? | | #??????####????????????????????????????????????? | | #??????# ######???????????????#???????????????? | | #???????# ## ##????????????? #???????????????? | | ##???????# ##??????????? #???????????????? | | ##????????## ####???#### #???????????????? | | ???????????# #### #???????????????? | | ???????????# % ## #???????????????? | | ???????????#% = ## ### #?????????? | | ???????????# % =@ ????????? | | ???????????# ## % g ????????? | | ???????????## ## gggi l g ????????? | | ???####?????# ## g ?????????? | | ??## ####?##% ### ## ?????????? | | ### ### ! ## #?????????????? | | [ [%! #?????????????? | | == #?????????????? | | #### ### #????????????? | | ##??# #?### ##????????????? | | ## ###???# #???## ##?????????????? | | ######?????# #????#### ##??????????????? | | ??????????? ##???????## #???????????????? | | ?????????? ##?????????? #???????????????? | | ?????????# #???????????? Y ???????????????? | | ?????????###????????????? ????????????????? | | ???????????????????????? ?????????????????? | | ????????????????????????? ??????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 EM Shielding 2 Armor Coverage 225 Power Shielding 33 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Survived The Infestation Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed ArchitectDisposableCloak Manual? 0 Play Time 00:47:05 Cumulative 6.0 hours Start 2020.05.06 @ 20:14:12 End 2020.05.06 @ 20:58:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e2a2601-8979-43b8-a7d2-c7411b41a035