Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 21:21:19

Player: Deedee

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (76)      380
Value Destroyed (1810)     1810
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (380)                380
              TOTAL SCORE: 4590

 Bonus
-------
High Alert Combat Kills    76
Follower Combat Kills      505
Friendly Fire              -201

 Cogmind 
---------
Core Integrity             0/550
Matter                     98/300
Energy                     275/275
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (1650) Ox32
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (2) -------
     Heavy Particle Cannon
           Rocket Launcher
>          --- INVENTORY (25) ---
     Heavy Ion Engine
           Deuterium Engine
  Improved Aluminum Leg
           Heat Sink
           Heat Sink
  Improved Heat Sink
  Advanced Heat Sink
           Reaction Control System
  Improved EM Shotgun
  Improved EM Shotgun
  Improved Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
           Huge Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved Assault Rifle
>          --- INVENTORY --------
     Heavy Ion Engine
           Deuterium Engine
           Deuterium Engine
           Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
           Heat Sink
  Advanced Heat Sink
  Advanced Targeting Computer
           Reaction Control System
  Improved EM Shotgun
  Improved EM Shotgun
     Heavy Particle Cannon
     Heavy Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
           Rocket Launcher
           Missile Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             84   | 7   4   30  17  26  
  Power                    6    | 1   .   1   1   3   
    Engine                 6    | 1   .   1   1   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               40   | 2   1   16  10  11  
    Treads                 3    | .   .   3   .   .   
    Leg                    34   | 2   1   11  9   11  
    Wheel                  3    | .   .   2   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 2   1   1   .   5   
    Device                 1    | 1   .   .   .   .   
    Storage                3    | 1   1   .   .   1   
    Processor              4    | .   .   1   .   3   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | 2   2   12  6   7   
    Energy Gun             12   | 2   2   5   3   .   
    Energy Cannon          5    | .   .   4   .   1   
    Ballistic Gun          8    | .   .   3   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
  Corrupted Parts          4    | .   .   1   .   3   
    System Corruption      21   | .   .   5   .   16  
Parts Lost                 27   | .   1   9   .   17  
  Power                    1    | .   .   .   .   1   
  Propulsion               13   | .   1   4   .   8   
  Utility                  3    | .   .   .   .   3   
  Weapon                   10   | .   .   5   .   5   
  Highest Loss Streak      8    | .   1   2   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   93  92  99  93  
  Engine                   10   | .   14  11  11  8   
  Treads                   3    | .   .   8   .   .   
  Leg                      31   | .   26  28  39  32  
  Wheel                    1    | .   .   1   3   .   
  Device                   3    | .   14  4   .   .   
  Storage                  10   | .   14  11  11  9   
  Processor                11   | .   .   6   11  25  
  Energy Gun               8    | .   24  7   6   7   
  Energy Cannon            4    | .   .   5   7   .   
  Ballistic Gun            7    | .   .   8   7   8   
Peak Build Rating          34   | 9   10  21  21  34  
  Average Rating           16   | 8   9   16  20  27  
  On Entrance              12   | .   9   9   21  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             101  | 13  29  40  40  101 
  Greatest Support         52   | 20  20  43  43  52  
  Greatest Overweight (x)  32   | .   2   3   2   32  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  15  25  
  Average Capacity         14   | 7   14  15  15  23  
  Most Carried             25   | 5   10  15  15  25  
  Average Carried          11   | 3   7   12  14  17  
  Final Capacity           25   | 8   15  15  15  25  
  Final Carried            15   | 4   9   15  15  12  

 Class Distribution 
--------------------
 58% | Mutant
 26% | Scavenger-Mutant
 15% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  
Matter Collected           1452 | 270  20   616  290  256  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2626 | 311  79   1243 210  783  
  Parts                    177  | 25   10   78   16   48   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           7    | .    .    2    2    3    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  43   | .   3   22  4   14  
  Guns                     31   | .   2   16  1   12  
  Cannons                  8    | .   .   5   3   .   
  AOE                      3    | .   1   .   .   2   
Classes Destroyed          12   | 3   3   5   .   1   
  Worker                   9    | 4   .   3   .   2   
  Builder                  4    | .   1   3   .   .   
  Tunneler                 9    | 9   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  6    | .   1   2   2   1   
  Swarmer                  9    | .   3   3   .   3   
  Grunt                    22   | .   .   10  4   8   
  Duelist                  3    | .   .   3   .   .   
  Sentry                   9    | .   .   6   .   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | 4   4   7   1   4   
  Combat Bots Only         4    | .   3   3   1   4   
Max Kills in Single Turn   2    | 2   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        324  | .    9    142  23   150  
  Missed                   99   | .    2    43   11   43   
Damage Taken               4479 | 30   192  1567 174  2516 
  Core                     777  | .    12   192  14   559  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   303  | .    105  125  73   .    
Core Remaining (%)         81   | 100  95   .    48   .    
Volleys Fired              274  | 29   7    135  43   60   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  120  | 90   85   120  120  108  
Shots Fired                473  | 58   14   222  73   106  
  Gun                      404  | 58   14   195  40   97   
  Cannon                   59   | .    .    27   31   1    
  Launcher                 10   | .    .    .    2    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  203  | .    .    114  26   63   
  Thermal                  136  | 29   .    70   36   1    
  Explosive                10   | .    .    .    2    8    
  Electromagnetic          124  | 29   14   38   9    34   
  Robot Hit Streak         27   | 8    2    19   11   27   
  Robot Miss Streak        5    | 5    3    4    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           321  | 34   7    149  39   92   
  Core Hits                140  | 17   8    58   11   46   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         7    | 2    .    5    .    .    
    Burn                   6    | 2    .    4    .    .    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5684 | 725  283  2117 759  1800 
  Guns                     3763 | 452  160  1540 304  1307 
  Cannons                  975  | .    .    509  441  25   
  Explosions               881  | 273  123  47   .    438  
  Melee                    .    | .    .    .    .    .    
  Ramming                  65   | .    .    21   14   30   
  Kinetic                  1801 | .    .    842  220  739  
  Thermal                  2247 | 524  123  908  441  251  
  Explosive                212  | .    .    .    .    212  
  Electromagnetic          1359 | 201  160  346  84   568  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         16   | .    .    5    5    16   
  Average Corruption       5    | .    .    5    5    13   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  85   | .    .    47   24   14   
    Message Errors         25   | .    .    14   5    6    
    Matter Fused           19   | .    .    13   5    1    
    Heat Flow Errors       10   | .    .    5    4    1    
    Energy Discharges      11   | .    .    8    2    1    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      9    | .    .    3    5    1    
    Data Loss (major)      3    | .    .    1    .    2    
    Misfires               3    | .    .    1    1    1    
    Alerts                 2    | .    .    1    1    .    
    Weapon Failures        2    | .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            31   | 11   8    3    9    .    
  Projectiles              12   | .    .    3    9    .    
  Explosions               19   | 11   8    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      311  | 30   135  39   .    107  
  Shots                    8    | 2    2    1    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             15   | .    .    3    6    6    
  Kicked                   15   | .    .    3    6    6    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        307  | 208  132  307  276  255  
  Average Temperature      76   | 86   55   82   78   44   
  Received Heat Transfer   879  | .    .    423  75   381  
  Effects                  4    | .    .    4    .    .    
    Energy Bleed           1    | .    .    1    .    .    
    Interference           3    | .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             8    | 4    .    3    1    .    
  Heat Transferred         4724 | 1338 200  2246 703  237  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      7    | 3    1    1    .    2    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             602  | 70  214 296 414 602 
  Initial                  169  | .   .   90  79  169 
  Average                  174  | 12  111 166 258 348 
Maximum Alert Level        2    | .   1   1   2   2   
  Low Security (%)         61   | 100 94  73  21  16  
  Level 1                  31   | .   5   26  69  56  
  Level 2                  6    | .   .   .   8   26  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   .   3   2   7   
  Investigation            3    | .   .   .   1   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   .   3   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           8    | .   1   3   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              95   | .   9   38  18  30  
  Peak Tracking Total      5    | .   5   4   3   3   
  Tactical Retreats        7    | .   1   2   2   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            2    | .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   .   4   .   .   
  Reprogrammed             2    | .   .   .   .   2   
  Reused                   1    | .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          7    | .   2   1   3   1   
  Max in Single Turn       1    | .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          30   | .   4   9   8   9   
  Terminals                21   | .   2   6   5   8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   1   1   2   .   
  Recycling Units          3    | .   1   1   1   .   
  Scanalyzers              2    | .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                93   | .   19  21  26  27  
  Successful               53   | .   10  15  12  16  
  Failed                   40   | .   9   6   14  11  
    Catastrophic           4    | .   .   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                64   | .   8   12  19  25  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          17   | .   8   4   5   .   
  Recycling Units          6    | .   3   1   2   .   
  Scanalyzers              6    | .   .   4   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             33   | .   5   8   6   14  
  Record                   6    | .   .   .   2   4   
  Robot Analysis           2    | .   1   .   .   1   
  Prototype ID Bank        6    | .   1   3   1   1   
  Level Access Points      1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   
  Emergency Access Points  2    | .   1   .   .   1   
  Terminal Index           1    | .   .   .   1   .   
  Alert Level              2    | .   .   .   .   2   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             4    | .   1   1   1   1   
  Disarm Traps             1    | .   .   1   .   .   
  Reprogram Traps          1    | .   .   .   .   1   
  Dispatch Records         1    | .   .   1   .   .   
  Hauler Manifests         2    | .   .   .   1   1   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       10   | .   4   2   4   .   
  Scan Component           5    | .   2   1   2   .   
  Repair                   5    | .   2   1   2   .   
Recycling Unit Hacks       4    | .   1   1   2   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Components      3    | .   1   1   1   .   
Scanalyzer                 6    | .   .   4   .   2   
  Insert Component         3    | .   .   2   .   1   
  Analyze                  3    | .   .   2   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         23   | .   4   6   6   7   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   2   1   2   .   
  Time                     136  | .   52  26  58  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     7    | .   1   6   .   .   
Parts Scanalyzed           3    | .   .   2   .   1   
  Part Schematics Acquired 3    | .   .   2   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               10   | .   .   .   10  .   
  Largest Group            10   | .   .   .   10  4   
  Highest-Rated Group      88   | .   .   .   88  39  
  Highest-Rated Ally       16   | .   .   .   16  16  
Total Orders               1    | .   .   .   1   .   
  FOLLOW                   1    | .   .   .   1   .   
Ally Attacks               147  | .   .   .   103 44  
  Total Damage             1441 | .   .   .   973 468 
  Kills                    21   | .   .   .   14  7   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       2    | .   1   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               5631 | 1349 356  1941 988  997  
Spaces Moved               2103 | 161  151  811  601  379  
  Core                     14   | 12   .    .    .    2    
  Treads                   .    | .    .    .    .    .    
  Legs                     2086 | 149  151  810  599  377  
  Wheels                   3    | .    .    1    2    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            164  | 114  179  179  127  206  
  Slowest Speed            1650 | 120  260  330  190  1650 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       46   | 5    35   66   85   42   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          121  | 6    43   19   27   26   
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    .    4    .    
  AOE                      117  | 6    43   19   23   26   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  
Total                      3821 | 1265 222  1088 753  493  
  Wait                     1224 | 1061 52   49   60   2    
  Move                     2099 | 160  150  810  600  379  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  77   | 8    8    37   8    16   
  Fast Attach              15   | 3    .    6    6    .    
  Attach                   35   | 4    2    13   .    16   
  Detach                   .    | .    .    .    .    .    
  Swap                     34   | .    2    11   11   10   
  Drop                     48   | .    1    24   19   4    
  Fire                     274  | 29   7    135  43   60   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     15   | .    .    3    6    6    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2)
-9/Storage
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
 1350 | -11/Scrapyard | Entered Materials
 1351 | -10/Materials | Build established: Mutant
 1530 | -10/Materials | Repaired Aluminum Leg
 1557 | -10/Materials | Repaired EM Pulse Gun
 1650 | -10/Materials | Discovered new exit (range 9)
 1706 | -10/Materials | Entered another Materials area
 1706 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2008 | -9/Materials  | Repaired Lgt. Treads
 2201 | -9/Materials  | Discovered new exit (range 15)
 2513 | -9/Materials  | Discovered new exit (range 13)
 2611 | -9/Materials  | Build established: Scavenger-Mutant
 3413 | -9/Materials  | Discovered new exit (range 10)
 3432 | -9/Materials  | Build established: Mutant
 3471 | -9/Materials  | Discovered new exit (range 15)
 3647 | -9/Materials  | Entered Storage
 3769 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4054 | -9/Storage    | Build established: Commander-Mutant
 4221 | -9/Storage    | Discovered new exit (range 16)
 4344 | -9/Storage    | Repaired Imp. Aluminum Leg
 4350 | -9/Storage    | Repaired Aluminum Leg
 4425 | -9/Storage    | Core integrity fell below 50%
 4635 | -9/Storage    | Entered Materials
 4635 | -8/Materials  | Accompanied by 4 allies
 4635 | -8/Materials  | Evolved 2 slots: Utility x2
 4698 | -8/Materials  | Identified exit to Factory
 4916 | -8/Materials  | Build established: Scavenger-Mutant
 5270 | -8/Materials  | System corruption reached 10%
 5387 | -8/Materials  | Garrison activated, responded to threat
 5545 | -8/Materials  | Core integrity fell below 50%
 5550 | -8/Materials  | Lost 8 parts (1p3n1u3w)
 5592 | -8/Materials  | Core integrity fell below 20%
 5622 | -8/Materials  | Garrison activated, responded to threat
 5632 | -8/Materials  | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
05602_ Aluminum Leg destroyed.
05604_ Knocked back.
05608_ Penetrated by Slug.
05609_ Hvy. Assault Rifle destroyed.
05609_ Knocked back.
05610_ Acquired 9 matter.
05611_ System corrupted: Substantial component data lost.
05614_ Missile Launcher destroyed.
05622_ Penetrated by Slug. <x2>
05622_ Aluminum Leg destroyed.
05622_ X-62 Marksman calls for garrison reinforcements.
05622_ ALERT: Activating Garrison Access M001.
05624_ The unstable cave ceiling collapses.
05624_ Penetrated by Slug.
05625_ Slug penetrates Wall.
05625_ Penetrated by Slug.
05625_ Imp. Light Armor Plating destroyed.
05626_ Penetrated by Slug.
05630_ |RFFWJEKO:ETJCVNZNA61B<B 7QC
05630_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|                       ?????????# #?????????????### |
|                       ?????????#%#### """"???????? |
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|                       ?????????#*#### """"???????? |
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|                       ??######## #???????????????? |
|                       ??       # #???????????????? |
|                       ? """""  # #???????????????? |
|                       # """""  # #???????????????? |
|                       # """""  # #???????????????? |
|                       #        # ##??????????????? |
|                       #        +  #??????????????? |
|                       # [      #  #??????????????? |
|                       #        #  #???????#??????? |
|                       #        #  #?????? ##?????? |
|                       ##########% #####  ! #?????? |
|                       ?????##   = |%!      #?????? |
|                       ?????#" %   %=       +?????? |
|                       ????#####/######"    #?????? |
|                       ????#           ;#?###?????? |
|                       ???##           #??????????? |
|                       ???#         x  #??????????? |
|                       ????            #??????????? |
|                       ????      H     #??????????? |
|                       ?####       !   #??????????? |
|                       ?# @  %         #??????????? |
|                       ?##  %      #  ##??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         24
Recoil Reduction           1

 Item Schematics 
-----------------
 Adv. Targeting Computer | -9/Materials | Scanalyzed
         Rocket Launcher | -9/Materials | Scanalyzed
 Reaction Control System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              PhysicsTimingRefractor
  Manual?         0
Play Time         00:40:14
  Cumulative      8.3 hours
  Start           2025.03.29 @ 20:41:38
  End             2025.03.29 @ 21:21:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a149311c-a42c-4f02-8779-b9e3a960d189