Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 21:21:19
Player: Deedee
Result: Destroyed by X-62 Marksman with Gauss Rifle
Performance
-------------
Evolutions (2) 1000
Regions Visited (4) 800
Robots Destroyed (76) 380
Value Destroyed (1810) 1810
Prototype IDs (11) 220
Alien Tech Used (0) 0
Bonus (380) 380
TOTAL SCORE: 4590
Bonus
-------
High Alert Combat Kills 76
Follower Combat Kills 505
Friendly Fire -201
Cogmind
---------
Core Integrity 0/550
Matter 98/300
Energy 275/275
System Corruption 16%
Temperature Cool (0)
Movement Core (1650) Ox32
Location -8/Materials
Parts
-------
> --- POWER (1) --------
Deuterium Engine
> --- PROPULSION (4) ---
(None)
> --- UTILITY (4) ------
Huge Storage Unit
Advanced Targeting Computer
Advanced Targeting Computer
> --- WEAPON (2) -------
Heavy Particle Cannon
Rocket Launcher
> --- INVENTORY (25) ---
Heavy Ion Engine
Deuterium Engine
Improved Aluminum Leg
Heat Sink
Heat Sink
Improved Heat Sink
Advanced Heat Sink
Reaction Control System
Improved EM Shotgun
Improved EM Shotgun
Improved Assault Rifle
Improved Assault Rifle
Peak State
------------
> --- POWER ------------
Light Angular Momentum Engine
> --- PROPULSION -------
Aluminum Leg
Aluminum Leg
Carbon-fiber Leg
Titanium Leg
> --- UTILITY ----------
Huge Storage Unit
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Targeting Computer
> --- WEAPON -----------
Improved EM Shotgun
Improved Assault Rifle
> --- INVENTORY --------
Heavy Ion Engine
Deuterium Engine
Deuterium Engine
Deuterium Engine
Aluminum Leg
Aluminum Leg
Aluminum Leg
Improved Aluminum Leg
Heat Sink
Advanced Heat Sink
Advanced Targeting Computer
Reaction Control System
Improved EM Shotgun
Improved EM Shotgun
Heavy Particle Cannon
Heavy Assault Rifle
Improved Assault Rifle
Improved Assault Rifle
Rocket Launcher
Missile Launcher
[Rating: 34]
Favorites
-----------
Power Cooled Ion Engine
Engine Cooled Ion Engine
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Wheel Compact Wheel
Utility Advanced Targeting Computer
Device Improved Terrain Scanner
Storage Large Storage Unit
Processor Advanced Targeting Computer
Protection Improved Light Armor Plating
Weapon Medium Laser
Energy Gun Medium Laser
Energy Cannon Ion Cannon
Ballistic Gun Improved Assault Rifle
Launcher Rocket Launcher
Build | -11 -10 -9 -9 -8
------- Run | Yrd Mat Mat Sto Mat
Slots Evolved 4 | . . 2 . 2
Power . | . . . . .
Propulsion 2 | . . 2 . .
Utility 2 | . . . . 2
Weapon . | . . . . .
Parts Attached 84 | 7 4 30 17 26
Power 6 | 1 . 1 1 3
Engine 6 | 1 . 1 1 3
Core . | . . . . .
Reactor . | . . . . .
Propulsion 40 | 2 1 16 10 11
Treads 3 | . . 3 . .
Leg 34 | 2 1 11 9 11
Wheel 3 | . . 2 1 .
Hover . | . . . . .
Flight . | . . . . .
Utility 9 | 2 1 1 . 5
Device 1 | 1 . . . .
Storage 3 | 1 1 . . 1
Processor 4 | . . 1 . 3
Hackware . | . . . . .
Protection 1 | . . . . 1
Artifact . | . . . . .
Weapon 29 | 2 2 12 6 7
Energy Gun 12 | 2 2 5 3 .
Energy Cannon 5 | . . 4 . 1
Ballistic Gun 8 | . . 3 1 4
Ballistic Cannon . | . . . . .
Launcher 4 | . . . 2 2
Special Weapon . | . . . . .
Impact Weapon . | . . . . .
Slashing Weapon . | . . . . .
Piercing Weapon . | . . . . .
Special Melee Weapon . | . . . . .
Unidentified Prototypes 2 | . . . 2 .
Corrupted Parts 4 | . . 1 . 3
System Corruption 21 | . . 5 . 16
Parts Lost 27 | . 1 9 . 17
Power 1 | . . . . 1
Propulsion 13 | . 1 4 . 8
Utility 3 | . . . . 3
Weapon 10 | . . 5 . 5
Highest Loss Streak 8 | . 1 2 . 8
To Critical Strikes . | . . . . .
Average Slot Usage (%) 94 | . 93 92 99 93
Engine 10 | . 14 11 11 8
Treads 3 | . . 8 . .
Leg 31 | . 26 28 39 32
Wheel 1 | . . 1 3 .
Device 3 | . 14 4 . .
Storage 10 | . 14 11 11 9
Processor 11 | . . 6 11 25
Energy Gun 8 | . 24 7 6 7
Energy Cannon 4 | . . 5 7 .
Ballistic Gun 7 | . . 8 7 8
Peak Build Rating 34 | 9 10 21 21 34
Average Rating 16 | 8 9 16 20 27
On Entrance 12 | . 9 9 21 21
Naked Turns . | . . . . .
Heaviest Build 101 | 13 29 40 40 101
Greatest Support 52 | 20 20 43 43 52
Greatest Overweight (x) 32 | . 2 3 2 32
Average Overweight (x) . | . . . . 1
Largest Inventory Capacity 25 | 8 15 15 15 25
Average Capacity 14 | 7 14 15 15 23
Most Carried 25 | 5 10 15 15 25
Average Carried 11 | 3 7 12 14 17
Final Capacity 25 | 8 15 15 15 25
Final Carried 15 | 4 9 15 15 12
Class Distribution
--------------------
58% | Mutant
26% | Scavenger-Mutant
15% | Commander-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Commander-Mutant | -9/Storage
Scavenger-Mutant | -8/Materials
Resources | -11 -10 -9 -9 -8
----------- Run | Yrd Mat Mat Sto Mat
Matter Collected 1452 | 270 20 616 290 256
Remotely . | . . . . .
Salvage Created 2626 | 311 79 1243 210 783
Parts 177 | 25 10 78 16 48
Haulers Intercepted . | . . . . .
Recyclers Shooed 7 | . . 2 2 3
Parts Field Recycled . | . . . . .
Retrieved Matter . | . . . . .
Parts Self-Destructed . | . . . . .
Prevented . | . . . . .
Kills | -11 -10 -9 -9 -8
------- Run | Yrd Mat Mat Sto Mat
Combat Hostiles Destroyed 43 | . 3 22 4 14
Guns 31 | . 2 16 1 12
Cannons 8 | . . 5 3 .
AOE 3 | . 1 . . 2
Classes Destroyed 12 | 3 3 5 . 1
Worker 9 | 4 . 3 . 2
Builder 4 | . 1 3 . .
Tunneler 9 | 9 . . . .
Recycler 2 | 1 . 1 . .
Mechanic 1 | . . 1 . .
Operator 1 | . . 1 . .
Watcher 6 | . 1 2 2 1
Swarmer 9 | . 3 3 . 3
Grunt 22 | . . 10 4 8
Duelist 3 | . . 3 . .
Sentry 9 | . . 6 . 3
Hunter 1 | . . . . 1
Best Kill Streak 7 | 4 4 7 1 4
Combat Bots Only 4 | . 3 3 1 4
Max Kills in Single Turn 2 | 2 1 1 1 2
Gunslinging . | . . . . .
Exploded 1 | . 1 . . 1
Melee . | . . . . .
Uniques/NPCs Destroyed . | . . . . .
Combat | -11 -10 -9 -9 -8
-------- Run | Yrd Mat Mat Sto Mat
Hostile Shots Fired 324 | . 9 142 23 150
Missed 99 | . 2 43 11 43
Damage Taken 4479 | 30 192 1567 174 2516
Core 777 | . 12 192 14 559
Absorbed by Shields . | . . . . .
Regen/Repaired (Parts) 303 | . 105 125 73 .
Core Remaining (%) 81 | 100 95 . 48 .
Volleys Fired 274 | 29 7 135 43 60
Largest 2 | 2 2 2 2 2
Hottest 120 | 90 85 120 120 108
Shots Fired 473 | 58 14 222 73 106
Gun 404 | 58 14 195 40 97
Cannon 59 | . . 27 31 1
Launcher 10 | . . . 2 8
Special . | . . . . .
Kinetic 203 | . . 114 26 63
Thermal 136 | 29 . 70 36 1
Explosive 10 | . . . 2 8
Electromagnetic 124 | 29 14 38 9 34
Robot Hit Streak 27 | 8 2 19 11 27
Robot Miss Streak 5 | 5 3 4 2 2
Penetration Max . | . . . . .
Secondary Targets 3 | . 1 . . 2
Max Gunslinging Chain 1 | . 1 . . 1
Shots Hit Robots 321 | 34 7 149 39 92
Core Hits 140 | 17 8 58 11 46
Critical Kills . | . . . . .
Critical Parts Destroyed 1 | . . 1 . .
Critical Strikes 7 | 2 . 5 . .
Burn 6 | 2 . 4 . .
Destroy 1 | . . 1 . .
Melee Attacks . | . . . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Sneak Attacks . | . . . . .
Combat Hostiles . | . . . . .
Follow-up Attacks . | . . . . .
Damage Inflicted 5684 | 725 283 2117 759 1800
Guns 3763 | 452 160 1540 304 1307
Cannons 975 | . . 509 441 25
Explosions 881 | 273 123 47 . 438
Melee . | . . . . .
Ramming 65 | . . 21 14 30
Kinetic 1801 | . . 842 220 739
Thermal 2247 | 524 123 908 441 251
Explosive 212 | . . . . 212
Electromagnetic 1359 | 201 160 346 84 568
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Highest Corruption 16 | . . 5 5 16
Average Corruption 5 | . . 5 5 13
Corruption Purged . | . . . . .
Corruption Blocked . | . . . . .
Effects 85 | . . 47 24 14
Message Errors 25 | . . 14 5 6
Matter Fused 19 | . . 13 5 1
Heat Flow Errors 10 | . . 5 4 1
Energy Discharges 11 | . . 8 2 1
Parts Rejected 1 | . . . . 1
Data Loss (minor) 9 | . . 3 5 1
Data Loss (major) 3 | . . 1 . 2
Misfires 3 | . . 1 1 1
Alerts 2 | . . 1 1 .
Weapon Failures 2 | . . 1 1 .
Overload Shots . | . . . . .
Overflow Damage 31 | 11 8 3 9 .
Projectiles 12 | . . 3 9 .
Explosions 19 | 11 8 . . .
Melee . | . . . . .
Knockbacks . | . . . . .
Impact . | . . . . .
Kinetic . | . . . . .
Secondary . | . . . . .
Self-Inflicted Damage 311 | 30 135 39 . 107
Shots 8 | 2 2 1 . 3
Rammed . | . . . . .
Targets Rammed 15 | . . 3 6 6
Kicked 15 | . . 3 6 6
Crushed . | . . . . .
Highest Temperature 307 | 208 132 307 276 255
Average Temperature 76 | 86 55 82 78 44
Received Heat Transfer 879 | . . 423 75 381
Effects 4 | . . 4 . .
Energy Bleed 1 | . . 1 . .
Interference 3 | . . 3 . .
Siege Activations . | . . . . .
Robots Corrupted 1 | . . 1 . .
Combat Hostiles 1 | . . 1 . .
Parts Fried . | . . . . .
Impact Corruptions . | . . . . .
Robots Melted . | . . . . .
Combat Hostiles . | . . . . .
Parts Melted 8 | 4 . 3 1 .
Heat Transferred 4724 | 1338 200 2246 703 237
Parts Sabotaged . | . . . . .
Parts Stolen . | . . . . .
Parts Stripped . | . . . . .
Power Chain Reactions 7 | 3 1 1 . 2
Alert | -11 -10 -9 -9 -8
------- Run | Yrd Mat Mat Sto Mat
Peak Influence 602 | 70 214 296 414 602
Initial 169 | . . 90 79 169
Average 174 | 12 111 166 258 348
Maximum Alert Level 2 | . 1 1 2 2
Low Security (%) 61 | 100 94 73 21 16
Level 1 31 | . 5 26 69 56
Level 2 6 | . . . 8 26
Level 3 . | . . . . .
Level 4 . | . . . . .
Level 5 . | . . . . .
High Security . | . . . . .
Max Security . | . . . . .
Squads Dispatched 12 | . . 3 2 7
Investigation 3 | . . . 1 2
Extermination . | . . . . .
Reinforcement 7 | . . 3 1 3
Assault . | . . . . .
Garrison 2 | . . . . 2
Intercept . | . . . . .
Searches Triggered . | . . . . .
Construction Impeded . | . . . . .
Haulers Reinforced . | . . . . .
Active Scanning Responses . | . . . . .
Cargo Convoy Interrupts . | . . . . .
Stealth | -11 -10 -9 -9 -8
--------- Run | Yrd Mat Mat Sto Mat
Distress Signals 8 | . 1 3 . 4
Communications Jammed . | . . . . .
Distress Signals . | . . . . .
Times Spotted 95 | . 9 38 18 30
Peak Tracking Total 5 | . 5 4 3 3
Tactical Retreats 7 | . 1 2 2 2
Traps | -11 -10 -9 -9 -8
------- Run | Yrd Mat Mat Sto Mat
Traps Triggered 2 | . . 1 1 .
Indirectly . | . . . . .
Trap Hack Attempts . | . . . . .
Triggered . | . . . . .
Disarmed 4 | . . 4 . .
Reprogrammed 2 | . . . . 2
Reused 1 | . . . . 1
Traps Extracted . | . . . . .
Installed . | . . . . .
Triggered 1 | . . . . 1
Machines | -11 -10 -9 -9 -8
---------- Run | Yrd Mat Mat Sto Mat
Machines Disabled 7 | . 2 1 3 1
Max in Single Turn 1 | . 1 1 1 1
Machines Repaired . | . . . . .
Machines Dismantled . | . . . . .
Machines Sabotaged . | . . . . .
Overloaded Fab Kills . | . . . . .
Hacking | -11 -10 -9 -9 -8
--------- Run | Yrd Mat Mat Sto Mat
Machines Accessed 30 | . 4 9 8 9
Terminals 21 | . 2 6 5 8
Fabricators . | . . . . .
Repair Stations 4 | . 1 1 2 .
Recycling Units 3 | . 1 1 1 .
Scanalyzers 2 | . . 1 . 1
Garrison Access . | . . . . .
Total Hacks 93 | . 19 21 26 27
Successful 53 | . 10 15 12 16
Failed 40 | . 9 6 14 11
Catastrophic 4 | . . 1 1 2
Database Lockouts . | . . . . .
Manual 1 | . . . 1 .
Terminals 64 | . 8 12 19 25
Fabricators . | . . . . .
Repair Stations 17 | . 8 4 5 .
Recycling Units 6 | . 3 1 2 .
Scanalyzers 6 | . . 4 . 2
Garrison Access . | . . . . .
Terminal Hacks 33 | . 5 8 6 14
Record 6 | . . . 2 4
Robot Analysis 2 | . 1 . . 1
Prototype ID Bank 6 | . 1 3 1 1
Level Access Points 1 | . . . . 1
Branch Access Points 1 | . . . . 1
Emergency Access Points 2 | . 1 . . 1
Terminal Index 1 | . . . 1 .
Alert Level 2 | . . . . 2
Unreport Threat 1 | . . 1 . .
Locate Traps 4 | . 1 1 1 1
Disarm Traps 1 | . . 1 . .
Reprogram Traps 1 | . . . . 1
Dispatch Records 1 | . . 1 . .
Hauler Manifests 2 | . . . 1 1
Zone Layout 2 | . 1 1 . .
Fabricator Hacks . | . . . . .
Repair Station Hacks 10 | . 4 2 4 .
Scan Component 5 | . 2 1 2 .
Repair 5 | . 2 1 2 .
Recycling Unit Hacks 4 | . 1 1 2 .
Report Inventory 1 | . . . 1 .
Retrieve Components 3 | . 1 1 1 .
Scanalyzer 6 | . . 4 . 2
Insert Component 3 | . . 2 . 1
Analyze 3 | . . 2 . 1
Garrison Access Hacks . | . . . . .
Unauthorized Hacks . | . . . . .
Terminals . | . . . . .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Data Cores Recovered . | . . . . .
Used . | . . . . .
Hacking Detections 23 | . 4 6 6 7
Full Trace Events 1 | . . . . 1
Feedback Events . | . . . . .
Feedback Blocked . | . . . . .
Robot Schematics Acquired . | . . . . .
Robots Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Robot Build Rating . | . . . . .
Part Schematics Acquired 3 | . . 2 . 1
Parts Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Part Build Rating . | . . . . .
Parts Repaired 5 | . 2 1 2 .
Time 136 | . 52 26 58 .
Parts Recycled . | . . . . .
Recycled Matter . | . . . . .
Retrieved Matter . | . . . . .
Retrieved Components 7 | . 1 6 . .
Parts Scanalyzed 3 | . . 2 . 1
Part Schematics Acquired 3 | . . 2 . 1
Parts Damaged . | . . . . .
Bothacking | -11 -10 -9 -9 -8
------------ Run | Yrd Mat Mat Sto Mat
Used RIF Installer . | . . . . .
Robots Hacked . | . . . . .
Non-combat . | . . . . .
Combat . | . . . . .
Robot Hacks Applied . | . . . . .
Relay Couplers Released . | . . . . .
Fabnet Peak Effective % . | . . . . .
Robots Rewired . | . . . . .
Allies Hacked . | . . . . .
Hacks Repelled . | . . . . .
Allies | -11 -10 -9 -9 -8
-------- Run | Yrd Mat Mat Sto Mat
Total Allies 10 | . . . 10 .
Largest Group 10 | . . . 10 4
Highest-Rated Group 88 | . . . 88 39
Highest-Rated Ally 16 | . . . 16 16
Total Orders 1 | . . . 1 .
FOLLOW 1 | . . . 1 .
Ally Attacks 147 | . . . 103 44
Total Damage 1441 | . . . 973 468
Kills 21 | . . . 14 7
Allies Corrupted . | . . . . .
Allies Melted . | . . . . .
Intel | -11 -10 -9 -9 -8
------- Run | Yrd Mat Mat Sto Mat
Robot Analysis Total 2 | . 1 . . 1
Derelict Logs Recovered . | . . . . .
Drone Launches . | . . . . .
Drone Recoveries . | . . . . .
Exploration | -11 -10 -9 -9 -8
------------- Run | Yrd Mat Mat Sto Mat
Turns Passed 5631 | 1349 356 1941 988 997
Spaces Moved 2103 | 161 151 811 601 379
Core 14 | 12 . . . 2
Treads . | . . . . .
Legs 2086 | 149 151 810 599 377
Wheels 3 | . . 1 2 .
Hover . | . . . . .
Flight . | . . . . .
Fastest Speed 50 | 50 120 120 120 120
Average Speed 164 | 114 179 179 127 206
Slowest Speed 1650 | 120 260 330 190 1650
Overloaded Moves . | . . . . .
Propulsion Burnouts . | . . . . .
Robots Hopped . | . . . . .
Cave-ins Triggered . | . . . . .
Exploration Rate (%) 46 | 5 35 66 85 42
Regions Visited 4
Branch Regions 1
Pre-discovered Areas . | . . . . .
Known Exits Taken . | . . . . .
Unknown Exits Taken 4 | 1 1 1 1 .
Scrap Searched . | . . . . .
Spaces Dug . | . . . . .
Terrain Destroyed 121 | 6 43 19 27 26
Melee . | . . . . .
Projectile 4 | . . . 4 .
AOE 117 | 6 43 19 23 26
Terrain Rammed . | . . . . .
Walls Destroyed . | . . . . .
Machines Disabled . | . . . . .
Actions | -11 -10 -9 -9 -8
--------- Run | Yrd Mat Mat Sto Mat
Total 3821 | 1265 222 1088 753 493
Wait 1224 | 1061 52 49 60 2
Move 2099 | 160 150 810 600 379
Hop . | . . . . .
Pick Up 77 | 8 8 37 8 16
Fast Attach 15 | 3 . 6 6 .
Attach 35 | 4 2 13 . 16
Detach . | . . . . .
Swap 34 | . 2 11 11 10
Drop 48 | . 1 24 19 4
Fire 274 | 29 7 135 43 60
Melee . | . . . . .
Ram . | . . . . .
Kick 15 | . . 3 6 6
Crush . | . . . . .
Escape Stasis . | . . . . .
Rewire . | . . . . .
Trap . | . . . . .
Miscellaneous . | . . . . .
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2)
-9/Storage
-8/Materials (discovered 3 exits: Fac x3)
History
---------
Turn | Location | Event
7 | -11/Scrapyard | Discovered new exit (range 16)
1350 | -11/Scrapyard | Entered Materials
1351 | -10/Materials | Build established: Mutant
1530 | -10/Materials | Repaired Aluminum Leg
1557 | -10/Materials | Repaired EM Pulse Gun
1650 | -10/Materials | Discovered new exit (range 9)
1706 | -10/Materials | Entered another Materials area
1706 | -9/Materials | Evolved 2 slots: Propulsion x2
2008 | -9/Materials | Repaired Lgt. Treads
2201 | -9/Materials | Discovered new exit (range 15)
2513 | -9/Materials | Discovered new exit (range 13)
2611 | -9/Materials | Build established: Scavenger-Mutant
3413 | -9/Materials | Discovered new exit (range 10)
3432 | -9/Materials | Build established: Mutant
3471 | -9/Materials | Discovered new exit (range 15)
3647 | -9/Materials | Entered Storage
3769 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3"
4054 | -9/Storage | Build established: Commander-Mutant
4221 | -9/Storage | Discovered new exit (range 16)
4344 | -9/Storage | Repaired Imp. Aluminum Leg
4350 | -9/Storage | Repaired Aluminum Leg
4425 | -9/Storage | Core integrity fell below 50%
4635 | -9/Storage | Entered Materials
4635 | -8/Materials | Accompanied by 4 allies
4635 | -8/Materials | Evolved 2 slots: Utility x2
4698 | -8/Materials | Identified exit to Factory
4916 | -8/Materials | Build established: Scavenger-Mutant
5270 | -8/Materials | System corruption reached 10%
5387 | -8/Materials | Garrison activated, responded to threat
5545 | -8/Materials | Core integrity fell below 50%
5550 | -8/Materials | Lost 8 parts (1p3n1u3w)
5592 | -8/Materials | Core integrity fell below 20%
5622 | -8/Materials | Garrison activated, responded to threat
5632 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle
Last Messages
---------------
05602_ Aluminum Leg destroyed.
05604_ Knocked back.
05608_ Penetrated by Slug.
05609_ Hvy. Assault Rifle destroyed.
05609_ Knocked back.
05610_ Acquired 9 matter.
05611_ System corrupted: Substantial component data lost.
05614_ Missile Launcher destroyed.
05622_ Penetrated by Slug. <x2>
05622_ Aluminum Leg destroyed.
05622_ X-62 Marksman calls for garrison reinforcements.
05622_ ALERT: Activating Garrison Access M001.
05624_ The unstable cave ceiling collapses.
05624_ Penetrated by Slug.
05625_ Slug penetrates Wall.
05625_ Penetrated by Slug.
05625_ Imp. Light Armor Plating destroyed.
05626_ Penetrated by Slug.
05630_ |RFFWJEKO:ETJCVNZNA61B<B 7QC
05630_ The unstable cave ceiling collapses.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 31
Energy Generation 18
Energy Capacity 280
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Range 16
Terrain Scan Density 10
Armor Coverage 150
Evasion (%) 55
Targeting Accuracy 24
Recoil Reduction 1
Item Schematics
-----------------
Adv. Targeting Computer | -9/Materials | Scanalyzed
Rocket Launcher | -9/Materials | Scanalyzed
Reaction Control System | -8/Materials | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Everything Is Under Control
The More The Merrier
Challenges
------------
None
Game
------
Seed PhysicsTimingRefractor
Manual? 0
Play Time 00:40:14
Cumulative 8.3 hours
Start 2025.03.29 @ 20:41:38
End 2025.03.29 @ 21:21:19
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 12
Rogue 12
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 4
Gallery% 20
Achievement% 16
Wizard Run 0
Options
---------
Layout 0
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 24/Smallcaps
Map View 76x50
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: a149311c-a42c-4f02-8779-b9e3a960d189