Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 02:39:45 Player: Pitt Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (767) 767 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 4022 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 32/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Terrain Scan Processor Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Advanced Weight Redist. System Structural Scanner Trap Scanner Sensor Array Improved Terrain Scanner Hacking Suite Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Terrain Scan Processor Hacking Suite Hacking Suite > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Ion Engine Hover Unit Advanced Weight Redist. System Structural Scanner Sensor Array Improved Terrain Scanner Improved Light Armor Plating Hacking Suite Assault Cannon Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 2 1 . . . Weapon . | . . . . . . . Parts Attached 36 | 7 12 4 7 3 2 1 Power 5 | 1 3 . 1 . . . Engine 4 | 1 3 . . . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 4 . 3 1 1 . Treads 1 | . . . . . 1 . Leg 3 | . 3 . . . . . Wheel 3 | 2 1 . . . . . Hover 4 | . . . 3 1 . . Flight . | . . . . . . . Utility 11 | 2 3 2 3 . . 1 Device 4 | 2 1 . 1 . . . Storage 2 | . 2 . . . . . Processor 1 | . . 1 . . . . Hackware 2 | . . . 2 . . . Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 9 | 2 2 2 . 2 1 . Energy Gun 2 | 1 . . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 1 2 . . . . Ballistic Cannon 2 | . . . . 1 1 . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . 3 . . 7 1 5 Power 3 | . 1 . . 1 . 1 Propulsion 6 | . 2 . . 3 . 1 Utility 2 | . . . . . . 2 Weapon 5 | . . . . 3 1 1 Highest Loss Streak 5 | . 2 . . 4 1 5 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 8 8 9 9 8 7 Power . | . 1 1 1 1 1 . Propulsion 1 | . 1 2 2 . . . Utility 4 | . 4 4 4 6 6 6 Weapon 1 | . 1 1 1 1 1 1 Tool/Special . | . . . . . . . Unused Backups 7 | . 1 2 . . . 4 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 6 | . 1 1 . . . 4 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 98 99 90 81 64 68 Engine 11 | . 13 11 6 . . 9 Leg 14 | . 11 22 1 . . . Wheel 7 | . 16 . . . . . Hover 1 | . . . 16 11 . . Device 15 | . 14 17 15 9 9 7 Storage 11 | . 13 11 9 9 9 9 Processor 5 | . . 10 9 9 9 9 Hackware 1 | . . . 12 18 18 16 Protection 1 | . . 4 . . . . Energy Gun 3 | . 7 . . 2 . . Ballistic Gun 12 | . 12 15 18 9 . . Special Weapon 6 | . 7 6 . . . . Peak Build Rating 25 | 9 10 17 25 25 22 20 Average Rating 11 | 6 8 13 22 22 19 18 On Entrance 13 | . 9 10 17 25 16 19 Avg Prop Armor Cover (%) 5 | . 5 . . . . . Naked Turns . | . . . . . . . Heaviest Build 29 | 8 20 29 21 23 20 20 Greatest Support 29 | 20 20 20 27 21 29 20 Greatest Overweight (x) 1 | . 1 1 . 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 9 8 Average Carried 8 | 2 8 8 9 9 8 7 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | 5 10 10 10 8 9 7 Class Distribution -------------------- 35% | Scavenger-Mutant 30% | Mutant 25% | Scavenger-Skirmisher 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1013 | 250 295 397 . 70 . 1 Remotely . | . . . . . . . Salvage Created 997 | 165 390 403 15 24 . . Parts 78 | 14 33 29 2 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 18 | . 7 10 . 1 . . Guns 17 | . 7 10 . . . . Cannons 1 | . . . . 1 . . Classes Destroyed 9 | 2 4 3 . . . . Builder 3 | . 2 1 . . . . Tunneler 4 | 4 . . . . . . Recycler 1 | 1 . . . . . . Operator 2 | . 1 . 1 . . . Watcher 3 | . 2 1 . . . . Swarmer 3 | . . 3 . . . . Grunt 11 | . 7 3 . 1 . . Brawler 1 | . . 1 . . . . Sentry 3 | . . 3 . . . . Best Kill Streak 5 | 4 5 3 . 1 . . Combat Bots Only 3 | . 3 3 . 1 . . Max Kills in Single Turn 2 | 1 1 2 1 1 . . Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 219 | . 39 34 . 61 3 82 Missed 54 | . 12 14 . 9 . 19 Hits 165 | . 27 20 . 52 3 63 Projectile 165 | . 27 20 . 52 3 63 Critical Strikes 5 | . . 3 . 1 . 1 Damage Taken 2439 | . 417 268 . 803 45 906 Core 718 | . 101 63 . 234 15 305 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 59 84 . . . . Volleys Fired 132 | 8 61 33 4 24 . 2 Largest 2 | 2 2 2 2 2 . 1 Hottest 102 | 60 100 100 50 102 . 37 Shots Fired 233 | 16 104 62 8 41 . 2 Gun 195 | 16 86 58 8 27 . . Cannon 16 | . . . . 14 . 2 Launcher . | . . . . . . . Special 22 | . 18 4 . . . . Kinetic 176 | 8 62 58 8 38 . 2 Thermal 57 | 8 42 4 . 3 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 4 10 6 3 4 . 6 Robot Miss Streak 4 | 3 4 3 1 2 . . Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 126 | 7 50 34 6 27 . 2 Core Hits 52 | 6 22 17 1 6 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 2 . . Blast 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1973 | 80 648 499 107 586 . 53 Guns 1649 | 80 648 499 107 315 . . Cannons 319 | . . . . 271 . 48 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 5 | . . . . . . 5 Kinetic 1775 | 38 525 499 107 558 . 48 Thermal 193 | 42 123 . . 28 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . 3 . 2 Impact . | . . . . . . . Kinetic 5 | . . . . 3 . 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 7 | . . . . . . 7 Targets Rammed 7 | . . . . . . 7 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 183 | 20 70 32 12 183 . 1 Average Temperature 36 | 20 23 10 6 89 . 1 Received Heat Transfer 930 | . 201 153 . 486 27 63 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 449 | 100 275 . . 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 196 | 10 112 196 76 35 1 40 Initial 76 | . . 9 76 26 1 . Average 26 | 1 27 27 51 23 . 11 Influence Increases 698 | 25 283 290 25 35 . 40 Destroy 0b10 Robot/C 360 | . 140 200 . 20 . . Destroy 0b10 Robot/NC 60 | 25 25 10 . . . . Destroy Leader 96 | . 34 62 . . . . Successful Hack 59 | . 39 . 10 . . 10 Disable Machine 60 | . 30 15 15 . . . Destroy Structure 18 | . 15 3 . . . . Lose Combat Pursuer 45 | . . . . 15 . 30 Influence Decreases 698 | 25 259 133 165 71 5 40 Entered New Map 139 | . . 15 105 15 4 . Time Decay 423 | 25 229 108 60 . 1 . Lost Part 126 | . 30 . . 56 . 40 Lost Ally 10 | . . 10 . . . . Squads Dispatched 3 | . 1 1 . . 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 14 14 2 6 3 6 Peak Tracking Total 6 | . 2 3 1 3 2 6 Tactical Retreats 2 | . . . . 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 4 | . 2 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 4 | . 2 1 1 . . . Max in Single Turn 1 | . 1 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 11 | . 4 . 4 . 1 2 Terminals 9 | . 4 . 3 . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 30 | . 14 . 12 . 1 3 Successful 21 | . 8 . 10 . 1 2 Failed 9 | . 6 . 2 . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 11 . 6 . . . Terminals 27 | . 14 . 10 . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 10 | . 3 . 5 . . 2 Emergency Access Points 2 | . . . 1 . . 1 Terminal Index 3 | . 1 . 2 . . . Locate Traps 1 | . . . 1 . . . Surveillance Status 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Patrol Navigation 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 9 | . 5 . 4 . . . Terminals 9 | . 5 . 4 . . . Track 1 | . . . 1 . . . Assimilate 4 | . 3 . 1 . . . Botnet 2 | . 1 . 1 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . 2 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies 2 | . 1 . 1 . . . Largest Group 1 | . 1 1 1 . . . Highest-Rated Group 10 | . 10 10 10 . . . Highest-Rated Ally 10 | . 10 10 10 . . . Total Orders 5 | . . 4 1 . . . STAY 3 | . . 2 1 . . . FOLLOW 2 | . . 2 . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) 4140 | 65 2173 1880 22 . . . Sensors 2367 | . 502 1843 22 . . . Terrain 2376 | 65 1115 1174 22 . . . Seismic 746 | 32 699 15 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 4685 | 113 2173 1880 139 196 41 143 Spaces Moved 1362 | 91 484 412 112 172 23 68 Core 14 | 1 . . . 9 4 . Treads 87 | . . . . . 19 68 Legs 677 | . 265 412 . . . . Wheels 309 | 90 219 . . . . . Hover 275 | . . . 112 163 . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 52 56 100 170 Average Speed 114 | 79 102 156 55 73 157 170 Slowest Speed 190 | 80 190 190 56 120 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 3 50 24 13 22 5 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 19 | . 15 4 . . . . Terrain Destroyed 19 | . 15 4 . . . . Melee . | . . . . . . . Projectile 19 | . 15 4 . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 4212 | 112 2014 1583 182 205 26 90 Wait 2614 | . 1430 1117 49 7 . 11 Move 1358 | 90 483 411 112 171 23 68 Hop . | . . . . . . . Pick Up 27 | 7 9 6 4 . 1 . Fast Attach 11 | 5 3 . . 1 2 . Attach 11 | 2 1 2 2 2 . 2 Detach 2 | . 1 . 1 . . . Swap 34 | . 20 8 6 . . . Drop 16 | . 6 6 4 . . . Fire 132 | 8 61 33 4 24 . 2 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 6 | . . . . . . 6 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 1259 | -10/Materials | Discovered new exit (range 7) 1730 | -10/Materials | Build established: Scavenger-Mutant 2233 | -10/Materials | Discovered new exit (range 16) 2287 | -10/Materials | Entered another Materials area 2287 | -9/Materials | Accompanied by 1 ally 2287 | -9/Materials | Evolved 2 slots: Utility x2 2630 | -9/Materials | Build established: Scavenger-Skirmisher 3604 | -9/Materials | Build established: Scavenger-Mutant 4146 | -9/Materials | Discovered new exit (range 8) 4167 | -9/Materials | Entered another Materials area 4167 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4306 | -8/Materials | Identified exit to Garrison 4306 | -8/Materials | Entered Garrison 4328 | -8/Garrison | Installed Relay Interface Framework 4372 | -8/Garrison | Triggered checkpoint 4448 | -8/Garrison | Lost 4 parts (2n2w) 4477 | -8/Garrison | Discovered new exit (range 6) 4502 | -8/Garrison | Entered Materials 4526 | -8/Materials | Lost 3 parts (1p1n1w) 4543 | -8/Materials | Identified exit to Garrison 4543 | -8/Materials | Entered Garrison 4564 | -8/Garrison | Build established: Hacker-Mutant 4639 | -8/Garrison | Core integrity fell below 50% 4678 | -8/Garrison | Core integrity fell below 20% 4686 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04669_ Penetrated by Slug. 04670_ Acquired 1 matter. 04671_ Penetrated by Slug. 04671_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 04673_ Slug penetrates Wall. 04674_ Assault Cannon destroyed. 04676_ Slug penetrates Wall. 04677_ Slammed into P-60 Hacker. 04677_ Penetrated by Slug. 04678_ Slammed into G-47 Trooper. 04679_ Penetrated by Slug. 04681_ Slammed into G-47 Trooper. 04682_ Penetrated by Slug. 04685_ Slammed into P-60 Hacker. 04685_ Slug penetrates Wall. 04685_ Ion Engine destroyed. 04686_ Slug penetrates Wall. 04686_ Arm. Treads destroyed. 04686_ Slammed into P-60 Hacker. 04686_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?+???????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ????????????????????+????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+???????????# ???????????????????????????????? | | ??????????# ## ###########??????????????????? | | ???????? #??????????????????? | | ?????+?? #??????????????????? | | ???????? ###+#### #??????????????????? | | ???????????"""????+????????# ############???????? | | ?????+????????????????????## "#???????? | | ??????????????????????????# ########"T"#???????? | | ??????????????????????????## #??????#####???????? | | ?????+?????????????????????+ +??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# ^#??????????????????? | | ????+??????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ?????????????# #####+#### #??????????????????? | | ?????????????# p@ g#??????????????????? | | ????+??????????# ## ####### #####+######???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????#"######### #???????? | | ???????????????????????+??? #???????# #???????? | | ???????????????????????????###???????#####???????? | | ????+????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 256 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveGyrokineticCharge Manual? 0 Play Time 00:32:15 Cumulative 263.0 hours Start 2026.07.04 @ 01:42:50 End 2026.07.04 @ 02:39:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 409 Rogue 409 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02b4a6dd-b41b-47ba-808c-70e7a6026c56