Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.19 @ 23:56:52 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (413) 413 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3523 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 496/550 Matter 228/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Treading (200) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Improved Treads Wheel Compact Wheel > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Modified TNC Improved Light Armor Plating > --- WEAPON (2) ------- Shock Rifle Improved Datajack > --- INVENTORY (18) --- Ion Engine Light Treads Aluminum Leg Combat Airjet High-capacity Storage Unit Advanced Sensor Array Advanced Terrain Scanner Advanced Targeting Computer Transmission Jammer Hardened Light Armor Plating Heavy Particle Gun Heavy Particle Gun Light Assault Rifle Light Assault Rifle Autogun Mini Grenade Launcher Heavy Hammer Ripper Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Modified TNC Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Improved Datajack > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Combat Airjet High-capacity Storage Unit Advanced Sensor Array Advanced Terrain Scanner Advanced Targeting Computer Transmission Jammer Hardened Light Armor Plating Medium Laser Heavy Particle Gun Light Assault Rifle Light Assault Rifle Autogun Mini Grenade Launcher Heavy Hammer Ripper [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Modified TNC Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 31 | . 1 . 1 8 15 6 Power 4 | . . . . 3 1 . Engine 3 | . . . . 3 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 6 | . . . . 2 3 1 Treads 4 | . . . . 2 1 1 Leg . | . . . . . . . Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 1 . 1 1 4 . Device . | . . . . . . . Storage 4 | . . . 1 1 2 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 2 | . 1 . . . 1 . Artifact . | . . . . . . . Weapon 14 | . . . . 2 7 5 Energy Gun 3 | . . . . . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | . . . . 2 4 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . . 2 Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 2 | . . . . 2 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . 2 . . Average Slot Usage (%) 99 | . 93 100 100 100 100 100 Engine 12 | . 14 14 14 14 8 . Treads 12 | . . . . 18 18 18 Leg 12 | . 28 28 28 9 . . Wheel 4 | . . . . . 18 18 Storage 15 | . 14 14 14 14 18 18 Processor 2 | . . . . . 9 9 Protection 12 | . 8 14 14 14 9 9 Energy Gun 1 | . . . . . 3 8 Ballistic Gun 23 | . 28 28 28 28 14 6 Naked Turns . | . . . . . . . Heaviest Build 64 | 10 13 13 25 45 64 62 Greatest Support 40 | 20 20 20 20 40 26 26 Greatest Overweight (x) 2 | . . . 1 1 2 2 Average Overweight (x) . | . . . . . 2 2 Largest Inventory Capacity 18 | . 6 6 10 12 18 18 Average Capacity 11 | . 6 6 9 10 17 18 Most Carried 18 | . 6 6 8 11 18 18 Average Carried 10 | . 6 6 7 9 15 17 Final Capacity 18 | 6 6 6 10 12 18 18 Final Carried 18 | 6 6 6 8 11 18 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Sto Matter Collected 675 | 166 . 62 . 184 263 . Remotely . | . . . . . . . Salvage Created 689 | . . 17 . 276 347 49 Parts 44 | . . 3 . 16 22 3 Haulers Intercepted 3 | . . . . . 2 1 Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 16 | . . 1 . 8 7 . Guns 13 | . . 1 . 8 4 . AOE 3 | . . . . . 3 . Classes Destroyed 9 | . . 1 . 5 3 . Worker 1 | . . . . 1 . . Hauler 3 | . . . . . 2 1 Recycler 1 | . . . . 1 . . Operator 1 | . . . . . 1 . Swarmer 8 | . . 1 . 4 3 . Grunt 5 | . . . . 2 3 . Duelist 1 | . . . . 1 . . Sentry 1 | . . . . . 1 . Assembled 1 | . . . . 1 . . Best Kill Streak 4 | . . 1 . 4 3 1 Combat Bots Only 4 | . . 1 . 4 3 . Max Kills in Single Turn 2 | . . 1 . 2 2 1 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Damage Taken 975 | . . . . 550 340 85 Core 98 | . . . . 44 40 14 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . . . 82 . . Volleys Fired 61 | . 2 4 . 27 25 3 Largest 2 | . 2 2 . 2 2 2 Hottest 78 | . 40 40 . 40 78 73 Shots Fired 120 | . 4 8 . 54 48 6 Gun 118 | . 4 8 . 54 46 6 Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special . | . . . . . . . Kinetic 99 | . 4 8 . 54 30 3 Thermal 5 | . . . . . 5 . Explosive 2 | . . . . . 2 . Electromagnetic 14 | . . . . . 11 3 Robot Hit Streak 11 | . 2 1 . 11 8 4 Robot Miss Streak 4 | . 1 2 . 4 2 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 81 | . 3 3 . 36 35 4 Core Hits 39 | . 1 1 . 17 18 2 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1241 | . 37 30 . 371 704 99 Guns 1002 | . 37 30 . 371 465 99 Cannons . | . . . . . . . Explosions 239 | . . . . . 239 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 729 | . 37 30 . 371 247 44 Thermal 53 | . . . . . 53 . Explosive 239 | . . . . . 239 . Electromagnetic 220 | . . . . . 165 55 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 7 | . . . . . 7 . Projectiles . | . . . . . . . Explosions 7 | . . . . . 7 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 246 | . 6 6 . 25 246 62 Average Temperature 44 | . 4 4 . 7 94 38 Received Heat Transfer 288 | . . . . 72 162 54 Effects 2 | . . . . . 2 . Energy Bleed 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 111 | . . . . . 111 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Peak Influence 168 | . 15 25 . 145 168 61 Average Influence 35 | . 4 22 . 33 50 42 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . . . 1 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 25 | . 1 2 . 8 11 3 Peak Tracking Total 4 | . 1 2 . 4 3 2 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts 5 | . . . . . . 5 Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . . . 1 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Sto Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Machines Accessed 7 | . . . 2 . 2 3 Terminals 4 | . . . . . 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 11 | . . . 2 . 5 4 Successful 9 | . . . 2 . 4 3 Failed 2 | . . . . . 1 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . 1 . 4 . Terminals 8 | . . . . . 5 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 7 | . . . 2 . 3 2 Record 1 | . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . . . . 1 Branch Access Points 1 | . . . . . 1 . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 2 | . . . . . 2 . Terminals 1 | . . . . . 1 . Botnet 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 3 | . . . . . 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Sto Turns Passed 2451 | . 177 84 477 1086 492 135 Spaces Moved 1530 | 1 142 60 334 616 286 91 Core . | . . . . . . . Treads 435 | . . . . 421 4 10 Legs 732 | 1 142 60 334 195 . . Wheels 363 | . . . . . 282 81 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 110 | 120 120 120 120 150 110 110 Average Speed 138 | 120 120 120 142 158 111 119 Slowest Speed 200 | 120 120 120 150 180 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 1 29 19 69 97 17 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . . . 12 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 12 | . . . . . 12 . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Total 1753 | . 144 65 337 681 417 109 Wait 96 | . . 2 . 19 75 . Move 1524 | . 141 59 333 615 285 91 Hop . | . . . . . . . Pick Up 20 | . . . 2 6 10 2 Fast Attach 6 | . 1 . . 1 3 1 Attach 6 | . . . . 2 4 . Detach . | . . . . . . . Swap 19 | . . . 1 5 8 5 Drop 16 | . . . 1 6 7 2 Fire 61 | . 2 4 . 27 25 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 5 | . . . . . . 5 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 9) 162 | -10/Materials | Met 8R-AWN 178 | -10/Materials | Entered Mines 180 | -10/Mines | Followed 8R-AWN into the Mines 258 | -10/Mines | Discovered new exit (range 5) 262 | -10/Mines | Entered Exiles 282 | -10/Exiles | Discovered new exit (range 15) 295 | -10/Exiles | Welcomed by 8R-AWN 305 | -10/Exiles | Build established: Mutant 312 | -10/Exiles | Met EX-HEX 396 | -10/Exiles | Met EX-DEC 422 | -10/Exiles | Learned location of Zion (-7) 533 | -10/Exiles | Met EX-BIN 549 | -10/Exiles | Aligned with FarCom system 551 | -10/Exiles | Given EX-Vault access code 587 | -10/Exiles | Opened EX-Vault 596 | -10/Exiles | Found Modified TNC 628 | -10/Exiles | Warned to stay clear of 0b10 Research branches 720 | -10/Exiles | Discovered new exit (range 15) 739 | -10/Exiles | Left Exiles lab with Modified TNC 739 | -10/Exiles | Entered Mines 788 | -9/Mines | Assembled infested the area 945 | -9/Mines | Discovered new exit (range 6) 1362 | -9/Mines | Discovered new exit (range 15) 1458 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1825 | -9/Mines | Entered Materials 1825 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1932 | -8/Materials | Identified exit to Storage 2317 | -8/Materials | Entered Storage 2452 | -8/Storage | Self-destructed Last Messages --------------- 02349_ Acquired Transmission Jammer. 02374_ Triggered Alarm Trap. 02374_ An alarm sounds. 02374_ ALERT: Alarm triggered, dispatching investigation squad. 02376_ U-05 Engineer lays Concrete. 02381_ Connecting with Terminal... >>Open Sealed Heavy Doors opened. 02400_ Transport Network Coupler fried. 02400_ A-02 Transporter destroyed. 02420_ Triggered Blade Trap. 02420_ Massive razor-sharp blades shoot up from within the floor. 02420_ Imp. Treads severed. 02421_ Acquired Imp. Treads. 02422_ Attempting to reprogram Blade Trap. 02423_ Blade Trap reprogrammed. 02432_ Dropped Med. Laser. 02433_ Acquired Hvy. Particle Gun. 02440_ U-05 Engineer lays Concrete. 02443_ Attempting to reprogram Blade Trap. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #######??????????????????????????????????????????? | | #????#####????????????????????????Y????????? | | #????#! !#?????????????????????????????????? | | " """ #????#! !#?????????????????????????????????? | | " """ #????#! !#?????????????????????????????????? | | " """ #????#! !#?????????????????????????????????? | | #????## ###????????????????????????????????? | | ! #????# T#????????????????????????????????? | | ##+#########+######################+##???????????? | | @[^*[ g #???????????? | | u !^[ g #???????????? | | ![%[[ g +????????? | | ############+###################### #####????????? | | #??????# #???????????????????????????????? | | ???????# !! #???????????????????????????????? | | ???????# [! #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????##"Y"######???????????????????????????????? | | ????????#"""?????????????????????????????????????? | | ????????####????????????????????????a????????????? | | ??????????????????????????????????a??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????a???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverSpectralThrusters Manual? 0 Play Time 00:17:35 Cumulative 227.4 hours Start 2020.03.19 @ 23:41:30 End 2020.03.19 @ 23:56:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 508 Rogue 508 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 64 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b7c022c-738d-4c55-be4c-64eb9e0ec1e6