Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.17 @ 17:31:09 Player: Burgers_Lettuce Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (57) 285 Value Destroyed (2295) 2295 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (492) 492 TOTAL SCORE: 8652 Bonus ------- Follower Combat Kills 234 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -342 Cogmind --------- Core Integrity 0/1000 Matter 58/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Micro Fission Core Advanced Heat Sink Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Linear Gravjet Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Enhanced Optical Array Improved Target Analyzer Improved Weapon Cycler Light Regenerative Plating Force Field > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Long-range Proton Cannon Phase Cannon > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Gauss Rifle [Rating: 92] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Linear Gravjet Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . . . 4 2 . . . . . . 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . . . 1 . Utility 5 | . . . . . 1 2 . . . . . . . 2 Weapon 2 | . . . . . 2 . . . . . . . . . Parts Attached 150 | 7 1 6 1 6 9 7 5 11 15 6 . 19 28 29 Power 20 | 2 . 1 . 2 2 1 . 1 . 1 . 1 4 5 Engine 12 | 2 . 1 . 1 1 1 . 1 . . . 1 3 1 Core 7 | . . . . 1 1 . . . . 1 . . 1 3 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 27 | 2 . 1 . . 1 1 2 . 2 1 . 4 4 9 Treads 7 | 1 . . . . 1 1 2 . . . . 2 . . Leg 8 | . . . . . . . . . 1 1 . 2 4 . Wheel 3 | 1 . 1 . . . . . . 1 . . . . . Hover 9 | . . . . . . . . . . . . . . 9 Flight . | . . . . . . . . . . . . . . . Utility 39 | 1 . 2 . 1 3 3 2 3 3 . . 4 9 8 Device 24 | . . 2 . . 2 2 1 1 . . . 4 6 6 Storage 4 | 1 . . . . . . 1 1 1 . . . . . Processor 5 | . . . . . . 1 . 1 . . . . 1 2 Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . . 1 1 . . . 2 . . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 64 | 2 1 2 1 3 3 2 1 7 10 4 . 10 11 7 Energy Gun 20 | 1 1 1 1 1 2 2 . 3 1 2 . 1 2 2 Energy Cannon 8 | . . . . . . . . 1 1 . . . 3 3 Ballistic Gun 11 | 1 . 1 . . 1 . . . 2 . . 1 4 1 Ballistic Cannon 5 | . . . . 1 . . . . . . . 4 . . Launcher 9 | . . . . 1 . . 1 3 2 1 . 1 . . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon 6 | . . . . . . . . . 2 1 . 1 1 1 Slashing Weapon 4 | . . . . . . . . . 2 . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 2 . . . . . . Parts Lost 58 | . . 2 . . . . . 2 4 1 . 12 15 22 Power 4 | . . . . . . . . . . . . 1 3 . Propulsion 15 | . . 1 . . . . . 1 . . . 2 3 8 Utility 16 | . . . . . . . . . 2 . . 3 2 9 Weapon 23 | . . 1 . . . . . 1 2 1 . 6 7 5 Highest Loss Streak 15 | . . 1 . . . . . 1 2 1 . 8 8 15 Average Slot Usage (%) 81 | . 85 95 96 87 85 88 85 79 84 87 92 53 72 80 Engine 6 | . 14 14 14 13 1 3 7 7 5 . . 2 6 2 Core 1 | . . . . . 6 3 . . . 3 7 2 1 6 Treads 7 | . 14 14 14 14 15 14 8 7 7 7 7 2 . . Leg 3 | . . . . . . . . . 3 3 7 4 13 3 Wheel 5 | . 14 13 14 14 9 7 7 6 . 3 . . . . Hover 1 | . . . . . . . . . . . . . . 13 Device 9 | . . 10 14 13 8 11 22 9 4 . . 4 8 14 Storage 7 | . 14 14 14 14 9 7 . 5 9 15 15 7 . . Processor 6 | . . . . . . 7 7 15 13 7 7 7 7 7 Protection 5 | . . . . . 9 7 7 6 7 15 15 1 9 7 Energy Gun 9 | . 21 24 13 13 9 15 8 8 11 6 7 2 3 2 Energy Cannon 2 | . . . . . . . . 5 4 . . . 5 7 Ballistic Gun 5 | . 6 2 11 . 7 7 7 1 2 7 7 1 7 8 Launcher 1 | . . . . 1 7 . 5 3 . 1 . 1 . . Impact Weapon 1 | . . . . . . . . . 2 5 7 1 2 . Slashing Weapon 2 | . . . . . . . . . 6 7 7 6 1 . Naked Turns 2 | . . . . . . . . . . . . . . 2 Heaviest Build 66 | 11 12 13 16 22 32 35 35 44 44 33 33 35 57 66 Greatest Support 90 | 20 10 16 16 16 16 16 70 70 70 16 15 90 35 56 Greatest Overweight (x) 21 | 1 1 1 . 1 1 2 2 2 2 2 2 4 4 21 Average Overweight (x) . | . 1 . . . 1 1 1 1 . 1 2 . 1 . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 6 4 4 Average Capacity 5 | 4 6 6 6 6 6 6 4 5 6 6 6 5 4 4 Most Carried 6 | 4 5 6 6 6 5 6 6 6 6 6 5 5 4 4 Average Carried 4 | 2 4 5 5 5 2 4 4 5 5 5 5 3 2 3 Final Capacity 6 | 6 6 6 6 6 6 6 4 6 6 6 6 4 4 4 Final Carried 6 | 4 5 6 6 6 4 6 4 6 6 5 5 1 4 4 Class Distribution -------------------- 40% | Mutant 21% | Tank 15% | Derelict-Mutant 14% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Mutant | -7/Factory Tank | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Matter Collected 2356 | 206 33 102 . 94 . 138 261 104 314 251 . 352 370 131 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2825 | . 52 103 . 114 . 343 768 190 213 251 . 175 419 197 Parts 105 | . 9 3 . 7 . 10 3 9 11 11 . 7 16 19 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 6 7 . 7 . . Prevented 4 | . . . . . . . . . 2 1 . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 51 | . 3 2 . 5 . 6 3 3 6 5 . 8 8 2 Melee 5 | . . . . . . . . . 1 2 . . 2 . Guns 26 | . 3 2 . 3 . 5 3 1 3 1 . 2 2 1 Cannons 9 | . . . . . . . . 2 1 . . 3 2 1 AOE 9 | . . . . 2 . . . . 1 2 . 3 1 . Classes Destroyed 11 | . 1 1 . 1 . 1 1 1 2 1 . . . 2 Builder 1 | . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . 1 Watcher 2 | . . . . . . . . 1 . . . . . 1 Swarmer 14 | . 3 . . 3 . . . . . 1 . 7 . . Grunt 18 | . . 2 . . . 3 2 1 4 2 . . 4 . Duelist 1 | . . . . . . . . . . 1 . . . . Sentry 8 | . . . . 2 . 2 . 1 . 1 . 1 1 . Hunter 3 | . . . . . . . . . 1 . . . 2 . Programmer 5 | . . . . . . 1 . 1 . . . . 1 2 Compactor 3 | . . . . . . . 3 . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 4 | . 3 2 . 3 . 3 2 3 4 4 . 4 2 2 Combat Bots Only 4 | . 3 2 . 3 . 3 2 1 4 4 . 4 2 1 Max Kills in Single Turn 3 | . 1 1 . 1 . 1 1 1 1 1 . 3 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . . 1 1 . 3 1 . Melee 1 | . . . . . . . . . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Damage Taken 8220 | . 108 239 . 152 . 84 40 423 572 478 . 1238 1997 2889 Core 2014 | . 15 59 . 32 . 14 16 50 131 42 . 204 447 1004 Absorbed by Shields 433 | . . . . . . 34 15 161 92 . . . 22 109 Core Remaining (%) 67 | 100 . . . 57 100 . . . . . . 34 47 . Volleys Fired 148 | . 7 14 . 4 . 10 12 15 12 5 . 25 26 18 Largest 4 | . 2 2 . 2 . 2 2 3 4 3 . 3 3 4 Hottest 321 | . 80 80 . 73 . 75 58 180 219 135 . 142 220 321 Shots Fired 408 | . 14 26 . 17 . 44 81 36 31 15 . 38 56 50 Gun 294 | . 14 26 . 13 . 44 70 18 24 10 . 16 29 30 Cannon 85 | . . . . . . . . 15 4 . . 19 27 20 Launcher 29 | . . . . 4 . . 11 3 3 5 . 3 . . Special . | . . . . . . . . . . . . . . . Kinetic 117 | . 6 . . . . 10 12 . 8 6 . 25 23 27 Thermal 183 | . 7 15 . 13 . 24 58 15 11 4 . 10 11 15 Explosive 21 | . . . . 4 . . 11 3 3 . . . . . Electromagnetic 87 | . 1 11 . . . 10 . 18 9 5 . 3 22 8 Robot Hit Streak 25 | . 3 4 . 3 . 25 18 6 17 11 . 5 11 7 Robot Miss Streak 7 | . 2 5 . 1 . 2 1 2 2 1 . 7 3 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Autonomous 94 | . . . . 11 . 24 59 . . . . . . . Shots Hit Robots 302 | . 6 15 . 8 . 39 74 23 23 16 . 31 43 24 Core Hits 122 | . 3 7 . 9 . 10 15 11 15 9 . 16 16 11 Critical Hits 5 | . . . . . . . . . . 1 . 1 2 1 Critical Kills 2 | . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 3 | . . . . . . . . . . 1 . . 2 . Melee Attacks 21 | . . . . . . . . . 3 11 . . 7 . Impact 2 | . . . . . . . . . 1 . . . 1 . Slashing 19 | . . . . . . . . . 2 11 . . 6 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8446 | . 72 194 . 344 . 1107 2686 544 746 551 . 525 1092 585 Guns 4466 | . 72 194 . 238 . 927 1723 193 299 113 . 125 399 183 Cannons 1154 | . . . . . . . . 316 50 . . 200 353 235 Explosions 2325 | . . . . 106 . 180 963 35 322 205 . 200 154 160 Melee 494 | . . . . . . . . . 75 233 . . 186 . Ramming 7 | . . . . . . . . . . . . . . 7 Kinetic 1335 | . 6 . . . . 160 176 . 85 44 . 260 452 152 Thermal 3788 | . 66 92 . 238 . 854 1547 316 135 110 . 127 59 244 Explosive 1740 | . . . . 106 . . 963 35 322 . . . 154 160 Electromagnetic 1082 | . . 102 . . . 93 . 193 129 164 . 138 241 22 Impact 78 | . . . . . . . . . 38 . . . 40 . Slashing 416 | . . . . . . . . . 37 233 . . 146 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . 27 27 27 27 27 27 3 5 Average Corruption 18 | . . . . . . . 15 27 27 27 27 27 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 254 | . . . . . . . 14 46 66 37 10 63 7 11 Message Errors 40 | . . . . . . . 3 5 12 2 4 8 1 5 Matter Fused 47 | . . . . . . . 2 12 8 7 3 12 2 1 Heat Flow Errors 17 | . . . . . . . 1 3 5 3 . 3 1 1 Energy Discharges 19 | . . . . . . . 2 2 6 5 . 4 . . Parts Rejected 5 | . . . . . . . . 1 1 1 . 2 . . Data Loss (minor) 16 | . . . . . . . 1 . 2 4 . 7 1 1 Data Loss (major) 7 | . . . . . . . . 1 3 . . 3 . . Misfires 5 | . . . . . . . . 2 2 1 . . . . Alerts 4 | . . . . . . . . 1 1 . 1 1 . . Misdirections 48 | . . . . . . . 1 9 13 10 2 13 . . Targeting Errors 37 | . . . . . . . 3 10 12 3 . 5 2 2 Weapon Failures 9 | . . . . . . . 1 . 1 1 . 5 . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 109 | . . . . . . . . 14 21 . . . 7 67 Projectiles 21 | . . . . . . . . 14 . . . . 7 . Explosions 88 | . . . . . . . . . 21 . . . . 67 Melee . | . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . 4 2 . Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . 4 2 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 439 | . . . . . . . 55 99 97 . . 35 62 91 Shots 10 | . . . . . . . 2 2 2 . . 2 1 1 Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 603 | . 60 219 . . . 130 13 413 352 274 . 228 595 603 Average Temperature 136 | . 28 122 . . . 55 13 146 110 94 . 54 188 294 Received Heat Transfer 1108 | . . 81 . 9 . 22 . 68 159 162 . 114 444 49 Effects 24 | . . . . . . . . 1 . 1 . . 15 7 Shutdowns 6 | . . . . . . . . . . . . . 3 3 Energy Bleed 3 | . . . . . . . . 1 . 1 . . 1 . Interference 2 | . . . . . . . . . . . . . 2 . Matter Decay 2 | . . . . . . . . . . . . . 1 1 Short Circuit 4 | . . . . . . . . . . . . . 3 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . 3 . Damage (core) 3 | . . . . . . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Melted 5 | . . . . . . 3 . . . . . . . 2 Heat Transferred 5361 | . 150 200 . 296 . 1014 1961 550 285 248 . 250 111 296 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 3 . . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Peak Influence 240 | . 85 180 . 100 26 238 141 221 . . . . 118 240 Initial 98 | . . 33 . . 15 11 83 98 . . . . 15 22 Average 74 | . 56 93 . 56 23 101 120 124 . . . . 43 61 Maximum Alert Level 1 | . . . . . . 1 . 1 . . . . . 1 Low Security (%) 89 | 100 100 100 . 100 100 64 100 68 . . . . 100 95 Level 1 10 | . . . . . . 35 . 31 . . . . . 4 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . . 6 . 2 . . . . 4 2 Investigation 3 | . . . . . . 1 . . . . . . 2 . Extermination 4 | . . . . . . 2 . . . . . . 1 1 Reinforcement 2 | . . . . . . . . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . Garrison 5 | . . . . . . 3 . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Distress Signals 1 | . 1 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 98 | . 5 7 . 6 . 6 6 8 7 7 . 13 12 21 Peak Tracking Total 11 | . 4 3 . 4 . 2 2 2 4 3 . 6 5 11 Tactical Retreats 11 | . . . . . . . . 2 . 2 . 2 . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Traps Triggered 4 | . . . . . 2 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Machines Disabled 8 | . . . . . . . . 2 . . . . 5 1 Max in Single Turn 2 | . . . . . . . . 2 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Machines Accessed 18 | . . . 4 . 1 3 . 2 . . 2 . 5 1 Terminals 6 | . . . . . 1 1 . 1 . . . . 3 . Fabricators 4 | . . . . . . . . 1 . . . . 2 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 97 | . . . 49 . 6 8 . 2 . . 15 . 16 1 Successful 84 | . . . 49 . 2 6 . 1 . . 15 . 10 1 Failed 13 | . . . . . 4 2 . 1 . . . . 6 . Catastrophic 3 | . . . . . . . . 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . . . 2 . 6 6 . 1 . . 1 . 10 . Terminals 21 | . . . . . 6 5 . 1 . . . . 9 . Fabricators 9 | . . . . . . . . 1 . . . . 7 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . Terminal Hacks 70 | . . . 49 . 1 3 . . . . 15 . 2 . Record 50 | . . . 49 . . 1 . . . . . . . . Part Schematic 5 | . . . . . . . . . . . 5 . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . Terminal Index 2 | . . . . . 1 . . . . . . . 1 . Alert Level 1 | . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks 8 | . . . . . . . . 1 . . . . 6 1 Network Status 2 | . . . . . . . . 1 . . . . 1 . Load Schematic 3 | . . . . . . . . . . . . . 3 . Build 3 | . . . . . . . . . . . . . 2 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 1 2 . . . . . . 2 . Terminals 3 | . . . . . 1 1 . . . . . . 1 . Botnet 3 | . . . . . 1 1 . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . 1 . Download 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . . . . . 1 4 . 2 . . . . 4 1 Full Trace Events 2 | . . . . . . 1 . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 5 . . . Parts Built 4 | . . . . . . . . . . . . . 2 2 Matter 753 | . . . . . . . . . . . . . 475 278 Time 316 | . . . . . . . . . . . . . 247 69 Total Part Build Rating 28 | . . . . . . . . . . . . . 10 18 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Total Allies 6 | . . 3 . . . 2 . . . . . 1 . . Largest Group 3 | . . 3 2 2 . 2 2 . . . . 1 1 . Highest-Rated Group 94 | . . 40 32 32 . 32 32 . . . . 94 94 . Highest-Rated Ally 94 | . . 16 16 16 . 16 16 . . . . 94 94 . Total Orders 1 | . . 1 . . . . . . . . . . . . GUARD 1 | . . 1 . . . . . . . . . . . . Ally Attacks 103 | . . 19 . 11 . 5 36 . . . . 32 . . Total Damage 1607 | . . 185 . 76 . 68 434 . . . . 844 . . Kills 12 | . . 5 . 2 . . 1 . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . 2 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Turns Passed 8084 | 55 105 408 977 713 124 758 269 605 770 456 164 832 1122 726 Spaces Moved 5254 | 47 86 331 955 514 82 400 175 435 444 259 92 527 390 517 Core 279 | 2 . . . . . . . . . . . 180 9 88 Treads 267 | 4 . . . . . . 55 8 180 . . 20 . . Legs 1220 | . . . . . . . . . 182 131 92 327 381 107 Wheels 3166 | 41 86 331 955 514 82 400 120 427 82 128 . . . . Hover 322 | . . . . . . . . . . . . . . 322 Flight . | . . . . . . . . . . . . . . . Fastest Speed 33 | 50 90 90 100 100 110 110 110 110 110 110 180 50 100 33 Average Speed 118 | 89 90 97 100 100 110 116 130 114 158 144 180 139 156 79 Slowest Speed 1100 | 160 90 100 100 110 110 120 160 160 180 180 180 250 250 1100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 21 61 94 83 12 8 85 11 65 62 75 71 8 13 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 1 . . . . . 1 . . . . Known Exits Taken 4 | . . . . 1 1 . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . . . 1 . 1 1 1 . . Scrap Searched 13 | . . . . 2 . . . . 5 3 . 3 . . Spaces Dug 17 | . . . . 13 . . . . . . . . . 4 Terrain Destroyed 315 | . . . . 44 . 15 66 43 41 1 . 9 46 50 Melee . | . . . . . . . . . . . . . . . Projectile 18 | . . . . 1 . 1 2 . 1 . . 1 2 10 AOE 297 | . . . . 43 . 14 64 43 40 1 . 8 44 40 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Total 6833 | 56 100 391 978 707 115 680 198 514 478 312 91 580 841 792 Wait 1171 | . 6 36 17 171 20 255 2 42 . 26 . 1 384 211 Move 5241 | 46 85 330 954 513 81 400 174 434 443 258 91 526 389 517 Hop . | . . . . . . . . . . . . . . . Pick Up 19 | 3 . 2 2 3 1 3 . 1 . 4 . . . . Fast Attach 97 | 6 1 2 1 3 5 3 4 9 10 1 . 10 23 19 Attach 33 | . . 2 . 2 4 2 . 3 1 2 . 9 2 6 Detach 30 | . 1 1 . 3 3 2 . 3 1 . . 6 5 5 Swap 21 | 1 . 2 . 1 . 2 1 . 4 3 . . 3 4 Drop 50 | . . 2 4 7 1 3 5 7 4 2 . 3 2 10 Fire 148 | . 7 14 . 4 . 10 12 15 12 5 . 25 26 18 Melee 21 | . . . . . . . . . 3 11 . . 7 . Ram 2 | . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 16) 161 | -10/Materials | Entered Mines 172 | -10/Mines | Met a Derelict bent on vengeance 300 | -10/Mines | Build established: Mutant 343 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 532 | -10/Mines | Discovered new exit (range 10) 541 | -10/Mines | Learned 8 Materials zone layouts 559 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 559 | -10/Mines | Discovered new exit (range 5) 569 | -10/Mines | Entered Exiles 569 | -10/Exiles | Accompanied by 2 allies 593 | -10/Exiles | Met 8R-AWN 616 | -10/Exiles | Met EX-HEX 640 | -10/Exiles | Discovered new exit (range 14) 743 | -10/Exiles | Met EX-DEC 784 | -10/Exiles | Visited The Gauntlet 964 | -10/Exiles | Met EX-BIN 1011 | -10/Exiles | Learned location of Zion (-6) 1097 | -10/Exiles | Discovered new exit (range 12) 1299 | -10/Exiles | Aligned with FarCom system 1300 | -10/Exiles | Given EX-Vault access code 1323 | -10/Exiles | Opened EX-Vault 1333 | -10/Exiles | Found Prototype Energy Gun 1333 | -10/Exiles | Identified AWS/Thermal 1364 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1546 | -10/Exiles | Left Exiles lab with AWS/Thermal 1546 | -10/Exiles | Entered Mines 1546 | -9/Mines | Accompanied by 2 allies 1641 | -9/Mines | Assembled infested the area 1650 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1970 | -9/Mines | Discovered new exit (range 11) 2017 | -9/Mines | Identified exit to Materials 2259 | -9/Mines | Entered Materials 2259 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2260 | -8/Materials | Identified exit to Factory 2383 | -8/Materials | Entered Factory 2383 | -7/Factory | Evolved 2 slots: Utility x2 2550 | -7/Factory | Build established: Tank 2751 | -7/Factory | Garrison activated, responded to threat 3141 | -7/Factory | Sucked down chute 3141 | -7/Factory | Entered Waste 3155 | -7/Waste | 2 allies followed down the chute 3156 | -7/Waste | EMP discharged 3177 | -7/Waste | Spotted C-40 Crusher 3178 | -7/Waste | Spotted C-40 Crusher 3191 | -7/Waste | Allies destroyed C-40 Crusher 3202 | -7/Waste | Destroyed C-40 Crusher 3206 | -7/Waste | Spotted C-40 Crusher 3222 | -7/Waste | Destroyed C-40 Crusher 3256 | -7/Waste | EMP discharged 3256 | -7/Waste | System corruption reached 10% 3277 | -7/Waste | Spotted C-40 Crusher 3304 | -7/Waste | Destroyed C-40 Crusher 3307 | -7/Waste | Spotted C-40 Crusher 3320 | -7/Waste | Spotted C-40 Crusher 3356 | -7/Waste | EMP discharged 3391 | -7/Waste | Discovered new exit (range 16) 3410 | -7/Waste | Entered Factory 3898 | -7/Factory | Garrison activated, responded to threat 3964 | -7/Factory | Discovered new exit (range 11) 4015 | -7/Factory | Entered Lower Caves 4043 | -7/Lower Caves | Learned 8 Factory zone layouts 4051 | -7/Lower Caves | Identified exit to Lower Caves 4665 | -7/Lower Caves | Hvy. Deuterium Engine stolen by Master Thief 4762 | -7/Lower Caves | Encountered a Warlord checkpoint 4785 | -7/Lower Caves | Entered another Lower Caves area 4837 | -7/Lower Caves | Build established: Derelict-Mutant 4888 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5214 | -7/Lower Caves | Discovered new exit (range 17) 5241 | -7/Lower Caves | Entered Data Miner 5241 | -7/Data Miner | Discovered new exit (range 7) 5265 | -7/Data Miner | Met Data Miner 5357 | -7/Data Miner | Received God Mode back door access code from Data Miner 5405 | -7/Data Miner | Entered Proximity Caves 5474 | -6/Proximity Caves | Spotted B-75 Beast 5493 | -6/Proximity Caves | Escorted by Enhanced Grunt 5660 | -6/Proximity Caves | Core integrity fell below 50% 5726 | -6/Proximity Caves | Lost 8 parts (1p2n1u4w) 5940 | -6/Proximity Caves | Build established: Mutant 6146 | -6/Proximity Caves | Learned Factory security intel 6191 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6199 | -6/Proximity Caves | Discovered new exit (range 8) 6237 | -6/Proximity Caves | Entered Factory 6237 | -6/Factory | Accompanied by 1 ally 6237 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6238 | -6/Factory | Identified exit to Factory 6349 | -6/Factory | Fabricated Triangulator (x1) 6506 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 6506 | -6/Factory | Lost 8 parts (1p2n1u4w) 6907 | -6/Factory | Core integrity fell below 50% 6937 | -6/Factory | Lost 4 parts (1p1u2w) 7195 | -6/Factory | Build established: Scavenger-Skirmisher 7359 | -6/Factory | Entered another Factory area 7359 | -5/Factory | Evolved 2 slots: Utility x2 7360 | -5/Factory | Identified exit to Extension 7711 | -5/Factory | Lost 4 parts (1n3u) 7878 | -5/Factory | Core integrity fell below 50% 7913 | -5/Factory | Lost 3 parts (1n1u1w) 7997 | -5/Factory | Fabricated Quantum Reactor (x2) 8044 | -5/Factory | Lost 15 parts (6n5u4w) 8082 | -5/Factory | Core integrity fell below 20% 8085 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08049_ Arcs of energy rise from the floor. 08049_ Imp. Target Analyzer blown off. 08049_ Enh. Optical Array blown off. 08051_ Acquired Adv. Terrain Scan Processor. 08057_ System corrupted: Component data lost. 08065_ System corrupted: Gauss Rifle jammed. 08067_ Slug penetrates Wall. 08076_ Penetrated by Slug. 08078_ Slug penetrates Wall. 08078_ Penetrated by Slug. 08080_ Slug penetrates H-66 Slayer. 08081_ Penetrated by Slug. 08082_ Slug penetrates Wall. 08082_ Penetrated by Slug. 08083_ Slammed into H-66 Slayer. 08084_ T5P&4U=F% GM&&OAP5KE2F, 08084_ Slammed into H-66 Slayer. 08084_ Destabilizing: Core damaged (-30). 08084_ Penetrated by Slug. 08084_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ???? ???????#######???????########???????????????? | | ????? ####### #???????# #???????????????? | | #????? # #???????# #???????????????? | | #??????# # #########h^ #???????????????? | | #??????# # # h@/h ^ #???????????????? | | #### #?# # # ####### #???????????????? | | + ???# # # #?????# #???????????????? | | ######## / # "" # #?????########???????????>???? | | + ! !" """#h#????????????????????????????? | | ##### ##"##*# *F"# #????????????????????????????? | | #???# # #*# """# #????????????????????????????? | | #???# + # # "" # #????????????????????????????? | | #???### # # # #????????????????????????????? | | #?????# # ####### #????????????????????????????? | | #?????# # #?# #????????????????????????????? | | #?????# # #?# #????????????????????????????? | | ??????# # #?# #????????????????????????????? | | ??????##### #?# #????????????????????????????? | | ??????????# #?# #????????????????????????????? | | ????# ##### #?# #????????????????????????????? | | ????# #?# #????????????????????????????? | | ????#######"## #?# #????????????????????????????? | | ????????? # #?# #????????????????????????????? | | ???????? # #?# #????????????????????????????? | | ??????"" # #?# #????????????????????????????? | | ????? # #?# #????????????????????????????? | | ????########## #?# #????????????????????????????? | | ?????????# #?# #????????????????????????????? | | ?????????# #?# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 38 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 375 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 58 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Triangulator | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed DerelictVariableJammer Manual? 0 Play Time 01:42:13 Cumulative 29.1 hours Start 2021.07.17 @ 14:39:05 End 2021.07.17 @ 17:31:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0d96475-ba0c-4156-8199-4a886cee9ab2