Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 00:18:33

Player: amhuman

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (76)      380
Value Destroyed (2624)     2624
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1226)               1226
              TOTAL SCORE: 8770

 Bonus
-------
High Alert Combat Kills    26
Entered Garrisons          400
Used RIF Installer         500
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     0/300
Energy                     28/100
System Corruption          11%
Temperature                Warning (380)
Movement                   Walking (125)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
    Medium Treads
    Medium Treads
           Titanium Leg
   Armored Leg
   Armored Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
           Gravity Neutralizer
  Improved Signal Interpreter
           Relay Coupler [NC] (29)
>          --- WEAPON (3) -------
           Quantum Rifle
           Railgun
           Gauss Cannon
>          --- INVENTORY (5) ----
           Surveybot 17 Chip
           Relay Coupler [Swarmer] (36)
     Heavy Flak Cannon
           Remote Datajack
           Botcube

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
    Armored Leg
    Armored Leg
            Gravmag Array
            Gravmag Array
>           --- UTILITY ----------
            Gravity Neutralizer
   Improved Sensor Array
   Improved Signal Interpreter
            Relay Coupler [NC]
            Drone Bay
>           --- WEAPON -----------
  Precision Assault Rifle
            Gauss Cannon
            Remote Datajack
>           --- INVENTORY --------
            Surveybot 17 Chip
            Relay Coupler [Swarmer]
            Mapping Drone Bay
      Heavy Flak Cannon
            Botcube
[Rating: 68]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Surge Thruster
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             99   | 6   .   1   13  13  4   4   11  .   2   22  17  6   
  Power                    12   | 1   .   .   2   2   1   1   1   .   .   3   1   .   
    Engine                 10   | 1   .   .   2   2   1   1   1   .   .   1   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   .   .   4   6   2   2   3   .   .   10  6   2   
    Treads                 5    | 2   .   .   .   .   .   1   .   .   .   .   .   2   
    Leg                    20   | .   .   .   4   6   .   1   2   .   .   3   4   .   
    Wheel                  3    | .   .   .   .   .   2   .   1   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   7   .   .   
  Utility                  16   | 1   .   .   2   .   .   .   3   .   .   3   5   2   
    Device                 11   | .   .   .   2   .   .   .   1   .   .   3   3   2   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   1   5   5   1   1   4   .   2   6   5   2   
    Energy Gun             9    | 1   .   .   4   1   .   .   .   .   .   2   .   1   
    Energy Cannon          9    | .   .   .   .   4   .   1   1   .   1   1   1   .   
    Ballistic Gun          5    | 1   .   .   1   .   .   .   1   .   .   .   1   1   
    Ballistic Cannon       5    | .   .   1   .   .   .   .   1   .   1   .   2   .   
    Launcher               3    | .   .   .   .   .   1   .   1   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   2   .   .   .   .   .   .   2   .   
Parts Lost                 55   | .   .   .   10  5   1   .   10  .   2   24  1   2   
  Power                    9    | .   .   .   2   1   1   .   1   .   1   2   .   1   
  Propulsion               23   | .   .   .   4   4   .   .   4   .   .   10  1   .   
  Utility                  8    | .   .   .   .   .   .   .   1   .   1   5   .   1   
  Weapon                   15   | .   .   .   4   .   .   .   4   .   .   7   .   .   
  Highest Loss Streak      13   | .   .   .   5   3   1   .   6   .   1   13  1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   85  85  60  78  88  100 49  57  57  48  60  86  
  Engine                   8    | .   14  14  7   11  10  11  5   6   3   1   4   5   
  Treads                   5    | .   28  28  7   .   .   10  1   .   .   .   .   9   
  Leg                      17   | .   .   .   9   23  22  25  10  13  13  7   13  20  
  Wheel                    4    | .   .   .   .   .   11  8   3   6   6   4   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   10  1   
  Device                   8    | .   .   .   4   11  11  11  2   3   .   8   10  16  
  Storage                  8    | .   14  14  11  11  11  11  6   6   6   3   .   .   
  Protection               1    | .   .   .   .   .   .   .   5   13  13  1   .   .   
  Energy Gun               1    | .   14  10  9   1   .   .   .   .   .   1   .   3   
  Energy Cannon            8    | .   .   .   .   19  15  12  7   .   3   4   .   .   
  Ballistic Gun            3    | .   14  14  8   1   .   .   1   6   6   3   4   5   
  Ballistic Cannon         1    | .   .   3   3   .   .   .   1   .   3   3   6   6   
  Launcher                 3    | .   .   .   .   .   6   9   .   .   .   .   .   .   
Peak Build Rating          68   | 6   6   11  14  15  15  27  41  38  41  50  68  65  
  Average Rating           24   | 4   6   7   8   13  14  20  27  35  35  36  51  59  
  On Entrance              20   | .   6   6   11  11  15  15  27  41  33  35  5   56  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 14  14  21  21  21  21  21  34  27  40  37  35  33  
  Greatest Support         56   | 40  40  40  40  30  32  43  43  28  28  45  49  56  
  Greatest Overweight (x)  6    | 1   .   .   6   6   .   .   1   .   1   4   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   8   6   5   5   
  Most Carried             8    | 2   3   5   8   8   8   8   8   7   8   8   5   5   
  Average Carried          6    | 1   2   3   6   7   8   7   6   7   7   6   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 2   3   5   8   8   8   8   6   7   7   5   5   5   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 31% | Mutant
  8% | Gunner
  5% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
 Scavenger-Mutant | -9/Scraptown
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
   Scavenger-Tank | -6/Factory
           Mutant | -6/Garrison
       Skirmisher | -6/Factory
           Gunner | -6/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Gar Fac Gar 
Matter Collected           1719 | 229 48  62  348 120 90  10  195 .   57  283 237 40  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2749 | .   103 134 794 670 250 .   295 .   56  315 98  34  
  Parts                    134  | .   3   7   41  37  13  .   13  .   1   14  5   .   
Haulers Intercepted        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   1   .   2   .   1   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Gar Fac Gar 
Combat Hostiles Destroyed  65   | .   .   8   15  15  2   .   9   .   1   10  4   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     25   | .   .   6   11  .   .   .   2   .   .   3   2   1   
  Cannons                  34   | .   .   2   4   14  .   .   6   .   1   5   2   .   
  AOE                      3    | .   .   .   .   .   2   .   1   .   .   .   .   .   
Classes Destroyed          11   | .   2   2   2   3   .   .   .   .   .   1   1   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   1   .   3   .   3   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   .   6   4   4   .   .   4   .   .   .   2   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Grunt                    21   | .   .   2   6   4   .   .   3   .   .   6   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   2   .   .   1   .   .   .   .   .   
  Sentry                   13   | .   .   .   5   4   2   .   1   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
Best Kill Streak           7    | .   1   3   7   4   5   .   4   .   1   5   2   1   
  Combat Bots Only         7    | .   .   3   7   4   2   .   4   .   1   5   2   1   
Max Kills in Single Turn   2    | .   1   1   1   2   2   .   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Gar  Fac  Gar  
Hostile Shots Fired        799  | .    .    53   128  55   18   .    137  .    27   194  139  48   
  Missed                   260  | .    .    9    25   18   6    .    45   .    10   62   71   14   
Damage Taken               7458 | .    .    408  1075 619  177  .    1382 .    130  2203 731  733  
  Core                     1313 | .    .    60   284  107  .    .    199  .    11   405  106  141  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
Core Remaining (%)         59   | 100  .    76   .    .    .    2    .    .    .    .    .    .    
Volleys Fired              223  | .    7    21   54   29   8    .    32   .    2    40   13   17   
  Largest                  3    | .    2    2    2    2    2    .    2    .    3    3    3    3    
  Hottest                  177  | .    70   77   90   136  98   .    158  .    161  161  129  177  
Shots Fired                425  | .    14   42   94   58   13   .    60   .    7    79   30   28   
  Gun                      209  | .    14   34   80   .    .    .    10   .    3    33   12   23   
  Cannon                   208  | .    .    8    14   58   8    .    49   .    4    45   17   5    
  Launcher                 7    | .    .    .    .    .    5    .    1    .    .    1    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  188  | .    7    29   47   .    .    .    21   .    5    39   29   11   
  Thermal                  229  | .    7    13   47   58   8    .    38   .    2    39   .    17   
  Explosive                7    | .    .    .    .    .    5    .    1    .    .    1    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    5    10   14   11   21   .    10   .    6    8    5    7    
  Robot Miss Streak        13   | .    1    5    4    3    1    .    13   .    3    7    5    4    
  Penetration Max          2    | .    .    .    1    .    .    .    .    .    .    .    .    2    
  Secondary Targets        4    | .    .    3    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           260  | .    10   19   61   34   12   .    33   .    5    56   16   14   
  Core Hits                149  | .    4    10   28   18   12   .    22   .    4    37   10   4    
  Critical Kills           9    | .    .    2    5    1    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    .    4    .    .    .    .    .    .    .    .    .    
  Critical Strikes         28   | .    .    2    15   1    .    .    2    .    .    6    1    1    
    Burn                   6    | .    .    .    6    .    .    .    .    .    .    .    .    .    
    Meltdown               2    | .    .    .    .    1    .    .    .    .    .    1    .    .    
    Destroy                11   | .    .    2    9    .    .    .    .    .    .    .    .    .    
    Blast                  6    | .    .    .    .    .    .    .    2    .    .    2    1    1    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
Melee Attacks              7    | .    .    .    .    .    .    .    .    .    .    7    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    .    .    .    .    7    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5876 | .    119  283  1015 719  312  .    961  .    125  1479 348  515  
  Guns                     2479 | .    119  194  750  .    .    .    182  .    40   614  124  456  
  Cannons                  3052 | .    .    89   265  719  146  .    721  .    85   744  224  59   
  Explosions               274  | .    .    .    .    .    166  .    58   .    .    50   .    .    
  Melee                    64   | .    .    .    .    .    .    .    .    .    .    64   .    .    
  Ramming                  7    | .    .    .    .    .    .    .    .    .    .    7    .    .    
  Kinetic                  2571 | .    46   195  609  .    .    .    392  .    93   670  348  218  
  Thermal                  2941 | .    73   88   406  719  146  .    511  .    32   669  .    297  
  Explosive                274  | .    .    .    .    .    166  .    58   .    .    50   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   19   | .    .    .    .    .    .    .    .    .    .    19   .    .    
  Slashing                 64   | .    .    .    .    .    .    .    .    .    .    64   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    .    .    9    9    9    9    11   
  Average Corruption       9    | .    .    .    .    .    .    .    .    9    9    9    9    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  56   | .    .    .    .    .    .    .    .    2    7    14   26   7    
    Message Errors         16   | .    .    .    .    .    .    .    .    .    3    6    4    3    
    Matter Fused           14   | .    .    .    .    .    .    .    .    .    2    2    7    3    
    Heat Flow Errors       8    | .    .    .    .    .    .    .    .    1    .    3    3    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    1    .    .    1    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    .    .    1    3    4    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               3    | .    .    .    .    .    .    .    .    .    1    .    2    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16   | .    .    .    4    .    .    .    4    .    .    3    3    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    4    .    .    .    4    .    .    3    3    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      29   | .    .    .    .    .    .    .    29   .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        547  | .    45   147  91   202  3    .    354  229  183  501  177  547  
  Average Temperature      101  | .    19   46   38   58   3    .    115  125  97   175  64   237  
  Received Heat Transfer   1839 | .    .    90   285  174  72   .    276  .    42   435  168  297  
  Effects                  10   | .    .    .    .    .    .    .    1    .    .    2    .    7    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         3    | .    .    .    .    .    .    .    1    .    .    1    .    1    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    .    .    .    .    .    1    .    .    
  Combat Hostiles          2    | .    .    .    .    1    .    .    .    .    .    1    .    .    
  Parts Melted             10   | .    .    2    2    5    .    .    1    .    .    .    .    .    
  Heat Transferred         5810 | .    222  259  1484 1295 259  .    857  .    37   1027 .    370  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Gar Fac Gar 
Peak Influence             524  | .   42  226 249 524 268 .   201 85  142 372 405 140 
  Initial                  204  | .   .   16  87  72  204 .   .   70  59  107 192 105 
  Average                  169  | .   25  132 138 209 190 .   84  78  113 245 215 117 
Maximum Alert Level        2    | .   .   1   1   2   1   .   1   .   .   1   2   .   
  Low Security (%)         61   | 100 100 91  87  63  27  .   90  100 100 20  41  100 
  Level 1                  34   | .   .   8   12  21  72  .   9   .   .   79  52  .   
  Level 2                  3    | .   .   .   .   15  .   .   .   .   .   .   5   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   2   5   .   .   .   .   .   .   4   .   
  Investigation            2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            4    | .   .   .   2   1   .   .   .   .   .   .   1   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Gar Fac Gar 
Distress Signals           6    | .   .   .   1   4   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   1   8   19  27  2   .   14  5   2   25  20  7   
  Peak Tracking Total      7    | .   1   3   7   6   2   .   5   6   1   6   7   6   
  Tactical Retreats        19   | .   .   .   1   5   .   .   2   .   .   6   4   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Gar Fac Gar 
Traps Triggered            8    | .   .   .   .   3   .   .   1   .   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Gar Fac Gar 
Machines Disabled          6    | .   .   .   1   1   .   .   .   .   1   1   2   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   1   1   1   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Gar Fac Gar 
Machines Accessed          36   | .   2   .   3   9   6   2   1   .   3   2   8   .   
  Terminals                29   | .   2   .   3   9   6   .   .   .   2   2   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                89   | .   6   .   7   21  16  9   1   .   7   5   17  .   
  Successful               31   | .   3   .   3   4   4   9   1   .   3   .   4   .   
  Failed                   58   | .   3   .   4   17  12  .   .   .   4   5   13  .   
    Catastrophic           14   | .   .   .   .   4   1   .   .   .   1   3   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   5   .   7   14  12  .   .   .   5   .   14  .   
  Terminals                71   | .   6   .   7   21  16  .   .   .   5   5   11  .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   2   .   1   .   
Terminal Hacks             16   | .   1   .   1   3   1   9   .   .   1   .   .   .   
  Record                   9    | .   .   .   .   .   .   9   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         11   | .   2   .   2   1   3   .   .   .   1   .   2   .   
  Terminals                11   | .   2   .   2   1   3   .   .   .   1   .   2   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 10   | .   2   .   2   1   3   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   1   .   3   6   6   .   1   .   3   2   7   .   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   2   .   .   .   .   .   3   .   .   
  Machine Destruction      5    | .   .   .   .   2   .   .   .   .   .   3   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Gar Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Gar Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Gar  Fac  Gar  
Turns Passed               5416 | 85   91   179  518  626  533  1426 344  68   225  497  685  139  
Spaces Moved               4025 | 52   44   70   217  350  468  1188 201  68   195  356  756  60   
  Core                     25   | 10   .    .    9    4    .    .    .    .    .    2    .    .    
  Treads                   265  | 42   44   70   92   .    .    .    .    .    .    .    .    17   
  Legs                     2073 | .    .    .    116  346  189  1113 96   .    .    62   108  43   
  Wheels                   839  | .    .    .    .    .    279  75   105  68   195  117  .    .    
  Hover                    580  | .    .    .    .    .    .    .    .    .    .    .    580  .    
  Flight                   243  | .    .    .    .    .    .    .    .    .    .    175  68   .    
  Fastest Speed            14   | 50   160  160  120  120  100  100  100  100  100  14   32   120  
  Average Speed            111  | 143  160  160  150  143  108  118  117  100  107  77   78   142  
  Slowest Speed            350  | 160  160  160  350  350  120  120  190  100  115  260  130  190  
  Overloaded Moves         46   | .    .    .    .    .    .    .    .    .    .    27   19   .    
  Propulsion Burnouts      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    .    .    .    1    3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    17   29   31   69   91   83   5    77   9    46   28   11   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    .    .    .    4    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          32   | .    .    5    4    .    10   .    10   .    .    .    3    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               18   | .    .    5    4    .    .    .    6    .    .    .    3    .    
  AOE                      14   | .    .    .    .    .    10   .    4    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Gar  Fac  Gar  
Total                      4526 | 59   51   95   313  413  480  1207 246  68   206  483  816  89   
  Wait                     99   | .    .    2    21   12   1    .    2    .    5    26   29   1    
  Move                     4007 | 51   43   69   216  349  467  1187 201  67   195  353  749  60   
  Hop                      4    | .    .    .    .    .    .    .    .    .    .    1    3    .    
  Pick Up                  29   | 2    1    2    7    3    .    6    .    .    2    4    1    1    
  Fast Attach              78   | 6    .    .    7    11   3    2    9    .    .    20   15   5    
  Attach                   13   | .    .    .    5    .    .    .    2    .    2    2    1    1    
  Detach                   2    | .    .    .    1    .    .    .    .    1    .    .    .    .    
  Swap                     8    | .    .    1    1    2    1    2    .    .    .    .    1    .    
  Drop                     27   | .    .    .    1    7    .    10   .    .    .    2    3    4    
  Fire                     223  | .    7    21   54   29   8    .    32   .    2    40   13   17   
  Melee                    7    | .    .    .    .    .    .    .    .    .    .    7    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28   | .    .    .    .    .    .    .    .    .    .    27   1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: [*Low] / Gar)
-6/Garrison
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   15 | -11/Scrapyard | Discovered new exit (range 13)
   86 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Identified exit to Mines
  177 | -10/Materials | Entered Mines
  234 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  302 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  305 | -10/Mines     | Found Prototype Device
  335 | -10/Mines     | Build established: Mutant
  352 | -10/Mines     | Discovered new exit (range 4)
  356 | -10/Mines     | Entered Materials
  356 | -9/Materials  | Evolved 2 slots: Propulsion x2
  567 | -9/Materials  | Lost 5 parts (1p2n2w)
  581 | -9/Materials  | Destroyed 7 combat bots
  584 | -9/Materials  | Identified Exp. Sensor Array
  589 | -9/Materials  | Core integrity fell below 50%
  866 | -9/Materials  | Discovered new exit (range 5)
  874 | -9/Materials  | Entered Storage
  978 | -9/Storage    | Build established: Scavenger-Mutant
 1294 | -9/Storage    | Core integrity fell below 20%
 1296 | -9/Storage    | Garrison activated, responded to threat
 1402 | -9/Storage    | Lost 3 parts (1p2n)
 1469 | -9/Storage    | Used back door to open Recycling access
 1469 | -9/Storage    | Discovered new exit (range 5)
 1500 | -9/Storage    | Entered Recycling
 1691 | -9/Recycling  | Discovered new exit (range 6)
 2007 | -9/Recycling  | Scanned before Scraplab entrance
 2022 | -9/Recycling  | Entered Scraplab
 2030 | -9/Recycling  | Discovered new exit (range 3)
 2033 | -9/Recycling  | Entered Scraptown
 2182 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 2182 | -9/Scraptown  | Visited UFD Registry
 2182 | -9/Scraptown  | Registered with UFD as "Deathglider"
 2200 | -9/Scraptown  | Visited Cyclists
 2209 | -9/Scraptown  | Entered Cyclist Reading Room
 2214 | -9/Scraptown  | Learned location of Zion (-7)
 2231 | -9/Scraptown  | Visited Awakened
 2512 | -9/Scraptown  | Visited Cave Peace
 2543 | -9/Scraptown  | Visited Comm Corps
 2677 | -9/Scraptown  | Visited Botcube Research
 2686 | -9/Scraptown  | Found Botcube
 2707 | -9/Scraptown  | Visited Curators Association
 2749 | -9/Scraptown  | Visited Science Testing Area
 2825 | -9/Scraptown  | Visited DA-N13 Charitable Foundation
 2830 | -9/Scraptown  | Found DCF Scrap (26 items)
 2860 | -9/Scraptown  | Visited Scrapoid Research Area
 2989 | -9/Scraptown  | Visited Chapter 10
 3013 | -9/Scraptown  | Visited Junk Repository
 3049 | -9/Scraptown  | Visited Junk Repository
 3127 | -9/Scraptown  | Discovered new exit (range 3)
 3183 | -9/Scraptown  | Found Scrap Suit
 3221 | -9/Scraptown  | Visited Cartography Club
 3290 | -9/Scraptown  | Found Surveybot 17 Chip
 3317 | -9/Scraptown  | Build established: Mutant
 3456 | -9/Scraptown  | Discovered new exit (range 3)
 3459 | -9/Scraptown  | Entered Factory
 3459 | -6/Factory    | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1
 3559 | -6/Factory    | Lost 6 parts (1p3n2w)
 3652 | -6/Factory    | Lost 3 parts (1n1u1w)
 3735 | -6/Factory    | Discovered new exit (range 5)
 3803 | -6/Factory    | Sucked down chute
 3803 | -6/Factory    | Entered Waste
 3818 | -6/Waste      | EMP discharged
 3824 | -6/Waste      | Spotted C-40 Crusher
 3825 | -6/Waste      | Spotted C-40 Crusher
 3832 | -6/Waste      | Spotted C-40 Crusher
 3856 | -6/Waste      | Discovered new exit (range 16)
 3857 | -6/Waste      | Spotted C-40 Crusher
 3857 | -6/Waste      | Spotted C-40 Crusher
 3858 | -6/Waste      | Spotted C-40 Crusher
 3871 | -6/Waste      | Entered Factory
 4092 | -6/Factory    | Discovered new exit (range 10)
 4096 | -6/Factory    | Identified exit to Garrison
 4096 | -6/Factory    | Entered Garrison
 4122 | -6/Garrison   | Triggered checkpoint
 4186 | -6/Garrison   | Garrison Relay disabled
 4286 | -6/Garrison   | Triggered checkpoint
 4432 | -6/Garrison   | Lost 5 parts (1p1u3w)
 4454 | -6/Garrison   | Triggered checkpoint
 4467 | -6/Garrison   | Heavy support dispatched to Factory
 4505 | -6/Garrison   | Core integrity fell below 50%
 4516 | -6/Garrison   | Triggered checkpoint
 4567 | -6/Garrison   | Lost 13 parts (1p5n3u4w)
 4585 | -6/Garrison   | Discovered new exit (range 10)
 4591 | -6/Garrison   | Installed Relay Interface Framework
 4593 | -6/Garrison   | Entered Factory
 4616 | -6/Factory    | Lost 4 parts (4n)
 4760 | -6/Factory    | Core integrity fell below 20%
 4903 | -6/Factory    | Identified exit to Garrison
 4943 | -6/Factory    | Search patrols dispatched
 5016 | -6/Factory    | Spotted B-75 Beast
 5278 | -6/Factory    | Entered Garrison
 5339 | -6/Garrison   | System corruption reached 10%
 5417 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05378_ Slug penetrates G-50 Soldier.
05393_ System corrupted: Heat flow error (+294).
05397_ Imp. Heat Sink broken.
05397_ Overheating: Short circuit.
05398_ Overheating: Energy bleed (-46).
05398_ Imp. Deuterium Engine destroyed.
05399_ Arm. Leg broken.
05399_ Overheating: Short circuit.
05403_ Slug penetrates G-50 Soldier.
05403_ Slug penetrates B-48 Gladiator.
05406_ Destroyed Lgt. Angular Momentum Engine.
05407_ Overheating: Broken Arm. Leg damaged
  (-90).
05408_ Overheating: Matter decay (-1).
05408_ Dropped Mapping Drone Bay.
05408_ Destroyed Hvy. Laser.
05409_ Overheating: Energy bleed (-5).
05409_ Critical hit (Burn: +37).
05411_ Overheating: Core damaged (-102).
05411_ System corrupted: Matter fused (-3).

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
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|    ????????????????#"               #????????????? |
|    ?????????????????######## #####          ?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                64
Recoil Reduction           2
Relay Coupler Types        1
Relay Coupler Value        29

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              DefensePlasmaSystem
  Manual?         0
Play Time         01:13:02
  Cumulative      134.2 hours
  Start           2025.02.15 @ 17:41:56
  End             2025.02.16 @ 00:18:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           127
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          54
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9135bee-886c-485c-907b-3afa360ab623