Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 17:08:30

Player: MoonDog

Result: Destroyed by as-05878 with Assembled P-maul

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (9)       45
Value Destroyed (368)      368
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1953)               1953
              TOTAL SCORE: 5966

 Bonus
-------
Follower Combat Kills      39
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Friendly Fire              -186

 Cogmind 
---------
Core Integrity             0/700
Matter                     293/300
Energy                     170/1100
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (150)
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (2) --------
  Assembled Flux Generator
>           --- PROPULSION (3) ---
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY (6) ------
  Assembled Biocell Array
  Assembled Suspension Frame
            GOLEM Unit
>           --- WEAPON (2) -------
            Spear
>           --- INVENTORY (4) ----
   Advanced Sensor Array
            Force Booster
            Hacking Drone Bay

 Peak State 
------------
>           --- POWER ------------
  Assembled Flux Generator
>           --- PROPULSION -------
  Assembled Alloy Leg
  Assembled Alloy Leg
     Cooled VTOL Module
>           --- UTILITY ----------
  Assembled Nanovents
  Assembled Nanovents
  Assembled Biocell Array
  Assembled Suspension Frame
            GOLEM Unit
>           --- WEAPON -----------
  Assembled Focal Cannon
            Spear
>           --- INVENTORY --------
   Advanced Sensor Array
            Force Booster
            Force Booster
            Hacking Drone Bay
[Rating: 107]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Improved Cesium-ion Thruster
  Leg                      Assembled Alloy Leg
  Wheel                    Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Force Booster
  Storage                  Assembled Biocell Array
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Spear
  Energy Gun               EM Pulse Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Maul
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   2   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             50   | 5   5   2   3   .   18  7   .   4   6   
  Power                    9    | .   1   1   1   .   3   1   .   1   1   
    Engine                 4    | .   1   1   1   .   .   .   .   1   .   
    Core                   4    | .   .   .   .   .   3   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | 2   2   1   .   .   3   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   2   1   .   .   3   .   .   .   .   
  Utility                  18   | .   2   .   1   .   6   3   .   2   4   
    Device                 7    | .   .   .   .   .   2   .   .   1   4   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   2   .   .   1   .   
    Hackware               7    | .   2   .   .   .   2   3   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 3   .   .   1   .   6   3   .   1   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   4   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   1   .   
    Piercing Weapon        5    | .   .   .   .   .   2   2   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   .   .   .   1   
Parts Lost                 23   | .   .   4   1   2   1   .   .   .   15  
  Power                    5    | .   .   1   1   .   .   .   .   .   3   
  Propulsion               5    | .   .   1   .   2   .   .   .   .   2   
  Utility                  8    | .   .   .   .   .   1   .   .   .   7   
  Weapon                   5    | .   .   2   .   .   .   .   .   .   3   
  Highest Loss Streak      8    | .   .   4   1   1   1   .   .   .   8   
Average Slot Usage (%)     77   | .   77  88  63  48  71  96  92  92  73  
  Engine                   1    | .   3   11  8   .   .   .   .   5   .   
  Core                     4    | .   .   .   .   .   6   15  15  8   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   5   
  Leg                      2    | .   .   .   .   .   .   .   .   .   9   
  Flight                   15   | .   22  28  22  12  11  23  23  23  9   
  Device                   12   | .   .   .   .   .   6   15  15  15  23  
  Processor                10   | .   .   .   10  9   13  15  15  18  5   
  Hackware                 14   | .   15  28  22  18  22  15  15  11  3   
  Energy Gun               1    | .   14  8   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   14  11  .   9   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   5   .   .   .   .   
  Piercing Weapon          4    | .   .   .   .   .   2   11  7   5   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 3   6   6   5   3   16  21  18  19  61  
  Greatest Support         70   | 3   8   8   8   8   19  21  19  19  70  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 3   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | 2   3   3   3   4   3   3   4   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 3   4   3   4   4   4   4   4   3   3   

 Class Distribution 
--------------------
 35% | Hacker-Scout
 17% | Mutant
 16% | Hacker-Mutant
 14% | Golem
  8% | Sprinter
  5% | Hacker-Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
   Hacker-Mutant | -10/Mines
   Hacker-Mutant | -9/Materials
   Hacker-Mutant | -8/Materials
    Hacker-Scout | -7/Factory
 Hacker-Assassin | -7/Lower Caves
    Hacker-Scout | -7/Lower Caves
    Hacker-Scout | -7/Zion
           Golem | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Matter Collected           659  | 246 44  .   .   .   170 118 .   31  50  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1004 | .   53  .   .   .   48  162 .   .   741 
  Parts                    30   | .   9   .   .   .   2   3   .   .   16  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   9   1   .   .   
  Prevented                3    | .   .   .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  32   | .   .   .   .   .   .   .   .   .   32  
  Melee                    22   | .   .   .   .   .   .   .   .   .   22  
  Cannons                  10   | .   .   .   .   .   .   .   .   .   10  
Classes Destroyed          5    | .   1   .   .   .   1   .   .   .   3   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 4    | .   3   .   .   .   1   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   2   
  Assembled                28   | .   .   .   .   .   .   .   .   .   28  
  Golem                    1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           28   | .   1   .   .   .   1   .   .   .   28  
  Combat Bots Only         28   | .   .   .   .   .   .   .   .   .   28  
Max Kills in Single Turn   1    | .   1   .   .   .   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               3448 | .    63   147  33   256  151  .    32   .    2766 
  Core                     896  | .    7    17   10   155  75   .    32   .    600  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    90   97   71   .    .    .    .    .    
Volleys Fired              31   | .    4    .    .    2    .    .    .    .    25   
  Largest                  1    | .    1    .    .    1    .    .    .    .    1    
  Hottest                  40   | .    40   .    .    23   .    .    .    .    25   
Shots Fired                31   | .    4    .    .    2    .    .    .    .    25   
  Gun                      6    | .    4    .    .    2    .    .    .    .    .    
  Cannon                   25   | .    .    .    .    .    .    .    .    .    25   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    .    .    .    .    .    
  Thermal                  25   | .    .    .    .    .    .    .    .    .    25   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4    | .    4    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    4    .    .    1    .    .    .    .    11   
  Robot Miss Streak        1    | .    .    .    .    1    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           63   | .    4    .    .    2    2    3    .    .    52   
  Core Hits                41   | .    3    .    .    1    1    3    .    .    33   
  Critical Hits            3    | .    .    .    .    .    .    .    .    .    3    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              92   | .    .    .    .    .    14   4    2    11   61   
  Impact                   7    | .    .    .    .    .    7    .    .    .    .    
  Slashing                 15   | .    .    .    .    .    .    .    .    10   5    
  Piercing                 70   | .    .    .    .    .    7    4    2    1    56   
  Sneak Attacks            2    | .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2798 | .    67   .    .    10   184  252  .    .    2285 
  Guns                     77   | .    67   .    .    10   .    .    .    .    .    
  Cannons                  1039 | .    .    .    .    .    .    .    .    .    1039 
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    1682 | .    .    .    .    .    184  252  .    .    1246 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    10   .    .    .    .    .    
  Thermal                  1039 | .    .    .    .    .    .    .    .    .    1039 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          67   | .    67   .    .    .    .    .    .    .    .    
  Impact                   95   | .    .    .    .    .    95   .    .    .    .    
  Slashing                 289  | .    .    .    .    .    .    .    .    .    289  
  Piercing                 1298 | .    .    .    .    .    89   252  .    .    957  
Highest Corruption         4    | .    .    .    .    .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    .    .    .    9    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       3    | .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            194  | .    .    .    .    .    70   .    .    .    124  
  Projectiles              118  | .    .    .    .    .    .    .    .    .    118  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    76   | .    .    .    .    .    70   .    .    .    6    
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        452  | .    15   .    .    .    3    36   8    300  452  
  Average Temperature      117  | .    6    .    .    .    3    17   6    111  162  
  Received Heat Transfer   927  | .    6    .    18   90   30   .    18   .    765  
  Effects                  5    | .    .    .    .    .    .    .    .    .    5    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    1    .    .    .    2    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         575  | .    .    .    .    .    .    .    .    .    575  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Peak Influence             209  | .   50  12  101 148 209 .   .   .   .   
  Initial                  62   | .   .   .   .   14  62  .   .   .   .   
  Average                  60   | .   38  .   34  72  77  .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         99   | 100 100 100 100 100 98  .   .   .   .   
  Level 1                  .    | .   .   .   .   .   1   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   1   2   2   .   .   .   .   
  Investigation            2    | .   1   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   1   .   1   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   11  22  10  13  17  1   5   .   44  
  Peak Tracking Total      37   | .   7   20  7   9   6   1   4   .   37  
  Tactical Retreats        17   | .   .   1   1   3   5   1   2   .   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   2   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Machines Disabled          5    | .   .   .   .   .   .   .   .   4   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Machines Accessed          36   | .   4   .   5   6   19  1   1   .   .   
  Terminals                24   | .   4   .   5   6   9   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   5   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   
Total Hacks                112  | .   20  .   16  29  45  1   1   .   .   
  Successful               83   | .   12  .   15  23  31  1   1   .   .   
  Failed                   28   | .   8   .   1   6   13  .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   
  Manual                   72   | .   15  .   15  24  18  .   .   .   .   
  Terminals                90   | .   20  .   16  29  25  .   .   .   .   
  Fabricators              10   | .   .   .   .   .   10  .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             27   | .   3   .   4   13  5   1   1   .   .   
  Part Schematic           8    | .   .   .   .   6   2   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   1   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   1   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   2   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   7   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   4   .   .   .   .   
  Build                    3    | .   .   .   .   .   3   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   3   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   3   .   .   .   .   
Unauthorized Hacks         40   | .   9   .   11  10  10  .   .   .   .   
  Terminals                39   | .   9   .   11  10  9   .   .   .   .   
    Track                  11   | .   3   .   5   2   1   .   .   .   .   
    Assimilate             7    | .   2   .   2   1   2   .   .   .   .   
    Botnet                 18   | .   3   .   4   5   6   .   .   .   .   
    Detonate               1    | .   .   .   .   1   .   .   .   .   .   
    Operators              2    | .   1   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   4   .   5   6   15  .   .   .   .   
  Full Trace Events        3    | .   2   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   6   3   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   5   .   .   .   .   
    Matter                 482  | .   .   .   .   .   482 .   .   .   .   
    Time                   106  | .   .   .   .   .   106 .   .   .   .   
  Total Part Build Rating  19   | .   .   .   .   .   19  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Total Allies               14   | .   2   3   2   1   2   .   .   4   .   
  Largest Group            4    | .   2   3   2   1   1   .   .   4   2   
  Highest-Rated Group      152  | .   20  40  20  26  26  .   .   152 74  
  Highest-Rated Ally       41   | .   10  16  10  26  26  .   .   41  38  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   5   .   .   .   .   .   .   .   
  Total Damage             74   | .   .   74  .   .   .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               3642 | 34   462  52   123  90   975  325  204  357  1020 
Spaces Moved               5410 | 47   317  102  230  198  2120 540  492  922  442  
  Core                     402  | 47   141  .    .    6    208  .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     56   | .    .    .    .    .    .    .    .    .    56   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   4952 | .    176  102  230  192  1912 540  492  922  386  
  Fastest Speed            27   | 50   37   37   37   37   30   27   30   30   30   
  Average Speed            37   | 50   42   37   37   38   37   50   30   30   46   
  Slowest Speed            162  | 50   50   37   37   50   150  100  30   30   162  
  Overloaded Moves         71   | .    .    .    .    .    .    69   .    .    2    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27   | .    3    3    1    7    13   .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    37   21   29   25   44   67   64   91   58   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        6    | .    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    .    .    .    
Scrap Searched             9    | .    .    .    .    .    .    3    2    4    .    
Spaces Dug                 9    | .    .    .    .    .    7    .    2    .    .    
Terrain Destroyed          11   | .    .    .    .    .    7    .    2    .    2    
  Melee                    9    | .    .    .    .    .    7    .    2    .    .    
  Projectile               2    | .    .    .    .    .    .    .    .    .    2    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  
Total                      6792 | 54   636  112  265  201  2273 583  545  980  1143 
  Wait                     1188 | .    304  12   32   9    116  27   51   39   598  
  Move                     5348 | 46   311  95   227  183  2093 539  491  921  442  
  Hop                      26   | .    2    3    1    7    13   .    .    .    .    
  Pick Up                  22   | 2    5    .    1    .    9    2    .    2    1    
  Fast Attach              31   | 5    4    1    2    .    12   3    .    1    3    
  Attach                   15   | .    1    1    1    .    5    2    .    2    3    
  Detach                   15   | 1    .    .    1    .    3    1    .    1    8    
  Swap                     4    | .    .    .    .    .    1    2    .    1    .    
  Drop                     24   | .    5    .    .    .    11   3    1    2    2    
  Fire                     31   | .    4    .    .    2    .    .    .    .    25   
  Melee                    88   | .    .    .    .    .    10   4    2    11   61   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
   18 | -11/Scrapyard  | Discovered new exit (range 16)
   35 | -11/Scrapyard  | Entered Materials
  109 | -10/Materials  | Identified exit to Mines
  300 | -10/Materials  | Build established: Mutant
  497 | -10/Materials  | Entered Mines
  501 | -10/Mines      | Assembled infested the area
  516 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  538 | -10/Mines      | Discovered new exit (range 8)
  549 | -10/Mines      | Entered Materials
  549 | -9/Materials   | Evolved 2 slots: Utility x2
  561 | -9/Materials   | Lost 4 parts (1p1n2w)
  646 | -9/Materials   | Discovered new exit (range 15)
  653 | -9/Materials   | Discovered new exit (range 15)
  672 | -9/Materials   | Entered another Materials area
  672 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  686 | -8/Materials   | Build established: Hacker-Mutant
  711 | -8/Materials   | Identified exit to Factory
  762 | -8/Materials   | Entered Factory
  762 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  830 | -7/Factory     | Fabricated Adv. Sensor Array (x1)
 1015 | -7/Factory     | Discovered new exit (range 16)
 1031 | -7/Factory     | Identified exit to Factory
 1244 | -7/Factory     | Discovered exit to Factory (range 17)
 1249 | -7/Factory     | Build established: Hacker-Scout
 1276 | -7/Factory     | Discovered new exit (range 11)
 1430 | -7/Factory     | Central database locked down
 1536 | -7/Factory     | Fabricated Spear (x2)
 1621 | -7/Factory     | Discovered exit to Factory (range 20)
 1672 | -7/Factory     | Fabricated Force Booster?
 1737 | -7/Factory     | Identified exit to Lower Caves
 1737 | -7/Factory     | Entered Lower Caves
 1814 | -7/Lower Caves | Learned Factory garrison access intel
 1865 | -7/Lower Caves | Encountered a Warlord checkpoint
 2052 | -7/Lower Caves | Discovered new exit (range 10)
 2061 | -7/Lower Caves | Identified exit to Lower Caves
 2062 | -7/Lower Caves | Entered another Lower Caves area
 2075 | -7/Lower Caves | Learned Factory stockpile data
 2097 | -7/Lower Caves | Discovered exit to Factory (range 18)
 2232 | -7/Lower Caves | Encountered a Warlord checkpoint
 2263 | -7/Lower Caves | Discovered new exit (range 9)
 2265 | -7/Lower Caves | Identified exit to Zion
 2266 | -7/Lower Caves | Entered Zion
 2276 | -7/Zion        | Given A8's code to call for help
 2293 | -7/Zion        | Discovered new exit (range 12)
 2298 | -7/Zion        | Identified exit to Proximity Caves
 2451 | -7/Zion        | Given the Hacking Drone Bay
 2452 | -7/Zion        | Found Prototype Device
 2484 | -7/Zion        | Imprinted
 2486 | -7/Zion        | Declared Zion's savior
 2600 | -7/Zion        | Discovered new exit (range 3)
 2600 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 2601 | -7/Zion        | Identified exit to Deep Caves
 2623 | -7/Zion        | Entered Deep Caves
 2623 | -7/Deep Caves  | Accompanied by 2 allies
 2705 | -7/Deep Caves  | Attacked by Z-Imprinter
 2721 | -7/Deep Caves  | Destroyed Z-Imprinter
 2754 | -7/Deep Caves  | Lost 3 parts (2p1w)
 2762 | -7/Deep Caves  | Z-Facility disabled
 2814 | -7/Deep Caves  | Spotted as-77882
 2836 | -7/Deep Caves  | Destroyed as-77882
 2840 | -7/Deep Caves  | Found GOLEM Unit
 2866 | -7/Deep Caves  | Lost 3 parts (1n2u)
 3410 | -7/Deep Caves  | Build established: Golem
 3419 | -7/Deep Caves  | Triggered Deep Caves wall
 3456 | -7/Deep Caves  | Core integrity fell below 50%
 3537 | -7/Deep Caves  | Core integrity fell below 20%
 3607 | -7/Deep Caves  | Lost 8 parts (1p1n4u2w)
 3613 | -7/Deep Caves  | Destroyed 28 combat bots
 3643 | -7/Deep Caves  | Destroyed by as-05878 with Assembled P-maul

 Last Messages 
---------------
03548_ Force Booster destroyed.
03549_ as-57377 destroyed.
03551_ Destroyed Asb. Hover Unit.
03553_ as-67323 destroyed.
03555_ as-08278 destroyed.
03557_ as-51457 destroyed.
[Achievement: Killing Spree]
03561_ as-03660 destroyed.
03564_ as-80655 destroyed.
03566_ as-58669 destroyed.
03569_ as-87568 destroyed.
03571_ as-10070 destroyed.
03576_ Asb. Focal Cannon destroyed.
03584_ as-49935 destroyed.
03589_ as-51706 destroyed.
03591_ System corrupted: Component data lost.
03592_ System corrupted: Spear targeting data glitched.
03592_ as-53974 destroyed.
03614_ System corrupted: Heat flow error (+201).
03639_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????      ??????????????????????? |
|           ?????????          ????????????????????? |
|           ???????        *      ?????????????????? |
|           ??????        [        !?? ????????????? |
|           ???????           !         ???????????? |
|           ????????           !        ???????????? |
|           ????????           !        ???????????? |
|           ?????????    g         =    #??????????? |
|           ?????????"      [   =       #??????????? |
|           ?????????"      g           #??????????? |
|           ?????????"        /         #??????????? |
|           ?????????"                  ##????###### |
|           ????????""     /    g        #????#      |
|           ????????#         [    b     #????#    ? |
|           ????????"        [     [     #????#  #?? |
|           ????????"          [         ######  #?? |
|           ????????"        ///                 #?? |
|           ????????"""                          ##? |
|           ????????"                             #? |
|           ????????""                   ####     #? |
|           ????????"         h          ###      ## |
|           ????????""     aa           ###          |
|           ????????"    %%@      ; #   ##        #  |
|           ????????"   %%%%#### ##*## ###       ##  |
|           ????????""" %%###### ##=####?##    ##### |
|           ?????????" %%%%%%%##### #?????######???? |
|           ?????????######%###???###??????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          45
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    10
Evasion (%)                64
Melee Accuracy             6
Force Boost                6
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
            Hacking Suite | -8/Materials | Hacked
            System Shield | -8/Materials | Hacked
                   Katana | -8/Materials | Hacked
        Adv. Sensor Array | -8/Materials | Hacked
  Adv. Signal Interpreter | -8/Materials | Hacked
           Imp. ECM Suite | -8/Materials | Hacked
 Imp. Cesium-ion Thruster | -7/Factory   | Scanalyzed
            Force Booster | -7/Factory   | Hacked
                    Spear | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Sensor Array | x1 | -7/Factory 
             Spear | x2 | -7/Factory 
     Force Booster | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Killing Spree

 Challenges 
------------
None

 Game 
------
Seed              StormArcInjector
  Manual?         0
Play Time         01:02:31
  Cumulative      137.3 hours
  Start           2021.03.17 @ 13:39:40
  End             2021.03.19 @ 17:08:30
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          60
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/CogWide
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 4bc4f17d-2174-4e49-98f6-c0b0894dd9ff