Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.06 @ 22:35:08 Player: jivex5k Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (207) 1035 Value Destroyed (7275) 7275 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 12645 Bonus ------- High Alert Combat Kills 529 Friendly Fire -394 Cogmind --------- Core Integrity 0/1000 Matter 273/300 Energy 552/600 System Corruption 11% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Energy Well Transport Network Coupler Advanced Shield Generator > --- WEAPON (5) ------- Magnetic Acceleration Cannon > --- INVENTORY (10) --- Light Fission Core Structural Scanner Microactuators Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Energy Well > --- WEAPON ----------- Neutron Cannon Neutron Cannon Neutron Cannon Gauss Rifle Coil Gun > --- INVENTORY -------- F-cell Engine Light Fission Core Light Antimatter Reactor Medium Treads Cooled Aerolev Unit Thermal Converter Structural Scanner Transport Network Coupler Microactuators Improved Medium Armor Plating Advanced Shield Generator Heavy Laser Magnetic Acceleration Cannon Remote Datajack Great Maul [Rating: 83] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 . . . . 1 1 Utility 3 | . . 1 1 1 . . . . Weapon 3 | . . . 1 1 . . . 1 Parts Attached 132 | 3 5 7 16 7 4 11 35 44 Power 18 | 1 . 1 2 . 1 1 4 8 Engine 9 | 1 . 1 1 . . 1 2 3 Core 7 | . . . 1 . 1 . 2 3 Reactor 2 | . . . . . . . . 2 Propulsion 35 | 1 1 4 4 1 . 3 9 12 Treads 14 | 1 1 3 4 1 . . 2 2 Leg 20 | . . 1 . . . 3 7 9 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 20 | 1 2 1 2 2 . . 5 7 Device 11 | . . . 1 1 . . 4 5 Storage 5 | 1 2 . . 1 . . 1 . Processor 3 | . . 1 1 . . . . 1 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 59 | . 2 1 8 4 3 7 17 17 Energy Gun 26 | . 1 . 6 3 2 2 10 2 Energy Cannon 10 | . . . 1 . . 3 3 3 Ballistic Gun 16 | . 1 1 1 . 1 1 3 8 Ballistic Cannon 3 | . . . . 1 . . . 2 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 3 | . . . . . . 1 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . 1 3 Parts Lost 88 | . . 2 12 2 8 6 16 42 Power 15 | . . 1 2 . 1 1 2 8 Propulsion 27 | . . . 3 2 1 1 5 15 Utility 8 | . . . 1 . 2 . 1 4 Weapon 38 | . . 1 6 . 4 4 8 15 Highest Loss Streak 11 | . . 2 3 1 3 4 7 11 Average Slot Usage (%) 86 | . 87 99 86 94 77 73 89 83 Engine 6 | . 14 11 5 7 3 3 5 5 Core 2 | . . . 2 . 3 2 4 2 Treads 10 | . 22 29 22 17 9 1 4 . Leg 8 | . . 3 . . . 12 17 18 Device 4 | . . . 5 7 3 . 7 5 Storage 22 | . 27 22 18 23 23 23 24 20 Processor 3 | . . 11 10 7 5 . . 1 Energy Gun 10 | . 11 3 11 20 12 10 9 2 Energy Cannon 4 | . . . 4 . . 7 8 4 Ballistic Gun 7 | . 11 18 5 7 6 6 2 9 Ballistic Cannon 1 | . . . . 1 6 . . 2 Impact Weapon 1 | . . . . . . 3 2 . Naked Turns . | . . . . . . . . . Heaviest Build 105 | 7 39 42 50 73 73 77 93 105 Greatest Support 90 | 20 40 66 66 66 46 38 60 90 Greatest Overweight (x) 23 | 2 1 4 2 1 3 21 4 23 Average Overweight (x) 1 | . . . . 1 1 2 2 1 Largest Inventory Capacity 22 | 6 16 16 16 22 22 22 22 22 Average Capacity 20 | 5 15 16 16 21 22 22 22 19 Most Carried 22 | 6 16 16 16 22 22 19 22 22 Average Carried 17 | 4 11 14 13 21 21 16 18 15 Final Capacity 22 | 6 16 16 16 22 22 22 22 10 Final Carried 21 | 6 11 16 11 21 20 16 18 3 Class Distribution -------------------- 23% | Scavenger-Gunner 20% | Mutant 15% | Hauler-Gunner 12% | Scavenger-Skirmisher 11% | Hauler-Skirmisher 9% | Scavenger-Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 3297 | 196 186 228 321 156 217 206 445 1342 Remotely . | . . . . . . . . . Salvage Created 9073 | . 623 506 1484 413 790 367 2054 2836 Parts 430 | . 31 46 77 18 40 16 74 128 Haulers Intercepted 2 | . . . 1 . . . . 1 Recyclers Shooed 14 | . 3 . 4 . . . 2 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 43 | . . . . . 32 11 . . Prevented 12 | . . . . . 8 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 147 | . 8 12 26 6 19 8 26 42 Guns 95 | . 8 12 16 5 13 5 9 27 Cannons 37 | . . . 10 1 5 2 7 12 AOE 4 | . . . . . 1 . 3 . Classes Destroyed 14 | . 5 1 3 1 1 1 . 2 Worker 18 | . 1 . 2 . . . 4 11 Builder 9 | . . . 1 . . . . 8 Hauler 2 | . . . 1 . . . . 1 Recycler 19 | . 4 1 4 1 . . 3 6 Watcher 10 | . 1 1 1 2 . . 2 3 Swarmer 38 | . 3 4 3 . 8 4 3 13 Saboteur 1 | . . . . . . . . 1 Grunt 61 | . 5 4 12 5 9 2 14 10 Brawler 2 | . . . . . . 1 . 1 Duelist 2 | . . . 1 . . . . 1 Sentry 20 | . . 4 10 . 1 1 1 3 Hunter 9 | . . . . . 1 . 2 6 Programmer 13 | . . . . 1 . . 6 6 Behemoth 1 | . . . . . . . . 1 Thug 2 | . . . . . . . 2 . Best Kill Streak 18 | . 4 5 7 3 4 4 4 18 Combat Bots Only 7 | . 3 5 4 3 4 4 4 7 Max Kills in Single Turn 8 | . 1 1 1 1 2 2 2 8 Gunslinging 1 | . . . . . . 1 . . Exploded 1 | . . . . . 1 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 11728 | . 248 310 1677 226 770 737 2147 5613 Core 1840 | . 55 72 200 12 91 162 240 1008 Absorbed by Shields 8 | . . . . . . . . 8 Core Remaining (%) 76 | 100 78 82 63 . . 62 71 . Volleys Fired 421 | . 44 27 105 22 31 13 81 98 Largest 5 | . 2 2 3 4 4 4 4 5 Hottest 339 | . 70 70 181 199 177 217 293 339 Shots Fired 1164 | . 88 54 233 78 101 40 197 373 Gun 834 | . 88 54 177 72 71 31 123 218 Cannon 328 | . . . 56 6 30 9 74 153 Launcher . | . . . . . . . . . Special 2 | . . . . . . . . 2 Kinetic 488 | . 44 48 60 28 60 17 23 208 Thermal 438 | . 44 6 154 23 . . 48 163 Explosive . | . . . . . . . . . Electromagnetic 236 | . . . 19 27 41 23 126 . Robot Hit Streak 55 | . 26 23 55 21 19 9 31 31 Robot Miss Streak 7 | . 3 2 2 2 1 2 3 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 861 | . 70 45 169 51 68 29 155 274 Core Hits 502 | . 25 22 137 21 38 15 87 157 Critical Hits 12 | . 1 . 1 . 1 . 2 7 Critical Kills 5 | . . . 1 . 1 . . 3 Critical Parts Destroyed 6 | . 1 . . . . . 2 3 Melee Attacks 25 | . . . . . . . . 25 Impact 25 | . . . . . . . . 25 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19772 | . 852 595 2837 820 1214 856 4269 8329 Guns 11208 | . 852 595 1998 706 823 439 2026 3769 Cannons 5636 | . . . 718 113 332 194 1304 2975 Explosions 2096 | . . . 121 . 59 223 933 760 Melee 784 | . . . . . . . . 784 Ramming 48 | . . . . 1 . . 6 41 Kinetic 6500 | . 382 520 383 290 629 231 398 3667 Thermal 7943 | . 470 75 2177 206 59 223 1498 3235 Explosive 1157 | . . . 75 . . . 480 602 Electromagnetic 3340 | . . . 202 323 526 402 1887 . Impact 784 | . . . . . . . . 784 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 1 1 1 7 11 Average Corruption 2 | . . . . 1 1 1 4 5 Corruption Purged . | . . . . . . . . . Effects 89 | . . . . 2 6 5 54 22 Message Errors 22 | . . . . 2 4 2 10 4 Matter Fused 14 | . . . . . . . 11 3 Heat Flow Errors 7 | . . . . . . . 4 3 Energy Discharges 8 | . . . . . 1 1 6 . Parts Rejected 3 | . . . . . . . 2 1 Data Loss (minor) 12 | . . . . . 1 2 5 4 Data Loss (major) 2 | . . . . . . . 2 . Targeting Errors 21 | . . . . . . . 14 7 Overload Shots . | . . . . . . . . . Overflow Damage 625 | . . . 48 3 4 31 153 386 Projectiles 148 | . . . 17 3 4 5 36 83 Explosions 290 | . . . 31 . . 26 117 116 Melee 187 | . . . . . . . . 187 Knockbacks 33 | . . . . . 2 . . 31 Impact 4 | . . . . . . . . 4 Kinetic 26 | . . . . . 2 . . 24 Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage 630 | . . . 166 . . . 380 84 Shots 10 | . . . 3 . . . 6 1 Rammed 3 | . . . . 1 . . . 2 Targets Rammed 7 | . . . . 1 . . 1 5 Kicked 4 | . . . . . . . 1 3 Crushed . | . . . . . . . . . Highest Temperature 508 | . 114 4 419 130 297 188 508 461 Average Temperature 100 | . 30 4 93 49 99 77 98 152 Received Heat Transfer 2586 | . 123 90 846 99 294 117 531 486 Effects 13 | . . . . . . . 3 10 Shutdowns 7 | . . . . . . . 2 5 Energy Bleed 2 | . . . . . . . . 2 Matter Decay 2 | . . . . . . . 1 1 Short Circuit 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 8 | . . . . . . 1 7 . Combat Hostiles 7 | . . . . . . 1 6 . Parts Fried 25 | . . . 1 1 . 3 12 8 Impact Corruptions 11 | . . . . . . . . 11 Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 14 | . 2 . 4 . . . 2 6 Heat Transferred 12500 | . 1406 222 3560 421 50 200 2596 4045 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . 1 . 1 1 4 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 876 | . 119 207 539 255 . . 275 876 Average Influence 197 | . 41 96 334 102 . . 82 500 Maximum Alert Level 3 | . . 1 2 1 . . 1 3 Low Security (%) 66 | 100 100 99 19 78 . . 93 14 Level 1 13 | . . . 44 21 . . 6 7 Level 2 17 | . . . 35 . . . . 64 Level 3 2 | . . . . . . . . 13 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . . 1 9 3 . . 12 10 Investigation 5 | . . 1 . 1 . . 3 . Extermination 8 | . . . . 1 . . 5 2 Reinforcement 8 | . . . 1 1 . . 1 5 Assault 1 | . . . . . . . . 1 Garrison 13 | . . . 8 . . . 3 2 Intercept . | . . . . . . . . . Construction Impeded 6 | . . . 1 . . . 1 4 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 5 | . . 1 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 204 | . 13 14 43 12 19 10 36 57 Peak Tracking Total 7 | . 4 6 7 3 4 4 4 7 Tactical Retreats 16 | . 1 1 2 1 . 3 4 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 4 | . 1 . . . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 29 | . . . 6 . . . 15 8 Max in Single Turn 5 | . . . 3 . . . 5 3 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 14 | . 1 2 . 3 1 . 5 2 Terminals 6 | . 1 1 . . 1 . 2 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . . . . 1 . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 39 | . 1 7 . 8 5 . 13 5 Successful 21 | . 1 4 . 5 2 . 7 2 Failed 18 | . . 3 . 3 3 . 6 3 Catastrophic 2 | . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 8 | . . 3 . . 3 . 2 . Terminals 18 | . 1 4 . . 5 . 6 2 Fabricators 1 | . . . . 1 . . . . Repair Stations 11 | . . . . 4 . . 7 . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . 3 . 3 . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 6 | . 1 1 . . 2 . 2 . Record 2 | . . . . . 2 . . . Locate Traps 1 | . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . 1 . Zone Layout 2 | . 1 . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 6 | . . . . 1 . . 5 . Scan Component 4 | . . . . 1 . . 3 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . 3 . 3 . . . . Insert Component 4 | . . 2 . 2 . . . . Analyze 2 | . . 1 . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . 2 Unlock Access 1 | . . . . . . . . 1 Coupler Status 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . 2 . 3 1 . 5 2 Full Trace Events 5 | . . 1 . 1 . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Built 1 | . . . . 1 . . . . Matter 212 | . . . . 212 . . . . Time 53 | . . . . 53 . . . . Total Part Build Rating 6 | . . . . 6 . . . . Parts Repaired 1 | . . . . . . . 1 . Time 41 | . . . . . . . 41 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies 3 | . . . . . . . 3 . Largest Group 3 | . . . . . . . 3 . Highest-Rated Group 93 | . . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . Total Damage 102 | . . . . . . . 102 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 9582 | 67 764 512 1042 1300 954 1282 2256 1405 Spaces Moved 3961 | 53 335 216 350 621 418 525 986 457 Core 58 | 36 . . . . . 19 . 3 Treads 2210 | 17 335 164 350 621 418 156 110 39 Legs 1676 | . . 52 . . . 350 876 398 Wheels . | . . . . . . . . . Hover 17 | . . . . . . . . 17 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 180 150 120 Average Speed 184 | 107 166 173 168 180 198 225 182 172 Slowest Speed 1200 | 160 180 240 200 180 220 1100 240 1200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 47 23 25 13 49 59 22 9 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 190 | . . . 35 1 8 1 58 87 Melee . | . . . . . . . . . Projectile 43 | . . . 4 1 2 . . 36 AOE 147 | . . . 31 . 6 1 58 51 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 5280 | 61 455 306 586 760 472 596 1275 769 Wait 539 | . 52 29 105 66 14 42 130 101 Move 3953 | 52 334 215 349 620 417 524 985 457 Hop . | . . . . . . . . . Pick Up 148 | 6 14 18 8 28 4 6 35 29 Fast Attach 7 | 3 1 . 2 1 . . . . Attach 100 | . 3 4 13 4 3 10 26 37 Detach 4 | . . . 1 . . . . 3 Swap 25 | . 1 3 1 2 1 1 9 7 Drop 50 | . 6 10 2 16 2 . 7 7 Fire 421 | . 44 27 105 22 31 13 81 98 Melee 25 | . . . . . . . . 25 Ram . | . . . . . . . . . Kick 6 | . . . . . . . 1 5 Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 18) 653 | -10/Materials | Discovered new exit (range 15) 832 | -10/Materials | Entered another Materials area 832 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1334 | -9/Materials | Discovered new exit (range 5) 1344 | -9/Materials | Entered another Materials area 1344 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1524 | -8/Materials | Garrison activated, responded to threat 1918 | -8/Materials | Garrison activated, responded to threat 2164 | -8/Materials | Lost 3 parts (1p2w) 2227 | -8/Materials | Garrison activated, responded to threat 2371 | -8/Materials | Discovered new exit (range 6) 2386 | -8/Materials | Entered Factory 2386 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2597 | -7/Factory | Build established: Scavenger-Skirmisher 3174 | -7/Factory | Fabricated Imp. Arc Projector (x1) 3679 | -7/Factory | Discovered new exit (range 5) 3686 | -7/Factory | Entered Lower Caves 3764 | -7/Lower Caves | Build established: Hauler-Skirmisher 4114 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4169 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4175 | -7/Lower Caves | Identified exit to Lower Caves 4549 | -7/Lower Caves | Lost 3 parts (1u2w) 4640 | -7/Lower Caves | Entered another Lower Caves area 4943 | -7/Lower Caves | Build established: Hauler-Gunner 5213 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5262 | -7/Lower Caves | Lost 4 parts (4w) 5917 | -7/Lower Caves | Discovered new exit (range 4) 5922 | -7/Lower Caves | Entered Factory 5922 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6251 | -6/Factory | Build established: Scavenger-Gunner 6715 | -6/Factory | Build established: Scavenger-Mutant 6836 | -6/Factory | Garrison activated, responded to threat 6907 | -6/Factory | Lost 7 parts (1p3n3w) 7364 | -6/Factory | Build established: Scavenger-Gunner 7677 | -6/Factory | Allied Derelicts emerged from ambush trap array 8133 | -6/Factory | Repaired Gatling Laser 8173 | -6/Factory | Discovered new exit (range 4) 8178 | -6/Factory | Entered another Factory area 8178 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8189 | -5/Factory | Spotted B-75 Beast 8216 | -5/Factory | Garrison activated, responded to threat 8375 | -5/Factory | Identified exit to Garrison 8403 | -5/Factory | Garrison activated, responded to threat 8432 | -5/Factory | Destroyed 7 combat bots 8570 | -5/Factory | Destroyed B-75 Beast 8597 | -5/Factory | Lost 4 parts (2p2w) 8666 | -5/Factory | Lost 4 parts (3n1w) 8668 | -5/Factory | Destroyed 7 combat bots 9057 | -5/Factory | Lost 3 parts (1p1u1w) 9273 | -5/Factory | Lost 7 parts (1p3n3w) 9394 | -5/Factory | Core integrity fell below 50% 9431 | -5/Factory | Core integrity fell below 20% 9461 | -5/Factory | Lost 11 parts (2p4n1u4w) 9576 | -5/Factory | System corruption reached 10% 9583 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09527_ Lgt. Ion Engine fried. 09527_ K-01 Serf collects debris. 09542_ 0W0TANP<%K7ULIY0OZL8TEX 09544_ R-10 Processor collects Wheel. 09552_ R-10 Processor collects Adv. Heat Sink. 09556_ P-70 Sage resets R-10 Processor, system corruption cleaned. 09557_ Imp. Medium Armor Plating destroyed. 09569_ P-70 Sage knocked back. 09572_ System corrupted: Great Maul targeting data glitched. 09572_ Lgt. Antimatter Reactor destroyed. 09573_ System corrupted: Matter fused (-8). 09573_ Acquired 2 matter. 09575_ Great Maul destroyed. 09575_ Lrg. Storage Unit destroyed. [Achievement: System Compromised] 09578_ F-cell Engine destroyed. 09579_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 09579_ P-70 Sage knocked back. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????"" ?# # | | ??????????????????????????????"" # + | | ???????????" ""???????????? "" # # | | ???????????? ""??????????? "" # % # | | ?????????????"""?????????? " # | | ?????????????? ?????????? " % ######## | | ????? #####+##"#################+### #??????# | | ???? #??????# | | ???? #??????# | | ???? #??????? | | ???? ! #??????? | | ???? !% #??????? | | ?????+######+##### ######+#######+#####+###??????? | | ?????????????????# #????# #??????? | | ???????????????? # #????# """ """ #??????? | | ???????????????? # #????# """"" """"" #??????? | | ???????????????? #A#????# """"" """"" #??????? | | ???????????????? # #????# #??????? | | ???????????????? # #????# """"T"""" #??????? | | ???????????????? # #????# """"""""""" #??????? | | ???????????????? # ##?#######################????? | | ???????????????? #%"#?# ### ???? | | ????????????????##+########% ???? | | ????????????????# u =#% #??? | | ????????????????# A%%%p%%% ??? | | ????????????????# !! %@#%= % #??? | | ??????????????### % %#*%= ##########???????? | | ??????????????#*# " #% ##???????????????? | | ???????????????## #% #????????????????? | | ???????????????# # #????????????????? | | ???????????????## #^^ ^#????????????????? | | ???????????????############ ^^#????????????????? | | ???????????????##! # # #????????????????? | | ????????????????# ######### % #????????????????? | | ????????????????# #???##??# # "??????????????? | | ????????????????###??????? # ???????????????? | | ?????????????????????????? #????????????????? | | ????????????????????????? +????????????????? | | ?????????????????????????" """ #????????????????? | | ?????????????????????????" """ #????????????????? | | ?????????????????????????" ??? #????????????????? | | ?????????????????????????? ??? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 35 Energy Capacity 1070 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Thermal Conversion 30 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Arc Projector | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Arc Projector | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! It's Just You Oh No You Don't! Please Form A Line System Compromised Challenges ------------ None Game ------ Seed ReactiveMolecularNullifier Manual? 0 Play Time 01:35:01 Cumulative 9.3 hours Start 2020.07.06 @ 16:54:24 End 2020.07.06 @ 22:35:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 284a2fc4-a17c-4c50-8351-4c59a65bd7fd