Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.17 @ 14:43:13 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (133) 665 Value Destroyed (4330) 4330 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1457) 1457 TOTAL SCORE: 8892 Bonus ------- High Alert Combat Kills 1457 Cogmind --------- Core Integrity 48/700 Matter 36/300 Energy 99/100 System Corruption 45% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Gravmag System > --- UTILITY (4) ------ Improved Melee Analysis Suite ECM Suite Long-range Tractor Beam > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (150) Improved Shield Generator High-powered Shotgun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Compact Matter Pod Improved Medium Armor Plating Improved Shield Generator Improved Shield Generator Lightning Gun Lightning Gun Arc Projector Cooled Pulse Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Rocket Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Improved Medium Armor Plating Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 2 . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 117 | . 21 21 21 54 Power 11 | . 2 3 1 5 Engine 5 | . 1 1 1 2 Core 6 | . 1 2 . 3 Reactor . | . . . . . Propulsion 26 | . 8 2 8 8 Treads 13 | . 2 2 7 2 Leg 7 | . 3 . . 4 Wheel 3 | . 2 . . 1 Hover 2 | . 1 . . 1 Flight 1 | . . . 1 . Utility 34 | . 4 4 6 20 Device 14 | . . 4 3 7 Storage 1 | . . . . 1 Processor 4 | . 1 . . 3 Hackware 1 | . . . 1 . Protection 14 | . 3 . 2 9 Artifact . | . . . . . Weapon 46 | . 7 12 6 21 Energy Gun 19 | . 2 4 4 9 Energy Cannon 5 | . . 1 . 4 Ballistic Gun 11 | . 1 5 2 3 Ballistic Cannon 4 | . 2 2 . . Launcher 5 | . . . . 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 2 . . . Unidentified Prototypes 7 | . . 4 3 . Corrupted Parts 8 | . . . . 8 System Corruption 37 | . . . . 37 Parts Lost 28 | . 5 . . 23 Power 5 | . 1 . . 4 Propulsion 11 | . 3 . . 8 Utility 6 | . 1 . . 5 Weapon 6 | . . . . 6 Highest Loss Streak 8 | . 2 . . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 83 86 95 84 Engine 4 | . 4 1 6 5 Core 4 | . 9 9 2 1 Treads 22 | . 1 20 41 23 Leg 2 | . 7 . . 2 Hover 1 | . 7 . . . Device 8 | . . 9 14 9 Storage 6 | . 14 11 . 4 Processor 1 | . 1 . . 2 Protection 6 | . 8 . 2 11 Energy Gun 8 | . 6 8 3 12 Energy Cannon 1 | . . 2 . 2 Ballistic Gun 11 | . 10 19 23 2 Ballistic Cannon 1 | . 7 2 . . Launcher 1 | . . . . 2 Naked Turns 12 | . . . . 12 Heaviest Build 65 | 11 19 27 32 65 Greatest Support 108 | 20 20 60 100 108 Greatest Overweight (x) 15 | . 3 1 . 15 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 15 | . 8 8 8 15 Average Capacity 8 | . 8 8 5 11 Most Carried 15 | . 8 8 8 15 Average Carried 8 | . 7 7 5 10 Final Capacity 8 | 8 8 8 5 5 Final Carried 8 | 6 7 8 5 3 Class Distribution -------------------- 40% | Tank 27% | Mutant 23% | Scavenger-Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2592 | 200 193 707 506 986 Remotely 388 | . . . 388 . Salvage Created 4704 | . 309 1028 840 2527 Parts 282 | . 17 80 57 128 Haulers Intercepted 5 | . 2 2 . 1 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 87 | . 4 20 13 50 Melee 8 | . . 1 . 7 Guns 52 | . 3 16 13 20 Cannons 5 | . 1 3 . 1 AOE 19 | . . . . 19 Classes Destroyed 19 | . 6 4 1 8 Worker 14 | . 2 3 3 6 Builder 16 | . . 3 3 10 Tunneler 1 | . . . . 1 Hauler 5 | . 2 2 . 1 Recycler 1 | . . 1 . . Mechanic 3 | . . . . 3 Operator 2 | . 1 . 1 . Watcher 10 | . 2 3 2 3 Swarmer 4 | . . 4 . . Grunt 55 | . 3 14 9 29 Brawler 5 | . . . . 5 Duelist 2 | . . . . 2 Protector 1 | . . . . 1 Sentry 7 | . . 2 3 2 Specialist 2 | . . . . 2 Hunter 5 | . . . 1 4 Programmer 4 | . . . . 4 Heavy 1 | . . . . 1 Subdweller 1 | . 1 . . . Best Kill Streak 12 | . 4 5 5 12 Combat Bots Only 10 | . 2 5 4 10 Max Kills in Single Turn 8 | . 1 1 2 8 Gunslinging 1 | . . . 1 . Exploded 5 | . . . . 5 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 6860 | . 1011 450 665 4734 Core 1026 | . 207 90 77 652 Absorbed by Shields 631 | . . 180 232 219 Regen/Repaired (Parts) 23 | . . . 23 . Core Remaining (%) 70 | 100 17 77 86 . Volleys Fired 270 | . 51 60 47 112 Largest 3 | . 2 3 3 3 Hottest 198 | . 85 198 73 193 Shots Fired 675 | . 98 172 139 266 Gun 587 | . 76 158 139 214 Cannon 55 | . 22 14 . 19 Launcher 33 | . . . . 33 Special . | . . . . . Kinetic 360 | . 57 127 127 49 Thermal 242 | . 41 45 12 144 Explosive 17 | . . . . 17 Electromagnetic 56 | . . . . 56 Robot Hit Streak 18 | . 15 10 6 18 Robot Miss Streak 8 | . 5 5 3 8 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . 1 2 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 456 | . 61 112 85 198 Core Hits 284 | . 21 67 44 152 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . 3 . Critical Strikes 12 | . 4 . 4 4 Burn 6 | . 3 . . 3 Destroy 4 | . . . 4 . Blast 1 | . 1 . . . Corrupt 1 | . . . . 1 Melee Attacks 1 | . . 1 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11498 | . 775 1675 1489 7559 Guns 6885 | . 544 1526 1485 3330 Cannons 771 | . 231 146 . 394 Explosions 3761 | . . . . 3761 Melee . | . . . . . Ramming 81 | . . 3 4 74 Kinetic 3712 | . 379 1174 1370 789 Thermal 4672 | . 396 498 115 3663 Explosive 1842 | . . . . 1842 Electromagnetic 1191 | . . . . 1191 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 45 | . . . . 45 Average Corruption 22 | . . . . 22 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 84 | . . . . 84 Message Errors 14 | . . . . 14 Matter Fused 14 | . . . . 14 Heat Flow Errors 8 | . . . . 8 Energy Discharges 5 | . . . . 5 Parts Rejected 3 | . . . . 3 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 5 | . . . . 5 Misfires 3 | . . . . 3 Alerts 4 | . . . . 4 Misdirections 4 | . . . . 4 Weapon Failures 18 | . . . . 18 Overload Shots 8 | . . . . 8 Effects 1 | . . . . 1 Heat Surge 1 | . . . . 1 Overflow Damage 296 | . . . . 296 Projectiles . | . . . . . Explosions 296 | . . . . 296 Melee . | . . . . . Knockbacks 2 | . 1 . . 1 Impact 1 | . . . . 1 Kinetic 1 | . 1 . . . Secondary . | . . . . . Self-Inflicted Damage 670 | . . . . 670 Shots 15 | . . . . 15 Rammed 19 | . . . 4 15 Targets Rammed 27 | . . 1 4 22 Kicked . | . . . . . Crushed 8 | . . 1 . 7 Highest Temperature 580 | . 239 580 172 232 Average Temperature 64 | . 69 81 37 58 Received Heat Transfer 2190 | . 351 167 237 1435 Effects 4 | . . 3 . 1 Shutdowns 1 | . . 1 . . Energy Bleed 2 | . . 1 . 1 Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 6 | . . . . 6 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 11 | . 1 . . 10 Heat Transferred 8225 | . 1406 711 222 5886 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 1674 | . 152 526 462 1674 Initial 170 | . . 18 170 141 Average 528 | . 57 196 314 972 Maximum Alert Level 5 | . . 2 2 5 Low Security (%) 36 | . 100 51 16 12 Level 1 20 | . . 40 54 4 Level 2 14 | . . 8 28 17 Level 3 8 | . . . . 19 Level 4 17 | . . . . 40 Level 5 2 | . . . . 5 High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 30 | . 1 3 3 23 Investigation 7 | . . 1 1 5 Extermination 4 | . . . . 4 Reinforcement 13 | . 1 2 2 8 Assault 4 | . . . . 4 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 1 3 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 5 | . 2 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 148 | . 16 29 18 85 Peak Tracking Total 9 | . 4 6 4 9 Tactical Retreats 7 | . 1 2 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 27 | . 1 4 1 21 Max in Single Turn 6 | . 1 1 1 6 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 15 | . 4 1 4 6 Terminals 9 | . 3 1 3 2 Fabricators 1 | . . . . 1 Repair Stations 3 | . . . 1 2 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 37 | . 11 3 10 13 Successful 16 | . 6 1 6 3 Failed 21 | . 5 2 4 10 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 22 | . 8 3 5 6 Terminals 24 | . 9 3 8 4 Fabricators 1 | . . . . 1 Repair Stations 9 | . . . 2 7 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 3 | . 2 . 1 . Part Schematic 1 | . 1 . . . Alert Level 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 2 1 3 3 Terminals 7 | . 2 1 3 1 Botnet 7 | . 2 1 3 1 Fabricators 1 | . . . . 1 Overload 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Jam 1 | . . . . 1 Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 12 | . 3 1 4 4 Full Trace Events 5 | . . 1 1 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 1 | . . 1 . . check_alert 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 4134 | . 730 822 804 1778 Spaces Moved 1785 | 1 353 324 346 761 Core 146 | . . . . 146 Treads 1095 | . . 282 346 467 Legs 219 | 1 80 . . 138 Wheels 150 | . 108 42 . . Hover 175 | . 165 . . 10 Flight . | . . . . . Fastest Speed 50 | 120 80 95 160 50 Average Speed 164 | 120 149 177 165 165 Slowest Speed 800 | 120 240 240 170 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 1 46 30 23 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 276 | . 1 . . 275 Melee . | . . . . . Projectile 2 | . 1 . . 1 AOE 274 | . . . . 274 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2423 | . 469 444 487 1023 Wait 113 | . 18 9 38 48 Move 1781 | . 352 323 345 761 Hop . | . . . . . Pick Up 35 | . 6 9 9 11 Fast Attach 55 | . 11 12 10 22 Attach 20 | . 5 1 2 12 Detach 18 | . 8 1 1 8 Swap 42 | . 5 8 9 20 Drop 61 | . 13 19 22 7 Fire 270 | . 51 60 47 112 Melee 1 | . . 1 . . Ram . | . . . . . Kick . | . . . . . Crush 27 | . . 1 4 22 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 500 | -10/Materials | Derelicts attacked the area 571 | -10/Materials | Core integrity fell below 50% 620 | -10/Materials | Core integrity fell below 20% 698 | -10/Materials | Discovered new exit (range 16) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1453 | -9/Materials | Discovered new exit (range 3) 1459 | -9/Materials | Build established: Tank 1553 | -9/Materials | Entered another Materials area 1553 | -8/Materials | Evolved 2 slots: Propulsion x2 1978 | -8/Materials | Repaired Hardlight Generator 2024 | -8/Materials | Discovered new exit (range 3) 2357 | -8/Materials | Entered Factory 2357 | -7/Factory | Evolved 2 slots: Utility x2 2557 | -7/Factory | Garrison activated, responded to threat 2663 | -7/Factory | Garrison activated, responded to threat 2757 | -7/Factory | First assault squad dispatched 3142 | -7/Factory | System corruption reached 10% 3358 | -7/Factory | Lost 3 parts (2n1u) 3362 | -7/Factory | Destroyed 10 combat bots 3435 | -7/Factory | Build established: Scavenger-Tank 3508 | -7/Factory | Core integrity fell below 50% 3529 | -7/Factory | Destroyed 8 combat bots 3532 | -7/Factory | Lost 6 parts (1p3n1u1w) 3545 | -7/Factory | System corruption reached 30% 4018 | -7/Factory | Core integrity fell below 20% 4024 | -7/Factory | Released all parts (1) 4054 | -7/Factory | Lost 8 parts (1p1n2u4w) 4135 | -7/Factory | Self-destructed Last Messages --------------- 04039_ Acquired Lrn. Tractor Beam. 04040_ System corrupted: Heat flow error (+149). 04052_ Acquired ECM Suite. 04055_ System corrupted: Component data lost. 04072_ Acquired Gravmag System. 04075_ |BUNM>#S/%5I=C1FSNH1G69/%,I8|4K&JN 04077_ Dropped Com. Wheel. 04082_ R-06 Scavenger destroyed. 04090_ Acquired Mic. Nuclear Core. 04094_ TXM >BF4|MW0PXGUAKJFY&ATOZTTCF 04109_ System corrupted: Imp. EM Pulse Cannon rejected. 04110_ Mic. Nuclear Core destroyed. 04122_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 04122_ ALERT: Suspicious activity at Fabricator F006. Dispatching Investigation squad. 04125_ System corrupted: Matter fused (-8). 04128_ Fabricator zaps Cogmind with an electromagnetic arc. 04133_ Fabricator powers down. Map ----- +----------------------------------------------------+ | ?????????????????# """" # #????????????????? | | ????# ############ # #????????????????? | | ????# ####+##### #????????????????? | | ????# [ ] ! 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