Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 17:30:33 // AFD2020/Player2 Player: Hermelin Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2906) 2906 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2594) 2594 TOTAL SCORE: 9270 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1071 Follower Combat Kills 1933 Friendly Fire -910 Cogmind --------- Core Integrity 0/850 Matter 174/300 Energy 82/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Compact Matter Pod (0) Weapon Cycler Powered Armor Flak Gun Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Hardened Heavy Armor Plating Powered Armor > --- WEAPON ----------- Heavy Laser Gatling Laser Flak Gun Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Heat Sink Compact Matter Pod Advanced Targeting Computer Weapon Cycler Heavy EM Shotgun Flak Gun Flak Cannon Heavy Missile Launcher [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Cooling System Device Cooling System Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 5 | . . 2 . 1 1 1 Weapon 2 | . . . . 1 . 1 Parts Attached 75 | 6 4 11 2 25 14 13 Power 7 | 1 . 2 . 2 . 2 Engine 6 | 1 . 2 . 2 . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 18 | 2 1 2 . 6 7 . Treads 18 | 2 1 2 . 6 7 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 1 4 . 4 4 5 Device 7 | . 1 2 . 2 1 1 Storage 4 | 1 . 1 . . . 2 Processor 4 | . . 1 . 2 . 1 Hackware . | . . . . . . . Protection 4 | . . . . . 3 1 Artifact . | . . . . . . . Weapon 31 | 2 2 3 2 13 3 6 Energy Gun 18 | 2 2 3 2 5 2 2 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 6 | . . . . 5 . 1 Ballistic Cannon 4 | . . . . 1 1 2 Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 1 Parts Lost 25 | . 1 1 2 4 1 16 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 4 | . . . . . . 4 Weapon 16 | . 1 1 2 4 1 7 Highest Loss Streak 15 | . 1 1 1 3 1 15 Average Slot Usage (%) 95 | . 95 98 99 96 94 90 Engine 8 | . 14 11 11 9 7 . Treads 21 | . 27 22 22 18 22 19 Device 16 | . 10 20 22 17 14 12 Storage 9 | . 14 11 11 9 7 5 Processor 10 | . . 10 11 17 10 6 Protection 3 | . . . . . 6 12 Energy Gun 15 | . 27 22 21 10 8 12 Ballistic Gun 3 | . . . . 7 5 2 Ballistic Cannon 3 | . . . . 3 7 9 Naked Turns . | . . . . . . . Heaviest Build 77 | 12 13 25 25 31 50 77 Greatest Support 66 | 40 40 40 40 40 66 66 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 8 8 8 8 10 Average Capacity 7 | 5 6 7 8 8 8 8 Most Carried 9 | 6 6 8 8 8 8 9 Average Carried 7 | 3 5 7 7 7 7 7 Final Capacity 8 | 6 6 8 8 8 8 8 Final Carried 8 | 6 6 8 8 8 8 4 Class Distribution -------------------- 40% | Mutant 30% | Skirmisher 12% | Tank 8% | Scavenger-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1750 | 260 40 105 20 445 441 439 Remotely . | . . . . . . . Salvage Created 2860 | . 155 475 233 665 873 459 Parts 134 | . 7 27 11 29 35 25 Haulers Intercepted 7 | . . 2 . 4 1 . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 60 | . 4 8 7 10 20 11 Guns 37 | . 4 8 6 4 13 2 Cannons 15 | . . . . 3 5 7 AOE 8 | . . . 1 3 2 2 Classes Destroyed 11 | . 1 3 2 1 2 2 Worker 2 | . . . . . 2 . Builder 4 | . . 1 1 . . 2 Hauler 7 | . . 2 . 4 1 . Mechanic 1 | . . . . . . 1 Swarmer 7 | . . . 3 . 4 . Grunt 36 | . 4 7 3 8 9 5 Duelist 4 | . . . 1 . . 3 Protector 1 | . . . . . . 1 Sentry 6 | . . 1 . 1 4 . Hunter 1 | . . . . 1 . . Programmer 5 | . . . . . 3 2 Best Kill Streak 5 | . 2 5 2 3 4 5 Combat Bots Only 4 | . 2 4 2 3 4 4 Max Kills in Single Turn 3 | . 1 1 2 2 3 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 1 2 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 4971 | . 332 312 221 676 1411 2019 Core 613 | . 94 39 45 30 205 200 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 46 . 57 85 61 . Volleys Fired 218 | . 22 41 22 49 48 36 Largest 4 | . 2 2 2 3 3 4 Hottest 225 | . 90 101 106 162 178 225 Shots Fired 531 | . 41 81 44 113 144 108 Gun 409 | . 41 81 44 84 96 63 Cannon 117 | . . . . 27 48 42 Launcher 5 | . . . . 2 . 3 Special . | . . . . . . . Kinetic 188 | . . . . 53 78 57 Thermal 275 | . 41 73 41 42 48 30 Explosive 3 | . . . . . . 3 Electromagnetic 65 | . . 8 3 18 18 18 Robot Hit Streak 21 | . 9 6 16 16 21 9 Robot Miss Streak 7 | . 2 7 4 3 7 6 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 378 | . 27 42 33 91 99 86 Core Hits 208 | . 14 21 13 36 55 69 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7306 | . 352 566 551 1404 1872 2561 Guns 4184 | . 352 566 438 706 1177 945 Cannons 1484 | . . . . 480 375 629 Explosions 1638 | . . . 113 218 320 987 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1812 | . . . . 386 539 887 Thermal 3574 | . 352 476 505 568 929 744 Explosive 952 | . . . . . 198 754 Electromagnetic 968 | . . 90 46 450 206 176 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . 1 . . 5 2 17 Average Corruption 4 | . 1 . . 4 1 7 Corruption Purged . | . . . . . . . Effects 84 | . . . . 37 9 38 Message Errors 15 | . . . . 5 2 8 Matter Fused 13 | . . . . 7 . 6 Heat Flow Errors 6 | . . . . 4 . 2 Energy Discharges 9 | . . . . 4 2 3 Data Loss (minor) 10 | . . . . 6 . 4 Data Loss (major) 2 | . . . . 1 . 1 Misfires 4 | . . . . 2 . 2 Misdirections 2 | . . . . . . 2 Targeting Errors 20 | . . . . 8 5 7 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 88 | . . . . 37 5 46 Projectiles 20 | . . . . 10 5 5 Explosions 68 | . . . . 27 . 41 Melee . | . . . . . . . Knockbacks 16 | . . . . 1 1 14 Impact . | . . . . . . . Kinetic 14 | . . . . 1 1 12 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 140 | . . . . . 26 114 Shots 4 | . . . . . 1 3 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 473 | . 315 21 . 233 191 473 Average Temperature 98 | . 109 8 . 56 51 167 Received Heat Transfer 1260 | . 147 117 66 258 279 393 Effects 5 | . . . . . . 5 Shutdowns 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 2 1 1 3 . Heat Transferred 7567 | . 806 1164 1232 1223 2042 1100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 1 1 . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 1750 | . 172 520 521 608 1750 1430 Average Influence 611 | . 69 218 380 355 993 1236 Maximum Alert Level 5 | . . 2 2 2 5 4 Low Security (%) 19 | 100 100 59 . 22 . . Level 1 28 | . . 18 63 36 23 . Level 2 21 | . . 22 36 41 13 . Level 3 4 | . . . . . 11 7 Level 4 24 | . . . . . 44 92 Level 5 . | . . . . . 3 . High Security . | . . . . . 3 . Max Security . | . . . . . . . Squads Dispatched 26 | . . 4 . 4 10 8 Investigation 3 | . . . . 1 . 2 Extermination 5 | . . . . . 4 1 Reinforcement 8 | . . 4 . 2 1 1 Assault 6 | . . . . . 2 4 Garrison 4 | . . . . 1 3 . Intercept . | . . . . . . . Construction Impeded 5 | . . 1 . 2 1 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 9 | . 1 3 . 1 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 170 | . 10 37 21 27 38 37 Peak Tracking Total 10 | . 4 7 4 5 5 10 Tactical Retreats 3 | . . . 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 11 | . 3 . . 2 3 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 24 | . . 2 1 5 9 7 Max in Single Turn 1 | . . 1 . . 1 1 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 24 | . 3 4 1 8 6 2 Terminals 14 | . 3 3 1 5 . 2 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . 1 2 . Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 76 | . 8 13 2 32 14 7 Successful 49 | . 4 9 1 23 11 1 Failed 27 | . 4 4 1 9 3 6 Catastrophic 5 | . . 1 . 2 . 2 Database Lockouts . | . . . . . . . Manual 26 | . 9 4 1 11 1 . Terminals 41 | . 8 9 2 15 . 7 Fabricators 5 | . . . . . 5 . Repair Stations 9 | . . . . 3 6 . Recycling Units 2 | . . . . . 2 . Scanalyzers 16 | . . 4 . 12 . . Garrison Access 3 | . . . . 2 1 . Terminal Hacks 17 | . 4 5 1 6 . 1 Record 1 | . . . . . . 1 Part Schematic 1 | . . . . 1 . . Prototype ID Bank 3 | . 2 1 . . . . Branch Access Points 1 | . . . . 1 . . Terminal Index 2 | . 1 . . 1 . . Alert Level 1 | . . 1 . . . . Unreport Threat 3 | . 1 1 . 1 . . Disarm Traps 1 | . . 1 . . . . Dispatch Records 1 | . . . 1 . . . Recall Investigation 1 | . . . . 1 . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks 3 | . . . . . 3 . Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 2 . Repair Station Hacks 9 | . . . . 3 6 . Scan Component 5 | . . . . 2 3 . Repair 4 | . . . . 1 3 . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 16 | . . 4 . 12 . . Insert Component 8 | . . 2 . 6 . . Analyze 8 | . . 2 . 6 . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 7 | . 1 1 . 3 2 . Terminals 1 | . . . . 1 . . Botnet 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Monitor 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 18 | . 2 4 1 6 3 2 Full Trace Events 4 | . 1 1 . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . 1 . Matter 153 | . . . . . 153 . Time 81 | . . . . . 81 . Total Robot Build Rating 1 | . . . . . 1 . Part Schematics Acquired 9 | . . 2 . 7 . . Parts Built 2 | . . . . . 2 . Matter 146 | . . . . . 146 . Time 73 | . . . . . 73 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired 4 | . . . . 1 3 . Time 194 | . . . . 80 114 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 8 | . . 2 . 6 . . Part Schematics Acquired 8 | . . 2 . 6 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 5 | . 1 . 3 . 1 . Largest Group 4 | . 1 1 4 3 2 1 Highest-Rated Group 108 | . 61 68 108 103 90 91 Highest-Rated Ally 91 | . 61 68 68 75 87 91 Total Orders 2 | . . . . . 2 . FOLLOW 1 | . . . . . 1 . COLLECT 1 | . . . . . 1 . Ally Attacks 256 | . 9 58 41 48 59 41 Total Damage 9473 | . 66 1248 573 1761 3795 2030 Kills 107 | . 2 24 13 22 36 10 Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 6389 | 72 544 658 1381 1149 1664 921 Spaces Moved 3045 | 39 284 302 728 523 734 435 Core 28 | 4 . . . . . 24 Treads 3017 | 35 284 302 728 523 734 411 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 50 Average Speed 157 | 148 160 160 160 160 149 157 Slowest Speed 165 | 160 160 160 160 160 160 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 43 33 100 58 20 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 96 | . . . 4 7 32 53 Melee . | . . . . . . . Projectile 14 | . . . . . 11 3 AOE 82 | . . . 4 7 21 50 Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 4216 | 50 332 397 902 759 1190 586 Wait 777 | . 18 31 141 124 372 91 Move 3039 | 38 283 301 727 522 733 435 Hop . | . . . . . . . Pick Up 46 | 6 3 4 6 13 9 5 Fast Attach 27 | 6 3 4 . 8 5 1 Attach 16 | . 1 1 2 2 3 7 Detach 1 | . . . . 1 . . Swap 32 | . . 6 . 15 6 5 Drop 59 | . 2 9 4 25 14 5 Fire 218 | . 22 41 22 49 48 36 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 485 | -10/Materials | Core integrity fell below 50% 546 | -10/Materials | Discovered new exit (range 5) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Accompanied by 1 ally 617 | -9/Materials | Evolved 2 slots: Utility x2 1109 | -9/Materials | Build established: Scavenger-Mutant 1182 | -9/Materials | Discovered new exit (range 14) 1265 | -9/Materials | Identified exit to Mines 1275 | -9/Materials | Entered Mines 1275 | -9/Mines | Accompanied by 1 ally 1339 | -9/Mines | Learned Materials terminal intel 1493 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1497 | -9/Mines | Found Prototype Device 1555 | -9/Mines | Build established: Mutant 1802 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1828 | -9/Mines | Discovered new exit (range 7) 1846 | -9/Mines | Identified exit to Materials 2044 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2132 | -9/Mines | Discovered exit to Materials (range 9) 2182 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2656 | -9/Mines | Entered Materials 2656 | -8/Materials | Accompanied by 3 allies 2656 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2657 | -8/Materials | Loaded intel: 12 terminal locations 2660 | -8/Materials | Identified Exp. Sensor Array 2864 | -8/Materials | Garrison activated, responded to threat 2877 | -8/Materials | Repaired Exp. Sensor Array 2971 | -8/Materials | Lost 3 parts (3w) 3012 | -8/Materials | Discovered new exit (range 15) 3055 | -8/Materials | Identified exit to Factory 3536 | -8/Materials | Discovered exit to Factory (range 13) 3577 | -8/Materials | Build established: Scavenger-Skirmisher 3714 | -8/Materials | Discovered exit to Factory (range 15) 3805 | -8/Materials | Entered Factory 3805 | -7/Factory | Accompanied by 1 ally 3805 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3866 | -7/Factory | Repaired Cooling System 4152 | -7/Factory | Fabricated R-06 Scavenger (x1) 4201 | -7/Factory | Local fabrication network quarantined 4225 | -7/Factory | Fabricated Adv. Treads (x2) 4328 | -7/Factory | Build established: Skirmisher 4498 | -7/Factory | Found Powered Armor 4853 | -7/Factory | Discovered new exit (range 14) 4878 | -7/Factory | Identified exit to Factory 5005 | -7/Factory | First assault squad dispatched 5155 | -7/Factory | Garrison activated, responded to threat 5270 | -7/Factory | Repaired Hrd. Heavy Armor Plating 5322 | -7/Factory | Repaired Adv. Treads 5409 | -7/Factory | High security lockdown imminent 5469 | -7/Factory | Entered another Factory area 5469 | -6/Factory | Accompanied by 1 ally 5469 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5762 | -6/Factory | Build established: Tank 5819 | -6/Factory | First assault squad dispatched 6339 | -6/Factory | System corruption reached 10% 6365 | -6/Factory | Core integrity fell below 50% 6381 | -6/Factory | Core integrity fell below 20% 6390 | -6/Factory | Core destroyed Last Messages --------------- 06370_ M-28 Smith destroyed. 06370_ K-01 Serf collects debris. 06370_ Hvy. Missile Launcher destroyed. 06370_ Adv. Treads destroyed. 06372_ Slammed into B-48 Gladiator. 06372_ Exp. Sensor Array destroyed. 06373_ Acquired 27 matter. 06374_ K-01 Serf collects debris. 06374_ Cooling System destroyed. 06374_ System corrupted by crushing effect (+4). 06377_ K-01 Serf collects debris. 06377_ Imp. Deuterium Engine destroyed. 06378_ Dropped Lrg. Storage Unit. 06381_ K-01 Serf collects debris. 06382_ System corrupted: Energy discharge (-40). 06382_ Acquired 44 matter. 06383_ Adv. Heat Sink destroyed. 06384_ K-01 Serf collects debris. 06386_ The unstable cave ceiling collapses. 06387_ Player 2 attaches Power Amplifier. 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"""" "??????????? | | ???????????????????????????????? ?????"??????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 1000 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Mak. Sword | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Generalissimo More Dakka Please Oops System Compromised Challenges ------------ None Game ------ Seed VortexAdvancedNullifier Manual? 0 Play Time 01:16:04 Cumulative 27.7 hours Start 2020.04.01 @ 16:12:28 End 2020.04.01 @ 17:30:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 43 Gallery% 24 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63796005-1be4-480e-b072-f38e687f2c19