Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.16 @ 00:25:41 Player: darktar Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (664) 664 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (825) 825 TOTAL SCORE: 3104 Bonus ------- Follower Combat Kills 225 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 500/500 System Corruption 4% Temperature Warm (110) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Heat Sink Large Storage Unit Makeshift ECM Suite > --- WEAPON (2) ------- Advanced Beam Cannon Light Assault Rifle > --- INVENTORY (15) --- Makeshift Power Source Heat Sink Structural Scanner Weapon Cycler Light Armor Plating Makeshift Hacking Suite Riot Gun Makeshift Laser Advanced Beam Cannon Rocket Launcher Mini Grenade Launcher Datajack GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Makeshift ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Barrage Gun > --- INVENTORY -------- Makeshift Power Source Weapon Cycler Light Armor Plating Makeshift Hacking Suite Riot Gun Makeshift Laser Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Rocket Launcher Mini Grenade Launcher Datajack GAL Module [Rating: 30] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 40 | 5 15 5 3 3 9 Power 9 | 1 2 2 . 2 2 Engine 9 | 1 2 2 . 2 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 1 4 2 . . 3 Treads 6 | . 2 2 . . 2 Leg 1 | . . . . . 1 Wheel 3 | 1 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 1 1 1 1 Device 4 | . . 1 1 1 1 Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 7 . 2 . 3 Energy Gun 4 | 2 2 . . . . Energy Cannon 5 | . 4 . . . 1 Ballistic Gun 5 | . 1 . 2 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 12 | . 1 8 . . 3 Power 4 | . . 3 . . 1 Propulsion 3 | . 1 2 . . . Utility 1 | . . 1 . . . Weapon 4 | . . 2 . . 2 Highest Loss Streak 8 | . 1 8 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 94 91 55 70 94 Engine 16 | . 14 19 . 15 21 Treads 5 | . 6 19 . . 16 Wheel 1 | . 19 . . . . Device 15 | . . 9 11 15 22 Storage 11 | . 14 11 11 11 11 Processor 5 | . 10 11 11 6 . Energy Gun 2 | . 19 10 . . . Energy Cannon 1 | . 4 10 . . 1 Ballistic Gun 18 | . 2 . 22 22 20 Naked Turns . | . . . . . . Heaviest Build 61 | 14 30 34 25 47 61 Greatest Support 40 | 16 40 40 3 3 40 Greatest Overweight (x) 15 | . 1 9 8 15 15 Average Overweight (x) 5 | . . 1 8 12 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 Most Carried 15 | 7 8 9 8 10 15 Average Carried 9 | 3 7 7 6 8 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 13 | 7 8 9 6 9 13 Class Distribution -------------------- 51% | Mutant 31% | Infiltrator-Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 862 | 200 128 113 . 71 350 Remotely . | . . . . . . Salvage Created 783 | . 327 185 . . 271 Parts 43 | . 21 9 . . 13 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . 1 18 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 9 4 . . 5 Guns 12 | . 7 2 . . 3 Cannons 6 | . 2 2 . . 2 Classes Destroyed 6 | . 3 1 . . 2 Watcher 1 | . 1 . . . . Swarmer 4 | . 3 . . . 1 Grunt 11 | . 6 3 . . 2 Brawler 1 | . . . . . 1 Sentry 1 | . . 1 . . . Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 4 3 . . 2 Combat Bots Only 4 | . 4 3 . . 2 Max Kills in Single Turn 2 | . 2 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2175 | . 329 877 . . 969 Core 463 | . 55 228 . . 180 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 89 | . . 89 . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 72 | . 28 13 . . 31 Largest 2 | . 2 2 . . 2 Hottest 133 | . 133 133 . . 88 Shots Fired 135 | . 55 24 . . 56 Gun 104 | . 44 13 . . 47 Cannon 31 | . 11 11 . . 9 Launcher . | . . . . . . Special . | . . . . . . Kinetic 53 | . 6 . . . 47 Thermal 65 | . 32 24 . . 9 Explosive . | . . . . . . Electromagnetic 17 | . 17 . . . . Robot Hit Streak 8 | . 7 7 . . 8 Robot Miss Streak 5 | . 4 5 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 81 | . 30 15 . . 36 Core Hits 39 | . 16 7 . . 16 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 6 | . 6 . . . . Burn 4 | . 4 . . . . Destroy 1 | . 1 . . . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1197 | . 461 282 . . 454 Guns 807 | . 358 121 . . 328 Cannons 390 | . 103 161 . . 126 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 345 | . 17 . . . 328 Thermal 716 | . 308 282 . . 126 Explosive . | . . . . . . Electromagnetic 136 | . 136 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 . . . 4 Average Corruption 3 | . 1 . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . . . 29 Message Errors 3 | . . . . . 3 Matter Fused 11 | . . . . . 11 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 5 | . . . . . 5 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 703 | . 703 627 . . 280 Average Temperature 163 | . 183 263 . . 79 Received Heat Transfer 717 | . 141 414 . . 162 Effects 31 | . 10 19 . . 2 Shutdowns 4 | . 1 3 . . . Energy Bleed 4 | . 1 2 . . 1 Interference 7 | . 3 3 . . 1 Matter Decay 2 | . . 2 . . . Short Circuit 5 | . 2 3 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 8 | . 3 5 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 1850 | . 1036 592 . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 246 | . 246 125 . . . Initial 18 | . . 18 . . . Average 63 | . 100 45 . . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 94 | 100 88 100 100 . . Level 1 5 | . 11 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 13 9 . . 16 Peak Tracking Total 8 | . 4 8 . . 4 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 2 3 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 6 7 . . . Successful 7 | . 4 3 . . . Failed 6 | . 2 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 3 | . 1 . . 2 . Terminals 8 | . 6 2 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 4 . . . . Record 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 12 | . . . . 12 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 36 | . . 36 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 23 | . . . . . 23 Total Damage 1005 | . . . . . 1005 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6123 | 61 477 432 89 3703 1361 Spaces Moved 1557 | 49 347 154 20 563 424 Core 634 | 4 . 8 20 563 39 Treads 593 | . 62 146 . . 385 Legs . | . . . . . . Wheels 330 | 45 285 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 450 450 170 Average Speed 372 | 95 102 227 450 656 296 Slowest Speed 800 | 100 240 500 450 800 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 34 15 6 78 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1765 | 60 419 212 22 577 475 Wait 53 | . 6 36 . 7 4 Move 1552 | 48 346 153 19 562 424 Hop . | . . . . . . Pick Up 26 | 7 8 3 . 4 4 Fast Attach 19 | 5 5 3 . 2 4 Attach 12 | . 3 2 3 1 3 Detach 6 | . 2 1 . 1 2 Swap 9 | . 7 . . . 2 Drop 16 | . 14 1 . . 1 Fire 72 | . 28 13 . . 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Discovered new exit (range 16) 341 | -10/Materials | Build established: Mutant 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 542 | -9/Materials | Discovered new exit (range 15) 834 | -9/Materials | Repaired Broken Lgt. Treads 964 | -9/Materials | Core integrity fell below 50% 971 | -9/Materials | Entered Mines 980 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 980 | -9/Mines | Lost 8 parts (3p2n1u2w) 1060 | -9/Mines | Entered Zion 1137 | -7/Zion | Identified exit to Proximity Caves 1146 | -7/Zion | Found GAL Module 2518 | -7/Zion | Imprinted 2524 | -7/Zion | Declared Zion's savior 3448 | -7/Zion | Build established: Infiltrator-Mutant 4763 | -7/Zion | Entered Proximity Caves 4763 | -6/Proximity Caves | Accompanied by 4 allies 4917 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5199 | -6/Proximity Caves | Learned location of Extension (-5) 5379 | -6/Proximity Caves | Build established: Scavenger-Mutant 5953 | -6/Proximity Caves | Core integrity fell below 20% 6124 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Component data lost. G-50 Soldier destroyed. Lgt. Treads fries itself beyond repair. Acquired 55 matter. Carbon-fiber Leg fries itself beyond repair. System corrupted: Matter fused (-5). System corrupted: Energy discharge (-110). Barrage Gun destroyed. Hvy. Assault Rifle destroyed. Critical hit (Burn: +37). System corrupted: Matter fused (-7). G-50 Soldier destroyed. Adv. Heat Sink fries itself beyond repair. Acquired 52 matter. System corrupted: Energy discharge (-170). System corrupted: Heat flow error (+140). Acquired 4 matter. System corrupted: Adv. Beam Cannon failed to cycle. System corrupted: Component data lost. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ###???????????????????????????????????????????? | | ###??????????????????????????????????????????? | | ####?????????????????????????????????????????? | | ####????????????????????????????????????????? | | ###???????????????????? ???????????????????? | | ###???????? ?????????? ????????????????? | | ## ##??????? ???????? ??????????????? | | ### ###??????? ???????? #????????????? | | ### ####???????? ??????? ?????????????? | | #### ####?????????? ####### #?????????????? | | ########??????????? ??????????????? | | ######????????????? ???????????????? | | ###????????? ?????? ????????????????? | | #######????# ?????# ?????????????????? | | ## ##???# #??## ??????????????????? | | ##??# ### #???????????????????? | | #?## #????????????????????? | | #### s[ #?????????????????????? | | #?# s%#??????????????????????? | | ### @#??????????????????????? | | #### ### ##????##???????????????? | | ######### ####### ##?## ##??????????????? | | ???####?### #????## ### ##????###??????? | | ????????## #?????###### ## ###?# ##?????? | | ???####### ############ ## ##????? | | ????# ## ## ##???? | | % ## #???? | | #### # ##?# #???? | | ???#%## #### #???? | | # ????# ### ## ## #???? | | # ?????# #?## ### #???? | | # ##??????# #??## ##### #???? | | # ?????????# #???####???# #????? | | ??????????# ##?????????# ####????? | | ? ??????????## #?????????# ### ##???????? | | ?????????#### #?????????# ##??# #????????? | | ????????## #????????## ##???###????????? | | ????????# #???????## #??????????????? | | ????????# ######### #??????????????? | | ????????# ##??????????????? | | ????????###### ######???????????????? | | ?????????????################????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Lightning Gun | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Wave Gun | -7/Zion | Archive Point Defense System | -7/Zion | Archive Power Maul | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic The One Tourist Challenges ------------ None Game ------ Seed LightpackStasisScreen Manual? 0 Play Time 00:34:53 Cumulative 2.6 hours Start 2022.05.13 @ 12:19:39 End 2022.05.16 @ 00:25:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9b3fed37-ff15-4b37-af93-333b0e5b3c1e