Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 22:46:35 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (444) 444 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 2670 Bonus ------- Follower Combat Kills 101 Cogmind --------- Core Integrity 550/550 Matter 240/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (195) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Improved Terrain Scanner Seismic Detector Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Gatling Laser > --- INVENTORY (15) --- Large Storage Unit Huge Storage Unit Large Matter Pod (150) Large Matter Pod (150) Light Armor Plating Improved Shield Generator Improved Trap Extractor (0/6) Beam Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Seismic Detector Light Armor Plating Light Armor Plating > --- WEAPON ----------- Gatling Laser Mini Grenade Launcher > --- INVENTORY -------- Huge Storage Unit Large Matter Pod Large Matter Pod Light Armor Plating Improved Shield Generator Improved Trap Extractor Beam Rifle Beam Rifle Heavy Assault Rifle Mini Grenade Launcher Hammer [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 31 | 7 3 3 2 10 6 Power 4 | 1 . 1 . 2 . Engine 4 | 1 . 1 . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 1 . 5 . Treads 4 | 2 . 1 . 1 . Leg 4 | . . . . 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 1 . 1 5 Device 5 | 1 . 1 . . 3 Storage 3 | 1 1 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 9 | 2 2 . 2 2 1 Energy Gun 7 | 2 2 . 1 1 1 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . . . . 1 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 100 100 99 98 Engine 13 | . 14 14 14 13 9 Treads 25 | . 28 28 28 12 . Leg 2 | . . . . 15 18 Device 12 | . 14 14 14 6 25 Storage 13 | . 14 14 14 14 9 Protection 1 | . . . . 7 18 Energy Gun 25 | . 28 28 21 20 16 Launcher 1 | . . . . 7 1 Impact Weapon 1 | . . . 6 . . Peak Build Rating 27 | 7 11 13 13 20 27 Average Rating 11 | 5 8 12 12 16 26 On Entrance 10 | . 7 11 13 13 19 Naked Turns . | . . . . . . Heaviest Build 41 | 13 32 32 32 36 41 Greatest Support 43 | 40 40 40 40 43 38 Greatest Overweight (x) 2 | 2 . . . 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 15 Most Carried 15 | 1 15 15 15 15 14 Average Carried 12 | . 9 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 15 15 15 15 12 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1148 | 270 277 278 . 323 . Remotely . | . . . . . . Salvage Created 771 | 198 367 173 . 33 . Parts 40 | 15 18 7 . . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 25 | . 6 6 . 13 . Guns 12 | . 6 6 . . . AOE 13 | . . . . 13 . Classes Destroyed 8 | 3 4 . . 1 . Worker 5 | 2 2 . . 1 . Tunneler 4 | 4 . . . . . Hauler 1 | . 1 . . . . Recycler 1 | 1 . . . . . Watcher 2 | . 2 . . . . Swarmer 4 | . 1 3 . . . Grunt 8 | . 5 3 . . . Assembled 13 | . . . . 13 . Best Kill Streak 7 | 4 3 3 . 7 . Combat Bots Only 7 | . 2 3 . 7 . Max Kills in Single Turn 3 | 1 1 1 . 3 . Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 80 | . 22 28 . 30 . Missed 21 | . 7 6 . 8 . Damage Taken 981 | . 192 290 . 499 . Core 177 | . 55 42 . 80 . Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . . . 29 . Volleys Fired 83 | 11 37 20 . 15 . Largest 2 | 2 2 2 . 2 . Hottest 112 | 80 112 112 . 110 . Shots Fired 156 | 22 74 40 1 19 . Gun 141 | 22 74 40 1 4 . Cannon . | . . . . . . Launcher 15 | . . . . 15 . Special . | . . . . . . Kinetic . | . . . . . . Thermal 141 | 22 74 40 1 4 . Explosive 15 | . . . . 15 . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 6 12 5 . 5 . Robot Miss Streak 9 | 1 9 2 . 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 92 | 17 43 22 . 10 . Core Hits 60 | 8 19 10 . 23 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 2 4 . . . Burn 6 | . 2 4 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1938 | 186 517 322 . 913 . Guns 1053 | 186 517 322 . 28 . Cannons . | . . . . . . Explosions 842 | . . . . 842 . Melee . | . . . . . . Ramming 43 | . . . . 43 . Kinetic . | . . . . . . Thermal 1053 | 186 517 322 . 28 . Explosive 842 | . . . . 842 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 4 4 4 . Average Corruption 3 | . 3 4 4 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 58 | . 8 21 17 12 . Message Errors 18 | . 2 10 4 2 . Matter Fused 17 | . 4 6 4 3 . Heat Flow Errors 7 | . . 1 5 1 . Energy Discharges 6 | . 1 3 1 1 . Data Loss (minor) 2 | . . . 1 1 . Data Loss (major) 2 | . . . 1 1 . Misfires 4 | . . . 1 3 . Alerts 2 | . 1 1 . . . Overload Shots . | . . . . . . Overflow Damage 34 | . . . . 34 . Projectiles . | . . . . . . Explosions 34 | . . . . 34 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 128 | . . . . 128 . Shots 5 | . . . . 5 . Rammed 6 | . . . . 6 . Targets Rammed 8 | . . . . 8 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 293 | 126 204 293 237 116 . Average Temperature 57 | 48 47 65 109 33 . Received Heat Transfer 276 | . 96 120 . 60 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 3 3 . . . Heat Transferred 2976 | 425 1367 1110 . 74 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 230 | 35 140 230 . 62 15 Initial 22 | . 22 2 . . 15 Average 47 | 14 46 81 . 12 15 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 74 . 100 100 Level 1 7 | . . 25 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . 3 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 16 9 . 25 1 Peak Tracking Total 15 | . 3 3 . 15 1 Tactical Retreats 3 | . 1 . . 2 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 4 | . . 1 . 3 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 7 | . 6 . . 1 . Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 22 . . 1 . Successful 11 | . 10 . . 1 . Failed 12 | . 12 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 22 | . 22 . . . . Terminals 22 | . 22 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Open Door 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 10 . . . . Terminals 10 | . 10 . . . . Botnet 3 | . 3 . . . . Disrupt 1 | . 1 . . . . Operators 1 | . 1 . . . . Skim 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 6 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 25 | . . 25 . . . Total Damage 211 | . . 211 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3611 | 189 1279 852 679 567 45 Spaces Moved 1905 | 96 520 486 422 362 19 Core 16 | 16 . . . . . Treads 1659 | 80 520 486 422 151 . Legs 230 | . . . . 211 19 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 125 195 Average Speed 156 | 151 160 160 160 139 195 Slowest Speed 200 | 160 160 160 160 200 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 5 79 74 83 72 5 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . 2 1 . 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 107 | . . . . 107 . Melee . | . . . . . . Projectile . | . . . . . . AOE 107 | . . . . 107 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2387 | 115 894 526 425 402 25 Wait 320 | 1 316 3 . . . Move 1900 | 95 519 485 421 361 19 Hop . | . . . . . . Pick Up 26 | 1 15 7 1 2 . Fast Attach 9 | 7 . . . 2 . Attach 4 | . . . . . 4 Detach . | . . . . . . Swap 18 | . 3 3 2 8 2 Drop 19 | . 4 8 1 6 . Fire 83 | 11 37 20 . 15 . Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush 6 | . . . . 6 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat / [*Exi] / Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 13) 190 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 3) 907 | -10/Materials | Discovered new exit (range 13) 1155 | -10/Materials | Discovered new exit (range 5) 1173 | -10/Materials | Identified exit to Materials 1222 | -10/Materials | Learned location of Mines (-9) 1313 | -10/Materials | Learned 4 Subcaves zone layouts 1342 | -10/Materials | Learned Storage trap positions 1383 | -10/Materials | Learned location of Recycling (-9) 1469 | -10/Materials | Entered Mines 1470 | -10/Mines | Identified exit to Subcaves 1578 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1966 | -10/Mines | Learned location of Storage (-9) 2195 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2197 | -10/Mines | Discovered new exit (range 5) 2321 | -10/Mines | Entered Exiles 2321 | -10/Exiles | Found Exiles lab abandoned 2322 | -10/Exiles | Identified exit to Mines 3000 | -10/Exiles | Entered Mines 3071 | -9/Mines | Discovered new exit (range 12) 3201 | -9/Mines | Assembled infested the area 3206 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3240 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3240 | -9/Mines | Core integrity fell below 50% 3308 | -9/Mines | Destroyed 7 combat bots 3554 | -9/Mines | Discovered new exit (range 6) 3556 | -9/Mines | Learned Materials emergency access door positions 3567 | -9/Mines | Entered Materials 3567 | -8/Materials | Evolved 4 slots: Utility x4 3612 | -8/Materials | Self-destructed Last Messages --------------- 03524_ U-05 Engineer lays Concrete. 03525_ U-05 Engineer builds a Wall. 03533_ U-05 Engineer lays Concrete. 03534_ U-05 Engineer builds a Wall. 03536_ System corrupted: Matter fused (-5). 03537_ Kicked U-05 Engineer. 03542_ Kicked R-06 Scavenger. 03554_ EXIT=FOUND 03556_ Acquired derelict log, extracted data. Data stored: Materials emergency access points. 03561_ Acquired 68 matter. PARAMETERS=UTILITY+4 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials emergency access points (x5)... 03574_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03577_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 03599_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????#????????????????????????????????? | | ??????????????#??????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????#######???#??????????????????????? | | ????????????# #??????????????????????? | | ????????????# " """ #??????????????????????? | | ????????????# T """ #??????????????????????? | | ???????????## " """ #???????? ?????????????? | | ????#???????# % #???????? ?????????????? | | ????????????# #??????????????????????? | | ????????????? ???????????????????????? | | ???????####???? ??#??????????????????????? | | ??????##! #######/####### #??? ????????????? | | ??????#! @ #????????????????? | | ??????#! #????????????????? | | ??????# #????????????????? | | ??????#! #### ##??? ?? ????????? | | ??????##! #??# #????????????????? | | ???????#### #??# w ???????????????? | | ??????????# #??# ######+# #?????????????? | | ??????????#####??# #? ?????? #?????????????? | | ?????????#???????+ #? ???????#?????????????? | | ????#????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ??????????????"??# #???????????????????????? | | ??????????????? ?# #???????????????????????? | | ?????????????????# ???????????????????????? | | ??????#??#?#?????? ????????????????????????? | | ???#?????????????????????????????????????????? | | ???????????????#?????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamWarpStorm Manual? 0 Play Time 00:15:14 Cumulative 355.0 hours Start 2024.10.14 @ 22:31:30 End 2024.10.14 @ 22:46:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 268 Rogue 268 Adventurer 0 Explorer 0 Win Type - Total 4 Types 1/0/2/1/0/0/0/0/0 Lore% 75 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6c5cfd9-e7f1-42ab-b104-6b14b89492bd