Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.06 @ 17:25:35 Player: scoutz0r Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1577) 1577 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3732 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 230/300 Energy 227/265 System Corruption 0% Temperature Cool (14) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- EM Pulse Cannon Flak Gun > --- INVENTORY (16) --- Improved Ion Engine Advanced Heat Sink Improved Cooling System Medium Storage Unit Medium Battery (200) Compact Matter Pod (150) Makeshift System Restoration Module Arc Thrower Electrolaser Heavy Assault Rifle Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Phasing AFG > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Improved Treads Heat Sink Medium Storage Unit Medium Battery Compact Matter Pod Light Armor Plating Hardened Light Armor Plating EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Rocket Launcher Heavy Hammer [Rating: 28] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Phasing AFG Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 55 | 1 10 19 9 3 13 Power 3 | . 2 . 1 . . Engine 3 | . 2 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . 3 4 . 1 4 Treads 9 | . 1 4 . . 4 Leg . | . . . . . . Wheel 3 | . 2 . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 3 1 2 1 Device 1 | . . . . 1 . Storage 4 | 1 3 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 5 | . . 2 1 1 1 Artifact . | . . . . . . Weapon 29 | . 2 12 7 . 8 Energy Gun . | . . . . . . Energy Cannon 10 | . . 6 2 . 2 Ballistic Gun 11 | . 2 3 2 . 4 Ballistic Cannon . | . . . . . . Launcher 6 | . . 1 3 . 2 Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 12 | . 1 5 1 . 5 Power 1 | . 1 . . . . Propulsion 7 | . . 3 . . 4 Utility 2 | . . . 1 . 1 Weapon 2 | . . 2 . . . Highest Loss Streak 4 | . 1 4 1 . 3 Average Slot Usage (%) 99 | . 99 97 100 100 99 Engine 11 | . 13 11 11 11 11 Treads 24 | . 13 23 33 23 24 Wheel 7 | . 13 7 . 9 8 Storage 23 | . 28 22 22 22 22 Protection 9 | . . 10 11 11 10 Energy Cannon 5 | . . 11 17 . . Ballistic Gun 16 | . 28 8 3 22 19 Naked Turns . | . . . . . . Heaviest Build 59 | 13 41 54 59 53 57 Greatest Support 69 | 20 20 69 69 69 66 Greatest Overweight (x) 5 | . 3 4 . 5 5 Average Overweight (x) 2 | . 1 2 . 4 3 Largest Inventory Capacity 16 | 8 16 16 16 16 16 Average Capacity 14 | 6 10 16 16 16 16 Most Carried 16 | 6 16 16 16 16 16 Average Carried 14 | 6 9 14 15 15 15 Final Capacity 16 | 8 16 16 16 16 16 Final Carried 16 | 6 16 16 15 16 12 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1307 | 216 300 259 216 30 286 Remotely . | . . . . . . Salvage Created 1847 | 77 474 580 331 . 385 Parts 123 | 2 38 37 30 . 16 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 14 15 17 . 7 Melee 1 | . . 1 . . . Guns 24 | . 14 3 1 . 6 Cannons 9 | . . 4 5 . . AOE 17 | . . 5 11 . 1 Classes Destroyed 10 | 1 3 4 2 . . Worker 2 | . 1 1 . . . Builder 1 | . . . 1 . . Tunneler 1 | . . 1 . . . Recycler 1 | 1 . . . . . Watcher 1 | . . 1 . . . Swarmer 21 | . 4 4 12 . 1 Grunt 23 | . 10 6 3 . 4 Brawler 1 | . . . 1 . . Duelist 2 | . . 1 1 . . Sentry 6 | . . 4 . . 2 Best Kill Streak 6 | 1 3 5 6 . 3 Combat Bots Only 6 | . 3 5 6 . 3 Max Kills in Single Turn 4 | 1 1 4 3 . 1 Gunslinging . | . . . . . . Exploded 4 | . . 4 2 . 1 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2755 | . 438 911 313 . 1093 Core 470 | . 63 185 23 . 199 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 74 . . . . Volleys Fired 124 | 3 39 29 19 . 34 Largest 2 | 2 2 2 2 . 2 Hottest 126 | 40 40 126 126 . 91 Shots Fired 223 | 6 78 49 27 . 63 Gun 163 | 6 78 23 4 . 52 Cannon 45 | . . 25 14 . 6 Launcher 15 | . . 1 9 . 5 Special . | . . . . . . Kinetic 163 | 6 78 23 4 . 52 Thermal . | . . . . . . Explosive 15 | . . 1 9 . 5 Electromagnetic 45 | . . 25 14 . 6 Robot Hit Streak 25 | 3 15 25 10 . 18 Robot Miss Streak 5 | 1 3 1 5 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 162 | 5 49 46 12 . 50 Core Hits 100 | 2 23 21 19 . 35 Critical Hits 3 | . 1 . . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Melee Attacks 7 | . . 7 . . . Impact 7 | . . 7 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4150 | 45 630 1311 963 . 1201 Guns 1736 | 45 630 246 16 . 799 Cannons 817 | . . 546 193 . 78 Explosions 1449 | . . 371 754 . 324 Melee 148 | . . 148 . . . Ramming . | . . . . . . Kinetic 1736 | 45 630 246 16 . 799 Thermal 155 | . . 155 . . . Explosive 1294 | . . 216 754 . 324 Electromagnetic 817 | . . 546 193 . 78 Impact 148 | . . 148 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 43 | . . 36 6 . 1 Projectiles 23 | . . 23 . . . Explosions 10 | . . 3 6 . 1 Melee 10 | . . 10 . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 223 | . . 104 119 . . Shots 7 | . . 2 5 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 285 | . 6 278 234 . 285 Average Temperature 86 | . 5 116 71 . 74 Received Heat Transfer 807 | . 168 261 18 . 360 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 7 | . . 7 . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | . . 250 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 309 | 5 193 309 265 . . Average Influence 106 | 2 55 145 122 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 90 | 100 100 70 95 . . Level 1 9 | . . 29 4 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 5 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 4 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 8 | . 3 4 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 23 24 17 . 23 Peak Tracking Total 8 | . 4 5 4 . 8 Tactical Retreats 11 | . 1 1 1 . 8 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 8 | . 4 3 . 1 . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 8 9 . 5 . Successful 17 | . 6 6 . 5 . Failed 5 | . 2 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 7 | . 7 . . . . Terminals 17 | . 8 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 3 6 . 5 . Record 2 | . 1 1 . . . Part Schematic 5 | . . . . 5 . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Track 1 | . 1 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4795 | 47 830 731 1058 1426 703 Spaces Moved 2965 | 28 496 383 613 1058 387 Core . | . . . . . . Treads 1046 | . 46 160 613 121 106 Legs 45 | 28 17 . . . . Wheels 1874 | . 433 223 . 937 281 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 100 120 160 130 130 Average Speed 137 | 120 112 143 160 133 140 Slowest Speed 200 | 120 200 200 160 160 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 3 63 25 99 88 51 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 3 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . 1 1 4 Spaces Dug 35 | . . 1 34 . . Terrain Destroyed 133 | . . 14 90 . 29 Melee 1 | . . 1 . . . Projectile . | . . . . . . AOE 132 | . . 13 90 . 29 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3448 | 36 695 499 662 1073 483 Wait 223 | 5 117 40 15 4 42 Move 2960 | 27 495 382 612 1057 387 Hop . | . . . . . . Pick Up 46 | . 20 14 3 5 4 Fast Attach 2 | 1 . 1 . . . Attach 16 | . 1 8 1 1 5 Detach 1 | . . 1 . . . Swap 37 | . 9 10 8 2 8 Drop 32 | . 14 7 4 4 3 Fire 124 | 3 39 29 19 . 34 Melee 7 | . . 7 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 7 exits: Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 13) 560 | -10/Materials | Discovered new exit (range 9) 878 | -10/Materials | Entered another Materials area 878 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1011 | -9/Materials | Identified exit to Materials 1067 | -9/Materials | Identified exit to Mines 1067 | -9/Materials | Identified exit to Storage 1426 | -9/Materials | Lost 4 parts (2n2w) 1609 | -9/Materials | Entered Mines 1672 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1712 | -9/Mines | Learned location of Storage (-9) 1981 | -9/Mines | Discovered exit to Materials (range 12) 2455 | -9/Mines | Discovered exit to Materials (range 9) 2526 | -9/Mines | Core integrity fell below 50% 2667 | -9/Mines | Entered Zion 2708 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2769 | -7/Zion | Discovered new exit (range 15) 3150 | -7/Zion | Build established: Scavenger-Mutant 3196 | -7/Zion | Learned location of Warlord (-5) 3252 | -7/Zion | Learned 4 Factory zone layouts 3488 | -7/Zion | Learned location of Quarantine (-2) 3584 | -7/Zion | Found Prototype Device 3604 | -7/Zion | Identified Phasing AFG 4093 | -7/Zion | Entered Proximity Caves 4094 | -6/Proximity Caves | Identified exit to Factory 4180 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4423 | -6/Proximity Caves | Learned Factory stockpile data 4611 | -6/Proximity Caves | Core integrity fell below 20% 4737 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4796 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04597_ Acquired 55 matter. 04601_ Carbon-fiber Leg fries itself beyond repair. 04619_ G-67 Veteran destroyed. 04622_ Acquired 32 matter. 04623_ Lgt. Antimatter Reactor fries itself beyond repair. 04627_ Dropped Hvy. Assault Rifle. 04628_ Acquired Adv. Heat Sink. 04630_ Dropped EM Pulse Cannon. 04631_ Acquired Electrolaser. 04635_ Flexi-carbon Leg fries itself beyond repair. 04645_ Wheel destroyed. 04655_ Destroyed Hvy. Laser. 04658_ Acquired 11 matter. 04660_ Acquired 34 matter. 04759_ W-25 Informer sends out distress signal. 04770_ Imp. Treads destroyed. 04775_ Y-54 Guardian suffers critical hit. 04778_ Y-54 Guardian destroyed. 04779_ Imp. Treads destroyed. 04779_ Hrd. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????[!????????????????????????? | | ??????????????????????#*%????????????????????????? | | ??????????????????????#!=????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# Y#???????????????????????? | | ????????????????????###ul###?????????????????????? | | ????????????????????#w @w#?????????????????????? | | ????????????????????### ###?????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????#++#???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ?????################## ###?????????????????????? | | ?????# ##????????????????????? | | ?????# #### % ##???????????????????? | | ?????# #??# ### ######## #???????????????????? | | #???## #??# #?#]#??????## ####????????????????? | | ##### #### #?# #???????# ## ##???????????????? | | ## #?#[#?####### #???????????????? | | #?# #???????????????? | | ##########?############ #???????????????? | | ##?????????????????????## ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed DeepCompactChip Manual? 0 Play Time 01:10:27 Cumulative 11.8 hours Start 2020.08.06 @ 15:28:50 End 2020.08.06 @ 17:25:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 10 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c91f959-219b-47c5-a286-6b251628b8c6