Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 19:27:00 Player: Persona Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1729) 1729 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (393) 393 TOTAL SCORE: 3722 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 282 Friendly Fire -21 Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 160/160 System Corruption 15% Temperature Cool (35) Movement Walking (190) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Medium Storage Unit Hardlight Generator > --- WEAPON (2) ------- Improved EM Shotgun Autogun > --- INVENTORY (10) --- Heavy Ion Engine Precision Rocket Launcher Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Power Amplifier Medium Storage Unit Hardlight Generator > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Autogun Improved Datajack Mining Laser [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 61 | 8 8 28 17 Power 8 | 1 1 5 1 Engine 7 | 1 1 5 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 16 | 4 2 6 4 Treads . | . . . . Leg 14 | 2 2 6 4 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 15 | 1 2 9 3 Device 7 | . . 5 2 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 5 | . . 4 1 Artifact . | . . . . Weapon 22 | 2 3 8 9 Energy Gun 7 | 1 1 3 2 Energy Cannon 6 | . . 3 3 Ballistic Gun 6 | 1 2 2 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . . 2 . Parts Lost 14 | . 3 1 10 Power 3 | . 1 1 1 Propulsion 5 | . 1 . 4 Utility 4 | . . . 4 Weapon 2 | . 1 . 1 Highest Loss Streak 7 | . 3 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 99 94 Engine 11 | . 14 11 8 Leg 27 | . 11 33 30 Wheel 3 | . 15 . . Device 7 | . . 8 12 Storage 11 | . 14 11 11 Processor 10 | . 13 11 7 Protection 1 | . . 2 . Energy Gun 5 | . 14 3 4 Energy Cannon 5 | . . 7 7 Ballistic Gun 11 | . 13 11 8 Naked Turns . | . . . . Heaviest Build 32 | 13 19 32 32 Greatest Support 38 | 20 20 36 38 Greatest Overweight (x) 2 | 2 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 10 | 4 8 10 10 Average Carried 8 | 3 7 9 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 8 10 4 Class Distribution -------------------- 76% | Mutant 16% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1108 | 235 124 467 282 Remotely . | . . . . Salvage Created 2294 | . 374 1154 766 Parts 141 | . 24 68 49 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 53 | . 9 29 15 Guns 33 | . 9 18 6 Cannons 13 | . . 9 4 AOE 5 | . . . 5 Classes Destroyed 11 | . 4 3 4 Worker 1 | . . 1 . Builder 1 | . 1 . . Hauler 3 | . . 2 1 Mechanic 1 | . . . 1 Watcher 5 | . 2 3 . Swarmer 18 | . 3 15 . Grunt 15 | . 6 4 5 Brawler 1 | . . . 1 Duelist 2 | . . . 2 Protector 1 | . . . 1 Sentry 16 | . . 10 6 Best Kill Streak 7 | . 5 7 5 Combat Bots Only 7 | . 3 7 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2796 | . 410 1068 1318 Core 510 | . 105 176 229 Absorbed by Shields 32 | . . . 32 Regen/Repaired (Parts) 135 | . . 135 . Core Remaining (%) 79 | 100 58 . . Volleys Fired 177 | . 31 95 51 Largest 2 | . 2 2 2 Hottest 113 | . 70 91 113 Shots Fired 333 | . 62 190 81 Gun 259 | . 62 143 54 Cannon 72 | . . 47 25 Launcher 2 | . . . 2 Special . | . . . . Kinetic 155 | . 31 95 29 Thermal 130 | . 10 95 25 Explosive 2 | . . . 2 Electromagnetic 46 | . 21 . 25 Robot Hit Streak 18 | . 12 18 15 Robot Miss Streak 4 | . 4 3 3 Penetration Max . | . . . . Secondary Targets 4 | . 1 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 215 | . 40 111 64 Core Hits 105 | . 21 46 38 Critical Kills 2 | . . 2 . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . 8 . Burn 6 | . . 6 . Meltdown 2 | . . 2 . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3855 | . 567 1614 1674 Guns 2324 | . 472 1062 790 Cannons 821 | . . 535 286 Explosions 681 | . 95 . 586 Melee . | . . . . Ramming 29 | . . 17 12 Kinetic 1126 | . 145 622 359 Thermal 1638 | . 193 975 470 Explosive 402 | . . . 402 Electromagnetic 660 | . 229 . 431 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . . . 15 Average Corruption 14 | . . . 14 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . . . 15 Message Errors 4 | . . . 4 Matter Fused 3 | . . . 3 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Misdirections 1 | . . . 1 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 29 | . 17 10 2 Projectiles 10 | . . 10 . Explosions 19 | . 17 . 2 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 78 | . 10 . 68 Shots 4 | . 1 . 3 Rammed . | . . . . Targets Rammed 5 | . . 3 2 Kicked 5 | . . 3 2 Crushed . | . . . . Highest Temperature 349 | . 187 349 343 Average Temperature 85 | . 52 85 104 Received Heat Transfer 963 | . 180 297 486 Effects 4 | . . . 4 Energy Bleed 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . 3 . 2 Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Melted 12 | . 1 11 . Heat Transferred 3880 | . 446 2627 807 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 1 . 4 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 646 | . 238 544 646 Initial 137 | . . . 137 Average 262 | . 98 283 404 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 42 | 100 98 30 8 Level 1 40 | . 1 58 35 Level 2 17 | . . 10 56 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 1 5 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 94 | . 17 48 29 Peak Tracking Total 9 | . 6 7 9 Tactical Retreats 4 | . 3 1 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 4 | . 1 3 . Max in Single Turn 1 | . 1 1 . Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 32 | . 8 15 9 Terminals 26 | . 8 11 7 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . . 1 1 Scanalyzers 2 | . . 2 . Garrison Access 1 | . . . 1 Total Hacks 106 | . 29 49 28 Successful 66 | . 20 32 14 Failed 40 | . 9 17 14 Catastrophic 5 | . 2 2 1 Database Lockouts . | . . . . Manual 59 | . 25 25 9 Terminals 90 | . 29 38 23 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 3 | . . 1 2 Scanalyzers 6 | . . 6 . Garrison Access 3 | . . . 3 Terminal Hacks 34 | . 12 13 9 Prototype ID Bank 6 | . 3 1 2 Open Door 2 | . . . 2 Branch Access Points 2 | . . 1 1 Emergency Access Points 1 | . . 1 . Terminal Index 2 | . 1 1 . Alert Level 2 | . 1 1 . Unreport Threat 2 | . 1 1 . Locate Traps 7 | . 2 3 2 Coupling Status 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Zone Layout 7 | . 2 3 2 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 2 | . . 1 1 Report Inventory 2 | . . 1 1 Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 19 | . 8 8 3 Terminals 18 | . 8 8 2 Assimilate 7 | . 3 4 . Botnet 11 | . 5 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Monitor 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 27 | . 7 14 6 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 83 | . . 83 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies 12 | . . . 12 Largest Group 10 | . . . 10 Highest-Rated Group 88 | . . . 88 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 68 | . . . 68 Total Damage 706 | . . . 706 Kills 15 | . . . 15 Allies Corrupted 2 | . . . 2 Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 3628 | 114 747 2002 765 Spaces Moved 2477 | 72 655 1283 467 Core 9 | 9 . . . Treads . | . . . . Legs 2014 | 10 254 1283 467 Wheels 454 | 53 401 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 120 120 Average Speed 113 | 89 95 120 124 Slowest Speed 190 | 150 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 62 | 4 86 96 64 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 32 | . 2 . 30 Melee . | . . . . Projectile . | . . . . AOE 32 | . 2 . 30 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 2963 | 117 721 1559 566 Wait 198 | 34 14 127 23 Move 2474 | 71 654 1282 467 Hop . | . . . . Pick Up 22 | 4 8 9 1 Fast Attach 15 | 6 3 3 3 Attach 13 | . 3 4 6 Detach 2 | . 1 . 1 Swap 33 | 2 2 21 8 Drop 23 | . 5 15 3 Fire 177 | . 31 95 51 Melee 1 | . . . 1 Ram . | . . . . Kick 5 | . . 3 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sto) -9/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 9) 559 | -10/Materials | Lost 3 parts (1p1n1w) 641 | -10/Materials | Discovered new exit (range 8) 673 | -10/Materials | Discovered new exit (range 15) 757 | -10/Materials | Discovered new exit (range 16) 862 | -10/Materials | Entered another Materials area 862 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1306 | -9/Materials | Discovered new exit (range 7) 1416 | -9/Materials | Discovered new exit (range 13) 1468 | -9/Materials | Discovered new exit (range 16) 1482 | -9/Materials | Identified exit to Mines 1482 | -9/Materials | Identified exit to Storage 1879 | -9/Materials | Destroyed 7 combat bots 2150 | -9/Materials | Repaired Imp. Aluminum Leg 2202 | -9/Materials | Repaired Adv. Beam Cannon 2216 | -9/Materials | Discovered new exit (range 7) 2654 | -9/Materials | Discovered new exit (range 11) 2864 | -9/Materials | Entered Storage 2981 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3310 | -9/Storage | Met a pair of Derelict thieves 3347 | -9/Storage | Core integrity fell below 50% 3384 | -9/Storage | System corruption reached 10% 3404 | -9/Storage | Core integrity fell below 20% 3454 | -9/Storage | Lost 7 parts (1p3n3u) 3515 | -9/Storage | Identified exit to Recycling 3526 | -9/Storage | Garrison activated, responded to threat 3629 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- >> MONITOR: Recycling Unit S002 accepting Hammer (67%). >> MONITOR: Recycling Unit S002 accepting Wheel (62%). Connecting with Door Terminal... >> MONITOR: Recycling Unit S002 accepting Field Recycling Unit (100%). >> MONITOR: Recycling Unit S002 accepting Corrupted Imp. Heat Sink (15%). >> MONITOR: Recycling Unit S002 accepting Hvy. Assault Rifle (83%). System corrupted: Matter fused (-7). Power Amplifier destroyed. >> MONITOR: Recycling Unit S002 accepting Heat Sink (90%). Y-45 Defender misfires. Heat Sink fried. Y-45 Defender destroyed. System corrupted: IFF burst signal emitted. System corrupted: Autogun jammed. Y-45 Defender destroyed. Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Acquired Prototype Launcher. Imp. Aluminum Leg destroyed. 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"?>???????????? | | ???????????????????????# !=* "?????????????? | | ???????????????????????##;#####"?????????????? | | ????????????????????????#@T#?????????????????? | | ????????????????????????# ##?????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????###??????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Hardlight Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised The More The Merrier Challenges ------------ None Game ------ Seed MetafiberPortableBlaster Manual? 0 Play Time 00:48:09 Cumulative 14.8 hours Start 2022.04.12 @ 18:35:56 End 2022.04.12 @ 19:27:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 856c22f6-3d07-494c-a275-ce2bec9c72b6