Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.15 @ 22:40:19 Player: AnotherZach Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (242) 1210 Value Destroyed (8567) 8567 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (2500) 2500 TOTAL SCORE: 20577 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 530 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -111 Cogmind --------- Core Integrity 993/1300 Matter 12/300 Energy 18/160 System Corruption 6% Temperature Cool (0) Movement Flying (103) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (8) --- Nuclear Pulse Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (7) ------ Medium Storage Unit Enhanced Optical Array Improved Energy Mantle Improved Hacking Suite > --- WEAPON (4) ------- Power Maul > --- INVENTORY (10) --- Experimental Energy Well (461) Long-range Sensor Array Authchip [R/Combat] Vortex Rail (40) Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Reaction Control System Improved Phase Shifter Improved Cloaking Device Improved Hacking Suite > --- WEAPON ----------- Vortex Rail Fusion Bomb Launcher Hellfire Missile Launcher Power Maul > --- INVENTORY -------- Light Fission Core Experimental Energy Well Advanced Weight Redist. System Long-range Sensor Array Improved Energy Mantle Authchip [R/Combat] Vortex Rail [Rating: 139] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Flamer Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Slots Evolved 14 | . . . . 4 2 . . . 2 . . . . 2 . . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . 2 . . . . 1 . . . . . . . . 1 2 Utility 5 | . . . . 1 2 . . . 1 . . . . . . . . 1 . Weapon 2 | . . . . 1 . . . . . . . . . 1 . . . . . Parts Attached 256 | 7 8 2 2 47 41 . . 3 23 5 2 4 13 64 . 11 . 9 15 Power 29 | 1 2 . . 4 2 . . 1 1 . . . 1 10 . 1 . 4 2 Engine 12 | 1 1 . . 4 1 . . 1 1 . . . 1 2 . . . . . Core 13 | . 1 . . . 1 . . . . . . . . 7 . . . 3 1 Reactor 4 | . . . . . . . . . . . . . . 1 . 1 . 1 1 Propulsion 69 | 2 . 1 . 17 12 . . 1 6 . . . 5 20 . 1 . 1 3 Treads 22 | . . . . 14 8 . . . . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . . 4 2 . . . . . Wheel 18 | 2 . 1 . 3 4 . . 1 6 . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . . . . . . . . . . . 18 . 1 . 1 3 Utility 80 | 2 2 1 1 9 14 . . . 10 . 2 . 5 21 . 5 . 3 5 Device 28 | 1 1 1 . 2 1 . . . 2 . . . 3 9 . 2 . 1 5 Storage 9 | 1 1 . . 3 . . . . 1 . . . . 2 . 1 . . . Processor 11 | . . . 1 3 2 . . . . . . . . 2 . 1 . 2 . Hackware 8 | . . . . . 2 . . . . . . . . 6 . . . . . Protection 24 | . . . . 1 9 . . . 7 . 2 . 2 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 78 | 2 4 . 1 17 13 . . 1 6 5 . 4 2 13 . 4 . 1 5 Energy Gun 39 | . . . . 12 10 . . . 3 3 . 3 . 4 . 2 . 1 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | 2 3 . . 5 . . . . . . . 1 . 2 . . . . . Ballistic Cannon 2 | . . . . . . . . . 1 . . . 1 . . . . . . Launcher 13 | . 1 . 1 . 3 . . 1 2 . . . 1 1 . . . . 3 Special Weapon 6 | . . . . . . . . . . 2 . . . 3 . 1 . . . Impact Weapon 4 | . . . . . . . . . . . . . . 2 . 1 . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . 4 3 . . . . . . . 1 1 . 6 . . 1 Parts Lost 70 | . . . . 4 7 . . 1 3 . 2 . 15 30 . . . . 8 Power 8 | . . . . . 1 . . . 1 . . . 1 4 . . . . 1 Propulsion 25 | . . . . . 5 . . 1 1 . . . 5 11 . . . . 2 Utility 21 | . . . . 2 . . . . . . 2 . 6 6 . . . . 5 Weapon 16 | . . . . 2 1 . . . 1 . . . 3 9 . . . . . Highest Loss Streak 17 | . . . . 2 3 . . 1 1 . 2 . 13 17 . . . . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 100 99 98 100 100 99 92 93 93 76 82 53 70 68 64 65 60 Engine 6 | . 7 14 14 9 5 7 7 7 6 6 6 6 6 2 . . . . . Core 1 | . 6 . . . 1 . . . . . . . . 3 11 3 . 3 . Treads 9 | . . . . 32 28 . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . 15 4 . . . . . Wheel 14 | . 28 28 28 3 1 30 30 29 32 33 33 33 12 . . . . . . Flight 2 | . . . . . . . . . . . . . . 11 17 17 17 15 19 Device 7 | . 14 14 . 3 7 7 7 7 6 6 6 6 12 10 11 11 11 10 12 Storage 7 | . 14 14 14 9 7 7 7 7 6 6 6 6 6 1 5 9 11 5 4 Processor 8 | . . . 13 11 8 15 15 15 6 6 6 6 1 3 5 5 5 12 6 Protection 6 | . . . . 2 13 7 7 7 11 13 13 13 6 1 5 1 . . . Energy Gun 13 | . . . . 18 22 23 23 22 17 17 20 2 9 1 . 2 . 2 1 Ballistic Gun 4 | . 26 28 25 8 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 12 53 59 59 100 117 111 111 119 138 129 127 127 127 128 38 69 65 72 85 Greatest Support 86 | 26 26 26 26 80 80 48 48 54 64 64 64 64 86 86 41 42 42 48 62 Greatest Overweight (x) 11 | . 2 2 2 1 8 2 2 2 2 2 1 1 11 2 . 1 1 1 1 Average Overweight (x) . | . . 1 1 . 1 2 2 2 1 1 1 1 1 . . . 1 . . Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 10 10 10 10 10 Average Capacity 20 | 7 17 20 20 21 25 25 25 25 25 25 25 25 25 9 10 10 10 10 10 Most Carried 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 22 25 10 10 10 10 10 Average Carried 19 | 3 15 19 20 20 24 25 24 24 24 25 24 22 17 7 10 9 10 9 8 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 10 10 10 10 10 10 Final Carried 25 | 7 20 20 20 25 25 25 25 24 25 25 22 22 17 10 10 10 10 10 5 Class Distribution -------------------- 34% | Scavenger-Tank 24% | Scavenger-Gunner 15% | Mutant 11% | Hacker-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Matter Collected 3870 | 195 194 141 321 817 526 18 . 20 390 124 26 . 214 667 . 114 23 80 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 11044 | 97 255 97 173 2116 2931 . . 763 1809 484 137 . 330 1398 . . . 284 170 Parts 466 | 8 17 7 4 113 113 . . 34 78 16 6 . 12 52 . . . 1 5 Haulers Intercepted 7 | . 1 . . 2 2 . . . . . . . . 2 . . . . . Recyclers Shooed 8 | 1 . . . 1 2 . . . . . . . . 3 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . 3 . . . . 23 . 17 9 . 14 . . . . . . Prevented 10 | . . . . . . . . 9 . . . . 1 . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Combat Hostiles Destroyed 162 | . 5 2 3 32 40 . . 17 29 9 4 . 9 11 . . . . 1 Melee 3 | . . . . . . . . . . . . . . 3 . . . . . Guns 119 | . 5 2 3 27 29 . . 12 23 7 3 . 4 4 . . . . . Cannons 4 | . . . . . . . . . 1 2 . . 1 . . . . . . AOE 22 | . . . . 5 8 . . 3 . . . . 4 1 . . . . 1 Classes Destroyed 20 | 2 4 . 2 4 4 . . 2 . 1 . . . 1 . . . . . Worker 18 | . . . . 5 4 . . . 4 . . . . 5 . . . . . Builder 10 | . . . . . 3 . . . 3 . . . . 3 . . . 1 . Tunneler 3 | 2 . 1 . . . . . . . . . . . . . . . . . Hauler 7 | . 1 . . 2 2 . . . . . . . . 2 . . . . . Recycler 17 | 1 . . . 1 10 . . . 2 . . . . 1 . . . 2 . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . Operator 6 | . . . . 2 2 . . . . . . . . 1 . . . 1 . Watcher 18 | . 3 . . 5 4 . . . 2 . . . . 3 . . . . 1 Swarmer 31 | . 3 . 1 . 8 . . 4 10 . 3 . 2 . . . . . . Grunt 60 | . 2 2 1 21 15 . . 2 7 . . . 4 5 . . . . 1 Brawler 8 | . . . . 1 1 . . 4 1 . . . . 1 . . . . . Duelist 2 | . . . . . 1 . . 1 . . . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . Sentry 24 | . . . 1 8 6 . . 1 4 1 1 . . 2 . . . . . Specialist 3 | . . . . . 1 . . . 2 . . . . . . . . . . Hunter 11 | . . . . 2 3 . . 2 1 1 . . 1 1 . . . . . Programmer 13 | . . . . . 5 . . 1 3 1 . . 1 2 . . . . . Behemoth 3 | . . . . . . . . 1 1 . . . 1 . . . . . . Cobbler 1 | . . . 1 . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . 1 Thug 3 | . . . . . . . . . . 3 . . . . . . . . . Butcher 2 | . . . . . . . . . . 2 . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 6 | 3 5 2 3 4 6 . . 6 6 4 3 . 6 5 . . . 2 1 Combat Bots Only 6 | . 5 2 3 4 6 . . 6 5 4 3 . 6 3 . . . . 1 Max Kills in Single Turn 4 | 1 2 1 1 4 3 . . 2 2 1 2 . 2 2 . . . 1 2 Gunslinging 1 | . 1 . . . 1 . . 1 1 . 1 . 1 . . . . . . Exploded 3 | . . . . 3 3 . . 1 . . . . 1 1 . . . . 1 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Hostile Shots Fired 1501 | . 19 7 18 121 402 . . 57 248 54 28 . 114 237 . 20 25 6 145 Missed 513 | . 8 2 3 30 132 . . 18 94 13 8 . 26 89 . 5 9 4 72 Damage Taken 13208 | . 84 58 186 1313 2422 . . 522 1713 448 161 . 1556 3091 . 123 51 21 1459 Core 2002 | . . 10 41 192 270 . . 104 204 38 16 . 103 669 . 19 19 10 307 Absorbed by Shields 230 | . . . . . . . . . . . . . . . . 119 49 20 42 Redirected to Shielding 291 | . . . . 101 88 . . . 43 40 19 . . . . . . . . Ignored by Resistances 3726 | . 25 17 44 373 743 . . 150 512 138 50 . 432 788 . 67 27 11 349 Regen/Repaired (Parts) 678 | . . . . 301 . . 361 . . . . . . 16 . . . . . Core Remaining (%) 67 | 100 . . 79 65 . . . 46 . . . . 57 . . . 29 99 . Volleys Fired 492 | 6 24 7 24 85 123 . 2 26 86 20 5 . 25 40 . 1 . . 18 Largest 3 | 2 2 2 2 3 3 . 3 3 3 3 3 . 3 3 . 1 . . 3 Hottest 240 | 40 40 46 46 172 205 . 205 205 205 240 150 . 183 175 . 7 . . 157 Shots Fired 1288 | 12 47 14 41 244 334 . 6 78 250 60 15 . 64 100 . 1 . . 22 Gun 1207 | 12 46 14 34 244 327 . 6 72 237 39 15 . 51 94 . . . . 16 Cannon 20 | . . . . . . . . . 8 3 . . 9 . . . . . . Launcher 40 | . 1 . 7 . 7 . . 6 5 . . . 4 4 . . . . 6 Special 21 | . . . . . . . . . . 18 . . . 2 . 1 . . . Kinetic 244 | 12 46 14 34 104 . . . . 8 3 . . 9 14 . . . . . Thermal 832 | . . . . 81 311 . 6 72 237 57 15 . 51 2 . . . . . Explosive 40 | . 1 . 7 . 7 . . 6 5 . . . 4 4 . . . . 6 Electromagnetic 155 | . . . . 59 16 . . . . . . . . 80 . . . . . Entropic 16 | . . . . . . . . . . . . . . . . . . . 16 Robot Hit Streak 57 | 6 9 15 17 33 47 . . 57 37 13 17 . 18 22 . 5 . . 4 Robot Miss Streak 3 | 1 1 . 2 2 3 . . 1 3 1 . . 3 3 . . . . 1 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 29 | . 1 . 1 5 9 . . 3 6 1 2 . 1 . . . . . . Max Gunslinging Chain 2 | . 1 . 1 1 1 . . 1 2 1 2 . 1 . . . . . . Shots Hit Robots 981 | 8 31 14 28 185 249 . . 51 185 46 14 . 47 108 . 1 . 6 8 Core Hits 452 | 4 18 4 7 84 118 . . 46 76 21 4 . 24 40 . . . . 6 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . . . . . . . . 5 . . . 1 1 Critical Strikes 70 | . 1 . . 10 24 . . 3 15 2 3 . 4 6 . . . 1 1 Burn 58 | . . . . 8 24 . . 3 14 2 3 . 4 . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . 1 . . . . . . . . . . Corrupt 2 | . . . . 2 . . . . . . . . . . . . . . . Smash 7 | . . . . . . . . . . . . . . 5 . . . 1 1 Sever 1 | . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 76 | . . . . . . . . . . . . . . 47 . . . 10 19 Impact 64 | . . . . . . . . . . . . . . 35 . . . 10 19 Slashing 12 | . . . . . . . . . . . . . . 12 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . . . . . . . . 13 . . . 3 . Combat Hostiles 6 | . . . . . . . . . . . . . . 6 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23948 | 85 328 217 409 3630 6135 . . 1591 4160 1051 278 . 1478 3504 . . . 473 609 Guns 18287 | 85 328 217 409 3109 5391 . . 1190 4053 805 278 . 810 1396 . . . . 216 Cannons 334 | . . . . . . . . . 62 85 . . 187 . . . . . . Explosions 2793 | . . . . 521 741 . . 401 45 . . . 455 277 . . . . 353 Melee 2304 | . . . . . . . . . . . . . . 1791 . . . 473 40 Ramming 42 | . . . . . 3 . . . . . . . 26 13 . . . . . Kinetic 2776 | 85 328 217 409 1127 . . . . 62 85 . . 187 276 . . . . . Thermal 13945 | . . . . 1473 5148 . . 1190 4053 966 278 . 810 27 . . . . . Explosive 2458 | . . . . 186 741 . . 401 45 . . . 455 277 . . . . 353 Electromagnetic 2207 | . . . . 844 243 . . . . . . . . 1120 . . . . . Impact 1689 | . . . . . . . . . . . . . . 1176 . . . 473 40 Slashing 615 | . . . . . . . . . . . . . . 615 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Entropic 216 | . . . . . . . . . . . . . . . . . . . 216 Highest Corruption 14 | . . . . . 2 2 2 . 1 1 1 1 3 14 14 14 . . 6 Average Corruption 3 | . . . . . 1 2 2 . 1 1 1 1 2 8 14 14 . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 29 | . . . . . . . . . . . . . . 29 . . . . . Effects 84 | . . . . . 13 . 1 . 6 2 3 1 10 46 1 . . . 1 Message Errors 17 | . . . . . 3 . . . 1 . . . 3 10 . . . . . Matter Fused 20 | . . . . . 5 . . . 2 2 1 . . 8 1 . . . 1 Heat Flow Errors 16 | . . . . . 1 . 1 . 1 . . 1 1 11 . . . . . Energy Discharges 5 | . . . . . 1 . . . . . 1 . . 3 . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . 2 . . . . . Parts Fused 3 | . . . . . . . . . . . . . . 3 . . . . . Data Loss (minor) 11 | . . . . . 2 . . . 1 . . . 4 4 . . . . . Data Loss (major) 5 | . . . . . 1 . . . 1 . 1 . 1 1 . . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . . . . . Alerts 4 | . . . . . . . . . . . . . . 4 . . . . . Overload Shots 16 | . . . . . . . . . 5 11 . . . . . . . . . Effects 2 | . . . . . . . . . 1 1 . . . . . . . . . Heat Surge 2 | . . . . . . . . . 1 1 . . . . . . . . . Overflow Damage 1029 | . . . . 32 . . . 5 . 2 . . 5 708 . . . 237 40 Projectiles 9 | . . . . . . . . . . 2 . . 5 2 . . . . . Explosions 96 | . . . . 32 . . . 5 . . . . . 59 . . . . . Melee 924 | . . . . . . . . . . . . . . 647 . . . 237 40 Knockbacks 10 | . . . . . . . . . . 3 . . 1 3 . . . 2 1 Impact 6 | . . . . . . . . . . . . . . 3 . . . 2 1 Kinetic 3 | . . . . . . . . . . 2 . . 1 . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 441 | . . . . 197 40 . . . . . . . 58 146 . . . . . Shots 13 | . . . . 4 3 . . . . . . . 2 4 . . . . . Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . 1 . . . . . . . 3 2 . . . . . Kicked 5 | . . . . . . . . . . . . . 3 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 494 | . 15 4 . 306 494 . 67 199 470 202 33 77 197 246 . . . . 151 Average Temperature 84 | . 3 4 . 63 107 . 32 68 76 93 11 54 91 100 . . . . 50 Received Heat Transfer 3521 | . 24 45 54 693 777 . . 51 495 220 36 . 438 450 . 70 . . 168 Effects 12 | . . . . 1 7 . . . 4 . . . . . . . . . . Shutdowns 2 | . . . . . 1 . . . 1 . . . . . . . . . . Energy Bleed 3 | . . . . 1 2 . . . . . . . . . . . . . . Interference 5 | . . . . . 2 . . . 3 . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . 3 . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . 3 . . . . . Parts Fried 29 | . . . . 6 1 . . . . . . . . 17 . . . 5 . Impact Corruptions 27 | . . . . . . . . . . . . . . 19 . . . 7 1 Robots Melted 11 | . . . . . 3 . . 2 5 . 1 . . . . . . . . Combat Hostiles 11 | . . . . . 3 . . 2 5 . 1 . . . . . . . . Parts Melted 100 | . . . . 4 38 . . 13 33 6 4 . 2 . . . . . . Heat Transferred 30103 | . . . . 3123 11067 . . 2181 8425 2631 740 . 1776 160 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 5 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Peak Influence 590 | 15 214 59 . 380 284 . . . 583 . . . . 477 . . . 95 590 Initial 150 | . 8 4 . . 106 . . . 77 . . . . 150 . . . 7 42 Average 185 | 4 113 34 . 151 135 . . . 364 . . . . 206 . . . 54 299 Maximum Alert Level 2 | . 1 . . 1 1 . . . 2 . . . . 2 . . . . 2 Low Security (%) 62 | 100 74 100 . 70 82 . . . 9 . . . . 53 . . . 100 33 Level 1 27 | . 25 . . 29 17 . . . 41 . . . . 39 . . . . 28 Level 2 10 | . . . . . . . . . 48 . . . . 7 . . . . 38 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . . . . 8 18 . . 1 7 . . . . 11 . . . 3 . Investigation 17 | . . . . 4 7 . . . 1 . . . . 3 . . . 2 . Extermination 10 | . . . . . 4 . . . 3 . . . . 3 . . . . . Reinforcement 8 | . . . . 1 1 . . . 3 . . . . 2 . . . 1 . Assault 1 | . . . . . . . . 1 . . . . . . . . . . . Garrison 12 | . . . . 3 6 . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Distress Signals 15 | . 1 . . 1 4 . . . 1 . . . . 3 . 1 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 319 | . 9 2 5 44 52 . . 23 37 11 5 . 16 60 . 4 1 4 46 Peak Tracking Total 12 | . 3 2 3 3 5 . . 9 5 6 4 . 6 7 . 6 1 2 12 Tactical Retreats 31 | . 1 . . 2 3 . . 1 2 1 . . . 9 . 1 1 . 10 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Traps Triggered 5 | . . . 1 1 2 . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . 2 . . . . . 12 . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Machines Disabled 10 | . . . . 5 . . . . . . . . . 3 . . . . 2 Max in Single Turn 1 | . . . . 1 . . . . . . . . . 1 . . . . 1 Garrison Access 3 | . . . . . . . . . 1 . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Machines Accessed 58 | . 9 1 . 14 9 . . . 4 . 1 4 . 8 . 4 . 2 2 Terminals 21 | . 7 . . 8 4 . . . 1 . . . . . . . . . 1 Fabricators 6 | . . . . . 3 . . . . . . . . 3 . . . . . Repair Stations 5 | . . . . 2 . . . . 1 . . . . 2 . . . . . Recycling Units 5 | . 2 . . 1 1 . . . . . . . . . . . . 1 . Scanalyzers 5 | . . . . 2 . . . . 1 . . . . 1 . . . 1 . Garrison Access 6 | . . . . 1 1 . . . 1 . . . . 2 . . . . 1 Total Hacks 190 | . 21 1 . 53 29 . . . 7 . 1 30 . 28 . 8 . 9 3 Successful 138 | . 15 1 . 42 16 . . . 3 . 1 30 . 15 . 8 . 5 2 Failed 50 | . 5 . . 10 13 . . . 4 . . . . 13 . . . 4 1 Catastrophic 3 | . 1 . . 1 . . . . . . . . . 1 . . . . . Database Lockouts 2 | . 1 . . 1 . . . . . . . . . . . . . . . Manual 176 | . 11 . . 27 19 . . . 35 . . . . 34 . 2 . 15 33 Terminals 64 | . 19 . . 31 12 . . . 1 . . . . . . . . . 1 Fabricators 27 | . . . . . 12 . . . . . . . . 15 . . . . . Repair Stations 16 | . . . . 10 . . . . 1 . . . . 5 . . . . . Recycling Units 15 | . 2 . . 4 3 . . . . . . . . . . . . 6 . Scanalyzers 16 | . . . . 6 . . . . 4 . . . . 3 . . . 3 . Garrison Access 12 | . . . . 2 2 . . . 1 . . . . 5 . . . . 2 Terminal Hacks 69 | . 10 1 . 14 3 . . . 1 . 1 30 . . . 8 . . 1 Record 16 | . 2 . . . . . . . . . 1 11 . . . 2 . . . Part Schematic 11 | . . . . . . . . . . . . 11 . . . . . . . Robot Schematic 6 | . . . . . 1 . . . . . . 5 . . . . . . . Robot Analysis 6 | . 4 . . 2 . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . 1 . . . . . . . 3 . . . 4 . . . Open Door 3 | . . 1 . . . . . . . . . . . . . 2 . . . Open DSF 2 | . . . . . . . . . 1 . . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 2 . . 2 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 2 1 . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . 2 . . . . . . . . 7 . . . . . Load Schematic 6 | . . . . . 2 . . . . . . . . 4 . . . . . Build 3 | . . . . . . . . . . . . . . 3 . . . . . Repair Station Hacks 12 | . . . . 10 . . . . . . . . . 2 . . . . . Scan Component 6 | . . . . 5 . . . . . . . . . 1 . . . . . Repair 6 | . . . . 5 . . . . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . 2 . . 1 . . . . . . . . . . . . . 1 . Retrieve Components 4 | . 2 . . 1 . . . . . . . . . . . . . 1 . Scanalyzer 7 | . . . . 4 . . . . 1 . . . . 2 . . . . . Insert Component 4 | . . . . 2 . . . . 1 . . . . 1 . . . . . Analyze 3 | . . . . 2 . . . . . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . . . . 2 . . . . . Seal Access 3 | . . . . . . . . . 1 . . . . 2 . . . . . Unauthorized Hacks 34 | . 3 . . 13 11 . . . . . . . . 2 . . . 4 1 Terminals 12 | . 3 . . 7 2 . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . Botnet 10 | . 2 . . 6 2 . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . 6 . . . . . . . . 2 . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . . . . . . . Liberate 4 | . . . . . 3 . . . . . . . . 1 . . . . . Recompile 3 | . . . . . 2 . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . 3 1 . . . . . . . . . . . . 3 . Reject 3 | . . . . 1 1 . . . . . . . . . . . . 1 . Recyclers 2 | . . . . 1 . . . . . . . . . . . . . 1 . Mask 2 | . . . . 1 . . . . . . . . . . . . . 1 . Scanalyzers 3 | . . . . 2 . . . . . . . . . . . . . 1 . Extract 3 | . . . . 2 . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . 1 2 . . . . . . . . . . . . . 1 Redirect 1 | . . . . . 1 . . . . . . . . . . . . . . Reprogram 3 | . . . . 1 1 . . . . . . . . . . . . . 1 Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 7 . . 11 9 . . . 2 . . . . 8 . . . 1 2 Full Trace Events 8 | . 2 . . . 3 . . . 1 . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . 1 . 3 . . . . 5 . . . . . . 3 Robots Built 2 | . . . . . . . . . . . . . . 2 . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . Time 134 | . . . . . . . . . . . . . . 134 . . . . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . 8 . . . . . Part Schematics Acquired 111 | . . . . 7 . . 16 . 36 . . 11 . 9 . . . 18 14 Parts Built 4 | . . . . . . . . . . . . . . 4 . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . Time 179 | . . . . . . . . . . . . . . 179 . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . 18 . . . . . Parts Repaired 6 | . . . . 5 . . . . . . . . . 1 . . . . . Time 192 | . . . . 142 . . . . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 11 . . . . . . . . . . . . . . . . 4 . Parts Scanalyzed 4 | . . . . 2 . . . . 1 . . . . 1 . . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Total Allies 33 | . . . . 1 1 . 4 2 . 2 . . 1 17 . . . . 5 Largest Group 9 | . . . . 1 1 . 4 5 . 2 2 2 2 9 2 2 2 . 2 Highest-Rated Group 640 | . . . . 15 16 . 152 172 . 45 45 42 96 640 90 96 89 . 162 Highest-Rated Ally 96 | . . . . 15 16 . 40 40 . 25 25 22 96 96 48 51 45 . 81 Zionite Dispatches 9 | . . . . . . . . . 1 . . . . 4 . . . . 4 Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . 1 . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . 2 . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders 8 | . . . . . . . . . 3 . . . . 4 . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . 1 EXPLORE 7 | . . . . . . . . . 3 . . . . 4 . . . . . Ally Attacks 164 | . . . . 4 2 . . 37 . . 3 . 10 99 . 5 4 . . Total Damage 4215 | . . . . 102 36 . . 1178 . . 44 . 322 2235 . 226 72 . . Kills 27 | . . . . . . . . 5 . . 1 . 2 19 . . . . . Allies Corrupted 3 | . . . . . . . . 2 . . . . . 1 . . . . . Allies Melted 2 | . . . . . . . . . . . . . 1 1 . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Robot Analysis Total 6 | . 4 . . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 1 . . 1 1 2 . 2 . . 2 . . . 2 . . Drone Launches 48 | . . . . . . . . . 7 . . . . 41 . . . . . Drone Recoveries 43 | . . . . . . . . . 3 . . . . 40 . . . . . Zionite Intel Received 24 | . . . . . . . . . 8 . . . . 6 . . . 3 7 Main Access 1 | . . . . . . . . . 1 . . . . . . . . . . Branch Access 1 | . . . . . . . . . 1 . . . . . . . . . . Emergency Access 4 | . . . . . . . . . 1 . . . . 1 . . . 1 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 Component Schematics 4 | . . . . . . . . . 2 . . . . . . . . 1 1 Prototype Schematics 2 | . . . . . . . . . 1 . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 3 | . . . . . . . . . . . . . . 2 . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 3 | . . . . . . . . . 1 . . . . . . . . 1 1 Depthwide Sectors/0 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Turns Passed 15334 | 78 513 605 653 2217 2681 32 1125 879 1684 504 450 114 597 1814 6 617 216 227 322 Spaces Moved 10726 | 49 378 496 555 914 939 27 945 658 1096 353 373 97 278 1653 18 795 201 269 632 Core 9 | 9 . . . . . . . . . . . . . . . . . . . Treads 1659 | . . . . 786 873 . . . . . . . . . . . . . . Legs 368 | . . . . . . . . . . . . . 192 176 . . . . . Wheels 5298 | 40 378 496 555 128 66 27 945 658 1096 353 373 97 86 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 3392 | . . . . . . . . . . . . . . 1477 18 795 201 269 632 Fastest Speed 26 | 50 90 105 105 100 117 117 117 117 105 105 105 105 105 26 34 34 108 34 26 Average Speed 110 | 82 103 115 105 172 232 117 117 117 115 107 105 105 174 55 34 70 108 42 30 Slowest Speed 320 | 90 120 120 120 240 320 117 117 122 122 120 105 105 260 200 34 114 108 117 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . 2 . . . . 6 Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 . . . . 1 Exploration Rate (%) 48 | 3 76 94 28 76 29 4 88 82 34 47 58 71 56 49 4 93 45 11 30 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 24 | . . . 1 . . . 5 . 6 . . 1 1 5 . . 1 . 4 Known Exits Taken 8 | . . . 1 . 1 1 1 1 1 1 . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 . . . . . . 1 1 . 1 1 1 1 1 . Scrap Searched 10 | . . 1 2 . . 1 2 2 . 1 . . . . . . 1 . . Spaces Dug 119 | . 9 . . . 4 . . . 22 . . . . 19 . . . 4 61 Terrain Destroyed 488 | . 9 . 40 54 40 . . 26 60 1 . . 40 45 . . . 4 169 Melee 36 | . . . . . . . . . . . . . . 19 . . . 4 13 Projectile 40 | . . . . . . . . . 6 1 . . 3 1 . . . . 29 AOE 412 | . 9 . 40 54 40 . . 26 54 . . . 37 25 . . . . 127 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Total 13004 | 75 460 513 580 1375 1175 27 961 702 1326 416 420 110 334 2387 17 858 200 367 701 Wait 959 | . 12 3 . 227 8 1 9 8 75 12 41 4 8 474 . 25 . 51 1 Move 10692 | 48 377 495 554 913 938 26 944 657 1095 352 372 96 278 1648 17 794 200 268 620 Hop 7 | . . . . . . . . . . . . . . 2 . . . . 5 Pick Up 298 | 14 26 3 . 63 37 . 3 1 26 2 . 3 8 73 . 12 . 16 11 Fast Attach . | . . . . . . . . . . . . . . . . . . . . Attach 158 | 7 2 . . 23 16 . . 1 11 . 2 3 13 55 . 5 . 8 12 Detach 8 | . . . . 1 . . . . 1 . . . . 4 . . . . 2 Swap 99 | . 6 2 2 25 25 . . 2 12 5 . 1 . 9 . 6 . 1 3 Drop 180 | . 13 3 . 38 27 . 3 1 20 2 . 3 . 33 . 15 . 13 9 Fire 492 | 6 24 7 24 85 123 . 2 26 86 20 5 . 25 40 . 1 . . 18 Melee 76 | . . . . . . . . . . . . . . 47 . . . 10 19 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . 2 2 . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . 1 Rewire 29 | . . . . . . . . 6 . 23 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 16) 289 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 430 | -10/Materials | Central database locked down 463 | -10/Materials | Discovered new exit (range 10) 573 | -10/Materials | Discovered new exit (range 13) 592 | -10/Materials | Entered Mines 703 | -10/Mines | Learned Materials terminal intel 734 | -10/Mines | Discovered new exit (range 13) 746 | -10/Mines | Found the Drone Emporium 751 | -10/Mines | Found Prototype Device 752 | -10/Mines | Identified Splice Drone Bay 835 | -10/Mines | Discovered new exit (range 14) 1185 | -10/Mines | Discovered new exit (range 10) 1197 | -10/Mines | Entered Subcaves 1197 | -10/Subcaves | Discovered new exit (range 9) 1215 | -10/Subcaves | Identified exit to Materials 1458 | -10/Subcaves | Learned location of Storage (-9) 1850 | -10/Subcaves | Entered Materials 1850 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1851 | -8/Materials | Loaded intel: 12 terminal locations 2194 | -8/Materials | Build established: Gunner 2213 | -8/Materials | Central database locked down 2317 | -8/Materials | Repaired Hvy. Assault Rifle 2361 | -8/Materials | Repaired Lgt. Treads 2394 | -8/Materials | Repaired Hvy. Assault Rifle 2421 | -8/Materials | Repaired Lgt. Treads 3466 | -8/Materials | Build established: Scavenger-Gunner 3476 | -8/Materials | Discovered new exit (range 15) 3723 | -8/Materials | Discovered new exit (range 16) 3840 | -8/Materials | Garrison activated, responded to threat 3891 | -8/Materials | Repaired Lgt. Treads 4067 | -8/Materials | Entered Factory 4067 | -7/Factory | Evolved 2 slots: Utility x2 4365 | -7/Factory | Build established: Scavenger-Tank 5047 | -7/Factory | Discovered new exit (range 9) 5070 | -7/Factory | Found Powered Armor 5914 | -7/Factory | Garrison activated, responded to threat 6001 | -7/Factory | Lost 3 parts (1p2n) 6179 | -7/Factory | Discovered new exit (range 16) 6340 | -7/Factory | Identified exit to Factory 6342 | -7/Factory | Garrison activated, responded to threat 6636 | -7/Factory | Build established: Scavenger-Gunner 6706 | -7/Factory | Discovered new exit (range 12) 6747 | -7/Factory | Identified exit to Lower Caves 6748 | -7/Factory | Entered Lower Caves 6760 | -7/Lower Caves | Learned Factory stockpile data 6776 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6779 | -7/Lower Caves | Identified exit to Zion 6780 | -7/Lower Caves | Entered Zion 6795 | -7/Zion | Given A8's code to call for help 6825 | -7/Zion | System corruption cleaned by Quarantine Array 6952 | -7/Zion | Visited the Megawrench Repair Shop 6952 | -7/Zion | Megawrench repaired 11 parts 7241 | -7/Zion | Learned location of Data Miner (-6) 7420 | -7/Zion | Learned location of Quarantine (-2) 7460 | -7/Zion | Found GAL Module 7586 | -7/Zion | Imprinted 7588 | -7/Zion | Declared Zion's savior 7846 | -7/Zion | Discovered new exit (range 11) 7897 | -7/Zion | Identified exit to Proximity Caves 7905 | -7/Zion | Entered Proximity Caves 7905 | -6/Proximity Caves | Accompanied by 4 allies 7962 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8078 | -6/Proximity Caves | Core integrity fell below 50% 8101 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8125 | -6/Proximity Caves | Lost 5 allies 8195 | -6/Proximity Caves | Learned Factory stockpile data 8705 | -6/Proximity Caves | Spotted B-75 Beast 8711 | -6/Proximity Caves | Destroyed B-75 Beast 8784 | -6/Proximity Caves | Entered Factory 8784 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8789 | -6/Factory | Identified exit to DSF 8839 | -6/Factory | Discovered new exit (range 11) 8903 | -6/Factory | Retrieved Zion intel report: Main Access 8903 | -6/Factory | Identified exit to Factory 8915 | -6/Factory | Retrieved Zion intel report: Component Schematics 9272 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9350 | -6/Factory | Retrieved Zion intel report: Branch Access 9350 | -6/Factory | Identified exit to Lower Caves 9351 | -6/Factory | Zion Recon squad teleported in 9372 | -6/Factory | Build established: Scavenger-Tank 9633 | -6/Factory | Retrieved Zion intel report: Component Schematics 9698 | -6/Factory | Retrieved Zion intel report: Emergency Access 9728 | -6/Factory | Spotted B-75 Beast 9751 | -6/Factory | Destroyed B-75 Beast 10085 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10113 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10423 | -6/Factory | Terminal network hard line cut 10468 | -6/Factory | Entered Lower Caves 10472 | -6/Lower Caves | Identified exit to Lower Caves 10473 | -6/Lower Caves | Learned Factory garrison access intel 10477 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10543 | -6/Lower Caves | Attacked by a faux Warlord 10972 | -6/Lower Caves | Entered another Lower Caves area 10972 | -6/Lower Caves | Accompanied by 2 allies 11022 | -6/Lower Caves | Discovered exit to Factory (range 11) 11322 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11371 | -6/Lower Caves | Discovered new exit (range 12) 11422 | -6/Lower Caves | Entered Data Miner 11422 | -6/Data Miner | Accompanied by 2 allies 11424 | -6/Data Miner | Discovered new exit (range 6) 11444 | -6/Data Miner | Met Data Miner 11467 | -6/Data Miner | Learned location of Section 7 (-2) 11467 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11485 | -6/Data Miner | Received God Mode back door access code from Data Miner 11536 | -6/Data Miner | Entered Proximity Caves 11536 | -5/Proximity Caves | Accompanied by 2 allies 11538 | -5/Proximity Caves | Spotter reported a threat 11639 | -5/Proximity Caves | Spotted B-75 Beast 11674 | -5/Proximity Caves | Escorted by Enhanced Grunt 11700 | -5/Proximity Caves | Destroyed B-75 Beast 11730 | -5/Proximity Caves | Lost 13 parts (1p4n6u2w) 11920 | -5/Proximity Caves | Learned location of Armory (-3) 12121 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12133 | -5/Proximity Caves | Entered Factory 12133 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 12135 | -5/Factory | Loaded intel: 4 garrison access locations 12426 | -5/Factory | Garrison activated, responded to threat 12481 | -5/Factory | Lost 17 parts (2p7n2u6w) 12542 | -5/Factory | Lost 3 allies 12705 | -5/Factory | Build established: Mutant 12708 | -5/Factory | Lost 3 parts (1n1u1w) 12764 | -5/Factory | Lost 4 parts (1p1n2w) 12895 | -5/Factory | Fabricated Y-54 Guardian (x2) 12980 | -5/Factory | Fabricated Power Maul (x2) 12997 | -5/Factory | Incoming investigation squad redirected 13030 | -5/Factory | Build established: Hacker-Mutant 13077 | -5/Factory | Fabricated Nuclear Pulse Thruster (x2) 13093 | -5/Factory | Core integrity fell below 50% 13176 | -5/Factory | Crushed by falling debris 13176 | -5/Factory | System corruption reached 10% 13217 | -5/Factory | Retrieved Zion intel report: Trap Installations 13218 | -5/Factory | Zion Heavy squad teleported in 13229 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13237 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13336 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13418 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13452 | -5/Factory | Discovered new exit (range 22) 13464 | -5/Factory | Retrieved Zion intel report: Emergency Access 13623 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13624 | -5/Factory | Zion Light squad teleported in 13633 | -5/Factory | Zion Hacker squad teleported in 13692 | -5/Factory | Repaired Nuclear Pulse Thruster 13852 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13853 | -5/Factory | Zion Hacker squad teleported in 13885 | -5/Factory | Spotted B-75 Beast 13905 | -5/Factory | Terminal network hard line cut 13932 | -5/Factory | Discovered new exit (range 5) 13947 | -5/Factory | Entered Upper Caves 13947 | -5/Upper Caves | Accompanied by 2 allies 13950 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 13953 | -5/Upper Caves | Entered Warlord 13953 | -5/Warlord | Accompanied by 2 allies 13965 | -5/Warlord | System corruption cleaned by Quarantine Array 14052 | -5/Warlord | Visited the Vortex Lab 14054 | -5/Warlord | Found Prototype Energy Gun 14056 | -5/Warlord | Found Prototype Energy Gun 14073 | -5/Warlord | Warlord's base attacked by MAIN.C 14096 | -5/Warlord | Rebuked by Warlord 14109 | -5/Warlord | Opened Warlord's prototype stash 14127 | -5/Warlord | Identified Vortex Rail (x2) 14130 | -5/Warlord | Found Prototype Processor 14131 | -5/Warlord | Identified Exp. Core Analyzer 14145 | -5/Warlord | Found Prototype Reactor 14147 | -5/Warlord | Identified Vortex Chain Reactor 14423 | -5/Warlord | Warlord forces counterattacked 14488 | -5/Warlord | Opened side exit 14496 | -5/Warlord | Spotted Executioner 14531 | -5/Warlord | Spotted Striker 14540 | -5/Warlord | Discovered new exit (range 14) 14570 | -5/Warlord | Entered Proximity Caves 14570 | -4/Proximity Caves | Accompanied by 2 allies 14582 | -4/Proximity Caves | Lost 9 allies 14640 | -4/Proximity Caves | Learned location of Testing (-3) 14686 | -4/Proximity Caves | Spotted B-86 Titan 14704 | -4/Proximity Caves | Learned Research terminal intel 14770 | -4/Proximity Caves | Discovered new exit (range 14) 14786 | -4/Proximity Caves | Entered Factory 14786 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14905 | -4/Factory | Retrieved Zion intel report: Emergency Access 14908 | -4/Factory | Retrieved Zion intel report: Active Garrisons 14912 | -4/Factory | Retrieved Zion intel report: Component Schematics 14977 | -4/Factory | Discovered new exit (range 7) 15013 | -4/Factory | Entered Research 15013 | -3/Research | Evolved 2 slots: Propulsion x2 15014 | -3/Research | Loaded intel: 22 terminal locations 15024 | -3/Research | Identified exit to DSF 15041 | -3/Research | Spotted B-86 Titan 15046 | -3/Research | Retrieved Zion intel report: Guard Positions 15047 | -3/Research | Zion Hacker squad teleported in 15096 | -3/Research | Discovered new exit (range 15) 15105 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 15154 | -3/Research | Retrieved Zion intel report: Unaware Analyses 15163 | -3/Research | Retrieved Zion intel report: Component Schematics 15179 | -3/Research | Retrieved Zion intel report: Unaware Schematics 15180 | -3/Research | Found Fusion Bomb Launcher 15196 | -3/Research | Retrieved Zion intel report: Emergency Access 15197 | -3/Research | Zion Explosive Resupply teleported in 15205 | -3/Research | Found Prototype Launcher 15206 | -3/Research | Identified Hellfire Missile Launcher 15234 | -3/Research | Found Fusion Bomb Launcher 15247 | -3/Research | Crushed by falling debris 15263 | -3/Research | Search patrols dispatched 15288 | -3/Research | Retrieved Zion intel report: Active Garrisons 15289 | -3/Research | Zion Heavy Resupply teleported in 15300 | -3/Research | Build established: Hacker-Sprinter 15327 | -3/Research | Zion Resource Resupply teleported in 15333 | -3/Research | Spotted B-86 Titan 15335 | -3/Research | Self-destructed Last Messages --------------- 15322_ Acquired Exp. Energy Well. 15326_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Hover Resupply ] [ 2 : Resource Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 15329_ System corrupted: Matter fused (-10). 15329_ O-24 Administrator distress signal alerts nearby ally. 15329_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 15330_ Slug penetrates Wall. 15331_ P-80 Master resets S-43 Plague, system corruption cleaned. 15334_ Adv. Weight Redist. System destroyed. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#+#?????????????????????? | | ????????????????????????? ?????????????????????? | | ??????????????????####### ?????????????????????? | | ???????????????? ?????????????????????? | | ???????????????? ?????????????????????? | | ????????????????? ?????????????????????? | | ?????????????????? ?????????????????????? | | ?????????????????? ?????????????????????? | | ??????????????????? ! ?????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# ^ ?????????????????????? | | ?????????????????### #??????#+#????????????? | | ?????????????????# #?????? ??????##????? | | ?????????????????# #?????? ?##### ##???? | | ??+???????????????#" /// #?????? ! ?# #???? | | ???????????????????# // #?????? ?# #???? | | ???????????????????# // #?????? ?# #???? | | ???????????????????# #??????# #?# #???? | | ???????????????????# #??????# #?# #???? | | ???????????????????# ######## #?# #???? | | ???????????????????# ####+######### | | ???????????????#####+#####+####### | | ???????????????# @% #????# | | ???????????????# #????# ! | | ???????????????# #????# | | ???????????????# ! #????# | | ???????????????#! #????# ! | | ???????????????# #????# | | ???????????????# #????# "" "" | | ???????????????# = #????################ | | ???????????????+ #???????????????????# | | ???????????????# #???????????????????# | | ???????????????# #?????############### | | ???????????????# #?????# ! + | | ?+?????????????##############?????# ##### | | ??????????????????? ???????????# #???# | | ???????????????????? ??????????# #???# | | ?????????????????????? ????????# !#???# | | ??????????????????????? ???????# ##### | | ????????????????????????# ??????# + | | ????????????????????????# ?????# # | | ????????????????????????# ##########+##### | | ?+??????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# """" | | ????????????????????????# """" ### T#####+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 55 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 1000 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 81 Targeting Accuracy 11 Melee Accuracy 16 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Extracted Hacking Suite | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Extracted Machine Analyzer | -8/Materials | Extracted Ion Cannon | -8/Materials | Extracted Phase Shifter | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Med. Treads | -7/Zion | Archive Wave Gun | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Remote Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Energy Well | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Datajack | -6/Factory | Z-intel Reflective Plating | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Power Maul | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Targeting Computer | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Imp. Target Analyzer | -6/Factory | Z-intel Flail | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Imp. Trap Extractor | -6/Factory | Z-intel Hrd. Heavy Armor Plating | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Proton Missile Launcher | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Coolant Injector | -6/Factory | Z-intel Hardlight Generator | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Titanium Leg | -6/Factory | Z-intel Katana | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Nuclear Pulse Thruster | -5/Factory | Scanalyzed Gui. EMP Blaster | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Kinecellerator | -4/Factory | Extracted Field Propulsion Array | -4/Factory | Extracted Imp. Thermal Shield | -4/Factory | Z-intel Adv. Heat Sink | -4/Factory | Z-intel Imp. Phase Shifter | -4/Factory | Z-intel Adv. ECM Suite | -4/Factory | Z-intel Imp. Weapon Cycler | -4/Factory | Z-intel Adv. Power Amplifier | -4/Factory | Z-intel Huge Storage Unit | -4/Factory | Z-intel Dispersion Rifle | -4/Factory | Z-intel Force Lance | -4/Factory | Z-intel Great Maul | -4/Factory | Z-intel Lrn. Terrain Scanner | -4/Factory | Z-intel Adv. System Restoration Module | -4/Factory | Z-intel Adv. Cooling System | -4/Factory | Z-intel Fusion Compressor | -4/Factory | Z-intel Imp. Hacking Suite | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Antigrav System | -3/Research | Z-intel Nova Cannon | -3/Research | Z-intel Hvy. Disruptor Cannon | -3/Research | Z-intel Linear Accelerator | -3/Research | Z-intel Matter Neutralizer | -3/Research | Z-intel Hvy. Linear Accelerator | -3/Research | Z-intel Imp. Dynamic Insulation System | -3/Research | Z-intel Recoil Stabilizer | -3/Research | Z-intel Adv. Terrain Scanner | -3/Research | Z-intel Imp. Targeting Computer | -3/Research | Z-intel Disruptor Cannon | -3/Research | Z-intel EM Disruption Field | -3/Research | Z-intel Lyr. Heavy Armor Plating | -3/Research | Z-intel Adv. Drone Bay | -3/Research | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked P-60 Hacker | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free P-70 Sage | -3/Research | Z-intel R-06 Scavenger | -3/Research | Z-intel A-02 Transporter | -3/Research | Z-intel Fabricated ------------ Y-54 Guardian | x2 | -5/Factory | Authchip Power Maul | x2 | -5/Factory | Authchip Nuclear Pulse Thruster | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed CombatGravitonEngine Manual? 0 Play Time 02:43:12 Cumulative 362.6 hours Start 2024.06.15 @ 19:58:05 End 2024.06.15 @ 22:40:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 0 Adventurer 58 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 74 Achievement% 63 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e4f2ac3-bcbf-47aa-92af-201d3cbf86a1