Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 10:38:44 Player: Chaotick Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2917) 2917 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 6459 Bonus ------- High Alert Combat Kills 352 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 85/100 System Corruption 4% Temperature Cool (27) Movement Treading (170) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ Visual Processing Unit Advanced Targeting Computer Graphene Brace (fused) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Powered Armor Authchip [Armor] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Visual Processing Unit Advanced Targeting Computer Graphene Brace > --- WEAPON ----------- Heavy Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Light Deuterium Engine Armored Treads Armored Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Corruption Screen Heavy Rocket Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Trap Extractor Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Advanced Beam Rifle Ballistic Gun Shotgun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 69 | 6 3 12 21 18 3 6 Power 10 | 1 . 2 3 2 1 1 Engine 7 | 1 . 2 1 2 . 1 Core 3 | . . . 2 . 1 . Reactor . | . . . . . . . Propulsion 26 | 2 . 7 8 7 . 2 Treads 14 | . . 6 7 . . 1 Leg 10 | 2 . 1 1 5 . 1 Wheel 2 | . . . . 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 2 3 4 . 1 Device 6 | . 1 1 2 2 . . Storage 1 | 1 . . . . . . Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection 3 | . . . . 2 . 1 Artifact . | . . . . . . . Weapon 21 | 2 2 1 7 5 2 2 Energy Gun 6 | 1 . . 2 2 1 . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 1 2 1 5 2 . 1 Ballistic Cannon 2 | . . . . . 1 1 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 21 | . . . 4 4 1 12 Power 5 | . . . 2 1 . 2 Propulsion 6 | . . . 1 . . 5 Utility 3 | . . . . 1 . 2 Weapon 7 | . . . 1 2 1 3 Highest Loss Streak 10 | . . . 2 2 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 98 95 99 91 99 64 Engine 6 | . 14 11 2 7 4 2 Core 1 | . . . 5 . 2 . Treads 14 | . . 17 34 6 . 3 Leg 12 | . 28 12 . 11 30 12 Wheel 2 | . . . . 5 . . Device 10 | . 12 11 9 9 15 9 Storage 8 | . 14 11 9 7 7 7 Processor 13 | . . 11 17 15 15 15 Protection 1 | . . . . 4 . 1 Energy Gun 6 | . . . 5 8 14 3 Ballistic Gun 12 | . 27 22 12 10 . 1 Launcher 1 | . . . . 1 6 . Peak Build Rating 51 | 6 11 16 30 51 50 46 Average Rating 32 | 4 10 14 25 43 49 31 On Entrance 22 | . 6 11 15 28 50 46 Naked Turns . | . . . . . . . Heaviest Build 30 | 12 22 26 27 30 28 25 Greatest Support 80 | 20 20 60 80 80 72 72 Greatest Overweight (x) 3 | 3 1 2 . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 2 7 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 2 Class Distribution -------------------- 32% | Scavenger-Mutant 27% | Mutant 22% | Gunner 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 2164 | 260 78 229 772 596 229 . Remotely . | . . . . . . . Salvage Created 3516 | . 90 311 1560 1222 182 151 Parts 187 | . 4 26 81 56 14 6 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled 10 | . . 10 . . . . Retrieved Matter 40 | . . 40 . . . . Parts Self-Destructed 18 | . . . . . 15 3 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 62 | . . 9 26 18 5 4 Guns 59 | . . 9 26 18 4 2 Cannons 2 | . . . . . . 2 AOE 1 | . . . . . 1 . Classes Destroyed 13 | . 2 3 6 1 1 . Worker 3 | . . . 1 2 . . Hauler 1 | . . . 1 . . . Recycler 7 | . 1 . 3 3 . . Operator 2 | . . . 1 1 . . Watcher 7 | . 2 . 3 2 . . Swarmer 11 | . . 3 3 1 2 2 Grunt 30 | . . 3 15 8 2 2 Brawler 1 | . . . . . 1 . Duelist 2 | . . . 1 1 . . Sentry 10 | . . 3 4 3 . . Hunter 5 | . . . 2 3 . . Programmer 2 | . . . . 2 . . Heavy 1 | . . . 1 . . . Best Kill Streak 8 | . 2 4 8 5 3 2 Combat Bots Only 5 | . . 4 5 2 3 2 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 636 | . . 43 189 214 46 144 Missed 189 | . . 13 49 64 17 46 Damage Taken 6140 | . . 368 2034 1797 358 1583 Core 965 | . . 28 220 315 64 338 Absorbed by Shields . | . . . . . . . Redirected to Shielding 100 | . . . . . . 100 Core Remaining (%) 88 | 100 100 93 60 . . . Volleys Fired 216 | . 6 19 99 73 7 12 Largest 3 | . 2 2 2 3 3 2 Hottest 163 | . 46 46 88 125 163 124 Shots Fired 485 | . 12 38 195 204 16 20 Gun 477 | . 12 38 195 204 14 14 Cannon 6 | . . . . . . 6 Launcher 2 | . . . . . 2 . Special . | . . . . . . . Kinetic 340 | . 12 38 147 133 . 10 Thermal 126 | . . . 48 65 7 6 Explosive 2 | . . . . . 2 . Electromagnetic 17 | . . . . 6 7 4 Robot Hit Streak 16 | . 4 13 16 12 5 9 Robot Miss Streak 5 | . 1 3 2 5 2 3 Penetration Max 1 | . . . 1 1 . . Secondary Targets 8 | . . . 5 2 1 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 352 | . 11 27 153 136 11 14 Core Hits 208 | . 7 17 78 88 11 7 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . Critical Strikes 6 | . . . 2 3 . 1 Burn 4 | . . . 1 2 . 1 Destroy 2 | . . . 1 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5700 | . 161 427 2344 2177 306 285 Guns 5400 | . 161 427 2344 2177 148 143 Cannons 142 | . . . . . . 142 Explosions 158 | . . . . . 158 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3899 | . 161 427 1677 1442 . 192 Thermal 1534 | . . . 667 680 110 77 Explosive 158 | . . . . . 158 . Electromagnetic 109 | . . . . 55 38 16 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 4 4 Average Corruption 3 | . . . . 3 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . 13 5 4 Message Errors 8 | . . . . 5 . 3 Matter Fused 5 | . . . . 2 2 1 Heat Flow Errors 4 | . . . . 3 1 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . . . 2 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 347 | . 6 20 237 347 66 17 Average Temperature 82 | . 2 7 64 110 24 7 Received Heat Transfer 1971 | . . 165 729 252 69 756 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 1 . 1 Heat Transferred 3478 | . . . 1628 1406 222 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 799 | . 44 295 799 635 . . Initial 329 | . . 18 52 329 . . Average 365 | . 17 116 504 447 . . Maximum Alert Level 3 | . . 1 3 2 . . Low Security (%) 26 | 100 100 75 12 . . . Level 1 26 | . . 24 14 42 . . Level 2 40 | . . . 52 57 . . Level 3 6 | . . . 20 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 1 4 8 . . Investigation . | . . . . . . . Extermination 3 | . . . . 3 . . Reinforcement 9 | . . 1 4 4 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 6 | . . . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 2 14 49 36 13 10 Peak Tracking Total 8 | . 1 4 8 5 4 7 Tactical Retreats 14 | . . 1 6 5 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused 2 | . 2 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 17 | . 2 4 5 6 . . Terminals 12 | . 2 3 4 3 . . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 38 | . 9 9 11 9 . . Successful 21 | . 3 6 9 3 . . Failed 17 | . 6 3 2 6 . . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 30 | . 9 6 10 5 . . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 4 | . . 3 1 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 16 | . 3 4 8 1 . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 2 | . . 1 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 2 | . . 1 1 . . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . . 1 2 . . . Fabricator Hacks 2 | . . . . 2 . . Network Status 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 2 1 . . . Insert Component 2 | . . 1 1 . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 12 | . 2 2 3 5 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 84 | . . . . 84 . . Total Part Build Rating 8 | . . . . 8 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 3663 | 72 298 443 978 1277 392 203 Spaces Moved 1898 | 45 139 193 375 738 294 114 Core 13 | 13 . . . . . . Treads 658 | . . 113 375 120 . 50 Legs 932 | 32 139 80 . 323 294 64 Wheels 295 | . . . . 295 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 100 120 120 Average Speed 140 | 127 180 174 167 119 120 141 Slowest Speed 260 | 200 190 260 170 190 120 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 30 22 49 26 41 29 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . . . . . 27 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 27 | . . . . . 27 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 2488 | 56 175 267 552 980 321 137 Wait 187 | . 19 19 26 109 11 3 Move 1892 | 44 138 192 374 737 293 114 Hop . | . . . . . . . Pick Up 50 | 6 5 9 12 16 2 . Fast Attach 28 | 6 1 3 8 8 2 . Attach 18 | . . 2 4 6 . 6 Detach 1 | . . . . 1 . . Swap 23 | . 2 7 9 4 1 . Drop 67 | . 4 16 20 20 5 2 Fire 216 | . 6 19 99 73 7 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 6 | . . . . 6 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 779 | -9/Materials | Discovered new exit (range 8) 814 | -9/Materials | Entered another Materials area 814 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1132 | -8/Materials | Build established: Scavenger-Mutant 1777 | -8/Materials | Discovered new exit (range 10) 1792 | -8/Materials | Entered Factory 1792 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1914 | -7/Factory | Fabricated Imp. Melee Analysis Suite (x2) 2523 | -7/Factory | Build established: Scavenger-Gunner 2684 | -7/Factory | Garrison activated, responded to threat 2970 | -7/Factory | Found Powered Armor 3060 | -7/Factory | Discovered new exit (range 8) 3069 | -7/Factory | Entered Lower Caves 3114 | -7/Lower Caves | Build established: Gunner 3219 | -7/Lower Caves | Encountered a Warlord checkpoint 3221 | -7/Lower Caves | Learned Factory terminal intel 3263 | -7/Lower Caves | Core integrity fell below 50% 3402 | -7/Lower Caves | Discovered new exit (range 14) 3446 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3461 | -7/Lower Caves | Entered another Lower Caves area 3471 | -7/Lower Caves | Attracted the attention of an 0b10 base 3581 | -7/Lower Caves | Core integrity fell below 20% 3605 | -7/Lower Caves | Lost 10 parts (2p4n1u3w) 3664 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03521_ Identified Mni. Assault Cannon. 03522_ G-47 Trooper destroyed. 03533_ Imp. Cooling System destroyed. 03534_ Aluminum Leg fries itself beyond repair. 03536_ CAKYBLHXOBM370OSTT/D=9TT06DJ7CCE:N 03538_ Imp. Heat Sink fries itself beyond repair. 03539_ Autogun destroyed. 03568_ Imp. Carbon-fiber Leg destroyed. 03573_ RIZ>DFLY<9YVKATGDB8F 03609_ Imp. Carbon-fiber Leg destroyed. 03618_ CO<%=Z8ZILK0JBWM20:X:QP2WDI=BMG|L