Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.25 @ 14:16:38 Player: illuwedin Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (27) 135 Value Destroyed (1157) 1157 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (132) 132 TOTAL SCORE: 7724 Bonus ------- Follower Combat Kills 253 Friendly Fire -121 Cogmind --------- Core Integrity 0/1300 Matter 209/300 Energy 92/100 System Corruption 31% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Field Recycling Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Combat Gravmag System Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Antigrav System > --- UTILITY ---------- Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Improved Cloaking Device Powered Armor Advanced Field Recycling Unit > --- WEAPON ----------- Enhanced Nova Cannon Ionic Axe > --- INVENTORY -------- (None) [Rating: 120] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Cooled Aerolev Unit Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Flight Unit Utility System Shield Device Improved ECM Suite Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Powered Armor Weapon Improved Datajack Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Special Weapon Advanced Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 2 2 . 2 2 . . 2 2 Power 3 | . . . 1 . 1 . . . . . 1 . Propulsion 3 | . . . . 1 1 . 1 . . . . . Utility 8 | . . . 1 1 . . 1 2 . . 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 124 | 6 3 1 9 5 11 18 6 8 2 8 8 39 Power 25 | 1 . . 1 . 2 5 . 2 . 6 2 6 Engine 12 | 1 . . 1 . 1 1 . 2 . 6 . . Core 7 | . . . . . 1 4 . . . . . 2 Reactor 6 | . . . . . . . . . . . 2 4 Propulsion 37 | 2 . . 6 2 4 7 3 . . . 1 12 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 3 | 2 . . 1 . . . . . . . . . Hover 24 | . . . . . 4 4 3 . . . 1 12 Flight 10 | . . . 5 2 . 3 . . . . . . Utility 46 | 1 1 . . 3 3 4 3 4 2 2 5 18 Device 35 | . 1 . . 1 3 3 3 4 2 2 3 13 Storage 1 | 1 . . . . . . . . . . . . Processor 5 | . . . . . . 1 . . . . 1 3 Hackware 4 | . . . . 2 . . . . . . 1 1 Protection 1 | . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 16 | 2 2 1 2 . 2 2 . 2 . . . 3 Energy Gun 3 | . 1 . 2 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 5 | 2 . . . . 1 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 4 | . 1 1 . . 1 . . 1 . . . . Unidentified Prototypes 5 | . . . . . . 1 1 . 1 . . 2 Parts Lost 58 | . 3 . 11 1 4 2 2 . . . . 35 Power 9 | . . . 2 . . . . . . . . 7 Propulsion 19 | . 1 . 4 1 1 1 2 . . . . 9 Utility 21 | . . . 1 . 2 1 . . . . . 17 Weapon 9 | . 2 . 4 . 1 . . . . . . 2 Highest Loss Streak 9 | . 2 . 8 1 3 2 2 . . . . 9 Average Slot Usage (%) 77 | . 81 71 63 25 67 51 82 97 100 100 99 76 Engine 8 | . 14 14 8 . 4 2 6 16 17 17 14 1 Core 2 | . . . . . 5 7 13 . . . . 3 Reactor 2 | . . . . . . . . . . . 5 7 Wheel 3 | . 26 14 14 . . . . . . . . . Hover 16 | . . . . . 15 10 26 29 29 29 26 16 Flight 1 | . . . 4 9 5 2 . . . . . . Device 17 | . 4 14 10 9 16 11 9 26 29 29 23 17 Storage 2 | . 14 14 8 . . . . . . . . . Processor 5 | . . . . . . 3 6 5 5 5 9 12 Hackware 5 | . . . . 7 12 7 6 5 5 5 7 4 Energy Gun 2 | . 4 14 12 . . . . . . . . . Ballistic Gun 1 | . 12 . . . . 3 13 5 . . . . Slashing Weapon 2 | . . . . . . . . 2 5 5 5 3 Special Melee Weapon 2 | . 5 . 3 . 5 . . 2 5 5 5 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 97 | 11 13 13 17 1 22 27 31 57 57 54 66 97 Greatest Support 87 | 20 20 10 26 9 31 56 79 79 79 79 79 87 Greatest Overweight (x) 8 | . 1 1 2 . 2 2 . . . . . 8 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 6 6 5 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 1 1 2 3 4 4 3 4 4 4 4 4 Average Carried 2 | . . 1 1 1 3 2 2 2 3 3 3 2 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 1 2 2 2 2 3 4 4 2 4 1 Class Distribution -------------------- 23% | Generator-Mutant 21% | Mutant 21% | Hacker-Mutant 13% | Generator-Ninja 10% | Scavenger-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Generator-Mutant | -5/Factory Generator-Mutant | -5/Upper Caves Generator-Mutant | -5/Upper Caves Generator-Ninja | -4/Factory Generator-Ninja | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Matter Collected 1216 | 221 19 13 52 . . 381 29 . 112 35 45 309 Remotely . | . . . . . . . . . . . . . Salvage Created 1076 | . 39 . 75 . . 64 15 . 127 . 45 711 Parts 70 | . 4 . 6 . . 4 2 . 13 . 1 40 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 13 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 23 | . 3 . 2 . . 1 . . 5 . . 12 Melee 16 | . . . 1 . . . . . 5 . . 10 Guns 5 | . 3 . 1 . . 1 . . . . . . Cannons 1 | . . . . . . . . . . . . 1 Classes Destroyed 7 | . 1 . 1 . . 2 1 . . . 1 1 Worker 1 | . . . . . . . 1 . . . . . Recycler 1 | . . . . . . . . . . . . 1 Drone 1 | . . . . . . 1 . . . . . . Watcher 1 | . . . . . . . . . . . 1 . Swarmer 13 | . 3 . 1 . . . . . 5 . . 4 Sentry 1 | . . . 1 . . . . . . . . . Programmer 9 | . . . . . . 1 . . . . . 8 Best Kill Streak 5 | . 3 . 1 . . 1 1 . 5 . 1 4 Combat Bots Only 5 | . 3 . 1 . . 1 . . 5 . . 4 Max Kills in Single Turn 1 | . 1 . 1 . . 1 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Damage Taken 5824 | . 372 . 545 122 424 237 162 . 160 63 . 3739 Core 1818 | . 53 . 135 105 71 86 50 . . 16 . 1302 Absorbed by Shields 290 | . . . . . . . . . 63 . . 227 Core Remaining (%) 86 | 100 . 78 66 80 . 77 94 . . 98 100 . Volleys Fired 43 | . 20 . 4 . 2 11 2 . . . . 4 Largest 2 | . 1 . 2 . 1 2 2 . . . . 1 Hottest 120 | . 50 . 106 . 25 48 48 . . . . 120 Shots Fired 48 | . 20 . 5 . 2 13 4 . . . . 4 Gun 44 | . 20 . 5 . 2 13 4 . . . . . Cannon 4 | . . . . . . . . . . . . 4 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 37 | . 18 . . . 2 13 4 . . . . . Thermal 11 | . 2 . 5 . . . . . . . . 4 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 11 | . 11 . 11 . . 8 3 . . . . 2 Robot Miss Streak 2 | . 1 . 1 . 2 1 2 . . . . 1 Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 113 | . 21 . 4 . 6 11 2 . 9 . 5 55 Core Hits 40 | . 4 . 5 . . 2 2 . 5 . 2 20 Critical Hits 1 | . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Melee Attacks 136 | . 2 . . . 6 . . . 16 4 5 103 Impact . | . . . . . . . . . . . . . Slashing 125 | . . . . . . . . . 13 4 5 103 Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 5 . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3725 | . 164 . 83 6 . 317 131 . 342 . 238 2444 Guns 552 | . 164 . 43 . . 313 32 . . . . . Cannons 154 | . . . . . . . . . . . . 154 Explosions . | . . . . . . . . . . . . . Melee 2869 | . . . . . . . . . 342 . 238 2289 Ramming 150 | . . . 40 6 . 4 99 . . . . 1 Kinetic 484 | . 139 . . . . 313 32 . . . . . Thermal 222 | . 25 . 43 . . . . . . . . 154 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2869 | . . . . . . . . . 342 . 238 2289 Piercing . | . . . . . . . . . . . . . Highest Corruption 31 | . . . 4 . . . 1 . . . . 31 Average Corruption 11 | . . . 3 . . . 1 . . . . 13 Corruption Purged 1 | . . . . . . . . . . . . 1 Effects 57 | . . . 2 . . . . . . . . 55 Message Errors 5 | . . . . . . . . . . . . 5 Matter Fused 11 | . . . 1 . . . . . . . . 10 Heat Flow Errors 4 | . . . . . . . . . . . . 4 Energy Discharges 10 | . . . 1 . . . . . . . . 9 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 11 | . . . . . . . . . . . . 11 Targeting Errors 11 | . . . . . . . . . . . . 11 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 354 | . . . . . . . 26 . . . 47 281 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 354 | . . . . . . . 26 . . . 47 281 Knockbacks 1 | . . . . . . . 1 . . . . . Impact 1 | . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . 16 3 . 2 49 . . . . . Shots . | . . . . . . . . . . . . . Rammed 23 | . . . 16 1 . 1 2 . . . . 3 Targets Rammed 23 | . . . 16 1 . 1 2 . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 618 | . 29 . 33 . 22 8 16 . . . . 618 Average Temperature 261 | . 12 . 20 . 9 5 10 . . . . 281 Received Heat Transfer 849 | . 228 . 192 90 237 102 . . . . . . Effects 106 | . . . . . . . . . . . . 106 Shutdowns 62 | . . . . . . . . . . . . 62 Energy Bleed 9 | . . . . . . . . . . . . 9 Interference 16 | . . . . . . . . . . . . 16 Matter Decay 2 | . . . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . . . . . 3 Damage (major) 9 | . . . . . . . . . . . . 9 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . 1 Heat Transferred 296 | . 74 . 111 . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Peak Influence 230 | . 109 29 111 52 95 230 134 101 . . 26 133 Average Influence 60 | . 74 29 69 38 47 132 112 68 . . 7 53 Maximum Alert Level 1 | . . . . . . 1 . . . . . . Low Security (%) 97 | 100 100 100 100 100 100 74 100 100 . . 100 100 Level 1 2 | . . . . . . 25 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 2 2 2 1 . . . . 4 Investigation 1 | . . . . . . . 1 . . . . . Extermination 4 | . . . . . . 1 . . . . . 3 Reinforcement 7 | . . . 1 2 2 1 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Distress Signals 9 | . . . 1 1 . 3 2 . . . . 2 Communications Jammed 13 | . . . . . . 13 . . . . . . Distress Signals 13 | . . . . . . 13 . . . . . . Times Spotted 155 | . 19 . 20 13 33 14 12 1 6 3 1 33 Peak Tracking Total 16 | . 6 . 9 14 16 8 4 2 4 2 1 7 Tactical Retreats 33 | . 3 . 4 . 7 3 4 1 2 3 . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Traps Triggered 8 | . . . . . 1 4 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Machines Disabled 1 | . . . . . . 1 . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Machines Accessed 21 | . 2 . 3 1 2 2 2 2 2 1 1 3 Terminals 10 | . 1 . 3 . 1 2 . 2 . . . 1 Fabricators 3 | . . . . . . . 1 . . . 1 1 Repair Stations 2 | . . . . 1 . . . . . . . 1 Recycling Units 3 | . 1 . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 57 | . 9 . 12 3 5 3 4 9 2 1 3 6 Successful 43 | . 9 . 10 3 2 2 2 7 2 1 2 3 Failed 14 | . . . 2 . 3 1 2 2 . . 1 3 Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 32 | . 4 . 12 . 2 3 . 9 . . . 2 Fabricators 6 | . . . . . . . 1 . . . 3 2 Repair Stations 5 | . . . . 3 . . . . . . . 2 Recycling Units 11 | . 5 . . . 3 . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 28 | . 4 . 10 . . 2 . 7 2 1 . 2 Record 15 | . 3 . 5 . . . . 4 1 . . 2 Part Schematic 1 | . . . . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 4 | . . . . . . 2 . . 1 1 . . Alert Level 1 | . . . . . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . 2 . Network Status 2 | . . . . . . . 1 . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . 3 . . . . . . . 1 Scan Component 3 | . . . . 2 . . . . . . . 1 Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 8 | . 5 . . . 2 . 1 . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 3 | . 1 . . . 1 . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 3 1 2 1 1 2 . . 1 3 Full Trace Events 2 | . 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built 1 | . . . . . . . . . . . 1 . Matter 278 | . . . . . . . . . . . 278 . Time 139 | . . . . . . . . . . . 139 . Total Part Build Rating 9 | . . . . . . . . . . . 9 . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 26 | . . . . 26 . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . Recycled Matter 40 | . 40 . . . . . . . . . . . Retrieved Matter 40 | . 40 . . . . . . . . . . . Retrieved Components 3 | . 1 . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 5 | . 2 . . . 3 . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . Combat 2 | . 2 . . . . . . . . . . . Robot Hacks Applied 7 | . 2 . . . 5 . . . . . . . parse_system 4 | . 2 . . . 2 . . . . . . . no_distress 2 | . . . . . 2 . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Total Allies 5 | . . 3 . . . 2 . . . . . . Largest Group 3 | . . 3 3 . . 2 . . . . . . Highest-Rated Group 129 | . . 40 40 . . 129 . . . . . . Highest-Rated Ally 99 | . . 16 16 . . 99 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 51 | . . . 28 . . 23 . . . . . . Total Damage 1198 | . . . 236 . . 962 . . . . . . Kills 12 | . . . 3 . . 9 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 3 . . . Drone Launches 9 | . . . . . . 4 . . . 3 . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Turns Passed 4440 | 63 243 352 256 96 508 347 218 243 513 187 227 1187 Spaces Moved 6168 | 77 242 376 269 141 891 394 490 500 1203 429 178 978 Core 103 | 29 . . . 6 . 59 . . . . . 9 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 832 | 48 242 376 166 . . . . . . . . . Hover 4652 | . . . . . 598 285 490 500 1203 429 178 969 Flight 581 | . . . 103 135 293 50 . . . . . . Fastest Speed 32 | 50 80 90 37 37 40 34 34 34 34 34 32 32 Average Speed 49 | 68 81 90 74 40 49 57 39 34 34 34 33 58 Slowest Speed 450 | 80 90 90 200 50 200 200 46 34 34 34 34 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . 2 3 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 3 38 82 29 19 26 58 21 11 94 62 7 33 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched 6 | . . 2 . . . . . . 2 2 . . Spaces Dug 49 | . . . . . . . . . 5 4 . 40 Terrain Destroyed 50 | . . . . . . . 1 . 5 4 . 40 Melee 49 | . . . . . . . . . 5 4 . 40 Projectile 1 | . . . . . . . 1 . . . . . AOE . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Total 7281 | 84 268 388 314 176 952 496 506 575 1287 464 338 1433 Wait 664 | . . 12 13 27 33 59 . 49 55 13 138 265 Move 6147 | 76 241 375 264 136 890 393 489 499 1202 428 177 977 Hop 3 | . . . 2 1 . . . . . . . . Pick Up 40 | 1 1 . 1 3 4 2 3 5 5 1 3 11 Fast Attach 110 | 6 3 1 8 5 11 18 6 7 2 7 6 30 Attach 13 | . . . . . . . . 1 1 1 2 8 Detach 24 | . 1 . 2 . 1 4 1 5 . . 2 8 Swap 2 | . . . 1 . . . . . . . . 1 Drop 73 | 1 . . 3 3 5 6 3 9 6 10 5 22 Fire 43 | . 20 . 4 . 2 11 2 . . . . 4 Melee 136 | . 2 . . . 6 . . . 16 4 5 103 Ram 23 | . . . 16 1 . 1 2 . . . . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 Rewire 2 | . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 507 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 510 | -10/Mines | Learned Materials trap positions 617 | -10/Mines | Discovered new exit (range 7) 630 | -10/Mines | Discovered new exit (range 9) 659 | -10/Mines | Entered Materials 659 | -9/Materials | Accompanied by 3 allies 659 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 660 | -9/Materials | Loaded intel: 23 trap records 913 | -9/Materials | Discovered new exit (range 7) 915 | -9/Materials | Entered another Materials area 915 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -8/Materials | Lost 8 parts (1p4n1u2w) 948 | -8/Materials | Repaired Flight Unit 1000 | -8/Materials | Discovered new exit (range 15) 1011 | -8/Materials | Entered Factory 1011 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1243 | -7/Factory | Build established: Hacker-Mutant 1390 | -7/Factory | Lost 3 parts (1n2u) 1511 | -7/Factory | Discovered new exit (range 16) 1519 | -7/Factory | Entered Storage 1629 | -7/Storage | Met 01-MTF 1857 | -7/Storage | Discovered new exit (range 15) 1865 | -7/Storage | Identified exit to Factory 1866 | -7/Storage | Entered Factory 1866 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2079 | -6/Factory | Discovered new exit (range 11) 2083 | -6/Factory | Identified exit to Factory 2084 | -6/Factory | Entered another Factory area 2084 | -5/Factory | Evolved 2 slots: Utility x2 2127 | -5/Factory | Build established: Scavenger-Mutant 2176 | -5/Factory | Discovered new exit (range 12) 2296 | -5/Factory | Spotted B-75 Beast 2326 | -5/Factory | Identified exit to Upper Caves 2327 | -5/Factory | Entered Upper Caves 2361 | -5/Upper Caves | Learned Factory stockpile data 2427 | -5/Upper Caves | Learned Factory stockpile data 2468 | -5/Upper Caves | Build established: Generator-Mutant 2551 | -5/Upper Caves | Learned Factory security intel 2557 | -5/Upper Caves | Spotted B-75 Beast 2625 | -5/Upper Caves | Found Alien Artifact 2625 | -5/Upper Caves | Identified Dimensional Node Initializer 2625 | -5/Upper Caves | Initialized slip node 2800 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2825 | -5/Upper Caves | Discovered new exit (range 13) 2840 | -5/Upper Caves | Identified exit to Upper Caves 2840 | -5/Upper Caves | Entered another Upper Caves area 3009 | -5/Upper Caves | Discovered new exit (range 7) 3026 | -5/Upper Caves | Identified exit to Factory 3027 | -5/Upper Caves | Entered Factory 3027 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3201 | -4/Factory | Fabricated Enh. Nova Cannon (x1) 3241 | -4/Factory | Discovered new exit (range 20) 3247 | -4/Factory | Identified exit to Research 3254 | -4/Factory | Entered Research 3254 | -3/Research | Evolved 2 slots: Utility x2 3537 | -3/Research | Build established: Generator-Ninja 3646 | -3/Research | Crushed by falling debris 3691 | -3/Research | Lost 6 parts (1p1n4u) 3745 | -3/Research | Lost 6 parts (3n3u) 3781 | -3/Research | System corruption reached 10% 3817 | -3/Research | Lost 3 parts (1p1u1w) 3989 | -3/Research | Found Powered Armor 3999 | -3/Research | Found Prototype Device 3999 | -3/Research | Identified Exp. Terrain Scanner 4226 | -3/Research | Lost 8 parts (3p3n1u1w) 4407 | -3/Research | Core integrity fell below 50% 4426 | -3/Research | Core integrity fell below 20% 4426 | -3/Research | System corruption reached 30% 4441 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04413_ U-05 Engineer builds a Wall. 04415_ System corrupted: Ionic Axe targeting data glitched. 04419_ P-80 Master resets P-80 Master, system corruption cleaned. 04420_ Destroyed Adv. Heat Sink. 04420_ Destroyed Imp. Antigrav System. 04422_ System corrupted: Ionic Axe rejected. 04425_ P-80 Master resets P-80 Master, system corruption cleaned. 04428_ Enh. Optical Array destroyed. 04428_ Slammed into P-80 Master. 04431_ P-80 Master heat damages Adv. Heat Sink. 04434_ P-80 Master heat spikes uncontrollably. 04434_ Slammed into P-80 Master. 04434_ Destabilizing: System corrupted (+1). 04437_ Slammed into P-80 Master. 04438_ System corrupted: Energy discharge (-22). 04438_ Door malfunctions. 04440_ P-80 Master heat damages Prototype Energy Gun. 04440_ P-80 Master resets P-80 Master, system corruption cleaned. 04441_ P-80 Master heat spikes uncontrollably. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?# ## ##?# | | ## # ########## #### | | ?# # #???????##]] == #??? | | ## # ##??#?####]] == #### | | ## # ####??#?## = | | ?############# ###?##?#??# | | ????### # #???###?#?# | | ?#?#??# ! + #??????#??# | | ???##?# ! # #??#####??############## | | ??????# # ##? #???????????????#^ | | ?#??###= ! # " #???????????????# | | ??????# # ? "T ????????????????# | | ??????##########/## ????????????????# | | ???????#??## ## #????????????????# | | ???#???????# !## #????????????????# | | ???????????# ## #????????????????# | | ???????????# ## #????????????????# | | ???????????# ## #######+########## | | ???????????# # | | ???????????######## | | ???????????????## # | | ????????????????### | | ????????????#+######/################### | | ????????????# /p #?????????????# | | ????????????# p #?????????????# | | ????????????# @ #?????????????# | | ????????????# p #?????????????# | | ????????????# """" #?????????????# | | ????????????# """" #?????????????+ | | ????????????# """" #?????????????# | | ????????????# """" #?????????????# | | ????????????# #?????????????# | | ????????????# #?????????????# | | ????????????# #?????????????# | | ????????????# #?????????????# | | ????????????##############?????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 69 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 73 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Imp. Focal Shield | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 5k Club Alien Tech Backstab Dangerous Findings Deadly Force Fist Fight Librarian No Signal Omniscient Cartographer Part-time Excavator Part-time Mechanic Please Form A Line Respectable Loadout Total Silence Challenges ------------ None Game ------ Seed BombBurstVibroblade Manual? 0 Play Time 01:27:39 Cumulative 30.7 hours Start 2020.06.25 @ 12:48:45 End 2020.06.25 @ 14:16:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 41 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 31 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bc397b0-a12e-4be6-a494-cfe95b5e5789