Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 12:31:18 Player: notverysmot Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (28) 140 Value Destroyed (324) 324 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5904 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 4/300 Energy 30/100 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Cryofiber Web Transport Network Coupler Experimental Focal Shield Hacking Suite Hacking Suite System Shield > --- WEAPON (5) ------- Neutron Cannon > --- INVENTORY (5) ---- Quantum Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core > --- PROPULSION ------- Flight Unit Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Sensor Array Transport Network Coupler Advanced ECM Suite Propulsion Shielding Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Tesla Rifle Medium Laser Cooled Plasma Cannon Mini Grenade Launcher Improved Remote Datajack > --- INVENTORY -------- Nuclear Pulse Array Q-thruster Advanced Cryofiber Web Improved Heat Sink Weight Redist. System Hacking Suite Advanced Recalibrator [Rating: 81] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . 1 . . Utility 7 | . . 1 1 1 1 2 . 1 . Weapon 3 | . . . . 1 1 . . 1 . Parts Attached 79 | 6 13 8 5 3 9 9 6 12 8 Power 8 | 1 1 2 . 1 . 1 1 1 . Engine 6 | 1 1 2 . 1 . . . 1 . Core 2 | . . . . . . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 4 1 1 . . 2 1 3 1 Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 13 | . 4 1 1 . . 2 1 3 1 Utility 23 | . 5 2 2 1 2 2 2 4 3 Device 12 | . 2 1 1 . 1 1 1 3 2 Storage 2 | . 1 1 . . . . . . . Processor 2 | . 1 . . . . 1 . . . Hackware 4 | . . . 1 1 . . 1 . 1 Protection 3 | . 1 . . . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 33 | 3 3 3 2 1 7 4 2 4 4 Energy Gun 12 | 2 2 2 1 1 . 1 1 . 2 Energy Cannon 4 | . . . . . 1 1 . . 2 Ballistic Gun 6 | 1 1 . 1 . 2 1 . . . Ballistic Cannon 3 | . . 1 . . . . 1 1 . Launcher 4 | . . . . . 2 . . 2 . Special Weapon 4 | . . . . . 2 1 . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 . . . 3 Parts Lost 25 | . 1 . . 1 . . . 19 4 Power 4 | . 1 . . . . . . 3 . Propulsion 8 | . . . . 1 . . . 5 2 Utility 6 | . . . . . . . . 5 1 Weapon 7 | . . . . . . . . 6 1 Highest Loss Streak 16 | . 1 . . 1 . . . 16 3 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 79 | . 81 98 87 87 68 77 86 75 37 Engine 5 | . 13 11 9 6 6 . . . . Core 2 | . . . . . . 4 10 4 . Treads 1 | . 8 . . . . . . . . Flight 17 | . 19 33 25 21 13 12 15 12 4 Device 8 | . 4 11 10 7 8 7 13 12 5 Storage 4 | . . 11 9 7 6 5 5 3 . Processor 1 | . . . . . . 2 5 4 4 Hackware 9 | . . . 7 15 13 11 11 14 17 Protection 7 | . 8 11 9 7 10 11 5 3 . Energy Gun 5 | . 10 . . 7 1 2 8 6 3 Energy Cannon 1 | . . . . . . 4 5 3 . Ballistic Gun 5 | . 13 11 7 7 1 3 5 . . Ballistic Cannon 2 | . . 9 9 5 . . 1 1 . Special Weapon 1 | . . . . . 4 5 . 1 . Peak Build Rating 81 | 5 8 12 13 17 25 59 69 81 56 Average Rating 31 | 4 5 9 12 16 18 48 65 67 36 On Entrance 22 | . 5 6 10 13 16 19 59 68 25 Naked Turns . | . . . . . . . . . . Heaviest Build 39 | 7 9 14 15 16 14 29 35 39 13 Greatest Support 40 | 40 40 18 18 18 14 32 36 39 23 Greatest Overweight (x) 2 | . 1 . . . . . . 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 5 5 7 8 8 8 8 8 7 5 Most Carried 8 | 5 5 4 5 6 8 8 8 8 3 Average Carried 4 | 2 4 2 3 3 6 5 6 7 . Final Capacity 8 | 5 5 8 8 8 8 8 8 5 5 Final Carried 7 | 2 4 3 5 6 6 7 7 3 1 Class Distribution -------------------- 33% | Mutant 25% | Hacker-Skirmisher 24% | Hacker-Mutant 10% | Hacker-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Matter Collected 976 | 282 95 114 158 110 . 215 . 2 . Remotely . | . . . . . . . . . . Salvage Created 871 | 62 186 111 153 108 . 211 . 40 . Parts 56 | 2 18 10 10 1 . 13 . 2 . Haulers Intercepted 2 | . . 1 . . . 1 . . . Recyclers Shooed 3 | . . 1 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 9 | . 6 . . 1 . 1 . 1 . Guns 8 | . 6 . . 1 . . . 1 . Cannons 1 | . . . . . . 1 . . . Classes Destroyed 10 | 1 3 4 1 . . 1 . . . Worker 9 | . . 3 3 . . 3 . . . Builder 1 | . . 1 . . . . . . . Hauler 2 | . . 1 . . . 1 . . . Recycler 4 | 1 1 . 1 1 . . . . . Mechanic 1 | . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 7 | . 5 . . 1 . . . 1 . Grunt 1 | . 1 . . . . . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 4 | 1 4 2 3 1 . 2 . 1 . Combat Bots Only 4 | . 4 . . 1 . 1 . 1 . Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 . 1 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Hostile Shots Fired 446 | . 62 11 6 19 12 18 . 272 46 Missed 242 | . 32 7 5 6 10 7 . 157 18 Damage Taken 3862 | . 257 55 13 253 38 275 . 2236 735 Core 1473 | . 57 . 13 78 . 17 . 962 346 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 87 | . 12 . . 12 . 15 . 48 . Ignored by Resistances 92 | . . . . . . . . . 92 Regen/Repaired (Parts) 137 | . . . 100 37 . . . . . Core Remaining (%) 95 | 100 77 100 97 88 100 98 100 . . Volleys Fired 96 | 8 22 25 9 9 . 16 . 4 3 Largest 3 | 2 2 2 2 3 . 3 . 3 1 Hottest 150 | 70 70 55 55 105 . 105 . 150 94 Shots Fired 191 | 16 44 50 18 27 . 25 . 8 3 Gun 127 | 16 44 25 9 18 . 8 . 4 3 Cannon 60 | . . 25 9 9 . 13 . 4 . Launcher . | . . . . . . . . . . Special 4 | . . . . . . 4 . . . Kinetic 118 | 8 22 50 18 18 . 2 . . . Thermal 67 | 8 22 . . 9 . 19 . 6 3 Explosive . | . . . . . . . . . . Electromagnetic 2 | . . . . . . . . 2 . Robot Hit Streak 14 | 3 3 6 4 9 . 14 . 4 2 Robot Miss Streak 7 | 4 6 4 3 7 . 2 . 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 99 | 8 18 26 9 13 . 19 . 4 2 Core Hits 39 | 2 10 7 6 4 . 6 . 3 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 4 | 1 2 1 . . . . . . . Burn 2 | 1 1 . . . . . . . . Destroy 1 | . 1 . . . . . . . . Blast 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1722 | 97 264 407 141 182 . 459 . 113 59 Guns 872 | 97 264 141 87 128 . 51 . 45 59 Cannons 845 | . . 266 54 54 . 408 . 63 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 5 | . . . . . . . . 5 . Kinetic 852 | 35 149 407 141 120 . . . . . Thermal 845 | 62 115 . . 62 . 459 . 88 59 Explosive . | . . . . . . . . . . Electromagnetic 20 | . . . . . . . . 20 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 2 . . . . 4 . 4 4 Average Corruption 3 | . 2 . . . . 3 . 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . 3 . 1 2 Heat Flow Errors 2 | . . . . . . 1 . . 1 Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 . . 1 Misfires 1 | . . . . . . 1 . . . Overload Shots 2 | . . . . . . . . 2 . Overflow Damage 3 | . . 1 . . . . . 2 . Projectiles 3 | . . 1 . . . . . 2 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . 3 1 2 . . . . . Impact . | . . . . . . . . . . Kinetic 6 | . . 3 1 2 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . 2 . Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 285 | 36 150 12 4 168 . 165 . 105 285 Average Temperature 59 | 14 55 3 2 73 . 63 . 51 203 Received Heat Transfer 324 | . 33 21 9 18 18 54 . 108 63 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | 1 . . . . . 1 . . . Heat Transferred 1847 | 259 407 . . 185 . 748 . 174 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Peak Influence 310 | 5 262 172 165 145 310 250 134 300 48 Initial 151 | . 3 110 72 74 70 151 119 69 33 Average 129 | 1 147 142 114 106 159 173 124 132 38 Maximum Alert Level 1 | . 1 . . . 1 1 . 1 . Low Security (%) 83 | 100 66 100 100 100 65 81 100 76 100 Level 1 16 | . 33 . . . 34 18 . 23 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 . . . 2 3 . 5 1 Investigation 9 | . 1 . . . 2 3 . 3 . Extermination 1 | . . . . . . . . 1 . Reinforcement 2 | . . . . . . . . 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Distress Signals 6 | . 1 1 . . 1 1 . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 15 5 6 4 15 14 1 48 12 Peak Tracking Total 20 | . 4 5 4 4 9 8 1 20 12 Tactical Retreats 21 | . 2 . . 1 5 2 . 10 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Traps Triggered 10 | . 1 . . 4 . 3 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Accessed 28 | . 7 3 2 2 2 5 1 6 . Terminals 15 | . 4 2 1 . 2 3 . 3 . Fabricators 3 | . . . . 1 . 1 . 1 . Repair Stations 3 | . 1 . 1 1 . . . . . Recycling Units 4 | . 2 1 . . . 1 . . . Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 67 | . 14 9 7 3 7 11 2 14 . Successful 35 | . 7 5 6 3 2 5 2 5 . Failed 32 | . 7 4 1 . 5 6 . 9 . Catastrophic 3 | . 1 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 39 | . 9 3 3 . 7 9 . 8 . Fabricators 3 | . . . . 1 . 1 . 1 . Repair Stations 9 | . 3 . 4 2 . . . . . Recycling Units 9 | . 2 6 . . . 1 . . . Scanalyzers 5 | . . . . . . . 2 3 . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 17 | . 4 2 2 . 2 4 . 3 . Record 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . Alert Level 2 | . . . . . 1 1 . . . Unreport Threat 2 | . . . . . . 1 . 1 . Locate Traps 1 | . . . . . . . . 1 . Maintenance Status 1 | . 1 . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . Hauler Manifests 4 | . 1 1 1 . 1 . . . . Zone Layout 3 | . 2 . . . . 1 . . . Fabricator Hacks 2 | . . . . 1 . . . 1 . Network Status 1 | . . . . . . . . 1 . Build 1 | . . . . 1 . . . . . Repair Station Hacks 7 | . 1 . 4 2 . . . . . Scan Component 4 | . 1 . 2 1 . . . . . Repair 3 | . . . 2 1 . . . . . Recycling Unit Hacks 6 | . 2 3 . . . 1 . . . Process 1 | . . 1 . . . . . . . Report Inventory 4 | . 2 1 . . . 1 . . . Retrieve Matter 1 | . . 1 . . . . . . . Scanalyzer 3 | . . . . . . . 2 1 . Insert Component 2 | . . . . . . . 1 1 . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 1 2 . 2 5 . 6 . Full Trace Events 11 | . 2 . 1 . 2 3 . 3 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 58 | . . . . 58 . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . Parts Repaired 3 | . . . 2 1 . . . . . Time 78 | . . . 52 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 9 | . . 9 . . . . . . . Retrieved Matter 9 | . . 9 . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 1 . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . Non-combat 2 | . . . . . . 2 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . parse_system 1 | . . . . . . 1 . . . no_distress 1 | . . . . . . 1 . . . find_station 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Turns Passed 1970 | 88 315 201 152 206 177 246 44 465 76 Spaces Moved 3410 | 43 435 245 185 298 358 526 95 1127 98 Core 21 | 15 . . . . . . . 6 . Treads 65 | 28 37 . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3324 | . 398 245 185 298 358 526 95 1121 98 Fastest Speed 34 | 50 37 34 34 34 37 34 34 34 37 Average Speed 38 | 121 48 34 34 35 37 36 34 35 40 Slowest Speed 160 | 160 160 34 34 37 37 37 34 150 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 27 | . 2 . 4 1 3 2 . 10 5 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 4 71 18 27 8 13 17 3 30 18 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 3 | . . . . . . 1 . 2 . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . 1 . 2 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Total 3869 | 61 497 312 251 378 399 559 106 1179 127 Wait 162 | . 4 25 51 28 27 . . 10 17 Move 3349 | 42 430 244 177 295 352 521 94 1106 88 Hop 25 | . 2 . 3 1 2 2 . 10 5 Pick Up 59 | 5 12 6 5 4 2 8 3 10 4 Fast Attach 6 | 2 3 . . . 1 . . . . Attach 51 | 3 4 5 4 3 4 8 4 8 8 Detach 15 | . 3 . 1 1 4 1 2 1 2 Swap 22 | 1 6 3 1 . 4 1 2 4 . Drop 29 | . 11 4 . 1 3 2 1 7 . Fire 96 | 8 22 25 9 9 . 16 . 4 3 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 54 | . . . . 36 . . . 18 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 13) 276 | -10/Materials | Discovered new exit (range 7) 342 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 13) 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 594 | -9/Materials | Discovered new exit (range 5) 605 | -9/Materials | Entered another Materials area 605 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 650 | -8/Materials | Repaired Flight Unit 678 | -8/Materials | Repaired Assault Rifle 754 | -8/Materials | Discovered new exit (range 10) 757 | -8/Materials | Entered Factory 757 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 759 | -7/Factory | Discovered new exit (range 16) 826 | -7/Factory | Fabricated Adv. Medium Treads (x2) 871 | -7/Factory | Repaired Lgt. Ion Engine 963 | -7/Factory | Entered another Factory area 963 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1137 | -6/Factory | Discovered new exit (range 10) 1140 | -6/Factory | Entered another Factory area 1140 | -5/Factory | Evolved 2 slots: Utility x2 1274 | -5/Factory | Identified exit to Upper Caves 1374 | -5/Factory | Discovered new exit (range 13) 1386 | -5/Factory | Entered another Factory area 1386 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1400 | -4/Factory | Discovered new exit (range 15) 1430 | -4/Factory | Entered Research 1430 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 1563 | -3/Research | Build established: Hacker-Skirmisher 1798 | -3/Research | Spotted B-86 Titan 1853 | -3/Research | Core integrity fell below 50% 1889 | -3/Research | Lost 16 parts (1p5n5u5w) 1893 | -3/Research | Discovered new exit (range 5) 1895 | -3/Research | Entered Testing 1928 | -3/Testing | Core integrity fell below 20% 1948 | -3/Testing | Spotted PD-HH1UPOO1FJ 1955 | -3/Testing | Found Prototype Device 1956 | -3/Testing | Identified Exp. Focal Shield 1971 | -3/Testing | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 01902_ Acquired Quantum Rifle. 01918_ System corrupted: Heat flow error (+295). 01921_ Slug penetrates Wall. 01927_ Penetrated by Slug. 01927_ Slug penetrates Wall. 01950_ Acquired Prototype Energy Gun. 01951_ C-55 Analyst calibrates the Tau Charger. 01951_ Hacking Suite destroyed. 01953_ Acquired Prototype Energy Cannon. 01955_ Acquired Prototype Device. 01956_ Identified Exp. Focal Shield. 01957_ C-55 Analyst calibrates the Tau Charger. 01957_ Identified Enh. Force Rifle. 01958_ Identified Neutron Cannon. 01961_ C-55 Analyst calibrates the Tau Charger. 01963_ System corrupted: Component data lost. 01967_ K-01 Serf cleans the Tau Charger. 01968_ Enh. Force Rifle destroyed. 01968_ K-01 Serf destroyed. 01969_ Q-thruster destroyed. Map ----- +----------------------------------------------------+ | ????????? #?????????????????????????????????????? | | ???????? #?????????????????????????????????????? | | ?####### ##????????????????????????????????????? | | ?# ?????????????????????????????????????? | | ?# ???????????????????????????????????????? | | ?# ????????????????????????????????????????? | | ?+ ?????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ## ####################################???????? | | #???????? | | #???????? | | ########? | | # """""#? | | ##/############# ################# # """""#? | | #???????# #???????????????# # " "#? | | #???????# #???????????????# # "???? | | #???????# +???????????????# + "???? | | #???????# #???????????????# # ""#???? | | #???????# #???????????????# #####???? | | #??????? #?###########???# #???????? | | #????#####+##### # ######+#########?? | | #????? YY # s #?? | | #??????? Y """"" """"" #?? | | ########???????"c "" %""""" """"" #?? | | ??????????????" "" @ d """"" """"" #?? | | ???????????????"" """ ! ss #?? | | ?????????????????""" #?? | | ???????????????? #?? | | ???????????????######## # # ################?? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 24 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Exp. Cooling System | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Hunted Just What I Needed Challenges ------------ None Game ------ Seed HybridHugePerforator Manual? 0 Play Time 01:08:49 Cumulative 8.7 hours Start 2025.02.04 @ 23:09:02 End 2025.02.05 @ 12:31:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 7 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d09eb57-0699-4e80-8732-5bb9a144b7db