Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.03 @ 22:51:18 Player: Sunvar Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (108) 540 Value Destroyed (2435) 2435 Prototype IDs (75) 1500 Alien Tech Used (7) 1400 Bonus (19200) 19200 TOTAL SCORE: 35775 Bonus ------- Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 10000 Win 3000 Cogmind --------- Core Integrity 1284/1600 Matter 135/300 Energy 165/190 System Corruption 4% Temperature Cool (53) Movement Flying (7) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY (13) ----- Advanced Cooling System Experimental Optical Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer Layered Light Armor Plating Improved Hacking Suite Advanced Hacking Suite Ghost Barrier > --- WEAPON (3) ------- Core Cannon Gravity Flail > --- INVENTORY (5) ---- Point Singularity Launcher Sigix Containment Pod Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Advanced Cooling System Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer Layered Light Armor Plating Improved Hacking Suite Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Core Cannon Gravity Flail > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Subatomic Replicator Point Singularity Launcher Sigix Containment Pod [Rating: 209] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Enhanced Optical Array Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Chainsword Energy Gun Cooled Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Gravity Flail Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Utility 11 | . . 1 . 1 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 151 | . 9 20 . 38 9 . 5 . . . . 7 2 . 3 1 5 . 1 2 2 11 . . 6 . 3 11 1 6 9 Power 18 | . . 4 . 5 1 . . . . . . 2 . . . . . . . 1 . 3 . . . . 1 . 1 . . Engine 9 | . . 4 . 2 . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Core 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . 1 . . Propulsion 43 | . 1 9 . 17 1 . . . . . . 2 . . . . 2 . . . . 3 . . 2 . 1 . . 1 4 Treads 21 | . . 7 . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . 1 . 3 1 . . . . . . 2 . . . . 2 . . . . 3 . . 2 . 1 . . 1 4 Utility 61 | . 4 4 . 8 5 . 3 . . . . 1 2 . 3 1 1 . 1 1 1 4 . . 3 . 1 9 . 4 5 Device 24 | . 1 2 . 3 2 . 2 . . . . . . . 1 1 1 . . . . 3 . . 2 . . 5 . . 1 Storage 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Processor 13 | . . . . 1 1 . . . . . . 1 . . 1 . . . . . . . . . . . . 2 . 3 4 Hackware 9 | . . . . . 1 . 1 . . . . . 2 . 1 . . . . . . . . . 1 . 1 2 . . . Protection 13 | . 2 2 . 4 1 . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | . 4 3 . 8 2 . 2 . . . . 2 . . . . 2 . . . 1 1 . . 1 . . 2 . 1 . Energy Gun 7 | . 1 . . 5 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Cannon 5 | . 1 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 6 | . 1 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 4 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 2 . 2 2 . . . . . . 3 . . . . 2 . . 3 . 2 . 1 5 . . 1 . 3 . Parts Lost 26 | . 1 9 . 6 . . . . . . 1 . . . . . . . . . 2 . 2 1 . . . . . . 4 Power 7 | . . 2 . 2 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 10 | . . 2 . 3 . . . . . . . . . . . . . . . . 1 . 2 1 . . . . . . 1 Utility 6 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . 1 6 . 3 . . . . . . 1 . . . . . . . . . 2 . 2 1 . . . . . . 3 To Critical Strikes 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 8 | . 11 14 15 14 4 5 5 5 5 5 4 4 5 5 4 5 4 5 5 5 4 4 5 5 5 5 4 3 1 1 2 Power . | . 1 1 1 1 . 1 1 1 1 1 . . 1 1 1 1 . . . . . . 1 2 . . . . . . . Propulsion 1 | . 3 3 5 3 . . . . . . . . 1 1 1 1 . 2 2 1 1 . . . . . . . . . . Utility 2 | . 4 4 3 5 3 3 3 4 4 4 4 3 3 3 2 2 1 2 2 1 1 1 1 1 2 2 1 . . . . Weapon 1 | . 1 4 6 4 1 1 . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 2 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 41 | . 8 1 . 15 2 . 2 . . . . . 1 . 5 . 2 . 1 . . 1 . . . . 1 2 . . . Power 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . 4 . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Utility 14 | . 2 . . . 1 . 1 . . . . . 1 . 5 . 1 . 1 . . 1 . . . . . 1 . . . Weapon 14 | . 1 1 . 9 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 98 100 96 98 100 99 100 100 100 100 96 100 100 100 100 96 94 94 93 93 92 84 80 78 90 87 88 83 86 85 Engine 5 | . 14 10 11 6 . . . . . . . 3 6 6 6 6 5 5 5 3 4 . . . . . . . . . . Core 3 | . . . . 2 7 7 7 7 7 7 7 6 6 6 6 6 4 5 5 5 5 5 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 2 . 4 5 5 7 10 9 9 8 8 6 Treads 9 | . . 31 33 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . 38 38 37 38 38 38 38 33 33 33 33 33 32 29 29 29 29 30 26 25 24 30 30 31 29 28 26 Device 13 | . 7 10 11 16 7 15 12 7 7 7 7 12 13 13 13 16 22 23 18 17 17 15 15 15 15 15 13 13 12 11 10 Storage 4 | . 14 11 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Processor 7 | . . . . . 14 15 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 10 15 Hackware 5 | . . . . . 6 7 9 15 15 15 15 13 13 13 13 9 5 5 5 5 5 5 5 5 6 10 9 9 12 12 11 Protection 4 | . 3 10 11 7 6 . . . . . . . . . . . . . 3 4 5 9 10 10 5 5 6 5 4 3 3 Energy Gun 3 | . 9 . . 15 . . . . . . . . . . . . . . . . . 5 5 5 5 5 4 2 . . . Energy Cannon 3 | . 4 11 11 1 . . . . . . . . 6 6 6 6 5 5 5 5 4 . . . . . . . 4 1 2 Ballistic Gun 2 | . 3 11 11 1 6 7 5 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 6 7 . . . . . . . . . . . . . . . 3 5 5 5 5 4 5 4 3 3 Slashing Weapon 1 | . . . . . . . 6 7 7 7 7 6 6 6 6 6 3 . . . . . . . . . . . . . . Peak Build Rating 209 | . 11 18 18 39 47 47 48 46 46 46 46 63 65 65 69 69 87 84 84 84 81 114 114 104 131 131 145 169 169 186 209 Average Rating 60 | . 8 14 18 30 42 47 47 46 46 46 45 56 63 65 67 68 83 84 79 78 78 105 104 103 113 131 140 154 168 164 190 On Entrance 74 | 6 6 10 18 18 33 47 47 46 46 46 46 45 63 65 65 69 69 84 84 78 78 80 114 104 97 131 131 145 168 169 165 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 13 36 42 42 57 21 14 16 16 16 16 16 25 23 23 23 25 26 26 30 33 30 39 39 34 42 42 48 53 49 53 50 Greatest Support 83 | 20 20 63 63 83 25 20 25 25 25 25 25 27 27 27 27 27 34 33 33 33 35 45 45 38 47 47 55 61 55 55 65 Greatest Overweight (x) 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | . 12 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 8 | . 11 14 15 14 4 5 4 5 5 5 4 4 4 5 4 5 4 5 4 4 4 4 4 4 4 5 4 4 5 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 15 15 6 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 24% | Ninja 23% | Hacker-Ninja 19% | Scavenger-Mutant 18% | Mutant 7% | Hacker-Scout 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Ninja | -7/Waste Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Zion Ninja | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Zhirov Ninja | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Hacker-Ninja | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Matter Collected 2405 | 181 336 331 46 320 182 . . 71 66 . . 70 . 40 40 . 80 . 20 50 75 20 64 4 . . 29 . 86 294 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4462 | . 601 969 104 1426 52 . . . . . . 148 . . . . 288 . . 315 9 141 . . . . 29 . 86 294 . Parts 245 | . 43 75 9 87 1 . . . . . . 3 . . . . 7 . . 5 . 5 . . . . . . 3 7 . Haulers Intercepted 16 | . 2 3 . 5 1 . . . . . . 1 . . . . 3 . . . . . . . . . . . . 1 . Recyclers Shooed 9 | . 2 2 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . . . . . . . . 3 3 13 . . 2 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 60 | . 12 22 3 22 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guns 30 | . 4 6 . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 27 | . 8 16 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Classes Destroyed 13 | . 7 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Worker 12 | . . 2 1 3 . . . . . . . . . . . . . . . . . 1 . . . . . . 3 2 . Builder 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 3 . 5 1 . . . . . . 1 . . . . 3 . . . . . . . . . . . . 1 . Recycler 6 | . 2 . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Operator 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 7 | . 3 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . Swarmer 20 | . 3 11 2 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 26 | . 9 5 1 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 11 | . . 5 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 7 2 12 1 . . . . . . 1 . . . . 1 . . . 1 2 . . . . 1 . 3 5 . Combat Bots Only 8 | . 3 6 2 8 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Max Kills in Single Turn 2 | . 2 1 2 2 1 . . . . . . 1 . . . . 1 . . . 1 1 . . . . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Hostile Shots Fired 594 | . 46 168 14 134 . . . 10 . . 20 . . . . . . . . . 46 2 4 11 . 15 7 38 . 2 77 Missed 204 | . 11 38 2 37 . . . 8 . . 13 . . . . . . . . . 17 . 2 5 . 7 5 20 . 2 37 Hits 390 | . 35 130 12 97 . . . 2 . . 7 . . . . . . . . . 29 2 2 6 . 8 2 18 . . 40 Melee 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 386 | . 35 127 12 96 . . . 2 . . 7 . . . . . . . . . 29 2 2 6 . 8 2 18 . . 40 Critical Strikes 16 | . 1 4 . 3 . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 5 Damage Taken 5856 | . 436 1320 108 1419 . . . 40 . . 87 . . . . . 47 . . . 469 51 39 118 . 172 58 229 . 44 1219 Core 898 | . 149 152 10 215 . . . . . . . . . . . . . . . . 42 . . 22 . 23 . 24 . . 261 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 132 | . . 11 . . . . . . . . . . . . 30 . 47 . . . . . . . . . . . . 44 . Core Remaining (%) 83 | 100 40 . 59 60 . . . . . . 100 . . . . 100 . . . . 95 . . . . 96 . 91 . 100 80 Volleys Fired 305 | . 55 84 12 79 . . . . . . . . . 12 . . 23 . 8 . 8 11 . 5 . . . 5 . . 3 Largest 2 | . 2 2 2 2 . . . . . . . . . 1 . . 1 . 1 . 1 1 . 1 . . . 1 . . 1 Hottest 300 | . 98 91 91 48 . . . . . . . . . 90 . . 90 . 90 . 90 94 . 94 . . . 94 . . 300 Shots Fired 533 | . 108 168 24 158 . . . . . . . . . 12 . . 23 . 8 . 8 11 . 5 . . . 5 . . 3 Gun 324 | . 49 84 12 158 . . . . . . . . . . . . . . . . . 11 . 5 . . . 5 . . . Cannon 208 | . 59 84 12 . . . . . . . . . . 12 . . 23 . 8 . 7 . . . . . . . . . 3 Launcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 154 | . 55 84 12 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 378 | . 53 84 12 155 . . . . . . . . . 12 . . 23 . 8 . 7 11 . 5 . . . 5 . . 3 Explosive 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 11 15 3 20 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Miss Streak 4 | . 4 3 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 335 | . 65 109 12 111 2 . . . . . . 4 . . . . 7 . . 6 2 4 . . . . 3 . 4 6 . Core Hits 149 | . 32 45 5 50 . . . . . . . 1 . . . . 4 . . 2 4 3 . . . . . . 2 1 . Critical Kills 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Critical Strikes 16 | . 2 1 . 5 . . . . . . . 1 . . . . 1 . . 2 . . . . . . 2 . 2 . . Burn 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . Sever 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Melee Attacks 160 | . . . . 1 18 . 2 4 . . 8 15 1 8 1 . 19 . 2 6 6 16 . 6 . 1 15 13 5 8 5 Impact 83 | . . . . 1 18 . . . . . . . . . . . . . . . . 11 . 6 . 1 15 13 5 8 5 Slashing 47 | . . . . . . . 2 4 . . 8 15 1 8 1 . 8 . . . . . . . . . . . . . . Piercing 30 | . . . . . . . . . . . . . . . . . 11 . 2 6 6 5 . . . . . . . . . Sneak Attacks 15 | . . . . . 1 . . . . . . 1 . . . . 3 . . . 1 1 . . . . . . 3 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8584 | . 947 1707 245 2367 125 . . . . . . 202 . . . . 420 . . 432 399 220 . . . . 250 . 493 777 . Guns 3221 | . 305 500 136 2253 . . . . . . . . . . . . . . . . . 27 . . . . . . . . . Cannons 1950 | . 642 1205 103 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 388 | . . . . 108 . . . . . . . . . . . . . . . . 280 . . . . . . . . . . Melee 3011 | . . . . . 125 . . . . . . 202 . . . . 420 . . 432 119 193 . . . . 250 . 493 777 . Ramming 14 | . . 2 6 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1241 | . 588 500 136 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3930 | . 359 1205 103 2236 . . . . . . . . . . . . . . . . . 27 . . . . . . . . . Explosive 388 | . . . . 108 . . . . . . . . . . . . . . . . 280 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1645 | . . . . . 125 . . . . . . . . . . . . . . . . . . . . . 250 . 493 777 . Slashing 412 | . . . . . . . . . . . . 202 . . . . 210 . . . . . . . . . . . . . . Piercing 954 | . . . . . . . . . . . . . . . . . 210 . . 432 119 193 . . . . . . . . . Highest Corruption 7 | . 2 . . . . 7 7 . . . . . . . . . . . . . . . . . . . . . . 2 4 Average Corruption 3 | . 2 . . . . 7 4 . . . . . . . . . . . . . . . . . . . . . . 2 4 Corruption Purged 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . 3 5 Message Errors 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Matter Fused 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1346 | . 30 13 . 22 17 . . . . . . 41 . . . . 13 . . 219 95 . . . . . 195 . 214 487 . Projectiles 43 | . 30 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 58 | . . . . 22 . . . . . . . . . . . . . . . . 36 . . . . . . . . . . Melee 1245 | . . . . . 17 . . . . . . 41 . . . . 13 . . 219 59 . . . . . 195 . 214 487 . Knockbacks 10 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | . 183 275 . 2 51 . 270 7 . . 4 376 70 392 228 77 45 . 36 . 42 126 . . . 3 6 . 1 1 219 Average Temperature 64 | . 50 86 . 2 14 . 138 3 . . 3 65 37 109 90 33 17 . 16 . 21 46 . . . 3 2 . 1 1 100 Received Heat Transfer 1429 | . 177 264 21 684 . . . 9 . . 6 . . . . . . . . . 42 9 12 9 . 39 21 46 . . 90 Effects 3 | . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . Impact Corruptions 20 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . 4 11 . Robots Melted 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . 2 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7791 | . 798 2183 185 4588 . . . . . . . . . . . . . . . . . 37 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Maximum Alert Level 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Low Security (%) 86 | . 100 33 100 93 100 100 100 . . . . 100 . . . . 100 . . . . 100 . . . . 100 100 100 100 27 Level 1 12 | . . 66 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 584 | . 102 280 165 271 58 2 43 . . . . 162 . . . . 17 . . . . 68 . . . . 44 174 110 71 584 Initial 162 | . . 20 105 25 34 2 . . . . . 162 . . . . . . . . . 60 . . . . 33 20 92 51 28 Average 73 | . 40 177 95 40 17 1 7 . . . . 111 . . . . 2 . . . . 20 . . . . 29 70 95 59 280 Influence Increases 4112 | . 423 663 175 683 111 . 64 15 . . 30 215 . . . . 77 . 45 15 200 46 90 . . 60 93 254 40 57 756 Destroy 0b10 Robot/C 1200 | . 240 440 60 440 . . . . . . . . . . . . . . . . 20 . . . . . . . . . . Destroy 0b10 Robot/NC 255 | . 45 40 5 60 5 . . . . . . 10 . . . . 15 . . 15 . 10 . . . . 5 . 20 25 . Destroy Leader 336 | . 70 108 20 120 2 . . . . . . 4 . . . . 6 . . . . . . . . . 2 . 2 2 . Successful Hack 171 | . 5 13 . 5 45 . 47 . . . . 42 . . . . . . . . . . . . . . 14 . . . . Disable Machine 150 | . . . . 45 . . . . . . . . . . . . . . . . . . . . . . . 90 . . 15 Destroy Structure 260 | . 3 2 . 13 14 . 2 . . . . 9 . . . . 26 . . . . 36 . . . . 12 14 3 . 126 Advance Influence 150 | . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . Partial Spotted 255 | . . . . . 45 . 15 . . . . . . . . . 30 . . . . . . . . . 45 15 15 30 60 Lose Combat Pursuer 1335 | . 60 60 90 . . . . 15 . . 30 . . . . . . . 45 . 180 . 90 . . 60 15 135 . . 555 Influence Decreases 3528 | . 375 439 381 673 180 7 63 16 . . 10 168 67 . . . 59 18 10 50 104 142 85 5 . 10 107 126 112 101 220 Entered New Map 565 | . . 28 167 41 42 5 . 1 . . . 8 26 . . . . 8 . 35 . 36 . 2 . . 17 16 72 41 20 Time Decay 2492 | . 365 321 214 313 132 2 63 15 . . 10 160 41 . . . 53 10 10 15 104 106 85 3 . 10 90 110 40 60 160 Lost Part 200 | . 10 90 . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Lost Ally 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Purge Threat 265 | . . . . 259 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 1 1 2 3 . 3 . . . . 3 . . . . 1 . . . . 1 . . . . 3 1 . 1 8 Investigation 11 | . . 1 . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . 2 . . . 4 Extermination 12 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 . 1 4 Reinforcement 8 | . 3 . 1 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Distress Signals 16 | . 1 4 . 6 . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . 1 Communications Jammed 38 | . . . . . . . . . . . . . . . . . . . . . 6 5 . . . . . 13 7 . 7 Distress Signals 31 | . . . . . . . . . . . . . . . . . . . . . 6 5 . . . . . 7 7 . 6 Times Spotted 274 | . 21 38 9 37 4 6 . 5 . . 7 3 . . . . 1 . 3 . 24 6 6 6 . 10 6 14 3 5 60 Peak Tracking Total 15 | . 4 12 4 7 1 6 . 4 . . 5 1 . . . . 1 . 3 . 10 5 3 6 . 7 2 8 2 2 15 Tactical Retreats 32 | . 3 3 2 . . . . 1 . . 1 . . . . . . . 1 . 2 . 3 . . 1 1 4 . . 10 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Traps Triggered 16 | . 3 1 . . 1 . 1 . . . . 1 . . . . 2 . . . 1 . . . . . . 3 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Disabled 13 | . . . . 3 . . . 1 . . . . . . . . . . . . 2 . . . . . . 6 . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . 1 Garrison Access 7 | . . . . 1 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Accessed 60 | . 4 6 . 8 8 . 6 . 2 3 . 4 2 . . . 2 . . 5 1 1 . . . . 2 3 . 3 . Terminals 27 | . 4 5 . 6 4 . 3 . . . . 2 . . . . . . . . 1 . . . . . . 2 . . . Fabricators 6 | . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . Repair Stations 6 | . . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 8 | . . . . 1 2 . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Total Hacks 172 | . 10 21 . 20 14 . 14 . 7 28 . 9 2 . . . 4 . . 18 2 1 . . . . 10 6 . 6 . Successful 116 | . 3 11 . 9 9 . 5 . 7 28 . 6 2 . . . 3 . . 18 1 1 . . . . 6 4 . 3 . Failed 56 | . 7 10 . 11 5 . 9 . . . . 3 . . . . 1 . . . 1 . . . . . 4 2 . 3 . Catastrophic 8 | . 1 1 . 3 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 134 | . 10 17 . 10 4 . 8 . . . . 1 . . . . 5 . . . . 8 . . 1 . 11 18 9 14 18 Terminals 70 | . 10 19 . 16 7 . 8 . . . . 4 . . . . . . . . 2 . . . . . . 4 . . . Fabricators 21 | . . . . . 5 . . . . . . 3 . . . . 2 . . . . . . . . . 8 . . 3 . Repair Stations 13 | . . 2 . 3 . . 2 . . . . . . . . . 2 . . . . . . . . . 2 . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 11 | . . . . 1 2 . 4 . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . Terminal Hacks 72 | . . 3 . 4 4 . 1 . 7 28 . 2 2 . . . . . . 18 1 . . . . . . 2 . . . Record 19 | . . . . . . . . . 6 6 . . . . . . . . . 6 . . . . . . . 1 . . . Part Schematic 17 | . . . . . . . . . . 13 . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . Open Door 5 | . . . . . . . . . 1 . . . 2 . . . . . . . 1 . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . . 4 . . . . Network Status 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . Build 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 9 | . . 2 . 1 . . 2 . . . . . . . . . 2 . . . . . . . . . . . . 2 . Scan Component 5 | . . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . Repair 4 | . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 7 | . . . . 1 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Seal Access 7 | . . . . 1 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 17 | . 3 6 . 3 1 . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . . . Terminals 13 | . 3 6 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 3 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 5 | . 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Prioritize 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 5 . 7 4 . 5 . . . . 3 . . . . 1 . . . . . . . . . 1 2 . 2 . Full Trace Events 5 | . . . . 2 . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 6 . . . . 2 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 76 | . . . . . . . . . . 13 . . . . 12 . . . . 4 . 12 . . . . . 24 . . 11 Parts Built 5 | . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Time 157 | . . . . . 47 . . . . . . 26 . . . . . . . . . . . . . . 84 . . . . Total Part Build Rating 28 | . . . . . 10 . . . . . . 12 . . . . . . . . . . . . . . 6 . . . . Parts Repaired 4 | . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . Time 105 | . . 26 . . . . 21 . . . . . . . . . 38 . . . . . . . . . . . . 20 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Total Allies 5 | . . . . . . 1 . . . . . . . . 4 . . . . . . . . . . . . . . . . Largest Group 4 | . . . . . . 1 . . . . . . . . 4 4 1 . . . . . . . . . . . . . . Highest-Rated Group 152 | . . . . . . 31 . . . . . . . . 152 152 37 . . . . . . . . . . . . . . Highest-Rated Ally 40 | . . . . . . 31 . . . . . . . . 40 40 37 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 206 | . . . . . . 206 . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Active Infowar (turns) 7434 | . 576 406 . 16 373 27 333 276 62 20 106 321 121 201 688 657 306 63 135 88 670 341 343 168 120 60 191 223 84 127 332 Optics 6432 | . . . . . 369 27 333 276 62 20 106 321 121 201 688 657 306 63 135 88 670 341 343 168 120 60 191 223 84 127 332 Sensors 6435 | . . . . 16 373 27 333 276 62 20 106 321 121 201 688 657 306 63 135 88 670 341 343 168 120 60 191 223 84 117 325 Seismic 982 | . 576 406 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 3571 | . . . . . 1 . . . . . . 57 121 171 1 . 280 63 135 88 670 341 343 168 120 60 191 223 84 127 327 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . . . . 2 1 . 1 . . 1 2 2 . 2 2 . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 5 2 3 6 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Turns Passed 10501 | . 1139 871 458 1597 373 27 333 276 62 20 106 321 121 201 688 657 306 63 135 88 670 341 343 168 120 60 191 223 84 127 332 Spaces Moved 14322 | 1 537 327 252 748 988 92 586 529 246 78 219 749 423 451 1006 391 552 240 414 195 511 557 518 259 420 204 375 555 297 299 1303 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1326 | . . 327 252 747 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 538 | 1 537 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12458 | . . . . 1 988 92 586 529 246 78 219 749 423 451 1006 391 552 240 414 195 511 557 518 259 420 204 375 555 297 299 1303 Fastest Speed 7 | 120 120 160 160 98 25 27 25 25 25 25 25 25 27 27 27 27 25 26 26 26 26 24 24 27 22 22 19 13 19 19 7 Average Speed 42 | 120 169 160 160 160 25 27 25 25 25 25 25 26 27 27 27 27 25 26 26 26 26 24 26 27 25 22 19 18 19 19 19 Slowest Speed 190 | 120 190 160 160 163 27 27 27 25 25 25 25 27 27 27 27 27 26 26 26 26 27 104 27 29 29 22 22 19 19 94 20 Overloaded Moves 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 25 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . . 3 . 1 1 . . . 5 1 . . . 5 . . . 4 . . 1 . 3 1 2 2 2 26 Potential Cave-ins 18 | . . . . . . . . . . . . . . 2 . . 2 . . . . 3 . 2 . . . . . . 9 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 50 | 2 95 40 59 66 34 85 18 75 47 72 50 26 67 58 91 67 14 46 63 61 66 20 62 57 53 45 17 83 10 35 43 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 19 | . . . . . . . . 1 2 1 1 . . . 2 . . . 1 3 . 4 . . . . . 2 2 . . Known Exits Taken 25 | . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . 1 . . . . 2 2 . . . 1 2 3 2 . 2 3 . 1 . 1 . . . . . . . . Spaces Dug 107 | . . . . . 14 . 2 3 . . 8 9 1 5 . . 9 . 2 . 1 13 . 6 . 1 6 7 1 . 19 Terrain Destroyed 223 | . . . . 14 14 . 2 3 . . 8 9 1 10 . . 21 . 7 . 19 22 . 11 . 1 6 12 1 . 62 Melee 91 | . . . . . 14 . 2 3 . . 8 9 1 5 . . 7 . 2 . 1 13 . 6 . 1 6 7 1 . 5 Projectile 72 | . . . . . . . . . . . . . . 5 . . 14 . 5 . 6 9 . 5 . . . 5 . . 23 AOE 60 | . . . . 14 . . . . . . . . . . . . . . . . 12 . . . . . . . . . 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Total 17919 | . 659 523 282 1008 1081 92 767 664 245 77 257 842 426 505 1422 941 660 239 429 218 1020 725 721 341 431 213 468 648 314 352 1349 Wait 2634 | . 33 58 17 56 50 . 166 133 . . 30 51 . 35 398 549 38 . . . 491 115 202 68 . 12 69 3 . 26 34 Move 14183 | . 536 326 251 747 982 91 583 526 245 77 218 738 420 450 1005 390 541 239 413 194 503 556 517 256 419 198 372 551 292 294 1253 Hop 50 | . . . . . 3 . 1 1 . . . 5 1 . . . 5 . . . 3 . . 1 . 2 1 1 2 2 22 Pick Up 93 | . 13 13 . 25 5 . 3 . . . . 1 1 . 6 . 6 . 1 4 1 3 . . 1 . 3 4 . . 3 Fast Attach 93 | . 4 6 . 8 5 1 5 . . . . 5 . . 1 1 3 . 2 5 1 6 . 2 6 . 1 13 1 12 5 Attach 45 | . 1 11 . 10 4 . 1 . . . 1 1 . . . . 3 . . . 1 2 1 . 1 . 3 2 . . 3 Detach 31 | . 2 2 . 3 2 . 1 . . . . 2 . . 1 1 1 . . . 1 . 1 1 2 . 1 5 . 3 2 Swap 69 | . 7 10 . 28 2 . . . . . . 2 2 . 3 . 1 . . 1 3 5 . . . . 1 . . . 4 Drop 161 | . 8 12 . 50 10 . 5 . . . . 4 1 . 7 . 7 . 3 8 2 11 . 2 2 . 2 13 1 7 6 Fire 305 | . 55 84 12 79 . . . . . . . . . 12 . . 23 . 8 . 8 11 . 5 . . . 5 . . 3 Melee 160 | . . . . 1 18 . 2 4 . . 8 15 1 8 1 . 19 . 2 6 6 16 . 6 . 1 15 13 5 8 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 91 | . . . . . . . . . . . . 18 . . . . 13 . . . . . . . . . . 38 13 . 9 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 4) 310 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 8) 703 | -10/Materials | Discovered new exit (range 5) 928 | -10/Materials | Core integrity fell below 50% 1082 | -10/Materials | Discovered new exit (range 10) 1140 | -10/Materials | Entered another Materials area 1140 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1244 | -9/Materials | Repaired Seismic Detector 1523 | -9/Materials | Discovered new exit (range 6) 1679 | -9/Materials | Lost 6 parts (1p2n2u1w) 1975 | -9/Materials | Discovered new exit (range 15) 2011 | -9/Materials | Entered Mines 2015 | -9/Mines | Discovered new exit (range 6) 2056 | -9/Mines | Assembled infested the area 2261 | -9/Mines | Build established: Scavenger-Mutant 2356 | -9/Mines | Discovered new exit (range 10) 2469 | -9/Mines | Entered Materials 2469 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3257 | -8/Materials | Lost 3 parts (2n1u) 3268 | -8/Materials | Destroyed 8 combat bots 3301 | -8/Materials | Discovered new exit (range 14) 3405 | -8/Materials | Discovered new exit (range 16) 3998 | -8/Materials | Discovered new exit (range 7) 4052 | -8/Materials | Identified exit to Factory 4066 | -8/Materials | Entered Factory 4066 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4183 | -7/Factory | Discovered new exit (range 4) 4183 | -7/Factory | Identified exit to Factory 4322 | -7/Factory | Build established: Scout 4412 | -7/Factory | Fabricated Adv. Sensor Array (x2) 4438 | -7/Factory | Discovered exit to Factory (range 14) 4439 | -7/Factory | Sucked down chute 4439 | -7/Factory | Entered Waste 4440 | -7/Waste | Met a frightened Derelict 4441 | -7/Waste | Spotted C-40 Crusher 4448 | -7/Waste | Spotted C-40 Crusher 4449 | -7/Waste | Spotted C-40 Crusher 4452 | -7/Waste | Spotted C-40 Crusher 4454 | -7/Waste | EMP discharged 4455 | -7/Waste | Spotted C-40 Crusher 4461 | -7/Waste | Spotted C-40 Crusher 4462 | -7/Waste | Discovered new exit (range 12) 4465 | -7/Waste | Identified exit to Factory 4466 | -7/Waste | Entered Factory 4491 | -7/Factory | Repaired Broken Imp. Flight Unit 4755 | -7/Factory | Discovered exit to Factory (range 17) 4763 | -7/Factory | Identified exit to Lower Caves 4799 | -7/Factory | Entered Lower Caves 4803 | -7/Lower Caves | Spotted B-75 Beast 4878 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4892 | -7/Lower Caves | Learned location of Extension (-5) 4896 | -7/Lower Caves | Identified exit to Lower Caves 4976 | -7/Lower Caves | Build established: Hacker-Scout 5058 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5075 | -7/Lower Caves | Entered another Lower Caves area 5120 | -7/Lower Caves | Entered an active Warlord outpost 5135 | -7/Lower Caves | Discovered new exit (range 4) 5136 | -7/Lower Caves | Identified exit to Data Miner 5137 | -7/Lower Caves | Entered Data Miner 5137 | -7/Data Miner | Discovered new exit (range 6) 5140 | -7/Data Miner | Identified exit to Proximity Caves 5142 | -7/Data Miner | Met Data Miner 5149 | -7/Data Miner | Learned location of Section 7 (-2) 5149 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5151 | -7/Data Miner | Received God Mode back door access code from Data Miner 5157 | -7/Data Miner | Entered Proximity Caves 5213 | -6/Proximity Caves | Spotter reported a threat 5226 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5263 | -6/Proximity Caves | Entered Factory 5263 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5264 | -6/Factory | Identified exit to Factory 5348 | -6/Factory | Fabricated Field Propulsion Drive (x2) 5488 | -6/Factory | Discovered new exit (range 21) 5496 | -6/Factory | Identified exit to Lower Caves 5584 | -6/Factory | Entered Lower Caves 5593 | -6/Lower Caves | Found DCF Scrap (13 items) 5671 | -6/Lower Caves | Discovered new exit (range 13) 5674 | -6/Lower Caves | Identified exit to Lower Caves 5705 | -6/Lower Caves | Entered another Lower Caves area 5705 | -6/Lower Caves | Discovered exit to Factory (range 11) 5873 | -6/Lower Caves | Build established: Hacker-Ninja 5903 | -6/Lower Caves | Discovered new exit (range 8) 5905 | -6/Lower Caves | Identified exit to Zion 5906 | -6/Lower Caves | Entered Zion 5917 | -6/Zion | Given the Hacking Drone Bay 5925 | -6/Zion | Discovered new exit (range 13) 5974 | -6/Zion | Found Prototype Processor 6018 | -6/Zion | Identified Exp. Melee Analysis Suite 6040 | -6/Zion | Found Prototype Processor 6041 | -6/Zion | Identified Spectral Analyzer 6042 | -6/Zion | Found Prototype Processor 6141 | -6/Zion | Identified Exp. Armor Integrity Analyzer 6175 | -6/Zion | Learned Factory terminal intel 6175 | -6/Zion | Learned Factory terminal intel 6252 | -6/Zion | Found CR-A16's Pointy Stick 6278 | -6/Zion | Visited the Megawrench Repair Shop 6278 | -6/Zion | Megawrench repaired 2 parts 6301 | -6/Zion | Met Imprinter 6306 | -6/Zion | Imprinted 6308 | -6/Zion | Declared Zion's savior 6364 | -6/Zion | Found Prototype Device 6376 | -6/Zion | Identified exit to Proximity Caves 6594 | -6/Zion | Entered Proximity Caves 6594 | -5/Proximity Caves | Accompanied by 4 allies 6595 | -5/Proximity Caves | Learned Factory stockpile data 6869 | -5/Proximity Caves | Learned Factory terminal intel 6892 | -5/Proximity Caves | Discovered exit to Factory (range 9) 7161 | -5/Proximity Caves | Build established: Ninja 7251 | -5/Proximity Caves | Entered Factory 7251 | -5/Factory | Accompanied by 1 ally 7251 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7252 | -5/Factory | Identified exit to Upper Caves 7252 | -5/Factory | Identified Hacking Drone Bay 7254 | -5/Factory | Loaded intel: 28 terminal locations 7301 | -5/Factory | Discovered new exit (range 21) 7307 | -5/Factory | Identified exit to Factory 7352 | -5/Factory | Retrieved Zion intel report: Branch Access 7352 | -5/Factory | Identified exit to Extension 7432 | -5/Factory | Repaired Lgt. Nuclear Core 7472 | -5/Factory | Discovered exit to Factory (range 7) 7557 | -5/Factory | Entered Upper Caves 7591 | -5/Upper Caves | Learned 4 Factory zone layouts 7611 | -5/Upper Caves | Discovered new exit (range 19) 7619 | -5/Upper Caves | Identified exit to Upper Caves 7620 | -5/Upper Caves | Entered another Upper Caves area 7626 | -5/Upper Caves | Learned location of 2 exits from Factory 7639 | -5/Upper Caves | Discovered exit to Factory (range 9) 7754 | -5/Upper Caves | Discovered new exit (range 4) 7755 | -5/Upper Caves | Identified exit to Zhirov 7755 | -5/Upper Caves | Entered Zhirov 7755 | -5/Zhirov | Discovered new exit (range 3) 7757 | -5/Zhirov | Identified exit to Proximity Caves 7760 | -5/Zhirov | Met Zhirov 7766 | -5/Zhirov | Learned location of Quarantine (-3) 7766 | -5/Zhirov | Learned location of Testing (-2) 7766 | -5/Zhirov | Learned location of Command (-1) 7768 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7773 | -5/Zhirov | Found Alien Artifact 7773 | -5/Zhirov | Identified Integrated Reactor 7773 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7780 | -5/Zhirov | Found Alien Artifact 7843 | -5/Zhirov | Entered Proximity Caves 8430 | -4/Proximity Caves | Learned Research stockpile data 8441 | -4/Proximity Caves | Learned Research machine intel 8444 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8451 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base 8454 | -4/Proximity Caves | Discovered exit to Factory (range 3) 8506 | -4/Proximity Caves | Lost 3 allies 8513 | -4/Proximity Caves | Entered Factory 8513 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8514 | -4/Factory | Identified exit to Upper Caves 8514 | -4/Factory | Identified exit to Research 8516 | -4/Factory | Loaded intel: 26 terminal locations 8604 | -4/Factory | Discovered exit to Research (range 22) 8613 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 8626 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 8854 | -4/Factory | Entered Upper Caves 9141 | -4/Upper Caves | Spotted B-86 Titan 9157 | -4/Upper Caves | Encountered a Warlord checkpoint 9162 | -4/Upper Caves | Learned Research terminal intel 9169 | -4/Upper Caves | Discovered new exit (range 5) 9170 | -4/Upper Caves | Identified exit to Upper Caves 9197 | -4/Upper Caves | Entered another Upper Caves area 9205 | -4/Upper Caves | Found Alien Artifact 9205 | -4/Upper Caves | Identified Core Expander 9205 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 9283 | -4/Upper Caves | Encountered a Warlord checkpoint 9364 | -4/Upper Caves | Discovered new exit (range 5) 9364 | -4/Upper Caves | Identified exit to Warlord 9365 | -4/Upper Caves | Entered Warlord 9397 | -4/Warlord | Found Prototype Special Weapon 9397 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 9423 | -4/Warlord | Opened Warlord's prototype stash 9433 | -4/Warlord | Found Prototype Device 9433 | -4/Warlord | Identified System Purifier 9435 | -4/Warlord | Found Prototype Hackware 9435 | -4/Warlord | Identified Ghost Barrier 9461 | -4/Warlord | Found RU-N14's Throwing Claymores v3 9482 | -4/Warlord | Discovered new exit (range 14) 9484 | -4/Warlord | Identified exit to Proximity Caves 9485 | -4/Warlord | Entered Proximity Caves 9542 | -3/Proximity Caves | Discovered exit to Research (range 17) 9545 | -3/Proximity Caves | Entered Research 9545 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9547 | -3/Research | Loaded intel: 102 machine locations 9548 | -3/Research | Loaded intel: 21 terminal locations 9630 | -3/Research | Fabricated Exp. Heat Sink (x1) 9644 | -3/Research | Retrieved Zion intel report: Active Terminals 9648 | -3/Research | Discovered new exit (range 17) 9648 | -3/Research | Spotted B-90 Cyclops 9727 | -3/Research | Build established: Hacker-Ninja 9736 | -3/Research | Identified exit to Quarantine 9736 | -3/Research | Entered Quarantine 9741 | -3/Quarantine | Found Alien Artifact 9773 | -3/Quarantine | Identified Subatomic Replicator 9773 | -3/Quarantine | Identified Transdimensional Reconstructor 9801 | -3/Quarantine | Found Alien Artifact 9801 | -3/Quarantine | Identified Core Reset Matrix 9801 | -3/Quarantine | Used Core Reset Matrix 9805 | -3/Quarantine | Detected hypermatrix surge 9805 | -3/Quarantine | Sensed 13 artifacts in vicinity 9808 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 9809 | -3/Quarantine | Met incapacitated Sigix Warrior 9809 | -3/Quarantine | Lockdown squad dispatched 9813 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9813 | -3/Quarantine | Unlocked Sigix quarantine chamber 9814 | -3/Quarantine | Found Sigix Containment Pod 9845 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 9862 | -3/Quarantine | Found Core Stripper 9871 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 9895 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 9905 | -3/Quarantine | Found Sigix Corpse 9906 | -3/Quarantine | Warped through subspace 9919 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 9933 | -3/Quarantine | Found Core Cannon 9941 | -3/Quarantine | Cryocooling Duct disabled 9949 | -3/Quarantine | Discovered new exit (range 12) 9951 | -3/Quarantine | Identified exit to Research 9956 | -3/Quarantine | Ambient heat levels rising (+20) 9956 | -3/Quarantine | Non-combat units ordered to evacuate 9956 | -3/Quarantine | Found Sigix Corpse 9959 | -3/Quarantine | Entered Research 9959 | -2/Research | Evolved 2 slots: Utility x2 9983 | -2/Research | Retrieved Zion intel report: Main Access 9983 | -2/Research | Identified exit to Access 10005 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 10027 | -2/Research | Discovered new exit (range 13) 10043 | -2/Research | Identified exit to Testing 10043 | -2/Research | Entered Testing 10063 | -2/Testing | Spotted Superbehemoth 10070 | -2/Testing | Retrieved Zion intel report: Emergency Access 10073 | -2/Testing | Found Exp. Terrain Scan Processor 10079 | -2/Testing | Found Prototype Launcher 10079 | -2/Testing | Identified Point Singularity Launcher 10136 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 10140 | -2/Testing | Discovered exit to Access (range 18) 10163 | -2/Testing | Repaired Imp. VTOL Module 10165 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 10170 | -2/Testing | Entered Access 10170 | -1/Access | Evolved 2 slots: Utility x2 10188 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 10225 | -1/Access | Retrieved Zion intel report: Prototype Schematics 10262 | -1/Access | Energy Cycler disabled 10271 | -1/Access | Spotted B-99 Colossus 10274 | -1/Access | Spotted B-99 Colossus 10289 | -1/Access | Crushed by falling debris 10308 | -1/Access | Incoming investigation squad redirected 10348 | -1/Access | Incoming investigation squad redirected 10349 | -1/Access | Retrieved Zion intel report: Active Garrisons 10355 | -1/Access | Retrieved Zion intel report: Emergency Access 10366 | -1/Access | Retrieved Zion intel report: Trap Installations 10429 | -1/Access | Retrieved Zion intel report: Main Access 10429 | -1/Access | Identified exit to Surface 10464 | -1/Access | Incoming investigation squad redirected 10473 | -1/Access | Spotted B-99 Colossus 10499 | -1/Access | Used Subatomic Replicator to replicate Sigix Containment Pod 10502 | *** | Destroyed 0b10! Last Messages --------------- 10495_ Slug penetrates Wall. 10495_ Lrn. Sensor Array destroyed. 10495_ Knocked back. 10495_ Penetrated by Slug. 10495_ Slug penetrates Wall. 10495_ Critical hit (Destroy). 10495_ Field Propulsion Array destroyed. 10495_ C-30 ARC bursts open, deploying its payload. 10495_ B-74 Champion unfolds itself. 10495_ G-73 Enforcer unfolds itself. 10495_ Critical hit (Burn: +37). 10497_ Penetrated by Slug. 10497_ Lgt. Antimatter Reactor destroyed. 10498_ The Access Shell folds into the floor. 10498_ Dropped Sigix Containment Pod. 10499_ Replicated Sigix Containment Pod. 10500_ Sigix Containment Pod: "Completely unsanctioned use of that technology." 10500_ Sigix Containment Pod: "I agree." 10500_ Acquired Sigix Containment Pod. Map ----- +----------------------------------------------------+ | ??# #????????# ## !!! # #??????????? | | ??# #????????# ## !!! # #??????????? | | ??# #????????# ## !! # #??????????? | | ??# #????????# ## # #??????????? | | ??+ #????????# ## # #??????????? | | ??# #????????# ## # #??????????? | | ??# +????????# ## # #??????????? | | ??# #????????# ## # ####???????? | | ??# #???????####+###########"#/### #???????? | | ??#^^^^######### " #???????? | | ??# "H" % +???????? | | ??# #########+#################### #???????? | | ??# #?# = #????????????## ##???????? | | ??# #?# #?????????????# #????????? | | ### #?# == #?????????????# #????????? | | # #?# == #?????????????# #????????? | | # #?# == #?????????????# #????????? | | # #?# ! #?????????????# #????????? | | # #?###############?????????????# #????????? | | # #?????????????????????###?????# #????????? | | + #????????????########## ####### #????????? | | # #????????????" #????????? | | # #????????????" #????????? | | # #????????????" #????????? | | # ???????????" #????????? | | # ??????????" "@ #????????? | | # ????????" "" #????????? | | ### ???????" #????????? | | ??######## ?????" #????????? | | ?????????? ????" """ """ #????????? | | ??????????? ???" """T""" #????????? | | ????????????######??########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ??????????+???????????????????????????###????????? | | ?????????????????????????????????????????????????? | | ????????+????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 51 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 1010 Jamming Range 16 Armor Coverage 600 Evasion (%) 66 Melee Accuracy 24 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 26 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Com. Mass Driver | -3/Quarantine | Z-intel Lrn. Phase Cannon | -3/Quarantine | Z-intel Exp. Energy Well | -3/Quarantine | Z-intel Adv. EM Disruption Field | -3/Quarantine | Z-intel Exp. Terrain Scan Processor | -3/Quarantine | Z-intel Prc. Energy Filter | -3/Quarantine | Z-intel Exp. Coolant Injector | -3/Quarantine | Z-intel Neutron Cannon | -3/Quarantine | Z-intel Molecular Scythe | -3/Quarantine | Z-intel Railgun | -3/Quarantine | Z-intel Adv. Recoil Stabilizer | -3/Quarantine | Z-intel Linear Accelerator | -3/Quarantine | Z-intel Adv. Target Analyzer | -3/Quarantine | Z-intel Machine Analyzer | -3/Quarantine | Z-intel Focal Shield | -3/Quarantine | Z-intel Myomer Leg | -3/Quarantine | Z-intel Hvy. Reactive Plating | -3/Quarantine | Z-intel Imp. Power Shielding | -3/Quarantine | Z-intel Force Lance | -3/Quarantine | Z-intel Imp. Gyrokinetic Inverter | -3/Quarantine | Z-intel Graphene Brace | -3/Quarantine | Z-intel Matter Compressor | -3/Quarantine | Z-intel Adv. Reaction Control System | -3/Quarantine | Z-intel Hpw. Shock Rifle | -3/Quarantine | Z-intel Exp. Flexi-carbon Leg | -1/Access | Z-intel Exp. Q-thruster | -1/Access | Z-intel Exp. System Shield | -1/Access | Z-intel Imp. Q-thruster | -1/Access | Z-intel Diametric Drive | -1/Access | Z-intel Com. Particle Reactor | -1/Access | Z-intel Exp. Thermal Generator | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Shock Maul | -1/Access | Z-intel Hvy. Tesla Rifle | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x2 | -7/Factory | Preloaded Field Propulsion Drive | x2 | -6/Factory Exp. Heat Sink | x1 | -3/Research | Authchip Repaired ---------- Seismic Detector | 45% | -9/Materials Imp. Flight Unit | 99% | -7/Factory | Broken Lgt. Nuclear Core | 6% | -5/Factory Imp. VTOL Module | 12% | -2/Testing Alien Tech Used ----------------- Integrated Reactor Core Expander Core Reset Matrix Core Stripper Transdimensional Reconstructor Core Cannon Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed HoverStealthRipteeth Manual? 0 Play Time 02:55:50 Cumulative 214.8 hours Start 2025.07.03 @ 13:49:58 End 2025.07.03 @ 22:51:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type 3 Total 17 Types 8/0/3/6/0/0/0/0/0/0 Lore% 71 Gallery% 64 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ef2f8381-a341-41f0-829e-25ca6c49bfa0