Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.31 @ 22:06:20

Player: VR-DUX

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (17)      85
Value Destroyed (337)      337
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 662

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     275/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (2)
Movement                   Treading (160)
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                EM Pulse Gun
                Assault Rifle
>               --- INVENTORY (15) ---
          Light Ion Engine
          Light Treads
          Light Treads
                Cooling System
          Large Storage Unit
  High-capacity Storage Unit
                Huge Storage Unit
                Structural Scanner
                Seismic Detector
                Propulsion Shielding
          Light Armor Plating
          Light Armor Plating
         Medium Laser
          Light Cannon
                Mining Claw

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Large Storage Unit
          Tractor Beam
>         --- WEAPON -----------
          EM Pulse Gun
    Light Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Light Treads
  Compact Wheel
          Cooling System
          Cooling System
    Large Storage Unit
          Propulsion Shielding
   Medium Laser
          Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 
-------                    Run  | Jun Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             31   | .   31  
  Power                    3    | .   3   
    Engine                 3    | .   3   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               4    | .   4   
    Treads                 4    | .   4   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  10   | .   10  
    Device                 2    | .   2   
    Storage                5    | .   5   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             3    | .   3   
    Artifact               .    | .   .   
  Weapon                   14   | .   14  
    Energy Gun             5    | .   5   
    Energy Cannon          .    | .   .   
    Ballistic Gun          3    | .   3   
    Ballistic Cannon       1    | .   1   
    Launcher               5    | .   5   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 1    | .   1   
  Power                    1    | .   1   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
  Highest Loss Streak      1    | .   1   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     96   | .   96  
  Engine                   13   | .   13  
  Treads                   20   | .   20  
  Leg                      7    | .   7   
  Device                   5    | .   5   
  Storage                  14   | .   14  
  Protection               5    | .   5   
  Energy Gun               10   | .   10  
  Ballistic Gun            8    | .   8   
  Ballistic Cannon         2    | .   2   
  Launcher                 7    | .   7   
Naked Turns                .    | .   .   
Heaviest Build             33   | 13  33  
  Greatest Support         40   | 20  40  
  Greatest Overweight (x)  1    | .   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 25   | .   25  
  Average Capacity         14   | .   14  
  Most Carried             15   | .   15  
  Average Carried          12   | .   12  
  Final Capacity           15   | 8   15  
  Final Carried            15   | 6   15  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Jun Mat 
Matter Collected           748  | 200 548 
  Remotely                 236  | .   236 
Salvage Created            516  | .   516 
  Parts                    29   | .   29  
Haulers Intercepted        2    | .   2   
Recyclers Shooed           2    | .   2   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Jun Mat 
Combat Hostiles Destroyed  8    | .   8   
  Guns                     3    | .   3   
  AOE                      5    | .   5   
Classes Destroyed          7    | .   7   
  Builder                  1    | .   1   
  Hauler                   2    | .   2   
  Recycler                 3    | .   3   
  Watcher                  3    | .   3   
  Swarmer                  3    | .   3   
  Grunt                    4    | .   4   
  Subdweller               1    | .   1   
Best Kill Streak           3    | .   3   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   2    | .   2   
  Gunslinging              .    | .   .   
  Exploded                 2    | .   2   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Jun Mat 
Damage Taken               677  | .   677 
  Core                     267  | .   267 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              54   | .   54  
  Largest                  2    | .   2   
  Hottest                  70   | .   70  
Shots Fired                65   | .   65  
  Gun                      41   | .   41  
  Cannon                   13   | .   13  
  Launcher                 11   | .   11  
  Special                  .    | .   .   
  Kinetic                  39   | .   39  
  Thermal                  6    | .   6   
  Explosive                11   | .   11  
  Electromagnetic          9    | .   9   
  Robot Hit Streak         6    | .   6   
  Robot Miss Streak        4    | .   4   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           29   | .   29  
  Core Hits                23   | .   23  
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
  Critical Strikes         1    | .   1   
    Burn                   1    | .   1   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           998  | .   998 
  Guns                     304  | .   304 
  Cannons                  69   | .   69  
  Explosions               625  | .   625 
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  233  | .   233 
  Thermal                  111  | .   111 
  Explosive                564  | .   564 
  Electromagnetic          90   | .   90  
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         3    | .   3   
  Average Corruption       2    | .   2   
  Corruption Purged        .    | .   .   
  Corruption Blocked       .    | .   .   
  Effects                  16   | .   16  
    Message Errors         5    | .   5   
    Matter Fused           4    | .   4   
    Heat Flow Errors       1    | .   1   
    Energy Discharges      1    | .   1   
    Parts Rejected         1    | .   1   
    Data Loss (minor)      1    | .   1   
    Misfires               2    | .   2   
    Weapon Failures        1    | .   1   
Overload Shots             .    | .   .   
Overflow Damage            29   | .   29  
  Projectiles              .    | .   .   
  Explosions               29   | .   29  
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      54   | .   54  
  Shots                    2    | .   2   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        145  | .   145 
  Average Temperature      23   | .   23  
  Received Heat Transfer   180  | .   180 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         272  | .   272 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      1    | .   1   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Jun Mat 
Peak Influence             170  | .   170 
  Initial                  .    | .   .   
  Average                  61   | .   61  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | .   100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          1    | .   1   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Jun Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              13   | .   13  
  Peak Tracking Total      3    | .   3   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Jun Mat 
Traps Triggered            2    | .   2   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Jun Mat 
Machines Disabled          3    | .   3   
  Max in Single Turn       2    | .   2   
Machines Repaired          .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Jun Mat 
Machines Accessed          7    | .   7   
  Terminals                6    | .   6   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                20   | .   20  
  Successful               5    | .   5   
  Failed                   14   | .   14  
    Catastrophic           2    | .   2   
  Database Lockouts        1    | .   1   
  Manual                   10   | .   10  
  Terminals                17   | .   17  
  Fabricators              .    | .   .   
  Repair Stations          3    | .   3   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             4    | .   4   
  Robot Analysis           2    | .   2   
  Prototype ID Bank        1    | .   1   
  Zone Layout              1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       1    | .   1   
  Scan Component           1    | .   1   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         8    | .   8   
  Full Trace Events        4    | .   4   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Jun Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Jun Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Jun Mat 
Robot Analysis Total       2    | .   2   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Jun  Mat  
Turns Passed               1468 | .    1468 
Spaces Moved               792  | 1    791  
  Core                     .    | .    .    
  Treads                   580  | .    580  
  Legs                     212  | 1    211  
  Wheels                   .    | .    .    
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            120  | 120  120  
  Average Speed            160  | 120  160  
  Slowest Speed            190  | 120  190  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       1    | .    1    
Exploration Rate (%)       49   | 2    96   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          77   | .    77   
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      77   | .    77   
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11 -10 
---------                  Run  | Jun Mat 
Total                      921  | .   921 
  Wait                     10   | .   10  
  Move                     790  | .   790 
  Hop                      .    | .   .   
  Pick Up                  19   | .   19  
  Fast Attach              5    | .   5   
  Attach                   7    | .   7   
  Detach                   1    | .   1   
  Swap                     19   | .   19  
  Drop                     16   | .   16  
  Fire                     54   | .   54  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  308 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Discovered new exit (range 3)
  605 | -10/Materials | Discovered new exit (range 7)
  727 | -10/Materials | Discovered new exit (range 14)
  862 | -10/Materials | Central database locked down
  900 | -10/Materials | Derelicts attacked the area
 1212 | -10/Materials | Discovered new exit (range 15)
 1469 | -10/Materials | Crushed by falling debris
 1469 | -10/Materials | Smashed by cave-in

 Last Messages 
---------------
01178_ U-05 Engineer builds a Wall.
01179_ K-01 Serf collects debris.
01185_ Connecting with Terminal...
01188_ E,5OW#S#Z | 1JLFIEC=Y B ZP>JEDX
01212_ EXIT=FOUND
01316_ System corrupted: Matter fused (-8).
01345_ Acquired 12 matter.
01348_ U-05 Engineer lays Concrete.
01349_ U-05 Engineer builds a Wall.
01350_ The unstable cave ceiling collapses.
01353_ U-05 Engineer lays Concrete. <x9>
01404_ Dropped Lgt. Armor Plating.
01406_ Acquired Lgt. Armor Plating. <x2>
01414_ 1BM2:1#:WNC:WGKW:A SAJKY|7CY1CBUBSP
01436_ XW#K9B9J5FI|,RC|X8QPE%4V3NST3/BXNA
01463_ U-05 Engineer builds a Wall.
01469_ The unstable cave ceiling collapses.
01469_ Crushed by falling debris.
01469_ Ion Engine destroyed.
01469_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SapperTimingSuperbattery
  Manual?         0
Play Time         00:20:34
  Cumulative      85.6 hours
  Start           2023.08.31 @ 21:35:56
  End             2023.08.31 @ 22:06:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          36
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: b97a8db3-a4fa-49cb-b071-374c188075b4