Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 04:11:15

Player: Ev

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (601)      601
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1651

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             289/400
Matter                     280/300
Energy                     72/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON (4) -------
                Beam Cannon
                Beam Cannon
                Beam Cannon
                Beam Cannon
>               --- INVENTORY (15) ---
  High-capacity Battery (250)
                Sensor Array
                Seismic Detector
         Medium Laser
                Beam Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Datajack

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Large Storage Unit
         Seismic Detector
>        --- WEAPON -----------
  Medium Laser
         Beam Rifle
   Heavy Assault Rifle
         Datajack
>        --- INVENTORY --------
   Light Armor Plating
         EM Pulse Gun
         Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
Parts Attached             26   | 8   3   15  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | .   .   2   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   14   | 4   1   9   
    Energy Gun             5    | 2   .   3   
    Energy Cannon          4    | .   .   4   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          2    | .   .   2   
    System Corruption      10   | .   .   10  
Parts Lost                 2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   99  96  
  Engine                   10   | .   14  8   
  Leg                      23   | .   28  20  
  Device                   5    | .   13  1   
  Storage                  12   | .   14  11  
  Protection               6    | .   .   9   
  Energy Gun               6    | .   4   7   
  Energy Cannon            17   | .   .   27  
  Ballistic Gun            7    | .   14  4   
  Launcher                 3    | .   9   .   
  Special Melee Weapon     2    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             42   | 14  31  42  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 6   11  15  
  Most Carried             10   | 5   3   10  
  Average Carried          4    | 1   2   5   
  Final Capacity           15   | 8   15  15  
  Final Carried            8    | 1   3   8   

 Class Distribution 
--------------------
 43% | Tank
 43% | Mutant
  7% | Scavenger-Tank
  5% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           601  | 167 .   434 
  Remotely                 .    | .   .   .   
Salvage Created            582  | .   164 418 
  Parts                    46   | .   22  24  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  19   | .   9   10  
  Guns                     4    | .   1   3   
  Cannons                  5    | .   .   5   
  AOE                      9    | .   8   1   
Classes Destroyed          5    | .   4   1   
  Worker                   1    | .   1   .   
  Watcher                  2    | .   1   1   
  Swarmer                  9    | .   6   3   
  Grunt                    5    | .   3   2   
  Sentry                   5    | .   .   5   
Best Kill Streak           6    | .   6   2   
  Combat Bots Only         6    | .   6   2   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               715  | .    137  578  
  Core                     144  | .    33   111  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   14   | .    .    14   
Core Remaining (%)         93   | 100  86   .    
Volleys Fired              44   | .    17   27   
  Largest                  4    | .    2    4    
  Hottest                  240  | .    60   240  
Shots Fired                113  | .    25   88   
  Gun                      43   | .    16   27   
  Cannon                   60   | .    .    60   
  Launcher                 10   | .    9    1    
  Special                  .    | .    .    .    
  Kinetic                  19   | .    8    11   
  Thermal                  76   | .    .    76   
  Explosive                10   | .    9    1    
  Electromagnetic          8    | .    8    .    
  Robot Hit Streak         9    | .    7    9    
  Robot Miss Streak        7    | .    2    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           64   | .    16   48   
  Core Hits                31   | .    14   17   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    .    3    
    Burn                   2    | .    .    2    
    Meltdown               1    | .    .    1    
Melee Attacks              3    | .    .    3    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1525 | .    699  826  
  Guns                     410  | .    172  238  
  Cannons                  508  | .    .    508  
  Explosions               607  | .    527  80   
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  150  | .    72   78   
  Thermal                  743  | .    40   703  
  Explosive                496  | .    487  9    
  Electromagnetic          136  | .    100  36   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         10   | .    .    10   
  Average Corruption       9    | .    .    9    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            35   | .    35   .    
  Projectiles              .    | .    .    .    
  Explosions               35   | .    35   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      72   | .    14   58   
  Shots                    3    | .    1    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        424  | .    42   424  
  Average Temperature      168  | .    22   183  
  Received Heat Transfer   240  | .    48   192  
  Effects                  5    | .    .    5    
    Energy Bleed           1    | .    .    1    
    Interference           3    | .    .    3    
    Matter Decay           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             5    | .    .    5    
  Heat Transferred         1715 | .    .    1715 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    1    2    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             370  | .   348 370 
  Initial                  146  | .   .   146 
  Average                  208  | .   173 248 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         45   | 100 62  31  
  Level 1                  54   | .   37  68  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   11  18  
  Peak Tracking Total      5    | .   5   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          7    | .   3   4   
  Max in Single Turn       2    | .   2   2   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   3   9   
  Successful               7    | .   3   4   
  Failed                   5    | .   .   5   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   3   4   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   .   5   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   3   1   
  Record                   1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           2    | .   .   2   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   .   2   
  Non-combat               1    | .   .   1   
  Combat                   1    | .   .   1   
Robot Hacks Applied        3    | .   .   3   
  parse_system             2    | .   .   2   
  no_distress              1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               1058 | 63  345 650 
Spaces Moved               437  | 49  184 204 
  Core                     15   | 15  .   .   
  Treads                   16   | .   .   16  
  Legs                     406  | 34  184 188 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 160 
  Average Speed            165  | 98  151 193 
  Slowest Speed            260  | 120 190 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 4   41  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          69   | .   57  12  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      69   | .   57  12  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      683  | 62  226 395 
  Wait                     139  | .   18  121 
  Move                     435  | 48  183 204 
  Hop                      .    | .   .   .   
  Pick Up                  27   | 6   4   17  
  Fast Attach              1    | 1   .   .   
  Attach                   10   | 5   1   4   
  Detach                   .    | .   .   .   
  Swap                     15   | 2   2   11  
  Drop                     9    | .   1   8   
  Fire                     44   | .   17  27  
  Melee                    3    | .   .   3   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 15)
   64 | -11/Junkyard  | Entered Materials
  303 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Discovered new exit (range 15)
  409 | -10/Materials | Entered another Materials area
  409 | -9/Materials  | Evolved 2 slots: Weapon x2
  505 | -9/Materials  | Repaired Seismic Detector
 1030 | -9/Materials  | System corruption reached 10%
 1059 | -9/Materials  | Self-destructed

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x9>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x5>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x8>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Acquired 10 matter.
Acquired Corrupted Lgt. Treads. <x2>
Dropped Corrupted Lgt. Treads. <x2>
Acquired Corrupted Lgt. Treads.
Integrated Corrupted Lgt. Treads (+7).
Acquired Corrupted Lgt. Treads.
Dropped Aluminum Leg.
Integrated Corrupted Lgt. Treads (+3).
Dropped Aluminum Leg.
G-34 Mercenary destroyed.
K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????? #####        #        #??????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              LongswordArchitectThruster
  Manual?         0
Play Time         00:19:04
  Cumulative      5.6 hours
  Start           2023.11.08 @ 03:55:46
  End             2023.11.08 @ 04:11:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b9e082f-dee8-4e6e-8fd6-3de142304c26