Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 20:46:15 Player: doughoff Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1311) 1311 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 2921 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 0/400 Matter 139/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Walking (200) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (15) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Faulty Experimental Sensor Array Light Armor Plating Reactive Plating Reactive Plating Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Reactive Plating Hacking Suite > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Experimental Sensor Array Light Armor Plating Reactive Plating Reactive Plating High-powered Shotgun Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mining Laser Scythe [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 40 | 6 13 4 11 6 Power 7 | 1 3 . 1 2 Engine 6 | 1 2 . 1 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 6 | 2 . . 4 . Treads 3 | 2 . . 1 . Leg 3 | . . . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 5 . 3 1 Device . | . . . . . Storage 5 | 1 4 . . . Processor 1 | . 1 . . . Hackware 1 | . . . 1 . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 17 | 2 5 4 3 3 Energy Gun 3 | 1 . 2 . . Energy Cannon . | . . . . . Ballistic Gun 9 | 1 2 2 3 1 Ballistic Cannon 1 | . 1 . . . Launcher 3 | . 2 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . 2 . 4 7 Power 4 | . 2 . . 2 Propulsion 2 | . . . . 2 Utility 3 | . . . 1 2 Weapon 4 | . . . 3 1 Highest Loss Streak 4 | . 1 . 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 97 100 96 79 Engine 10 | . 4 14 11 6 Core 1 | . 7 . . . Treads 21 | . 28 28 4 . Leg 6 | . . . 28 25 Storage 13 | . 14 14 11 11 Processor 10 | . 13 14 1 . Hackware 2 | . . . 10 6 Protection 2 | . . . 8 11 Energy Gun 3 | . . 5 4 . Ballistic Gun 20 | . 23 21 15 11 Launcher 1 | . 3 . . 6 Naked Turns . | . . . . . Heaviest Build 41 | 13 31 31 41 40 Greatest Support 60 | 40 40 40 60 51 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 Average Capacity 14 | 6 12 15 15 15 Most Carried 16 | 3 16 15 15 15 Average Carried 13 | 1 11 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 15 15 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1301 | 230 318 278 421 54 Remotely . | . . . . . Salvage Created 1492 | . 452 258 697 85 Parts 104 | . 36 11 42 15 Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 44 | . 11 7 16 10 Melee 1 | . . . . 1 Guns 30 | . 5 6 16 3 AOE 12 | . 6 . . 6 Classes Destroyed 11 | . 4 . 6 1 Worker 2 | . . . 1 1 Builder 2 | . . . 1 1 Hauler 3 | . 2 . 1 . Operator 1 | . . . 1 . Watcher 4 | . 2 . 2 . Swarmer 13 | . 3 3 . 7 Grunt 23 | . 8 4 11 . Brawler 2 | . . . 2 . Duelist 1 | . . . 1 . Sentry 2 | . . . 2 . Assembled 3 | . . . . 3 Best Kill Streak 6 | . 3 3 6 4 Combat Bots Only 5 | . 3 3 5 4 Max Kills in Single Turn 3 | . 3 2 2 3 Gunslinging 1 | . . 1 . . Exploded 3 | . 3 . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 150 | . 23 24 61 42 Missed 43 | . 8 8 15 12 Damage Taken 2533 | . 259 171 814 1289 Core 459 | . 24 . 25 410 Absorbed by Shields . | . . . . . Ignored by Resistances 67 | . . . 17 50 Core Remaining (%) 95 | 100 . 90 . . Volleys Fired 121 | . 30 16 49 26 Largest 2 | . 2 2 2 2 Hottest 90 | . 46 90 90 50 Shots Fired 213 | . 51 34 93 35 Gun 197 | . 42 34 93 28 Cannon . | . . . . . Launcher 16 | . 9 . . 7 Special . | . . . . . Kinetic 169 | . 42 15 84 28 Thermal . | . . . . . Explosive 16 | . 9 . . 7 Electromagnetic 28 | . . 19 9 . Robot Hit Streak 15 | . 11 15 9 2 Robot Miss Streak 5 | . 3 5 5 5 Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 149 | . 33 29 70 17 Core Hits 88 | . 24 10 38 16 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3597 | . 935 414 1440 808 Guns 2590 | . 450 414 1440 286 Cannons . | . . . . . Explosions 969 | . 485 . . 484 Melee 38 | . . . . 38 Ramming . | . . . . . Kinetic 2264 | . 450 221 1307 286 Thermal . | . . . . . Explosive 969 | . 485 . . 484 Electromagnetic 326 | . . 193 133 . Impact . | . . . . . Slashing 38 | . . . . 38 Piercing . | . . . . . Highest Corruption 15 | . 5 5 . 15 Average Corruption 5 | . 4 5 . 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 108 | . 23 75 . 10 Message Errors 28 | . 7 19 . 2 Matter Fused 20 | . 4 15 . 1 Heat Flow Errors 9 | . 2 6 . 1 Energy Discharges 14 | . 3 10 . 1 Parts Rejected 1 | . 1 . . . Parts Fused 4 | . . 4 . . Data Loss (minor) 15 | . 3 11 . 1 Data Loss (major) 10 | . 2 6 . 2 Misfires 5 | . . 3 . 2 Alerts 1 | . 1 . . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 26 | . 18 . . 8 Projectiles . | . . . . . Explosions 26 | . 18 . . 8 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 131 | . 70 . . 61 Shots 5 | . 2 . . 3 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 265 | . 105 265 196 220 Average Temperature 66 | . 35 87 42 116 Received Heat Transfer 453 | . 99 72 282 . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 473 | . 237 120 473 293 Initial 80 | . . 48 46 80 Average 63 | . 73 16 178 134 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 93 | 100 96 100 59 97 Level 1 4 | . 3 . 29 2 Level 2 1 | . . . 11 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 2 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 23 7 26 15 Peak Tracking Total 6 | . 4 3 6 6 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 4 | . 3 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 4 | . 2 . . 2 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 11 | . 4 2 5 . Terminals 8 | . 4 1 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 30 | . 7 3 20 . Successful 15 | . 5 2 8 . Failed 14 | . 1 1 12 . Catastrophic 2 | . . . 2 . Database Lockouts 1 | . 1 . . . Manual 12 | . 5 . 7 . Terminals 16 | . 7 2 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 13 | . . . 13 . Garrison Access . | . . . . . Terminal Hacks 9 | . 5 2 2 . Record 1 | . . 1 . . Robot Analysis 4 | . 3 . 1 . Open Door 1 | . . 1 . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 5 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 4 | . 3 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 6019 | 73 1303 3129 729 785 Spaces Moved 1898 | 43 726 434 378 317 Core 6 | 6 . . . . Treads 1257 | 37 726 434 60 . Legs 635 | . . . 318 317 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 130 130 Average Speed 149 | 144 160 160 135 130 Slowest Speed 200 | 160 160 160 200 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 52 | 4 93 71 36 56 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 46 | . 9 . . 37 Terrain Destroyed 137 | . 68 . . 69 Melee 3 | . . . . 3 Projectile . | . . . . . AOE 134 | . 68 . . 66 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 4867 | 51 821 2836 509 650 Wait 2733 | . 14 2378 45 296 Move 1894 | 42 725 433 377 317 Hop . | . . . . . Pick Up 45 | 3 24 3 15 . Fast Attach 14 | 6 4 . 3 1 Attach 7 | . 1 . 5 1 Detach . | . . . . . Swap 19 | . 8 4 3 4 Drop 29 | . 15 2 11 1 Fire 121 | . 30 16 49 26 Melee 4 | . . . . 4 Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 4) 580 | -10/Materials | Discovered new exit (range 13) 723 | -10/Materials | Central database locked down 760 | -10/Materials | Discovered new exit (range 4) 1027 | -10/Materials | Discovered new exit (range 7) 1152 | -10/Materials | Discovered new exit (range 16) 1377 | -10/Materials | Entered Mines 1383 | -10/Mines | Met a Derelict shopkeep closing up shop 3901 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4101 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 4104 | -10/Mines | Found Prototype Device 4118 | -10/Mines | Learned Materials terminal intel 4425 | -10/Mines | Discovered new exit (range 7) 4506 | -10/Mines | Entered Materials 4506 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4507 | -9/Materials | Loaded intel: 12 terminal locations 4537 | -9/Materials | Identified Exp. Sensor Array 5043 | -9/Materials | Discovered new exit (range 16) 5204 | -9/Materials | Discovered new exit (range 8) 5235 | -9/Materials | Entered Mines 5288 | -9/Mines | Met a Derelict bent on vengeance 5677 | -9/Mines | Assembled infested the area 5759 | -9/Mines | Crushed by falling debris 5759 | -9/Mines | System corruption reached 10% 5761 | -9/Mines | Crushed by falling debris 5761 | -9/Mines | Core integrity fell below 50% 5761 | -9/Mines | Core integrity fell below 20% 5792 | -9/Mines | Lost 4 parts (2n1u1w) 6021 | -9/Mines | Crushed by falling debris 6021 | -9/Mines | Smashed by cave-in Last Messages --------------- 05759_ Reactive Plating destroyed. 05759_ System corrupted by crushing effect (+5). 05760_ Acquired 15 matter. 05761_ The unstable cave ceiling collapses. 05761_ Crushed by falling debris. 05761_ Titanium Leg destroyed. 05761_ System corrupted by crushing effect (+5). 05780_ System corrupted: Matter fused (-8). 05799_ System corrupted: FCS attempts to trigger Hpw. Shotgun. 05799_ System corrupted: Hpw. Shotgun misfires. 05821_ System corrupted: Energy discharge (-31). 05852_ System corrupted: FCS attempts to trigger Hpw. Shotgun. 05852_ System corrupted: Hpw. Shotgun misfires. 05868_ 0URXV:EL1 XY&LA>JYDZ1NJIUXT%:J#LT 05901_ System corrupted: Heat flow error (+243). 05923_ System corrupted: Substantial component data lost. 05979_ POEJGSWEOFQLOSWLDWQT:NOGNZNLDWJ0NO1X1 06002_ System corrupted: Component data lost. 06021_ The unstable cave ceiling collapses. 06021_ Crushed by falling debris. 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