Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.01 @ 23:17:40 Player: Dakune Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2234) 2234 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 4933 Bonus ------- Follower Combat Kills 344 Cogmind --------- Core Integrity 0/550 Matter 269/300 Energy 204/280 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter Microactuators Hardened Medium Armor Plating > --- WEAPON (2) ------- Great Axe > --- INVENTORY (15) --- Improved Deuterium Engine Signal Interpreter Melee Analysis Suite Armor Integrity Analyzer Hacking Suite Drone Bay (2/2) Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Microactuators Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Great Axe > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Signal Interpreter Melee Analysis Suite Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Drone Bay Shock Rifle Advanced Beam Cannon Enhanced Autogun Enhanced Autogun Grenade Launcher [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 66 | 7 5 21 5 28 Power 6 | 2 . 3 . 1 Engine 6 | 2 . 3 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 . 7 3 10 Treads 16 | 2 . 5 3 6 Leg 4 | . . . . 4 Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 3 6 2 8 Device 3 | . . 2 . 1 Storage 2 | 1 1 . . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 13 | . 1 3 2 7 Artifact . | . . . . . Weapon 18 | 2 2 5 . 9 Energy Gun 3 | . . . . 3 Energy Cannon 2 | . . . . 2 Ballistic Gun 9 | 2 2 4 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . 1 . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 27 | . 1 6 . 20 Power 3 | . . 1 . 2 Propulsion 11 | . . 2 . 9 Utility 10 | . 1 3 . 6 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . 1 3 . 6 To Critical Strikes . | . . . . . Average Backups 11 | . 4 12 14 13 Power 1 | . 1 1 2 1 Propulsion 1 | . . 2 1 . Utility 3 | . 1 2 4 6 Weapon 4 | . 1 5 5 4 Tool/Special . | . . . . . Unused Backups 12 | . . 1 1 10 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 7 | . . . 1 6 Weapon 4 | . . 1 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 94 89 99 86 Engine 11 | . 14 10 11 8 Treads 21 | . 27 20 21 17 Device 8 | . . 6 11 14 Storage 11 | . 14 11 11 9 Processor 10 | . 8 10 11 9 Protection 7 | . 3 6 11 9 Ballistic Gun 18 | . 25 21 22 4 Slashing Weapon 1 | . . . . 6 Peak Build Rating 30 | 6 9 21 23 30 Average Rating 18 | 4 7 16 21 26 On Entrance 11 | . 6 7 21 21 Naked Turns . | . . . . . Heaviest Build 47 | 14 34 38 42 47 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 15 | . 9 9 2 15 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 Most Carried 15 | 1 13 15 15 15 Average Carried 11 | . 4 12 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 7 15 15 10 Class Distribution -------------------- 84% | Mutant 14% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2455 | 248 225 1163 367 452 Remotely . | . . . . . Salvage Created 2914 | . 312 909 439 1254 Parts 199 | . 25 75 23 76 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 64 | . 10 24 7 23 Melee 16 | . . 1 . 15 Guns 48 | . 10 23 7 8 Classes Destroyed 14 | . 4 5 1 4 Worker 3 | . . 1 1 1 Builder 3 | . 1 1 . 1 Hauler 2 | . . . . 2 Recycler 6 | . . . 2 4 Mechanic 1 | . . 1 . . Operator 3 | . . 2 1 . Watcher 5 | . 2 2 1 . Swarmer 22 | . 5 10 . 7 Cutter 2 | . . . . 2 Grunt 14 | . 5 5 2 2 Duelist 1 | . . 1 . . Sentry 19 | . . 8 5 6 Specialist 3 | . . . . 3 Hunter 3 | . . . . 3 Best Kill Streak 7 | . 3 5 3 7 Combat Bots Only 6 | . 3 4 3 6 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 561 | . 51 139 48 323 Missed 146 | . 11 33 20 82 Hits 415 | . 40 106 28 241 Melee 4 | . . . . 4 Projectile 411 | . 40 106 28 237 Critical Strikes 20 | . . 4 2 14 Damage Taken 5698 | . 436 1248 385 3629 Core 806 | . 37 173 37 559 Absorbed by Shields . | . . . . . Redirected to Shielding 10 | . . 10 . . Regen/Repaired (Parts) 264 | . . 264 . . Core Remaining (%) 77 | 100 85 . 47 . Volleys Fired 204 | . 34 87 35 48 Largest 2 | . 2 2 2 2 Hottest 136 | . 46 50 50 136 Shots Fired 385 | . 68 173 70 74 Gun 372 | . 68 173 70 61 Cannon 13 | . . . . 13 Launcher . | . . . . . Special . | . . . . . Kinetic 358 | . 68 173 70 47 Thermal 20 | . . . . 20 Explosive . | . . . . . Electromagnetic 7 | . . . . 7 Robot Hit Streak 13 | . 11 13 9 11 Robot Miss Streak 6 | . 2 6 2 4 Penetration Max . | . . . . . Secondary Targets 8 | . . 6 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 295 | . 41 111 48 95 Core Hits 116 | . 17 42 19 38 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 2 | . . 1 1 . Critical Strikes 8 | . . 1 2 5 Destroy 4 | . . 1 2 1 Sever 4 | . . . . 4 Melee Attacks 61 | . . 2 . 59 Impact . | . . . . . Slashing 61 | . . 2 . 59 Piercing . | . . . . . Sneak Attacks 7 | . . . . 7 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6288 | . 592 1870 907 2919 Guns 4021 | . 592 1809 889 731 Cannons 165 | . . . . 165 Explosions . | . . . . . Melee 2070 | . . 47 . 2023 Ramming 32 | . . 14 18 . Kinetic 3848 | . 592 1809 889 558 Thermal 265 | . . . . 265 Explosive . | . . . . . Electromagnetic 73 | . . . . 73 Impact . | . . . . . Slashing 2070 | . . 47 . 2023 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 205 | . . . . 205 Projectiles 1 | . . . . 1 Explosions . | . . . . . Melee 204 | . . . . 204 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 6 | . . 3 3 . Targets Rammed 7 | . . 3 4 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 163 | . 37 56 163 156 Average Temperature 31 | . 12 15 53 36 Received Heat Transfer 1449 | . 153 381 168 747 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 481 | . . . . 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 94 | 100 100 84 100 100 Level 1 5 | . . 15 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 298 | . 76 298 192 130 Initial 122 | . . . 122 41 Average 80 | . 20 91 111 65 Influence Increases 2422 | . 276 681 783 682 Destroy 0b10 Robot/C 1560 | . 200 480 420 460 Destroy 0b10 Robot/NC 120 | . 15 35 30 40 Destroy Leader 486 | . 44 144 154 144 Allied During Kill 120 | . . . 120 . Successful Hack 25 | . . 6 11 8 Disable Machine 15 | . 15 . . . Destroy Structure 6 | . 2 1 3 . Lose Combat Pursuer 90 | . . 15 45 30 Influence Decreases 2380 | . 276 389 976 739 Entered New Map 228 | . . . 170 58 Time Decay 1753 | . 266 345 626 516 Lost Part 205 | . 10 30 . 165 Lost Ally 180 | . . . 180 . Purge Threat 14 | . . 14 . . Squads Dispatched 11 | . 1 3 2 5 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 10 | . 1 3 1 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 4 | . . 1 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 19 35 23 33 Peak Tracking Total 6 | . 4 4 5 6 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 6 | . 5 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 16 | . 1 5 7 3 Terminals 12 | . 1 2 6 3 Fabricators . | . . . . . Repair Stations 3 | . . 2 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 37 | . 1 17 15 4 Successful 23 | . 1 15 4 3 Failed 14 | . . 2 11 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 21 | . 1 5 11 4 Fabricators . | . . . . . Repair Stations 14 | . . 10 4 . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 11 | . 1 4 3 3 Record 2 | . . 2 . . Prototype ID Bank 2 | . 1 . . 1 Open Door 3 | . . . 3 . Emergency Access Points 1 | . . . . 1 Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . . 9 1 . Scan Component 6 | . . 5 1 . Repair 4 | . . 4 . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 10 | . 1 5 4 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 4 . . Time 182 | . . 182 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 77 | . . . 77 . Total Damage 643 | . . . 643 . Kills 16 | . . . 16 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 4734 | . . 1447 2148 1139 Sensors 4734 | . . 1447 2148 1139 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 7299 | 61 1146 2447 2148 1497 Spaces Moved 3270 | 33 621 1216 876 524 Core 14 | 1 5 1 . 7 Treads 3104 | 32 616 1128 876 452 Legs 65 | . . . . 65 Wheels 87 | . . 87 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 95 160 160 Average Speed 184 | 156 162 155 222 216 Slowest Speed 800 | 160 500 500 320 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 3 91 79 88 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 4113 | 39 696 1610 1023 745 Wait 368 | . 10 236 83 39 Move 3266 | 32 620 1215 875 524 Hop . | . . . . . Pick Up 61 | . 15 18 6 22 Fast Attach 29 | 6 2 9 5 7 Attach 35 | . 10 5 . 20 Detach 5 | . 2 1 . 2 Swap 45 | 1 1 27 4 12 Drop 32 | . 2 7 11 12 Fire 204 | . 34 87 35 48 Melee 61 | . . 2 . 59 Ram . | . . . . . Kick . | . . . . . Crush 7 | . . 3 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 6) 615 | -10/Materials | Discovered new exit (range 3) 834 | -10/Materials | Discovered new exit (range 7) 925 | -10/Materials | Discovered new exit (range 16) 1208 | -10/Materials | Entered another Materials area 1208 | -9/Materials | Evolved 2 slots: Utility x2 1375 | -9/Materials | Lost 3 parts (2n1u) 1882 | -9/Materials | Discovered new exit (range 13) 2061 | -9/Materials | Discovered new exit (range 16) 2173 | -9/Materials | Identified exit to Mines 2310 | -9/Materials | Repaired Lgt. Treads 2771 | -9/Materials | Discovered new exit (range 12) 2817 | -9/Materials | Identified exit to Materials 2975 | -9/Materials | Repaired Enh. Autogun 3008 | -9/Materials | Repaired Autogun 3164 | -9/Materials | Repaired Broken Hvy. Ion Engine 3331 | -9/Materials | Discovered exit to Materials (range 13) 3542 | -9/Materials | Discovered exit to Mines (range 11) 3593 | -9/Materials | Discovered new exit (range 9) 3606 | -9/Materials | Identified exit to Storage 3655 | -9/Materials | Entered Storage 3918 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4219 | -9/Storage | Build established: Commander-Mutant 4500 | -9/Storage | Discovered exit to Materials (range 16) 5059 | -9/Storage | Core integrity fell below 50% 5062 | -9/Storage | Lost 3 allies 5282 | -9/Storage | Build established: Mutant 5803 | -9/Storage | Entered Materials 5803 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6441 | -8/Materials | Discovered new exit (range 14) 6470 | -8/Materials | Identified exit to Factory 6719 | -8/Materials | Lost 4 parts (1p2n1u) 7013 | -8/Materials | Lost 5 parts (2n2u1w) 7036 | -8/Materials | Core integrity fell below 50% 7278 | -8/Materials | Core integrity fell below 20% 7300 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Unit. 07269_ Penetrated by Slug. 07273_ Hvy. Ion Engine destroyed. 07276_ Acquired 2 matter. 07277_ Lgt. Treads destroyed. 07277_ Critical hit (Blast). 07278_ U-05 Engineer builds a Wall. 07280_ Penetrated by Slug. 07280_ Great Axe destroyed. 07284_ Imp. Medium Armor Plating destroyed. 07285_ Lgt. Treads destroyed. 07287_ Penetrated by Slug. 07287_ Lgt. Treads destroyed. 07290_ Penetrated by Slug. 07290_ Knocked back. 07293_ H-55 Commando destroyed. 07294_ Penetrated by Slug. 07295_ Knocked back. 07297_ Acquired 7 matter. 07300_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | " ?#?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #???#####??#####??????????????????????????????? | | #???# #? #??????????????????????????????? | | ######## < # ! ] #??????????????????????????????? | | # #?????###??????????????????????? | | + +????? ??????????????????????? | | ######## # [ #?????# #??????????????????????? | | #?????# # #?????# #??????????????????????? | | #????## ########?????# #??????????????????????? | | #????# ########???##@##?????????????????????? | | #??### !!% ##### H#?????????????????????? | | #??# "% % =%[% #?????????????????????? | | #????# "#### %#?????????????????????? | | #????# %]*###########;####?????????????????????? | | #?######+########????##?????????????????????????? | | #?# !=%=% #???????????????????????????????? | | ##?#"" %%[""" ##???????????????????????????????? | | ???#"T ]]% """ #????????????????????????????????? | | ???#"" ]] %""" #????????????????????????????????? | | ???# ]! #????????????????????????????????? | | ???##########+###????????????????????????????????? | | ?????? # #??????????????????????????????????? | | ?????? """ # #??????????????????????????????????? | | ###?? """"" # ##########?????????????????????????? | | #?? """"" #% % ##############????????????? | | ## """"" + % # #????????????? | | !!## """ # # ?????????????? | | !!## ### #### + """ ""?????????????????? | | !## #?# #??# # """ ""?????????????????? | | !!## #?# #??# # """ ""?????????????????? | | ###############/#### #########?????????????????? | | ########?# # #################?????????? | | #?# # ^ #??? | | ### # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 25% | -9/Materials Enh. Autogun | 73% | -9/Materials Autogun | 47% | -9/Materials Hvy. Ion Engine | 47% | -9/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Loot Pinata The More The Merrier Challenges ------------ None Game ------ Seed BiomechanicalGravitonLoader Manual? 0 Play Time 01:06:23 Cumulative 4.9 hours Start 2025.06.30 @ 18:10:59 End 2025.07.01 @ 23:17:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78c66a6c-e311-41ab-b618-84fad2414481