Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.14 @ 02:11:45 Player: DizzyWaters Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (159) 795 Value Destroyed (4940) 4940 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (548) 548 TOTAL SCORE: 9823 Bonus ------- High Alert Combat Kills 260 Follower Combat Kills 140 Entered Garrisons 200 Friendly Fire -52 Cogmind --------- Core Integrity 0/700 Matter 66/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer Makeshift System Shield > --- WEAPON (3) ------- Makeshift Axe > --- INVENTORY (16) --- Light Nuclear Core Micro Nuclear Core Particle Charger Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Autogun Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Compact Battery Particle Charger Kinecellerator Medium Reflective Plating Makeshift System Shield Relay Coupler [Programmer] Autogun Makeshift Axe [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . . . 1 2 1 . . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 123 | 6 11 2 17 20 13 13 19 5 1 16 Power 12 | 1 2 . 1 3 1 1 1 . . 2 Engine 6 | 1 1 . . 1 1 1 . . . 1 Core 6 | . 1 . 1 2 . . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 42 | 2 2 1 9 4 4 5 12 2 . 1 Treads 7 | . . . . . 1 2 4 . . . Leg 24 | 2 2 1 9 3 3 3 . . . 1 Wheel 1 | . . . . . . . . 1 . . Hover 6 | . . . . 1 . . 5 . . . Flight 4 | . . . . . . . 3 1 . . Utility 34 | 1 4 . 5 9 3 . 3 2 1 6 Device 12 | . 2 . 2 3 1 . 2 . . 2 Storage 7 | 1 1 . 1 1 . . . 2 . 1 Processor 4 | . . . 1 2 . . . . 1 . Hackware 2 | . . . . . 1 . . . . 1 Protection 9 | . 1 . 1 3 1 . 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 35 | 2 3 1 2 4 5 7 3 1 . 7 Energy Gun 11 | 1 2 . 2 2 2 1 1 . . . Energy Cannon 2 | . . . . . . . 1 . . 1 Ballistic Gun 13 | 1 1 . . 2 2 4 . 1 . 2 Ballistic Cannon 1 | . . 1 . . . . . . . . Launcher 5 | . . . . . 1 2 . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 40 | . . . 4 10 1 1 . 5 . 19 Power 6 | . . . 1 2 . . . . . 3 Propulsion 8 | . . . 1 2 . . . 2 . 3 Utility 11 | . . . 1 3 . . . 1 . 6 Weapon 15 | . . . 1 3 1 1 . 2 . 7 Highest Loss Streak 7 | . . . 4 5 1 1 . 3 . 7 Average Slot Usage (%) 93 | . 98 100 99 94 98 99 94 89 83 77 Engine 3 | . 10 . . . 3 7 5 . . 1 Core 5 | . 3 14 11 7 3 . 1 7 7 4 Treads 2 | . . . . . 2 10 8 . . . Leg 16 | . 28 28 32 26 20 11 . . . 4 Wheel 1 | . . . . . . . . 5 7 5 Hover 1 | . . . . . . . 10 7 . . Device 4 | . 5 . 10 7 9 . 3 . . 4 Storage 11 | . 13 14 10 9 7 7 7 12 15 15 Processor 13 | . . . 3 23 23 23 23 23 22 15 Hackware 2 | . . . . . 2 7 7 7 7 1 Protection 5 | . 8 14 7 2 2 7 1 1 . 4 Energy Gun 8 | . 12 14 15 8 6 2 10 12 7 1 Ballistic Gun 8 | . 15 10 . 7 9 15 7 5 7 3 Ballistic Cannon 1 | . . 3 6 . . . . . . . Launcher 1 | . . . . . 4 3 . . . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 11 27 30 31 31 39 39 40 45 45 60 Greatest Support 42 | 20 20 20 30 30 35 42 42 33 28 28 Greatest Overweight (x) 15 | 1 1 1 2 1 3 1 12 1 1 15 Average Overweight (x) . | . . 1 . . . . . 1 1 2 Largest Inventory Capacity 16 | 6 10 10 10 10 10 10 10 16 16 16 Average Capacity 10 | 5 7 10 9 10 10 10 10 10 16 16 Most Carried 13 | 3 10 10 10 10 10 10 10 10 13 13 Average Carried 8 | 1 6 9 7 7 9 9 9 7 10 9 Final Capacity 16 | 6 10 10 10 10 10 10 10 16 16 16 Final Carried 13 | 2 10 10 5 10 10 10 10 9 13 3 Class Distribution -------------------- 35% | Scavenger-Mutant 20% | Mutant 18% | Hacker-Mutant 16% | Scavenger-Gunner 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Matter Collected 3272 | 231 463 102 365 441 348 461 359 192 30 280 Remotely . | . . . . . . . . . . . Salvage Created 5417 | 68 966 342 876 564 576 832 330 555 . 308 Parts 324 | 2 75 23 52 33 50 37 18 17 . 17 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . 1 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 15 . 10 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Combat Hostiles Destroyed 96 | . 11 3 13 11 8 26 1 11 . 12 Guns 64 | . 11 3 6 11 5 16 1 9 . 2 Cannons 9 | . . . 7 . . . . 2 . . AOE 23 | . . . . . 3 10 . . . 10 Classes Destroyed 16 | 1 4 2 4 1 1 1 . . . 2 Worker 23 | . 9 3 2 2 6 . 1 . . . Builder 13 | . 4 1 2 . 5 . 1 . . . Tunneler 2 | . . 1 . . . . 1 . . . Recycler 14 | 1 2 3 3 1 1 . 3 . . . Mechanic 1 | . . . 1 . . . . . . . Operator 2 | . . . 1 1 . . . . . . Watcher 8 | . 3 . 3 . 2 . . . . . Swarmer 24 | . . 3 . 3 . 10 . 3 . 5 Grunt 54 | . 11 . 10 4 6 14 . 4 . 5 Brawler 3 | . . . . . . 1 . 2 . . Duelist 2 | . . . 1 . . . . 1 . . Protector 1 | . . . . . . . . . . 1 Sentry 9 | . . . 2 3 1 1 1 1 . . Hunter 1 | . . . . 1 . . . . . . Programmer 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 9 | 1 4 3 5 3 9 5 3 4 . 5 Combat Bots Only 5 | . 3 3 3 3 4 5 1 4 . 5 Max Kills in Single Turn 5 | 1 1 1 1 1 5 3 1 1 . 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . 1 3 . . . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Damage Taken 6080 | . 263 114 805 840 362 769 125 737 . 2065 Core 997 | . 40 8 176 69 76 77 13 109 . 429 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 . 80 56 87 . . . . . . Volleys Fired 382 | 4 89 24 54 53 38 46 13 23 . 38 Largest 3 | 1 2 2 2 2 3 3 3 3 . 3 Hottest 212 | 20 85 109 128 128 103 113 212 212 . 134 Shots Fired 754 | 4 170 47 106 86 64 118 32 55 . 72 Gun 635 | 4 170 42 63 86 52 101 28 45 . 44 Cannon 63 | . . 5 43 . . . 4 10 . 1 Launcher 56 | . . . . . 12 17 . . . 27 Special . | . . . . . . . . . . . Kinetic 388 | 4 104 24 43 42 31 85 9 13 . 33 Thermal 239 | . 43 23 63 44 4 . 19 32 . 11 Explosive 56 | . . . . . 12 17 . . . 27 Electromagnetic 71 | . 23 . . . 17 16 4 10 . 1 Robot Hit Streak 50 | 4 20 6 21 33 30 27 30 50 . 21 Robot Miss Streak 3 | . 3 3 3 1 3 3 1 3 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . 1 . 1 . 2 . . Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 . . Shots Hit Robots 545 | 4 102 22 75 74 45 87 25 46 . 65 Core Hits 330 | 2 43 12 30 25 48 72 16 31 . 51 Critical Hits 4 | . 2 . . . . 2 . . . . Critical Kills 2 | . 1 . . . . 1 . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . . . Melee Attacks 3 | . . . . . . . 2 . . 1 Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12185 | 55 1399 314 1374 1059 1737 2566 479 1038 . 2164 Guns 7491 | 55 1399 267 814 1059 601 1232 447 815 . 802 Cannons 834 | . . 47 560 . . . 32 174 . 21 Explosions 3827 | . . . . . 1136 1334 . 49 . 1308 Melee 33 | . . . . . . . . . . 33 Ramming . | . . . . . . . . . . . Kinetic 4419 | 55 676 139 560 495 363 1097 148 255 . 631 Thermal 3183 | . 440 175 814 564 111 . 299 609 . 171 Explosive 3720 | . . . . . 1078 1334 . . . 1308 Electromagnetic 830 | . 283 . . . 185 135 32 174 . 21 Impact . | . . . . . . . . . . . Slashing 33 | . . . . . . . . . . 33 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . 1 1 . . 1 1 1 1 1 . Average Corruption 1 | . 1 1 . . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Effects 20 | . 2 4 . . 1 5 3 5 . . Message Errors 6 | . . . . . 1 3 . 2 . . Energy Discharges 8 | . . 4 . . . 1 3 . . . Data Loss (minor) 2 | . 1 . . . . . . 1 . . Targeting Errors 4 | . 1 . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 112 | . . . 10 . 74 19 . . . 9 Projectiles 10 | . . . 10 . . . . . . . Explosions 102 | . . . . . 74 19 . . . 9 Melee . | . . . . . . . . . . . Knockbacks 4 | . . 1 3 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . . 1 3 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 302 | . . 28 79 . . 41 . 22 . 132 Shots 15 | . . 1 1 . . 3 . 1 . 9 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 624 | . 168 120 624 159 57 172 290 432 . 54 Average Temperature 109 | . 41 40 227 43 17 54 94 170 . 27 Received Heat Transfer 1794 | . 195 . 333 216 165 342 54 198 . 291 Effects 26 | . . . 20 . . . 1 5 . . Shutdowns 6 | . . . 4 . . . . 2 . . Energy Bleed 3 | . . . 2 . . . . 1 . . Interference 6 | . . . 4 . . . 1 1 . . Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 3 | . . . 3 . . . . . . . Damage (major) 6 | . . . 6 . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 1 . 2 1 . . 2 2 . . Heat Transferred 7079 | . 1036 407 1850 1332 161 . 634 1289 . 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Peak Influence 1107 | 5 203 129 262 189 360 1107 513 . . . Average Influence 225 | 3 98 30 113 105 141 709 443 . . . Maximum Alert Level 4 | . 1 . 1 . 1 4 2 . . . Low Security (%) 65 | 100 99 100 76 100 61 4 . . . . Level 1 16 | . . . 23 . 38 20 46 . . . Level 2 9 | . . . . . . 23 53 . . . Level 3 6 | . . . . . . 41 . . . . Level 4 1 | . . . . . . 9 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . 3 1 5 . . . . . Investigation 3 | . 1 . 1 . 1 . . . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 5 | . . . 2 1 2 . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Distress Signals 14 | . 2 . 4 . . . . . . 8 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 23 3 24 15 14 33 1 15 . 18 Peak Tracking Total 6 | . 3 3 4 3 4 6 1 5 . 5 Tactical Retreats 11 | . 1 . 1 1 . 1 . 4 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Traps Triggered 8 | . 1 2 2 . 1 1 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Machines Disabled 14 | . 1 3 2 2 1 4 1 . . . Max in Single Turn 2 | . 1 1 2 1 1 1 1 . . . Garrison Relay 3 | . . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Machines Accessed 21 | . 10 1 4 1 5 . . . . . Terminals 14 | . 8 . 2 1 3 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 52 | . 21 1 11 3 16 . . . . . Successful 43 | . 17 1 9 2 14 . . . . . Failed 9 | . 4 . 2 1 2 . . . . . Catastrophic 2 | . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 37 | . 16 . 7 3 11 . . . . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations 7 | . 4 . 3 . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 30 | . 12 1 6 2 9 . . . . . Record 6 | . 3 . 1 . 2 . . . . . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Level Access Points 2 | . 1 . . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 7 | . 3 . 2 1 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 2 | . 2 . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 2 | . . . . . 2 . . . . . Repair Station Hacks 6 | . 4 . 2 . . . . . . . Scan Component 3 | . 2 . 1 . . . . . . . Repair 3 | . 2 . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Coupler Status 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 6 . 1 1 4 . . . . . Full Trace Events 4 | . 1 . 1 1 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 4 | . . . . . 4 . . . . . Matter 252 | . . . . . 252 . . . . . Time 67 | . . . . . 67 . . . . . Total Robot Build Rating 16 | . . . . . 16 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built 2 | . . . . . 2 . . . . . Matter 168 | . . . . . 168 . . . . . Time 42 | . . . . . 42 . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . Parts Repaired 3 | . 2 . 1 . . . . . . . Time 71 | . 58 . 13 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat 1 | . . . . . . . 1 . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . parse_system 1 | . . . . . . . 1 . . . Relay Couplers Released 10 | . . . . . . 10 . . . . Machine Destruction 10 | . . . . . . 10 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Total Allies 7 | . . 3 . . 4 . . . . . Largest Group 4 | . . 3 2 . 4 3 . . . . Highest-Rated Group 48 | . . 40 24 . 48 36 . . . . Highest-Rated Ally 16 | . . 16 16 . 12 12 . . . . Total Orders 2 | . . . 2 . . . . . . . GUARD 2 | . . . 2 . . . . . . . Ally Attacks 42 | . . . 7 . 17 18 . . . . Total Damage 569 | . . . 78 . 259 232 . . . . Kills 4 | . . . . . 2 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . 1 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Turns Passed 9248 | 73 1407 1138 918 545 870 1030 752 605 749 1161 Spaces Moved 5058 | 51 803 576 429 256 472 530 391 383 660 507 Core 43 | 15 . . . . . . 4 . . 24 Treads 600 | . . . . . . 410 190 . . . Legs 3068 | 36 803 576 429 256 472 120 . . . 376 Wheels 1117 | . . . . . . . . 350 660 107 Hover 226 | . . . . . . . 193 33 . . Flight 4 | . . . . . . . 4 . . . Fastest Speed 50 | 50 120 150 120 120 120 150 112 110 110 110 Average Speed 138 | 102 128 150 134 132 132 152 156 110 110 192 Slowest Speed 800 | 120 150 150 180 150 210 165 650 116 110 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 3 95 98 36 18 11 74 6 45 78 52 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . Known Exits Taken 2 | . . 1 . . 1 . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . . 1 1 1 . Scrap Searched 6 | . . 1 . . . . . 1 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 315 | . . 11 54 . 57 53 . 8 . 132 Melee . | . . . . . . . . . . . Projectile 7 | . . 1 6 . . . . . . . AOE 308 | . . 10 48 . 57 53 . 8 . 132 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Zio Pro Total 6635 | 68 1018 805 675 383 661 674 516 517 684 634 Wait 812 | . 82 196 140 11 115 55 40 100 11 62 Move 5045 | 50 802 575 428 255 471 526 390 382 659 507 Hop . | . . . . . . . . . . . Pick Up 154 | 8 23 4 18 28 14 14 25 5 8 7 Fast Attach . | . . . . . . . . . . . Attach 128 | 6 11 2 17 19 13 12 22 5 3 18 Detach 21 | . 1 . 6 5 2 2 4 . . 1 Swap 2 | . . . . 1 . 1 . . . . Drop 83 | . 10 4 12 11 8 13 20 2 3 . Fire 382 | 4 89 24 54 53 38 46 13 23 . 38 Melee 3 | . . . . . . . 2 . . 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / Gar) -7/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 12) 573 | -10/Materials | Discovered new exit (range 12) 622 | -10/Materials | Identified exit to Materials 995 | -10/Materials | Discovered new exit (range 15) 1391 | -10/Materials | Repaired Particle Gun 1423 | -10/Materials | Repaired Aluminum Leg 1481 | -10/Materials | Entered Mines 1483 | -10/Mines | Met a Derelict bent on vengeance 1684 | -10/Mines | Build established: Scavenger-Mutant 2023 | -10/Mines | Learned location of Zion (-6) 2086 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2086 | -10/Mines | Discovered new exit (range 5) 2317 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2396 | -10/Mines | Discovered exit to Materials (range 14) 2425 | -10/Mines | Learned Materials terminal intel 2468 | -10/Mines | Discovered exit to Materials (range 9) 2527 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2619 | -10/Mines | Entered Materials 2619 | -9/Materials | Accompanied by 2 allies 2619 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2620 | -9/Materials | Loaded intel: 12 terminal locations 3191 | -9/Materials | Lost 4 parts (1p1n1u1w) 3398 | -9/Materials | Repaired Lrg. Storage Unit 3527 | -9/Materials | Discovered new exit (range 10) 3537 | -9/Materials | Entered another Materials area 3537 | -8/Materials | Evolved 2 slots: Utility x2 3777 | -8/Materials | Lost 4 parts (1p1u2w) 3827 | -8/Materials | Lost 5 parts (1p2n2u) 4007 | -8/Materials | Discovered new exit (range 11) 4082 | -8/Materials | Entered Factory 4082 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4359 | -7/Factory | Identified exit to Factory 4497 | -7/Factory | Garrison activated, responded to threat 4804 | -7/Factory | Fabricated S-27 Virus (x4) 4880 | -7/Factory | Fabricated Hvy. Laser? 4943 | -7/Factory | Identified exit to Garrison 4952 | -7/Factory | Entered Garrison 4952 | -7/Garrison | Accompanied by 3 allies 4970 | -7/Garrison | Triggered checkpoint 5028 | -7/Garrison | Build established: Scavenger-Gunner 5120 | -7/Garrison | Triggered checkpoint 5149 | -7/Garrison | Garrison Relay disabled 5271 | -7/Garrison | Triggered checkpoint 5312 | -7/Garrison | Triggered checkpoint 5416 | -7/Garrison | Triggered checkpoint 5451 | -7/Garrison | Garrison Relay disabled 5486 | -7/Garrison | Discovered new exit (range 10) 5501 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5574 | -7/Garrison | Triggered checkpoint 5625 | -7/Garrison | Discovered new exit (range 10) 5640 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5666 | -7/Garrison | Triggered checkpoint 5735 | -7/Garrison | Garrison Relay disabled 5876 | -7/Garrison | Triggered checkpoint 5965 | -7/Garrison | Discovered new exit (range 12) 5982 | -7/Garrison | Entered Factory 6402 | -7/Factory | Discovered new exit (range 6) 6734 | -7/Factory | Entered Lower Caves 6775 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6877 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7328 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7339 | -7/Lower Caves | Entered Zion 7416 | -6/Zion | System corruption cleaned by Quarantine Array 7541 | -6/Zion | Build established: Hacker-Mutant 7739 | -6/Zion | Learned location of 1 exit from Factory 8046 | -6/Zion | Found Relay Coupler [Programmer] 8050 | -6/Zion | Found Relay Coupler [Programmer] 8053 | -6/Zion | Found Relay Coupler [Programmer] 8058 | -6/Zion | Found Relay Coupler [Programmer] 8076 | -6/Zion | Discovered new exit (range 12) 8088 | -6/Zion | Entered Proximity Caves 8318 | -5/Proximity Caves | Lost 3 parts (1n2w) 8687 | -5/Proximity Caves | Build established: Derelict-Mutant 8793 | -5/Proximity Caves | Learned Factory emergency access door positions 8933 | -5/Proximity Caves | Spotted B-75 Beast 8941 | -5/Proximity Caves | Core integrity fell below 50% 8962 | -5/Proximity Caves | Destroyed B-75 Beast 8993 | -5/Proximity Caves | Lost 5 parts (1n2u2w) 9120 | -5/Proximity Caves | Lost 7 parts (1p1n3u2w) 9240 | -5/Proximity Caves | Core integrity fell below 20% 9249 | -5/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- The unstable cave ceiling collapses. Med. Reflective Plating destroyed. Target Drone destroyed. Kinecellerator destroyed. Relay Coupler [Programmer] fries itself. The unstable cave ceiling collapses. Com. Battery destroyed. The unstable cave ceiling collapses. Hvy. Rocket Launcher severed. The unstable cave ceiling collapses. Acquired Hvy. Rocket Launcher. I-47 Archangel destroyed. Dispatcher launches Target Drone into the air. Acquired 14 matter. Dispatcher launches Target Drone into the air. Target Drone destroyed. Hvy. Rocket Launcher destroyed. Dispatcher launches Target Drone into the air. Target Drone destroyed. Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ##????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ########???????????????????????????????????????? | | # ##??????????????????????????????????????? | | # ##?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | # #???????########??????????????????????? | | #??????# ????????????????????? | | # #??????# ?????????????????? | | # #??????# ???????????????? | | # # ###??????# ?????????????? | | ### ##????????# ???????????? | | ### ##?????????# ???????????? | | ?# ##????????### ??????????? | | ## ##?????????# d ??????????? | | # #####??????# ?????????? | | #??????# ?????????? | | ##??????# ?????????? | | ##???????# ????????? | | ####????????# ????????? | | ##???????????# ???????? | | #########????# ???????? | | ###### =! ???????? | | # < ???????? | | # @ ???????? | | # ????????? | | ????????? | | ?????????? | | ?????????? | | ?????????? | | ??????????? | | ## # ### ??????????? | | ## # ???????????? | | ##?# # ???????????? | | ???######### ????????????? | | ???????????# ????????????? | | ???????????# ??????????????? | | ???????????# ????????????????? | | ???????????# ???????????????????? | | ???????????? ??? ?????????????????????? | | ????????????######???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 460 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Armor Coverage 225 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Hvy. Laser | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Hvy. Laser | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Universal Adapter Challenges ------------ None Game ------ Seed SurveybotTransmissionJammer Manual? 0 Play Time 02:06:22 Cumulative 13.1 hours Start 2020.02.13 @ 14:52:54 End 2020.02.14 @ 02:11:45 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c4ed8236-a996-49e9-ba1a-a4a09d1e1105