Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 18:22:57

Player: Minty

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (25)       5000
Robots Destroyed (338)     1690
Value Destroyed (17414)    17414
Prototype IDs (70)         1400
Alien Tech Used (14)       2800
Bonus (22201)              22201
              TOTAL SCORE: 54505

 Bonus
-------
Triggered High Security    500
Triggered Max Security     1000
High Alert Combat Kills    6675
Follower Combat Kills      3985
Entered Garrisons          400
Met Imprinter              300
Was Imprinted              300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000
Integrated Exoskeleton     5000
Friendly Fire              -1459

 Cogmind 
---------
Core Integrity             0/1450
Matter                     67/300
Energy                     190/200
System Corruption          25%
Temperature                Cool (9) +ITN
Movement                   Walking (30)
Location                   -2/Section 7

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Sigix Exoskeleton
>          --- UTILITY (3) ------
     Large Storage Unit
           Graphene Brace
>          --- WEAPON (2) -------
           Sigix Shearcannon
>          --- INVENTORY (15) ---
     Micro Antimatter Reactor
  Advanced Energy Well (500)
           Centrium Light Armor Plating
           Centrium Light Armor Plating
           Sigix Sheargun
           Sigix Sheargun
           Sigix Sheargun
  Enhanced Gamma Bomb Array
           Fusion Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
           Quantum Reactor
>          --- PROPULSION -------
           Sigix Exoskeleton
>          --- UTILITY ----------
     Large Storage Unit
           Centrium Light Armor Plating
           Centrium Light Armor Plating
>          --- WEAPON -----------
           Sigix Shearcannon
>          --- INVENTORY --------
     Micro Antimatter Reactor
  Advanced Energy Well
           Graphene Brace
           Subatomic Replicator
           Terrabomb
           Terrabomb
           Sigix Sheargun
           Sigix Sheargun
           Sigix Sheargun
  Enhanced Gamma Bomb Array
           Fusion Bomb Launcher
           Sigix Containment Pod
[Rating: 232]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Graviton Reactor
Propulsion                 Advanced Medium Treads
  Treads                   Advanced Medium Treads
  Leg                      Thunder Leg
  Wheel                    Centrium Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Advanced Targeting Computer
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Heavy Plasma Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Enhanced Gamma Bomb Array
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Fac Fac Was Fac Low Low Zio Pro Fac Gar Ext Fac Upp Upp Res Tes Res Qua Sec 
Slots Evolved              16   | .   .   .   2   2   .   .   2   2   .   .   .   .   .   .   2   .   .   2   .   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             296  | .   3   8   6   6   5   15  12  13  6   2   1   1   3   2   24  16  16  50  13  2   4   25  17  35  11  
  Power                    42   | .   1   1   .   1   2   1   2   3   .   .   .   .   .   .   2   2   2   8   4   .   1   6   2   4   .   
    Engine                 9    | .   1   1   .   1   2   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   1   .   5   2   .   .   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   2   .   1   6   2   4   .   
  Propulsion               78   | .   .   2   1   3   3   2   4   4   2   .   .   .   .   .   8   6   4   8   .   .   1   8   5   14  3   
    Treads                 31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   4   4   .   .   1   5   5   1   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   1   .   
    Wheel                  7    | .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Hover                  17   | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  3   
    Flight                 17   | .   .   .   .   .   3   2   4   3   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Utility                  103  | .   .   3   2   .   .   6   3   3   1   1   1   .   .   1   7   5   9   24  3   1   2   8   7   11  5   
    Device                 46   | .   .   1   .   .   .   2   1   2   .   .   .   .   .   .   5   .   6   11  1   .   1   6   3   4   3   
    Storage                10   | .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   1   .   .   1   1   1   .   
    Processor              23   | .   .   .   .   .   .   3   .   1   1   1   1   .   .   1   .   1   .   6   .   .   1   1   3   3   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   3   3   6   1   1   .   .   .   2   2   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   73   | .   2   2   3   2   .   6   3   3   3   1   .   1   3   1   7   3   1   10  6   1   .   3   3   6   3   
    Energy Gun             11   | .   .   1   3   2   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   2   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   3   .   .   .   .   3   1   
    Ballistic Gun          26   | .   2   1   .   .   .   3   2   2   3   1   .   1   1   .   3   3   .   .   3   .   .   1   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   3   1   .   
    Launcher               12   | .   .   .   .   .   .   .   1   1   .   .   .   .   2   1   2   .   .   2   .   1   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  55   | .   .   1   2   .   .   4   .   2   1   .   .   .   2   1   4   1   6   4   1   .   1   13  3   8   1   
  Corrupted Parts          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   6   .   .   6   .   .   .   
    System Corruption      102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   59  .   .   37  .   .   .   
Parts Lost                 94   | .   .   5   2   7   4   1   .   5   .   2   2   .   .   2   2   3   2   18  2   1   1   3   9   20  3   
  Power                    14   | .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   3   .   .   1   1   1   2   1   
  Propulsion               42   | .   .   1   2   2   3   1   .   3   .   1   1   .   .   1   2   1   .   5   2   .   .   1   4   11  1   
  Utility                  20   | .   .   1   .   .   .   .   .   1   .   1   1   .   .   .   .   1   2   5   .   .   .   1   1   6   .   
  Weapon                   18   | .   .   2   .   3   1   .   .   .   .   .   .   .   .   1   .   .   .   5   .   1   .   .   3   1   1   
  Highest Loss Streak      10   | .   .   5   1   6   4   1   .   4   .   1   2   .   .   2   2   2   2   6   2   1   1   1   5   10  2   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            7    | .   7   4   5   5   3   4   8   5   5   4   4   5   4   4   4   4   4   5   10  12  11  14  14  13  11  
  Power                    .    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   2   2   3   2   1   3   2   2   3   2   2   1   1   .   1   3   6   5   5   6   5   2   
  Weapon                   3    | .   2   1   1   1   .   .   3   2   2   2   2   2   2   2   2   3   3   4   6   6   6   8   8   4   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             17   | .   2   2   .   .   .   .   2   .   .   2   .   .   3   1   2   2   .   1   .   .   .   .   .   .   .   
  Power                    3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   2   .   .   1   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   84  84  68  59  31  79  85  93  88  89  79  80  79  70  90  93  87  77  82  83  82  94  90  77  74  
  Engine                   1    | .   14  12  11  8   4   9   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   5   6   6   6   6   6   6   7   7   4   8   7   5   1   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   5   10  9   12  12  7   9   
  Treads                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  29  23  13  7   5   6   17  21  6   .   
  Leg                      1    | .   28  11  .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   .   .   .   5   
  Wheel                    2    | .   .   16  16  14  13  .   .   .   .   .   .   .   .   .   .   .   .   2   10  10  9   3   .   .   .   
  Hover                    1    | .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  11  
  Flight                   5    | .   .   .   .   .   2   22  29  35  28  30  20  20  20  14  .   .   .   .   .   .   .   3   .   .   .   
  Device                   12   | .   .   .   .   1   4   11  8   11  13  8   5   6   6   6   13  13  9   18  12  15  16  20  19  16  12  
  Storage                  2    | .   14  13  11  6   .   .   4   .   .   .   .   .   .   .   .   .   .   1   5   5   4   4   7   4   7   
  Processor                13   | .   .   .   .   .   .   12  23  20  20  24  26  26  26  26  14  14  14  10  5   5   8   9   13  14  8   
  Protection               3    | .   .   1   2   5   .   .   .   .   .   .   .   .   .   .   4   4   8   3   12  10  9   6   .   .   6   
  Energy Gun               1    | .   1   6   19  14  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   7   11  14  13  9   10  1   
  Ballistic Gun            8    | .   26  20  6   3   .   21  10  19  19  18  19  20  18  12  8   16  16  1   3   .   .   .   .   .   .   
Peak Build Rating          232  | .   6   19  15  25  21  33  45  63  59  60  53  53  55  62  96  110 115 136 110 109 124 155 168 193 232 
  Average Rating           96   | .   5   7   11  12  12  25  38  56  56  56  52  53  53  51  76  86  109 104 102 106 115 137 154 147 194 
  On Entrance              64   | 6   6   6   7   13  5   4   30  35  51  59  51  53  53  55  62  76  110 111 89  107 105 124 152 142 158 
Naked Turns                6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 11  14  14  32  44  22  16  32  26  27  28  23  23  24  35  74  67  81  112 110 111 113 117 125 114 70  
  Greatest Support         205  | 20  20  32  32  30  20  20  24  36  30  30  30  30  30  30  127 193 195 205 32  32  32  178 185 186 88  
  Greatest Overweight (x)  32   | .   .   .   2   4   1   .   1   7   1   1   1   .   .   1   3   .   .   4   3   3   3   3   1   32  1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   3   1   .   .   .   
Largest Inventory Capacity 15   | .   8   8   15  15  5   5   15  15  5   5   5   5   5   5   5   5   5   10  15  15  15  15  15  15  15  
  Average Capacity         8    | .   8   7   14  12  5   5   11  5   5   5   5   5   5   5   5   5   5   6   10  15  15  15  15  15  14  
  Most Carried             15   | .   8   8   9   8   5   5   15  14  5   5   5   5   5   5   5   5   5   10  13  13  12  15  15  15  15  
  Average Carried          8    | .   7   4   6   5   3   5   9   5   5   4   4   5   4   4   4   4   4   5   10  12  11  14  14  14  13  
  Final Capacity           15   | 8   8   8   15  5   5   5   15  5   5   5   5   5   5   5   5   5   5   10  15  15  15  15  15  15  15  
  Final Carried            15   | 6   8   3   8   5   5   5   15  5   5   5   5   5   5   5   5   5   5   10  13  12  12  15  15  14  9   

 Class Distribution 
--------------------
 20% | Scavenger-Gunner
 17% | Scavenger-Tank
 16% | Gunner
 10% | Mutant
  6% | Sprinter
  5% | Scavenger-Skirmisher
  3% | Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
               Mutant | -8/Materials
               Mutant | -8/Garrison
               Gunner | -8/Materials
             Sprinter | -7/Factory
             Sprinter | -6/Factory
             Sprinter | -6/Waste
             Sprinter | -6/Factory
               Gunner | -6/Lower Caves
               Gunner | -6/Lower Caves
               Gunner | -6/Zion
               Mutant | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -5/Garrison
     Scavenger-Gunner | -5/Extension
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -4/Upper Caves
       Scavenger-Tank | -4/Upper Caves
       Scavenger-Tank | -3/Research
       Scavenger-Tank | -3/Testing
     Scavenger-Gunner | -2/Research
 Scavenger-Skirmisher | -2/Quarantine
          Alien-Sigix | -2/Section 7

 Resources                       | -11  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Gar  Ext  Fac  Upp  Upp  Res  Tes  Res  Qua  Sec  
Matter Collected           11284 | 199  121  244  251  113  25   514  148  797  385  178  153  86   120  374  740  1105 917  1542 409  10   106  710  1063 502  472  
  Remotely                 897   | .    .    .    .    .    .    361  76   320  .    .    .    .    .    .    140  .    .    .    .    .    .    .    .    .    .    
Salvage Created            19362 | .    308  149  569  241  .    742  260  909  196  443  274  120  .    592  889  1266 1246 3016 1180 24   244  1681 1516 518  2979 
  Parts                    826   | .    16   10   34   17   .    34   25   37   4    17   11   11   .    25   54   57   38   99   42   7    7    84   39   38   120  
Haulers Intercepted        10    | .    1    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    .    1    
Recyclers Shooed           9     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    3    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      52    | .    .    .    .    .    .    .    .    .    .    .    11   7    .    18   .    .    .    .    11   5    .    .    .    .    .    
  Prevented                32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    25   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Fac Fac Was Fac Low Low Zio Pro Fac Gar Ext Fac Upp Upp Res Tes Res Qua Sec 
Combat Hostiles Destroyed  267  | .   6   5   12  6   .   11  3   8   1   9   5   2   .   10  15  19  11  38  18  5   2   25  17  10  29  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Guns                     97   | .   6   5   7   5   .   11  .   7   1   9   5   2   .   4   10  14  6   .   2   .   .   .   .   .   3   
  Cannons                  46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   5   2   1   1   9   12  5   7   
  AOE                      86   | .   .   .   5   1   .   .   3   1   .   .   .   .   .   6   2   4   2   19  9   4   .   13  1   2   14  
Classes Destroyed          27   | .   2   1   4   2   .   .   2   3   1   .   1   .   .   .   .   .   .   5   2   .   .   2   1   .   1   
  Worker                   9    | .   .   .   1   .   .   1   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   
  Builder                  15   | .   .   .   .   2   .   .   1   2   .   1   .   .   .   .   2   .   2   1   .   .   .   2   1   1   .   
  Tunneler                 4    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   
  Recycler                 13   | .   .   .   1   .   .   2   .   2   .   .   .   .   .   .   .   .   3   1   .   .   .   1   1   .   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   
  Operator                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   2   
  Swarmer                  39   | .   .   3   4   3   .   3   .   .   .   2   .   .   .   .   6   4   .   2   7   5   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Grunt                    131  | .   6   2   6   1   .   5   3   5   .   7   3   .   .   8   4   11  9   21  9   .   .   13  2   .   16  
  Brawler                  6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   16   | .   .   .   2   1   .   3   .   .   .   .   1   .   .   .   2   1   1   .   2   .   .   .   3   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Hunter                   19   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   2   6   4   .   2   
  Programmer               27   | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   4   .   .   .   5   4   6   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Behemoth                 6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   2   .   .   .   .   .   .   .   .   1   
  Compactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | .   3   3   9   5   .   7   3   5   1   4   3   1   .   4   6   5   4   16  11  5   3   14  6   2   12  
  Combat Bots Only         14   | .   3   3   8   4   .   5   3   4   1   4   3   1   .   4   6   5   4   14  11  5   2   9   5   2   11  
Max Kills in Single Turn   7    | .   1   1   5   2   .   2   3   1   1   2   1   1   .   3   2   2   2   3   4   2   1   7   2   1   6   
  Gunslinging              1    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   4   1   .   .   3   1   .   .   .   .   .   3   1   1   2   2   4   2   .   5   1   1   6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -8    -8    -8    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -3    -3    -2    -2    -2    
--------                   Run   | Yrd   Mat   Min   Mat   Mat   Gar   Mat   Fac   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Gar   Ext   Fac   Upp   Upp   Res   Tes   Res   Qua   Sec   
Hostile Shots Fired        1928  | .     47    33    37    50    54    42    4     60    .     14    43    8     .     38    73    57    103   335   65    14    20    183   106   126   416   
  Missed                   658   | .     12    3     13    10    22    19    2     27    .     3     26    1     .     17    22    21    43    97    27    3     9     67    33    25    156   
  Hits                     1270  | .     35    30    24    40    32    23    2     33    .     11    17    7     .     21    51    36    60    238   38    11    11    116   73    101   260   
    Melee                  21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     6     
    Projectile             1249  | .     35    30    24    40    32    23    2     33    .     11    17    7     .     21    51    36    60    223   38    11    11    116   73    101   254   
    AOE                    63    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     .     38    
  Critical Strikes         69    | .     .     1     .     1     1     .     .     2     .     2     .     .     .     .     .     .     5     21    1     .     .     3     3     14    15    
    Actively Blocked       49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    1     .     .     3     3     14    10    
  Part Disruptions         10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     3     1     2     .     
    Actively Blocked       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
Damage Taken               26729 | .     400   387   269   543   366   338   37    573   54    209   247   114   .     417   929   1013  1144  6199  761   205   178   1695  2332  3661  4658  
  Core                     3511  | .     112   79    45    142   195   75    .     47    5     38    20    15    .     39    20    82    38    719   36    .     20    124   251   283   1126  
  Absorbed by Shields      640   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     261   379   .     .     .     .     .     .     .     
  Reduced by Siege Mode    57    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     57    .     
  Redirected to Shielding  589   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     146   83    13    .     18    136   .     193   .     
  Ignored by Resistances   3863  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     103   .     .     .     150   45    .     3565  
  Regen/Repaired (Parts)   1646  | .     .     .     47    .     .     10    .     .     42    33    105   28    .     141   105   .     .     342   .     .     .     .     .     428   365   
Core Remaining (%)         69    | 100   .     23    88    .     .     25    100   .     .     .     .     .     .     80    .     .     86    .     .     34    .     88    .     .     .     
Volleys Fired              682   | .     31    19    21    18    .     27    13    48    8     16    11    6     1     22    45    52    44    73    23    5     9     47    45    44    54    
  Largest                  4     | .     2     2     3     3     .     3     3     3     3     3     3     3     3     3     3     3     3     3     3     2     3     3     4     4     2     
  Hottest                  418   | .     40    60    110   121   .     75    75    83    99    96    96    96    96    93    156   120   110   283   270   180   270   270   270   418   200   
Shots Fired                1608  | .     62    34    48    44    .     81    33    138   22    48    33    16    3     46    112   149   120   125   39    7     27    109   129   95    88    
  Gun                      1040  | .     62    34    48    44    .     81    30    133   21    48    33    16    3     40    95    137   114   30    9     .     .     .     .     .     62    
  Cannon                   451   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     3     60    23    5     27    91    127   88    12    
  Launcher                 117   | .     .     .     .     .     .     .     3     5     1     .     .     .     .     6     2     12    3     35    7     2     .     18    2     7     14    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1003  | .     62    31    12    12    .     81    30    133   21    48    33    16    3     40    95    137   114   36    15    .     .     .     69    15    .     
  Thermal                  349   | .     .     3     .     14    .     .     .     .     .     .     .     .     .     .     15    .     3     43    17    5     27    91    58    73    .     
  Explosive                43    | .     .     .     .     .     .     .     3     5     1     .     .     .     .     6     .     .     .     8     1     2     .     7     .     7     3     
  Electromagnetic          139   | .     .     .     36    18    .     .     .     .     .     .     .     .     .     .     2     12    3     38    6     .     .     11    2     .     11    
  Slashing                 74    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     74    
  Robot Hit Streak         32    | .     6     8     5     14    .     6     6     9     4     10    13    8     .     32    15    10    13    14    8     1     7     11    13    6     12    
  Robot Miss Streak        7     | .     4     2     6     3     .     3     1     2     3     4     2     2     .     2     4     3     4     4     5     6     2     6     5     7     7     
  Penetration Max          2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     1     2     .     .     .     .     .     1     .     1     
  Secondary Targets        19    | .     2     .     2     1     .     2     .     2     1     2     .     .     .     1     3     2     1     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     .     1     .     1     1     1     .     .     .     1     1     1     1     .     .     .     .     .     .     .     .     
Shots Hit Robots           1014  | .     34    23    35    34    .     46    7     88    14    32    22    10    .     35    77    94    68    97    22    1     18    65    85    45    62    
  Core Hits                834   | .     14    8     30    14    .     24    10    47    4     16    10    2     .     52    49    53    49    139   51    9     5     56    38    18    136   
  Critical Kills           16    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     3     2     5     1     1     .     .     .     2     1     .     
  Critical Parts Destroyed 17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     10    .     .     .     .     .     .     .     .     
  Critical Strikes         57    | .     .     .     .     1     .     .     .     1     .     .     1     .     .     .     8     5     16    3     1     .     .     .     13    2     6     
    Burn                   1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     1     .     
    Destroy                34    | .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     8     5     16    2     1     .     .     .     .     .     .     
    Blast                  12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    1     .     
    Sever                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Melee Attacks              61    | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     2     18    25    
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Slashing                 60    | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     2     18    25    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            10    | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     5     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           53064 | .     497   278   841   618   .     998   600   2143  346   834   589   269   .     1921  2350  3039  2849  7785  2345  531   574   5096  4378  3146  11037 
  Guns                     15884 | .     497   278   497   471   .     802   135   1718  346   834   589   269   .     708   1513  2189  2045  398   111   .     .     .     .     .     2484  
  Cannons                  13501 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     448   .     40    1708  347   32    574   1866  3645  1954  2887  
  Explosions               21135 | .     .     .     344   147   .     .     465   425   .     .     .     .     .     1213  352   850   743   5469  1887  499   .     3219  505   655   4362  
  Melee                    2433  | .     .     .     .     .     .     196   .     .     .     .     .     .     .     .     .     .     .     198   .     .     .     .     214   521   1304  
  Ramming                  111   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    .     21    12    .     .     .     11    14    16    .     
  Kinetic                  15228 | .     497   242   89    93    .     802   135   1718  346   834   589   269   .     708   1513  2189  2045  517   202   .     .     .     2252  188   .     
  Thermal                  9776  | .     .     36    116   296   .     .     427   .     .     .     .     .     .     .     511   90    40    1721  256   32    574   1866  1393  1766  652   
  Explosive                8114  | .     .     .     .     .     .     .     38    425   .     .     .     .     .     1213  .     .     .     1239  528   499   .     2459  .     655   1058  
  Electromagnetic          12031 | .     .     .     636   229   .     .     .     .     .     .     .     .     .     .     289   760   743   4098  1359  .     .     760   505   .     2652  
  Impact                   34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    .     .     .     .     .     .     .     
  Slashing                 7770  | .     .     .     .     .     .     196   .     .     .     .     .     .     .     .     .     .     .     164   .     .     .     .     214   521   6675  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         64    | .     .     .     5     .     .     .     .     2     19    19    19    19    19    .     1     1     4     10    64    64    .     43    6     26    25    
  Average Corruption       9     | .     .     .     5     .     .     .     .     1     14    19    19    19    19    .     1     1     1     6     24    64    .     17    2     12    16    
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  257   | .     .     .     4     .     .     .     .     2     9     12    9     9     .     .     4     9     9     29    24    5     .     40    11    42    39    
    Message Errors         52    | .     .     .     1     .     .     .     .     .     4     3     1     2     .     .     .     .     3     8     5     .     .     4     3     10    8     
    Matter Fused           61    | .     .     .     1     .     .     .     .     1     1     2     5     .     .     .     2     3     1     7     6     1     .     11    .     9     11    
    Heat Flow Errors       31    | .     .     .     .     .     .     .     .     1     2     3     1     2     .     .     .     1     2     6     3     1     .     3     .     3     3     
    Energy Discharges      26    | .     .     .     1     .     .     .     .     .     .     1     .     1     .     .     1     2     3     2     2     1     .     .     1     7     4     
    Parts Rejected         6     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     1     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      28    | .     .     .     .     .     .     .     .     .     2     2     1     1     .     .     .     2     .     1     3     1     .     7     3     2     3     
    Data Loss (major)      11    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     1     2     .     .     2     1     2     1     
    Misfires               7     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     2     .     .     2     .     .     1     
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     
    Misdirections          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     2     3     
    Weapon Failures        19    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     1     .     1     .     5     2     5     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1664  | .     .     .     .     5     .     26    16    19    .     .     .     .     .     .     1     .     12    192   80    32    .     186   247   377   471   
  Projectiles              511   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     76    22    .     .     24    159   181   48    
  Explosions               477   | .     .     .     .     5     .     .     16    19    .     .     .     .     .     .     .     .     12    106   58    32    .     162   .     36    31    
  Melee                    676   | .     .     .     .     .     .     26    .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     88    160   392   
Knockbacks                 36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    4     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    3     .     
  Secondary                5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     
Self-Inflicted Damage      1349  | .     .     .     .     18    .     .     .     26    .     .     .     .     .     25    .     77    31    545   14    38    .     28    107   355   85    
  Shots                    73    | .     .     .     .     1     .     .     .     1     .     .     .     .     .     1     .     8     1     35    1     1     .     2     8     5     9     
  Rammed                   10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     2     2     .     .     .     1     1     .     .     
Targets Rammed             14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     2     3     .     .     .     1     1     1     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     1     .     
Highest Temperature        588   | .     8     38    202   200   .     158   174   546   259   472   249   213   30    99    188   238   429   372   263   127   190   199   198   588   171   
  Average Temperature      94    | .     3     9     71    65    .     55    72    138   77    147   72    92    19    44    47    58    76    101   104   58    107   90    87    145   65    
  Received Heat Transfer   3535  | .     222   213   108   207   63    108   .     213   .     135   54    9     .     153   132   204   219   772   105   .     .     105   36    18    459   
  Effects                  28    | .     .     .     .     .     .     .     .     7     3     2     .     1     .     .     .     1     7     .     .     .     .     .     .     7     .     
    Shutdowns              5     | .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
    Energy Bleed           5     | .     .     .     .     .     .     .     .     2     .     1     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Interference           13    | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     5     .     .     .     .     .     .     5     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         4     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Siege Activations          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     
  Total Turns              30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     20    .     
  Longest Duration         20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     20    .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           5     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     
Robots Corrupted           30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     13    5     .     .     2     2     .     5     
  Combat Hostiles          30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     13    5     .     .     2     2     .     5     
  Parts Fried              114   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     9     50    17    .     .     3     4     .     25    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     1     2     1     .     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     2     1     .     
  Parts Melted             28    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     3     3     2     .     6     8     4     .     .     
  Heat Transferred         10737 | .     .     75    200   594   .     .     350   .     .     .     .     .     .     .     631   100   50    1692  400   50    900   2700  1600  845   550   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      13    | .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     1     1     .     3     .     .     .     1     .     .     2     

 Alert                           | -11  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   
-------                    Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Gar  Ext  Fac  Upp  Upp  Res  Tes  Res  Qua  Sec  
Maximum Alert Level        5     | .    .    .    1    .    .    1    1    1    .    2    .    .    .    .    1    4    3    5    .    .    4    4    4    2    5    
  Low Security (%)         23    | .    100  100  79   100  100  58   99   94   100  20   .    .    .    .    86   .    .    .    .    .    .    .    .    .    .    
  Level 1                  7     | .    .    .    20   .    .    41   .    5    .    22   .    .    .    .    13   14   .    1    .    .    .    .    .    .    41   
  Level 2                  37    | .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    29   85   15   .    .    .    43   39   100  17   
  Level 3                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   14   19   .    .    74   19   38   .    .    
  Level 4                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    20   .    .    25   36   22   .    .    
  Level 5                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Max Security             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
Peak Influence             2871  | .    124  89   237  194  85   288  294  244  91   692  .    .    .    .    386  1310 894  2871 .    .    1111 1204 1201 669  2489 
  Initial                  1080  | .    .    44   7    87   85   29   130  143  85   .    .    .    .    .    .    280  687  429  .    .    1080 616  664  669  311  
  Average                  682   | .    45   43   124  149  75   140  102  131  29   449  .    .    .    .    148  798  668  1448 .    .    1087 822  903  579  1023 
Influence Increases        14331 | .    194  135  352  224  67   409  314  397  79   802  210  60   .    366  792  1120 937  3326 380  110  97   1090 970  623  1277 
  Destroy 0b10 Robot/C     6960  | .    120  100  240  120  60   220  60   160  .    260  100  20   .    240  420  580  420  1520 360  100  40   600  480  180  560  
  Destroy 0b10 Robot/NC    420   | .    5    .    15   10   .    25   25   60   .    15   .    .    .    5    35   15   50   40   10   .    5    30   30   10   35   
  Destroy Leader           1246  | .    32   20   52   40   .    64   12   44   .    40   20   10   .    40   84   50   74   252  10   10   12   110  124  40   106  
  Allied During Kill       1283  | .    .    .    .    .    7    .    .    .    .    260  90   30   .    81   119  143  136  310  .    .    .    29   78   .    .    
  Successful Hack          167   | .    21   .    12   11   .    24   26   28   .    .    .    .    .    .    14   .    7    .    .    .    24   .    .    .    .    
  Disable Machine          1110  | .    .    .    30   30   .    15   135  15   .    .    .    .    .    .    30   15   90   195  .    .    .    180  75   135  165  
  Anti-Garrison Action     650   | .    .    .    .    .    .    .    .    .    .    200  .    .    .    .    .    150  .    300  .    .    .    .    .    .    .    
  Destroy Structure        1505  | .    1    .    3    13   .    1    41   15   79   12   .    .    .    .    60   137  100  394  .    .    16   126  183  228  96   
  Partial Spotted          30    | .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Lose Combat Pursuer      960   | .    15   15   .    .    .    60   15   75   .    .    .    .    .    .    30   30   60   315  .    .    .    15   .    30   300  
Influence Decreases        12987 | .    80   230  164  300  136  183  308  447  323  150  412  336  174  366  392  210  1369 1343 1350 401  600  1005 962  1259 487  
  Entered New Map          6147  | .    .    70   12   120  46   33   158  151  159  .    242  86   174  .    .    120  623  449  1060 361  520  481  518  521  243  
  Time Decay               5020  | .    80   110  132  100  .    140  150  246  84   130  110  80   .    326  322  .    526  534  270  30   70   494  334  538  214  
  Lost Part                940   | .    .    50   20   70   40   10   .    50   .    20   20   .    .    20   20   30   20   180  20   10   10   30   90   200  30   
  Lost Ally                880   | .    .    .    .    10   50   .    .    .    80   .    40   170  .    20   50   60   200  180  .    .    .    .    20   .    .    
Squads Dispatched          110   | .    2    .    2    3    .    3    2    7    .    4    .    .    .    .    8    .    7    27   .    .    1    8    6    6    24   
  Investigation            19    | .    1    .    1    .    .    2    1    3    .    3    .    .    .    .    1    .    1    3    .    .    .    .    1    .    2    
  Extermination            14    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    .    .    1    .    .    .    3    2    3    1    
  Reinforcement            29    | .    1    .    1    2    .    1    .    2    .    1    .    .    .    .    2    .    4    6    .    .    1    5    2    1    .    
  Assault                  39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    14   .    .    .    .    1    2    20   
  Garrison                 9     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    3    .    .    .    .    .    .    1    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    1    2    .    .    .    2    .    .    .    
Haulers Reinforced         3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Fac Fac Was Fac Low Low Zio Pro Fac Gar Ext Fac Upp Upp Res Tes Res Qua Sec 
Distress Signals           15   | .   2   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   1   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              551  | .   11  6   17  10  6   22  5   20  5   11  5   2   .   11  26  24  32  111 16  5   2   43  24  17  120 
  Peak Tracking Total      42   | .   7   5   9   5   6   6   5   5   2   3   3   1   .   4   5   4   6   13  7   5   2   9   5   5   42  
  Tactical Retreats        37   | .   1   1   .   .   .   4   1   2   .   .   .   .   .   .   2   2   2   8   .   .   .   1   .   2   11  

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Fac Fac Was Fac Low Low Zio Pro Fac Gar Ext Fac Upp Upp Res Tes Res Qua Sec 
Traps Triggered            11   | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   3   .   .   .   1   1   .   2   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Min Mat Mat Gar Mat Fac Fac Was Fac Low Low Zio Pro Fac Gar Ext Fac Upp Upp Res Tes Res Qua Sec 
Machines Disabled          86   | .   .   .   2   2   .   1   9   1   .   .   .   .   .   .   2   6   7   15  1   .   .   12  5   9   14  
  Max in Single Turn       8    | .   .   .   1   1   .   1   8   1   .   .   .   .   .   .   1   2   3   1   1   .   .   3   1   1   4   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Fac Fac Was Fac Low Low Zio Pro Fac Gar Ext Fac Upp Upp Res Tes Res Qua Sec 
Machines Accessed          47   | .   3   1   4   2   1   6   5   4   .   3   1   .   .   .   3   .   4   3   1   .   1   1   1   2   1   
  Terminals                27   | .   3   .   3   1   1   5   3   1   .   1   1   .   .   .   1   .   4   .   1   .   .   .   .   2   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   
Total Hacks                119  | .   10  1   17  3   3   19  13  13  .   8   1   .   .   .   4   .   8   6   3   .   2   1   2   4   1   
  Successful               55   | .   4   1   9   3   1   6   7   6   .   2   1   .   .   .   2   .   3   4   3   .   1   .   .   1   1   
  Failed                   64   | .   6   .   8   .   2   13  6   7   .   6   .   .   .   .   2   .   5   2   .   .   1   1   2   3   .   
    Catastrophic           12   | .   3   .   1   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   103  | .   3   .   6   .   .   9   4   .   .   1   .   .   .   .   1   5   2   14  .   .   .   22  4   19  13  
  Terminals                79   | .   10  .   13  2   3   18  9   4   .   3   1   .   .   .   1   .   8   .   3   .   .   .   .   4   .   
  Fabricators              7    | .   .   .   .   .   .   .   3   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   4   .   .   1   .   4   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   1   
  Recycling Units          6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   3   .   .   .   .   .   .   1   2   .   .   
Terminal Hacks             30   | .   4   1   4   2   1   5   3   1   .   .   1   .   .   .   1   .   3   .   3   .   .   .   .   1   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   .   2   .   .   1   1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Terminals                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Detonate               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Patch                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   3   .   4   1   1   5   4   4   .   3   1   .   .   .   1   .   1   3   1   .   1   1   1   1   .   
  Full Trace Events        15   | .   2   .   1   .   .   2   1   3   .   2   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Corruption             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   39   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   1   .   15  10  
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     86   | .   .   .   51  .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          20   | .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Min Mat Mat Gar Mat Fac Fac Was Fac Low Low Zio Pro Fac Gar Ext Fac Upp Upp Res Tes Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Gar  Ext  Fac  Upp  Upp  Res  Tes  Res  Qua  Sec  
Total Allies               53    | .    .    .    .    .    2    .    .    .    20   .    .    .    4    .    .    6    9    9    .    .    .    1    2    .    .    
  Largest Group            19    | .    .    .    .    .    2    .    .    .    19   12   12   10   5    5    4    4    9    5    .    .    .    1    1    .    .    
  Highest-Rated Group      684   | .    .    .    .    .    56   .    .    .    684  488  482  388  174  174  131  366  576  394  .    .    .    159  269  .    .    
  Highest-Rated Ally       269   | .    .    .    .    .    31   .    .    .    50   50   50   46   40   40   40   148  148  148  .    .    .    159  269  .    .    
Zionite Dispatches         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    2    .    .    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               12    | .    .    .    .    1    8    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  EXPLORE                  2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               625   | .    .    .    .    .    9    .    .    .    101  33   13   .    .    26   59   65   133  159  .    .    .    6    21   .    .    
  Total Damage             23661 | .    .    .    .    .    260  .    .    .    5609 893  553  .    .    354  1136 2291 2665 6997 .    .    .    574  2329 .    .    
  Kills                    104   | .    .    .    .    .    3    .    .    .    8    6    .    .    .    2    8    10   13   42   .    .    .    4    8    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Gar  Ext  Fac  Upp  Upp  Res  Tes  Res  Qua  Sec  
Active Infowar (turns)     6694 | .    .    .    .    .    .    .    253  387  196  71   .    .    .    .    .    .    1    1007 599  64   147  1309 759  1531 370  
  Optics                   5340 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    575  599  64   147  1309 759  1517 370  
  Sensors                  2644 | .    .    .    .    .    .    .    253  387  196  71   .    .    .    .    .    .    .    .    .    .    .    .    36   1395 306  
  Terrain                  2259 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    616  .    .    .    257  2    1078 306  
  Decoding                 4108 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  1309 759  1531 370  
  Cloaking                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Spoofing                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robot Analysis Total       3    | .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    7    | .    .    1    .    .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    2    .    .    .    .    .    .    
Drone Launches             14   | .    .    .    .    1    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Decoded 0b10 Intel         73   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    14   24   21   10   
  Garrisons                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
  Patrols                  45   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    10   11   21   1    
  Investigations           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Reinforcements           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    
  Guards                   17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    7    
Zionite Intel Received     12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    4    3    
  Emergency Access         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Guard Positions          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Component Stockpiles     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Prototype Stockpiles     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Component Schematics     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Prototype Schematics     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Unaware Analyses         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Trap Installations       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Active Terminals         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Depthwide Sectors/-1     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Gar  Ext  Fac  Upp  Upp  Res  Tes  Res  Qua  Sec  
Turns Passed               15057 | .    219  232  323  200  120  289  312  531  196  276  238  177  640  847  773  1454 1474 1592 599  64   147  1309 759  1531 755  
Spaces Moved               11296 | 1    100  153  194  129  123  520  420  579  206  443  372  179  1279 565  397  732  717  838  356  31   75   711  383  859  934  
  Core                     244   | .    .    .    .    26   54   .    .    1    .    .    .    .    .    .    4    .    .    158  .    .    .    .    .    1    .    
  Treads                   3323  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    320  732  717  515  .    .    .    407  383  249  .    
  Legs                     704   | 1    100  55   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    73   470  
  Wheels                   1354  | .    .    98   194  103  32   .    .    .    .    .    .    .    .    .    .    .    .    161  356  31   75   304  .    .    .    
  Hover                    1000  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    536  464  
  Flight                   4671  | .    .    .    .    .    37   520  420  578  206  443  372  179  1279 565  72   .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            18    | 120  120  100  100  50   34   34   31   25   28   28   31   34   34   34   37   160  167  50   130  150  150  130  145  40   18   
  Average Speed            90    | 120  120  107  107  92   56   35   31   30   31   29   34   34   34   53   141  161  167  138  140  150  150  147  149  135  46   
  Slowest Speed            1650  | 120  120  120  115  140  95   37   111  400  111  111  114  34   34   117  270  167  167  250  150  150  150  230  230  1650 104  
  Overloaded Moves         43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22    | .    .    .    .    .    2    7    5    2    .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Exploration Rate (%)       37    | 2    28   36   26   27   36   37   15   18   77   12   56   35   82   66   12   82   51   17   55   8    3    58   16   66   59   
  Regions Visited          25
    Branch Regions         11
  Pre-discovered Areas     6     | .    .    1    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    2    .    
  Known Exits Taken        10    | .    1    .    .    1    .    1    1    .    .    1    .    .    .    1    1    .    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      11    | 1    .    1    1    .    .    .    .    .    .    .    1    1    1    .    .    .    1    1    1    1    .    1    .    .    .    
Scrap Searched             18    | .    .    1    .    .    .    .    .    .    .    .    5    3    5    1    .    .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 41    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    9    .    .    .    .    6    3    7    8    
Terrain Destroyed          794   | .    .    .    3    12   .    .    49   13   8    1    .    .    .    119  23   97   39   132  25   57   6    64   35   75   36   
  Melee                    12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    
  Projectile               203   | .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    22   11   32   14   10   2    6    22   35   30   14   
  AOE                      579   | .    .    .    3    12   .    .    49   13   7    .    .    .    .    116  1    86   7    118  15   55   .    42   .    41   14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Gar  Ext  Fac  Upp  Upp  Res  Tes  Res  Qua  Sec  
Total                      14719 | .    137  188  268  177  169  578  580  874  316  552  457  280  1483 1067 535  924  898  1137 417  39   88   866  471  1094 1124 
  Wait                     1807  | .    1    1    38   11   36   12   105  197  90   90   70   96   175  453  31   79   100  80   7    .    .    16   6    74   39   
  Move                     11227 | .    99   152  193  129  118  505  409  575  205  435  371  174  1278 564  397  729  716  837  355  30   74   710  382  858  932  
  Hop                      21    | .    .    .    .    .    2    7    5    2    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  111   | .    .    2    3    1    .    1    13   5    .    2    2    .    3    8    7    8    1    11   4    .    1    11   2    11   15   
  Fast Attach              172   | .    2    4    7    1    4    11   2    2    3    .    .    .    7    1    13   6    4    32   7    .    3    13   12   27   11   
  Attach                   93    | .    .    4    .    8    2    .    5    11   .    1    2    .    .    6    3    1    1    14   1    1    1    4    5    12   11   
  Detach                   71    | .    2    2    4    5    2    .    5    4    1    1    .    .    2    2    3    1    .    16   1    .    .    1    6    6    7    
  Swap                     264   | .    1    .    .    1    .    7    13   21   7    1    1    1    4    4    17   20   23   36   12   3    .    43   6    24   19   
  Drop                     178   | .    1    4    2    3    .    5    10   9    2    3    .    1    13   7    13   18   7    23   7    .    .    18   4    19   9    
  Fire                     682   | .    31   19   21   18   .    27   13   48   8    16   11   6    1    22   45   52   44   73   23   5    9    47   45   44   54   
  Melee                    60    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    2    18   25   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    2    3    .    .    .    1    1    1    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rewire                   17    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    2    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-8/Garrison
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Ext / Gar)
-5/Garrison (discovered 3 exits: *Ext x3)
-5/Extension
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Sec / *Frg)
-2/Section 7

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    97 | -10/Materials      | Discovered new exit (range 12)
   105 | -10/Materials      | Identified exit to Mines
   220 | -10/Materials      | Entered Mines
   223 | -10/Mines          | Met a Derelict bent on vengeance
   228 | -10/Mines          | Learned location of Storage (-9)
   233 | -10/Mines          | Found the Drone Emporium
   238 | -10/Mines          | Found Prototype Device
   238 | -10/Mines          | Identified Decoy Drone Bay
   301 | -10/Mines          | Build established: Mutant
   308 | -10/Mines          | Core integrity fell below 50%
   380 | -10/Mines          | Lost 5 parts (1p1n1u2w)
   436 | -10/Mines          | Discovered new exit (range 15)
   452 | -10/Mines          | Entered Materials
   452 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   596 | -9/Materials       | Destroyed 8 combat bots
   752 | -9/Materials       | Repaired Imp. EM Shotgun
   771 | -9/Materials       | Discovered new exit (range 3)
   775 | -9/Materials       | Entered another Materials area
   775 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   875 | -8/Materials       | Garrison activated, responded to threat
   975 | -8/Materials       | Identified exit to Garrison
   975 | -8/Materials       | Entered Garrison
   989 | -8/Garrison        | Lost 6 parts (2p2n2w)
  1009 | -8/Garrison        | Triggered checkpoint
  1047 | -8/Garrison        | Triggered checkpoint
  1068 | -8/Garrison        | Core integrity fell below 50%
  1092 | -8/Garrison        | Discovered new exit (range 10)
  1095 | -8/Garrison        | Entered Materials
  1116 | -8/Materials       | Lost 4 parts (3n1w)
  1380 | -8/Materials       | Discovered new exit (range 10)
  1383 | -8/Materials       | Identified exit to Factory
  1384 | -8/Materials       | Entered Factory
  1384 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  1509 | -7/Factory         | Fabricated Imp. Thermal Generator?
  1683 | -7/Factory         | Discovered new exit (range 9)
  1688 | -7/Factory         | Build established: Sprinter
  1690 | -7/Factory         | Identified exit to Factory
  1696 | -7/Factory         | Entered another Factory area
  1696 | -6/Factory         | Evolved 2 slots: Propulsion x2
  2150 | -6/Factory         | Lost 4 parts (3n1u)
  2188 | -6/Factory         | Repaired Broken Nuclear Pulse Thruster
  2227 | -6/Factory         | Manually triggered Chute Trap
  2227 | -6/Factory         | Sucked down chute
  2227 | -6/Factory         | Entered Waste
  2228 | -6/Waste           | Met a frightened Derelict
  2231 | -6/Waste           | Spotted C-40 Crusher
  2234 | -6/Waste           | Found Prototype Processor
  2234 | -6/Waste           | Identified Exp. Signal Interpreter
  2238 | -6/Waste           | Spotted C-40 Crusher
  2240 | -6/Waste           | Spotted C-40 Crusher
  2242 | -6/Waste           | EMP discharged
  2242 | -6/Waste           | System corruption reached 10%
  2256 | -6/Waste           | Met Warlord forces unprepared to attack
  2270 | -6/Waste           | Allies destroyed C-40 Crusher
  2272 | -6/Waste           | Allies destroyed C-40 Crusher
  2274 | -6/Waste           | Spotted C-40 Crusher
  2288 | -6/Waste           | Allies destroyed C-40 Crusher
  2300 | -6/Waste           | Lost 6 allies
  2301 | -6/Waste           | Spotted C-40 Crusher
  2305 | -6/Waste           | Allies destroyed C-40 Crusher
  2341 | -6/Waste           | Spotted C-40 Crusher
  2342 | -6/Waste           | EMP discharged
  2351 | -6/Waste           | Destroyed C-40 Crusher
  2362 | -6/Waste           | Discovered new exit (range 11)
  2364 | -6/Waste           | Identified exit to Factory
  2423 | -6/Waste           | Entered Factory
  2423 | -6/Factory         | Accompanied by 12 allies
  2589 | -6/Factory         | Discovered new exit (range 9)
  2591 | -6/Factory         | Identified exit to Lower Caves
  2619 | -6/Factory         | Discovered new exit (range 8)
  2621 | -6/Factory         | Identified exit to Factory
  2699 | -6/Factory         | Entered Lower Caves
  2699 | -6/Lower Caves     | Accompanied by 12 allies
  2704 | -6/Lower Caves     | Spotted B-75 Beast
  2725 | -6/Lower Caves     | Destroyed B-75 Beast
  2735 | -6/Lower Caves     | Learned Factory emergency access door positions
  2740 | -6/Lower Caves     | Learned Factory emergency access door positions
  2793 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  2882 | -6/Lower Caves     | Discovered new exit (range 12)
  2937 | -6/Lower Caves     | Entered another Lower Caves area
  2937 | -6/Lower Caves     | Accompanied by 10 allies
  2949 | -6/Lower Caves     | Discovered exit to Factory (range 9)
  3003 | -6/Lower Caves     | Discovered new exit (range 9)
  3032 | -6/Lower Caves     | Build established: Gunner
  3114 | -6/Lower Caves     | Entered Zion
  3114 | -6/Zion            | Accompanied by 1 ally
  3125 | -6/Zion            | System corruption cleaned by Quarantine Array
  3234 | -6/Zion            | Met Imprinter
  3239 | -6/Zion            | Imprinted
  3241 | -6/Zion            | Declared Zion's savior
  3267 | -6/Zion            | Learned location of Quarantine (-2)
  3283 | -6/Zion            | Found CR-A16's Pointy Stick
  3474 | -6/Zion            | Found Prototype Launcher
  3474 | -6/Zion            | Identified Gui. Missile Launcher
  3478 | -6/Zion            | Found Prototype Launcher
  3478 | -6/Zion            | Identified Rocket Array
  3577 | -6/Zion            | Given the Hacking Drone Bay
  3579 | -6/Zion            | Discovered new exit (range 13)
  3584 | -6/Zion            | Given A8's code to call for help
  3754 | -6/Zion            | Entered Proximity Caves
  3754 | -5/Proximity Caves | Accompanied by 5 allies
  3756 | -5/Proximity Caves | Learned location of Armory (-4)
  4084 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  4197 | -5/Proximity Caves | Build established: Mutant
  4237 | -5/Proximity Caves | Spotted B-75 Beast
  4282 | -5/Proximity Caves | Destroyed B-75 Beast
  4375 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter
  4390 | -5/Proximity Caves | Found Prototype Launcher
  4390 | -5/Proximity Caves | Identified Enh. Gamma Bomb Array
  4393 | -5/Proximity Caves | Found Enh. Gamma Bomb Array
  4398 | -5/Proximity Caves | Found Exp. Signal Interpreter
  4407 | -5/Proximity Caves | Found Exp. Signal Interpreter
  4548 | -5/Proximity Caves | Discovered exit to Factory (range 4)
  4601 | -5/Proximity Caves | Entered Factory
  4601 | -5/Factory         | Accompanied by 4 allies
  4601 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  4602 | -5/Factory         | Identified exit to Extension
  4636 | -5/Factory         | Identified exit to DSF
  4643 | -5/Factory         | Garrison activated, responded to threat
  5019 | -5/Factory         | Build established: Scavenger-Gunner
  5217 | -5/Factory         | Spotted B-75 Beast
  5233 | -5/Factory         | Destroyed B-75 Beast
  5328 | -5/Factory         | Garrison activated, responded to threat
  5374 | -5/Factory         | Identified exit to Garrison
  5374 | -5/Factory         | Entered Garrison
  5374 | -5/Garrison        | Accompanied by 1 ally
  5466 | -5/Garrison        | Spotted B-75 Beast
  5486 | -5/Garrison        | Triggered checkpoint
  5497 | -5/Garrison        | Destroyed B-75 Beast
  5608 | -5/Garrison        | Discovered exit to Extension (range 9)
  5625 | -5/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  5644 | -5/Garrison        | Found embedded Infiltrators
  5732 | -5/Garrison        | Triggered checkpoint
  5840 | -5/Garrison        | Triggered checkpoint
  5874 | -5/Garrison        | Triggered checkpoint
  5904 | -5/Garrison        | Discovered exit to Extension (range 14)
  5925 | -5/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6112 | -5/Garrison        | Triggered checkpoint
  6168 | -5/Garrison        | Triggered checkpoint
  6211 | -5/Garrison        | Enhanced Grunt warped into view, answering call for help
  6214 | -5/Garrison        | Enhanced Grunt warped into view, answering call for help
  6332 | -5/Garrison        | Phase Generator disabled
  6541 | -5/Garrison        | Discovered exit to Extension (range 11)
  6542 | -5/Garrison        | Triggered checkpoint
  6634 | -5/Garrison        | Spotted B-90 Cyclops
  6636 | -5/Garrison        | Spotted B-90 Cyclops
  6650 | -5/Garrison        | Allies destroyed B-90 Cyclops
  6666 | -5/Garrison        | Destroyed B-90 Cyclops
  6698 | -5/Garrison        | Lost 3 allies
  6728 | -5/Garrison        | Rewired B-90 Cyclops
  6755 | -5/Garrison        | Rewired B-90 Cyclops
  6828 | -5/Garrison        | Entered Extension
  6828 | -5/Extension       | Accompanied by 3 allies
  6830 | -5/Extension       | Disrupted transfer network
  6981 | -5/Extension       | Zion Light squad teleported in
  7105 | -5/Extension       | Lost 3 allies
  7106 | -5/Extension       | Found Prototype Protection
  7106 | -5/Extension       | Identified Zio. Weapon Casing
  7173 | -5/Extension       | Rescued a captive Derelict
  7174 | -5/Extension       | Rescued a captive Derelict
  7217 | -5/Extension       | Rescued a captive Derelict
  7220 | -5/Extension       | Rescued a captive Derelict
  7276 | -5/Extension       | Rescued a captive Derelict
  7282 | -5/Extension       | Rescued a captive Derelict
  7428 | -5/Extension       | First assault squad dispatched
  7489 | -5/Extension       | Energy Cycler disabled
  7490 | -5/Extension       | Rescued a captive Derelict
  7490 | -5/Extension       | Rescued a captive Derelict
  7493 | -5/Extension       | Rescued a captive Derelict
  7493 | -5/Extension       | Rescued a captive Derelict
  7557 | -5/Extension       | Build established: Messiah-Gunner
  7607 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
  7685 | -5/Extension       | Spotted B-75 Beast
  7948 | -5/Extension       | Build established: Messiah-Tank
  8032 | -5/Extension       | Allies destroyed B-75 Beast
  8047 | -5/Extension       | Spotted B-75 Beast
  8089 | -5/Extension       | Allies destroyed B-75 Beast
  8097 | -5/Extension       | Discovered new exit (range 15)
  8173 | -5/Extension       | Terminal network hard line cut
  8302 | -5/Extension       | Entered Factory
  8302 | -4/Factory         | Accompanied by 2 allies
  8302 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
  8348 | -4/Factory         | Spotted B-86 Titan
  8390 | -4/Factory         | Allies destroyed B-86 Titan
  8471 | -4/Factory         | Zion Demo squad teleported in
  8744 | -4/Factory         | Zion Heavy squad teleported in
  8825 | -4/Factory         | Build established: Scavenger-Tank
  8986 | -4/Factory         | Lost 4 parts (1n1u2w)
  9076 | -4/Factory         | Found Launcher Loader
  9175 | -4/Factory         | Lost 6 parts (2n2u2w)
  9195 | -4/Factory         | Zion Heavy squad teleported in
  9218 | -4/Factory         | Spotted B-86 Titan
  9237 | -4/Factory         | Allies destroyed B-86 Titan
  9302 | -4/Factory         | First assault squad dispatched
  9413 | -4/Factory         | Found Zio. Weapon Casing
  9418 | -4/Factory         | System corruption reached 10%
  9483 | -4/Factory         | Zion Fire squad teleported in
  9533 | -4/Factory         | Terminal network hard line cut
  9810 | -4/Factory         | Core integrity fell below 50%
  9821 | -4/Factory         | High security lockdown imminent
  9855 | -4/Factory         | Discovered new exit (range 19)
  9888 | -4/Factory         | Destroyed 14 combat bots
  9894 | -4/Factory         | Entered Upper Caves
  9924 | -4/Upper Caves     | Encountered a Warlord checkpoint
 10015 | -4/Upper Caves     | Spotted B-86 Titan
 10055 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10057 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 10084 | -4/Upper Caves     | Learned location of 1 exit from Research
 10089 | -4/Upper Caves     | Destroyed 11 combat bots
 10148 | -4/Upper Caves     | System corruption reached 30%
 10178 | -4/Upper Caves     | Learned Armory terminal intel
 10178 | -4/Upper Caves     | Learned Factory terminal intel
 10178 | -4/Upper Caves     | Learned Armory security intel
 10272 | -4/Upper Caves     | Learned Research garrison access intel
 10402 | -4/Upper Caves     | Discovered new exit (range 9)
 10445 | -4/Upper Caves     | Found Corrupted Imp. Powered Armor
 10493 | -4/Upper Caves     | Entered another Upper Caves area
 10519 | -4/Upper Caves     | Discovered new exit (range 17)
 10557 | -4/Upper Caves     | Entered Research
 10557 | -3/Research        | Evolved 2 slots: Utility x2
 10558 | -3/Research        | Identified exit to Testing
 10559 | -3/Research        | Loaded intel: 3 garrison access locations
 10613 | -3/Research        | Found Prototype Device
 10613 | -3/Research        | Identified Exp. Thermal Shield
 10624 | -3/Research        | Found Exp. Thermal Shield
 10694 | -3/Research        | Discovered exit to Testing (range 8)
 10704 | -3/Research        | Entered Testing
 10821 | -3/Testing         | Found Exp. Signal Interpreter
 11001 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 11016 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 11221 | -3/Testing         | Destroyed 9 combat bots
 11255 | -3/Testing         | Discovered new exit (range 16)
 11276 | -3/Testing         | Retrieved Zion intel report: Active Terminals
 11331 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
 11388 | -3/Testing         | Rewired PX-5XU2LORAO2
 11426 | -3/Testing         | Scanned by Researcher
 11471 | -3/Testing         | System corruption reached 10%
 11548 | -3/Testing         | Destroyed 8 combat bots
 11606 | -3/Testing         | Unstable Terrabomb Derivative detonated
 11636 | -3/Testing         | Spotted Striker
 11636 | -3/Testing         | Spotted Striker
 11679 | -3/Testing         | Retrieved Zion intel report: Guard Positions
 11700 | -3/Testing         | Found Prototype Device
 11700 | -3/Testing         | Identified Adv. Kinecellerator
 11753 | -3/Testing         | Found Prototype Device
 11753 | -3/Testing         | Identified Adv. Particle Accelerator
 11759 | -3/Testing         | Found Adv. Particle Accelerator
 11766 | -3/Testing         | Found Prototype Launcher
 11766 | -3/Testing         | Identified Hellfire Missile Launcher
 11783 | -3/Testing         | Found Fusion Bomb Launcher
 11880 | -3/Testing         | System corruption reached 30%
 11917 | -3/Testing         | Found Prototype Processor
 11917 | -3/Testing         | Identified Exp. Armor Integrity Analyzer
 11926 | -3/Testing         | Found Prototype Device
 11926 | -3/Testing         | Identified Exp. Shock Absorption System
 12013 | -3/Testing         | Entered Research
 12013 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 12161 | -2/Research        | Build established: Gunner
 12254 | -2/Research        | Zion Experimental squad teleported in
 12263 | -2/Research        | First assault squad dispatched
 12467 | -2/Research        | Discovered new exit (range 23)
 12612 | -2/Research        | Lost 5 parts (2n3w)
 12615 | -2/Research        | Found Prototype Processor
 12615 | -2/Research        | Identified Exp. Melee Analysis Suite
 12659 | -2/Research        | Zion Infowar Resupply teleported in
 12675 | -2/Research        | Found Prototype Device
 12675 | -2/Research        | Identified Exp. Terrain Scanner
 12679 | -2/Research        | Found Prototype Device
 12679 | -2/Research        | Identified Exp. Cloaking Device
 12727 | -2/Research        | Lost 3 parts (1p2n)
 12771 | -2/Research        | Identified exit to Quarantine
 12772 | -2/Research        | Entered Quarantine
 12822 | -2/Quarantine      | Found Prototype Device
 12822 | -2/Quarantine      | Identified Thermal Barrier
 12988 | -2/Quarantine      | Found Alien Artifact
 12988 | -2/Quarantine      | Identified Subatomic Replicator
 13020 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 13056 | -2/Quarantine      | Build established: Scavenger-Skirmisher
 13059 | -2/Quarantine      | Cryocooling Duct disabled
 13074 | -2/Quarantine      | Ambient heat levels rising (+20)
 13074 | -2/Quarantine      | Non-combat units ordered to evacuate
 13087 | -2/Quarantine      | Found Alien Artifact
 13101 | -2/Quarantine      | Met incapacitated Sigix Warrior
 13101 | -2/Quarantine      | Lockdown squad dispatched
 13116 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 13119 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 13125 | -2/Quarantine      | Found Sigix Containment Pod
 13177 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 13180 | -2/Quarantine      | Spotted Lightning
 13180 | -2/Quarantine      | Spotted Lightning
 13180 | -2/Quarantine      | Spotted Lightning
 13189 | -2/Quarantine      | Destroyed Lightning
 13193 | -2/Quarantine      | System corruption reached 10%
 13252 | -2/Quarantine      | Found Prototype Device
 13252 | -2/Quarantine      | Identified Exp. Phase Shifter
 13293 | -2/Quarantine      | Destroyed Lightning
 13331 | -2/Quarantine      | Lost 10 parts (5n5u)
 13438 | -2/Quarantine      | Found Alien Artifact
 13543 | -2/Quarantine      | Identified Phase Redirector
 13549 | -2/Quarantine      | Found Alien Artifact
 13554 | -2/Quarantine      | Identified Core Reset Matrix
 13554 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 13554 | -2/Quarantine      | Used Core Reset Matrix
 13556 | -2/Quarantine      | Found Transdimensional Reconstructor
 13558 | -2/Quarantine      | Sensed 13 artifacts in vicinity
 13571 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 13604 | -2/Quarantine      | Found Terrabomb
 13611 | -2/Quarantine      | Found Terrabomb
 13635 | -2/Quarantine      | Found Terrabomb
 13802 | -2/Quarantine      | Destroyed Lightning
 14004 | -2/Quarantine      | Warped through subspace
 14012 | -2/Quarantine      | Found Sigix Broadsword
 14044 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 14048 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 14123 | -2/Quarantine      | Lost 4 parts (3n1u)
 14151 | -2/Quarantine      | Terminal network hard line cut
 14247 | -2/Quarantine      | Spotted Fortress
 14272 | -2/Quarantine      | First assault squad dispatched
 14294 | -2/Quarantine      | Discovered new exit (range 5)
 14294 | -2/Quarantine      | Discovered new exit (range 6)
 14298 | -2/Quarantine      | Identified exit to Protoforge
 14302 | -2/Quarantine      | Identified exit to Section 7
 14303 | -2/Quarantine      | Entered Section 7
 14304 | -2/Section 7       | Detected hypermatrix surge
 14304 | -2/Section 7       | Sensed 22 artifacts in vicinity
 14464 | -2/Section 7       | Found Integrated Dissipator
 14464 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14491 | -2/Section 7       | Spotted S7 Guard
 14503 | -2/Section 7       | Found Integrated Thermoelectric Network
 14503 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 14548 | -2/Section 7       | Warped through subspace
 14550 | -2/Section 7       | Retrieved Zion intel report: Prototype Stockpiles
 14551 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
 14555 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 14572 | -2/Section 7       | Found Integrated Mediator
 14572 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 14582 | -2/Section 7       | Spotted S7 Guard
 14589 | -2/Section 7       | Found Core Regenerator
 14608 | -2/Section 7       | Spotted Alpha 7
 14609 | -2/Section 7       | Spotted Alpha 7
 14622 | -2/Section 7       | Warped through subspace
 14650 | -2/Section 7       | Spotted B-99 Colossus
 14664 | -2/Section 7       | Spotted Executioner
 14665 | -2/Section 7       | Spotted Executioner
 14673 | -2/Section 7       | Integrated with Sigix Exoskeleton
 14674 | -2/Section 7       | Sigix Warrior commented on Exoskeleton integration
 14709 | -2/Section 7       | Spotted Striker
 14710 | -2/Section 7       | Spotted Striker
 14739 | -2/Section 7       | Used Core Regenerator, restored core integrity (+362)
 14742 | -2/Section 7       | Found Sigix Sheargun
 14744 | -2/Section 7       | Found Sigix Sheargun
 14747 | -2/Section 7       | Spotted Striker
 14747 | -2/Section 7       | Spotted Striker
 14758 | -2/Section 7       | Destroyed Striker
 14763 | -2/Section 7       | Destroyed Striker
 14771 | -2/Section 7       | Found Sigix Shearcannon
 14788 | -2/Section 7       | Used Terrabomb
 14794 | -2/Section 7       | Crushed by falling debris
 14819 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 14836 | -2/Section 7       | Core integrity fell below 50%
 14844 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 60%
 14866 | -2/Section 7       | Destroyed 8 combat bots
 14950 | -2/Section 7       | Destroyed B-99 Colossus
 14967 | -2/Section 7       | Used Terrabomb
 14973 | -2/Section 7       | Destroyed 11 combat bots
 14985 | -2/Section 7       | Crushed by falling debris
 14990 | -2/Section 7       | Build established: Alien-Sigix
 14996 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 40%
 15034 | -2/Section 7       | Spotted Executioner
 15036 | -2/Section 7       | Spotted Executioner
 15036 | -2/Section 7       | Spotted Executioner
 15043 | -2/Section 7       | Spotted Executioner
 15043 | -2/Section 7       | Spotted Striker
 15044 | -2/Section 7       | Used Terrabomb
 15045 | -2/Section 7       | Core integrity fell below 20%
 15053 | -2/Section 7       | Garrison activated, responded to threat
 15056 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 20%
 15058 | -2/Section 7       | Used Subatomic Replicator to replicate Sigix Containment Pod
 15058 | -2/Section 7       | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
15054_ G-73 Enforcer emerges from the garrison.
15054_ System corrupted: Matter fused (-6).
15054_ Penetrated by Slug. <x2>
15055_ Quantum Shear penetrates Striker. <x3>
15055_ P-80 Master Unknown Energy Gun severed.
15055_ Quantum Shear penetrates Striker.
15055_ P-80 Master destroyed.
15055_ Quantum Shear penetrates Striker.
15055_ Destroyed Unknown Wheel.
15055_ I-47 Archangel destroyed.
15055_ Quantum Shear penetrates Striker.
15055_ Striker Lgt. Quantum Reactor severed.
15055_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
15056_ Exo-853F: "Integrity reduced to 20%, immediate ERK application
  recommended to prevent critical system failure."
15056_ Penetrated by Slug. <x4>
15056_ Slug penetrates Y-72 Warden.
15057_ P-80 Master resets Striker, system corruption cleaned.
15057_ Dropped Sigix Containment Pod.
15058_ Replicated Sigix Containment Pod.

 Map 
-----
+----------------------------------------------------+
| ???????#??####??  ??????????###########"%#       # |
| ??#??  ??    #?? #???????#??#[       [#""#   """ # |
| ?????????    ??? #?????????##         #%"#   """ # |
| ###?????    ???  #????????### """"""" "" /   """ # |
|   #?????    ???  #? ??"??#### """"""" "  #   """ # |
|   ######+##+###  #??? ???###" """"""" "  #   """ # |
|   +              #?  ? ? "  "         "" +   """ # |
|   #        [     #???"""""  " """ """ !%""   """ # |
|   #   !/      #???#"""""    " """S""" """"       " |
|   #   //^     #??      "    "     """"" ""       # |
|   #   / ^     #  """   ;           """" ""       # |
|   #       !!  #  """   ; ;           "" """""" "## |
|   +    !  !   #  """   ; ;            " "    """## |
|   #           #  """ ] ;;           p " "        # |
|   +           +  """   +              "E"          |
| " ########    #  """   ;;             " """""""""" |
| " ##?#???#    ;  """   ;;           ! "            |
| " ###????#    ;        +  %%       p!!mY           |
|   #????#?#    ;;;;;;;;;;;; %     l *%g;            |
|   #??????#    ;          ; E       =Y*/w           |
|   #??#??##    ;          ;    g     ! ;" """""     |
| ###??#??##    ;          ;  gi        ;; "   "     |
| ????????##    ;          ;p%p[=  p    ""="   "     |
| ?#########    ;          ; !Kgi   %   ;"!"   "     |
| ?##""""  #    ;          &;pp T   ;;;;;; "   "     |
| ?##"  "  #    ;          X;*%=;;;;; m;;;Y"""""     |
| #?#""    #    ;             !       ;   h    "     |
| ??#"""%  #    ;           %         ;   " "  "     |
| ??# !"   +    ;               %     ;   " "  "     |
| ??#"!"   #    #                     ; """""  "%    |
| #?#""    #    #;;;;;;;;;;           ; """""  "     |
| ??#""    #    # """     ;;;;        ;        "     |
| "?#""%   #    # "T"      Y";        ;        "     |
| ""#####""#    # " "  YYY""";        ;        +     |
|          #    #       gY  G;        ;        "     |
|         !#    + """" "" """;        ;"""""""""     |
|  """     #    # """""""   ";        ;        "     |
|  """     #    # """"""" """;        "    """ #     |
|  """     #    #         "           "    """ #     |
|  """ [   #    ######## ""           "!   """ #     |
|  """     #    #?#########           "    """ +     |
|  """     #    #??##########         "    """ #     |
|  """ "T" #    ################### ###  = """ #     |
|      """ #    ##    =   #############    """ #     |
|          #    ##"""     #????######## =      #     |
| #####+####    ##"""     #????#################     |
| ?##??????#    ##"""     #?????################     |
| ???????#?#    ##"""     #???#?################     |
| ? ?? ????#    ##"""     #???#?###################" |
| ? ???????#    ##"""     #?????#################    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Coolant Potential          100
Energy Generation          77
Energy Capacity            915
Matter Stores              550
Matter Capacity            550
Sight Range                23
Robot Scan Range           19
Terrain Scan Range         30
Terrain Scan Density       610
Cloak Strength             4
Power Amplification        30
Additional Mass Support    12
Armor Coverage             450
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Core Shielding             30
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                69
Targeting Accuracy         16
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           50
Energy Filtering           50
Particle Charging          50
Kinecelleration            40
Salvage Targeting          4

 Item Schematics 
-----------------
            Imp. Remote Shield | -2/Quarantine | Z-intel
            Lrn. Proton Cannon | -2/Quarantine | Z-intel
               Com. Matter Pod | -2/Quarantine | Z-intel
              Hyp. Mass Driver | -2/Quarantine | Z-intel
                     Phase Gun | -2/Quarantine | Z-intel
            Imp. Phase Shifter | -2/Quarantine | Z-intel
                 Adv. Datajack | -2/Quarantine | Z-intel
     Adv. Field Recycling Unit | -2/Quarantine | Z-intel
       Lgt. Antimatter Reactor | -2/Quarantine | Z-intel
             Adv. Focal Shield | -2/Quarantine | Z-intel
          Cmb. Antigrav System | -2/Quarantine | Z-intel
            Enh. Quantum Rifle | -2/Quarantine | Z-intel
        Field Propulsion Array | -2/Quarantine | Z-intel
             Imp. System Guard | -2/Quarantine | Z-intel
 Imp. Component Analysis Suite | -2/Quarantine | Z-intel
  Centrium Light Armor Plating | -2/Section 7  | Z-intel
     Exp. Field Recycling Unit | -2/Section 7  | Z-intel
       Com. Linear Accelerator | -2/Section 7  | Z-intel
     Exp. Propulsion Shielding | -2/Section 7  | Z-intel
           Centrium Greatsword | -2/Section 7  | Z-intel
               Coolant Network | -2/Section 7  | Z-intel
               Exp. Q-thruster | -2/Section 7  | Z-intel
            Imp. KE Penetrator | -2/Section 7  | Z-intel
               Adv. Myomer Leg | -2/Section 7  | Z-intel
                Prc. Phase Gun | -2/Section 7  | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Thermal Generator | x2 | -7/Factory | Preloaded

 Repaired
----------
        Imp. EM Shotgun | 32% | -9/Materials 
 Nuclear Pulse Thruster | 99% | -6/Factory   | Broken

 Alien Tech Used 
-----------------
Subatomic Replicator
Phase Redirector
Core Reset Matrix
High-powered Transdimensional Reconstructor
Sigix Broadsword
Integrated Dissipator
Integrated Thermoelectric Network
Integrated Mediator
Transdimensional Reconstructor
Sigix Exoskeleton
Sigix Sheargun
Core Regenerator
Terrabomb
Sigix Shearcannon

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotHackingFragment
  Manual?         0
Play Time         02:39:08
  Cumulative      1079.8 hours
  Start           2025.06.01 @ 17:20:55
  End             2025.06.02 @ 18:22:57
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1338
  Rogue           1055
  Adventurer      124
  Explorer        159
Win Type          -
  Total           48
  Types           34/0/8/4/1/0/0/1/0/0
Lore%             91
Gallery%          86
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2acb6fe3-b00f-4839-922d-148ac67b5b22