Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 18:24:16 Player: SpewHard Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (2116) 2116 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 4881 Bonus ------- High Alert Combat Kills 105 Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 88/100 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Chainsword Chainsword Chainsword > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Advanced Targeting Computer Core Analyzer Shield Generator > --- WEAPON ----------- Gauss Rifle Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Signal Interpreter [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Advanced Targeting Computer Device Recoil Stabilizer Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 57 | 4 5 4 17 27 Power 6 | 1 1 . 1 3 Engine 6 | 1 1 . 1 3 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . 1 2 9 Treads . | . . . . . Leg 11 | 2 . 1 2 6 Wheel . | . . . . . Hover 2 | . . . . 2 Flight 1 | . . . . 1 Utility 15 | . 1 2 4 8 Device 7 | . . . 2 5 Storage . | . . . . . Processor 5 | . 1 2 . 2 Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 22 | 1 3 1 10 7 Energy Gun 3 | 1 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 3 | . . . 1 2 Ballistic Cannon 8 | . 2 . 4 2 Launcher 5 | . . 1 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 24 | . . . 7 17 Power 5 | . . . 1 4 Propulsion 7 | . . . 2 5 Utility 5 | . . . 1 4 Weapon 7 | . . . 3 4 Highest Loss Streak 6 | . . . 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 78 | . 76 90 89 71 Engine 10 | . 14 11 8 11 Leg 18 | . 28 22 22 13 Flight 1 | . . . . 1 Device 6 | . . . 6 7 Processor 15 | . 7 31 21 12 Protection 3 | . . . 5 2 Energy Gun 2 | . 14 . 1 1 Ballistic Gun 4 | . . . 1 6 Ballistic Cannon 12 | . 12 22 17 9 Launcher 1 | . . 3 5 . Peak Build Rating 42 | 4 9 17 24 42 Average Rating 23 | 3 6 15 21 28 On Entrance 10 | . 4 9 17 22 Naked Turns . | . . . . . Heaviest Build 37 | 5 13 17 22 37 Greatest Support 50 | 20 20 20 37 50 Greatest Overweight (x) 9 | . . . 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 Average Carried 3 | 1 3 5 4 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 5 5 4 2 Class Distribution -------------------- 37% | Gunner 37% | Mutant 16% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2026 | 228 78 100 594 1026 Remotely . | . . . . . Salvage Created 1855 | . 193 91 567 1004 Parts 107 | . 25 6 24 52 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 4 | . . 1 3 . Parts Field Recycled 4 | . . . . 4 Retrieved Matter 50 | . . . . 50 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 8 2 16 26 Melee 1 | . . . . 1 Guns 15 | . 7 . 1 7 Cannons 33 | . 1 2 12 18 AOE 3 | . . . 3 . Classes Destroyed 14 | . 3 2 4 5 Worker 8 | . . 1 2 5 Builder 2 | . . . . 2 Hauler 2 | . . . 1 1 Recycler 4 | . . . 1 3 Operator 1 | . . . 1 . Watcher 7 | . 2 1 2 2 Swarmer 9 | . 6 . . 3 Grunt 22 | . 2 1 11 8 Brawler 1 | . . . . 1 Duelist 2 | . . . 1 1 Sentry 8 | . . 1 4 3 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Assembled 8 | . . . . 8 Best Kill Streak 8 | . 5 2 8 7 Combat Bots Only 7 | . 4 1 7 7 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 469 | . 18 6 98 347 Missed 165 | . 6 1 27 131 Damage Taken 3844 | . 106 111 1191 2436 Core 988 | . 31 26 226 705 Absorbed by Shields 340 | . . . . 340 Regen/Repaired (Parts) 117 | . . . 117 . Core Remaining (%) 84 | 100 87 93 58 . Volleys Fired 146 | . 16 9 54 67 Largest 3 | . 2 2 3 3 Hottest 122 | . 100 78 122 108 Shots Fired 345 | . 27 18 133 167 Gun 98 | . 23 . 6 69 Cannon 230 | . 4 18 110 98 Launcher 17 | . . . 17 . Special . | . . . . . Kinetic 298 | . 4 18 116 160 Thermal 23 | . 23 . . . Explosive 17 | . . . 17 . Electromagnetic 7 | . . . . 7 Robot Hit Streak 20 | . 5 9 20 10 Robot Miss Streak 9 | . 2 1 3 9 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 196 | . 15 13 82 86 Core Hits 109 | . 11 6 42 50 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 2 2 Blast 4 | . . . 2 2 Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 5768 | . 234 289 2231 3014 Guns 974 | . 177 . 95 702 Cannons 3886 | . 42 274 1573 1997 Explosions 723 | . . . 549 174 Melee 112 | . . . . 112 Ramming 73 | . 15 15 14 29 Kinetic 4616 | . 42 274 1668 2632 Thermal 351 | . 177 . . 174 Explosive 549 | . . . 549 . Electromagnetic 67 | . . . . 67 Impact . | . . . . . Slashing 112 | . . . . 112 Piercing . | . . . . . Highest Corruption 3 | . 3 . . 3 Average Corruption 2 | . 2 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . 2 . . . Matter Fused 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 76 | . . . 21 55 Projectiles 41 | . . . . 41 Explosions 35 | . . . 21 14 Melee . | . . . . . Knockbacks 27 | . 1 . 9 17 Impact 1 | . 1 . . . Kinetic 22 | . . . 9 13 Secondary 4 | . . . . 4 Self-Inflicted Damage 111 | . . . 71 40 Shots 4 | . . . 3 1 Rammed . | . . . . . Targets Rammed 17 | . 4 2 6 5 Kicked 17 | . 4 2 6 5 Crushed . | . . . . . Highest Temperature 478 | . 157 72 478 250 Average Temperature 87 | . 50 26 113 81 Received Heat Transfer 1069 | . 18 45 585 421 Effects 4 | . . . 4 . Shutdowns 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 668 | . 518 . . 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 610 | . 230 215 610 500 Initial 215 | . . 96 90 215 Average 254 | . 164 143 339 241 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 37 | 100 70 74 24 34 Level 1 39 | . 29 25 35 45 Level 2 22 | . . . 40 20 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 3 1 2 6 Investigation 1 | . 1 . . . Extermination 3 | . . . . 3 Reinforcement 7 | . 2 1 2 2 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 14 6 35 53 Peak Tracking Total 11 | . 5 2 7 11 Tactical Retreats 7 | . . . 3 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 3 1 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . . . 2 10 Max in Single Turn 4 | . . . 1 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . . . 5 2 Terminals 4 | . . . 3 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . . . 10 3 Successful 9 | . . . 7 2 Failed 4 | . . . 3 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . . . 6 2 Fabricators 1 | . . . . 1 Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 3 1 Open DSF 1 | . . . . 1 Maintenance Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 106 | . . . . 106 Total Part Build Rating 12 | . . . . 12 Parts Repaired 2 | . . . 2 . Time 58 | . . . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3360 | 51 330 175 1021 1783 Spaces Moved 1909 | 43 225 117 634 890 Core 79 | 12 . . . 67 Treads . | . . . . . Legs 1740 | 31 225 117 634 733 Wheels . | . . . . . Hover 15 | . . . . 15 Flight 75 | . . . . 75 Fastest Speed 50 | 50 120 120 120 50 Average Speed 143 | 100 120 120 122 169 Slowest Speed 755 | 120 120 120 190 755 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 34 14 38 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 285 | . . 2 151 132 Melee . | . . . . . Projectile 40 | . . 2 5 33 AOE 245 | . . . 146 99 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2242 | 51 255 132 766 1038 Wait 47 | . . . 41 6 Move 1905 | 42 224 116 633 890 Hop . | . . . . . Pick Up 49 | 5 6 . 10 28 Fast Attach 6 | . . 3 3 . Attach 36 | 4 2 . 8 22 Detach 2 | . . . 1 1 Swap 15 | . 3 1 6 5 Drop 17 | . . 1 4 12 Fire 146 | . 16 9 54 67 Melee 2 | . . . . 2 Ram . | . . . . . Kick 17 | . 4 2 6 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Met 8R-AWN 318 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 7) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 539 | -9/Materials | Discovered new exit (range 12) 557 | -9/Materials | Entered another Materials area 557 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 668 | -8/Materials | Repaired Rocket Launcher 882 | -8/Materials | Repaired Lgt. Armor Plating 971 | -8/Materials | Build established: Gunner 1213 | -8/Materials | Destroyed 7 combat bots 1575 | -8/Materials | Discovered new exit (range 4) 1578 | -8/Materials | Entered Factory 1578 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1852 | -7/Factory | Build established: Mutant 1930 | -7/Factory | Fabricated Linear Gravjet? 2065 | -7/Factory | Lost 5 parts (1p1n2u1w) 2699 | -7/Factory | Build established: Gunner 3035 | -7/Factory | Build established: Scavenger-Gunner 3178 | -7/Factory | First assault squad dispatched 3225 | -7/Factory | Assembled infested ambush trap array 3246 | -7/Factory | Cargo convoy interrupted 3282 | -7/Factory | Destroyed 7 combat bots 3292 | -7/Factory | Lost 6 parts (2p2n1u1w) 3316 | -7/Factory | Core integrity fell below 50% 3344 | -7/Factory | Lost 4 parts (2n2w) 3352 | -7/Factory | Core integrity fell below 20% 3361 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Slug penetrates Wall. Acquired 10 matter. G-50 Soldier knocked back. Penetrated by Slug. Antimatter Cannon destroyed. R-06 Scavenger collects Lgt. Treads. Carbon-fiber Leg destroyed. Aluminum Leg destroyed. Penetrated by Slug. ALERT: Rogue bot located, Programmers report to Factory Zone 2B. Penetrated by Slug. Acquired Chainsword. Only a single melee weapon may be active at a time, Chainsword automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Chainsword follow-up attack on P-60 Hacker. P-60 Hacker destroyed. 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""" | | ^ ## # """ | | ## # """ | | + # """ | | ## # | | ^ ## # "" | | ^ ## # ! ??? | | #####################+############## # ????? | | ??????????????????? ???????????# # ?????? | | ??????????????? ?????????# #??????? | | "" #???????????# ???????# #??????? | | #???????????# #??????# #??????? | | "" #???????????# ! #??????# #??????? | | #???????????# #??????########??????? | | "" #???????????# #????????????????????? | | #???????????# ! #????????????????????? | | ""?#???????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Linear Gravjet | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Loot Pinata Made in Tau Ceti IV Please Form A Line Remodeling Shopping List Significant Disruption Challenges ------------ None Game ------ Seed WarlordBombardmentTrident Manual? 0 Play Time 00:45:27 Cumulative 1.8 hours Start 2024.11.15 @ 17:15:53 End 2024.11.15 @ 18:24:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e0e5118-c9dc-4e59-bdea-fabd327cf413