Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.03 @ 21:38:05 Player: animal_waves Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2368) 2368 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6773 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 33/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Reinforced Fission Core Airjet Linear Gravjet Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Reinforced Fission Core Airjet Airjet Airjet Airjet High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Medium Armor Plating Precision Assault Rifle Mini Grenade Launcher [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . . . . 1 . 1 Propulsion 2 | . . 1 . . 1 . . Utility 4 | . . 1 . 1 . 1 1 Weapon 2 | . . . . 1 . 1 . Parts Attached 94 | 7 2 19 10 30 6 15 5 Power 10 | 1 . 2 1 2 2 1 1 Engine 6 | 1 . 2 1 . . 1 1 Core 4 | . . . . 2 2 . . Reactor . | . . . . . . . . Propulsion 26 | 2 . 7 2 10 3 2 . Treads 8 | . . 5 2 1 . . . Leg 18 | 2 . 2 . 9 3 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 1 2 . 2 . 3 1 Device 2 | . . . . . . 1 1 Storage 2 | 1 1 . . . . . . Processor 5 | . . 1 . 2 . 2 . Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 48 | 3 1 8 7 16 1 9 3 Energy Gun 19 | . . 2 1 11 . 4 1 Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 12 | 3 . 4 2 2 . 1 . Ballistic Cannon 3 | . . . . . 1 1 1 Launcher 12 | . 1 2 4 3 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . 1 . Parts Lost 51 | . . 10 4 15 1 7 14 Power 9 | . . 2 1 1 1 1 3 Propulsion 17 | . . 4 2 5 . 2 4 Utility 4 | . . . . 1 . 1 2 Weapon 21 | . . 4 1 8 . 3 5 Highest Loss Streak 14 | . . 4 1 8 1 4 14 Average Slot Usage (%) 89 | . 99 83 94 82 96 96 47 Engine 5 | . 14 4 10 1 . 1 4 Core 3 | . . . . 6 11 10 1 Treads 11 | . . 16 29 3 . . . Leg 13 | . 28 7 . 15 30 24 7 Device 1 | . . . . . . 6 4 Storage 12 | . 27 20 11 9 7 6 3 Processor 12 | . . 1 11 21 23 20 12 Protection 5 | . . 11 11 2 . . . Energy Gun 8 | . . 6 4 17 19 11 5 Ballistic Gun 8 | . 24 13 11 2 . . . Ballistic Cannon 1 | . . . . . 3 6 2 Launcher 3 | . 3 2 5 3 . 1 2 Naked Turns 48 | . . . . . . . 48 Heaviest Build 77 | 11 44 45 45 48 56 70 77 Greatest Support 60 | 20 20 60 60 40 55 57 57 Greatest Overweight (x) 14 | . 2 13 1 14 1 2 13 Average Overweight (x) . | . 1 1 . 1 . 1 . Largest Inventory Capacity 14 | 6 14 14 12 12 12 12 12 Average Capacity 12 | 5 13 13 12 12 12 12 9 Most Carried 13 | 2 9 13 12 12 12 12 11 Average Carried 9 | 1 5 7 11 10 11 11 8 Final Capacity 14 | 6 14 12 12 12 12 12 4 Final Carried 12 | 2 9 12 12 12 12 12 4 Class Distribution -------------------- 47% | Scavenger-Mutant 31% | Mutant 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 1764 | 184 209 482 279 361 71 90 88 Remotely . | . . . . . . . . Salvage Created 2744 | 24 236 514 297 1103 121 183 266 Parts 154 | 2 19 28 22 69 5 6 3 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 60 | . 11 8 11 16 2 5 7 Guns 28 | . 7 5 5 9 1 1 . Cannons 2 | . . . . . . 1 1 AOE 27 | . 4 3 6 6 . 3 5 Classes Destroyed 14 | 1 3 4 2 2 . 2 . Worker 6 | . . 1 . 4 . 1 . Builder 6 | . . . 2 3 . 1 . Tunneler 2 | 1 . . 1 . . . . Hauler 1 | . . 1 . . . . . Recycler 9 | . 1 2 1 5 . . . Watcher 1 | . . 1 . . . . . Swarmer 20 | . 9 . 7 4 . . . Grunt 25 | . 2 3 3 9 . 2 6 Brawler 3 | . . . . 1 . 1 1 Duelist 1 | . . . . . . 1 . Sentry 7 | . . 5 . 1 1 . . Hunter 2 | . . . . 1 1 . . Programmer 1 | . . . . . . 1 . Assembled 1 | . . . 1 . . . . Best Kill Streak 6 | 1 3 3 5 4 1 3 6 Combat Bots Only 6 | . 3 2 4 4 1 2 6 Max Kills in Single Turn 5 | 1 3 3 5 3 1 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 2 3 3 . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 6762 | . 427 741 735 1318 325 1190 2026 Core 2015 | . 61 53 100 294 39 457 1011 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 70 | 100 75 . 61 46 94 46 . Volleys Fired 205 | 2 23 54 28 52 12 21 13 Largest 4 | 2 2 2 2 3 3 4 4 Hottest 283 | 40 50 79 89 175 175 283 278 Shots Fired 414 | 3 45 94 40 112 28 55 37 Gun 315 | 3 42 82 30 103 21 14 20 Cannon 53 | . . . . . 7 38 8 Launcher 46 | . 3 12 10 9 . 3 9 Special . | . . . . . . . . Kinetic 179 | 3 42 69 12 12 7 26 8 Thermal 106 | . . 13 18 40 4 11 20 Explosive 46 | . 3 12 10 9 . 3 9 Electromagnetic 83 | . . . . 51 17 15 . Robot Hit Streak 17 | . 9 11 6 14 17 10 9 Robot Miss Streak 7 | . 7 4 3 3 3 6 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . 1 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 251 | . 21 60 21 69 17 37 26 Core Hits 159 | 1 17 26 31 45 2 16 21 Critical Hits 3 | . . 2 . . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7295 | 11 531 1057 1002 1615 307 1407 1365 Guns 2996 | 11 248 573 313 995 267 216 373 Cannons 761 | . . . . . 40 551 170 Explosions 3535 | . 280 484 689 620 . 640 822 Melee . | . . . . . . . . Ramming 3 | . 3 . . . . . . Kinetic 1567 | 11 248 441 129 56 40 472 170 Thermal 1749 | . . 132 184 301 30 729 373 Explosive 3014 | . 280 484 689 620 . 119 822 Electromagnetic 962 | . . . . 638 237 87 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 . Average Corruption 2 | . . . . . . 2 . Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . 2 . Message Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 189 | . . 15 11 19 . 123 21 Projectiles 32 | . . . . . . 32 . Explosions 157 | . . 15 11 19 . 91 21 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . 3 1 Impact . | . . . . . . . . Kinetic 4 | . . . . . . 3 1 Secondary . | . . . . . . . . Self-Inflicted Damage 723 | . 11 160 103 60 . 240 149 Shots 19 | . 1 4 3 3 . 3 5 Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 620 | . . 8 99 305 457 620 520 Average Temperature 153 | . . 3 24 110 160 249 320 Received Heat Transfer 1559 | . 78 249 56 387 72 108 609 Effects 31 | . . . . 1 4 16 10 Shutdowns 9 | . . . . . 1 5 3 Interference 11 | . . . . 1 3 4 3 Matter Decay 4 | . . . . . . 2 2 Short Circuit 2 | . . . . . . 2 . Damage (minor) 1 | . . . . . . 1 . Damage (core) 4 | . . . . . . 2 2 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Fried 4 | . . . . 2 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 3 | . . 1 1 . . . 1 Heat Transferred 3092 | . . 333 407 703 74 725 850 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 336 | 5 228 254 145 305 290 336 281 Average Influence 99 | . 61 94 34 156 164 122 232 Maximum Alert Level 1 | . 1 1 . 1 1 1 1 Low Security (%) 87 | 100 94 97 100 77 74 76 29 Level 1 12 | . 5 2 . 22 25 23 70 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 1 . 3 1 4 1 Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 7 | . 1 1 . 3 1 . 1 Assault 1 | . . . . . . 1 . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 4 | . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 16 12 21 22 6 7 14 Peak Tracking Total 12 | . 5 3 12 4 2 2 7 Tactical Retreats 7 | . 2 . . 4 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 13 | . 1 4 . 1 . 6 1 Max in Single Turn 3 | . 1 1 . 1 . 3 1 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 8 | . 1 2 . 1 . 4 . Terminals 4 | . 1 1 . 1 . 1 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 2 | . . 1 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 4 5 . 5 . 9 . Successful 15 | . 2 5 . 5 . 3 . Failed 8 | . 2 . . . . 6 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 4 3 . 5 . 2 . Fabricators 5 | . . . . . . 5 . Repair Stations . | . . . . . . . . Recycling Units 4 | . . 2 . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 3 . 5 . 1 . Record 2 | . 1 . . . . 1 . Emergency Access Points 2 | . . 1 . 1 . . . Alert Level 1 | . . . . 1 . . . Reinforcement Status 3 | . 1 1 . 1 . . . Hauler Manifests 1 | . . 1 . . . . . Registered Prototypes 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . 1 . Report Inventory 2 | . . 1 . . . 1 . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . . 1 . 4 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . . 7 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 4517 | 60 461 898 1160 672 414 698 154 Spaces Moved 2310 | 38 220 409 626 256 256 387 118 Core 116 | 3 . 1 . 11 . . 101 Treads 990 | . . 298 626 66 . . . Legs 1204 | 35 220 110 . 179 256 387 17 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 160 150 122 152 50 Average Speed 160 | 114 172 175 167 182 143 152 89 Slowest Speed 750 | 120 180 700 180 750 152 185 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 32 27 96 26 7 8 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 7 | . 7 . . . . . . Terrain Destroyed 311 | . 16 118 49 54 1 43 30 Melee . | . . . . . . . . Projectile 9 | . . . . . 1 6 2 AOE 302 | . 16 118 49 54 . 37 28 Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 2729 | 48 254 502 700 356 278 452 139 Wait 39 | . 2 3 23 . . 11 . Move 2303 | 37 219 408 625 255 255 386 118 Hop . | . . . . . . . . Pick Up 58 | 2 7 13 7 12 2 13 2 Fast Attach 27 | 6 1 4 2 10 2 2 . Attach 33 | . . 9 1 8 2 10 3 Detach . | . . . . . . . . Swap 34 | 1 1 6 7 12 2 3 2 Drop 29 | . . 5 7 7 3 6 1 Fire 205 | 2 23 54 28 52 12 21 13 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 14) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 742 | -9/Materials | Lost 4 parts (2n2w) 946 | -9/Materials | Lost 3 parts (1p2w) 1060 | -9/Materials | Discovered new exit (range 11) 1409 | -9/Materials | Identified exit to Mines 1420 | -9/Materials | Entered Mines 1445 | -9/Mines | Discovered new exit (range 4) 1458 | -9/Mines | Identified exit to Materials 1468 | -9/Mines | Build established: Scavenger-Mutant 1495 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1700 | -9/Mines | Assembled infested the area 1726 | -9/Mines | Met 8R-AWN 1877 | -9/Mines | Learned Materials emergency access door positions 1885 | -9/Mines | Discovered exit to Materials (range 6) 2458 | -9/Mines | Learned location of Storage (-7) 2580 | -9/Mines | Entered Materials 2580 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2821 | -8/Materials | Lost 8 parts (1p2n1u4w) 3044 | -8/Materials | Discovered new exit (range 18) 3081 | -8/Materials | Lost 3 parts (1n2w) 3144 | -8/Materials | Core integrity fell below 50% 3251 | -8/Materials | Identified exit to Factory 3252 | -8/Materials | Entered Factory 3252 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3315 | -7/Factory | Discovered new exit (range 18) 3399 | -7/Factory | Identified exit to Factory 3666 | -7/Factory | Entered another Factory area 3666 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3980 | -6/Factory | Build established: Scavenger-Gunner 4096 | -6/Factory | Garrison activated, responded to threat 4176 | -6/Factory | Lost 4 parts (1p1n1u1w) 4210 | -6/Factory | Core integrity fell below 50% 4283 | -6/Factory | Discovered new exit (range 16) 4363 | -6/Factory | Identified exit to Factory 4364 | -6/Factory | Entered another Factory area 4364 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4456 | -5/Factory | Core integrity fell below 50% 4470 | -5/Factory | Released all parts (4) 4473 | -5/Factory | Core integrity fell below 20% 4491 | -5/Factory | Lost 14 parts (3p4n2u5w) 4518 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Lgt. Angular Momentum Engine. G-50 Soldier knocked back. G-50 Soldier destroyed. Titanium Leg destroyed. Overheating: Matter decay (-1). [Achievement: Oops] Magnetic Acceleration Cannon destroyed. The unstable cave ceiling collapses. Mni. Grenade Launcher destroyed. Acquired 15 matter. Released Visual Processing Unit. Released Imp. Signal Interpreter. Released Hcp. Storage Unit. Released Targeting Computer. Manufacturing Mainframe disabled. The unstable cave ceiling collapses. Dropped Airjet. Acquired Linear Gravjet. Terminal disabled. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????#+##????????????????????? | | #????????????????????? ????????????????????? | | #????????????????????? ????????????????????? | | #????????????????????? ?????????????????????? | | ########???????????????? ?????????????????????? | | #???????????????? ?????????????????????? | | """ #????????????????# #?????????????????????? | | !!] """ #????????????????# #?????????????????????? | | !] """ #???????????????## ##????????????????????? | | !] "" #????############ g######???????????????? | | [ "" #????# ## g g +???????????????? | | #????# ##@ #????????????????????? | | #????# !!! ### #######???????????????? | | #########????# !!! # #???????????????? | | ############?# !!! # """ #???????????????? | | #?# + """ #???????????????? | | #?# # """ #???????????????? | | " " " " " #?# # #???????????????? | | " " " " " ### # #???????????????? | | " " " " " / #######???????????????? | | " " " " " ###+#### ######????????????????? | | " " " " " #! ?# #????????????????? | | " " " " " # ! ## #????????????????? | | " " " " " # ## #????????????????? | | " " " " " # """ ## ####+#### ##### T" ?????? | | " " " " " # """ ## # + "" ?????? | | # """ ## # # ##### ???? | | #######+#### ## # """"" # #????????????????? | | ???????????# """ ## # """"" + #????????????????? | | ???????????# ??? ## # """ #+######???????????? | | ???????????#?????## # # #???????????? | | ??????????????????# #########= ! #???????????? | | ??????????????????# #???????# #???????????? | | ?????????????????? ???????# !#???????????? | | ?????????????????? ???????########???????????? | | ?????????????????? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 40 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Survived The Infestation It's Just You Made in Tau Ceti IV Oops Power Corrupts Remodeling Risk Taker Serviceable Loadout Slippery One Troublemaker Challenges ------------ None Game ------ Seed SpikedDimensionalArmor Manual? 0 Play Time 00:47:27 Cumulative 1.9 hours Start 2019.12.03 @ 20:51:09 End 2019.12.03 @ 21:38:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9045a86c-3aa0-425b-a78e-a4b28f8e33e3