Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 22:15:09

Player: MadBadger

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (66)      330
Value Destroyed (1497)     1497
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3647

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     272/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (4) -------
           Battle Cannon
>          --- INVENTORY (15) ---
           Ion Engine
     Light Treads
           EM Pulse Gun
    Medium Laser
           Beam Rifle
           EM Pulse Cannon
           Assault Rifle
     Heavy Assault Rifle
           Gauss Rifle
     Light Cannon
  Improved Light Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
           Reactive Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
           Assault Rifle
  Improved Light Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
   Compact Wheel
   Compact Wheel
           EM Pulse Gun
    Medium Laser
           Beam Rifle
           Beam Rifle
     Light Assault Rifle
     Heavy Assault Rifle
     Light Cannon
           Battle Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Reactive Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             32   | 6   3   4   3   16  
  Power                    4    | 1   .   1   .   2   
    Engine                 4    | 1   .   1   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   1   2   1   1   
    Treads                 7    | 2   1   2   1   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   .   1   2   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   1   1   1   11  
    Energy Gun             3    | 1   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          8    | 1   .   .   1   6   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 12   | .   .   .   2   10  
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   .   .   1   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   5    | .   .   .   1   4   
  Highest Loss Streak      2    | .   .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   85  79  92  87  
  Engine                   8    | .   14  11  11  3   
  Treads                   28   | .   28  31  32  23  
  Storage                  10   | .   14  11  11  9   
  Processor                6    | .   .   .   8   8   
  Protection               2    | .   .   .   .   7   
  Energy Gun               3    | .   11  .   .   3   
  Energy Cannon            2    | .   .   .   .   6   
  Ballistic Gun            10   | .   14  11  6   13  
  Ballistic Cannon         7    | .   .   3   11  8   
  Launcher                 6    | .   2   11  11  3   
Peak Build Rating          21   | 6   9   11  14  21  
  Average Rating           12   | 5   6   9   12  16  
  On Entrance              7    | .   6   8   11  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             47   | 14  34  32  33  47  
  Greatest Support         60   | 40  40  60  60  60  
  Greatest Overweight (x)  11   | .   .   .   .   11  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  
  Most Carried             15   | 4   15  14  15  15  
  Average Carried          12   | 2   8   13  14  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 4   14  14  15  14  

 Class Distribution 
--------------------
 41% | Mutant
 29% | Gunner
 16% | Bomber
  8% | Tank
  4% | Scavenger-Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -9/Mines
 Bomber | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1606 | 209 174 112 473 638 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1733 | .   368 267 338 760 
  Parts                    122  | .   18  14  32  58  
Haulers Intercepted        2    | .   1   .   .   1   
Recyclers Shooed           4    | .   1   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  45   | .   7   3   17  18  
  Guns                     22   | .   7   1   4   10  
  Cannons                  12   | .   .   1   6   5   
  AOE                      11   | .   .   1   7   3   
Classes Destroyed          12   | .   4   3   3   2   
  Worker                   6    | .   2   .   1   3   
  Builder                  2    | .   .   1   1   .   
  Tunneler                 3    | .   .   .   3   .   
  Hauler                   2    | .   1   .   .   1   
  Recycler                 4    | .   .   2   1   1   
  Watcher                  6    | .   1   1   .   4   
  Swarmer                  18   | .   .   .   11  7   
  Grunt                    15   | .   7   .   4   4   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   3   .   4   
  Specialist               2    | .   .   .   .   2   
  Assembled                2    | .   .   .   2   .   
Best Kill Streak           6    | .   4   4   6   4   
  Combat Bots Only         4    | .   3   2   4   4   
Max Kills in Single Turn   3    | .   2   2   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        264  | .    34   22   63   145  
  Missed                   73   | .    9    7    22   35   
Damage Taken               2841 | .    283  266  351  1941 
  Core                     778  | .    79   47   50   602  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   107  | .    .    .    .    107  
Core Remaining (%)         81   | 100  68   .    75   .    
Volleys Fired              144  | .    32   9    36   67   
  Largest                  4    | .    2    3    3    4    
  Hottest                  163  | .    70   89   92   163  
Shots Fired                338  | .    64   22   79   173  
  Gun                      199  | .    64   9    27   99   
  Cannon                   102  | .    .    4    36   62   
  Launcher                 37   | .    .    9    16   12   
  Special                  .    | .    .    .    .    .    
  Kinetic                  219  | .    32   13   63   111  
  Thermal                  82   | .    32   .    .    50   
  Explosive                37   | .    .    9    16   12   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    9    3    3    15   
  Robot Miss Streak        6    | .    6    2    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           146  | .    38   12   23   73   
  Core Hits                99   | .    18   13   28   40   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    3    1    .    3    
    Burn                   4    | .    3    .    .    1    
    Blast                  3    | .    .    1    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3878 | .    495  395  1111 1877 
  Guns                     1528 | .    494  64   156  814  
  Cannons                  833  | .    .    61   241  531  
  Explosions               1495 | .    .    266  697  532  
  Melee                    .    | .    .    .    .    .    
  Ramming                  22   | .    1    4    17   .    
  Kinetic                  1528 | .    209  125  397  797  
  Thermal                  833  | .    285  .    .    548  
  Explosive                1495 | .    .    266  697  532  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            21   | .    .    .    21   .    
  Projectiles              6    | .    .    .    6    .    
  Explosions               15   | .    .    .    15   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 11   | .    .    .    4    7    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  10   | .    .    .    4    6    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      270  | .    .    38   .    232  
  Shots                    5    | .    .    1    .    4    
  Rammed                   4    | .    1    1    2    .    
Targets Rammed             5    | .    1    1    3    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    
Highest Temperature        765  | .    114  63   83   765  
  Average Temperature      98   | .    28   35   25   152  
  Received Heat Transfer   702  | .    162  54   108  378  
  Effects                  16   | .    .    .    .    16   
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           5    | .    .    .    .    5    
    Interference           1    | .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (major)         1    | .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    1    .    .    4    
  Heat Transferred         2294 | .    1073 .    .    1221 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             277  | .   137 273 233 277 
  Initial                  106  | .   .   .   106 24  
  Average                  112  | .   40  147 114 150 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         84   | 100 100 68  94  67  
  Level 1                  15   | .   .   31  5   32  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   2   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   11  6   17  27  
  Peak Tracking Total      5    | .   3   3   4   5   
  Tactical Retreats        9    | .   1   .   1   7   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          7    | .   .   2   .   5   
  Max in Single Turn       2    | .   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               5001 | 93   983  372  1808 1745 
Spaces Moved               2431 | 54   531  203  1026 617  
  Core                     20   | 5    .    .    .    15   
  Treads                   2411 | 49   531  203  1026 602  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            181  | 149  160  160  160  245  
  Slowest Speed            600  | 160  160  160  160  600  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       42   | 5    56   15   100  35   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             4    | .    .    .    4    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          318  | .    .    78   108  132  
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    .    .    4    5    
  AOE                      309  | .    .    78   104  127  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  
Total                      2733 | 63   600  230  1126 714  
  Wait                     88   | .    21   13   52   2    
  Move                     2427 | 53   530  202  1025 617  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  20   | 4    10   .    3    3    
  Fast Attach              14   | 6    1    1    1    5    
  Attach                   7    | .    .    1    1    5    
  Detach                   5    | .    1    .    .    4    
  Swap                     11   | .    2    2    1    6    
  Drop                     10   | .    2    1    2    5    
  Fire                     144  | .    32   9    36   67   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    5    | .    1    1    3    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   2    | .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  547 | -10/Materials | Discovered new exit (range 9)
  899 | -10/Materials | Discovered new exit (range 13)
 1077 | -10/Materials | Entered another Materials area
 1077 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1262 | -9/Materials  | Discovered new exit (range 7)
 1449 | -9/Materials  | Entered Mines
 1490 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1514 | -9/Mines      | Discovered new exit (range 16)
 1629 | -9/Mines      | Build established: Gunner
 1841 | -9/Mines      | Discovered new exit (range 8)
 1856 | -9/Mines      | Identified exit to Materials
 2069 | -9/Mines      | Learned location of Zion (-6)
 2196 | -9/Mines      | Excavation squad dispatched
 2196 | -9/Mines      | A large section of the Mines collapsed
 2472 | -9/Mines      | Learned Materials stockpile data
 2588 | -9/Mines      | Found DCF Scrap (13 items)
 2847 | -9/Mines      | Build established: Mutant
 3257 | -9/Mines      | Entered Materials
 3257 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3560 | -8/Materials  | Build established: Bomber
 3890 | -8/Materials  | Core integrity fell below 50%
 4572 | -8/Materials  | Build established: Tank
 4918 | -8/Materials  | Core integrity fell below 20%
 5002 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
04912_ K-01 Serf collects debris. <x2>
04914_ Penetrated by Slug.
04914_ K-01 Serf destroyed.
04916_ K-01 Serf collects debris.
04917_ Penetrated by Slug.
04919_ K-01 Serf collects debris.
04920_ Penetrated by Slug. <x2>
04927_ X-62 Marksman knocked back.
04930_ X-62 Marksman destroyed.
04933_ Acquired 8 matter.
04943_ Acquired 50 matter.
04948_ Acquired 61 matter.
04958_ Acquired Gauss Rifle.
04979_ Acquired 68 matter.
04984_ Acquired 1 matter.
04990_ U-05 Engineer lays Concrete.
04992_ Minigun destroyed.
04996_ U-05 Engineer lays Concrete.
04998_ Field Laser destroyed.
05000_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????+######+#;#########??????????????????????? |
| ???????               [* %#??????????????????????? |
| ???????H             !!! =#######????????????????? |
| ???????              %!= @%     ###??????????????? |
| ???????#      "########u   # ##   ##?????????????? |
| ?????????   ???#      #!           #?????????????? |
| ???????????????#  """ #   #        #?????????????? |
| ???????????????#  """ +            #?????????????? |
| ???????????????#  """              #?????????????? |
| ???????????????#         a         #?????????????? |
| ???????????????# "T"               #?????????????? |
| ???????????????#      #            #?????????????? |
| ???????????????## #######          #?????????????? |
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| ?????# """ """ #####      """     /       ???????? |
| ?????#         #   ###    """     #       ???????? |
| ?????#         #     #     ""%    #       ???????? |
| ?????#         ## ####    """    %#        ??????? |
| ?#########+######## ##    ""      #     ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              BehemothZhirovSuite
  Manual?         0
Play Time         00:31:35
  Cumulative      12.3 hours
  Start           2024.08.26 @ 21:34:13
  End             2024.08.26 @ 22:15:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50ef97fd-f5da-4a50-911b-fc31d2f0b43a