Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 22:15:09 Player: MadBadger Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1497) 1497 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3647 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter > --- WEAPON (4) ------- Battle Cannon > --- INVENTORY (15) --- Ion Engine Light Treads EM Pulse Gun Medium Laser Beam Rifle EM Pulse Cannon Assault Rifle Heavy Assault Rifle Gauss Rifle Light Cannon Improved Light Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Reactive Plating > --- WEAPON ----------- Advanced Beam Cannon Assault Rifle Improved Light Cannon Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Compact Wheel Compact Wheel EM Pulse Gun Medium Laser Beam Rifle Beam Rifle Light Assault Rifle Heavy Assault Rifle Light Cannon Battle Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 2 | . . 1 . 1 Parts Attached 32 | 6 3 4 3 16 Power 4 | 1 . 1 . 2 Engine 4 | 1 . 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 1 2 1 1 Treads 7 | 2 1 2 1 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 . 1 2 Device . | . . . . . Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 16 | 2 1 1 1 11 Energy Gun 3 | 1 . . . 2 Energy Cannon 2 | . . . . 2 Ballistic Gun 8 | 1 . . 1 6 Ballistic Cannon 2 | . . 1 . 1 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 12 | . . . 2 10 Power 2 | . . . . 2 Propulsion 4 | . . . 1 3 Utility 1 | . . . . 1 Weapon 5 | . . . 1 4 Highest Loss Streak 2 | . . . 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 85 79 92 87 Engine 8 | . 14 11 11 3 Treads 28 | . 28 31 32 23 Storage 10 | . 14 11 11 9 Processor 6 | . . . 8 8 Protection 2 | . . . . 7 Energy Gun 3 | . 11 . . 3 Energy Cannon 2 | . . . . 6 Ballistic Gun 10 | . 14 11 6 13 Ballistic Cannon 7 | . . 3 11 8 Launcher 6 | . 2 11 11 3 Peak Build Rating 21 | 6 9 11 14 21 Average Rating 12 | 5 6 9 12 16 On Entrance 7 | . 6 8 11 12 Naked Turns . | . . . . . Heaviest Build 47 | 14 34 32 33 47 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 11 | . . . . 11 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 4 15 14 15 15 Average Carried 12 | 2 8 13 14 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 14 14 15 14 Class Distribution -------------------- 41% | Mutant 29% | Gunner 16% | Bomber 8% | Tank 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Bomber | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1606 | 209 174 112 473 638 Remotely . | . . . . . Salvage Created 1733 | . 368 267 338 760 Parts 122 | . 18 14 32 58 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 4 | . 1 . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 45 | . 7 3 17 18 Guns 22 | . 7 1 4 10 Cannons 12 | . . 1 6 5 AOE 11 | . . 1 7 3 Classes Destroyed 12 | . 4 3 3 2 Worker 6 | . 2 . 1 3 Builder 2 | . . 1 1 . Tunneler 3 | . . . 3 . Hauler 2 | . 1 . . 1 Recycler 4 | . . 2 1 1 Watcher 6 | . 1 1 . 4 Swarmer 18 | . . . 11 7 Grunt 15 | . 7 . 4 4 Brawler 1 | . . . . 1 Sentry 7 | . . 3 . 4 Specialist 2 | . . . . 2 Assembled 2 | . . . 2 . Best Kill Streak 6 | . 4 4 6 4 Combat Bots Only 4 | . 3 2 4 4 Max Kills in Single Turn 3 | . 2 2 3 2 Gunslinging . | . . . . . Exploded 1 | . . 1 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 264 | . 34 22 63 145 Missed 73 | . 9 7 22 35 Damage Taken 2841 | . 283 266 351 1941 Core 778 | . 79 47 50 602 Absorbed by Shields . | . . . . . Ignored by Resistances 107 | . . . . 107 Core Remaining (%) 81 | 100 68 . 75 . Volleys Fired 144 | . 32 9 36 67 Largest 4 | . 2 3 3 4 Hottest 163 | . 70 89 92 163 Shots Fired 338 | . 64 22 79 173 Gun 199 | . 64 9 27 99 Cannon 102 | . . 4 36 62 Launcher 37 | . . 9 16 12 Special . | . . . . . Kinetic 219 | . 32 13 63 111 Thermal 82 | . 32 . . 50 Explosive 37 | . . 9 16 12 Electromagnetic . | . . . . . Robot Hit Streak 15 | . 9 3 3 15 Robot Miss Streak 6 | . 6 2 4 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 146 | . 38 12 23 73 Core Hits 99 | . 18 13 28 40 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 3 1 . 3 Burn 4 | . 3 . . 1 Blast 3 | . . 1 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3878 | . 495 395 1111 1877 Guns 1528 | . 494 64 156 814 Cannons 833 | . . 61 241 531 Explosions 1495 | . . 266 697 532 Melee . | . . . . . Ramming 22 | . 1 4 17 . Kinetic 1528 | . 209 125 397 797 Thermal 833 | . 285 . . 548 Explosive 1495 | . . 266 697 532 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 21 | . . . 21 . Projectiles 6 | . . . 6 . Explosions 15 | . . . 15 . Melee . | . . . . . Knockbacks 11 | . . . 4 7 Impact . | . . . . . Kinetic 10 | . . . 4 6 Secondary 1 | . . . . 1 Self-Inflicted Damage 270 | . . 38 . 232 Shots 5 | . . 1 . 4 Rammed 4 | . 1 1 2 . Targets Rammed 5 | . 1 1 3 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 765 | . 114 63 83 765 Average Temperature 98 | . 28 35 25 152 Received Heat Transfer 702 | . 162 54 108 378 Effects 16 | . . . . 16 Shutdowns 1 | . . . . 1 Energy Bleed 5 | . . . . 5 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 3 | . . . . 3 Damage (minor) 2 | . . . . 2 Damage (major) 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 . . 4 Heat Transferred 2294 | . 1073 . . 1221 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 277 | . 137 273 233 277 Initial 106 | . . . 106 24 Average 112 | . 40 147 114 150 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 84 | 100 100 68 94 67 Level 1 15 | . . 31 5 32 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . . 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 11 6 17 27 Peak Tracking Total 5 | . 3 3 4 5 Tactical Retreats 9 | . 1 . 1 7 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 7 | . . 2 . 5 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 5001 | 93 983 372 1808 1745 Spaces Moved 2431 | 54 531 203 1026 617 Core 20 | 5 . . . 15 Treads 2411 | 49 531 203 1026 602 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 181 | 149 160 160 160 245 Slowest Speed 600 | 160 160 160 160 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 5 56 15 100 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 4 | . . . 4 . Spaces Dug . | . . . . . Terrain Destroyed 318 | . . 78 108 132 Melee . | . . . . . Projectile 9 | . . . 4 5 AOE 309 | . . 78 104 127 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2733 | 63 600 230 1126 714 Wait 88 | . 21 13 52 2 Move 2427 | 53 530 202 1025 617 Hop . | . . . . . Pick Up 20 | 4 10 . 3 3 Fast Attach 14 | 6 1 1 1 5 Attach 7 | . . 1 1 5 Detach 5 | . 1 . . 4 Swap 11 | . 2 2 1 6 Drop 10 | . 2 1 2 5 Fire 144 | . 32 9 36 67 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . 1 1 3 . Escape Stasis . | . . . . . Rewire 2 | . . . 2 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 9) 899 | -10/Materials | Discovered new exit (range 13) 1077 | -10/Materials | Entered another Materials area 1077 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1262 | -9/Materials | Discovered new exit (range 7) 1449 | -9/Materials | Entered Mines 1490 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1514 | -9/Mines | Discovered new exit (range 16) 1629 | -9/Mines | Build established: Gunner 1841 | -9/Mines | Discovered new exit (range 8) 1856 | -9/Mines | Identified exit to Materials 2069 | -9/Mines | Learned location of Zion (-6) 2196 | -9/Mines | Excavation squad dispatched 2196 | -9/Mines | A large section of the Mines collapsed 2472 | -9/Mines | Learned Materials stockpile data 2588 | -9/Mines | Found DCF Scrap (13 items) 2847 | -9/Mines | Build established: Mutant 3257 | -9/Mines | Entered Materials 3257 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3560 | -8/Materials | Build established: Bomber 3890 | -8/Materials | Core integrity fell below 50% 4572 | -8/Materials | Build established: Tank 4918 | -8/Materials | Core integrity fell below 20% 5002 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04912_ K-01 Serf collects debris. 04914_ Penetrated by Slug. 04914_ K-01 Serf destroyed. 04916_ K-01 Serf collects debris. 04917_ Penetrated by Slug. 04919_ K-01 Serf collects debris. 04920_ Penetrated by Slug. 04927_ X-62 Marksman knocked back. 04930_ X-62 Marksman destroyed. 04933_ Acquired 8 matter. 04943_ Acquired 50 matter. 04948_ Acquired 61 matter. 04958_ Acquired Gauss Rifle. 04979_ Acquired 68 matter. 04984_ Acquired 1 matter. 04990_ U-05 Engineer lays Concrete. 04992_ Minigun destroyed. 04996_ U-05 Engineer lays Concrete. 04998_ Field Laser destroyed. 05000_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????+######+#;#########??????????????????????? | | ??????? 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"???????????? | | ?????# """ """ #????## % " " ## ????????????? | | ?????# """ """ #???## """ # ###+#????????? | | ?????# """ """ ##### """ / ???????? | | ?????# # ### """ # ???????? | | ?????# # # ""% # ???????? | | ?????# ## #### """ %# ??????? | | ?#########+######## ## "" # ?????????? | | ?# + " ###????????????? | | ?# ########## " # #????????????? | | ?# #??# # # #????????????? | | ?# ########### "" # ###????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed BehemothZhirovSuite Manual? 0 Play Time 00:31:35 Cumulative 12.3 hours Start 2024.08.26 @ 21:34:13 End 2024.08.26 @ 22:15:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50ef97fd-f5da-4a50-911b-fc31d2f0b43a