Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.06 @ 21:21:16 Player: BlackCaro Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1664) 1664 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4534 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 212/300 Energy 13/275 System Corruption 9% Temperature Cool (572) Movement Walking (160) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Improved Titanium Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Sensor Array Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Improved Spread Laser Advanced Assault Cannon > --- INVENTORY (8) ---- Light Treads Heavy Laser Cooled Pulse Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Sensor Array Improved Targeting Computer Advanced Targeting Computer Core Analyzer Improved Power Shielding Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine EM Pulse Cannon EM Pulse Cannon Advanced Assault Cannon [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Power Shielding Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 1 1 . Weapon 1 | . . . . 1 . Parts Attached 96 | 9 6 29 24 21 7 Power 10 | 1 . 3 3 2 1 Engine 7 | 1 . 2 2 1 1 Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 21 | 2 2 8 5 3 1 Treads 2 | . . 1 . . 1 Leg 15 | 2 2 3 5 3 . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 30 | 3 2 9 9 6 1 Device 13 | 1 1 7 3 1 . Storage 2 | 1 . . . . 1 Processor 9 | 1 1 1 3 3 . Hackware . | . . . . . . Protection 6 | . . 1 3 2 . Artifact . | . . . . . . Weapon 35 | 3 2 9 7 10 4 Energy Gun 14 | 1 1 5 2 3 2 Energy Cannon 7 | . . 3 . 2 2 Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon 8 | . . . 5 3 . Launcher 2 | . . 1 . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 34 | . . 18 7 3 6 Power 5 | . . 2 3 . . Propulsion 9 | . . 4 2 1 2 Utility 8 | . . 4 1 1 2 Weapon 12 | . . 8 1 1 2 Highest Loss Streak 16 | . . 16 4 3 5 Average Slot Usage (%) 92 | . 100 89 86 96 93 Engine 4 | . 14 2 1 6 7 Core 2 | . . 7 1 . . Leg 19 | . 28 17 17 21 15 Wheel 1 | . . 1 4 . . Device 17 | . 26 22 15 13 7 Processor 14 | . 1 17 15 15 18 Protection 9 | . . . 13 15 11 Energy Gun 6 | . 12 8 4 2 7 Energy Cannon 3 | . . 5 . 5 5 Ballistic Gun 2 | . 16 3 . . . Ballistic Cannon 7 | . . . 12 10 7 Naked Turns . | . . . . . . Heaviest Build 44 | 13 11 18 28 41 44 Greatest Support 45 | 20 20 26 35 45 45 Greatest Overweight (x) 3 | . . 3 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 4 4 4 4 8 Average Capacity 4 | 5 4 4 4 4 6 Most Carried 6 | 3 4 4 4 4 6 Average Carried 3 | 2 3 3 3 3 4 Final Capacity 8 | 4 4 4 4 4 8 Final Carried 4 | 3 4 2 4 4 4 Class Distribution -------------------- 33% | Mutant 25% | Scavenger-Skirmisher 13% | Skirmisher 10% | Scavenger-Mutant 9% | Gunner 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1764 | 301 113 296 542 331 181 Remotely . | . . . . . . Salvage Created 1958 | 125 359 571 416 265 222 Parts 110 | 8 15 44 20 12 11 Haulers Intercepted 3 | . 1 1 . . 1 Recyclers Shooed 3 | . 2 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 37 | . 4 11 11 8 3 Melee 1 | . . . 1 . . Guns 12 | . 4 4 1 1 2 Cannons 21 | . . 4 9 7 1 AOE 3 | . . 3 . . . Classes Destroyed 11 | 2 3 3 2 1 . Worker 3 | . . 1 2 . . Tunneler 4 | 2 . 2 . . . Hauler 3 | . 1 1 . . 1 Recycler 4 | 1 2 1 . . . Watcher 3 | . 1 1 . . 1 Swarmer 4 | . . 4 . . . Grunt 22 | . 4 5 7 4 2 Brawler 2 | . . . 1 1 . Sentry 5 | . . 2 2 . 1 Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Best Kill Streak 6 | 2 2 6 3 3 3 Combat Bots Only 4 | . 2 4 3 3 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 5013 | . 288 1299 1466 1144 816 Core 1283 | . 66 281 208 446 282 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 73 29 62 . . Volleys Fired 181 | 20 26 49 42 28 16 Largest 3 | 2 2 2 2 3 3 Hottest 186 | 70 70 150 113 183 186 Shots Fired 370 | 40 52 93 76 62 47 Gun 199 | 40 52 67 15 9 16 Cannon 169 | . . 24 61 53 31 Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 188 | 24 26 22 61 38 17 Thermal 121 | 16 26 24 15 24 16 Explosive 2 | . . 2 . . . Electromagnetic 59 | . . 45 . . 14 Robot Hit Streak 19 | 5 19 9 12 11 10 Robot Miss Streak 4 | 2 2 4 3 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 250 | 27 37 61 49 43 33 Core Hits 98 | 6 15 26 21 12 18 Critical Hits 2 | . . . 1 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 4 | . . . . 4 . Impact 4 | . . . . 4 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4880 | 240 385 1163 1219 1116 757 Guns 1751 | 240 385 556 181 107 282 Cannons 2814 | . . 350 1024 1009 431 Explosions 299 | . . 255 . . 44 Melee . | . . . . . . Ramming 16 | . . 2 14 . . Kinetic 2357 | 128 143 99 1024 710 253 Thermal 1637 | 112 242 370 181 406 326 Explosive 235 | . . 235 . . . Electromagnetic 635 | . . 457 . . 178 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 9 9 Average Corruption 5 | . . . . 5 9 Corruption Purged . | . . . . . . Effects 23 | . . . . 13 10 Message Errors 6 | . . . . 4 2 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . . . 3 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Misfires 2 | . . . . . 2 Targeting Errors 4 | . . . . 2 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 131 | . . 10 51 46 24 Projectiles 126 | . . 5 51 46 24 Explosions 5 | . . 5 . . . Melee . | . . . . . . Knockbacks 13 | . . . 11 . 2 Impact . | . . . . . . Kinetic 11 | . . . 9 . 2 Secondary 2 | . . . 2 . . Self-Inflicted Damage 66 | . . 23 3 . 40 Shots 2 | . . 1 . . 1 Rammed 8 | . . 1 7 . . Targets Rammed 11 | . . 2 9 . . Kicked 3 | . . 1 2 . . Crushed . | . . . . . . Highest Temperature 628 | 120 110 493 117 590 628 Average Temperature 137 | 48 42 129 35 254 269 Received Heat Transfer 1902 | . 156 594 738 189 225 Effects 39 | . . 3 . 22 14 Shutdowns 8 | . . 1 . 4 3 Energy Bleed 3 | . . . . 2 1 Interference 3 | . . . . 3 . Matter Decay 4 | . . . . 3 1 Short Circuit 2 | . . . . 1 1 Damage (minor) 6 | . . 2 . 3 1 Damage (major) 8 | . . . . 3 5 Damage (core) 5 | . . . . 3 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 3140 | 333 703 518 444 735 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 249 | 15 153 249 199 151 85 Average Influence 86 | 5 70 152 85 60 46 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 93 | 100 100 70 100 100 100 Level 1 6 | . . 29 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 2 2 4 2 Investigation 5 | . 1 1 1 2 . Extermination 2 | . . . . 2 . Reinforcement 5 | . 1 1 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 6 | . . 3 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 8 29 24 12 7 Peak Tracking Total 8 | . 3 8 7 4 3 Tactical Retreats 8 | . . 4 2 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 4 | . . 1 . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 10 | . 3 1 4 2 . Terminals 7 | . 2 1 2 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 23 | . 8 3 9 3 . Successful 14 | . 2 3 7 2 . Failed 9 | . 6 . 2 1 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 5 3 4 3 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 3 | . 3 . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 3 2 2 . Record 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Repair Station Index 1 | . . 1 . . . Locate Traps 2 | . . . . 2 . Maintenance Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 1 3 2 . Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 44 | . . . 44 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 3378 | 184 347 796 996 895 160 Spaces Moved 1991 | 100 198 515 576 543 59 Core 30 | 12 . 18 . . . Treads . | . . . . . . Legs 1766 | 88 198 379 499 543 59 Wheels 174 | . . 97 77 . . Hover . | . . . . . . Flight 21 | . . 21 . . . Fastest Speed 37 | 50 120 37 80 120 123 Average Speed 121 | 111 120 108 125 129 142 Slowest Speed 200 | 120 120 200 180 150 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 28 28 35 11 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 1 1 . Terrain Destroyed 65 | . . 29 18 4 14 Melee 1 | . . . . 1 . Projectile 36 | . . 9 18 3 6 AOE 28 | . . 20 . . 8 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2581 | 133 261 657 761 670 99 Wait 212 | . 20 41 88 51 12 Move 1986 | 99 197 514 575 542 59 Hop . | . . . . . . Pick Up 39 | 4 5 10 10 7 3 Fast Attach 49 | 6 1 13 15 12 2 Attach 21 | 2 . 10 4 3 2 Detach 8 | 1 1 1 4 . 1 Swap 26 | 1 5 6 5 6 3 Drop 44 | . 6 11 9 17 1 Fire 181 | 20 26 49 42 28 16 Melee 4 | . . . . 4 . Ram . | . . . . . . Kick 11 | . . 2 9 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 185 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 6) 526 | -10/Materials | Discovered new exit (range 5) 531 | -10/Materials | Identified exit to Materials 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Utility x2 853 | -9/Materials | Build established: Scavenger-Skirmisher 1226 | -9/Materials | Core integrity fell below 50% 1266 | -9/Materials | Lost 16 parts (2p3n3u8w) 1301 | -9/Materials | Discovered new exit (range 15) 1328 | -9/Materials | Entered another Materials area 1328 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1487 | -8/Materials | Lost 4 parts (1p1n1u1w) 1601 | -8/Materials | Build established: Mutant 1610 | -8/Materials | Repaired Adv. Assault Cannon 2201 | -8/Materials | Discovered new exit (range 4) 2324 | -8/Materials | Entered Factory 2324 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3009 | -7/Factory | Build established: Skirmisher 3039 | -7/Factory | Core integrity fell below 50% 3061 | -7/Factory | Lost 3 parts (1n1u1w) 3182 | -7/Factory | Discovered new exit (range 15) 3219 | -7/Factory | Entered Storage 3361 | -7/Storage | Build established: Gunner 3379 | -7/Storage | Core integrity fell below 20% 3380 | -7/Storage | Core destroyed Last Messages --------------- 03357_ %|B |=EXQ0MMQ XL J:JQRIK 03361_ Destroyed Particle Gun. 03362_ Carbon-fiber Leg destroyed. 03366_ Imp. Power Shielding destroyed. 03367_ G-47 Trooper destroyed. 03369_ Power failure, Deuterium Engine shutdown. 03370_ Overheating: Energy bleed (-15). 03370_ M-13 Machinist fits Backup Laser I on G-47 Trooper. 03372_ Overheating: Imp. Spread Laser damaged (-27). 03373_ Overheating: Imp. Spread Laser damaged (-15). 03373_ Overheating: EM Pulse Cannon damaged (-26). 03373_ Overheating: Adv. Sensor Array damaged (-1). 03376_ Overheating: Lgt. Treads damaged (-28). 03376_ System corrupted: Deuterium Engine rejected. 03376_ EM Pulse Cannon destroyed. 03378_ Overheating: Short circuit. 03378_ Broken Adv. Assault Cannon permanently disabled. 03379_ Power failure, Deuterium Engine shutdown. 03379_ Overheating: Core damaged (-133). 03380_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#######???????????????#???????????? | | ???????????????? ???????????????# ??????????? | | ????????????????# !=? ???????????????# ?????????? | | ????????????????#!%[ ############?#+# ????????? | | ????????????????#![ ## #?# # ########? | | ????????????????# ## #?# # ## | | ????????????????# ## #?# # | | ????????????????# ## @ #?# # | | ????????????????# ####;!%;#+##?# ####### | | ????????????????# ? g #?## #?????# | | ????????????????# ### g ###" ##????# | | ????????????????# # m!### ###### | | ????????????????# ? ## =!= ! ] | | ?????????????+ # ######### ###### | | ?????????????###### #??#####"""##????####### | | ??????????????????# #??????#####???????????? | | ??????????????????## ? #??????????????????????? | | ????????????????????# ###??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 225 Power Shielding 66 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyIonicPurifier Manual? 0 Play Time 00:43:52 Cumulative 31.2 hours Start 2020.03.06 @ 20:33:31 End 2020.03.06 @ 21:21:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 38 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f99ab77b-7c2c-4f92-8014-00443fc0d15e