Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 18:47:32 Player: Runagate Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (2789) 2789 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 7349 Bonus ------- Follower Combat Kills 327 Friendly Fire -57 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 50% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Improved Medium Armor Plating Lightning Gun Force Rifle Ion Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Light Armored Exoskeleton Armored Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Transmission Jammer Reaction Control System > --- WEAPON ----------- Gatling Laser Force Rifle Force Rifle > --- INVENTORY -------- Ion Engine Improved Heat Sink High-capacity Battery Improved Medium Armor Plating Lightning Gun Lightning Gun High-powered Shock Rifle Force Rifle Ion Cannon Chainsword [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Special Weapon Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . . . 1 . . Utility 4 | . . . . 1 2 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 104 | 8 4 14 17 13 37 2 . 9 Power 12 | 1 . 3 1 1 6 . . . Engine 8 | 1 . 3 1 1 2 . . . Core 4 | . . . . . 4 . . . Reactor . | . . . . . . . . . Propulsion 34 | 2 2 5 7 5 10 1 . 2 Treads . | . . . . . . . . . Leg 34 | 2 2 5 7 5 10 1 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 . 3 3 3 12 1 . 2 Device 19 | 1 . 3 3 1 8 1 . 2 Storage 2 | 1 . . . 1 . . . . Processor 3 | . . . . . 3 . . . Hackware . | . . . . . . . . . Protection 2 | . . . . 1 1 . . . Artifact . | . . . . . . . . . Weapon 32 | 3 2 3 6 4 9 . . 5 Energy Gun 19 | 1 . 1 3 2 8 . . 4 Energy Cannon 4 | . . 2 1 . 1 . . . Ballistic Gun 6 | 2 2 . . 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 3 2 . . . 1 Parts Lost 30 | . . 1 . 2 7 . 1 19 Power 2 | . . . . . 1 . . 1 Propulsion 6 | . . . . . 2 . . 4 Utility 11 | . . 1 . 1 1 . . 8 Weapon 11 | . . . . 1 3 . 1 6 Highest Loss Streak 8 | . . 1 . 1 5 . 1 8 To Critical Strikes . | . . . . . . . . . Average Backups 8 | . 5 7 7 7 9 8 8 9 Power . | . 1 1 1 . 1 1 1 1 Propulsion 1 | . 1 1 2 1 1 . 1 . Utility 2 | . 1 2 2 1 3 3 3 3 Weapon 3 | . 1 2 1 3 3 3 3 5 Tool/Special . | . . . . . . . . . Unused Backups 18 | . 2 2 2 1 4 . . 7 Power . | . . . . . . . . . Propulsion 1 | . 1 . . . . . . . Utility 3 | . . . . 1 . . . 2 Weapon 13 | . 1 2 2 . 3 . . 5 Tool/Special 1 | . . . . . 1 . . . Average Slot Usage (%) 94 | . 99 99 99 99 93 79 79 77 Engine 6 | . 14 11 11 9 3 . . . Core 2 | . . . . . 3 6 6 4 Leg 31 | . 28 43 43 36 24 19 20 21 Device 14 | . 14 10 11 16 14 13 20 21 Storage 8 | . 14 11 11 9 7 6 6 5 Processor 5 | . . . . . 13 13 9 4 Energy Gun 13 | . . 7 12 16 16 20 16 14 Energy Cannon 2 | . . 9 8 1 . . . . Ballistic Gun 5 | . 27 4 . 7 4 . . . Peak Build Rating 62 | 7 10 20 22 31 47 51 50 62 Average Rating 31 | 5 7 16 18 28 43 47 44 50 On Entrance 24 | . 7 10 17 20 31 47 50 41 Naked Turns 30 | . . . . . . . . 30 Heaviest Build 36 | 13 15 20 25 31 36 31 31 35 Greatest Support 84 | 20 20 68 54 64 67 77 67 84 Greatest Overweight (x) 1 | 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 10 10 10 9 Most Carried 10 | 1 8 8 8 10 10 10 9 10 Average Carried 8 | . 5 7 7 7 9 9 9 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 5 Final Carried 10 | 1 8 8 8 10 10 9 9 5 Class Distribution -------------------- 41% | Skirmisher 35% | Mutant 8% | Commander-Mutant 4% | Gunner 3% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 2469 | 412 115 351 280 328 793 . . 190 Remotely . | . . . . . . . . . Salvage Created 3648 | 260 125 442 337 1143 1078 . . 263 Parts 212 | 18 12 25 27 47 60 . . 23 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 56 | . 4 7 8 14 20 . . 3 Melee 1 | . . . . . . . . 1 Guns 41 | . 4 3 4 12 16 . . 2 Cannons 13 | . . 4 4 1 4 . . . AOE 1 | . . . . 1 . . . . Classes Destroyed 14 | 3 4 2 2 1 2 . . . Worker 8 | 2 1 2 . . 2 . . 1 Builder 3 | . 1 . . . 1 . . 1 Tunneler 6 | 4 . . . . 1 . . 1 Hauler 2 | . . 2 . . . . . . Recycler 6 | 1 . . . 5 . . . . Operator 2 | . . . 1 . 1 . . . Watcher 7 | . 1 1 1 2 1 . . 1 Swarmer 6 | . 3 . . 3 . . . . Grunt 29 | . 1 5 6 5 11 . . 1 Brawler 2 | . . . 1 . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 9 | . . 2 1 5 1 . . . Hunter 2 | . . . . 1 1 . . . Programmer 7 | . . . . . 5 . . 2 Best Kill Streak 9 | 4 4 2 3 7 9 . . 2 Combat Bots Only 7 | . 3 2 3 6 7 . . 1 Max Kills in Single Turn 2 | 1 1 1 1 2 2 . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Hostile Shots Fired 388 | . 14 25 30 61 204 . 2 52 Missed 127 | . 5 3 8 15 69 . 1 26 Hits 261 | . 9 22 22 46 135 . 1 26 Melee 2 | . . . 1 . . . 1 . Projectile 259 | . 9 22 21 46 135 . . 26 Critical Strikes 8 | . . 1 . 1 6 . . . Damage Taken 6311 | . 76 267 282 701 1658 . 40 3287 Core 1197 | . 12 25 63 74 164 . 40 819 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 114 | . 26 43 45 . . . . . Core Remaining (%) 87 | 100 95 . 78 86 76 . . . Volleys Fired 256 | 22 25 27 47 41 73 . 4 17 Largest 3 | 2 2 2 2 3 3 . 3 3 Hottest 240 | 40 46 140 133 143 198 . 208 240 Shots Fired 574 | 44 50 54 87 105 184 . 12 38 Gun 487 | 44 50 27 44 97 175 . 12 38 Cannon 73 | . . 27 29 8 9 . . . Launcher . | . . . . . . . . . Special 14 | . . . 14 . . . . . Kinetic 196 | 44 50 8 . 33 61 . . . Thermal 312 | . . 46 85 43 93 . 11 34 Explosive . | . . . . . . . . . Electromagnetic 66 | . . . 2 29 30 . 1 4 Robot Hit Streak 14 | 6 5 10 8 14 9 . 6 4 Robot Miss Streak 10 | 3 4 4 10 5 4 . 4 6 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 1 . . 5 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . Shots Hit Robots 304 | 24 17 39 33 71 94 . 7 19 Core Hits 193 | 8 7 37 34 38 52 . 6 11 Critical Kills 2 | . 1 . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 10 | . 1 . . 3 4 . . 2 Burn 6 | . . . . 3 3 . . . Destroy 3 | . 1 . . . . . . 2 Corrupt 1 | . . . . . 1 . . . Melee Attacks 19 | . . . 1 2 . . . 16 Impact . | . . . . . . . . . Slashing 19 | . . . 1 2 . . . 16 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6271 | 328 228 756 596 1474 2185 . 172 532 Guns 4401 | 328 225 402 280 1086 1489 . 172 419 Cannons 933 | . . 347 274 124 188 . . . Explosions 696 | . . . . 237 459 . . . Melee 105 | . . . . . . . . 105 Ramming 136 | . 3 7 42 27 49 . . 8 Kinetic 1400 | 328 225 74 . 361 412 . . . Thermal 3616 | . . 675 554 666 1131 . 171 419 Explosive 417 | . . . . . 417 . . . Electromagnetic 597 | . . . . 420 176 . 1 . Impact . | . . . . . . . . . Slashing 105 | . . . . . . . . 105 Piercing . | . . . . . . . . . Highest Corruption 50 | . . . 2 . 3 . . 50 Average Corruption 4 | . . . 2 . 2 . . 34 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 52 | . . . 11 . 32 . . 9 Message Errors 14 | . . . 2 . 9 . . 3 Matter Fused 19 | . . . 4 . 11 . . 4 Heat Flow Errors 4 | . . . 2 . 2 . . . Energy Discharges 2 | . . . . . 2 . . . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 7 | . . . 2 . 3 . . 2 Data Loss (major) 1 | . . . . . 1 . . . Misfires 2 | . . . . . 2 . . . Alerts 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 77 | . . 15 . . 30 . . 32 Projectiles 15 | . . 15 . . . . . . Explosions 30 | . . . . . 30 . . . Melee 32 | . . . . . . . . 32 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 34 | . . . . 26 . . . 8 Shots 1 | . . . . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed 21 | . 2 1 11 2 5 . . . Kicked 21 | . 2 1 11 2 5 . . . Crushed . | . . . . . . . . . Highest Temperature 529 | . . 252 307 384 529 . 72 246 Average Temperature 99 | . . 77 96 114 113 . 30 92 Received Heat Transfer 1284 | . 6 168 114 243 675 . . 78 Effects 12 | . . . . 3 9 . . . Shutdowns 3 | . . . . . 3 . . . Energy Bleed 2 | . . . . 2 . . . . Interference 3 | . . . . 1 2 . . . Matter Decay 2 | . . . . . 2 . . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . . 1 10 . . 1 Heat Transferred 6720 | . . 955 929 1310 2382 . 386 758 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . 4 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 84 | 100 100 100 100 65 68 100 100 100 Level 1 15 | . . . . 34 31 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 363 | 15 80 66 181 248 363 182 49 37 Initial 170 | . 3 . 14 55 76 170 49 . Average 83 | 2 17 19 72 162 127 162 12 3 Influence Increases 2535 | 35 138 247 667 539 724 12 . 173 Destroy 0b10 Robot/C 1360 | . 80 140 380 300 400 . . 60 Destroy 0b10 Robot/NC 170 | 35 15 25 10 35 30 . . 20 Destroy Leader 408 | . 22 46 112 94 112 . . 22 Allied During Kill 98 | . . . 94 4 . . . . Successful Hack 86 | . 6 . 25 11 32 12 . . Disable Machine 195 | . . 30 45 15 90 . . 15 Destroy Structure 53 | . . 6 1 20 15 . . 11 Lose Combat Pursuer 165 | . 15 . . 60 45 . . 45 Influence Decreases 2535 | 30 143 213 569 503 543 219 142 173 Entered New Map 463 | . 2 . 20 77 92 179 93 . Time Decay 1707 | 30 141 203 389 386 381 40 29 108 Lost Part 165 | . . 10 . 20 70 . . 65 Lost Ally 200 | . . . 160 20 . . 20 . Squads Dispatched 19 | . 1 1 4 1 10 . . 2 Investigation 3 | . . 1 1 . 1 . . . Extermination 8 | . . . . . 6 . . 2 Reinforcement 5 | . 1 . . 1 3 . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 7 | . 1 1 1 2 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 11 11 19 30 34 . 7 7 Peak Tracking Total 8 | . 3 3 4 8 6 . 6 3 Tactical Retreats 7 | . 1 . . 2 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 8 | . . . 1 . 5 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled 13 | . . 2 3 1 6 . . 1 Max in Single Turn 1 | . . 1 1 1 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 23 | . 3 2 7 3 6 1 . 1 Terminals 18 | . 2 1 6 3 5 . . 1 Fabricators . | . . . . . . . . . Repair Stations 5 | . 1 1 1 . 1 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 66 | . 6 8 21 10 16 3 . 2 Successful 36 | . 4 4 13 5 8 1 . 1 Failed 30 | . 2 4 8 5 8 2 . 1 Catastrophic 6 | . 1 . 2 . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 32 | . 4 4 10 7 7 . . . Terminals 51 | . 4 4 17 10 14 . . 2 Fabricators . | . . . . . . . . . Repair Stations 15 | . 2 4 4 . 2 3 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . . 6 3 3 . . 1 Record 1 | . . . . 1 . . . . Prototype ID Bank 3 | . . . 1 . 2 . . . Open Door 2 | . . . 1 . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . Locate Traps 2 | . . . 1 1 . . . . Patrol Status 1 | . . . 1 . . . . . Registered Components 3 | . . . 1 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . 2 4 4 . 1 1 . . Scan Component 7 | . 1 2 2 . 1 1 . . Repair 5 | . 1 2 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 2 . 3 2 4 . . . Terminals 11 | . 2 . 3 2 4 . . . Botnet 11 | . 2 . 3 2 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 2 2 6 3 6 1 . 1 Full Trace Events 2 | . . 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 1 2 2 . . . . . Time 166 | . 26 76 64 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total Allies 11 | . . . 10 . . . 1 . Largest Group 10 | . . . 10 1 . . 1 . Highest-Rated Group 88 | . . . 88 13 . . 31 . Highest-Rated Ally 31 | . . . 16 13 . . 31 . Total Orders 4 | . . . 4 . . . . . EXPLORE 3 | . . . 3 . . . . . RETURN 1 | . . . 1 . . . . . Ally Attacks 101 | . . . 85 11 . . 5 . Total Damage 990 | . . . 774 113 . . 103 . Kills 12 | . . . 11 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Active Infowar (turns) 6111 | 56 604 443 806 795 2440 85 129 753 Sensors 3805 | . . . . 398 2440 85 129 753 Seismic 2769 | 56 604 443 806 795 65 . . . Jamming 60 | . . . . . . . . 60 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . 4 . . . . . Drone Recoveries 2 | . . . 2 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 7801 | 157 604 749 1433 914 2779 85 129 951 Spaces Moved 4761 | 64 390 411 822 553 1929 60 86 446 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs 4757 | 60 390 411 822 553 1929 60 86 446 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 125 122 122 133 133 126 Average Speed 126 | 120 120 124 125 124 127 133 133 129 Slowest Speed 190 | 190 120 130 125 125 140 136 133 133 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 Cave-ins Triggered 18 | . . . . . . . . 18 Exploration Rate (%) 39 | 5 50 27 92 47 44 2 74 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 16 | . . . . 2 . . . 14 Terrain Destroyed 52 | . . 5 . 19 14 . . 14 Melee 16 | . . . . 2 . . . 14 Projectile 7 | . . 5 . 1 1 . . . AOE 29 | . . . . 16 13 . . . Terrain Rammed 2 | . . . . . . . . 2 Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total 6040 | 96 478 590 1121 704 2134 67 90 760 Wait 712 | 2 44 115 197 63 40 . . 251 Move 4753 | 63 389 410 821 552 1928 60 85 445 Hop . | . . . . . . . . . Pick Up 46 | 1 8 5 4 9 9 2 . 8 Fast Attach 29 | 7 1 1 2 2 14 . . 2 Attach 15 | . . 2 1 2 5 3 . 2 Detach 1 | . . . . . . . . 1 Swap 104 | 1 4 21 23 19 28 . 1 7 Drop 80 | . 5 8 13 12 32 2 . 8 Fire 256 | 22 25 27 47 41 73 . 4 17 Melee 19 | . . . 1 2 . . . 16 Ram 2 | . . . . . . . . 2 Kick 21 | . 2 1 11 2 5 . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory (discovered 1 exit: *Ext) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 9) 617 | -10/Materials | Repaired Assault Rifle 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Propulsion x2 1039 | -9/Materials | Discovered new exit (range 14) 1069 | -9/Materials | Discovered new exit (range 13) 1315 | -9/Materials | Discovered new exit (range 4) 1390 | -9/Materials | Repaired Titanium Leg 1429 | -9/Materials | Repaired Titanium Leg 1511 | -9/Materials | Entered Storage 1554 | -9/Storage | Repaired Aluminum Leg 1593 | -9/Storage | Repaired Titanium Leg 2232 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2423 | -9/Storage | Met 01-MTF 2426 | -9/Storage | Garrison activated, responded to threat 2483 | -9/Storage | Lost 3 allies 2522 | -9/Storage | Build established: Commander-Mutant 2820 | -9/Storage | Discovered new exit (range 15) 2944 | -9/Storage | Entered Materials 2944 | -8/Materials | Accompanied by 2 allies (01-MTF) 2944 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2947 | -8/Materials | 01-MTF left 3808 | -8/Materials | Build established: Skirmisher 3840 | -8/Materials | Discovered new exit (range 16) 3858 | -8/Materials | Entered Factory 3858 | -7/Factory | Evolved 2 slots: Utility x2 4936 | -7/Factory | Discovered new exit (range 11) 4949 | -7/Factory | Identified exit to Lower Caves 5847 | -7/Factory | Destroyed 7 combat bots 5855 | -7/Factory | Lost 5 parts (1p2n1u1w) 6632 | -7/Factory | Discovered new exit (range 4) 6635 | -7/Factory | Identified exit to Factory 6637 | -7/Factory | Entered another Factory area 6637 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6722 | -6/Factory | Sucked down chute 6722 | -6/Factory | Entered Waste 6723 | -6/Waste | Met a frightened Derelict 6734 | -6/Waste | Spotted C-40 Crusher 6749 | -6/Waste | Spotted C-40 Crusher 6751 | -6/Waste | Spotted C-40 Crusher 6775 | -6/Waste | Spotted C-40 Crusher 6787 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6788 | -6/Waste | Spotted C-40 Crusher 6807 | -6/Waste | Spotted C-40 Crusher 6831 | -6/Waste | Discovered new exit (range 15) 6850 | -6/Waste | Identified exit to Factory 6851 | -6/Waste | Entered Factory 7186 | -6/Factory | Discovered new exit (range 9) 7194 | -6/Factory | Identified exit to Extension 7452 | -6/Factory | Build established: Mutant 7595 | -6/Factory | Crushed by falling debris 7604 | -6/Factory | Crushed by falling debris 7604 | -6/Factory | System corruption reached 10% 7635 | -6/Factory | Lost 4 parts (1p3u) 7649 | -6/Factory | Crushed by falling debris 7665 | -6/Factory | Crushed by falling debris 7665 | -6/Factory | System corruption reached 30% 7667 | -6/Factory | Crushed by falling debris 7677 | -6/Factory | Crushed by falling debris 7680 | -6/Factory | Crushed by falling debris 7711 | -6/Factory | Lost 7 parts (3n2u2w) 7740 | -6/Factory | Crushed by falling debris 7755 | -6/Factory | Crushed by falling debris 7755 | -6/Factory | Core integrity fell below 50% 7756 | -6/Factory | Crushed by falling debris 7765 | -6/Factory | Crushed by falling debris 7770 | -6/Factory | Crushed by falling debris 7773 | -6/Factory | Crushed by falling debris 7789 | -6/Factory | Crushed by falling debris 7791 | -6/Factory | Crushed by falling debris 7791 | -6/Factory | Core integrity fell below 20% 7797 | -6/Factory | Crushed by falling debris 7799 | -6/Factory | Crushed by falling debris 7803 | -6/Factory | Crushed by falling debris 7803 | -6/Factory | Smashed by cave-in Last Messages --------------- 07765_ Hpw. Shock Rifle crushed and broken. 07765_ Lightning Gun crushed and broken. 07765_ Hcp. Battery crushed and broken. 07765_ System corrupted by crushing effect (+2). 07770_ The unstable cave ceiling collapses. 07770_ Crushed by falling debris. 07773_ The unstable cave ceiling collapses. 07773_ Crushed by falling debris. 07773_ Lgt. Armored Exoskeleton destroyed. 07773_ System corrupted by crushing effect (+4). 07789_ The unstable cave ceiling collapses. 07789_ Crushed by falling debris. 07791_ The unstable cave ceiling collapses. 07791_ Crushed by falling debris. 07797_ The unstable cave ceiling collapses. 07797_ Crushed by falling debris. 07799_ The unstable cave ceiling collapses. 07799_ Crushed by falling debris. 07803_ The unstable cave ceiling collapses. 07803_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? #????????????????? | | ????????????????????????### ####+####????????? | | ????????????????????????###%| [ ????????? | | ????????????????????????#@#*! ????????? | | ????????????????????????###= """ """ ????????? | | ???????????##############"# """ "G" ?????????? | | ???????????# # """ " " ?????????? | | ???????????# # #?????????? | | ???????????# # """ """ #?????????? | | ???????????# # """ """ #########+# | | ???????????# ] + """ """ # | | ???????????# # + | | ???????????################ """ """ # """ "" | | ???????????????????# # """ """ # """ "" | | ???????????????????# # """ """ # [ """ "" | | ???????????????????# # # | | #????????########### # """ """ # """ "" | | ##########""## # # """ """ # """ "" | | ^ ! # # """ """ # """ "" | | ^ + # # ] | | ^ # # # | | ############## # ##"T"### # | | ?????????????## ## ##"""#?# ###/#####/# | | ??????????????# ## #####??# | | ??????????????# ## #??????# | | ??????????????# ## #??????# | | ??????????????# #########??????# | | ??????????????# #??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 63 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 74% | -10/Materials Titanium Leg | 82% | -9/Materials Titanium Leg | 87% | -9/Materials Aluminum Leg | 74% | -9/Storage Titanium Leg | 84% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentPhysicsInsulator Manual? 0 Play Time 00:52:58 Cumulative 133.0 hours Start 2025.10.05 @ 18:00:02 End 2025.10.05 @ 18:47:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 246 Rogue 244 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2337c276-a236-4743-8eba-44344e7590f0