Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.19 @ 15:35:20

Player: Randall Flagg

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (14)      70
Value Destroyed (360)      360
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (213)                213
              TOTAL SCORE: 2143

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Ion Engine
  Improved Ion Engine
     Light Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
               Sensor Array
  High-powered Tractor Beam
>              --- WEAPON -----------
               Autogun
     Makeshift Hammer
>              --- INVENTORY --------
         Light Ion Engine
      Improved Ion Engine
               EM Pulse Gun
         Light Assault Rifle
         Light Assault Rifle
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Small Storage Unit
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             14   | 7   .   .   6   .   1   
  Power                    1    | 1   .   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   2   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    4    | 2   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  3    | 1   .   .   2   .   .   
    Device                 2    | .   .   .   2   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 3   .   .   2   .   1   
    Energy Gun             2    | 1   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   .   .   3   .   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   4    | .   .   .   2   .   2   
  Highest Loss Streak      3    | .   .   .   1   .   3   
Average Slot Usage (%)     82   | .   85  85  79  100 81  
  Engine                   9    | .   14  14  11  11  7   
  Leg                      27   | .   28  28  24  33  28  
  Device                   13   | .   .   .   10  22  18  
  Storage                  9    | .   14  14  11  11  8   
  Energy Gun               5    | .   .   .   5   11  6   
  Ballistic Gun            13   | .   28  28  16  11  8   
  Impact Weapon            1    | .   .   .   .   .   1   
Naked Turns                14   | .   .   .   .   .   14  
Heaviest Build             15   | 10  9   9   14  14  15  
  Greatest Support         30   | 20  20  20  30  30  30  
  Greatest Overweight (x)  1    | 1   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   5   
  Most Carried             5    | 4   2   2   4   4   5   
  Average Carried          3    | 2   2   2   2   4   4   
  Final Capacity           6    | 6   6   6   6   6   4   
  Final Carried            4    | 2   2   2   4   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           449  | 137 .   .   312 .   .   
  Remotely                 254  | .   .   .   254 .   .   
Salvage Created            443  | .   .   .   443 .   .   
  Parts                    31   | .   .   .   31  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  12   | .   .   .   12  .   .   
  Guns                     12   | .   .   .   12  .   .   
Classes Destroyed          4    | .   .   .   4   .   .   
  Watcher                  2    | .   .   .   2   .   .   
  Swarmer                  6    | .   .   .   6   .   .   
  Grunt                    2    | .   .   .   2   .   .   
  Sentry                   4    | .   .   .   4   .   .   
Best Kill Streak           5    | .   .   .   5   .   .   
  Combat Bots Only         5    | .   .   .   5   .   .   
Max Kills in Single Turn   1    | .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               1577 | .    .    .    502  .    1075 
  Core                     417  | .    .    .    61   .    356  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         100  | 100  .    100  .    .    .    
Volleys Fired              39   | .    1    .    38   .    .    
  Largest                  2    | .    2    .    2    .    .    
  Hottest                  63   | .    40   .    63   .    .    
Shots Fired                77   | .    2    .    75   .    .    
  Gun                      77   | .    2    .    75   .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  66   | .    2    .    64   .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    11   .    .    
  Robot Hit Streak         18   | .    1    .    18   .    .    
  Robot Miss Streak        2    | .    1    .    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           60   | .    1    .    59   .    .    
  Core Hits                23   | .    .    .    23   .    .    
  Critical Hits            2    | .    .    .    2    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    
Melee Attacks              25   | .    .    .    .    .    25   
  Impact                   25   | .    .    .    .    .    25   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           600  | .    .    .    600  .    .    
  Guns                     600  | .    .    .    600  .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  486  | .    .    .    486  .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          114  | .    .    .    114  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    .    18   
  Average Corruption       9    | .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    11   
    Message Errors         4    | .    .    .    .    .    4    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      4    | .    .    .    .    .    4    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    7    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               7    | .    .    .    7    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      51   | .    .    .    51   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        126  | .    .    .    32   .    126  
  Average Temperature      17   | .    .    .    10   .    70   
  Received Heat Transfer   144  | .    .    .    144  .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             469  | .   .   .   469 88  .   
  Initial                  88   | .   .   .   .   88  .   
  Average                  93   | .   .   .   192 88  .   
Maximum Alert Level        2    | .   .   .   2   .   .   
  Low Security (%)         74   | 100 100 100 47  100 .   
  Level 1                  21   | .   .   .   46  .   .   
  Level 2                  3    | .   .   .   6   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              24   | .   1   .   23  .   .   
  Peak Tracking Total      7    | .   1   .   7   .   .   
  Tactical Retreats        3    | .   .   .   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          3    | .   .   .   2   .   1   
  Max in Single Turn       2    | .   .   .   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          6    | .   1   .   1   .   4   
  Terminals                2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                51   | .   1   .   1   .   49  
  Successful               51   | .   1   .   1   .   49  
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   1   .   1   .   .   
  Terminals                2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             51   | .   1   .   1   .   49  
  Record                   49   | .   .   .   .   .   49  
  Branch Access Points     2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               2340 | 57   130  264  426  15   1448 
Spaces Moved               1430 | 46   107  218  243  13   803  
  Core                     20   | 20   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1410 | 26   107  218  243  13   803  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            119  | 96   120  120  120  120  120  
  Slowest Speed            150  | 120  120  120  150  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       7    | .    .    .    .    .    7    
Exploration Rate (%)       31   | 4    25   44   17   6    94   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    .    1    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 22   | .    .    .    .    .    22   
Terrain Destroyed          40   | .    .    .    18   .    22   
  Melee                    22   | .    .    .    .    .    22   
  Projectile               .    | .    .    .    .    .    .    
  AOE                      18   | .    .    .    18   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      1972 | 57   107  220  314  12   1262 
  Wait                     454  | .    .    3    20   .    431  
  Move                     1424 | 45   106  217  242  12   802  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  14   | 5    .    .    8    .    1    
  Fast Attach              3    | 3    .    .    .    .    .    
  Attach                   9    | 3    .    .    6    .    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     2    | 1    .    .    .    .    1    
  Drop                     .    | .    .    .    .    .    .    
  Fire                     39   | .    1    .    38   .    .    
  Melee                    25   | .    .    .    .    .    25   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    1    
  Rewire                   1    | .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 14)
   58 | -11/Scrapyard | Entered Materials
   80 | -10/Materials | Identified exit to Mines
  188 | -10/Materials | Entered Mines
  215 | -10/Mines     | Met a Derelict bent on vengeance
  306 | -10/Mines     | Build established: Mutant
  374 | -10/Mines     | Discovered new exit (range 14)
  452 | -10/Mines     | Entered Materials
  452 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  567 | -9/Materials  | Identified exit to Mines
  878 | -9/Materials  | Entered Mines
  887 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  887 | -9/Mines      | Discovered new exit (range 5)
  893 | -9/Mines      | Entered Exiles
  893 | -9/Exiles     | Found Exiles lab destroyed
  914 | -9/Exiles     | Discovered new exit (range 15)
 1466 | -9/Exiles     | Learned location of Zion (-6)
 1551 | -9/Exiles     | Discovered new exit (range 14)
 1909 | -9/Exiles     | Crushed by falling debris
 2000 | -9/Exiles     | Crushed by falling debris
 2000 | -9/Exiles     | Core integrity fell below 50%
 2072 | -9/Exiles     | Crushed by falling debris
 2103 | -9/Exiles     | Lost 3 parts (1u2w)
 2171 | -9/Exiles     | Crushed by falling debris
 2171 | -9/Exiles     | System corruption reached 10%
 2215 | -9/Exiles     | Crushed by falling debris
 2328 | -9/Exiles     | Crushed by falling debris
 2328 | -9/Exiles     | Core integrity fell below 20%
 2342 | -9/Exiles     | Crushed by falling debris
 2342 | -9/Exiles     | Smashed by cave-in

 Last Messages 
---------------
02151_ System corrupted: Energy discharge (-32).
02168_ AK:O|S#YV14FIMXA1CY1ULAPJF
02171_ The unstable cave ceiling collapses.
02171_ Crushed by falling debris.
02171_ Hpw. Tractor Beam destroyed.
02171_ System corrupted by crushing effect (+1).
02192_ System corrupted: Heat flow error (+154).
02215_ The unstable cave ceiling collapses.
02215_ Crushed by falling debris.
02215_ Aluminum Leg destroyed.
02215_ System corrupted by crushing effect (+4).
02234_ System corrupted: Energy discharge (-33).
02269_ 90A D>|WZPQ9UC,// I|A0CWN/1BKH
02308_ System corrupted: Energy discharge (-40).
02328_ The unstable cave ceiling collapses.
02328_ Crushed by falling debris.
02328_ Aluminum Leg destroyed.
02328_ System corrupted by crushing effect (+4).
02342_ The unstable cave ceiling collapses.
02342_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????##@##  ##???????# #???????? |
| ???????????????????????####### #???????# #???????? |
| ?????????????????????????????# #???????# #???????? |
| ?????????????????????????????# #???????# #???????? |
| ?????????????????????????????# #???????###???????? |
| ?????????????????????????????# ######### #???????? |
| ?????????????????????????????##"        ##???????? |
| ??????????????????????????????###     ###????????? |
| ????????????????????????????????#     #??????????? |
| ????????????????????????????????#     #########??? |
| ????????????????????????????????#     ##""""""#??? |
| ????????????????????????????????#     ##   """#??? |
| ????????????????????????????????#          X""#??? |
| ????????????????????????????????#     ##   """#??? |
| ????????????????????????#########     ##""""""#??? |
| ????????????????????????#""""""##     #########??? |
| ????????????????????????#"""   ##     #??????????? |
| ????????????????????????#""X          #??????????? |
| ????????????????????????#"            #??????????? |
| ????????????????????????#"     ##     #??????????? |
| ??????????????????????###"     ##     #?#########? |
| ?????????????????????##    ######     #?#"""""""#? |
| ????????????????????##     ##???#     #?#"""""""#? |
| ????????????????????#       #???#     ###"   """#? |
| ????????????????????#       #??##     ##      ""#? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponReactiveMegatreads
  Manual?         0
Play Time         00:17:51
  Cumulative      128.8 hours
  Start           2021.01.19 @ 15:03:40
  End             2021.01.19 @ 15:35:20
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          32
  Rogue           4
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          62
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 69fa2490-ec6b-41de-bb91-3ac24ebeb3e3