Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.28 @ 16:39:21 Player: Don Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (27) 135 Value Destroyed (1539) 1539 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2225) 2225 TOTAL SCORE: 9139 Bonus ------- Fragile Parts 1500 Follower Combat Kills 25 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 1048/1150 Matter 133/300 Energy 76/100 System Corruption 0% Temperature Cool (21) Movement Hovering (59) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System > --- UTILITY (7) ------ Improved Cryofiber Web Large Storage Unit Improved Salvage Targeting Computer > --- WEAPON (3) ------- Mass Driver Mass Driver > --- INVENTORY (15) --- Improved Deuterium Engine Hybrid Antimatter Reactor Gyrokinetic Inverter Improved Linear Gravjet Improved Cryofiber Web Advanced Heat Sink Improved Salvage Targeting Computer Improved Kinecellerator Advanced ECM Suite Component Analysis Suite Improved Recalibrator Improved Recalibrator Improved Recalibrator Shock Bomb Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Hybrid Antimatter Reactor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Salvage Targeting Computer Improved Kinecellerator Improved Reaction Control System > --- WEAPON ----------- Heavy Machine Gun Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Hybrid Antimatter Reactor Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Improved Cryofiber Web Advanced Heat Sink Improved Salvage Targeting Computer Improved Kinecellerator Advanced ECM Suite Component Analysis Suite Shock Bomb Launcher Heavy Rocket Launcher [Rating: 94] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Utility Improved Signal Interpreter Device Improved Cryofiber Web Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 . . 2 Power 2 | . . . . . . . . 1 . . 1 Propulsion 4 | . . . 1 . 1 1 . 1 . . . Utility 5 | . . . . . 1 1 2 . . . 1 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 58 | 6 . . 2 3 12 2 4 2 19 3 5 Power 6 | 1 . . . . 2 . . 1 1 1 . Engine 2 | 1 . . . . 1 . . . . . . Core 3 | . . . . . 1 . . 1 . 1 . Reactor 1 | . . . . . . . . . 1 . . Propulsion 25 | 2 . . 1 . 3 1 . 1 14 . 3 Treads 2 | . . . . . . . . 1 1 . . Leg 8 | 2 . . 1 . 3 1 . . 1 . . Wheel . | . . . . . . . . . . . . Hover 15 | . . . . . . . . . 12 . 3 Flight . | . . . . . . . . . . . . Utility 14 | 1 . . . . 4 1 3 . 3 2 . Device 8 | . . . . . . 1 2 . 3 2 . Storage 2 | 1 . . . . 1 . . . . . . Processor 2 | . . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 13 | 2 . . 1 3 3 . 1 . 1 . 2 Energy Gun 2 | 1 . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 1 . . 1 . . . . . 1 . . Ballistic Cannon 7 | . . . . 1 3 . 1 . . . 2 Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 17 | . . . . . . 1 . . 5 9 2 Power 4 | . . . . . . . . . 1 3 . Propulsion 4 | . . . . . . . . . 2 1 1 Utility 4 | . . . . . . . . . 1 2 1 Weapon 5 | . . . . . . 1 . . 1 3 . Highest Loss Streak 8 | . . . . . . 1 . . 3 8 2 To Critical Strikes . | . . . . . . . . . . . . Average Backups 10 | 3 6 8 7 7 7 8 14 13 14 14 14 Power 1 | . 1 1 1 1 1 1 2 2 2 2 2 Propulsion 3 | 1 4 4 3 4 3 3 4 3 2 4 1 Utility 3 | . . 1 1 1 1 2 5 5 6 6 8 Weapon 1 | . 1 2 1 1 1 2 2 3 2 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 30 | . . . . 1 9 . 2 . 3 . 15 Power 4 | . . . . . 1 . . . 1 . 2 Propulsion 8 | . . . . 1 3 . . . 2 . 2 Utility 13 | . . . . . 2 . 2 . . . 9 Weapon 5 | . . . . . 3 . . . . . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 85 85 88 98 96 99 98 96 94 58 Engine 4 | . 14 14 11 11 5 . . . . . . Core 2 | . . . . . 3 7 6 9 5 3 . Leg 24 | . 28 28 33 33 36 38 33 29 17 . . Hover 8 | . . . . . . . . . 11 34 30 Device 6 | . . . . . . 6 12 11 15 19 9 Storage 7 | . 14 14 11 11 9 7 6 5 5 5 5 Processor 6 | . . . . . 8 7 13 11 11 8 5 Protection 3 | . . . . . 7 7 6 5 . . . Energy Gun 6 | . 14 14 11 16 9 4 . . . . . Ballistic Gun 4 | . 14 14 19 11 1 . . . 4 4 . Ballistic Cannon 10 | . . . . . 16 15 19 17 11 9 7 Peak Build Rating 94 | 6 6 6 8 14 31 38 47 52 92 94 70 Average Rating 39 | 4 6 6 7 10 26 35 46 51 68 87 66 On Entrance 28 | . 6 6 6 8 14 31 34 47 52 92 40 Naked Turns . | . . . . . . . . . . . . Heaviest Build 67 | 14 14 14 16 20 51 52 57 63 64 67 40 Greatest Support 78 | 20 20 20 30 30 48 65 65 65 78 78 72 Greatest Overweight (x) 2 | 1 . . . . 1 . . . 2 . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 Average Capacity 11 | 6 8 8 8 8 8 15 15 15 15 15 15 Most Carried 15 | 6 8 8 7 8 8 14 15 14 15 15 15 Average Carried 10 | 3 6 7 6 7 7 9 14 13 14 14 14 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 7 8 8 14 15 13 15 14 15 Class Distribution -------------------- 33% | Gunner 30% | Tank 22% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Gunner | -5/DSF Tank | -5/Garrison Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Matter Collected 1561 | 180 . 83 . 188 193 . 61 . 560 283 13 Remotely . | . . . . . . . . . . . . Salvage Created 1080 | . . 83 . 127 197 . 52 . 321 294 6 Parts 35 | . . 1 . 1 13 . 3 . 4 13 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Combat Hostiles Destroyed 24 | . . 2 . 2 4 . 1 . 7 8 . Guns 6 | . . 2 . 1 1 . . . 1 1 . Cannons 18 | . . . . 1 3 . 1 . 6 7 . Classes Destroyed 9 | . . 1 . 1 3 . . . 3 1 . Recycler 1 | . . . . 1 . . . . . . . Watcher 2 | . . . . . 2 . . . . . . Swarmer 3 | . . . . . . . . . . 3 . Grunt 7 | . . 2 . 2 . . . . 3 . . Sentry 6 | . . . . . 3 . 1 . . 2 . Specialist 2 | . . . . . . . . . 1 1 . Hunter 4 | . . . . . 1 . . . 1 2 . Programmer 1 | . . . . . . . . . 1 . . Heavy 1 | . . . . . . . . . 1 . . Best Kill Streak 4 | . . 2 . 3 1 . 1 . 4 3 . Combat Bots Only 4 | . . 2 . 1 1 . 1 . 4 3 . Max Kills in Single Turn 1 | . . 1 . 1 1 . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Hostile Shots Fired 321 | . 1 10 3 16 14 . 9 . 87 125 56 Missed 101 | . . 3 2 5 3 . 3 . 23 41 21 Hits 220 | . 1 7 1 11 11 . 6 . 64 84 35 Melee 8 | . . . . . . . . . . 8 . Projectile 212 | . 1 7 1 11 11 . 6 . 64 76 35 Critical Strikes 9 | . . . . . . . . . 3 4 2 Part Disruptions 1 | . . . . . . . . . 1 . . Damage Taken 3389 | . 14 77 8 93 83 100 28 . 1311 1222 453 Core 576 | . 14 24 8 17 . . 4 . 144 263 102 Absorbed by Shields 12 | . . . . . . . . . . 12 . Ignored by Resistances 937 | . 4 23 3 30 23 27 9 . 355 337 126 Core Remaining (%) 90 | 100 . 84 . 93 100 100 99 . . 59 . Volleys Fired 89 | . . 6 . 13 9 . 1 . 30 20 10 Largest 3 | . . 2 . 3 3 . 3 . 3 3 2 Hottest 170 | . . 70 . 170 155 . 120 . 120 110 94 Shots Fired 228 | . . 12 . 29 27 . 3 . 88 49 20 Gun 82 | . . 12 . 22 11 . . . 22 15 . Cannon 139 | . . . . . 16 . 3 . 66 34 20 Launcher . | . . . . . . . . . . . . Special 7 | . . . . 7 . . . . . . . Kinetic 195 | . . 6 . 11 18 . 3 . 88 49 20 Thermal 33 | . . 6 . 18 9 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 24 | . . 11 . 24 20 . 3 . 24 24 4 Robot Miss Streak 3 | . . 1 . 1 2 . . . 2 3 3 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 169 | . . 11 . 22 19 . 2 . 68 38 9 Core Hits 59 | . . 5 . 5 10 . 2 . 18 17 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 10 | . . . . . 1 . . . 5 3 1 Burn 1 | . . . . . 1 . . . . . . Blast 9 | . . . . . . . . . 5 3 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4127 | . . 135 . 315 473 . 57 . 1761 1077 309 Guns 1162 | . . 135 . 243 169 . . . 326 289 . Cannons 2833 | . . . . . 304 . 57 . 1435 728 309 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 60 | . . . . . . . . . . 60 . Kinetic 3638 | . . 71 . 119 304 . 57 . 1761 1017 309 Thermal 429 | . . 64 . 196 169 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 3 . Average Corruption 2 | . . . . . . . . . 1 3 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 12 | . . . . . . . . . 6 6 . Message Errors 3 | . . . . . . . . . 1 2 . Matter Fused 2 | . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . 1 1 . Data Loss (minor) 1 | . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 47 | . . . . . 11 . . . 17 19 . Projectiles 38 | . . . . . 11 . . . 17 10 . Explosions . | . . . . . . . . . . . . Melee 9 | . . . . . . . . . . 9 . Knockbacks 22 | . . . . . 2 . . . 13 4 3 Impact 1 | . . . . . . . . . . 1 . Kinetic 21 | . . . . . 2 . . . 13 3 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . . . . 29 . Shots . | . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . 4 . Targets Rammed 4 | . . . . . . . . . . 4 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 346 | . . 105 . 245 186 . 45 . . 346 77 Average Temperature 71 | . . 58 . 79 68 . 22 . . 152 19 Received Heat Transfer 477 | . 9 57 6 66 36 . 6 . 144 153 . Effects 1 | . . . . 1 . . . . . . . Interference 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . 2 . 2 2 . . . . . . Heat Transferred 1075 | . . 185 . 520 370 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Maximum Alert Level 1 | . . . . . . . . . . 1 . Low Security (%) 93 | 100 100 100 100 100 100 100 100 100 100 30 100 Level 1 6 | . . . . . . . . . . 69 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 296 | . 30 50 13 36 43 . 31 4 159 296 121 Initial 121 | . . 6 13 . . . . 4 . 105 121 Average 41 | . 5 20 7 7 8 . 3 3 87 219 53 Influence Increases 826 | . 30 50 . 111 153 . 31 4 179 253 15 Destroy 0b10 Robot/C 500 | . . 40 . 60 80 . 20 . 140 160 . Destroy 0b10 Robot/NC 15 | . . . . 5 10 . . . . . . Destroy Leader 104 | . . 10 . 10 44 . 10 . 30 . . Allied During Kill 2 | . . . . 2 . . . . . . . Successful Hack 16 | . . . . . 12 . . 4 . . . Disable Machine 27 | . . . . . . . . . 9 9 9 Anti-Garrison Action 50 | . . . . . . . . . . 50 . Destroy Structure 22 | . . . . 4 7 . 1 . . 4 6 Lose Combat Pursuer 90 | . 30 . . 30 . . . . . 30 . Influence Decreases 826 | . 10 30 40 111 153 . 20 15 20 144 283 Entered New Map 249 | . . 14 27 . . . . 7 . 54 147 Time Decay 423 | . 10 16 13 71 153 . 20 8 . . 132 Lost Part 114 | . . . . . . . . . 20 90 4 Lost Ally 40 | . . . . 40 . . . . . . . Squads Dispatched 4 | . . . . . . . 1 . 1 . 2 Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . . 1 Reinforcement 2 | . . . . . . . . . 1 . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Distress Signals 1 | . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 62 | . 4 2 4 5 10 . 1 . 8 22 6 Peak Tracking Total 13 | . 4 2 4 3 3 . 1 . 4 13 4 Tactical Retreats 3 | . 1 . . 1 . . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Traps Triggered 6 | . . . . . . 1 . . 1 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Machines Disabled 4 | . . . . . . . . . 1 2 1 Max in Single Turn 1 | . . . . . . . . . 1 1 1 Garrison Relay 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Machines Accessed 9 | . . 1 . . 5 . 1 1 . 1 . Terminals 9 | . . 1 . . 5 . 1 1 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 16 | . . 1 . . 11 . 1 1 . 2 . Successful 8 | . . 1 . . 5 . . 1 . 1 . Failed 8 | . . . . . 6 . 1 . . 1 . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 16 | . . 1 . . 11 . 1 1 . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . . 1 . . 5 . . 1 . 1 . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . 1 . Alert Level 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . . . 3 . 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Total Allies 3 | . . . . 3 . . . . . . . Largest Group 3 | . . . . 3 1 1 . . . . . Highest-Rated Group 76 | . . . . 76 14 14 . . . . . Highest-Rated Ally 31 | . . . . 31 14 14 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 15 | . . . . 15 . . . . . . . Total Damage 294 | . . . . 294 . . . . . . . Kills 1 | . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Turns Passed 2609 | 61 68 70 41 418 699 137 247 20 307 239 302 Spaces Moved 1784 | 39 56 38 32 292 489 105 189 14 146 262 122 Core 8 | 8 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 1339 | 31 56 38 32 292 489 105 189 14 93 . . Wheels . | . . . . . . . . . . . . Hover 437 | . . . . . . . . . 53 262 122 Flight . | . . . . . . . . . . . . Fastest Speed 34 | 50 120 120 120 120 120 122 122 122 34 58 54 Average Speed 108 | 112 120 120 120 120 123 122 122 122 107 58 74 Slowest Speed 232 | 120 120 120 120 120 190 122 122 122 232 69 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 3 13 12 6 60 41 3 6 1 91 39 5 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 3 | . . . . 3 . . . . . . . Terrain Destroyed 16 | . . . . 4 6 . 1 . . 2 3 Melee . | . . . . . . . . . . . . Projectile 16 | . . . . 4 6 . 1 . . 2 3 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac DSF Gar Fac Total 2273 | 56 57 51 34 320 569 114 204 17 232 307 312 Wait 232 | . . 6 . 7 30 . 1 2 9 6 171 Move 1770 | 38 55 37 31 291 488 104 188 13 145 258 122 Hop . | . . . . . . . . . . . . Pick Up 64 | 12 2 1 1 4 13 8 7 . 12 . 4 Fast Attach 23 | . . . . 1 6 . . . 12 2 2 Attach 30 | 6 . . 2 . 4 2 4 2 7 . 3 Detach . | . . . . . . . . . . . . Swap 5 | . . . . 2 2 . . . . 1 . Drop 41 | . . 1 . 2 17 . 3 . 17 1 . Fire 89 | . . 6 . 13 9 . 1 . 30 20 10 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -5/Garrison (discovered 2 exits: [*Fac x2]) -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 9) 130 | -10/Materials | Entered Mines 190 | -10/Mines | Discovered new exit (range 9) 200 | -10/Mines | Entered Materials 200 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 215 | -9/Materials | Discovered new exit (range 16) 241 | -9/Materials | Entered Mines 244 | -9/Mines | Received a Mining Laser from a helpful Derelict 486 | -9/Mines | Build established: Gunner 553 | -9/Mines | Identified exit to Materials 630 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 659 | -9/Mines | Entered Materials 659 | -8/Materials | Accompanied by 1 ally 659 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1047 | -8/Materials | Build established: Scavenger-Tank 1349 | -8/Materials | Discovered new exit (range 4) 1356 | -8/Materials | Identified exit to Factory 1358 | -8/Materials | Entered Factory 1358 | -7/Factory | Accompanied by 1 ally 1358 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1399 | -7/Factory | Build established: Tank 1400 | -7/Factory | Discovered new exit (range 8) 1479 | -7/Factory | Identified exit to Factory 1495 | -7/Factory | Entered another Factory area 1495 | -6/Factory | Evolved 2 slots: Utility x2 1731 | -6/Factory | Discovered new exit (range 9) 1740 | -6/Factory | Identified exit to Factory 1742 | -6/Factory | Entered another Factory area 1742 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1761 | -5/Factory | Identified exit to DSF 1762 | -5/Factory | Entered DSF 1806 | -5/DSF | Additional patrols routed to DSF 1835 | -5/DSF | Lost 3 parts (1p1n1w) 1948 | -5/DSF | Discovered new exit (range 14) 2033 | -5/DSF | Identified exit to Garrison 2069 | -5/DSF | Entered Garrison 2084 | -5/Garrison | Triggered checkpoint 2117 | -5/Garrison | Garrison Relay disabled 2200 | -5/Garrison | Discovered new exit (range 8) 2204 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2217 | -5/Garrison | Triggered checkpoint 2261 | -5/Garrison | Triggered checkpoint 2262 | -5/Garrison | Triggered checkpoint 2299 | -5/Garrison | Discovered new exit (range 14) 2308 | -5/Garrison | Entered Factory 2308 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2336 | -4/Factory | Lost 8 parts (2p1n2u3w) 2563 | -4/Factory | Build established: Mutant 2610 | -4/Factory | Self-destructed Last Messages --------------- 02601_ U-05 Engineer destroyed. 02601_ Slug penetrates Wall. 02601_ Penetrated by Slug. 02601_ Slug penetrates Wall. 02601_ Gyrokinetic Inverter destroyed. 02605_ Penetrated by Slug. 02605_ Slug penetrates Matter Pump. 02605_ Adv. Heat Sink destroyed. 02606_ Slug penetrates Wall. 02606_ Slug penetrates H-77 Assassin. 02606_ Matter Pump disabled. 02607_ Penetrated by Slug. 02607_ Slug penetrates Matter Pump. 02607_ Slug penetrates Wall. 02607_ H-77 Assassin knocked back. 02607_ U-05 Engineer builds a Wall. 02609_ Penetrated by Slug. 02609_ Slug penetrates H-77 Assassin. 02610_ Penetrated by Slug. 02610_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? #?????????????????????? | | ????????????????????? %#?????????????????????? | | ????????????????????? % #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# %% #?????????????????????? | | ?????????????????????# h##????????????????????? | | ?????????????????????# ###???????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# h##????????????????????? | | ?????????????????????# ;?????????????????????? | | ???????????????####### #?????????????????????? | | ??????????????# # #?????????????????????? | | ??????????????# # @ #?????????????????????? | | ??????????????# # #?????????????????????? | | ??????????????# # #?????????????????????? | | ??????????????# # #?????????????????????? | | ???????######## # ^ #?????????????????????? | | ?????? # # #?????????????????????? | | ?????""""" !# # %! ########??????????????? | | ? """""" # # o #??????????????? | | """""" # # #??????????????? | | """""" # # %k" """ #??????????????? | | # # "%" """ #??????????????? | | # # %%" """ #??????????????? | | # # #??????????????? | | ????#######+######+###h "%" #??????????????? | | ???????# """ "" #??????????????? | | ???????# h """ T" #??????????????? | | ???????# "" ????????????????? | | ######## #??????????????? | | % #??????????????? | | ###########+################# #??????????????? | | #?# #????????????? #??????????????? | | #?# """ #?????????????? #??????????????? | | #?# "Y" " " " #???????????????? #??????????????? | | #?# " " " #????????????????? #??????????????? | | #?# " " " #??????????????????#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 28 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Fragile Parts Game ------ Seed BladeStormAccelerator Manual? 0 Play Time 00:47:08 Cumulative 65.7 hours Start 2025.05.12 @ 11:36:20 End 2025.09.28 @ 16:39:21 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 11 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 435281ca-cd3f-497c-851a-f3c8dfe118d1