Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.14 @ 12:00:40

Player: Katana1232

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (684)      684
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2609

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     51/300
Energy                     12/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (120) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
        VTOL Module
>       --- UTILITY (4) ------
        Seismic Analyzer
>       --- WEAPON (3) -------
        EM Pulse Cannon
>       --- INVENTORY (4) ----
  Light Nuclear Core

 Peak State 
------------
>            --- POWER ------------
       Light Deuterium Engine
>            --- PROPULSION -------
                 (None)
>            --- UTILITY ----------
  Long-range Terrain Scanner
             Seismic Analyzer
>            --- WEAPON -----------
             Gatling Laser
             Gatling Laser
>            --- INVENTORY --------
                 (None)
[Rating: 16]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Seismic Analyzer
  Device                   Field Recycling Unit
  Storage                  Small Storage Unit
  Processor                Seismic Analyzer
  Protection               Weapon Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             35   | 6   3   2   9   15  
  Power                    3    | 1   .   1   .   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   2   .   .   5   
    Treads                 5    | 2   .   .   .   3   
    Leg                    3    | .   2   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  6    | 1   1   .   2   2   
    Device                 2    | .   .   .   .   2   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   .   1   7   7   
    Energy Gun             13   | 2   .   1   5   5   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 20   | .   .   .   2   18  
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   .   .   .   4   
  Utility                  4    | .   .   .   1   3   
  Weapon                   10   | .   .   .   1   9   
  Highest Loss Streak      10   | .   .   .   2   10  
Average Slot Usage (%)     80   | .   96  75  97  51  
  Engine                   9    | .   14  11  11  5   
  Treads                   4    | .   9   .   .   7   
  Leg                      14   | .   18  22  22  2   
  Device                   1    | .   .   .   .   5   
  Storage                  1    | .   11  .   .   .   
  Processor                7    | .   .   .   9   9   
  Protection               13   | .   13  11  21  3   
  Energy Gun               18   | .   28  31  23  5   
  Ballistic Cannon         7    | .   .   .   9   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 12  13  14  22  30  
  Greatest Support         40   | 40  40  20  20  20  
  Greatest Overweight (x)  3    | .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   
  Average Capacity         4    | 5   5   4   4   4   
  Most Carried             5    | 4   5   4   4   4   
  Average Carried          2    | 1   2   3   3   1   
  Final Capacity           6    | 6   4   4   4   4   
  Final Carried            4    | 1   4   4   3   1   

 Class Distribution 
--------------------
 59% | Mutant
 38% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Sto Mat 
Matter Collected           466  | 260 10  .   180 16  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            629  | .   75  60  333 161 
  Parts                    43   | .   4   2   23  14  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       1    | .   .   .   .   1   
  Retrieved Matter         3    | .   .   .   .   3   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Combat Hostiles Destroyed  18   | .   2   1   10  5   
  Guns                     11   | .   2   1   5   3   
  Cannons                  7    | .   .   .   5   2   
Classes Destroyed          6    | .   1   1   2   2   
  Builder                  2    | .   .   .   .   2   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  4    | .   .   .   4   .   
  Grunt                    6    | .   2   .   1   3   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   1   5   1   
Best Kill Streak           4    | .   2   1   4   2   
  Combat Bots Only         4    | .   2   1   4   2   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  
Damage Taken               2397 | .    79   59   471  1788 
  Core                     614  | .    12   12   30   560  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         94   | 100  95   .    89   .    
Volleys Fired              63   | .    5    4    29   25   
  Largest                  3    | .    2    1    3    3    
  Hottest                  160  | .    90   40   150  160  
Shots Fired                137  | .    10   4    67   56   
  Gun                      70   | .    10   4    37   19   
  Cannon                   67   | .    .    .    30   37   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  67   | .    .    .    30   37   
  Thermal                  58   | .    10   .    29   19   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          12   | .    .    4    8    .    
  Robot Hit Streak         22   | .    4    6    10   22   
  Robot Miss Streak        2    | .    1    .    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           101  | .    8    2    46   45   
  Core Hits                39   | .    5    2    16   16   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1730 | .    104  33   623  970  
  Guns                     791  | .    104  33   307  347  
  Cannons                  939  | .    .    .    316  623  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  939  | .    .    .    316  623  
  Thermal                  690  | .    104  .    239  347  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          101  | .    .    33   68   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    4    
  Projectiles              4    | .    .    .    .    4    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 8    | .    .    .    1    7    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    .    .    1    6    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        366  | .    195  6    332  366  
  Average Temperature      144  | .    101  4    119  185  
  Received Heat Transfer   1344 | .    54   27   120  1143 
  Effects                  5    | .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           2    | .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    4    
  Heat Transferred         1703 | .    273  .    597  833  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Peak Influence             311  | .   65  68  311 131 
  Average Influence        90   | .   41  56  146 72  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         84   | 100 100 100 61  100 
  Level 1                  15   | .   .   .   38  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   1   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Distress Signals           2    | .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   7   3   12  18  
  Peak Tracking Total      11   | .   3   2   4   11  
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Traps Triggered            3    | .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Sto Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Sto Mat 
Turns Passed               1099 | 81  172 71  436 339 
Spaces Moved               623  | 50  116 38  222 197 
  Core                     96   | 10  .   .   .   86  
  Treads                   114  | 40  24  .   .   50  
  Legs                     393  | .   92  38  222 41  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   20   | .   .   .   .   20  
  Fastest Speed            40   | 50  120 120 120 40  
  Average Speed            127  | 138 128 120 139 112 
  Slowest Speed            200  | 160 160 120 150 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 5   34  5   43  18  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   .   2   1   
  AOE                      .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Total                      803  | 62  130 60  288 263 
  Wait                     50   | .   .   14  21  15  
  Move                     617  | 49  115 37  221 195 
  Hop                      1    | .   .   .   .   1   
  Pick Up                  28   | 7   4   2   4   11  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   28   | 6   3   2   3   14  
  Detach                   3    | .   2   .   .   1   
  Swap                     7    | .   .   .   6   1   
  Drop                     6    | .   1   1   4   .   
  Fire                     63   | .   5   4   29  25  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   15 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  203 | -10/Materials | Discovered new exit (range 16)
  238 | -10/Materials | Discovered new exit (range 14)
  254 | -10/Materials | Entered another Materials area
  254 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  266 | -9/Materials  | Discovered new exit (range 15)
  325 | -9/Materials  | Entered Storage
  745 | -9/Storage    | Discovered new exit (range 10)
  761 | -9/Storage    | Entered Materials
  761 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1008 | -8/Materials  | Lost 10 parts (1p3n2u4w)
 1037 | -8/Materials  | Core integrity fell below 50%
 1066 | -8/Materials  | Core integrity fell below 20%
 1092 | -8/Materials  | Lost 5 parts (1p4w)
 1100 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
R-06 Scavenger collects Imp. Aluminum Leg.
Acquired Gatling Laser.
Gatling Laser destroyed.
G-47 Trooper heat spikes uncontrollably.
Lgt. Deuterium Engine destroyed.
G-47 Trooper heat spikes uncontrollably.
G-47 Trooper overheating.
Aluminum Leg melted.
G-47 Trooper destroyed.
Gatling Laser destroyed.
Acquired VTOL Module.
K-01 Serf collects debris.
Acquired EM Pulse Cannon. <x2>
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
Acquired Lgt. Nuclear Core.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
EM Pulse Cannon destroyed.
Lrn. Terrain Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
|  ??##+########+####??#?????????#???? ???#??  #??## |
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|  ??#         # #?????#  ??? #??#?#???????????????? |
|  ??#         # ##?#??#??"??????#??#??"???? ??????# |
|  ??#         # #???#??? ?????#??????"??????  ????? |
|  ??#######+### #?#??????????#???#?????????? ?????? |
|  ?????#### #?# ###?????###??#???#??   ?????? ????? |
|  ???#????# #?# #?#?##?#?########?????????# ??????  |
|  ????????# ### #???##?###!!  !!##?????????????? ?? |
|  ??????#?# #?# #??##?##?#!! %! ###?#???#?????????  |
|  ??????#?# ### ###?#?##?#      ##??##??????????? ? |
|  ????????# ##   ######### %   ######??#?#?????? ?? |
|  ??????#?#                    #    #???##??##????? |
|  ?????##?####   ###########   #  T #    ? ???????? |
|  ???#?##???########???#?#?#   +    #????? ?? ?  ?? |
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|  ??????#?#?##?#????#?? ???#   #    #?""  ??  ????? |
|  ????#???#?##???#?##?  ?? #   #  = #? ? ??"??#?  ? |
|  ???????????? ??   ?#?? ??#   + == #??? ?""??????? |
|  ??????##?#?"?"????#? ? ? #   # =  #?? ? ?"" ????? |
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|  ?????????#    /!  #        g  #???????#??????#??? |
|  ?????"???#    /   ;u    @     #??#????###????? ?? |
|  ?  ??????#        #     ]    ##????#??##??##????? |
|  ??? ??"????#??#####     ]    #?  ?? ??????????##? |
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|  ????"?"?#??                  #     ??? #??#?????? |
|  ?? ?????#??+##  ##+########  # """ ? ? ????#??#?? |
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|  ?????????#????? ???? ?? ???#???"?? ????????#????? |
|  ?? ?????????????#?????????#????? ?? ?? ???????#?? |
|  ????????????????? ????"???#?????????????????#???? |
|  ????#???????????????????????#????#??????#??#????? |
|  ???????????????????????"???????????#????????????? |
|  ?????????#? ???????? ???? ?????#???????##???????? |
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|  ???????#?????#?????????????#????#?#?????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       60
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                59
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravReclamationBooster
  Manual?         0
Play Time         00:27:14
  Cumulative      5.3 hours
  Start           2019.11.14 @ 11:33:54
  End             2019.11.14 @ 12:00:40
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           8
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          11
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b209909f-4331-4cc1-8bd9-31d027299e4e