Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 04:46:57 Player: Millea Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (212) 1060 Value Destroyed (6367) 6367 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (4987) 4987 TOTAL SCORE: 15674 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4230 Aligned with FarCom 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Improved Carbon-fiber Leg Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Core Analyzer Improved Corruption Screen Improved Corruption Screen > --- WEAPON ----------- Arc Projector Improved Grenade Launcher Improved Grenade Launcher Rocket Array > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg EM Pulse Cannon Gauss Rifle Flak Gun Great Axe [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Combat Airjet Flight Unit Flying Fortress v7 Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Powered Armor Weapon Flak Gun Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . . 2 Weapon 2 | . . . . . 2 . Parts Attached 101 | 7 7 7 . 6 18 56 Power 9 | 1 . . . 2 3 3 Engine 6 | 1 . . . 2 2 1 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 17 | 3 . 3 . . 6 5 Treads 12 | 2 . 1 . . 6 3 Leg . | . . . . . . . Wheel 1 | 1 . . . . . . Hover 3 | . . 2 . . . 1 Flight 1 | . . . . . . 1 Utility 16 | 1 3 1 . 1 2 8 Device 4 | . 1 . . . 1 2 Storage 2 | 1 . . . . . 1 Processor 4 | . 1 . . . . 3 Hackware 1 | . 1 . . . . . Protection 5 | . . 1 . 1 1 2 Artifact . | . . . . . . . Weapon 59 | 2 4 3 . 3 7 40 Energy Gun 5 | 1 2 1 . . . 1 Energy Cannon 7 | . . . . 1 . 6 Ballistic Gun 19 | 1 2 . . 1 6 9 Ballistic Cannon 6 | . . . . 1 1 4 Launcher 20 | . . 2 . . . 18 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 Corrupted Parts 1 | . . 1 . . . . System Corruption 2 | . . 2 . . . . Parts Lost 36 | . 2 1 . . 3 30 Power 2 | . . . . . . 2 Propulsion 9 | . . 1 . . . 8 Utility 9 | . 1 . . . 1 7 Weapon 16 | . 1 . . . 2 13 Highest Loss Streak 7 | . 1 1 . . 1 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 97 90 71 84 93 81 Engine 6 | . 14 14 14 14 8 1 Core 2 | . . . . . . 3 Treads 22 | . 28 18 . . 29 18 Hover 2 | . . 9 28 28 3 . Device 4 | . 2 . . . 3 5 Storage 8 | . 14 14 14 14 9 6 Processor 5 | . . 9 . . . 10 Protection 3 | . . 4 14 14 3 3 Energy Gun 2 | . 12 16 . . . 1 Energy Cannon 1 | . . . . 8 . 2 Ballistic Gun 14 | . 15 . . 1 28 6 Ballistic Cannon 3 | . . . . 2 5 2 Launcher 6 | . . 2 . . . 13 Naked Turns 36 | . . . . . . 36 Heaviest Build 63 | 13 17 16 13 24 35 63 Greatest Support 88 | 40 40 40 24 24 80 88 Greatest Overweight (x) 6 | . . . . . 1 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 8 8 9 Most Carried 10 | 7 8 8 8 8 8 10 Average Carried 7 | 4 7 7 6 5 7 7 Final Capacity 10 | 8 8 8 8 8 8 10 Final Carried 9 | 6 8 7 7 7 8 9 Class Distribution -------------------- 55% | Skirmisher 19% | Mutant 12% | Scavenger-Skirmisher 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 5200 | 270 65 147 . 75 1773 2870 Remotely 929 | . . . . . . 929 Salvage Created 6816 | . 441 96 . 51 2186 4042 Parts 437 | . 26 9 . 3 132 267 Haulers Intercepted 12 | . 1 . . . 5 6 Recyclers Shooed 9 | . . . . . 3 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 170 | . 10 4 . 1 58 97 Melee 2 | . . . . . . 2 Guns 67 | . 10 2 . . 45 10 Cannons 25 | . . . . 1 13 11 AOE 76 | . . 2 . . . 74 Classes Destroyed 18 | . 4 1 . 1 7 5 Worker 29 | . . . . . 2 27 Builder 31 | . . . . . 3 28 Tunneler 4 | . . . . . . 4 Hauler 12 | . 1 . . . 5 6 Recycler 7 | . . . . . . 7 Mechanic 3 | . . . . . . 3 Operator 3 | . 1 . . . 1 1 Watcher 6 | . . . . . 3 3 Swarmer 18 | . 2 . . . 12 4 Grunt 97 | . 8 2 . . 30 57 Brawler 8 | . . . . . 3 5 Duelist 7 | . . . . . 3 4 Protector 7 | . . . . . . 7 Sentry 12 | . . . . 1 8 3 Hunter 5 | . . . . . 1 4 Programmer 10 | . . . . . . 10 Heavy 1 | . . . . . 1 . Assembled 5 | . . 2 . . . 3 Best Kill Streak 18 | . 2 2 . 1 9 18 Combat Bots Only 11 | . 2 2 . 1 8 11 Max Kills in Single Turn 10 | . 2 1 . 1 2 10 Gunslinging 1 | . . . . . 1 . Exploded 5 | . . 1 . . . 5 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 693 | . 63 20 . 4 127 479 Missed 234 | . 17 9 . 2 43 163 Damage Taken 7715 | . 483 184 . 28 1384 5636 Core 927 | . 90 33 . 14 89 701 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . . . 45 83 . Volleys Fired 408 | . 45 13 . 2 101 247 Largest 4 | . 2 2 . 1 4 4 Hottest 231 | . 70 90 . 68 128 231 Shots Fired 865 | . 89 22 . 2 357 395 Gun 586 | . 89 18 . . 306 173 Cannon 180 | . . . . 2 51 127 Launcher 99 | . . 4 . . . 95 Special . | . . . . . . . Kinetic 603 | . 47 . . . 357 199 Thermal 88 | . 42 . . 2 . 44 Explosive 99 | . . 4 . . . 95 Electromagnetic 75 | . . 18 . . . 57 Robot Hit Streak 23 | . 8 7 . 1 19 23 Robot Miss Streak 9 | . 5 3 . 1 7 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 11 | . 2 1 . . 7 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 566 | . 51 19 . 1 280 215 Core Hits 895 | . 27 12 . 1 342 513 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 3 . . . . 6 Burn 3 | . 3 . . . . . Meltdown 1 | . . . . . . 1 Blast 5 | . . . . . . 5 Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 21658 | . 561 371 . 21 4994 15711 Guns 6988 | . 561 216 . . 4378 1833 Cannons 2716 | . . . . 21 609 2086 Explosions 11707 | . . 154 . . . 11553 Melee 113 | . . . . . . 113 Ramming 134 | . . 1 . . 7 126 Kinetic 7982 | . 222 . . . 4987 2773 Thermal 1205 | . 339 . . 21 . 845 Explosive 11479 | . . 154 . . . 11325 Electromagnetic 745 | . . 216 . . . 529 Impact . | . . . . . . . Slashing 113 | . . . . . . 113 Piercing . | . . . . . . . Highest Corruption 10 | . . 2 2 2 1 10 Average Corruption 3 | . . 2 2 2 1 5 Corruption Purged . | . . . . . . . Corruption Blocked 13 | . . . . . . 13 Effects 97 | . . 2 2 1 14 78 Message Errors 24 | . . 1 . . 5 18 Matter Fused 24 | . . 1 . 1 2 20 Heat Flow Errors 6 | . . . . . 1 5 Energy Discharges 12 | . . . 2 . 1 9 Parts Rejected 3 | . . . . . . 3 Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 10 | . . . . . 2 8 Data Loss (major) 3 | . . . . . 1 2 Misfires 6 | . . . . . 1 5 Alerts 1 | . . . . . . 1 Weapon Failures 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 82 | . . . . . 2 80 Projectiles 18 | . . . . . 2 16 Explosions 64 | . . . . . . 64 Melee . | . . . . . . . Knockbacks 20 | . . . . . 12 8 Impact . | . . . . . . . Kinetic 18 | . . . . . 10 8 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 265 | . . . . . . 265 Shots 9 | . . . . . . 9 Rammed 26 | . . 2 . . 3 21 Targets Rammed 30 | . . 2 . . 3 25 Kicked . | . . . . . . . Crushed 4 | . . . . . . 4 Highest Temperature 340 | . 232 201 . 36 337 340 Average Temperature 82 | . 64 81 . 21 93 78 Received Heat Transfer 2209 | . 198 91 . 18 423 1479 Effects 6 | . . . . . 4 2 Shutdowns 1 | . . . . . . 1 Interference 5 | . . . . . 4 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 . . . . 5 Heat Transferred 2634 | . 1221 . . 37 . 1376 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 3691 | . 200 75 . 35 1177 3691 Initial 519 | . . 15 . . 13 519 Average 1105 | . 65 63 . 6 735 1730 Maximum Alert Level 5 | . 1 . . . 4 5 Low Security (%) 16 | 100 98 100 . 100 7 . Level 1 5 | . 1 . . . 13 . Level 2 12 | . . . . . 17 12 Level 3 25 | . . . . . 42 20 Level 4 14 | . . . . . 20 14 Level 5 20 | . . . . . . 43 High Security 4 | . . . . . . 9 Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 59 | . 3 . . . 10 46 Investigation 12 | . 2 . . . 3 7 Extermination 7 | . . . . . . 7 Reinforcement 13 | . 1 . . . 5 7 Assault 27 | . . . . . 2 25 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . . 4 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 9 | . 2 . . . 5 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 288 | . 16 20 . 2 88 162 Peak Tracking Total 28 | . 4 16 . 2 6 28 Tactical Retreats 19 | . 1 . . . 4 14 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 8 | . 2 . . . 3 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 2 | . . 2 . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 20 | . . . . . . 20 Max in Single Turn 5 | . . . . . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 16 | . 3 . 2 . 4 7 Terminals 10 | . 3 . . . 4 3 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 44 | . 9 . 2 . 12 21 Successful 16 | . 3 . 2 . 4 7 Failed 26 | . 5 . . . 7 14 Catastrophic 7 | . 1 . . . 2 4 Database Lockouts 2 | . 1 . . . 1 . Manual 29 | . 5 . 1 . 12 11 Terminals 30 | . 9 . . . 12 9 Fabricators 4 | . . . . . . 4 Repair Stations 3 | . . . . . . 3 Recycling Units 2 | . . . . . . 2 Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 . 2 . 3 . Record 1 | . . . 1 . . . Robot Analysis 2 | . 1 . . . 1 . Prototype ID Bank 1 | . . . . . 1 . Unreport Threat 1 | . 1 . . . . . Dispatch Records 1 | . . . . . 1 . Zone Layout 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . . 3 Insert Component 1 | . . . . . . 1 Analyze 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . . . 1 2 Terminals 2 | . . . . . 1 1 Disrupt 1 | . . . . . 1 . Search 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Tunnel 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 . . . 4 6 Full Trace Events 5 | . . . . . 1 4 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 20 | . . . . . . 20 Highest-Rated Ally 20 | . . . . . . 20 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . 1 . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 8091 | 98 542 272 173 214 3067 3725 Spaces Moved 5033 | 57 231 194 218 255 1554 2524 Core 136 | 4 . . . . . 132 Treads 2714 | 47 231 82 . . 1256 1098 Legs . | . . . . . . . Wheels 6 | 6 . . . . . . Hover 883 | . . 112 218 255 298 . Flight 1294 | . . . . . . 1294 Fastest Speed 50 | 50 160 77 77 77 77 50 Average Speed 118 | 143 160 112 77 77 152 101 Slowest Speed 350 | 160 160 160 77 77 250 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . . . . . 7 Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 47 | 5 52 46 60 43 93 31 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug 28 | . . . . . 1 27 Terrain Destroyed 851 | . . 9 . . 1 841 Melee 5 | . . . . . . 5 Projectile 20 | . . . . . 1 19 AOE 826 | . . 9 . . . 817 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 6364 | 71 323 224 226 269 2018 3233 Wait 685 | . 31 . . . 326 328 Move 5014 | 56 230 193 217 254 1553 2511 Hop 6 | . . . . . . 6 Pick Up 38 | 7 5 2 2 3 4 15 Fast Attach 46 | 5 5 1 . 4 14 17 Attach 22 | 2 1 1 . . 1 17 Detach 5 | 1 . . . . 1 3 Swap 34 | . 1 5 . 2 3 23 Drop 44 | . 5 5 7 4 12 11 Fire 408 | . 45 13 . 2 101 247 Melee 9 | . . . . . . 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush 29 | . . 2 . . 3 24 Escape Stasis . | . . . . . . . Rewire 22 | . . . . . . 22 Trap 2 | . . 2 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Sto] / *Low) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 360 | -10/Materials | Central database locked down 551 | -10/Materials | Discovered new exit (range 16) 599 | -10/Materials | Discovered new exit (range 9) 641 | -10/Materials | Entered Mines 685 | -10/Mines | Discovered new exit (range 7) 757 | -10/Mines | Found a hidden stash of uninstalled traps 764 | -10/Mines | Assembled infested the area 769 | -10/Mines | Assisted by a Guerilla fighting off Assembled 859 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 865 | -10/Mines | Learned Materials terminal intel 891 | -10/Mines | Discovered new exit (range 11) 910 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 910 | -10/Mines | Discovered new exit (range 5) 913 | -10/Mines | Entered Exiles 932 | -10/Exiles | Met 8R-AWN 945 | -10/Exiles | Met EX-HEX 968 | -10/Exiles | Met EX-BIN 977 | -10/Exiles | Aligned with FarCom system 978 | -10/Exiles | Given EX-Vault access code 996 | -10/Exiles | Opened EX-Vault 1004 | -10/Exiles | Found Flying Fortress v7 1008 | -10/Exiles | Found AWS/Autocannon 1025 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1048 | -10/Exiles | Met EX-DEC 1051 | -10/Exiles | Learned location of Zion (-7) 1078 | -10/Exiles | Discovered new exit (range 11) 1086 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1086 | -10/Exiles | Entered Mines 1243 | -9/Mines | Discovered new exit (range 7) 1259 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1260 | -9/Mines | Core integrity fell below 50% 1300 | -9/Mines | Entered Materials 1300 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 1301 | -8/Materials | Loaded intel: 12 terminal locations 1703 | -8/Materials | Build established: Skirmisher 2100 | -8/Materials | First assault squad dispatched 2117 | -8/Materials | Destroyed 8 combat bots 2734 | -8/Materials | Central database locked down 2920 | -8/Materials | Discovered new exit (range 13) 3604 | -8/Materials | Discovered new exit (range 5) 3730 | -8/Materials | Sterilization system engaged 3730 | -8/Materials | Non-combat units ordered to evacuate 3830 | -8/Materials | Combat units ordered to evacuate 4030 | -8/Materials | Ambient heat levels rising (+10) 4180 | -8/Materials | Ambient heat levels rising (+10) 4330 | -8/Materials | Ambient heat levels rising (+10) 4367 | -8/Materials | Entered Factory 4367 | -7/Factory | Evolved 2 slots: Utility x2 4368 | -7/Factory | Identified exit to Lower Caves 4501 | -7/Factory | Found Powered Armor 4505 | -7/Factory | Found Powered Armor 4804 | -7/Factory | Build established: Tank 5167 | -7/Factory | First assault squad dispatched 5317 | -7/Factory | Lost 5 parts (1p1n2u1w) 5561 | -7/Factory | Build established: Skirmisher 5907 | -7/Factory | Found Prototype Launcher 5916 | -7/Factory | Found Prototype Launcher 5916 | -7/Factory | Identified Rocket Array (x2) 6009 | -7/Factory | Build established: Scavenger-Skirmisher 6904 | -7/Factory | Assembled infested ambush trap array 7000 | -7/Factory | Lost 5 parts (2n2u1w) 7391 | -7/Factory | Build established: Skirmisher 7727 | -7/Factory | High security lockdown imminent 7748 | -7/Factory | Destroyed 11 combat bots 7781 | -7/Factory | Core integrity fell below 50% 7807 | -7/Factory | High security lockdown engaged 7891 | -7/Factory | Lost 3 parts (3w) 7998 | -7/Factory | Crushed by falling debris 8029 | -7/Factory | Core integrity fell below 20% 8040 | -7/Factory | Discovered new exit (range 12) 8059 | -7/Factory | Lost 7 parts (1p1n3u2w) 8079 | -7/Factory | System corruption reached 10% 8092 | -7/Factory | Core destroyed Last Messages --------------- 08011_ Dropped Gauss Rifle. 08028_ Imp. Corruption Screen destroyed. 08030_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08031_ System corrupted: Matter fused (-6). 08035_ W-25 Informer sends out distress signal. 08040_ EXIT=FOUND 08061_ F|HKZ W TKHDE/QK OXWRF 08064_ Acquired Gravmag System. 08075_ Destroyed Shock Rifle. 08076_ System corrupted: Great Axe fused. 08077_ ALERT: Heavy assault forces dispatched. 08081_ P-60 Hacker destroyed. 08081_ Slug penetrates Y-54 Guardian. 08081_ Y-54 Guardian suffers critical hit (Destroy). 08081_ Y-54 Guardian destroyed. 08084_ Discarded Great Axe. 08084_ Acquired 42 matter. 08092_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????#########??????????????????? | | ???????#mg@ #???#########??????? | | ???????#l##### #???# #??????? | | ???????#p#???# ##??# #??????? | | ???????# #???# T#??# #??????? | | ???????# #???#h #??# #??????? | | ???????# #???#h##### #??????? | | ???????# #???# h!YYY! #??????? | | ???????# #???#######Y #??????? | | ???????# #?????????# #??????? | | ???????# #?????????# !% #??????? | | ???????# #?????????# #??????? | | ???????#l#?????????# Y #??????? | | ???????#g#?????????##+######??????? | | ???????# #????????? Y ??????????? | | ???????# #??????? ????????? | | ???????# #????? n ??????? | | ???????#g#???# h!##########?????? | | ?????###g###?### ##???????????????? | | ?????# #???# ?????????????????? | | ?????# ##### #????##????######? | | ?????# + "?""" #? | | ?????# ##########? "?T"" #? | | ?????# # = ## #? | | ?????## ## "" ## ! #? | | ??????# ## ""S ## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 30 Armor Coverage 800 Evasion (%) 60 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Rocket Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakReactiveSheargun Manual? 0 Play Time 00:56:13 Cumulative 269.4 hours Start 2024.04.25 @ 03:51:08 End 2024.04.25 @ 04:46:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0/0/0 Lore% 77 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d51a21d5-fe0a-4826-9c9c-06a362d9b7fb